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- Driver: 27.21.14.5763
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 8.222500 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: e820 -> priority: 1
- Thread -> id: d4e4 -> priority: 1
- Thread -> id: e6c8 -> priority: 1
- Thread -> id: e1ec -> priority: 1
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Users/User/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 7/2/2022 2:39:26 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v0.9.4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- ResultException: InternalError
- at Discord.Discord.RunCallbacks () [0x00000] in <00000000000000000000000000000000>:0
- at Temtem.Network.NetworkLogic.Update () [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Reconnecting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.epjegrgdkge:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
- Sfs2X.Core.Sockets.ConnectionDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Temtem.UI.MonstersRewiredStandaloneInputModule:edcpnnoldom(jqiejdqripl)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ppnhmmognql(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:crjjcfnkigl()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Reconnecting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.epjegrgdkge:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Runtime.Remoting.Contexts.CrossContextDelegate:Invoke()
- Sfs2X.Core.Sockets.ConnectionDelegate:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.EventHandler`1:Invoke(Object, TEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Temtem.UI.MonstersRewiredStandaloneInputModule:edcpnnoldom(jqiejdqripl)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ppnhmmognql(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:crjjcfnkigl()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Close Time: 7/2/2022 2:41:08 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (0.0, 0.0, 0.0)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
- (Filename: Line: 160)
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