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- pickaxe:
- # The enabled material types.
- enabled:
- wood: false
- stone: false
- iron: false
- gold: false
- diamond: true
- # The lore to set for pickaxes which have leveling activated.
- lore:
- - '&8&m--------------------'
- - '&6Level: &e{level} &8(&7{percentage}%&8)'
- - '&6XP: &e{current_exp}&8/&e{needed_exp}'
- - '&6Blocks: &e{blocks_broken}'
- - '&8&m--------------------'
- # The lore to set for pickaxes which have reached the maximum
- # level. Experience and blocks broken will continue to add
- # up, but the level will remain the same.
- max-lore:
- - '&8&m--------------------'
- - '&6Level: &e{level} &8(&c&lMax level&8)'
- - '&6XP: &e{current_exp}&8/&e{needed_exp}'
- - '&6Blocks: &e{blocks_broken}'
- - '&8&m--------------------'
- token-format: '&6&l{tier} &e> &7+{percentage}% {type}'
- # The prefix for TokenEnchant enchantments to add to the lore.
- enchant-prefix: '&7'
- # Custom TokenEnchant enchantment prefixes. These strings are
- # queried with String#startsWith(), so 'Second': '&e' will match
- # the enchantment string 'SecondChance 10'.
- custom-enchant-prefix:
- 'Key': '&d'
- 'Greed': '&a'
- 'Experienced': '&b'
- 'Combo': '&e'
- 'Lazy': '&b'
- 'Token': '&e'
- 'Lucky': '&e'
- 'Infinite': '&4'
- 'Fortune': '&2'
- 'Jump': '&f'
- 'Night': '&8'
- 'Speed': '&f'
- 'Efficiency': '&7'
- 'Unbreaking': '&7'
- level:
- # The material name mapped with how much XP the pickaxe
- # will gain upon being mined.
- experience:
- AIR: 100
- STONE: 100
- COAL_ORE: 100
- IRON_ORE: 100
- QUARTZ_ORE: 100
- LAPIS_ORE: 100
- REDSTONE_ORE: 100
- DIAMOND_ORE: 100
- EMERALD_ORE: 100
- GOLD_BLOCK: 100
- DIAMOND_BLOCK: 100
- EMERALD_BLOCK: 100
- # The level and how much XP is required to reach it, in order.
- #
- # Note: pickaxes start at level 1.
- levels:
- 2: 25000
- 3: 50000
- 4: 75000
- 5: 100000
- 6: 125000
- 7: 150000
- 8: 175000
- 9: 200000
- 10: 225000
- 11: 250000
- 12: 275000
- 13: 300000
- 14: 325000
- 15: 350000
- 16: 375000
- 17: 400000
- 18: 425000
- 19: 450000
- 20: 475000
- # Commands to run when a pickaxes reaches a certain level.
- rewards:
- 2:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l2&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l2&7!'
- 3:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l3&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l3&7!'
- 4:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l4&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l4&7!'
- 5:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l5&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l5&7!'
- 6:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l6&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l6&7!'
- 7:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l7&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l7&7!'
- 8:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l8&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l8&7!'
- 9:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l9&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l9&7!'
- 10:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l10&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l10&7!'
- 11:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l11&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l11&7!'
- 12:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l12&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l12&7!'
- 13:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l13&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l13&7!'
- 14:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l14&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l14&7!'
- 15:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l15&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l15&7!'
- 16:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l16&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l16&7!'
- 17:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l17&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l17&7!'
- 18:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l18&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l18&7!'
- 19:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l19&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l19&7!'
- 20:
- - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l20&7!'
- - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l20&7!'
- liquid-exp:
- material: EXP_BOTTLE
- name: '&e&lLiquid XP &f| &7{exp}'
- lore:
- - '&7&o(( Drag this into a pickaxe'
- - '&7&oto add XP into it ))'
- - ''
- - '&6&l* &e&lXP: &7{exp}'
- crystals:
- # Are players allowed multiple of the same crystal types on
- # their pickaxes? (example: 2 XP, 3 sell).
- multi-enabled: true
- # The amount: level required map of crystals allowed on a
- # pickaxe.
