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- <?xml version="1.0" encoding="utf-8"?>
- <config>
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- CUSTOM SETTINGS BY -=| STORMREAVER |=- -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ALL UI CUSTOMIZATION GOES INTO THIS - AND ONLY THIS - FILE -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Rename this file to ui_user_Stormreaver.xml to allow HUD to load its content. -->
- <!-- UI customization-related topics: http://turbohud.freeforums.net/board/11/customization -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- NOTE: 1 is enabled | 0 is disabled -->
- <!-- NOTE: Some overrides are turned off (enabled="0"). To make those functional, you should set enabled="1". -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ========================= -->
- <!-- MAIN FEATURES -->
- <!-- ========================= -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- PERSONAL ARCS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Add Personal ARCS under player feet -->
- <personal enabled="1">
- <!-- show only out-of-town? 1 = yes, 0 = no -->
- <conditions only_out_town="1" />
- <!-- enable HP ARCS -->
- <health enabled="1">
- <fill enabled="1" color="255,255,50,50" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="32,0,0,0" stroke="7" start_cap="Round" end_cap="Round" />
- <emptyfill enabled="1" color="128,32,32,32" stroke="5" start_cap="Round" end_cap="Round" />
- </health>
- <!-- enable CD ARCS -->
- <cooldown enabled="1">
- <fill enabled="1" color="255,160,80,44" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,0,0,0" stroke="7" start_cap="Round" end_cap="Round" />
- <emptyfill enabled="1" color="128,80,255,80" stroke="5" start_cap="Round" end_cap="Round" />
- <!-- enable CD ARCS Skill Images / enable Fade-->
- <skill_image enabled="1" fade="1" />
- </cooldown>
- <!-- enable RESOURCE ARCS -->
- <res enabled="1">
- <arcane>
- <fill enabled="1" color="200,100,0,205" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,255,255,255" stroke="8" start_cap="Round" end_cap="Round" />
- </arcane>
- <discipline>
- <fill enabled="1" color="200,0,0,255" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,255,255,255" stroke="8" start_cap="Round" end_cap="Round" />
- </discipline>
- <hatred>
- <fill enabled="1" color="200,255,0,0" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,255,255,255" stroke="8" start_cap="Round" end_cap="Round" />
- </hatred>
- <fury>
- <fill enabled="1" color="200,255,170,0" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,0,0,0" stroke="8" start_cap="Round" end_cap="Round" />
- </fury>
- <mana>
- <fill enabled="1" color="200,0,0,255" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,255,255,255" stroke="8" start_cap="Round" end_cap="Round" />
- </mana>
- <spirit>
- <fill enabled="1" color="200,255,255,200" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,0,0,0" stroke="8" start_cap="Round" end_cap="Round" />
- </spirit>
- <wrath>
- <fill enabled="1" color="200,255,255,225" stroke="5" start_cap="Round" end_cap="Round" />
- <outline enabled="1" color="128,0,0,0" stroke="8" start_cap="Round" end_cap="Round" />
- </wrath>
- <emptyfill enabled="1" color="128,32,32,32" stroke="5" start_cap="Round" end_cap="Round" />
- </res>
- </personal>
- <!-- ========================= -->
- <!-- CONST for RUN STATS -->
- <!-- ========================= -->
- <constants>
- <w value="8.1" />
- <h value="1.95" />
- <h0 value="1.5" />
- <x0 value="51.0" />
- <x1 value="59.9" />
- <x2 value="67.9" />
- <x3 value="75.9" />
- <x4 value="83.9" />
- <x5 value="91.9" />
- <y0 value="77.4" />
- <y1 value="79.0" />
- <y2 value="80.9" />
- <y3 value="82.8" />
- <y4 value="84.7" />
- <y5 value="88.5" />
- <ys2 value="75.0" />
- <ys3 value="73.1" />
- <ys4 value="71.2" />
- <ys5 value="67.3" />
- <rect value="91.9,77.4,8.1,11.2" />
- </constants>
- <!-- ========================= -->
- <!-- TEMPLATES -->
- <!-- ========================= -->
- <templates>
- <!-- Add new templates for ATTRIBUTES BAR -->
- <default enabled="1" zone="attributes">
- <position y="34.0" w="3.5" h="11.5" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_window_hud_overlay" />
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <border enabled="1" color="255,0,0,0" stroke="2" />
- <title font_family="tahoma" font_size="7.0" font_bold="0" font_color="255,255,255,255" font_shadow="0" font_halign="Center" />
- </default>
- <details enabled="1" template="default">
- <title font_color="255,255,200,100" font_shadow="0" />
- </details>
- <details_title enabled="1" template="details">
- <title font_halign="Left" />
- </details_title>
- <!-- Add new templates for RUN STATS -->
- <default1 enabled="1" zone="run_stats">
- <position w="::w" container="*window-rect-right" />
- <title font_family="tahoma" font_size="8" font_bold="0" font_halign="Right" />
- </default1>
- <row_header_town enabled="1" template="default1">
- <position x="::x2" w="::w" h="::h" />
- <title font_size="8" font_color="255,255,255,255" font_shadow="1" >
- <custom_shadow enabled="1" heavy="1" color="128,0,0,0" />
- </title>
- <conditions only_idle="1" mouse_near="::rect" only_in_town="1" />
- </row_header_town>
- <row_header_area enabled="1" template="default1">
- <position x="::x0" w="::w" h="::h" />
- <title font_size="8" font_color="255,255,255,255" font_shadow="1" >
- <custom_shadow enabled="1" heavy="1" color="128,0,0,0" />
- </title>
- <conditions mouse_near="::rect" only_out_town="1" />
- </row_header_area>
- <cells enabled="1" template="default1">
- <position h="::h" />
- <border enabled="1" color="255,0,0,0" stroke="1" />
- </cells>
- <gold_ph enabled="1" template="cells">
- <body color="220,220,220,0" />
- <title font_color="255,0,0,0" font_bold="1" />
- <conditions only_at_max_level="1" />
- </gold_ph>
- <gold_sum enabled="1" template="gold_ph">
- <conditions only_idle="1" />
- </gold_sum>
- <!-- Add new template for SKILL TIMERS -->
- <cd_timer enabled="1">
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="{value}" value_format="F1">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="8" font_bold="1" font_shadow="1">
- <custom_shadow enabled="1" heavy="1" color="150,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="1" radius="25" use_bottom="0">
- <empty enabled="1" color="64,0,0,0" stroke="0" />
- <fill enabled="1" color="160,255,255,255" stroke="0" />
- </ground_timer>
- </cd_timer>
- </templates>
- <!-- ========================= -->
- <!-- LABLES -->
- <!-- ========================= -->
- <labels>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ATTRIBUTES BAR -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Add new labels to ATTRIBUTES BAR -->
- <!-- "Theme By" Tag -->
- <SR_Theme1 enabled="1" template="default" expression="Theme by" hint="Custom Settings">
- <position w="5.0" h="11" x="9.8" y="76.5" />
- <body enabled="1" color="180,255,255,255" />
- <border enabled="1" />
- <title enabled="1" font_family="calibri" font_size="8" font_color="255,0,0,0" font_bold="1" font_shadow="0" font_halign="Center">
- <custom_shadow enabled="1" heavy="0" color="50,0,0,0" />
- </title>
- </SR_Theme1>
- <!-- "StormReaver" Tag -->
- <SR_Theme2 enabled="1" template="default" expression="StormReaver" hint="Enjoy!">
- <position w="6.7" h="11" x="10.8" y="88" />
- <body enabled="1" color="180,250,200,20" />
- <border enabled="1" color="255,0,0,0" />
- <title enabled="1" font_family="calibri" font_size="9" font_color="255,0,0,0" font_bold="1" font_shadow="1" font_halign="Center">
- <custom_shadow enabled="1" heavy="0" color="10,0,0,0" />
- </title>
- </SR_Theme2>
- <!-- "Extra" Tag -->
- <SR_Theme3 enabled="1" template="default" expression=" " hint="Go play already!">
- <position w="1" h="11" x="9.8" y="88" />
- <body enabled="1" color="180,250,200,20" />
- <border enabled="1" color="255,0,0,0" />
- <title enabled="1" font_family="calibri" font_size="9" font_color="255,0,0,0" font_bold="1" font_shadow="1" font_halign="Center">
- <custom_shadow enabled="1" heavy="0" color="10,0,0,0" />
- </title>
- </SR_Theme3>
- <!-- Movement Speed (left of Buff Icons) -->
- <Movement_Speed enabled="1" template="default" expression="*movespeed" hint="Movement Speed %">
- <position w="3.4" x="26.1" y="20.2" h="11.5" />
- <body enabled="1" color="180,50,180,220" />
- <border enabled="1" stroke="0.8" />
- <title enabled="1" font_size="6.5" font_color="255,0,0,0" font_bold="1" font_shadow="0" font_halign="Center" />
- <conditions only_out_town="0" />
- </Movement_Speed>
- <!-- ============================== -->
- <!-- EHP -->
- <eHP_Max enabled="1" template="default" expression="*ehp-max" hint="">
- <!-- <position x="27.2" /> -->
- <position w="3.4" x="26.6" />
- <body color="200,0,100,0" />
- <title font_shadow="1" />
- </eHP_Max>
- <!-- Armor -->
- <Armor enabled="1" template="default" expression="*armor" hint="Armor">
- <!-- <position x="34.2" /> -->
- <position w="3.5" x="30.1" />
- <title font_color="255,170,170,170" />
- </Armor>
- <!-- All Resist (lowest resist) -->
- <All_Res enabled="1" template="default" expression="*resist-lowest" hint="All Resist (Lowest)">
- <!-- <position x="37.7" /> -->
- <position w="2.8" x="33.7" />
- <body color="150,0,0,0" />
- <title font_color="255,255,170,100" />
- </All_Res>
- <!-- Gold Find % -->
- <Gold_Find enabled="1" template="default" expression="*goldfind" hint="Gold Find %">
- <!-- <position x="51.9" /> -->
- <position w="3.8" x="36.65" />
- <body color="255,223,164,21" />
- <title font_color="255,0,0,0" />
- </Gold_Find>
- <!-- Cooldown Reduction (CDR) -->
- <CD_Reduction enabled="1" template="default" expression="*cdr" hint="Cooldown Reduction">
- <!-- <position w="3.3" x="48.9" /> -->
- <position w="3.3" x="40.61" />
- <body enabled="1" color="255,255,255,255" />
- <border enabled="1" />
- <title enabled="1" font_size="7" font_color="255,0,0,0" font_bold="1" font_shadow="0" font_halign="Center" />
- <conditions only_out_town="0" />
- </CD_Reduction>
- <!-- ============================== -->
- <!-- HOVER LABELS -->
- <!-- EFFECTIVE HP Details -->
- <ehp_max_title enabled="1" template="details_title" expression="Effective HP">
- <position x="30.3" w="8" />
- <body enabled="1" color="200,0,0,0" />
- <title enabled="1" font_color="255,255,200,100" font_bold="0" font_shadow="1" font_halign="Left" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </ehp_max_title>
- <!-- DAMAGE REDUCE BY % -->
- <!-- Details -->
- <dmgred enabled="1" template="details" expression="*damred">
- <position x="26.6" y="-0.5" />
- <body enabled="1" color="200,150,0,0" />
- <title enabled="1" font_color="255,255,225,0" font_bold="1" font_shadow="0" font_halign="Center" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </dmgred>
- <!-- Title -->
- <dmgred_title enabled="1" template="details_title" expression="Damage Reduction">
- <position x="30.3" y="-0.5" w="8" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </dmgred_title>
- <!-- ALL RESIST (lowest resist of all) -->
- <!-- Details -->
- <allres enabled="1" template="details" expression="*resist-lowest">
- <position x="26.6" y="11.0" />
- <body enabled="1" color="200,0,0,0" />
- <title enabled="1" font_color="255,255,200,100" font_bold="0" font_shadow="1" font_halign="Center" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </allres>
- <!-- Title -->
- <allres_title enabled="1" template="details_title" expression="All Res (Lowest)">
- <position x="30.3" y="11.0" w="8" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </allres_title>
- <!-- ARMOR -->
- <!-- Details -->
- <armor enabled="1" template="details" expression="*armor">
- <position x="26.6" y="22.5" />
- <body enabled="1" color="200,0,0,0" />
- <title enabled="1" font_color="255,170,170,170" font_bold="0" font_shadow="1" font_halign="Center" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </armor>
- <!-- Title -->
- <armor_title enabled="1" template="details_title" expression="Armor">
- <position x="30.3" y="22.5" w="8" />
- <conditions mouse_near="26.6,34.0,3.5,11.5" only_idle="1" />
- </armor_title>
- <!-- ============================== -->
- <!-- Current DPS -->
- <Cur_DPS enabled="1" template="default" expression="*dps-cur" hint="Current DPS">
- <position w="3.6" h="11.8" y="34" x="44.31" />
- <border enabled="1" color="180,255,255,0" />
- <body color="255,100,0,230" />
- <title font_size="8" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_out_town="0" />
- </Cur_DPS>
- <!-- Average DPS -->
- <Avg_DPS enabled="1" template="default" expression="*dps-run" hint="Average DPS">
- <position w="3.7" h="11.8" y="34" x="48.16" />
- <border enabled="1" color="180,255,255,0" />
- <body color="255,170,10,255" />
- <title font_size="8" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_out_town="0" />
- </Avg_DPS>
- <!-- Total Damage -->
- <Total_Damage enabled="1" template="default" expression="*dmg-total" hint="Total Damage">
- <position w="3.9" h="11.8" y="34" x="52.1" />
- <border enabled="1" color="180,255,255,0" />
- <body color="255,200,50,100" />
- <title font_size="8" font_color="255,255,255,255" font_bold="0" font_shadow="0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_out_town="0" />
- </Total_Damage>
- <!-- ============================== -->
- <!-- Elemental DPS -->
- <Elem_DPS enabled="1" template="default" expression="*elemental-dps" hint="Elemental DPS">
- <!-- <position x="65.8" y="22.0" /> -->
- <position w="3.2" x="56.45" />
- <body color="160,0,255,255" />
- <title font_color="255,0,0,0" font_bold="1" font_shadow="0" />
- <conditions only_out_town="0" />
- </Elem_DPS>
- <!-- Elite DPS -->
- <Elite_DPS enabled="1" template="default" expression="*elite-dps" hint="Elite DPS">
- <!-- <position x="69.4" y="22.0" /> -->
- <position w="3.2" x="59.8" />
- <body color="220,255,150,50" />
- <title font_color="255,0,0,0" font_bold="1" font_shadow="0" />
- <conditions only_out_town="0" />
- </Elite_DPS>
- <!-- ============================== -->
- <!-- Weapon Damage -->
- <!-- <Weapon_DMG enabled="1" template="default" expression="*dmg-weapon" hint="Weapon Damage"> -->
- <!-- <position x="58.9" /> -->
- <!-- <position x="59.2" />
- <title font_color="255,255,200,100" />
- </Weapon_DMG> -->
- <!-- Attacks Per Second -->
- <Attack_Speed enabled="1" template="default" expression="*attackspeed" hint="Attacks Per Second">
- <!-- <position x="62.4" /> -->
- <position w="3.2" x="63.35" />
- <title font_color="255,255,100,100" />
- </Attack_Speed>
- <!-- Critical Hit Chance -->
- <Crit_Chance enabled="1" template="default" expression="*critchance" hint="Critical Hit Chance">
- <!-- <position x="65.9" /> -->
- <position w="3.3" x="66.8" />
- <title font_color="255,255,255,100" />
- </Crit_Chance>
- <!-- Sheet DPS -->
- <Sheet_DPS enabled="1" template="default" expression="*dps-sheet" hint="">
- <!-- <position x="69.4" /> -->
- <position w="3.1" x="70.3" />
- <body color="160,255,0,0" />
- <title font_shadow="1" />
- </Sheet_DPS>
- <!-- ============================== -->
- <!-- HOVER LABELS -->
