Absol-utely

๐Ÿ’  (2.43.0) All New Sync Grids

Mar 27th, 2024
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  1. ====================================================
  2. Trainer: Barry (Special Costume)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Attack 5
  21. Attack 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. HP 10
  36. HP 10
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Sp. Def 5
  48. Sp. Def 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Attack 5
  54. Attack 5
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  59. Pin Missile: Power 2
  60. Pin Missile: Power โ†‘ 2
  61. Color Grid: ๐ŸŸฉ Green
  62. 1 or more adjacent tiles must be activated
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Pin Missile: Power 2
  66. Pin Missile: Power โ†‘ 2
  67. Color Grid: ๐ŸŸฉ Green
  68. 1 or more adjacent tiles must be activated
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Pin Missile: Power 2
  72. Pin Missile: Power โ†‘ 2
  73. Color Grid: ๐ŸŸฉ Green
  74. 1 or more adjacent tiles must be activated
  75. Move level must be 2 or higher
  76.  
  77. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  78. Pin Missile: Move Gauge Refresh 3
  79. Move: Pin Missile Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  80. Color Grid: ๐ŸŸฅ Red
  81. 1 or more adjacent tiles must be activated
  82. Move level must be 2 or higher
  83.  
  84. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  85. Masterโ€™s Legacy Bug Impact: Power 25
  86. Masterโ€™s Legacy Bug Impact: Power โ†‘ 25
  87. Color Grid: ๐ŸŸฉ Green
  88. 1 or more adjacent tiles must be activated
  89. Move level must be 2 or higher
  90.  
  91. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  92. Ramming Speed
  93. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  94. Color Grid: ๐ŸŸจ Yellow
  95. 1 or more adjacent tiles must be activated
  96. Move level must be 3 or higher
  97.  
  98. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  99. Punishing Strike 2
  100. Has a chance (30%) of lowering the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the targetโ€™s Defense by one stat rank for each hit.
  101. Color Grid: ๐ŸŸจ Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 3 or higher
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Attack 5
  107. Attack 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. Defense 5
  113. Defense 5
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  118. HP 10
  119. HP 10
  120. Color Grid: ๐ŸŸฆ Blue
  121. 1 or more adjacent tiles must be activated
  122.  
  123. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  124. Speed 5
  125. Speed 5
  126. Color Grid: ๐ŸŸฆ Blue
  127. 1 or more adjacent tiles must be activated
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Spiral Megahorn: Power 3
  131. Spiral Megahorn: Power โ†‘ 3
  132. Color Grid: ๐ŸŸฉ Green
  133. 1 or more adjacent tiles must be activated
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  136. Spiral Megahorn: Power 3
  137. Spiral Megahorn: Power โ†‘ 3
  138. Color Grid: ๐ŸŸฉ Green
  139. 1 or more adjacent tiles must be activated
  140.  
  141. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  142. Spiral Megahorn: Power 3
  143. Spiral Megahorn: Power โ†‘ 3
  144. Color Grid: ๐ŸŸฉ Green
  145. 1 or more adjacent tiles must be activated
  146. Move level must be 2 or higher
  147.  
  148. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  149. Spiral Megahorn: Move Gauge Refresh 3
  150. Move: Spiral Megahorn Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  151. Color Grid: ๐ŸŸฅ Red
  152. 1 or more adjacent tiles must be activated
  153. Move level must be 2 or higher
  154.  
  155. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  156. Masterโ€™s Legacy Bug Impact: Power 25
  157. Masterโ€™s Legacy Bug Impact: Power โ†‘ 25
  158. Color Grid: ๐ŸŸฉ Green
  159. 1 or more adjacent tiles must be activated
  160. Move level must be 2 or higher
  161.  
  162. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  163. Speedsterโ€™s Sync 9
  164. Powers up the userโ€™s sync move when its Speed is raised.
  165. Color Grid: ๐ŸŸจ Yellow
  166. 1 or more adjacent tiles must be activated
  167. Move level must be 3 or higher
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  170. Entry Freebie
  171. Applies the Free Move Next effect to the user when it enters a battle.
  172. Color Grid: ๐ŸŸจ Yellow
  173. 1 or more adjacent tiles must be activated
  174. Move level must be 3 or higher
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Attack 5
  178. Attack 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Defense 5
  184. Defense 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Close Combat: Power 4
  190. Close Combat: Power โ†‘ 4
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  195. Close Combat: Power 4
  196. Close Combat: Power โ†‘ 4
  197. Color Grid: ๐ŸŸฉ Green
  198. 1 or more adjacent tiles must be activated
  199.  
  200. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  201. Close Combat: Power 4
  202. Close Combat: Power โ†‘ 4
  203. Color Grid: ๐ŸŸฉ Green
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 2 or higher
  206.  
  207. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  208. Close Combat: Move Gauge Refresh 3
  209. Move: Close Combat Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  210. Color Grid: ๐ŸŸฅ Red
  211. 1 or more adjacent tiles must be activated
  212. Move level must be 2 or higher
  213.  
  214. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  215. Close Combat: Superduper Effective 5
  216. Move: Close Combat Powers up moves that are super effective.
  217. Color Grid: ๐ŸŸฅ Red
  218. 1 or more adjacent tiles must be activated
  219. Move level must be 2 or higher
  220.  
  221. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Impervious
  223. The userโ€™s stats cannot be lowered.
  224. Color Grid: ๐ŸŸจ Yellow
  225. 1 or more adjacent tiles must be activated
  226. Move level must be 3 or higher
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  229. Close Combat: Staggering 3
  230. Move: Close Combat Has a chance (40%) of making the target flinch when the userโ€™s attack move against it is successful.
  231. Color Grid: ๐ŸŸฅ Red
  232. 1 or more adjacent tiles must be activated
  233. Move level must be 3 or higher
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Speed 5
  237. Speed 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Unflappable
  243. Prevents the user from flinching.
  244. Color Grid: ๐ŸŸจ Yellow
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  248. Defense 5
  249. Defense 5
  250. Color Grid: ๐ŸŸฆ Blue
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. Sp. Def 5
  255. Sp. Def 5
  256. Color Grid: ๐ŸŸฆ Blue
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  260. Going Ahead!: Super Preparation 9
  261. Move: Going Ahead! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  262. Color Grid: ๐ŸŸฅ Red
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  267. Going Ahead!: MP Refresh 2
  268. Move: Going Ahead! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  269. Color Grid: ๐ŸŸฅ Red
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Tripping Strike 1
  275. Has a chance (20%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the targetโ€™s Speed by one stat rank for each hit.