- limits:
- '1': 1 # Level 1 required for 1 crystal (default).
- '2': 100 # Level 3 required for 2 crystals.
- '3': 250 # Level 5 required for 3 crystals.
- '4': 500 # Level 10 required for 4 crystals.
- '5': 750 # Level 25 required for 5 crystals.
- '6': 1000 # Level 50 required for 6 crystals.
- # The boost percentages that each value will be increased by.
- # The value being the crystal type (XP, sell price or tokens).
- tiers:
- T1:
- min: 10
- max: 19
- T2:
- min: 20
- max: 29
- T3:
- min: 30
- max: 39
- T4:
- min: 40
- max: 49
- T5:
- min: 50
- max: 59
- T6:
- min: 60
- max: 69
- T7:
- min: 70
- max: 79
- T8:
- min: 80
- max: 89
- T9:
- min: 90
- max: 99
- T10:
- min: 100
- max: 109
- T11:
- min: 110
- max: 119
- T12:
- min: 120
- max: 129
- T13:
- min: 130
- max: 139
- T14:
- min: 140
- max: 149
- T15:
- min: 150
- max: 159
- T16:
- min: 160
- max: 169
- T17:
- min: 170
- max: 179
- T18:
- min: 180
- max: 189
- T19:
- min: 190
- max: 199
- T20:
- min: 200
- max: 209
- items:
- unidentified:
- material: NETHER_STAR
- name: '&4Unidentified &f| &e&l{tier}'
- lore:
- - '&7&o(( Right click to identify'
- - '&7&othis crystal ))'
- - '&6'
- - '&6&l* &eType &7&o(( /information )) &efor more'
- - '&einformation about crystals'
- identified:
- material: NETHER_STAR
- name: '&e&l{tier} &f| &l{percentage}% &f{type}'
- lore:
- - '&7'
- - '&6&l* &eTier: &6&l{tier}'
- - '&6&l* &eEffect: &7+{percentage}% {type}'
- identified-menu:
- material: NETHER_STAR
- name: '&e&l{tier} &f| Crystal'
- lore:
- - '&6&l* &eTier: &6&l{tier}'
- - '&6&l* &eEffect: &7+{percentage}% {type}'
- - ''
- - '&4&o&l* &c&oRight click to remove crystal'
- - '&7&o(( Crystal will be added to your inventory ))'
- # Custom items for the crystal inventory.
- item-types:
- unlocked:
- material: STAINED_GLASS_PANE
- damage: 5
- name: '&a&lUnlocked'
- lore:
- - '&2&l* &aRequired Pickaxe Level: &7{level}'
- locked:
- material: STAINED_GLASS_PANE
- damage: 14
- name: '&4&lLocked'
- lore:
- - '&4&l* &cRequired Pickaxe Level: &7{level}'
- # The inventory which opens when a player right-clicks on an
- # enabled pickaxe.
- inventory:
- title: '&e&lCrystals'
- size: 54
- items:
- fill:
- material: STAINED_GLASS_PANE
- damage: 7
- name: ' '
- item10:
- # The item slot.
- slot: 10
- # This defines that the slot is a crystal slot and will
- # be replaced with unlocked/locked in item-types.
- type: CRYSTAL_SLOT
- # The slot number of the crystal. This number will be
- # checked with the limits to define if the slot is unlocked
- # or locked.
- slot-number: 1
- item13:
- slot: 13
- type: CRYSTAL_SLOT
- slot-number: 2
- item16:
- slot: 16
- type: CRYSTAL_SLOT
- slot-number: 3
- item28:
- slot: 28
- type: CRYSTAL_SLOT
- slot-number: 4
- item31:
- slot: 31
- type: CRYSTAL_SLOT
- slot-number: 5
- item34:
- slot: 34
- type: CRYSTAL_SLOT
- slot-number: 6
- item49:
- slot: 49
- # This defines that the slot is an add crystal item where
- # players can drop crystals onto it to add it to their
- # pickaxe.
- type: ADD_CRYSTAL
- material: INK_SACK
- damage: 10
- name: '&a&lAdd crystal'
- lore:
- - '&7&o(( Drag a crystal here'
- - '&7&oto add it ))'
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