- <!-- SHEET DPS Details -->
- <Sheet_DPS_Title enabled="1" template="details_title" expression="Sheet DPS">
- <position x="73.8" y="34" w="8" h="11.5" />
- <body enabled="1" color="200,0,0,0" />
- <title enabled="1" font_color="255,255,200,100" font_bold="0" font_shadow="1" font_halign="Left" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Sheet_DPS_Title>
- <!-- ATTACKS PER SECOND -->
- <!-- Details -->
- <Attacks_Per_Sec_Detail enabled="1" template="details" expression="*attackspeed">
- <position x="70.2" y="22.5" />
- <body enabled="1" color="200,0,0,0" />
- <title enabled="1" font_color="255,255,100,100" font_bold="0" font_shadow="0" font_halign="Center" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Attacks_Per_Sec_Detail>
- <!-- Title -->
- <Attacks_Per_Sec_Title enabled="1" template="details_title" expression="Attacks per Second">
- <position x="73.8" y="22.5" w="8" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Attacks_Per_Sec_Title>
- <!-- WEAPON DAMAGE -->
- <!-- Details -->
- <Weapon_Damage_Detail enabled="1" template="details" expression="*dmg-weapon">
- <position x="70.2" y="11" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Weapon_Damage_Detail>
- <!-- Title -->
- <Weapon_Damage_Title enabled="1" template="details_title" expression="Weapon Damage">
- <position x="73.8" y="11" w="8" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Weapon_Damage_Title>
- <!-- CRITICAL DAMAGE -->
- <!-- Details -->
- <Critical_Damage_Detail enabled="1" template="details" expression="*critdamage">
- <position x="70.2" y="-0.5" />
- <body enabled="1" color="200,150,0,0" />
- <title enabled="1" font_color="255,255,225,0" font_bold="0" font_shadow="0" font_halign="Center" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Critical_Damage_Detail>
- <!-- Title -->
- <Critical_Damage_Title enabled="1" template="details_title" expression="Critial Damage">
- <position x="73.8" y="-0.5" w="8" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" />
- </Critical_Damage_Title>
- <!-- PETS ATTACKS PER SECOND w/ "Tasker & Theo" Gloves -->
- <!-- Details -->
- <PETS_APS_Detail enabled="1" template="details" expression="*attackspeed-pets">
- <position x="70.2" y="-12" />
- <body enabled="1" color="150,100,0,100" />
- <title enabled="1" font_color="255,255,255,0" font_bold="0" font_shadow="1" font_halign="Center" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" active_buffs="318731/0" />
- </PETS_APS_Detail>
- <!-- Title -->
- <PETS_APS_Title enabled="1" template="details_title" expression="Pet APS (TnT)">
- <position x="73.8" y="-12" w="8" />
- <conditions mouse_near="70,34.0,3.5,11.5" only_idle="1" active_buffs="318731/0" />
- </PETS_APS_Title>
- <!-- ============================== -->
- <!-- TAG: Flying Dragon Buff -->
- <Tag_Flying_Dragon enabled="1" template="default" expression="2x APS" hint="Flying Dragon Buff Active">
- <position x="48" y="-160" />
- <body enabled="1" color="100,0,0,0" />
- <title font_color="200,255,255,0" font_bold="1" />
- <conditions active_buffs="246562/1" />
- </Tag_Flying_Dragon>
- <!-- TAG: Nemesis Bracers Buff -->
- <Tag_Nemesis_Bracers enabled="1" template="default" expression="NEMESIS Bracers ON" hint="Just a reminder!">
- <position x="43.5" y="-148" w="12" h="11.5" />
- <body enabled="1" color="200,150,0,100" />
- <title enabled="1" font_family="verdana" font_color="255,255,255,0" font_bold="1" font_shadow="1" font_halign="Center">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions active_buffs="318820/0" />
- </Tag_Nemesis_Bracers>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- RUN STATS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Add Gold Pickup labels to RUN STATS -->
- <gold enabled="1" container="1" template="default1">
- <info_town template="row_header_town" expression="gold">
- <position y="::y5" />
- </info_town>
- <info_area template="row_header_area" expression="gold">
- <position y="::y5" />
- </info_area>
- <!-- gold per hour -->
- <ph container="1" template="gold_ph" >
- <area_total expression="*stattracker.current_area_total.gold_pickup_per_hour" >
- <position x="::x1" y="::y5" />
- <conditions only_out_town="1" mouse_near="::rect" only_at_max_level="1" only_idle="1" />
- </area_total>
- <area_current expression="*stattracker.current_area_currentrun.gold_pickup_per_hour" >
- <position x="::x2" y="::y5" />
- <conditions only_out_town="1" mouse_near="::rect" only_at_max_level="1" only_idle="1" />
- </area_current>
- <session expression="*stattracker.current_session.gold_pickup_per_hour" >
- <position x="::x3" y="::y5" />
- <conditions only_at_max_level="1" mouse_near="::rect" only_idle="1" />
- </session>
- <hero_today expression="*stattracker.hero_today.gold_pickup_per_hour" >
- <position x="::x4" y="::y5" />
- <conditions only_at_max_level="1" mouse_near="::rect" only_idle="1" />
- </hero_today>
- <run expression="*stattracker.current_run.gold_pickup_per_hour" >
- <position x="::x5" y="::y5" />
- <conditions only_at_max_level="1" />
- </run>
- </ph>
- <!-- gold sum -->
- <sum container="1" template="gold_sum">
- <area_total expression="*stattracker.current_area_total.gold_pickup" >
- <position x="::x1" y="::ys5" />
- <conditions only_out_town="1" mouse_near="::rect" only_at_max_level="1" />
- </area_total>
- <area_current expression="*stattracker.current_area_currentrun.gold_pickup" >
- <position x="::x2" y="::ys5" />
- <conditions only_out_town="1" mouse_near="::rect" only_at_max_level="1" />
- </area_current>
- <session expression="*stattracker.current_session.gold_pickup" >
- <position x="::x3" y="::ys5" />
- <conditions only_at_max_level="1" mouse_near="::rect" />
- </session>
- <hero_today expression="*stattracker.hero_today.gold_pickup" >
- <position x="::x4" y="::ys5" />
- <conditions only_at_max_level="1" mouse_near="::rect" />
- </hero_today>
- <run expression="*stattracker.current_run.gold_pickup" >
- <position x="::x5" y="::ys5" />
- <conditions only_at_max_level="1" mouse_near="::rect" />
- </run>
- </sum>
- </gold>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- RIFTS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- add %INFO to Normal Rift progress bar -->
- <rift_info_pct enabled="1" expression="*rift-info-pct" hint="">
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Left">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_rift="1" />
- </rift_info_pct>
- <!-- add TIMER to Normal Rift progress bar -->
- <rift_info_timer enabled="1" expression="*greater-rift-timer" hint="">
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Right">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_rift="1" />
- </rift_info_timer>
- <!-- add %INFO to Greater Rift progress bar -->
- <greater_rift_info_pct enabled="1" expression="*greater-rift-info-pct" hint="">
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Left">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_greater_rift="1" />
- </greater_rift_info_pct>
- <!-- add TIMER to Greater Rift progress bar -->
- <greater_rift_info_timer enabled="1" expression="*greater-rift-timer" hint="">
- <position x="5" y="0" w="90" h="100" container="Root.NormalLayer.eventtext_bkgrnd.eventtext_region.stackpanel.rift_wrapper.greater_rift_container.rift_progress_bar" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,255,255" font_bold="0" font_shadow="1" font_halign="Right">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </title>
- <conditions only_greater_rift="1" />
- </greater_rift_info_timer>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- OTHER -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- / example1 / -->
- <!-- <sheet_example1 enabled="1" expression="*1" hint="elemtal DPS">
- <position x="38.3" y="88.9" w="4.5" h="1.9" container="*window-rect-center" />
- <body enabled="1" color="160,50,50,50" stroke="0" />
- <border enabled="1" color="255,0,0,0" stroke="2" />
- <title font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,255,255" font_shadow="1" font_halign="Center" />
- </sheet_example1> -->
- <!-- add Bonus % DMG vs Elite to BONUS ELEM DMG BAR -->
- <!-- <Bonus_Damage_vs_Elite enabled="0" expression="*dmg-dealt-bonus-elite" hint="% Damage vs Elites">
- <position x="108.2" y="98.1" w="3.0" h="1.8" container="*window-rect-center" />
- <body enabled="1" color="200,30,30,30" stroke="0" />
- <border enabled="1" color="255,0,0,0" stroke="2" />
- <title font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,255,255" font_shadow="1" font_halign="Center" />
- </Bonus_Damage_vs_Elite> -->
- <!-- add current health % to HEALTH SPHERE -->
- <hp_pct enabled="1" expression="*hp-cur-pct">
- <position x="3" y="0" w="100" h="25" container="Root.NormalLayer.game_dialog_backgroundScreenPC.game_progressBar_healthBall" />
- <title font_family="verdana" font_size="7.5" font_color="255,255,220,220" font_bold="1" font_shadow="1" font_halign="Center">
- <custom_shadow enabled="1" heavy="1" color="200,0,0,0" />
- </title>
- </hp_pct>
- </labels>
- <!-- ========================= -->
- <!-- ACTORS -->
- <!-- ========================= -->
- <actors>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- DROPS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- mark Crafting Material (gem) drops on minimap / ground circle:
- Imperial Gems: Amethyst 361564, Diamond 361560, Emerald 361492, Ruby 361568, Topaz 361572 /
- Marquise Gems: Amethyst 283116, Diamond 361559, Emerald 283117, Ruby 283118, Topaz 283119 /
- All Crafting Mats (Forgotten Soul, Death's Breath, Veiled Crystal, Arcane Dust): 137958 /
- Rift Keystone Fragment: 323722 -->
- <Mark_Gems1 enabled="1" keywords="snos=361564|361560|361492|361568|361572|283116|361559|283117|283118|283119">
- <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" />
- <ground_circle enabled="1" radius="1.25" color="255,255,150,140" stroke="3.5" />
- </Mark_Gems1>
- <!-- mark HP Globe drops on minimap & ground circle / Health Globe: 4267 -->
- <Mark_HP_Globe enabled="1" keywords="snos=4267">
- <map_shape enabled="1" radius="2" ping_speed="500" shape="circle" color="200,0,225,200" stroke="0" />
- <ground_circle enabled="1" radius="0.75" color="150,100,200,100" />
- </Mark_HP_Globe>
- <!-- mark Power Orb drops on minimap & ground circle/label / Power Globe: 301283 -->
- <Mark_Power_Orb enabled="1" speech_text="" keywords="power_globe">
- <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,240,240,120" stroke="0" />
- <ground_circle enabled="1" radius="0.75" color="150,50,225,225" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="255,240,240,120" stroke="0" />
- <text font_family="verdana" font_size="7" font_color="255,0,0,0" font_bold="1" font_shadow="0" />
- </ground_label>
- </Mark_Power_Orb>
- <!-- mark Rift Orb drops on minimap & ground circle/label / Rift Orb: 401751 -->
- <Mark_Rift_Orb enabled="1" speech_text="" keywords="rift_orb">
- <map_shape enabled="1" radius="6" ping_speed="0" shape="circle" color="255,255,0,255" stroke="0" />
- <ground_circle enabled="1" radius="0.9" color="150,50,225,225" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="O R B">
- <body enabled="1" color="255,230,0,0" stroke="0" />
- <text font_family="verdana" font_size="7.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
- </ground_label>
- </Mark_Rift_Orb>
- <!-- mark Gold Piles on minimap -->
- <Mark_Gold_Piles enabled="1" keywords="snos=4311|4312|4313">
- <map_shape enabled="1" radius="1" ping_speed="0" shape="circle" color="200,255,215,0" stroke="0" />
- </Mark_Gold_Piles>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- CLICKABLES -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- mark CLICKABLES on minimap & ground circle -->
- <Mark_Clickables1 enabled="1" keywords="clickable">
- <map_shape enabled="1" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" />
- <ground_circle enabled="0" radius="0.7" ping_speed="0" color="255,255,255,0" stroke="2.5" />
- <ground_shape enabled="1" radius="0.9" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" />
- </Mark_Clickables1>
- <!-- mark miscellaneous CLICKABLES on minimap & ground circle:
- LooseStones: 6089 / DefiledBones: 340 / Lectern: 5891 / MustyLectern: 85789 / ScribeLecturn: 85790|121966 /
- PileOfBones: 192867 / BonePile: 91363 / FrozenMound: 189991 / RockPile(Bog): 260406 / RockPile(Wild): 112200 /
- VileLesion: 195048,210402 / ImpaledAngel: 348297,348296,348299,199674 / AncientTomes(Zoltun): 222326 /
- AncientUrn(Zoltun): 162079 / InfernalCocoon: 174496 / JailSittingGuard: 97381 / (A1) Log1: 61795, Log2: 113932, Log3: 116508 /
- AncientCorpses (A5): 286973|377652|377653|287166 / Cesspools_CorpsePile: 380363 / Cesspools_Rat_Nest: 380361 -->
- <Mark_Clickables2 enabled="1" keywords="snos=6089|340|85789|85790|121966|5891|192867|91363|189991|260406|112200|195048|210402|348297|348296|348299|199674|222326|162079|174496|97381|61795|113932|116508|286973|377652|377653|287166|380363|380361">
- <map_shape enabled="1" radius="1" ping_speed="0" shape="rectangle" color="255,230,200,230" stroke="1" />
- <ground_circle enabled="0" radius="0.5" ping_speed="0" color="220,200,200,50" stroke="3" />
- <ground_shape enabled="1" radius="0.5" ping_speed="0" shape="x" color="255,255,255,10" stroke="2.5" />
- </Mark_Clickables2>
- <!-- add ground circle/label to environmental/destructible OBJECTS:
- A1 Cathedral_Wall: 51345 / A2 Rockslide_Wall: 57713 / A2 Water_Tower: 58962 / A2 Ancient_Bones: 57479 /
- A2 Wood_Platform (Aqueduct): 62125 / A1 Spike_Switch: 105478 / A3 Keep_Bridge_Switch: 56686 -->
- <Mark_Destructibles enabled="1" keywords="snos=51345|57713|58962|57479|62125|105478|56686">
- <ground_circle enabled="1" radius="1" ping_speed="0" color="255,200,200,50" stroke="2" dash="Dash" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="Object">
- <body enabled="1" color="255,0,250,250" stroke="0" />
- <text font_family="verdana" font_size="7" font_bold="1" font_shadow="0" font_color="255,0,0,0" />
- </ground_label>
- </Mark_Destructibles>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- JOURNALS & SATCHELS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Mark Lore JOURNALS & SATCHELS & CONTAINERS
- StolenSack (A1): 224686 / AncientScrolls (A5): 287196 / KeepSakeBox (A2): 169836 / SatchelSpiderCaves(A1): 167350
- UrzaelSatchel: 377436 /
- -->
- <Mark_Lore_Journal enabled="1" keywords="snos=224686|287196|169836|167350|377436">
- <map_shape enabled="1" radius="3.5" ping_speed="0" shape="circle" color="255,0,255,0" stroke="2" />
- <ground_circle enabled="1" radius="0.8" ping_speed="0" color="200,0,255,0" stroke="4" />
- </Mark_Lore_Journal>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- MONSTER SKILLS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- Rift Guardian/Boss EFFECTS -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- add ground circle to RiftGuardian Tornado/EnergyTwister (Sand Shaper) -->
- <GCircle_RG_Tornado_ET enabled="1" keywords="snos=139741">
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_Tornado_ET>
- <!-- add ground circle to RiftGuardian AOE DOT Poison (The Choker) -->