  276. Color Grid: ๐ŸŸจ Yellow
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  281. Head Start 1
  282. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  283. Color Grid: ๐ŸŸจ Yellow
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Haymaker
  289. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Masterโ€™s Legacy Bug Impact: Power 25
  296. Masterโ€™s Legacy Bug Impact: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Masterโ€™s Legacy Bug Impact: Power 25
  303. Masterโ€™s Legacy Bug Impact: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Selene (Special Costume)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Attack 5
  328. Attack 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  342. Attack 5
  343. Attack 5
  344. Color Grid: ๐ŸŸฆ Blue
  345. 1 or more adjacent tiles must be activated
  346.  
  347. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  348. Speed 5
  349. Speed 5
  350. Color Grid: ๐ŸŸฆ Blue
  351. 1 or more adjacent tiles must be activated
  352.  
  353. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  354. Metal Claw: Accuracy 5
  355. Metal Claw: Accuracy โ†‘ 5
  356. Color Grid: ๐ŸŸฉ Green
  357. 1 or more adjacent tiles must be activated
  358.  
  359. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  360. Metal Claw: Power 4
  361. Metal Claw: Power โ†‘ 4
  362. Color Grid: ๐ŸŸฉ Green
  363. 1 or more adjacent tiles must be activated
  364.  
  365. Cell 11 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  366. Metal Claw: Gobsmack 4
  367. Move: Metal Claw Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  368. Color Grid: ๐ŸŸฅ Red
  369. 1 or more adjacent tiles must be activated
  370. Move level must be 2 or higher
  371.  
  372. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  373. Metal Claw: Move Gauge Refresh 3
  374. Move: Metal Claw Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  375. Color Grid: ๐ŸŸฅ Red
  376. 1 or more adjacent tiles must be activated
  377. Move level must be 2 or higher
  378.  
  379. Cell 13 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  380. Crushing Red Justice Steel Impact: Power 25
  381. Crushing Red Justice Steel Impact: Power โ†‘ 25
  382. Color Grid: ๐ŸŸฉ Green
  383. 1 or more adjacent tiles must be activated
  384. Move level must be 2 or higher
  385.  
  386. Cell 14 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  387. Metal Claw: Team Mind Brace 9
  388. Move: Metal Claw Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  389. Color Grid: ๐ŸŸฅ Red
  390. 1 or more adjacent tiles must be activated
  391. Move level must be 3 or higher
  392.  
  393. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  394. Haymaker
  395. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  396. Color Grid: ๐ŸŸจ Yellow
  397. 1 or more adjacent tiles must be activated
  398. Move level must be 3 or higher
  399.  
  400. Cell 16 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  401. HP 10
  402. HP 10
  403. Color Grid: ๐ŸŸฆ Blue
  404. 1 or more adjacent tiles must be activated
  405.  
  406. Cell 17 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  407. Defense 5
  408. Defense 5
  409. Color Grid: ๐ŸŸฆ Blue
  410. 1 or more adjacent tiles must be activated
  411.  
  412. Cell 18 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  413. Sp. Def 5
  414. Sp. Def 5
  415. Color Grid: ๐ŸŸฆ Blue
  416. 1 or more adjacent tiles must be activated
  417.  
  418. Cell 19 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  419. Attack 5
  420. Attack 5
  421. Color Grid: ๐ŸŸฆ Blue
  422. 1 or more adjacent tiles must be activated
  423.  
  424. Cell 20 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  425. Metallic Bullet Punch: Power 4
  426. Metallic Bullet Punch: Power โ†‘ 4
  427. Color Grid: ๐ŸŸฉ Green
  428. 1 or more adjacent tiles must be activated
  429.  
  430. Cell 21 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  431. Metallic Bullet Punch: Power 4
  432. Metallic Bullet Punch: Power โ†‘ 4
  433. Color Grid: ๐ŸŸฉ Green
  434. 1 or more adjacent tiles must be activated
  435.  
  436. Cell 22 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  437. Crushing Red Justice Steel Impact: Power 25
  438. Crushing Red Justice Steel Impact: Power โ†‘ 25
  439. Color Grid: ๐ŸŸฉ Green
  440. 1 or more adjacent tiles must be activated
  441. Move level must be 2 or higher
  442.  
  443. Cell 23 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  444. Natural Remedy
  445. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  446. Color Grid: ๐ŸŸจ Yellow
  447. 1 or more adjacent tiles must be activated
  448. Move level must be 2 or higher
  449.  
  450. Cell 24 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  451. Steel Wish: MP Refresh 2
  452. Move: Steel Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  453. Color Grid: ๐ŸŸฅ Red
  454. 1 or more adjacent tiles must be activated
  455. Move level must be 2 or higher
  456.  
  457. Cell 25 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  458. Head Start 1
  459. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  460. Color Grid: ๐ŸŸจ Yellow
  461. 1 or more adjacent tiles must be activated
  462. Move level must be 3 or higher
  463.  
  464. Cell 26 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  465. Metallic Surge 9
  466. Powers up the userโ€™s sync move when the zone is a Steel Zone.
  467. Color Grid: ๐ŸŸจ Yellow
  468. 1 or more adjacent tiles must be activated
  469. Move level must be 3 or higher
  470.  
  471. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  472. Speed 5
  473. Speed 5
  474. Color Grid: ๐ŸŸฆ Blue
  475. 1 or more adjacent tiles must be activated
  476.  
  477. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  478. Attack 5
  479. Attack 5
  480. Color Grid: ๐ŸŸฆ Blue
  481. 1 or more adjacent tiles must be activated
  482.  
  483. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  484. Sp. Def 5
  485. Sp. Def 5
  486. Color Grid: ๐ŸŸฆ Blue
  487. 1 or more adjacent tiles must be activated
  488.  
  489. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  490. HP 10
  491. HP 10
  492. Color Grid: ๐ŸŸฆ Blue
  493. 1 or more adjacent tiles must be activated
  494.  
