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Nov 23rd, 2019
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  1. pickaxe:
  2.  
  3. # The enabled material types.
  4. enabled:
  5. wood: false
  6. stone: false
  7. iron: false
  8. gold: false
  9. diamond: true
  10.  
  11. # The lore to set for pickaxes which have leveling activated.
  12. lore:
  13. - '&8&m--------------------'
  14. - '&6Level: &e{level} &8(&7{percentage}%&8)'
  15. - '&6XP: &e{current_exp}&8/&e{needed_exp}'
  16. - '&6Blocks: &e{blocks_broken}'
  17. - '&8&m--------------------'
  18.  
  19. # The lore to set for pickaxes which have reached the maximum
  20. # level. Experience and blocks broken will continue to add
  21. # up, but the level will remain the same.
  22. max-lore:
  23. - '&8&m--------------------'
  24. - '&6Level: &e{level} &8(&c&lMax level&8)'
  25. - '&6XP: &e{current_exp}&8/&e{needed_exp}'
  26. - '&6Blocks: &e{blocks_broken}'
  27. - '&8&m--------------------'
  28.  
  29. token-format: '&6&l{tier} &e> &7+{percentage}% {type}'
  30.  
  31. # The prefix for TokenEnchant enchantments to add to the lore.
  32. enchant-prefix: '&7'
  33.  
  34. # Custom TokenEnchant enchantment prefixes. These strings are
  35. # queried with String#startsWith(), so 'Second': '&e' will match
  36. # the enchantment string 'SecondChance 10'.
  37. custom-enchant-prefix:
  38. 'Key': '&d'
  39. 'Greed': '&a'
  40. 'Experienced': '&b'
  41. 'Combo': '&e'
  42. 'Lazy': '&b'
  43. 'Token': '&e'
  44. 'Lucky': '&e'
  45. 'Infinite': '&4'
  46. 'Fortune': '&2'
  47. 'Jump': '&f'
  48. 'Night': '&8'
  49. 'Speed': '&f'
  50. 'Efficiency': '&7'
  51. 'Unbreaking': '&7'
  52.  
  53.  
  54. level:
  55.  
  56. # The material name mapped with how much XP the pickaxe
  57. # will gain upon being mined.
  58. experience:
  59. AIR: 100
  60. STONE: 100
  61. COAL_ORE: 100
  62. IRON_ORE: 100
  63. QUARTZ_ORE: 100
  64. LAPIS_ORE: 100
  65. REDSTONE_ORE: 100
  66. DIAMOND_ORE: 100
  67. EMERALD_ORE: 100
  68. GOLD_BLOCK: 100
  69. DIAMOND_BLOCK: 100
  70. EMERALD_BLOCK: 100
  71.  
  72. # The level and how much XP is required to reach it, in order.
  73. #
  74. # Note: pickaxes start at level 1.
  75. levels:
  76. 2: 25000
  77. 3: 50000
  78. 4: 75000
  79. 5: 100000
  80. 6: 125000
  81. 7: 150000
  82. 8: 175000
  83. 9: 200000
  84. 10: 225000
  85. 11: 250000
  86. 12: 275000
  87. 13: 300000
  88. 14: 325000
  89. 15: 350000
  90. 16: 375000
  91. 17: 400000
  92. 18: 425000
  93. 19: 450000
  94. 20: 475000
  95.  
  96. # Commands to run when a pickaxes reaches a certain level.
  97. rewards:
  98. 2:
  99. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l2&7!'
  100. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l2&7!'
  101. 3:
  102. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l3&7!'
  103. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l3&7!'
  104. 4:
  105. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l4&7!'
  106. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l4&7!'
  107. 5:
  108. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l5&7!'
  109. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l5&7!'
  110. 6:
  111. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l6&7!'
  112. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l6&7!'
  113. 7:
  114. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l7&7!'
  115. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l7&7!'
  116. 8:
  117. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l8&7!'
  118. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l8&7!'
  119. 9:
  120. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l9&7!'
  121. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l9&7!'
  122. 10:
  123. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l10&7!'
  124. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l10&7!'
  125. 11:
  126. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l11&7!'
  127. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l11&7!'
  128. 12:
  129. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l12&7!'
  130. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l12&7!'
  131. 13:
  132. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l13&7!'
  133. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l13&7!'
  134. 14:
  135. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l14&7!'
  136. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l14&7!'
  137. 15:
  138. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l15&7!'
  139. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l15&7!'
  140. 16:
  141. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l16&7!'
  142. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l16&7!'
  143. 17:
  144. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l17&7!'
  145. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l17&7!'
  146. 18:
  147. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l18&7!'
  148. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l18&7!'
  149. 19:
  150. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l19&7!'
  151. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l19&7!'
  152. 20:
  153. - 'rawmsg all false &6&l[!] &e&l{player}&e''s pickaxe &7reached level &e&l&e&l20&7!'
  154. - 'rawmsg {player} false &e&lPICKAXE &8» &7Your pickaxe has reached level &e&l20&7!'
  155.  
  156. liquid-exp:
  157. material: EXP_BOTTLE
  158. name: '&e&lLiquid XP &f| &7{exp}'
  159. lore:
  160. - '&7&o(( Drag this into a pickaxe'
  161. - '&7&oto add XP into it ))'
  162. - ''
  163. - '&6&l* &e&lXP: &7{exp}'
  164.  