- <GCircle_RG_AOE_Poison enabled="1" keywords="snos=360046">
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_AOE_Poison>
- <!-- add ground circle to RiftGuardian Fire Pentagram: Impact: 159163 / AOE DOT Fire: 359693 -->
- <GCircle_RG_Fire_Pentagram enabled="1" keywords="snos=159163|359693">
- <ground_circle enabled="1" radius="10" stroke="4" dash="Dash" color="100,255,255,255" />
- </GCircle_RG_Fire_Pentagram>
- <!-- add ground circle to RiftGuardian's Dangerous skills:
- Gas Cloud (Ghom): 93837 / Falling Rocks (Perendi): 368453 / Falling Rocks: 3026 -->
- <GCircle_RG_Dangerous_Skills1 enabled="1" keywords="snos=93837|368453|3026">
- <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_RG_Dangerous_Skills1>
- <!-- ============================== -->
- <!-- add ground circle to Diablo Ring of Fire -->
- <GCircle_Diablo_Ring_of_Fire enabled="1" keywords="snos=226350">
- <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="160,255,50,50" />
- </GCircle_Diablo_Ring_of_Fire>
- <!-- track Maghda/Uber Maghda Punish Projectile -->
- <GCircle_Maghda_Punish_Projectile enabled="1" keywords="snos=278340">
- <ground_circle enabled="1" radius="0.8" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_Maghda_Punish_Projectile>
- <!-- add ground circle to Zoltun Kulle SlowTime Bubble -->
- <GCircle_ZK_SlowTime_Bubble enabled="1" keywords="snos=185924">
- <ground_circle enabled="1" radius="20" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_ZK_SlowTime_Bubble>
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- Monster EFFECTS -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- add ground circle to giant Brute leap (A5): 289827 -->
- <GCircle_Brute_Leap enabled="1" keywords="snos=289827">
- <ground_circle enabled="1" radius="15" stroke="3" dash="Dash" color="220,255,50,50" />
- </GCircle_Brute_Leap>
- <!-- add ground circle to Projectiles (A5 mobs / A2 sand wasps: 5212|5215) 312942|353256 ?? -->
- <GCircle_Projectiles enabled="1" keywords="snos=5212|5215|312942|353256">
- <ground_circle enabled="1" radius="0.5" stroke="0" color="200,255,50,50" />
- </GCircle_Projectiles>
- <!-- add ground circle to WoodWraith Spore Cloud Emitter: 6578 -->
- <GCircle_WoodWraith_Spore_Emitter enabled="1" keywords="snos=6578|4176">
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,0,255" />
- </GCircle_WoodWraith_Spore_Emitter>
- <!-- add ground circle to WoodWraith Spore: 5482 -->
- <GCircle_WoodWraith_Spore enabled="1" keywords="snos=5482">
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,100" />
- </GCircle_WoodWraith_Spore>
- <!-- add ground circle to Morlu Incinerator Meteor (including RiftGuardian):
- Pending: 159369 / Impact: 159368 / AfterBurn: 159367 -->
- <GCircle_Morlu_Meteor enabled="1" keywords="snos=159369|159368|159367">
- <ground_circle enabled="1" radius="20" stroke="4" dash="Dash" color="100,255,255,255" />
- </GCircle_Morlu_Meteor>
- <!-- add ground circle to Fireball/Arcane Projectiles:
- DemonFlyer: 108771, Impact: 160401 / SkeletonSummoner: 5392 / SkeletonMage: 5374 -->
- <GCircle_Elemental_Projectile1 enabled="1" keywords="snos=108771|5392|5374">
- <ground_circle enabled="1" radius="1" stroke="0" color="100,200,20,150" />
- </GCircle_Elemental_Projectile1>
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- Irregular Monster EFFECTS -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- mark Elite Mortar projectiles when they land: 365810 -->
- <GCircle_Mortar_Projectiles enabled="1" keywords="snos=365810">
- <ground_circle enabled="1" radius="5" stroke="2" dash="Dash" color="160,255,50,50" />
- </GCircle_Mortar_Projectiles>
- <!-- add ground circle (off-center) to Smoldering Construct Fire Pool (A2): 432 -->
- <GCircle_Smoldering_Pool enabled="1" keywords="snos=432">
- <ground_circle enabled="1" radius="9" stroke="2.5" dash="Dash" color="160,255,10,10" />
- </GCircle_Smoldering_Pool>
- <!-- mark Undead mobs' death poison-gas explosion: Reviled|Accursed|Betrayed -->
- <!-- <Mark_Posion_Gas_Explosion enabled="0" speech_text="" keywords="snos=4104|4105|4106">
- <map_shape enabled="0" radius="2" ping_speed="0" shape="circle" color="180,255,50,50" stroke="0" />
- <ground_circle enabled="0" radius="4" ping_speed="0" color="192,192,64,64" stroke="3" dash="Dash"/>
- <ground_label enabled="0" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="5">
- <body enabled="1" color="255,200,50,50" stroke="0" />
- <text font_family="verdana" font_size="6.5" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
- </ground_label>
- </Mark_Posion_Gas_Explosion> -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- Dangerous TRAPS/DEVICES -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- add ground shape/label to DEMONIC FORGE (A3): 185391|174900 -->
- <Mark_Demonic_Forge enabled="1" keywords="snos=185391|174900">
- <ground_circle enabled="1" radius="45" ping_speed="0" color="200,255,10,10" stroke="1.5" />
- <ground_shape enabled="1" radius="45" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION!">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7" font_bold="1" font_shadow="0" font_color="255,255,0,0" />
- </ground_label>
- </Mark_Demonic_Forge>
- <!-- add ground shape/label to FURNACE WALL (A5): 355365 -->
- <Mark_Furnace_Wall enabled="1" keywords="snos=355365">
- <ground_shape enabled="1" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION!">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7" font_bold="1" font_shadow="0" font_color="255,255,0,0" />
- </ground_label>
- </Mark_Furnace_Wall>
- <!-- add ground shape/label to BOG TRAP: 239487 -->
- <Mark_Bog_Trap enabled="1" keywords="snos=239487">
- <ground_shape enabled="1" radius="25" ping_speed="0" shape="x" color="200,255,10,10" stroke="1.5" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="CAUTION!">
- <body enabled="1" color="255,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7" font_bold="1" font_shadow="0" font_color="255,255,0,0" />
- </ground_label>
- </Mark_Bog_Trap>
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- ELITE AFFIX TIMERS -->
- <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
- <!-- add TIMER to Elite Affix: ARCANE sweeper -->
- <GTimer_Affix_Arcane enabled="1" speech_text="" keywords="snos=219702|221225|257306">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="10">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="1" font_color="255,255,250,50">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="10">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Arcane>
- <!-- add TIMER to Elite Affix: MOLTEN explosion: 4803|4804|224225|247987 -->
- <GTimer_Affix_Molten enabled="1" speech_text="" keywords="snos=4803">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Molten>
- <!-- add TIMER to Elite Affix: FROZEN explosion -->
- <GTimer_Affix_Frozen enabled="1" speech_text="" keywords="snos=223675">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="3">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="20" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="3">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Frozen>
- <!-- add TIMER to Elite Affix: DESECRATOR pool -->
- <GTimer_Affix_Desecrator enabled="1" speech_text="" keywords="snos=84608">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Desecrator>
- <!-- add TIMER to Elite Affix: PLAGUED pool (also herald of pestilence): 108869|3865 -->
- <GTimer_Affix_Plagued enabled="1" speech_text="" keywords="snos=108869|3865">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="12">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="12">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Plagued>
- <!-- add TIMER to Elite Affix: FROZEN PULSE swirl -->
- <GTimer_Affix_FrozenPulse enabled="1" speech_text="" keywords="snos=349774">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="20">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="18" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="20">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_FrozenPulse>
- <!-- add TIMER to Elite Affix: ORBITER orbs: Projectile 343539 / FocalPoint 343582 -->
- <GTimer_Affix_Orbiter enabled="1" speech_text="" keywords="snos=343539|343582">
- <ground_label enabled="1" on_screen="1" off_screen="0" use_bottom="1" text="{value}" value_format="F1" count_down="15">
- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="15" font_bold="1" font_shadow="1" font_color="255,255,255,0">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
- <fill color="160,240,148,32" />
- </ground_timer>
- </GTimer_Affix_Orbiter>
- <!-- ****************** -->
- <!-- EXPERIMENTAL -->
- <!-- ****************** -->
- <!-- add ground circle to Dangerous skills:
- Exarch: 342349 ????
- x1_Pand_Cellar_FallingRock_Molten 374883
- x1_Adria_CauldronSpawner_Temp 330772
- X1_Adria_arcanePool 360738
- -->
- <GCircle_Monster_Dangerous_Skills1 enabled="1" keywords="snos=342349|374883|330772|360738">
- <ground_circle enabled="1" radius="10" stroke="2" dash="Dash" color="160,255,50,255" />
- </GCircle_Monster_Dangerous_Skills1>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- PLAYER SKILLS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- DH SENTRY -->
- <!-- add map shape & ground circle/label to DH SENTRY
- no rune: 141402 / spitfire: 150025 / impaling: 150024 / tether: 168815 / polar: 150026 / guardian: 150027 -->
- <DH_Sentry enabled="1" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,0,170,170" stroke="2" />
- <ground_circle enabled="1" radius="60" color="50,20,255,255" stroke="1.5" />
- <deco1 enabled="1" radius="1.5" color="100,0,0,0" stroke="2" />
- <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
- <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
- <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="150,255,0,0" stroke="7" />
- <ground_label enabled="0" on_screen="1" off_screen="1" use_bottom="0" text="SENTRY">
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <text font_family="verdana" font_size="5.5" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- </ground_label>
- </DH_Sentry>
- <!-- add TIMER labels to DH SKILLS -->
- <!-- Sentry without Custom Engineering -->
- <Sentry_A enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me">
- <conditions inactive_buffs="208610/0" />
- <ground_label enabled="1" offset_z="-5.2" use_bottom="0" count_down="30">
- <!-- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_color="255,255,255,255" /> -->
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <text font_size="8.0" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="30">
- <fill color="160,240,148,32" />
- </ground_timer>
- </Sentry_A>
- <!-- Sentry with Custom Engineering -->
- <Sentry_B enabled="1" template="cd_timer" keywords="snos=141402|150025|150024|168815|150026|150027,summoned_by_me">
- <conditions active_buffs="208610/0" />
- <ground_label enabled="1" offset_z="-3.0" use_bottom="1" count_down="60">
- <!-- <body enabled="0" color="192,0,0,0" stroke="0" />
- <text font_color="255,255,255,255" /> -->
- <body enabled="1" color="220,0,50,200" stroke="0" />
- <text font_size="8.0" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.2" color="255,255,255,0" />
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="60">
- <fill color="160,240,148,32" />
- </ground_timer>
- </Sentry_B>
- <!-- ============================== -->
- <!-- WIZ SKILLS -->
- <!-- add map shape & ground circle/label to Wizard HYDRA:
- no rune = heads(x3): 80745|80757|80758 / arcane: 81515|81231|81232 / lightning: 82109|81229|81230 /
- blazing: 325807|325813|325815 / frost: 82972|83024|83025 / mammoth: 83959 -->
- <Wiz_Hydra enabled="1" keywords="snos=80745|81515|82109|325807|82972|83959,summoned_by_me" extra_decorators="deco1/ground_circle,deco2/ground_circle,deco3/ground_circle">
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="220,255,100,100" stroke="2" />
- <ground_circle enabled="1" radius="60" color="100,255,0,255" stroke="1.5" />
- <deco1 enabled="1" radius="1.5" color="100,200,200,200" stroke="2" />
- <deco2 enabled="1" radius="0.50" color="90,0,150,255" stroke="0" />
- <deco3 enabled="1" radius="0.75" color="150,255,0,0" stroke="2" dash="dash" />
- <ground_shape enabled="1" radius="1.4" ping_speed="0" shape="x" color="200,220,0,0" stroke="8" />
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="HYDRA">
- <body enabled="1" color="170,170,0,170" stroke="0" />
- <text font_family="verdana" font_size="5.5" font_color="220,220,220,220" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.5" color="255,255,255,255" />
- </ground_label>
- </Wiz_Hydra>
- <!-- add TIMER labels to WIZ SKILLS -->
- <!-- Hydra -->
- <Hydra_1 enabled="1" template="cd_timer" keywords="snos=81515|81229|325807|83024|83959,summoned_by_me">
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="15">
- <body enabled="1" color="170,170,0,170" stroke="0" />
- <text font_size="8.0" font_color="220,255,255,255" font_bold="1" font_shadow="0" />
- <border enabled="1" stroke="1.5" color="255,255,255,255" />
- </ground_label>
- <ground_timer enabled="0" offset_z="3" radius="20" use_bottom="1" count_down="15">
- <empty color="128,0,0,0" />
- <fill color="230,255,50,50" />
- </ground_timer>
- </Hydra_1>
- <!-- Black Hole -->
- <Black_Hole_1 enabled="1" template="cd_timer" keywords="snos=341426|341411|341381|341396|341441,summoned_by_me">
- <map_shape enabled="0" radius="4" ping_speed="0" shape="triangle" color="255,255,100,100" stroke="2" />
- <ground_label enabled="1" offset_z="5.2" count_down="2" >
- <text font_size="9.0" font_color="255,255,200,200" />
- </ground_label>
- <ground_timer enabled="0" offset_z="5.2" count_down="2">
- <empty color="128,0,0,0" />
- <fill color="230,255,50,50" />
- </ground_timer>
- </Black_Hole_1>
- <!-- ============================== -->
- <!-- WD SKILLS -->
- <!-- add map shape & ground circle/label to WD Big Bad Voodoo -->
- <WD_BBV enabled="1" keywords="snos=117574|182276|182271|182283|182278">
- <map_shape enabled="1" radius="5" ping_speed="0" shape="triangle" color="200,0,255,150" stroke="2.5" />
- <ground_circle enabled="1" radius="33" ping_speed="0" color="150,255,255,255" stroke="1"/>
- <ground_label enabled="1" on_screen="1" off_screen="1" use_bottom="0" text="BBV">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_family="verdana" font_size="7" font_bold="1" font_shadow="0" font_color="255,0,0,0" />
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- </WD_BBV>
- <!-- add TIMER labels to WD SKILLS -->
- <!-- Big Bad Voodoo without Jungle Drums -->
- <BBV_A enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">
- <conditions powers="witchdoctor_bigbadvoodoo/0,witchdoctor_bigbadvoodoo/2,witchdoctor_bigbadvoodoo/3,witchdoctor_bigbadvoodoo/4" />
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="20">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_size="8" font_bold="1" font_shadow="0" font_color="255,0,0,0">
- <custom_shadow enabled="0" heavy="1" color="150,255,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="20">
- <fill color="220,100,200,100" />