  495. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  496. Metallic Bullet Punch: Power 4
  497. Metallic Bullet Punch: Power โ†‘ 4
  498. Color Grid: ๐ŸŸฉ Green
  499. 1 or more adjacent tiles must be activated
  500.  
  501. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  502. Metallic Bullet Punch: Power 4
  503. Metallic Bullet Punch: Power โ†‘ 4
  504. Color Grid: ๐ŸŸฉ Green
  505. 1 or more adjacent tiles must be activated
  506.  
  507. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  508. Metallic Bullet Punch: Power 4
  509. Metallic Bullet Punch: Power โ†‘ 4
  510. Color Grid: ๐ŸŸฉ Green
  511. 1 or more adjacent tiles must be activated
  512. Move level must be 2 or higher
  513.  
  514. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  515. Metallic Bullet Punch: Move Gauge Refresh 3
  516. Move: Metallic Bullet Punch Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  517. Color Grid: ๐ŸŸฅ Red
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 2 or higher
  520.  
  521. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  522. Superduper Effective 2
  523. Powers up moves that are super effective.
  524. Color Grid: ๐ŸŸจ Yellow
  525. 1 or more adjacent tiles must be activated
  526. Move level must be 2 or higher
  527.  
  528. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  529. Defense Crush 9
  530. Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  531. Color Grid: ๐ŸŸจ Yellow
  532. 1 or more adjacent tiles must be activated
  533. Move level must be 3 or higher
  534.  
  535. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  536. Initial Guard
  537. Applies the Damage Guard Next effect to the user when it enters a battle.
  538. Color Grid: ๐ŸŸจ Yellow
  539. 1 or more adjacent tiles must be activated
  540. Move level must be 3 or higher
  541.  
  542. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  543. Attack 5
  544. Attack 5
  545. Color Grid: ๐ŸŸฆ Blue
  546. 1 or more adjacent tiles must be activated
  547.  
  548. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  549. Unflappable
  550. Prevents the user from flinching.
  551. Color Grid: ๐ŸŸจ Yellow
  552. 1 or more adjacent tiles must be activated
  553.  
  554. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  555. Metal Claw: Power 4
  556. Metal Claw: Power โ†‘ 4
  557. Color Grid: ๐ŸŸฉ Green
  558. 1 or more adjacent tiles must be activated
  559.  
  560. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  561. Metal Claw: Power 4
  562. Metal Claw: Power โ†‘ 4
  563. Color Grid: ๐ŸŸฉ Green
  564. 1 or more adjacent tiles must be activated
  565.  
  566. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  567. Fierce Entry 1
  568. Raises the userโ€™s Attack by one stat rank when it enters a battle.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572.  
  573. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  574. Metallic Healing 1
  575. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Steel Zone.
  576. Color Grid: ๐ŸŸจ Yellow
  577. 1 or more adjacent tiles must be activated
  578. Move level must be 2 or higher
  579.  
  580. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  581. Loading to Full Power!: MP Refresh 2
  582. Move: Loading to Full Power! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  583. Color Grid: ๐ŸŸฅ Red
  584. 1 or more adjacent tiles must be activated
  585. Move level must be 2 or higher
  586.  
  587. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  588. Steel Zone: Team Condition Nullification
  589. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
  590. Color Grid: ๐ŸŸจ Yellow
  591. 1 or more adjacent tiles must be activated
  592. Move level must be 3 or higher
  593.  
  594. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  595. Steel Zone Extension 3
  596. Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
  597. Color Grid: ๐ŸŸจ Yellow
  598. 1 or more adjacent tiles must be activated
  599. Move level must be 3 or higher
  600.  
  601. Cell 47 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  602. Crushing Red Justice Steel Impact: Power 25
  603. Crushing Red Justice Steel Impact: Power โ†‘ 25
  604. Color Grid: ๐ŸŸช Purple
  605. 1 or more adjacent tiles must be activated
  606. Move level must be 3 or higher
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  609. Crushing Red Justice Steel Impact: Power 25
  610. Crushing Red Justice Steel Impact: Power โ†‘ 25
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 3 or higher
  614.  
  615. ====================================================
  616. Trainer: Volo
  617.  
  618. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  619. HP 10
  620. HP 10
  621. Color Grid: ๐ŸŸฆ Blue
  622.  
  623. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  624. Attack 5
  625. Attack 5
  626. Color Grid: ๐ŸŸฆ Blue
  627.  
  628. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  629. Defense 5
  630. Defense 5
  631. Color Grid: ๐ŸŸฆ Blue
  632.  
  633. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  634. Sp. Atk 5
  635. Sp. Atk 5
  636. Color Grid: ๐ŸŸฆ Blue
  637.  
  638. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. Sp. Def 5
  640. Sp. Def 5
  641. Color Grid: ๐ŸŸฆ Blue
  642.  
  643. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Speed 5
  645. Speed 5
  646. Color Grid: ๐ŸŸฆ Blue
  647.  
  648. Cell 7 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  649. Natural Remedy
  650. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  651. Color Grid: ๐ŸŸจ Yellow
  652. 1 or more adjacent tiles must be activated
  653. Move level must be 2 or higher
  654.  
  655. Cell 8 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  656. This Is an Investment!: Move on Ally: Physical Boost โ†‘1 & Special Boost โ†‘1 9
  657. Move: This Is an Investment! When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of the ally affected by the move by oneย rank.
  658. Color Grid: ๐ŸŸฅ Red
  659. 1 or more adjacent tiles must be activated
  660. Move level must be 4 or higher
  661.  
  662. Cell 9 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  663. Sundering 9
  664. Lowers the targetโ€™s Defense or Sp. Defโ€”or bothโ€”by one stat rank when the userโ€™s move targeting that opponent is successful.
  665. Color Grid: ๐ŸŸจ Yellow
  666. 1 or more adjacent tiles must be activated
  667. Move level must be 5 or higher
  668.  
  669. Cell 10 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  670. Quick Cure
  671. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  672. Color Grid: ๐ŸŸจ Yellow
  673. 1 or more adjacent tiles must be activated
  674. Move level must be 2 or higher
  675.  
  676. Cell 11 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  677. Head Start 1
  678. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  679. Color Grid: ๐ŸŸจ Yellow
  680. 1 or more adjacent tiles must be activated
  681. Move level must be 4 or higher
  682.  
