Sobky

Parkour - Config.yml (For version 2.3.0 and older)

Oct 18th, 2016
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  1. #Available languages: en, sk and fr. If you want other, you can create it and insert file to lang folder. And here write name of file (Without .yml)
  2. language: en
  3.  
  4. #If player fell on this block, he will be teleported back on last saved position on parkour.  (Default: Barrier, ID: 166)
  5. loseLevelId: 166
  6.  
  7. #Player's Y location is less than YLimit = Fall. Player will be teleported back on last saved position on parkour.
  8. #In this case, you needn't place blocks under Parkour. (loseLevelId)
  9. useYLimitInsteadOfLoseLevelId: false
  10.  
  11. #When player is standing(moving) on this block, he will have bigger jump.
  12. jumpBlockId: 57
  13.  
  14. #How high will jumping
  15. jumpHigh: 1.0
  16.  
  17. #If true, player must reach all of checkpoints. Without reach, player can't done parkour.
  18. mustDoneAllCheckPoints: false
  19.  
  20. #If true, winners will be rewarded with money. Reward is customizable with command /pa setMoneyReward <parkour> <money> (Def: 100)
  21. enableVault: false
  22.  
  23. #Symbol of currency. E.g. $/€
  24. currencyChar: $
  25.  
  26. #At creating parkour this values will be used in file of Parkour for setUp money rewards
  27. autoMoneyRewardFirstTime: 100
  28. autoMoneyRewardMoreTimes: 50
  29.  
  30. #If true, players can be rewarded with rewards more times per day
  31. allowMoreRewardsPerDay: true
  32.  
  33. #If true, plugin sends message(BroadCast) to all players about done parkour
  34. allowBroadCastAboutDoneParkour: true
  35.  
  36. #Default commands after done Parkour for first time a day - It will be set into map file at creating of Parkour
  37. defaultCommandsOnFirsftWin:
  38. - say Hello {player}
  39. #Default commands after done Parkour for more times a day - It will be set into map file at creating of Parkour
  40. defaultCommandsOnMoreTimes:
  41. - say Hello2 {player}
  42. #Here write allowed commands, when player is in game
  43. allowedCommands:
  44.  - parkour
  45.   - pa
  46. #What item will be in list of parkours (GUI). /pa list
  47. itemInList:
  48.   item-done:
  49.     item: 351
  50.     data: 8
  51.   item-not-done:
  52.     item: 351
  53.     data: 5
  54.   item-already-in:
  55.     item: 351
  56.     data: 10
  57.  
  58. #What type of items has player after join Parkour for Respawn,Leave,List,Vanish
  59. items:
  60.   respawn:
  61.     item: 262
  62.     data: 0
  63.   leave:
  64.     item: 355
  65.     data: 0
  66.   list:
  67.     item: 339
  68.     data: 0
  69.   vanish-on:
  70.     item: 351
  71.     data: 10
  72.   vanish-off:
  73.     item: 351
  74.     data: 8
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