- </ground_timer>
- </BBV_A>
- <!-- Big Bad Voodoo with Jungle Drums -->
- <BBV_B enabled="1" template="cd_timer" keywords="snos=117574|182276|182278|182271|182283,summoned_by_me">
- <conditions powers="witchdoctor_bigbadvoodoo/1" />
- <ground_label enabled="1" offset_z="-7.5" use_bottom="0" count_down="30">
- <body enabled="1" color="255,255,255,255" stroke="0" />
- <text font_size="8" font_bold="1" font_shadow="0" font_color="255,0,0,0">
- <custom_shadow enabled="0" heavy="1" color="150,255,0,0" />
- </text>
- <border enabled="1" stroke="1.5" color="255,0,0,0" />
- </ground_label>
- <ground_timer enabled="1" offset_z="3" radius="20" use_bottom="1" count_down="30">
- <fill color="220,100,200,100" />
- </ground_timer>
- </BBV_B>
- <!-- Spirit Walk without Jaunt -->
- <Spirit_Walk_A enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me">
- <conditions powers="witchdoctor_spiritwalk/0,witchdoctor_spiritwalk/2,witchdoctor_spiritwalk/3,witchdoctor_spiritwalk/4" />
- <ground_label enabled="1" count_down="2">
- <text font_color="255,255,150,255" />
- </ground_label>
- <ground_timer enabled="1" count_down="2">
- <fill color="160,255,150,255" />
- </ground_timer>
- </Spirit_Walk_A>
- <!-- Spirit Walk with Jaunt -->
- <Spirit_Walk_B enabled="1" template="cd_timer" keywords="snos=107705|106584,summoned_by_me">
- <conditions powers="witchdoctor_spiritwalk/1" />
- <ground_label enabled="1" count_down="3">
- <text font_color="255,255,150,255" />
- </ground_label>
- <ground_timer enabled="1" count_down="3">
- <fill color="160,255,150,255" />
- </ground_timer>
- </Spirit_Walk_B>
- <!-- Piranhado -->
- <Piranhado_1 enabled="1" template="cd_timer" keywords="snos=357846">
- <ground_label enabled="1" count_down="4">
- <text font_color="255,255,255,50" />
- </ground_label>
- <ground_timer enabled="1" count_down="4">
- <fill color="160,100,255,150" />
- </ground_timer>
- </Piranhado_1>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- CHESTS & SHRINES -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Mark all CHESTS & SHRINES on minimap -->
- <!-- Normal Chests -->
- <Mark_Chest_Normal enabled="1" speech_text="" keywords="chest_normal">
- <map_shape enabled="1" radius="5.5" ping_speed="0" shape="circle" color="255,64,255,64" stroke="1.5" />
- </Mark_Chest_Normal>
- <!-- Resplendent Chests -->
- <Mark_Chest_Resplendent enabled="1" speech_text="" keywords="chest_resplendent">
- <map_shape enabled="1" radius="7.0" ping_speed="0" shape="circle" color="255,64,255,64" stroke="2.5" />
- </Mark_Chest_Resplendent>
- <!-- Racks -->
- <Mark_Rack_All enabled="1" speech_text="" keywords="rack_all">
- <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,64,255,64" stroke="1" />
- </Mark_Rack_All>
- <!-- Shrines -->
- <Mark_Shrine_All enabled="1" speech_text="" keywords="shrine_all">
- <map_shape enabled="1" radius="4" ping_speed="0" shape="rectangle" color="255,255,255,64" stroke="2" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="255,255,255,64" stroke="0" />
- <text font_family="verdana" font_size="7.5" font_bold="1" font_color="255,0,0,0" font_shadow="0" />
- </ground_label>
- </Mark_Shrine_All>
- <!-- Healing Wells -->
- <Mark_Healing_Well enabled="1" speech_text="" keywords="healing_well">
- <map_shape enabled="1" radius="6" ping_speed="0" shape="healingwell" color="255,0,255,200" stroke="1" />
- <ground_label enabled="1" on_screen="0" off_screen="0" text="default">
- <body enabled="1" color="255,0,255,100" stroke="0" />
- <text font_family="verdana" font_size="7.5" font_bold="1" font_color="255,0,0,0" font_shadow="0" />
- </ground_label>
- </Mark_Healing_Well>
- <!-- Pools of Reflection -->
- <Mark_Pool_of_Reflection enabled="1" speech_text="" keywords="pool_of_reflection">
- <map_shape enabled="1" radius="4" ping_speed="0" shape="circle" color="255,255,255,64" stroke="2" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="255,255,255,64" stroke="0" />
- <text font_family="verdana" font_size="7.5" font_bold="1" font_color="255,0,0,0" font_shadow="0" />
- </ground_label>
- </Mark_Pool_of_Reflection>
- <!-- Cursed Chests & Shrines -->
- <Mark_Cursed_Event enabled="1" speech_text="" keywords="cursed_event">
- <map_shape enabled="1" radius="8" ping_speed="0" shape="circle" color="255,255,64,64" stroke="2" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="255,255,64,64" stroke="0" />
- <text font_family="verdana" font_size="8" font_bold="0" font_color="255,255,255,255" font_shadow="0" />
- </ground_label>
- </Mark_Cursed_Event>
- </actors>
- <!-- ========================= -->
- <!-- MONSTERS -->
- <!-- ========================= -->
- <monsters>
- <!-- add ground circle to Elite Jailer affix -->
- <GCircle_Jailer enabled="1" speech_text="" keywords="alive,jailer">
- <ground_circle enabled="1" radius="55" ping_speed="0" color="192,192,64,64" stroke="1.5" dash="Dash"/>
- </GCircle_Jailer>
- <!-- add map shape & ground label to Goblins -->
- <Mark_Goblin enabled="1" speech_text="" keywords="snos=5984">
- <map_shape enabled="1" radius="8" ping_speed="333" shape="circle" color="180,255,255,255" stroke="2" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="GOBLIN">
- <body enabled="1" color="255,0,120,0" stroke="0" />
- <text font_family="verdana" font_size="7.5" font_bold="1" font_shadow="1" font_color="255,255,255,255">
- <custom_shadow enabled="1" heavy="1" color="255,0,0,0" />
- </text>
- </ground_label>
- </Mark_Goblin>
- <!-- add map shape & ground circle to Goblin portals
- MarkerLocation_GoblinSpawner 411290 Did not work!
- treasureGoblin_Portal_Open 410460 Did not work!
- treasureGoblin_A 5984 Did work! -->
- <!-- goblin - outline -->
- <!-- <Goblin_Portal_Outline enabled="1" speech_text="" keywords="snos=411290|410460|5984" >
- <map_shape enabled="1" radius="4" ping_speed="500" shape="rectangle-rotate" color="180,255,255,255" stroke="0" />
- <ground_label enabled="1" on_screen="0" off_screen="0" text="default">
- <body enabled="1" color="255,0,120,0" stroke="0" />
- <text font_family="verdana" font_size="6.5" font_bold="1" font_shadow="0" font_color="255,255,255,255" />
- </ground_label>
- </Goblin_Portal_Outline> -->
- <!-- goblin - fill -->
- <!-- <Goblin_Portal_Fill enabled="1" speech_text="" keywords="snos=411290|410460|5984" >
- <map_shape enabled="1" radius="2.5" ping_speed="500" shape="rectangle-rotate" color="180,0,120,0" stroke="0" />
- </Goblin_Portal_Fill> -->
- <!-- add ground circle to Boss and yellow Head of elite pack.
- If you want all elites, then change "elite_leader" to "elite_all", or if you want to add just champions then add "elite_champion" after "elite_leader". -->
- <GCircle_Boss enabled="1" speech_text="" keywords="alive,boss" >
- <ground_circle enabled="1" on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" />
- </GCircle_Boss>
- <GCircle_Elite_Leader enabled="1" speech_text="" keywords="alive,elite_leader,elite_champion" >
- <ground_circle enabled="1" on_screen="1" off_screen="1" radius="50" ping_speed="0" color="80,255,255,255" stroke="2" />
- </GCircle_Elite_Leader>
- </monsters>
- <!-- ========================= -->
- <!-- ITEMS -->
- <!-- ========================= -->
- <items>
- <!-- mark Legendaries on minimap & ground circle / keywords="legendary,unidentified"> -->
- <Mark_Legendary_Items enabled="1" speech_text="default" keywords="legendary">
- <map_shape enabled="1" radius="7" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="2.5" />
- <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,160,0" stroke="4" />
- <ground_label enabled="1" on_screen="1" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,160,0" font_shadow="0" />
- </ground_label>
- </Mark_Legendary_Items>
- <!-- mark Rare items on minimap & ground circle -->
- <Mark_Rare_Items enabled="1" speech_text="" keywords="rare_only">
- <map_shape enabled="0" radius="2" ping_speed="0" shape="circle" color="255,255,255,0" stroke="1" />
- <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,255,0" stroke="3" />
- <ground_label enabled="0" on_screen="0" off_screen="1" text="default" >
- <body enabled="0" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,255,0" font_shadow="0" />
- </ground_label>
- </Mark_Rare_Items>
- <!-- mark Magic items -->
- <Mark_Magic_Items enabled="0" speech_text="" keywords="magic_only">
- <ground_circle enabled="1" radius="1" color="180,100,100,240" stroke="3" />
- </Mark_Magic_Items>
- <!-- mark White items -->
- <Mark_White_Items enabled="0" speech_text="" keywords="white_only">
- <ground_circle enabled="1" radius="1" color="150,220,220,220" stroke="3" />
- </Mark_White_Items>
- <!-- ============================== -->
- <!-- mark Uber Items/Keys/Parts, Rift Keystone Fragment, Greater Rift Keystone, Keystone of Trials -->
- <Mark_Uber_Rift_Keys enabled="1" speech_text="" keywords="groups=Uber|RiftKeystone">
- <map_shape enabled="1" radius="8" ping_speed="333" shape="triangle-rotate" color="255,255,160,0" stroke="3" />
- <ground_circle enabled="1" radius="1.50" ping_speed="0" color="200,255,160,0" stroke="4" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,160,0" font_shadow="0" />
- </ground_label>
- </Mark_Uber_Rift_Keys>
- <!-- mark Higher-Tier Crafting Materials (Forgotten Soul|Death's Breath) -->
- <Crafting_Mats_High enabled="1" speech_text="" keywords="groups=Forgotten Soul|Death's Breath">
- <map_shape enabled="1" radius="2" ping_speed="0" shape="circle" color="255,250,150,140" stroke="2" />
- <ground_circle enabled="1" radius="1.25" ping_speed="0" color="200,255,160,0" stroke="3" />
- <ground_label enabled="1" on_screen="0" off_screen="1" text="default">
- <body enabled="1" color="160,0,0,0" stroke="0" />
- <text font_family="verdana" font_size="7.0" font_bold="0" font_color="255,255,200,0" font_shadow="0" />
- </ground_label>
- </Crafting_Mats_High>
- <!-- mark Lower-Tier Crafting Materials (Veiled Crystal|Arcane Dust|Reusable Parts|Fiery Brimstone|Demonic Essence) -->
- <Crafting_Mats_Low enabled="1" keywords="groups=Veiled Crystal|Arcane Dust|Reusable Parts|Fiery Brimstone|Demonic Essence">
- <ground_circle enabled="1" radius="1.1" ping_speed="0" color="160,255,255,0" stroke="2.5" />
- </Crafting_Mats_Low>
- </items>
- <!-- ========================= -->
- <!-- OVVERRIDES -->
- <!-- ========================= -->
- <overrides>
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ATTRIBUTES BAR -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- enable ATTRIBUTES bar [above skill bar] (in default theme) -->
- <override_AttribBar enabled="1" file="ui_default_labels_attributes" path="templates.default.enabled" value="1" />
- <!-- disable ACTIVATOR of ATTRIBUTES bar -->
- <override_AttribBar_Activator enabled="1" file="ui_default_labels_attributes" path="activators.activator.enabled" value="0" />
- <!-- enable HUD Text Mouseover Hint -->
- <override_HUDTextMOHint enabled="1" file="ui_default_main" path="cursor_hint.enabled" value="1" />
- <!-- customize EXP over bar / font -->
- <override_EXPOverBar1 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_a.title.font_size" value="6.5" />
- <override_EXPOverBar2 enabled="1" file="ui_default_labels_utility" path="labels.exp_over_bar_b.title.font_size" value="6.5" />
- <!-- disable Skill DPS Info & Skill Cooldown Timers -->
- <override_Skill_DPS enabled="0" file="ui_default_powers" path="templates.default.enable_skill_dps" value="0" />
- <override_Skill_CD enabled="0" file="ui_default_powers" path="templates.default.enabled" value="0" />
- <!-- customize ATTRIBUTES bar / Some disabled were re-added as <LABEL> -->
- <!-- Template -->
- <!-- <override_AttribBar_Template1 enabled="1" file="ui_default_labels_attributes" path="templates.default.position.w" value="3.5" /> -->
- <!-- disable HOVER LABELS -->
- <override_AttribBar_Hover_Labels1 enabled="1" file="ui_default_labels_attributes" path="templates.details.enabled" value="0" />
- <!-- disable CDR (left of buff icons) -->
- <override_AttribBar_CDR1 enabled="1" file="ui_default_labels_attributes" path="labels.cdr.enabled" value="0" />
- <!-- disable EHP -->
- <override_AttribBar_EHP1 enabled="1" file="ui_default_labels_attributes" path="labels.ehp_max.enabled" value="0" />
- <!-- disable DAMAGE REDUCED BY % // Removed -->
- <override_AttribBar_DmgReducedPct1 enabled="1" file="ui_default_labels_attributes" path="labels.dmgred.enabled" value="0" />
- <!-- disable ARMOR -->
- <override_AttribBar_Armor1 enabled="1" file="ui_default_labels_attributes" path="labels.armor.enabled" value="0" />
- <!-- disable ALL RESIST (lowest) -->
- <override_AttribBar_AllRes1 enabled="1" file="ui_default_labels_attributes" path="labels.allres.enabled" value="0" />
- <!-- disable EXP BONUS % // Removed -->
- <override_AttribBar_EXPBonus1 enabled="1" file="ui_default_labels_attributes" path="labels.experience_bonus.enabled" value="0" />
- <!-- disable MAGIC FIND % // Removed -->
- <override_AttribBar_MF1 enabled="1" file="ui_default_labels_attributes" path="labels.magic_find.enabled" value="0" />
- <!-- disable GOLD FIND % -->
- <override_AttribBar_GF1 enabled="1" file="ui_default_labels_attributes" path="labels.gold_find.enabled" value="0" />
- <!-- disable WEAPON DAMAGE // Removed -->
- <override_AttribBar_WeaponDmg1 enabled="1" file="ui_default_labels_attributes" path="labels.weapon_dmg.enabled" value="0" />
- <!-- disable ATTACKS per SECOND -->
- <override_AttribBar_AttackSpeed1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed.enabled" value="0" />
- <!-- disable CRITICAL HIT CHANCE -->
- <override_AttribBar_CritChance1 enabled="1" file="ui_default_labels_attributes" path="labels.critchance.enabled" value="0" />
- <!-- disable SHEET DPS -->
- <override_AttribBar_SheetDPS1 enabled="1" file="ui_default_labels_attributes" path="labels.sheet_dps.enabled" value="0" />
- <!-- disable SHEET DPS -->
- <override_AttribBar_Pets_APS1 enabled="1" file="ui_default_labels_attributes" path="labels.attackspeed_pets.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- RUN STATS PANEL -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- enable RUN STATS panel [bottom right corner] (in default theme) -->
- <override_RunStatsPanel enabled="1" file="ui_default_labels_run_stats" path="templates.default.enabled" value="1" />
- <!-- disable ACTIVATOR of RUN STATS panel -->
- <override_RunStatsPanel_Activator enabled="1" file="ui_default_labels_run_stats" path="activators.activator.enabled" value="0" />
- <!-- Stats Headers - Top & Side / font -->
- <override_RunStats_Font1 enabled="1" file="ui_default_labels_run_stats" path="templates.default.title.font_size" value="8" />
- <override_RunStats_Font2 enabled="1" file="ui_default_labels_run_stats" path="templates.header.title.font_size" value="8" />
- <override_RunStats_Font3 enabled="1" file="ui_default_labels_run_stats" path="templates.row_header_town.title.font_size" value="8" />
- <override_RunStats_Font4 enabled="1" file="ui_default_labels_run_stats" path="templates.row_header_area.title.font_size" value="8" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- PARAGON EXP BAR -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- enable PARAGON EXP Bar [top of screen] (in default theme) -->