  683. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  684. Fairy Zone: Team Attack Move DR 2
  685. Reduces attack move damage taken by allies when the zone is a Fairy Zone.
  686. Color Grid: ๐ŸŸจ Yellow
  687. 1 or more adjacent tiles must be activated
  688. Move level must be 5 or higher
  689.  
  690. Cell 13 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  691. HP 10
  692. HP 10
  693. Color Grid: ๐ŸŸฆ Blue
  694. 1 or more adjacent tiles must be activated
  695.  
  696. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  697. Defense 5
  698. Defense 5
  699. Color Grid: ๐ŸŸฆ Blue
  700. 1 or more adjacent tiles must be activated
  701.  
  702. Cell 15 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  703. Sp. Def 5
  704. Sp. Def 5
  705. Color Grid: ๐ŸŸฆ Blue
  706. 1 or more adjacent tiles must be activated
  707.  
  708. Cell 16 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  709. Dazzling Gleam: Power 3
  710. Dazzling Gleam: Power โ†‘ 3
  711. Color Grid: ๐ŸŸฉ Green
  712. 1 or more adjacent tiles must be activated
  713.  
  714. Cell 17 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  715. Dazzling Gleam: Power 3
  716. Dazzling Gleam: Power โ†‘ 3
  717. Color Grid: ๐ŸŸฉ Green
  718. 1 or more adjacent tiles must be activated
  719. Move level must be 2 or higher
  720.  
  721. Cell 18 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  722. Dazzling Gleam: Power 3
  723. Dazzling Gleam: Power โ†‘ 3
  724. Color Grid: ๐ŸŸฉ Green
  725. 1 or more adjacent tiles must be activated
  726. Move level must be 2 or higher
  727.  
  728. Cell 19 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  729. Dazzling Gleam: Move Gauge Refresh 3
  730. Move: Dazzling Gleam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  731. Color Grid: ๐ŸŸฅ Red
  732. 1 or more adjacent tiles must be activated
  733. Move level must be 2 or higher
  734.  
  735. Cell 20 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  736. Sync Free-for-All
  737. Applies the Free Move Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  738. Color Grid: ๐ŸŸจ Yellow
  739. 1 or more adjacent tiles must be activated
  740. Move level must be 3 or higher
  741.  
  742. Cell 21 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  743. Overwhelm 9
  744. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  745. Color Grid: ๐ŸŸจ Yellow
  746. 1 or more adjacent tiles must be activated
  747. Move level must be 3 or higher
  748.  
  749. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  750. Attack 5
  751. Attack 5
  752. Color Grid: ๐ŸŸฆ Blue
  753. 1 or more adjacent tiles must be activated
  754.  
  755. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  756. Sp. Atk 5
  757. Sp. Atk 5
  758. Color Grid: ๐ŸŸฆ Blue
  759. 1 or more adjacent tiles must be activated
  760.  
  761. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  762. Speed 5
  763. Speed 5
  764. Color Grid: ๐ŸŸฆ Blue
  765. 1 or more adjacent tiles must be activated
  766.  
  767. Cell 25 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  768. Dazzling Gleam: Power 3
  769. Dazzling Gleam: Power โ†‘ 3
  770. Color Grid: ๐ŸŸฉ Green
  771. 1 or more adjacent tiles must be activated
  772.  
  773. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  774. Dazzling Gleam: Power 3
  775. Dazzling Gleam: Power โ†‘ 3
  776. Color Grid: ๐ŸŸฉ Green
  777. 1 or more adjacent tiles must be activated
  778.  
  779. Cell 27 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  780. HP 10
  781. HP 10
  782. Color Grid: ๐ŸŸฆ Blue
  783. 1 or more adjacent tiles must be activated
  784.  
  785. Cell 28 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  786. Circle: MG โ†’ 2
  787. Quickly charges the move gauge when a circle applies to the allied field of play.
  788. Color Grid: ๐ŸŸจ Yellow
  789. 1 or more adjacent tiles must be activated
  790. Move level must be 2 or higher
  791.  
  792. Cell 29 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  793. Circle: Attack Move DR 2
  794. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  795. Color Grid: ๐ŸŸจ Yellow
  796. 1 or more adjacent tiles must be activated
  797. Move level must be 2 or higher
  798.  
  799. Cell 30 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  800. This Is an Investment!: MP Refresh 2
  801. Move: This Is an Investment! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  802. Color Grid: ๐ŸŸฅ Red
  803. 1 or more adjacent tiles must be activated
  804. Move level must be 2 or higher
  805.  
  806. Cell 31 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  807. Satisfied Snicker 9
  808. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  809. Color Grid: ๐ŸŸจ Yellow
  810. 1 or more adjacent tiles must be activated
  811. Move level must be 3 or higher
  812.  
  813. Cell 32 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  814. Sinnoh C (Defensive) Extension 3
  815. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play.
  816. Color Grid: ๐ŸŸจ Yellow
  817. 1 or more adjacent tiles must be activated
  818. Move level must be 3 or higher
  819.  
  820. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  821. Attack 5
  822. Attack 5
  823. Color Grid: ๐ŸŸฆ Blue
  824. 1 or more adjacent tiles must be activated
  825.  
  826. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  827. Sp. Atk 5
  828. Sp. Atk 5
  829. Color Grid: ๐ŸŸฆ Blue
  830. 1 or more adjacent tiles must be activated
  831.  
  832. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  833. Speed 5
  834. Speed 5
  835. Color Grid: ๐ŸŸฆ Blue
  836. 1 or more adjacent tiles must be activated
  837.  
  838. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  839. Defense 5
  840. Defense 5
  841. Color Grid: ๐ŸŸฆ Blue
  842. 1 or more adjacent tiles must be activated
  843.  
  844. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  845. Sp. Def 5
  846. Sp. Def 5
  847. Color Grid: ๐ŸŸฆ Blue
  848. 1 or more adjacent tiles must be activated
  849.  
  850. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  851. HP 10
  852. HP 10
  853. Color Grid: ๐ŸŸฆ Blue
  854. 1 or more adjacent tiles must be activated
  855.  
  856. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  857. Whimsical Acceleration 2
  858. Quickly charges the move gauge when the zone is a Fairy Zone.
  859. Color Grid: ๐ŸŸจ Yellow
  860. 1 or more adjacent tiles must be activated
  861. Move level must be 2 or higher
  862.  