  165.  
  166. crystals:
  167. # Are players allowed multiple of the same crystal types on
  168. # their pickaxes? (example: 2 XP, 3 sell).
  169. multi-enabled: true
  170.  
  171. # The amount: level required map of crystals allowed on a
  172. # pickaxe.
  173. limits:
  174. '1': 1 # Level 1 required for 1 crystal (default).
  175. '2': 100 # Level 3 required for 2 crystals.
  176. '3': 250 # Level 5 required for 3 crystals.
  177. '4': 500 # Level 10 required for 4 crystals.
  178. '5': 750 # Level 25 required for 5 crystals.
  179. '6': 1000 # Level 50 required for 6 crystals.
  180.  
  181. # The boost percentages that each value will be increased by.
  182. # The value being the crystal type (XP, sell price or tokens).
  183. tiers:
  184. T1:
  185. min: 10
  186. max: 19
  187. T2:
  188. min: 20
  189. max: 29
  190. T3:
  191. min: 30
  192. max: 39
  193. T4:
  194. min: 40
  195. max: 49
  196. T5:
  197. min: 50
  198. max: 59
  199. T6:
  200. min: 60
  201. max: 69
  202. T7:
  203. min: 70
  204. max: 79
  205. T8:
  206. min: 80
  207. max: 89
  208. T9:
  209. min: 90
  210. max: 99
  211. T10:
  212. min: 100
  213. max: 109
  214. T11:
  215. min: 110
  216. max: 119
  217. T12:
  218. min: 120
  219. max: 129
  220. T13:
  221. min: 130
  222. max: 139
  223. T14:
  224. min: 140
  225. max: 149
  226. T15:
  227. min: 150
  228. max: 159
  229. T16:
  230. min: 160
  231. max: 169
  232. T17:
  233. min: 170
  234. max: 179
  235. T18:
  236. min: 180
  237. max: 189
  238. T19:
  239. min: 190
  240. max: 199
  241. T20:
  242. min: 200
  243. max: 209
  244.  
  245. items:
  246. unidentified:
  247. material: NETHER_STAR
  248. name: '&4Unidentified &f| &e&l{tier}'
  249. lore:
  250. - '&7&o(( Right click to identify'
  251. - '&7&othis crystal ))'
  252. - '&6'
  253. - '&6&l* &eType &7&o(( /information )) &efor more'
  254. - '&einformation about crystals'
  255. identified:
  256. material: NETHER_STAR
  257. name: '&e&l{tier} &f| &l{percentage}% &f{type}'
  258. lore:
  259. - '&7'
  260. - '&6&l* &eTier: &6&l{tier}'
  261. - '&6&l* &eEffect: &7+{percentage}% {type}'
  262. identified-menu:
  263. material: NETHER_STAR
  264. name: '&e&l{tier} &f| Crystal'
  265. lore:
  266. - '&6&l* &eTier: &6&l{tier}'
  267. - '&6&l* &eEffect: &7+{percentage}% {type}'
  268. - ''
  269. - '&4&o&l* &c&oRight click to remove crystal'
  270. - '&7&o(( Crystal will be added to your inventory ))'
  271.  
  272. # Custom items for the crystal inventory.
  273. item-types:
  274. unlocked:
  275. material: STAINED_GLASS_PANE
  276. damage: 5
  277. name: '&a&lUnlocked'
  278. lore:
  279. - '&2&l* &aRequired Pickaxe Level: &7{level}'
  280. locked:
  281. material: STAINED_GLASS_PANE
  282. damage: 14
  283. name: '&4&lLocked'
  284. lore:
  285. - '&4&l* &cRequired Pickaxe Level: &7{level}'
  286.  
  287. # The inventory which opens when a player right-clicks on an
  288. # enabled pickaxe.
  289. inventory:
  290. title: '&e&lCrystals'
  291. size: 54
  292. items:
  293. fill:
  294. material: STAINED_GLASS_PANE
  295. damage: 7
  296. name: ' '
  297. item10:
  298. # The item slot.
  299. slot: 10
  300. # This defines that the slot is a crystal slot and will
  301. # be replaced with unlocked/locked in item-types.
  302. type: CRYSTAL_SLOT
  303. # The slot number of the crystal. This number will be
  304. # checked with the limits to define if the slot is unlocked
  305. # or locked.
  306. slot-number: 1
  307. item13:
  308. slot: 13
  309. type: CRYSTAL_SLOT
  310. slot-number: 2
  311. item16:
  312. slot: 16
  313. type: CRYSTAL_SLOT
  314. slot-number: 3
  315. item28:
  316. slot: 28
  317. type: CRYSTAL_SLOT
  318. slot-number: 4
  319. item31:
  320. slot: 31
  321. type: CRYSTAL_SLOT
  322. slot-number: 5
  323. item34:
  324. slot: 34
  325. type: CRYSTAL_SLOT
  326. slot-number: 6
  327. item49:
  328. slot: 49
  329. # This defines that the slot is an add crystal item where
  330. # players can drop crystals onto it to add it to their
  331. # pickaxe.
  332. type: ADD_CRYSTAL
  333. material: INK_SACK
  334. damage: 10
  335. name: '&a&lAdd crystal'
  336. lore:
  337. - '&7&o(( Drag a crystal here'
  338. - '&7&oto add it ))'
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