- <override_ParaExpBar_Enable enabled="1" file="ui_default_labels_expbar" path="templates.default.enabled" value="1" />
- <!-- disable ACTIVATOR of PARAGON EXP Bar -->
- <override_ParaExpBar_Activator_Disable enabled="1" file="ui_default_labels_expbar" path="activators.activator.enabled" value="0" />
- <!-- customize PARAGON EXP Bar font -->
- <override_ParaExpBar_Font enabled="1" file="ui_default_labels_expbar" path="templates.fixed.title.font_size" value="7" />
- <!-- Move PARAGON EXP BAR -->
- <override_ParaExpBar_Const_Rect enabled="1" file="ui_default_labels_expbar" path="constants.rect.value" value="108.66,95,15.5,2" />
- <override_ParaExpBar_Activator_X enabled="0" file="ui_default_labels_expbar" path="activators.activator.position.x" value="115" />
- <override_ParaExpBar_Activator_Y enabled="0" file="ui_default_labels_expbar" path="activators.activator.position.x" value="95.2" />
- <override_ParaExpBar_Fixed_BG1_X enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background.position.x" value="108.66" />
- <override_ParaExpBar_Fixed_BG2_Y enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background.position.y" value="95" />
- <override_ParaExpBar_Fixed_BG3_W enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background.position.w" value="15.5" />
- <override_ParaExpBar_Level_Cur_X enabled="1" file="ui_default_labels_expbar" path="labels.level_cur.position.x" value="107.3" />
- <override_ParaExpBar_Level_Cur_Y enabled="1" file="ui_default_labels_expbar" path="labels.level_cur.position.y" value="95.2" />
- <override_ParaExpBar_XPH_Today_X enabled="1" file="ui_default_labels_expbar" path="labels.xph_today.position.x" value="117.3" />
- <override_ParaExpBar_XPH_Today_Y enabled="1" file="ui_default_labels_expbar" path="labels.xph_today.position.y" value="95.2" />
- <!-- ============================== -->
- <override_ParaExpBar_BG_Req_X enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_requirements.position.x" value="67.6" />
- <override_ParaExpBar_BG_Req_Y enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_requirements.position.y" value="3.3" />
- <override_ParaExpBar_BG_Req_W enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_requirements.position.w" value="20.5" />
- <override_ParaExpBar_BG_Req_H enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_requirements.position.h" value="22.5" />
- <override_ParaExpBar_BG_Meas_X enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_measurements.position.x" value="88.4" />
- <override_ParaExpBar_BG_Meas_Y enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_measurements.position.y" value="3.2" />
- <override_ParaExpBar_BG_Meas_W enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_measurements.position.w" value="18.8" />
- <override_ParaExpBar_BG_Meas_H enabled="1" file="ui_default_labels_expbar" path="labels.fixed_background_measurements.position.h" value="32.5" />
- <override_ParaExpBar_Head_Req_X enabled="1" file="ui_default_labels_expbar" path="labels.header_requirements.position.x" value="66.5" />
- <override_ParaExpBar_Head_Req_Y enabled="1" file="ui_default_labels_expbar" path="labels.header_requirements.position.y" value="3.2" />
- <override_ParaExpBar_Head_Meas_X enabled="1" file="ui_default_labels_expbar" path="labels.header_measurements.position.x" value="87.8" />
- <override_ParaExpBar_Head_Meas_Y enabled="1" file="ui_default_labels_expbar" path="labels.header_measurements.position.y" value="3.2" />
- <!-- ============================== -->
- <override_ParaExpBar_Move04 enabled="1" file="ui_default_labels_expbar" path="labels.xph_x.position.x" value="88.3" />
- <override_ParaExpBar_Move05 enabled="1" file="ui_default_labels_expbar" path="labels.xph_x.position.y" value="33.2" />
- <override_ParaExpBar_Move06 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_total.position.x" value="88.5" />
- <override_ParaExpBar_Move07 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_total_txt.position.x" value="97" />
- <override_ParaExpBar_Move08 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_today_again.position.x" value="88.5" />
- <override_ParaExpBar_Move09 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_today_again_txt.position.x" value="97" />
- <override_ParaExpBar_Move10 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_yesterday.position.x" value="88.5" />
- <override_ParaExpBar_Move11 enabled="1" file="ui_default_labels_expbar" path="labels.xph_account_yesterday_txt.position.x" value="97" />
- <override_ParaExpBar_Move12 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_total.position.x" value="88.5" />
- <override_ParaExpBar_Move13 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_total_txt.position.x" value="97" />
- <override_ParaExpBar_Move14 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_today_again.position.x" value="88.5" />
- <override_ParaExpBar_Move15 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_today_again_txt.position.x" value="97" />
- <override_ParaExpBar_Move16 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_yesterday.position.x" value="88.5" />
- <override_ParaExpBar_Move17 enabled="1" file="ui_default_labels_expbar" path="labels.xph_hero_yesterday_txt.position.x" value="97" />
- <override_ParaExpBar_Move18 enabled="1" file="ui_default_labels_expbar" path="labels.xph_session.position.x" value="88.5" />
- <override_ParaExpBar_Move19 enabled="1" file="ui_default_labels_expbar" path="labels.xph_session_txt.position.x" value="97" />
- <override_ParaExpBar_Move20 enabled="1" file="ui_default_labels_expbar" path="labels.xph_sessionabs.position.x" value="88.5" />
- <override_ParaExpBar_Move21 enabled="1" file="ui_default_labels_expbar" path="labels.xph_sessionabs_txt.position.x" value="97" />
- <override_ParaExpBar_Move22 enabled="1" file="ui_default_labels_expbar" path="labels.xph_run.position.x" value="88.5" />
- <override_ParaExpBar_Move23 enabled="1" file="ui_default_labels_expbar" path="labels.xph_run_txt.position.x" value="97" />
- <override_ParaExpBar_Move24 enabled="1" file="ui_default_labels_expbar" path="labels.xph_area.position.x" value="88.5" />
- <override_ParaExpBar_Move25 enabled="1" file="ui_default_labels_expbar" path="labels.xph_area_txt.position.x" value="97" />
- <override_ParaExpBar_Move26 enabled="1" file="ui_default_labels_expbar" path="labels.xph_area_total.position.x" value="88.5" />
- <override_ParaExpBar_Move27 enabled="1" file="ui_default_labels_expbar" path="labels.xph_area_total_txt.position.x" value="97" />
- <!-- ============================== -->
- <override_ParaExpBar_Move28 enabled="1" file="ui_default_labels_expbar" path="labels.to_nextx_txt.position.x" value="64" />
- <override_ParaExpBar_Move29 enabled="1" file="ui_default_labels_expbar" path="labels.to_nextx_time.position.x" value="72" />
- <override_ParaExpBar_Move30 enabled="1" file="ui_default_labels_expbar" path="labels.to_nextx_exp.position.x" value="80" />
- <override_ParaExpBar_Move31 enabled="1" file="ui_default_labels_expbar" path="labels.to_next1_txt.position.x" value="64" />
- <override_ParaExpBar_Move32 enabled="1" file="ui_default_labels_expbar" path="labels.to_next1_time.position.x" value="72" />
- <override_ParaExpBar_Move33 enabled="1" file="ui_default_labels_expbar" path="labels.to_next1_exp.position.x" value="80" />
- <override_ParaExpBar_Move34 enabled="1" file="ui_default_labels_expbar" path="labels.to_next2_txt.position.x" value="64" />
- <override_ParaExpBar_Move35 enabled="1" file="ui_default_labels_expbar" path="labels.to_next2_time.position.x" value="72" />
- <override_ParaExpBar_Move36 enabled="1" file="ui_default_labels_expbar" path="labels.to_next2_exp.position.x" value="80" />
- <override_ParaExpBar_Move37 enabled="1" file="ui_default_labels_expbar" path="labels.to_next3_txt.position.x" value="64" />
- <override_ParaExpBar_Move38 enabled="1" file="ui_default_labels_expbar" path="labels.to_next3_time.position.x" value="72" />
- <override_ParaExpBar_Move39 enabled="1" file="ui_default_labels_expbar" path="labels.to_next3_exp.position.x" value="80" />
- <override_ParaExpBar_Move40 enabled="1" file="ui_default_labels_expbar" path="labels.to_next10_txt.position.x" value="64" />
- <override_ParaExpBar_Move41 enabled="1" file="ui_default_labels_expbar" path="labels.to_next10_time.position.x" value="72" />
- <override_ParaExpBar_Move42 enabled="1" file="ui_default_labels_expbar" path="labels.to_next10_exp.position.x" value="80" />
- <override_ParaExpBar_Move43 enabled="1" file="ui_default_labels_expbar" path="labels.to_next20_txt.position.x" value="64" />
- <override_ParaExpBar_Move44 enabled="1" file="ui_default_labels_expbar" path="labels.to_next20_time.position.x" value="72" />
- <override_ParaExpBar_Move45 enabled="1" file="ui_default_labels_expbar" path="labels.to_next20_exp.position.x" value="80" />
- <override_ParaExpBar_Move46 enabled="1" file="ui_default_labels_expbar" path="labels.to_next50_txt.position.x" value="64" />
- <override_ParaExpBar_Move47 enabled="1" file="ui_default_labels_expbar" path="labels.to_next50_time.position.x" value="72" />
- <override_ParaExpBar_Move48 enabled="1" file="ui_default_labels_expbar" path="labels.to_next50_exp.position.x" value="80" />
- <override_ParaExpBar_Move49 enabled="1" file="ui_default_labels_expbar" path="labels.to_next100_txt.position.x" value="64" />
- <override_ParaExpBar_Move50 enabled="1" file="ui_default_labels_expbar" path="labels.to_next100_time.position.x" value="72" />
- <override_ParaExpBar_Move51 enabled="1" file="ui_default_labels_expbar" path="labels.to_next100_exp.position.x" value="80" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- DAMAGE BONUS BAR -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- enable DAMAGE BONUS BAR -->
- <override_DamageBonusBarEnable enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.enabled" value="1" />
- <!-- enable DAMAGE BONUS BAR to be visible IN & OUT of town -->
- <override_DamageBonusBarTown enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.conditions.only_in_town" value="0" />
- <!-- DAMAGE BONUS BAR / font -->
- <override_DamageBonusBarHoly enabled="1" file="ui_default_labels_damage_bonus" path="labels.holy.body.color" value="180,190,100,0" />
- <override_DamageBonusBarElite enabled="1" file="ui_default_labels_damage_bonus" path="labels.elite.body.color" value="250,30,30,30" />
- <!-- Move DAMAGE BONUS BAR horizontally, away from default FPS counter (CTRL F) -->
- <override_DamageBonusBar1 enabled="1" file="ui_default_labels_damage_bonus" path="labels.elite.position.x" value="83" />
- <override_DamageBonusBar2 enabled="1" file="ui_default_labels_damage_bonus" path="labels.physical.position.x" value="84.5" />
- <override_DamageBonusBar3 enabled="1" file="ui_default_labels_damage_bonus" path="labels.fire.position.x" value="86" />
- <override_DamageBonusBar4 enabled="1" file="ui_default_labels_damage_bonus" path="labels.lightning.position.x" value="87.5" />
- <override_DamageBonusBar5 enabled="1" file="ui_default_labels_damage_bonus" path="labels.cold.position.x" value="89" />
- <override_DamageBonusBar6 enabled="1" file="ui_default_labels_damage_bonus" path="labels.poison.position.x" value="90.5" />
- <override_DamageBonusBar7 enabled="1" file="ui_default_labels_damage_bonus" path="labels.arcane.position.x" value="92" />
- <override_DamageBonusBar8 enabled="1" file="ui_default_labels_damage_bonus" path="labels.holy.position.x" value="93.5" />
- <!-- Move DAMAGE BONUS BAR vertically (default = 98.1) -->
- <override_DamageBonusBarVer enabled="1" file="ui_default_labels_damage_bonus" path="templates.default.position.y" value="98.1" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- STAT TRACKER -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- customize STAT TRACKER -->
- <!-- width -->
- <override_StatTracker_Width enabled="1" file="ui_default_main" path="stat_tracker.scale_width" value="125" />
- <!-- enable columns -->
- <override_StatTracker_Gold_Drop enabled="1" file="ui_default_main" path="stat_tracker.columns.gold_drop.enabled" value="1" />
- <override_StatTracker_Kill_Total enabled="1" file="ui_default_main" path="stat_tracker.columns.kill_total.enabled" value="1" />
- <override_StatTracker_Drop_All enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_all.enabled" value="1" />
- <override_StatTracker_Drop_White enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_white.enabled" value="1" />
- <override_StatTracker_Drop_Magic enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_magic.enabled" value="1" />
- <override_StatTracker_Drop_Rare enabled="1" file="ui_default_main" path="stat_tracker.columns.drop_rare.enabled" value="1" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- PERSONAL ARCS / FEET -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disable ALL "Personal" ARC features under player's feet (HP/Res/Cooldown Arcs) / added to <MAIN FEATURES> -->
- <override_Personal_Arcs1 enabled="1" file="ui_default_main" path="personal.enabled" value="0" />
- <!-- enable POWERS @ FEET (SKILL ICONS BAR under player's feet) -->
- <override_Skills_At_Feet_Enable enabled="1" file="ui_default_powers_feet" path="templates.default.enabled" value="0" />
- <!-- move POWERS @ FEET Bar away from CD Arc -->
- <override_Skills_At_Feet_PosX enabled="0" file="ui_default_powers_feet" path="templates.default.position.y" value="-20" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- INVENTORY -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- customize INVENTORY FEATURES -->
- <!-- disabled -->
- <override_KeepCorner enabled="1" file="ui_default_main" path="inventory.keep_corner.enabled" value="0" />
- <override_SellCorner enabled="1" file="ui_default_main" path="inventory.force_sell_corner.enabled" value="0" />
- <override_SellDarken enabled="1" file="ui_default_main" path="inventory.sell_darkening.enabled" value="0" />
- <!-- enabled -->
- <override_ItemBar enabled="1" file="ui_default_main" path="inventory.item_bar.enabled" value="1" />
- <override_AccBoundDot1 enabled="1" file="ui_default_main" path="inventory.accbound_circle.enabled" value="1" />
- <!-- customize Account Bound Dot -->
- <override_AccBoundDot2 enabled="1" file="ui_default_main" path="inventory.accbound_circle.color" value="180,150,150,150" />
- <!-- Inventory Free Space -->
- <override_Inv_Free_Space_Red enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_red.title.font_size" value="9" />
- <override_Inv_Free_Space_Yellow enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_yellow.title.font_size" value="8" />
- <override_Inv_Free_Space_Green1 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_size" value="8" />
- <override_Inv_Free_Space_Green2 enabled="1" file="ui_default_labels_utility" path="labels.inventory_free_space_green.title.font_bold" value="1" />
- <!-- Blood Shards (Token) -->
- <override_Blood_Shard_Red1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.font_size" value="8.5" />