  863. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  864. Masterful Metronome: Move Gauge Refresh 3
  865. Move: Masterful Metronome Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  866. Color Grid: ๐ŸŸฅ Red
  867. 1 or more adjacent tiles must be activated
  868. Move level must be 2 or higher
  869.  
  870. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  871. Not Super Effective: Moves โ†‘ 2
  872. Powers up the userโ€™s moves that are not super effective.
  873. Color Grid: ๐ŸŸจ Yellow
  874. 1 or more adjacent tiles must be activated
  875. Move level must be 2 or higher
  876.  
  877. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  878. T-Move: Attack โ†‘ & Sp. Atk โ†‘ 9
  879. Raises the userโ€™s Attack and Sp.ย Atk by one stat rank when its Trainer uses a move.
  880. Color Grid: ๐ŸŸจ Yellow
  881. 1 or more adjacent tiles must be activated
  882. Move level must be 3 or higher
  883.  
  884. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  885. Soften Up 1
  886. Critical hits land more easily when the user attacks with a sync move.
  887. Color Grid: ๐ŸŸจ Yellow
  888. 1 or more adjacent tiles must be activated
  889. Move level must be 3 or higher
  890.  
  891. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  892. HP 10
  893. HP 10
  894. Color Grid: ๐ŸŸฆ Blue
  895. 1 or more adjacent tiles must be activated
  896.  
  897. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  898. Unflappable
  899. Prevents the user from flinching.
  900. Color Grid: ๐ŸŸจ Yellow
  901. 1 or more adjacent tiles must be activated
  902.  
  903. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  904. Defense 5
  905. Defense 5
  906. Color Grid: ๐ŸŸฆ Blue
  907. 1 or more adjacent tiles must be activated
  908.  
  909. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  910. Sp. Def 5
  911. Sp. Def 5
  912. Color Grid: ๐ŸŸฆ Blue
  913. 1 or more adjacent tiles must be activated
  914.  
  915. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  916. Sp. Atk 20
  917. Sp. Atk 20
  918. Color Grid: ๐ŸŸฆ Blue
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 2 or higher
  921.  
  922. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  923. Sync Regen
  924. Applies the Gradual Healing effect to the user after using its sync move.
  925. Color Grid: ๐ŸŸจ Yellow
  926. 1 or more adjacent tiles must be activated
  927. Move level must be 2 or higher
  928.  
  929. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  930. Gobsmack 4
  931. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  932. Color Grid: ๐ŸŸจ Yellow
  933. 1 or more adjacent tiles must be activated
  934. Move level must be 2 or higher
  935.  
  936. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  937. Brain Sync 5
  938. Powers up the userโ€™s sync move when its Sp.ย Atk is raised.
  939. Color Grid: ๐ŸŸจ Yellow
  940. 1 or more adjacent tiles must be activated
  941. Move level must be 3 or higher
  942.  
  943. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  944. Superduper Effective 5
  945. Powers up moves that are super effective.
  946. Color Grid: ๐ŸŸจ Yellow
  947. 1 or more adjacent tiles must be activated
  948. Move level must be 3 or higher
  949.  
  950. Cell 53 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  951. Ruin Enthusiast Merchant Dazzling Gleam: Power 25
  952. Ruin Enthusiast Merchant Dazzling Gleam: Power โ†‘ 25
  953. Color Grid: ๐ŸŸฉ Green
  954. 1 or more adjacent tiles must be activated
  955. Move level must be 3 or higher
  956.  
  957. Cell 54 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  958. Ruin Enthusiast Merchant Dazzling Gleam: Power 25
  959. Ruin Enthusiast Merchant Dazzling Gleam: Power โ†‘ 25
  960. Color Grid: ๐ŸŸฉ Green
  961. 1 or more adjacent tiles must be activated
  962. Move level must be 3 or higher
  963.  
  964. ====================================================
  965. Trainer: Volo (Lodge)
  966.  
  967. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  968. HP 10
  969. HP 10
  970. Color Grid: ๐ŸŸฆ Blue
  971.  
  972. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  973. Attack 5
  974. Attack 5
  975. Color Grid: ๐ŸŸฆ Blue
  976.  
  977. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  978. Defense 5
  979. Defense 5
  980. Color Grid: ๐ŸŸฆ Blue
  981.  
  982. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  983. Attack 5
  984. Attack 5
  985. Color Grid: ๐ŸŸฆ Blue
  986.  
  987. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  988. Sp. Def 5
  989. Sp. Def 5
  990. Color Grid: ๐ŸŸฆ Blue
  991.  
  992. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  993. Speed 5
  994. Speed 5
  995. Color Grid: ๐ŸŸฆ Blue
  996.  
  997. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  998. Attack 5
  999. Attack 5
  1000. Color Grid: ๐ŸŸฆ Blue
  1001. 1 or more adjacent tiles must be activated
  1002.  
  1003. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1004. Defense 5
  1005. Defense 5
  1006. Color Grid: ๐ŸŸฆ Blue
  1007. 1 or more adjacent tiles must be activated
  1008.  
  1009. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1010. Sp. Def 5
  1011. Sp. Def 5
  1012. Color Grid: ๐ŸŸฆ Blue
  1013. 1 or more adjacent tiles must be activated
  1014.  
  1015. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1016. Bulldoze: Power 3
  1017. Bulldoze: Power โ†‘ 3
  1018. Color Grid: ๐ŸŸฉ Green
  1019. 1 or more adjacent tiles must be activated
  1020.  
  1021. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1022. Bulldoze: Power 3
  1023. Bulldoze: Power โ†‘ 3
  1024. Color Grid: ๐ŸŸฉ Green
  1025. 1 or more adjacent tiles must be activated
  1026.  
  1027. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1028. Bulldoze: Power 3
  1029. Bulldoze: Power โ†‘ 3
  1030. Color Grid: ๐ŸŸฉ Green
  1031. 1 or more adjacent tiles must be activated
  1032.  
  1033. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1034. X Defense: MP Refresh 2
  1035. Move: X Defense Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1036. Color Grid: ๐ŸŸฅ Red
  1037. 1 or more adjacent tiles must be activated
  1038. Move level must be 2 or higher
  1039.  