- <override_Blood_Shard_Red2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_red.title.custom_shadow.color" value="200,0,0,0" />
- <override_Blood_Shard_Yellow enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_yellow.title.font_size" value="8" />
- <override_Blood_Shard_Green1 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_size" value="8" />
- <override_Blood_Shard_Green2 enabled="1" file="ui_default_labels_utility" path="labels.token_blood_shard_green.title.font_bold" value="1" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- DROPPED ITEMS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disable template for all dropped items / Re-added as <ITEM> -->
- <override_Dropped_Items_Template enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.enabled" value="0" />
- <!-- disable ground circle for all dropped items -->
- <override_Dropped_Items_GCircle1 enabled="1" file="ui_default_actors_items" path="templates.items_with_circle.ground_circle.enabled" value="0" />
- <!-- enable speech for dropped items -->
- <override_Drop_Items_Speech1 enabled="0" file="ui_default_actors_items" path="templates.items_with_circle.speech_text" value="default" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- LEGENDARY ITEMS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disable Legendary item tracking / Re-added as <ITEM> -->
- <override_Legendary_Drops1 enabled="1" file="ui_default_actors_items" path="items.legendary.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- DEBUG DISPLAY -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- enable debug display of HUD render time -->
- <override_Debug_HUDRender1 enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.enabled" value="1" />
- <!-- customize HUD HUD render time / font -->
- <override_Debug_HUDRender2 enabled="1" file="ui_default_debug" path="labels.debug-perf-rendertime.title.font_size" value="6.8" />
- <!-- enable debug display of HUD memory usage of managed environment -->
- <override_Debug_HUDMem1 enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.enabled" value="1" />
- <!-- customize HUD memory usage / font -->
- <override_Debug_HUDMem2 enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.title.font_size" value="6.8" />
- <override_Debug_HUDMem3 enabled="1" file="ui_default_debug" path="labels.debug-perf-memory-usage-gc.position.x" value="85.5" />
- <!-- enable ingame IP to show both in & out of town -->
- <override_Debug_IngameIP enabled="1" file="ui_default_labels_utility" path="labels.ingame_ip.conditions.only_in_town" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- RIFTS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disable all Rift info on Rift progress bar / Re-added as <LABEL> -->
- <!-- disable Normal Rift Info Percent -->
- <override_RiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.rift_info_pct.enabled" value="0" />
- <!-- disable Greater Rift Info Percent -->
- <override_GRiftInfoPct1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_pct.enabled" value="0" />
- <!-- disable Greater Rift Info Timer -->
- <override_GRiftInfoTimer1 enabled="1" file="ui_default_labels_utility" path="labels.greater_rift_info_timer.enabled" value="0" />
- <!-- disable Rift Orbs drops / Re-added as <ACTOR> -->
- <override_RiftOrb enabled="1" file="ui_default_actors" path="actors.rift_orb.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- KEYWARDENS & GOBLINS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disable minimap dots for Keywardens -->
- <override_Keywarden_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.keywarden.enabled" value="0" />
- <!-- Keywarden - outline / circle color -->
- <override_Keywarden1 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden.map_shape.color" value="255,255,255,255" />
- <!-- Keywarden - fill / circle color -->
- <override_Keywarden2 enabled="1" file="ui_default_actors_monsters" path="monsters.keywarden_fill.map_shape.color" value="255,170,0,255" />
- <!-- Goblin - customize outline / font -->
- <override_Goblin1 enabled="1" file="ui_default_actors_monsters" path="actors.goblin_portal.ground_label.text.font_size" value="7" />
- <!-- Disable minimap dots for Goblin PORTALs (actors) -->
- <override_Goblin_Actor_Disabled enabled="0" file="ui_default_actors_monsters" path="actors.goblin_portal.enabled" value="0" />
- <!-- disable minimap dots for Goblins (monsters) -->
- <override_Goblin_Monster_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.goblin.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- MONSTERS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Add Dangerous Monster Types -->
- <override_Danger_Keywords enabled="1" file="ui_default_actors_monsters" path="monsters.danger.keywords" value="alive,names=Fallen Lunatic|Deranged Fallen|Fallen Maniac|Frenzied Lunatic|Herald of Pestilence|Terror Demon|Demented Fallen|Savage Beast|Tusked Bogan|Corrupted Angel|Winged Assassin|Anarch|Exarch|Exorcist||Punisher|Executioner|Skeletal Beast|Horned Charger" />
- <!-- Dangerous Monster / enable / font -->
- <override_DangerMonster_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.danger.enabled" value="0" />
- <override_DangerMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.danger.ground_label.text.font_size" value="7" />
- <!-- trash + visible / color -->
- <override_TrashMonster1 enabled="1" file="ui_default_actors_monsters" path="monsters.trash.map_shape.color" value="200,200,200,200" />
- <!-- wood wraith / enable / color -->
- <override_WoodWraith1 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.enabled" value="1" />
- <override_WoodWraith2 enabled="1" file="ui_default_actors_monsters" path="monsters.woodwraith.map_shape.color" value="180,0,180,0" />
- <!-- wretched mother / enable / color -->
- <override_WretchedMother1 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.enabled" value="1" />
- <override_WretchedMother2 enabled="1" file="ui_default_actors_monsters" path="monsters.wretchedmother.map_shape.color" value="180,0,180,0" />
- <!-- betrayed on-death poison-gas / enable / radius -->
- <override_dead_betrayed1 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.enabled" value="1" />
- <override_dead_betrayed2 enabled="1" file="ui_default_actors_monsters" path="monsters.dead_betrayed.ground_circle.radius" value="4" />
- <!-- disable minimap dots for Elite Champions -->
- <override_Elite_Champion_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.elite_champion.enabled" value="0" />
- <!-- disable minimap dots for Elite Leaders -->
- <override_Elite_Leader_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.elite_leader.enabled" value="0" />
- <!-- disable minimap dots for Elite Minions -->
- <override_Elite_Minion_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.elite_minion.enabled" value="0" />
- <!-- disable minimap dots for Unique Elites -->
- <override_Elite_Unique_Disabled enabled="0" file="ui_default_actors_monsters" path="monsters.elite_unique.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- ELITE AFFIXES & SKILLS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Elite Affix Weak / font & ground_label / transparency -->
- <override_EliteAffixWeak1 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_size" value="8" />
- <override_EliteAffixWeak2 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_color" value="180,225,150,0" />
- <override_EliteAffixWeak3 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.text.font_bold" value="0" />
- <override_EliteAffixWeak4 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.body.color" value="255,20,20,20" />
- <override_EliteAffixWeak5 enabled="1" file="ui_default_actors_monsters_affix" path="templates.weak.ground_label.on_screen" value="1" />
- <!-- Elite Affix Important / font & ground_label -->
- <!-- label transparency -->
- <override_EliteAffixImpAlpha1 enabled="1" file="ui_default_actors_monsters_affix" path="templates.important.ground_label.text.font_color" value="180,255,255,255" />
- <!-- Frozen Pulse / change ground_label color -->
- <override_EliteAffixImp1 enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_frozenpulse.ground_label.body.color" value="255,50,50,255" />
- <!-- Jailer / change ground_label color -->
- <override_EliteAffixImp1 enabled="1" file="ui_default_actors_monsters_affix" path="monsters.affix_jailer.ground_label.body.color" value="255,200,0,100" />
- <!-- Change default Molten affix text from Molten to M -->
- <override_Change_Molten_Text enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_molten.ground_label.text" value="M" />
- <!-- Make Knockback affix Important / label color / speech -->
- <override_Knockback_Important enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_knockback.template" value="important" />
- <override_Knockback_Imp_Color enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_knockback.ground_label.body.color" value="255,255,0,0" />
- <override_Knockback_Speech enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_knockback.speech_text" value="Knockback" />
- <!-- Make Nightmarish affix Important / label color -->
- <override_Nightmarish_Important enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_nightmarish.template" value="important" />
- <override_Nightmarish_Imp_Color enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_nightmarish.ground_label.body.color" value="255,255,0,0" />
- <override_Nightmarish_Speech enabled="0" file="ui_default_actors_monsters_affix" path="monsters.affix_nightmarish.speech_text" value="Nightmare" />
- <!-- Disable AFFIX Effect Circles -->
- <!-- Arcane -->
- <override_Disable_Arcane_Circle enabled="0" file="ui_default_actors_skills" path="actors.arcane.ground_circle.enabled" value="0" />
- <!-- Desecrator -->
- <override_Disable_Desecrator_Circle enabled="0" file="ui_default_actors_skills" path="actors.desecrator.ground_circle.enabled" value="0" />
- <!-- Plagued -->
- <override_Disable_Plagued_Circle1 enabled="0" file="ui_default_actors_skills" path="actors.plagued.ground_circle.enabled" value="0" />
- <override_Disable_Plagued_Circle2 enabled="0" file="ui_default_actors_skills" path="actors.plagued.deco_outline.enabled" value="0" />
- <!-- Molten -->
- <override_Disable_Molten_Circle enabled="0" file="ui_default_actors_skills" path="actors.molten.ground_circle.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- SHRINES & EVENTS -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- disabled All SHRINES & EVENTS / Re-added as <ACTOR> -->
- <!-- disable Shrines -->
- <override_Shrine_All1 enabled="1" file="ui_default_actors" path="actors.shrine_all.enabled" value="0" />
- <!-- disable Healing Wells -->
- <override_Healing_Well1 enabled="1" file="ui_default_actors" path="actors.healing_well.enabled" value="0" />
- <!-- disable Pools of Reflection -->
- <override_Pool_of_Reflection1 enabled="1" file="ui_default_actors" path="actors.pool_of_reflection.enabled" value="0" />
- <!-- disable Cursed Chests & Shrines -->
- <override_Cursed_Event1 enabled="1" file="ui_default_actors" path="actors.cursed_event.enabled" value="0" />
- <!-- disable Normal Chests -->
- <override_Norm_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_normal.enabled" value="0" />
- <!-- disable Resplendent Chests -->
- <override_Resp_Chest1 enabled="1" file="ui_default_actors" path="actors.chest_resplendent.enabled" value="0" />
- <!-- disable Racks -->
- <override_Rack1 enabled="1" file="ui_default_actors" path="actors.rack_all.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- MAP/MINIMAP -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Map Reveal / enable / color & opacity -->
- <override_MapReveal_Enable enabled="1" file="ui_default_main" path="map_reveal.enabled" value="1" />
- <override_MapColor1 enabled="1" file="ui_default_main" path="map_reveal.color" value="0,180,180,250" />
- <override_MapColor2 enabled="1" file="ui_default_main" path="map_reveal.map.opacity" value="15" />
- <override_MapColor3 enabled="1" file="ui_default_main" path="map_reveal.minimap.opacity" value="10" />
- <!-- enable Clickable DEAD BODIES -->
- <override_DeadBodies enabled="1" file="ui_default_actors" path="actors.dead_body.enabled" value="1" />
- <!-- enable Clickables for Harrington Waistguard -->
- <override_Clickables enabled="1" file="ui_default_actors" path="actors.clickable.enabled" value="0" />
- <!-- disable Power Globe / Re-added as <ACTOR> -->
- <override_PowerGlobe enabled="1" file="ui_default_actors" path="actors.power_globe.enabled" value="0" />
- <!-- disable SUMMONED ACTORS: hydra / Re-added as <ACTOR> -->
- <override_Hydra_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.hydra.enabled" value="0" />
- <!-- disable SUMMONED ACTORS: sentry / Re-added as <ACTOR> -->
- <override_Sentry_MM_Disable enabled="1" file="ui_default_actors_skills" path="actors.sentry.enabled" value="0" />
- <!-- disable TIMERS for SUMMONED ACTORS / Re-added as <ACTOR> -->
- <override_Timer_Disable enabled="1" file="ui_default_actors_skill_timers" path="templates.timer.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- CHARACTER PORTRAIT -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Disable All Portrait features -->
- <override_Disable_Portrait1 enabled="0" file="ui_default_main" path="portraits.enabled" value="0" />
- <!-- Disable Player Info (teleporting, identifying, location, etc) -->
- <override_Disable_Portrait_DmgInfoBar1 enabled="0" file="ui_default_main" path="portraits.info.enabled" value="0" />
- <!-- Disable Portrait eHP Bar (multiplayer only) -->
- <override_Disable_Portrait_EHP_Bar1 enabled="0" file="ui_default_main" path="portraits.bars.ehp.enabled" value="0" />
- <!-- Disable Portrait Damage counters / Re-added as <LABEL> on Attributes Bar -->
- <!-- Disable Portrait Real DPS -->
- <override_Disable_Portrait_Real_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.real_dps.enabled" value="0" />
- <!-- Disable Portrait Average DPS -->
- <override_Disable_Portrait_Avg_DPS1 enabled="1" file="ui_default_main" path="portraits.performance.run_dps.enabled" value="0" />
- <!-- Disable Portrait Total Damage -->
- <override_Disable_Portrait_Total_Dmg1 enabled="1" file="ui_default_main" path="portraits.performance.total_dmg.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- OTHER -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- Gold Pickup Radius around Character / customize -->
- <override_GoldPickup1 enabled="1" file="ui_default_main" path="pickup_range.conditions.player_anim" value="Running" />
- <override_GoldPickup2 enabled="1" file="ui_default_main" path="pickup_range.conditions.only_out_town" value="1" />
- <override_GoldPickup3 enabled="1" file="ui_default_main" path="pickup_range.style.color" value="8,255,255,255" />
- <!-- disable Bonus EXP Radius around Character in Multi-player -->
- <override_EXP_Radius_MP enabled="0" file="ui_default_main" path="experience_range.enabled" value="0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- HEALTH SPHERE -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- customize HP Template font -->
- <override_HP_Template1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_family" value="verdana" />
- <override_HP_Template2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_bold" value="1" />
- <override_HP_Template3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_shadow" value="1" />
- <override_HP_Template4 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.font_halign" value="Center" />
- <override_HP_Template_CS1 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.enabled" value="1" />
- <override_HP_Template_CS2 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.heavy" value="1" />
- <override_HP_Template_CS3 enabled="1" file="ui_default_labels_ball_of_health" path="templates.default.title.custom_shadow.color" value="255,0,0,0" />
- <!-- ======================================== -->
- <!-- enable CURRENT HP -->
- <override_HP_Curr_Enable enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.enabled" value="1" />
- <!-- customize CURRENT HP -->
- <override_HP_Curr1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.x" value="15.5" />
- <override_HP_Curr2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.position.y" value="24" />
- <override_HP_Curr3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_size" value="10.5" />
- <override_HP_Curr4 enabled="0" file="ui_default_labels_ball_of_health" path="labels.hp_cur.title.font_color" value="255,255,255,164" />
- <!-- ======================================== -->
- <!-- enable CURRENT EFFECTING HEALING -->
- <override_HP_Heal enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.enabled" value="1" />
- <!-- customize CURRENT EFFECTING HEALING -->
- <override_HP_Heal1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.title.font_size" value="8.5" />
- <override_HP_Heal2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.x" value="26" />
- <override_HP_Heal3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.y" value="42" />
- <override_HP_Heal4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.healing_cur.position.h" value="20" />
- <!-- ======================================== -->
- <!-- enable CURRENT DAMAGE TAKEN -->
- <override_HP_Dmg_Taken enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.enabled" value="1" />
- <!-- customize CURRENT DAMAGE TAKEN -->
- <override_HP_Dmg_Taken1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.title.font_size" value="8.5" />
- <override_HP_Dmg_Taken2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.x" value="26" />
- <override_HP_Dmg_Taken3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.y" value="55" />
- <override_HP_Dmg_Taken4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.damage_taken_cur.position.h" value="20" />
- <!-- ======================================== -->
- <!-- enable HP ACTIVE SHIELD over HP sphere -->
- <override_HP_Shield enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.enabled" value="1" />
- <!-- customize HP ACTIVE SHIELD -->
- <override_HP_Shield1 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_size" value="8" />
- <override_HP_Shield2 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.x" value="18" />
- <override_HP_Shield3 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.y" value="74" />
- <override_HP_Shield4 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.position.h" value="18" />
- <override_HP_Shield5 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.font_color" value="255,255,255,255" />
- <override_HP_Shield6 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.enabled" value="1" />
- <override_HP_Shield7 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.heavy" value="1" />
- <override_HP_Shield8 enabled="1" file="ui_default_labels_ball_of_health" path="labels.shield.title.custom_shadow.color" value="255,0,0,0" />
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- RESOURCE SPHERE -->
- <!-- ^^^^^^^^^^^^^^^^^^^^^^^^^^ -->
- <!-- customize RESOURCE Template font -->
- <override_Resource_Template1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_family" value="verdana" />
- <override_Resource_Template2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_size" value="11" />
- <override_Resource_Template3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_bold" value="1" />
- <override_Resource_Template4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.font_shadow" value="0" />
- <override_Resource_Template_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.enabled" value="1" />
- <override_Resource_Template_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.heavy" value="1" />
- <override_Resource_Template_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.default.title.custom_shadow.color" value="180,200,200,200" />
- <!-- ======================================== -->
- <!-- enable Resource % -->
- <override_Res_Pct1 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.enabled" value="1" />
- <!-- customize Resource % -->
- <override_Res_Pct2 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.y" value="7" />
- <override_Res_Pct3 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.position.h" value="15" />
- <override_Res_Pct4 enabled="1" file="ui_default_labels_ball_of_resource" path="templates.percentages.title.font_size" value="7.5" />
- <!-- ======================================== -->
- <!-- enable RESOURCE VALUE -->
- <override_Resource_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.values.enabled" value="1" />
- <!-- customize RESOURCE VALUE per CLASS -->
- <!-- ARCANE / Wizard -->
- <override_Resource_Arcane1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.position.x" value="0" />
- <override_Resource_Arcane2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.position.y" value="0" />
- <override_Resource_Arcane3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.position.w" value="100" />
- <override_Resource_Arcane4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.font_color" value="255,255,255,255" />
- <!-- create/customize custom shadow -->
- <override_Resource_Arcane_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.enabled" value="1" />
- <override_Resource_Arcane_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.heavy" value="1" />
- <override_Resource_Arcane_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane.title.custom_shadow.color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Arcane enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.font_color" value="255,255,255,255" />
- <!-- create/customize custom shadow -->
- <override_Res_Pct_Arcane_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Arcane_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Arcane_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!-- MANA / Witch Doctor -->
- <override_Resource_Mana1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.position.x" value="0" />
- <override_Resource_Mana2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.position.y" value="0" />
- <override_Resource_Mana3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.position.w" value="100" />
- <override_Resource_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.font_color" value="255,255,255,255" />
- <!-- create/customize custom shadow -->
- <override_Resource_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.enabled" value="1" />
- <override_Resource_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.heavy" value="1" />
- <override_Resource_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana.title.custom_shadow.color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Mana enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.font_color" value="255,255,255,255" />
- <!-- create/customize custom shadow -->
- <override_Res_Pct_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!-- SPIRIT / Monk -->
- <override_Resource_Spirit1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.position.x" value="0" />
- <override_Resource_Spirit2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.position.y" value="0" />
- <override_Resource_Spirit3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.position.w" value="100" />
- <override_Resource_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit.title.font_color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Spirit enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_pct.title.font_color" value="255,0,0,0" />
- <!-- FURY / Barbarian -->
- <override_Resource_Fury1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.position.x" value="0" />
- <override_Resource_Fury2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.position.y" value="0" />
- <override_Resource_Fury3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.position.w" value="100" />
- <override_Resource_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury.title.font_color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Fury enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_pct.title.font_color" value="255,0,0,0" />
- <!-- HATRED / Demon Hunter -->
- <override_Resource_Hatred1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.x" value="0" />
- <override_Resource_Hatred2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.y" value="0" />
- <override_Resource_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.position.w" value="45" />
- <override_Resource_Hatred4 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.font_color" value="255,255,160,160" />
- <!-- create/customize custom shadow -->
- <override_Resource_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.enabled" value="1" />
- <override_Resource_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.heavy" value="1" />
- <override_Resource_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred.title.custom_shadow.color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_color" value="255,255,160,160" />
- <override_Res_Pct_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.font_size" value="6.5" />
- <override_Res_Pct_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.position.w" value="50" />
- <!-- create/customize custom shadow -->
- <override_Res_Pct_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!-- DISCIPLINE / Demon Hunter -->
- <override_Resource_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.x" value="55" />
- <override_Resource_Discipline2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.y" value="0" />
- <override_Resource_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.position.w" value="45" />
- <override_Resource_Discipline4 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.font_color" value="255,160,160,255" />
- <!-- create/customize custom shadow -->
- <override_Resource_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.enabled" value="1" />
- <override_Resource_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.heavy" value="1" />
- <override_Resource_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline.title.custom_shadow.color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_color" value="255,160,160,255" />
- <override_Res_Pct_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.font_size" value="6.5" />
- <override_Res_Pct_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.position.x" value="51" />
- <!-- create/customize custom shadow -->
- <override_Res_Pct_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.enabled" value="1" />
- <override_Res_Pct_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.heavy" value="1" />
- <override_Res_Pct_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_pct.title.custom_shadow.color" value="255,0,0,0" />
- <!-- WRATH / Crusader -->
- <override_Resource_Wrath1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.position.x" value="0" />
- <override_Resource_Wrath2 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.position.y" value="0" />
- <override_Resource_Wrath3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.position.w" value="100" />
- <override_Resource_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath.title.font_color" value="255,0,0,0" />
- <!-- customize Resource % -->
- <override_Res_Pct_Wrath enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_pct.title.font_color" value="255,0,0,0" />
- <!-- ======================================== -->
- <!-- enable RESOURCE REGEN -->
- <override_Res_Regen_Values enabled="1" file="ui_default_labels_ball_of_resource" path="templates.regens.enabled" value="1" />
- <!-- customize RESOURCE REGEN -->
- <!-- ARCANE REGEN / Wizard -->
- <override_Res_Regen_Arcane1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.position.x" value="0" />
- <override_Res_Regen_Arcane2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.position.y" value="50" />
- <override_Res_Regen_Arcane3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.position.w" value="100" />
- <override_Res_Regen_Arcane4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_color" value="255,255,255,255" />
- <override_Res_Regen_Arcane5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.font_size" value="9" />
- <!-- create/customize custom shadow -->
- <override_Res_Regen_Arcane_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Arcane_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Arcane_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_arcane_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!-- MANA REGEN / Witch Doctor -->
- <override_Res_Regen_Mana1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.position.x" value="0" />
- <override_Res_Regen_Mana2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.position.y" value="50" />
- <override_Res_Regen_Mana3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.position.w" value="100" />
- <override_Res_Regen_Mana4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_color" value="255,255,255,255" />
- <override_Res_Regen_Mana5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.font_size" value="9" />
- <!-- create/customize custom shadow -->
- <override_Res_Regen_Mana_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Mana_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Mana_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_mana_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!-- SPIRIT REGEN / Monk -->
- <override_Res_Regen_Spirit1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.position.x" value="0" />
- <override_Res_Regen_Spirit2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.position.y" value="50" />
- <override_Res_Regen_Spirit3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.position.w" value="100" />
- <override_Res_Regen_Spirit4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_color" value="255,0,0,0" />
- <override_Res_Regen_Spirit5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_spirit_reg.title.font_size" value="9" />
- <!-- FURY REGEN / Barbarian -->
- <override_Res_Regen_Fury1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.position.x" value="0" />