  1040. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1041. X Defense: Move Gauge Refresh 2
  1042. Move: X Defense Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1043. Color Grid: ๐ŸŸฅ Red
  1044. 1 or more adjacent tiles must be activated
  1045. Move level must be 2 or higher
  1046.  
  1047. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1048. Sharp Entry 1
  1049. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  1050. Color Grid: ๐ŸŸจ Yellow
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 2 or higher
  1053.  
  1054. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1055. Tough Sync 3
  1056. Powers up the userโ€™s sync move when its Defense is raised.
  1057. Color Grid: ๐ŸŸจ Yellow
  1058. 1 or more adjacent tiles must be activated
  1059. Move level must be 3 or higher
  1060.  
  1061. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1062. Stoic 2
  1063. Has a chance (30%) of raising the userโ€™s Defense by one stat rank when its Pokรฉmon uses a move.
  1064. Color Grid: ๐ŸŸจ Yellow
  1065. 1 or more adjacent tiles must be activated
  1066. Move level must be 3 or higher
  1067.  
  1068. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1069. HP 10
  1070. HP 10
  1071. Color Grid: ๐ŸŸฆ Blue
  1072. 1 or more adjacent tiles must be activated
  1073.  
  1074. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1075. Speed 5
  1076. Speed 5
  1077. Color Grid: ๐ŸŸฆ Blue
  1078. 1 or more adjacent tiles must be activated
  1079.  
  1080. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1081. Defense 5
  1082. Defense 5
  1083. Color Grid: ๐ŸŸฆ Blue
  1084. 1 or more adjacent tiles must be activated
  1085.  
  1086. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1087. Bulldoze: Power 3
  1088. Bulldoze: Power โ†‘ 3
  1089. Color Grid: ๐ŸŸฉ Green
  1090. 1 or more adjacent tiles must be activated
  1091.  
  1092. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1093. Attack 5
  1094. Attack 5
  1095. Color Grid: ๐ŸŸฆ Blue
  1096. 1 or more adjacent tiles must be activated
  1097.  
  1098. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1099. Bulldoze: Power 3
  1100. Bulldoze: Power โ†‘ 3
  1101. Color Grid: ๐ŸŸฉ Green
  1102. 1 or more adjacent tiles must be activated
  1103.  
  1104. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1105. Filled with Curiosity!: Berserker 1
  1106. Move: Filled with Curiosity! Raises the userโ€™s Attack by one stat rank when its move is successful.
  1107. Color Grid: ๐ŸŸฅ Red
  1108. 1 or more adjacent tiles must be activated
  1109. Move level must be 2 or higher
  1110.  
  1111. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1112. Filled with Curiosity!: Critical Eye 1
  1113. Move: Filled with Curiosity! Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1114. Color Grid: ๐ŸŸฅ Red
  1115. 1 or more adjacent tiles must be activated
  1116. Move level must be 2 or higher
  1117.  
  1118. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1119. Soothing Sand 1
  1120. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  1121. Color Grid: ๐ŸŸจ Yellow
  1122. 1 or more adjacent tiles must be activated
  1123. Move level must be 2 or higher
  1124.  
  1125. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1126. Furious Brawn
  1127. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1128. Color Grid: ๐ŸŸจ Yellow
  1129. 1 or more adjacent tiles must be activated
  1130. Move level must be 3 or higher
  1131.  
  1132. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1133. Shifting Sand
  1134. Raises the userโ€™s evasiveness by one stat rank during a sandstorm.
  1135. Color Grid: ๐ŸŸจ Yellow
  1136. 1 or more adjacent tiles must be activated
  1137. Move level must be 3 or higher
  1138.  
  1139. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1140. Unbending
  1141. Defense cannot be lowered.
  1142. Color Grid: ๐ŸŸจ Yellow
  1143. 1 or more adjacent tiles must be activated
  1144.  
  1145. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1146. HP 10
  1147. HP 10
  1148. Color Grid: ๐ŸŸฆ Blue
  1149. 1 or more adjacent tiles must be activated
  1150.  
  1151. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1152. Speed 5
  1153. Speed 5
  1154. Color Grid: ๐ŸŸฆ Blue
  1155. 1 or more adjacent tiles must be activated
  1156.  
  1157. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1158. Sp. Def 5
  1159. Sp. Def 5
  1160. Color Grid: ๐ŸŸฆ Blue
  1161. 1 or more adjacent tiles must be activated
  1162.  
  1163. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1164. Sands of Time 2
  1165. Quickly charges the move gauge during a sandstorm.
  1166. Color Grid: ๐ŸŸจ Yellow
  1167. 1 or more adjacent tiles must be activated
  1168. Move level must be 2 or higher
  1169.  
  1170. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1171. Sandstorm: MP Refresh 2
  1172. Move: Sandstorm Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1173. Color Grid: ๐ŸŸฅ Red
  1174. 1 or more adjacent tiles must be activated
  1175. Move level must be 2 or higher
  1176.  
  1177. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1178. Sandstorm: Berserker 1
  1179. Move: Sandstorm Raises the userโ€™s Attack by one stat rank when its move is successful.
  1180. Color Grid: ๐ŸŸฅ Red
  1181. 1 or more adjacent tiles must be activated
  1182. Move level must be 2 or higher
  1183.  
  1184. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1185. Pocket Sand 4
  1186. Has a chance (50%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful during a sandstorm.
  1187. Color Grid: ๐ŸŸจ Yellow
  1188. 1 or more adjacent tiles must be activated
  1189. Move level must be 3 or higher
  1190.  
  1191. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1192. Surging Sand 3
  1193. Powers up the userโ€™s moves during a sandstorm.
  1194. Color Grid: ๐ŸŸจ Yellow
  1195. 1 or more adjacent tiles must be activated
  1196. Move level must be 3 or higher
  1197.  
  1198. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. Defense 5
  1200. Defense 5
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203.  
  1204. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1205. Headstrong
  1206. Attack cannot be lowered.
  1207. Color Grid: ๐ŸŸจ Yellow
  1208. 1 or more adjacent tiles must be activated
  1209.  
  1210. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1211. Attack 5
  1212. Attack 5
  1213. Color Grid: ๐ŸŸฆ Blue
  1214. 1 or more adjacent tiles must be activated
  1215.  
  1216. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1217. HP 10
  1218. HP 10
  1219. Color Grid: ๐ŸŸฆ Blue
  1220. 1 or more adjacent tiles must be activated
  1221.  
  1222. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1223. Amped Up 1
  1224. Raises the userโ€™s Speed by one stat rank when it lands a critical hit.
  1225. Color Grid: ๐ŸŸจ Yellow
  1226. 1 or more adjacent tiles must be activated
  1227. Move level must be 2 or higher
  1228.  
  1229. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1230. Bulldoze: Move Gauge Refresh 2
  1231. Move: Bulldoze Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1232. Color Grid: ๐ŸŸฅ Red
  1233. 1 or more adjacent tiles must be activated
  1234. Move level must be 2 or higher
  1235.  
  1236. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1237. Bulldoze: Trip Up 4
  1238. Move: Bulldoze Has a chance (50%) of lowering the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1239. Color Grid: ๐ŸŸฅ Red
  1240. 1 or more adjacent tiles must be activated
  1241. Move level must be 2 or higher
  1242.  
  1243. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1244. Healthy Healing
  1245. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1246. Color Grid: ๐ŸŸจ Yellow
  1247. 1 or more adjacent tiles must be activated
  1248. Move level must be 3 or higher
  1249.  
  1250. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1251. Slo-pponent Sync 3
  1252. Powers up the userโ€™s sync move when the targetโ€™s Speed is lowered.
  1253. Color Grid: ๐ŸŸจ Yellow
  1254. 1 or more adjacent tiles must be activated
  1255. Move level must be 3 or higher
  1256.  
  1257. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1258. Led By Curiosity Ground Impact: Power 25
  1259. Led By Curiosity Ground Impact: Power โ†‘ 25
  1260. Color Grid: ๐ŸŸช Purple
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 3 or higher
  1263.  
  1264. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1265. Led By Curiosity Ground Impact: Power 25
  1266. Led By Curiosity Ground Impact: Power โ†‘ 25
  1267. Color Grid: ๐ŸŸช Purple
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 3 or higher
  1270.  
  1271. ====================================================
  1272. Trainer: Jacq
  1273.  
  1274. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1275. HP 10
  1276. HP 10
  1277. Color Grid: ๐ŸŸฆ Blue
  1278.  
  1279. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1280. Sp. Atk 5
  1281. Sp. Atk 5
  1282. Color Grid: ๐ŸŸฆ Blue
  1283.  
  1284. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1285. Defense 5
  1286. Defense 5
  1287. Color Grid: ๐ŸŸฆ Blue
  1288.  
  1289. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1290. Sp. Atk 5
  1291. Sp. Atk 5
  1292. Color Grid: ๐ŸŸฆ Blue
  1293.  
  1294. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1295. Sp. Def 5
  1296. Sp. Def 5
  1297. Color Grid: ๐ŸŸฆ Blue
  1298.  
  1299. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1300. Speed 5
  1301. Speed 5
  1302. Color Grid: ๐ŸŸฆ Blue
  1303.  
  1304. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1305. Ghost Guard
  1306. Reduces damage when the user is attacked by Ghost-type moves.
  1307. Color Grid: ๐ŸŸจ Yellow
  1308. 1 or more adjacent tiles must be activated
  1309. Move level must be 2 or higher
  1310.  
  1311. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1312. There You Have It!: Brain Gain 9
  1313. Move: There You Have It! Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when its move is successful.
  1314. Color Grid: ๐ŸŸฅ Red
  1315. 1 or more adjacent tiles must be activated
  1316. Move level must be 4 or higher
  1317.  
  1318. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1319. Strike: Sp. Def โ†“ 9
  1320. Lowers the targetโ€™s Sp.ย Def by one stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, lowers the targetโ€™s Sp.ย Def by one stat rank for each hit.
  1321. Color Grid: ๐ŸŸจ Yellow
  1322. 1 or more adjacent tiles must be activated
  1323. Move level must be 5 or higher
  1324.  
  1325. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1326. Grass Guard
  1327. Reduces damage when the user is attacked by Grass-type moves.
  1328. Color Grid: ๐ŸŸจ Yellow
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 2 or higher
  1331.  
  1332. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1333. Soften Up 1
  1334. Critical hits land more easily when the user attacks with a sync move.
  1335. Color Grid: ๐ŸŸจ Yellow
  1336. 1 or more adjacent tiles must be activated
  1337. Move level must be 4 or higher
  1338.  
  1339. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1340. S-Move: 7 Stats โ†‘ 1
  1341. Raises the userโ€™s Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move.
  1342. Color Grid: ๐ŸŸจ Yellow
  1343. 1 or more adjacent tiles must be activated
  1344. Move level must be 5 or higher
  1345.  
  1346. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. HP 10
  1348. HP 10
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Sp. Atk 5
  1354. Sp. Atk 5
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. Defense 5
  1360. Defense 5
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1365. Sp. Def 5
  1366. Sp. Def 5
  1367. Color Grid: ๐ŸŸฆ Blue
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Twin Beam: Power 3
  1372. Twin Beam: Power โ†‘ 3
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375.  
  1376. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1377. Twin Beam: Power 3
  1378. Twin Beam: Power โ†‘ 3
  1379. Color Grid: ๐ŸŸฉ Green
  1380. 1 or more adjacent tiles must be activated
  1381. Move level must be 2 or higher
  1382.  
  1383. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1384. Twin Beam: Power 3
  1385. Twin Beam: Power โ†‘ 3
  1386. Color Grid: ๐ŸŸฉ Green
  1387. 1 or more adjacent tiles must be activated
  1388.  
  1389. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1390. Twin Beam: Move Gauge Refresh 3
  1391. Move: Twin Beam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1392. Color Grid: ๐ŸŸฅ Red
  1393. 1 or more adjacent tiles must be activated
  1394. Move level must be 2 or higher
  1395.  
  1396. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1397. Vigilance
  1398. Protects the user against critical hits.
  1399. Color Grid: ๐ŸŸจ Yellow
  1400. 1 or more adjacent tiles must be activated
  1401. Move level must be 3 or higher
  1402.  