- <override_Res_Regen_Fury2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.position.y" value="50" />
- <override_Res_Regen_Fury3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.position.w" value="100" />
- <override_Res_Regen_Fury4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_color" value="255,0,0,0" />
- <override_Res_Regen_Fury5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_fury_reg.title.font_size" value="9" />
- <!-- HATRED REGEN / Demon Hunter -->
- <override_Res_Regen_Hatred1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.x" value="44" />
- <override_Res_Regen_Hatred2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.y" value="55" />
- <override_Res_Regen_Hatred3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.position.w" value="0" />
- <override_Res_Regen_Hatred4 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_color" value="255,255,160,160" />
- <override_Res_Regen_Hatred5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.font_size" value="8" />
- <!-- create/customize custom shadow -->
- <override_Res_Regen_Hatred_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Hatred_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Hatred_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_hatred_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!-- DISCIPLINE REGEN / Demon Hunter -->
- <override_Res_Regen_Discipline1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.x" value="53" />
- <override_Res_Regen_Discipline2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.y" value="55" />
- <override_Res_Regen_Discipline3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.position.w" value="0" />
- <override_Res_Regen_Discipline4 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_color" value="255,160,160,255" />
- <override_Res_Regen_Discipline5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.font_size" value="8" />
- <!-- create/customize custom shadow -->
- <override_Res_Regen_Discipline_CS1 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.enabled" value="1" />
- <override_Res_Regen_Discipline_CS2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.heavy" value="1" />
- <override_Res_Regen_Discipline_CS3 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_discipline_reg.title.custom_shadow.color" value="255,0,0,0" />
- <!-- WRATH REGEN / Crusader -->
- <override_Res_Regen_Wrath1 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.position.x" value="0" />
- <override_Res_Regen_Wrath2 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.position.y" value="50" />
- <override_Res_Regen_Wrath3 enabled="0" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.position.w" value="100" />
- <override_Res_Regen_Wrath4 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_color" value="255,0,0,0" />
- <override_Res_Regen_Wrath5 enabled="1" file="ui_default_labels_ball_of_resource" path="labels.resource_wrath_reg.title.font_size" value="9" />
- <!-- NEW FORMAT SAMPLE -->
- <!-- <a enabled="1" file="ui_default_main">
- <o1 path="personal.enabled" value="1" />
- <o2 path="personal.cooldown.skill_image.enabled" value="0" />
- </a> -->
- </overrides>
- <!-- ========================= -->
- <!-- CIRCLES -->
- <!-- ========================= -->
- <circles>
- <!-- ^^^^^^^^^^ GEMS ^^^^^^^^^^ -->
- <!-- Bane of the Trapped / Legendary Gem: Rank 25 (-30% Slow Aura)-->
- <circle_BaneOfTheTrapped enabled="1" center="me" radius="15">
- <conditions active_buffs="403456/*" only_out_town="1" />
- <style color="25,0,255,0" stroke="1.5" />
- </circle_BaneOfTheTrapped>
- <!-- Pain Enhancer / Legendary Gem: Rank 25 (+IAS Blood Frenzy) -->
- <circle_PainEnhancer enabled="1" center="me" radius="20">
- <conditions active_buffs="403462/*" only_out_town="1" />
- <style color="70,170,0,0" stroke="2" />
- </circle_PainEnhancer>
- <!-- Zei's Stone of Vengeance / Legendary Gem (+DMG) -->
- <circle_ZeiStoneOfVengeance enabled="1" center="me" radius="50">
- <conditions active_buffs="403468/*" only_out_town="1" />
- <style color="192,192,64,64" stroke="1" dash="Dash" />
- </circle_ZeiStoneOfVengeance>
- <!-- ^^^^^^^^^^ ITEMS ^^^^^^^^^^ -->
- <!-- Harrington Waistguard Belt Buff / when active -->
- <circle_harrington_outline enabled="0" center="me" radius="14" fade="100">
- <style color="128,64,64,64" stroke="3"/>
- <conditions active_buffs="318881/1" only_out_town="1" />
- </circle_harrington_outline>
- <circle_harrington_fill enabled="0" center="me" radius="14" fade="100">
- <style color="15,192,64,64" stroke="0"/>
- <conditions active_buffs="318881/1" only_out_town="1" />
- </circle_harrington_fill>
- <!-- ^^^^^^^^^^ BARBARIAN ^^^^^^^^^^ -->
- <!-- Barbarian / Brawler / Passive -->
- <circle_Barb_Brawler enabled="1" center="me" radius="12">
- <conditions powers="barbarian_passive_brawler/*" only_out_town="1" />
- <style color="100,140,140,0" stroke="2" />
- </circle_Barb_Brawler>
- <!-- Barbarian / Earthquake / All Runes -->
- <circle_Barb_Earthquake enabled="1" center="me" radius="18">
- <conditions powers="barbarian_earthquake/*" only_out_town="1" />
- <style color="100,255,0,0" stroke="2" dash="Dash" />
- </circle_Barb_Earthquake>
- <!-- Barbarian / Threatening Shout / All Runes -->
- <circle_Barb_ThreateningShout enabled="1" center="me" radius="25">
- <conditions powers="barbarian_threateningshout/*" only_out_town="1" />
- <style color="15,255,255,0" stroke="3" />
- </circle_Barb_ThreateningShout>
- <!-- ^^^^^^^^^^ CRUSADER ^^^^^^^^^^ -->
- <!-- Crusader / Bombardment / Impactful Bombardment -->
- <circle_Crusader_Bombardment enabled="1" center="me" radius="18">
- <conditions class="crusader" />
- <conditions powers="x1_crusader_bombardment/3" only_out_town="1" />
- <style color="60,255,50,0" stroke="2" />
- </circle_Crusader_Bombardment>
- <!-- Crusader / Condemn / All Runes EXCEPT Vacuum & Shattering Explosion -->
- <circle_Crusader_Condemn1 enabled="1" center="me" radius="15">
- <conditions powers="x1_crusader_condemn/0, x1_crusader_condemn/2, x1_crusader_condemn/4" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn1>
- <!-- Crusader / Condemn / Vacuum (Explosion) -->
- <circle_Crusader_Condemn2a enabled="1" center="me" radius="15">
- <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn2a>
- <!-- Crusader / Condemn / Vacuum (Pull) -->
- <circle_Crusader_Condemn2b enabled="1" center="me" radius="20">
- <conditions powers="x1_crusader_condemn/1" only_out_town="1" />
- <style color="60,255,180,50" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn2b>
- <!-- Crusader / Condemn / Shattering Explosion -->
- <circle_Crusader_Condemn3 enabled="1" center="me" radius="20">
- <conditions powers="x1_crusader_condemn/3" only_out_town="1" />
- <style color="60,250,255,0" stroke="2" dash="Dash" />
- </circle_Crusader_Condemn3>
- <!-- Crusader / Falling Sword / All Runes -->
- <circle_Crusader_FallingSword enabled="1" center="me" radius="14">
- <conditions powers="x1_crusader_fallingsword/*" only_out_town="1" />
- <style color="150,150,150,0" stroke="2" dash="Dash" />
- </circle_Crusader_FallingSword>
- <!-- Crusader / Shield Glare / All Runes -->
- <circle_Crusader_ShieldGlare enabled="1" center="me" radius="30">
- <conditions powers="x1_crusader_shieldglare/*" only_out_town="1" />
- <style color="100,220,220,220" stroke="1" dash="Dash" />
- </circle_Crusader_ShieldGlare>
- <!-- Crusader / Heaven's Fury / All Runes EXCEPT Ascendancy -->
- <circle_Crusader_HeavensFury1 enabled="1" center="cursor" radius="8">
- <conditions powers="x1_crusader_heavensfury3/1, x1_crusader_heavensfury3/2, x1_crusader_heavensfury3/3, x1_crusader_heavensfury3/4" only_out_town="1" />
- <style color="100,220,180,0" stroke="1" dash="Dash" />
- </circle_Crusader_HeavensFury1>
- <!-- Crusader / Heaven's Fury / Ascendancy -->
- <circle_Crusader_HeavensFury2 enabled="1" center="cursor" radius="12">
- <conditions powers="x1_crusader_heavensfury3/0" only_out_town="1" />
- <style color="100,220,180,0" stroke="1" dash="Dash" />
- </circle_Crusader_HeavensFury2>
- <!-- ^^^^^^^^^^ MONK ^^^^^^^^^^ -->
- <!-- Monk / Inna's Mantra (Set) / Mantra of Conviction
- Mantra of: Conviction 375089, Healing 373154, Retribution 318435, Salvation 375050 -->
- <circle_Monk_InnaMantra enabled="1" center="me" radius="30">
- <conditions active_buffs="375089/*" class="monk" only_out_town="1" />
- <style color="50,255,50,50" stroke="1" />
- </circle_Monk_InnaMantra>
- <!-- Monk / Determination / Passive -->
- <circle_Monk_Determination enabled="1" center="me" radius="12">
- <conditions powers="p1_monk_passive_provocation/*" only_out_town="0" />
- <style color="40,0,0,255" stroke="2" />
- </circle_Monk_Determination>
- <!-- Monk / Mantra of Conviction / All Runes -->
- <circle_Monk_MantraOfConviction enabled="1" center="me" radius="30">
- <conditions powers="x1_monk_mantraofconviction_v2/*" only_out_town="1" />
- <style color="100,255,50,50" stroke="1" />
- </circle_Monk_MantraOfConviction>
- <!-- Monk / Cyclone Strike / All Runes EXCEPT Implosion -->
- <circle_Monk_CycloneStrike1 enabled="1" center="me" radius="24">
- <conditions powers="monk_cyclonestrike/0, monk_cyclonestrike/2, monk_cyclonestrike/3, monk_cyclonestrike/4" only_out_town="1" />
- <style color="60,150,150,0" stroke="2" />
- </circle_Monk_CycloneStrike1>
- <!-- Monk / Cyclone Strike / Implosion -->
- <circle_Monk_CycloneStrike2 enabled="1" center="me" radius="34">
- <conditions powers="monk_cyclonestrike/1" only_out_town="1" />
- <style color="60,150,150,0" stroke="2" />
- </circle_Monk_CycloneStrike2>
- <!-- Monk / Lashing Tail Kick / Sweeping Armada -->
- <circle_Monk_LashingTailKick enabled="1" center="me" radius="15">
- <conditions powers="monk_lashingtailkick/3" only_out_town="1" />
- <style color="130,255,20,0" stroke="2" dash="Dash" />
- </circle_Monk_LashingTailKick>
- <!-- Monk / Sweeping Wind / All Runes EXCEPT Fire Storm -->
- <circle_Monk_SweepingWind1 enabled="1" center="me" radius="10">
- <conditions powers="monk_sweepingwind/0, monk_sweepingwind/2, monk_sweepingwind/3, monk_sweepingwind/4" only_out_town="1" />
- <style color="80,255,150,0" stroke="2" dash="Dash" />
- </circle_Monk_SweepingWind1>
- <!-- Monk / Sweeping Wind / Fire Storm -->
- <circle_Monk_SweepingWind2 enabled="1" center="me" radius="14">
- <conditions powers="monk_sweepingwind/1" only_out_town="1" />
- <style color="80,255,150,0" stroke="2" dash="Dash" />
- </circle_Monk_SweepingWind2>
- <!-- Monk / Crippling Wave / All Runes EXCEPT Tsunami -->
- <circle_Monk_CripplingWave1 enabled="1" center="me" radius="11">
- <conditions powers="monk_cripplingwave/0, monk_cripplingwave/2, monk_cripplingwave/3, monk_cripplingwave/4" only_out_town="1" />
- <style color="170,0,50,255" stroke="1" />
- </circle_Monk_CripplingWave1>
- <!-- Monk / Crippling Wave / Tsunami -->
- <circle_Monk_CripplingWave2 enabled="1" center="me" radius="17">
- <conditions powers="monk_cripplingwave/1" only_out_town="1" />
- <style color="170,0,50,255" stroke="1" />
- </circle_Monk_CripplingWave2>
- <!-- Monk / Blinding Flash / All Runes -->
- <circle_Monk_BlindingFlash enabled="1" center="me" radius="20">
- <conditions powers="monk_blindingflash/*" only_out_town="1" />
- <style color="60,255,255,255" stroke="1" />
- </circle_Monk_BlindingFlash>
- <!-- Monk / Tempest Rush / Flurry -->
- <circle_Monk_TempestRush1 enabled="1" center="me" radius="15">
- <conditions powers="monk_tempestrush/4" only_out_town="1" />
- <style color="50,0,120,255" stroke="1.5" />
- </circle_Monk_TempestRush1>
- <!-- Monk / Tempest Rush / Electric Field -->
- <circle_Monk_TempestRush2 enabled="1" center="me" radius="20">
- <conditions powers="monk_tempestrush/2" only_out_town="1" />
- <style color="50,0,170,255" stroke="1.5" />
- </circle_Monk_TempestRush2>
- <!-- Monk / Breath of Heaven / All Runes -->
- <circle_Monk_BreathOfHeaven enabled="1" center="me" radius="12">
- <conditions powers="monk_breathofheaven/*" only_out_town="1" />
- <style color="30,255,255,255" stroke="1.5" />
- </circle_Monk_BreathOfHeaven>
- <!-- ^^^^^^^^^^ DEMON HUNTER ^^^^^^^^^^ -->
- <!-- Demon Hunter / Steady Aim / Passive -->
- <circle_DH_SteadyAim enabled="1" center="me" radius="10">
- <conditions powers="demonhunter_passive_steadyaim/*" only_out_town="1" />
- <style color="100,0,250,150" stroke="1" dash="Dash" />
- </circle_DH_SteadyAim>
- <!-- ^^^^^^^^^^ WIZARD ^^^^^^^^^^ -->
- <!-- Wizard / Audacity / Passive -->
- <circle_Wizard_Audacity enabled="1" center="me" radius="15">
- <conditions powers="x1_wizard_passive_audacity/*" only_out_town="1" />
- <style color="80,150,0,150" stroke="2" />
- </circle_Wizard_Audacity>
- <!-- Wizard / Blackhole / All Runes EXCEPT Supermassive -->
- <circle_Wizard_Blackhole1 enabled="1" center="cursor" radius="15">
- <conditions powers="x1_wizard_wormhole/1, x1_wizard_wormhole/2, x1_wizard_wormhole/3, x1_wizard_wormhole/4" only_out_town="1" />
- <style color="80,0,0,65" stroke="2" />
- </circle_Wizard_Blackhole1>
- <!-- Wizard / Blackhole / Supermassive -->
- <circle_Wizard_Blackhole2 enabled="1" center="cursor" radius="20">
- <conditions powers="x1_wizard_wormhole/0" only_out_town="1" />
- <style color="70,0,0,65" stroke="2" />
- </circle_Wizard_Blackhole2>
- <!-- Wizard / Blizzard / All Runes EXCEPT Apocalypse -->
- <circle_Wizard_Blizzard1 enabled="1" center="cursor" radius="12">
- <conditions powers="wizard_blizzard/0, wizard_blizzard/2, wizard_blizzard/3, wizard_blizzard/4" only_out_town="1" />
- <style color="50,0,0,150" stroke="2" />
- </circle_Wizard_Blizzard1>
- <!-- Wizard / Blizzard / Apocalypse -->
- <circle_Wizard_Blizzard2 enabled="1" center="cursor" radius="30">
- <conditions powers="wizard_blizzard/1" only_out_town="1" />
- <style color="50,0,0,150" stroke="2" />
- </circle_Wizard_Blizzard2>
- <!-- ^^^^^^^^^^ WITCH DOCTOR ^^^^^^^^^^ -->
- <!-- Witch Doctor / Firebomb / All Rune EXCEPT Flash Fire & Ghost Bomb -->
- <circle_WD_Firebomb1 enabled="1" center="cursor" radius="8">
- <conditions powers="witchdoctor_firebomb/0, witchdoctor_firebomb/1, witchdoctor_firebomb/2" only_out_town="0" />
- <style color="25,255,0,255" stroke="2" />
- </circle_WD_Firebomb1>
- <!-- Witch Doctor / Firebomb / Ghost Bomb -->
- <circle_WD_Firebomb2 enabled="1" center="cursor" radius="28">
- <conditions powers="witchdoctor_firebomb/0" only_out_town="0" />
- <style color="25,255,0,255" stroke="2" />
- </circle_WD_Firebomb2>
- <!-- Witch Doctor / Horrify / All Runes EXCEPT Face of Death -->
- <circle_WD_Horrify1 enabled="1" center="me" radius="18">
- <conditions powers="witchdoctor_horrify/0, witchdoctor_horrify/2, witchdoctor_horrify/3, witchdoctor_horrify/4" only_out_town="0" />
- <style color="30,0,100,255" stroke="2" />
- </circle_WD_Horrify1>
- <!-- Witch Doctor / Horrify / Face of Death -->
- <circle_WD_Horrify2 enabled="1" center="me" radius="24">
- <conditions powers="witchdoctor_horrify/1" only_out_town="0" />
- <style color="30,0,100,255" stroke="2" />
- </circle_WD_Horrify2>
- </circles>
- </config>
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