  1403. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1404. Twin Beam: Superduper Effective 9
  1405. Move: Twin Beam Powers up moves that are super effective.
  1406. Color Grid: ๐ŸŸฅ Red
  1407. 1 or more adjacent tiles must be activated
  1408. Move level must be 2 or higher
  1409.  
  1410. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1411. Unfortunate Strike 9
  1412. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1413. Color Grid: ๐ŸŸจ Yellow
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 3 or higher
  1416.  
  1417. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. Speed 5
  1419. Speed 5
  1420. Color Grid: ๐ŸŸฆ Blue
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1424. Twin Beam: Power 3
  1425. Twin Beam: Power โ†‘ 3
  1426. Color Grid: ๐ŸŸฉ Green
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Twin Beam: Power 3
  1431. Twin Beam: Power โ†‘ 3
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1436. On the Run 1
  1437. Raises the userโ€™s evasiveness by one stat rank the first time it is in a pinch each battle.
  1438. Color Grid: ๐ŸŸจ Yellow
  1439. 1 or more adjacent tiles must be activated
  1440. Move level must be 2 or higher
  1441.  
  1442. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1443. HP 10
  1444. HP 10
  1445. Color Grid: ๐ŸŸฆ Blue
  1446. 1 or more adjacent tiles must be activated
  1447.  
  1448. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1449. Superduper Effective 3
  1450. Powers up moves that are super effective.
  1451. Color Grid: ๐ŸŸจ Yellow
  1452. 1 or more adjacent tiles must be activated
  1453. Move level must be 2 or higher
  1454.  
  1455. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1456. Sp. Atk 10
  1457. Sp. Atk 10
  1458. Color Grid: ๐ŸŸฆ Blue
  1459. 1 or more adjacent tiles must be activated
  1460. Move level must be 2 or higher
  1461.  
  1462. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1463. Twin Beam: Strike: Flinch 1
  1464. Move: Twin Beam Has a chance (20%) of making the target flinch when the userโ€™s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.
  1465. Color Grid: ๐ŸŸฅ Red
  1466. 1 or more adjacent tiles must be activated
  1467. Move level must be 3 or higher
  1468.  
  1469. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1470. Sync Damage Guard
  1471. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  1472. Color Grid: ๐ŸŸจ Yellow
  1473. 1 or more adjacent tiles must be activated
  1474. Move level must be 3 or higher
  1475.  
  1476. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. Defense 5
  1478. Defense 5
  1479. Color Grid: ๐ŸŸฆ Blue
  1480. 1 or more adjacent tiles must be activated
  1481.  
  1482. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Sp. Def 5
  1484. Sp. Def 5
  1485. Color Grid: ๐ŸŸฆ Blue
  1486. 1 or more adjacent tiles must be activated
  1487.  
  1488. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1489. Experimental Stored Power: Power 3
  1490. Experimental Stored Power: Power โ†‘ 3
  1491. Color Grid: ๐ŸŸฉ Green
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1495. Experimental Stored Power: Power 3
  1496. Experimental Stored Power: Power โ†‘ 3
  1497. Color Grid: ๐ŸŸฉ Green
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1501. Experimental Stored Power: Power 3
  1502. Experimental Stored Power: Power โ†‘ 3
  1503. Color Grid: ๐ŸŸฉ Green
  1504. 1 or more adjacent tiles must be activated
  1505. Move level must be 2 or higher
  1506.  
  1507. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1508. There You Have It!: Precision 1
  1509. Move: There You Have It! Raises the userโ€™s accuracy by one stat rank when its move is successful.
  1510. Color Grid: ๐ŸŸฅ Red
  1511. 1 or more adjacent tiles must be activated
  1512. Move level must be 2 or higher
  1513.  
  1514. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1515. Adrenaline 1
  1516. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  1517. Color Grid: ๐ŸŸจ Yellow
  1518. 1 or more adjacent tiles must be activated
  1519. Move level must be 3 or higher
  1520.  
  1521. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1522. Quick Cure
  1523. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1524. Color Grid: ๐ŸŸจ Yellow
  1525. 1 or more adjacent tiles must be activated
  1526. Move level must be 2 or higher
  1527.  
  1528. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1529. Trainer Sync Redemption 1
  1530. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  1531. Color Grid: ๐ŸŸจ Yellow
  1532. 1 or more adjacent tiles must be activated
  1533. Move level must be 3 or higher
  1534.  
  1535. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1536. Sp. Atk 5
  1537. Sp. Atk 5
  1538. Color Grid: ๐ŸŸฆ Blue
  1539. 1 or more adjacent tiles must be activated
  1540.  
  1541. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1542. Unflappable
  1543. Prevents the user from flinching.
  1544. Color Grid: ๐ŸŸจ Yellow
  1545. 1 or more adjacent tiles must be activated
  1546.  
  1547. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. Speed 5
  1549. Speed 5
  1550. Color Grid: ๐ŸŸฆ Blue
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1554. Experimental Stored Power: Power 3
  1555. Experimental Stored Power: Power โ†‘ 3
  1556. Color Grid: ๐ŸŸฉ Green
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1560. Experimental Stored Power: Power 3
  1561. Experimental Stored Power: Power โ†‘ 3
  1562. Color Grid: ๐ŸŸฉ Green
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1566. HP 10
  1567. HP 10
  1568. Color Grid: ๐ŸŸฆ Blue
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1572. Experimental Stored Power: Power 0
  1573. Experimental Stored Power: Power โ†‘ 0
  1574. Color Grid: ๐ŸŸช Purple
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1579. Sp. Atk 10
  1580. Sp. Atk 10
  1581. Color Grid: ๐ŸŸฆ Blue
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1586. Natural Remedy
  1587. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1588. Color Grid: ๐ŸŸจ Yellow
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1593. Rising Tide
  1594. The more the userโ€™s stats are raised, the more it powers up the userโ€™s sync move.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1600. Stacking Strike 9
  1601. Raises the userโ€™s critical-hit rate by one stat rank when its attack move hits. If the move has the multistrike effect tag, raises the userโ€™s critical-hit rate by one stat rank for each hit.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Laid-Back Biology Teacher Twin Beam: Power 25
  1608. Laid-Back Biology Teacher Twin Beam: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸฉ Green
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Laid-Back Biology Teacher Twin Beam: Power 25
  1615. Laid-Back Biology Teacher Twin Beam: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸฉ Green
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620.  
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