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  1.  
  2. version:
  3.    # This is the current version of Towny.  Please do not edit.
  4.   version: 0.91.1.0
  5.     # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.91.1.0
  7.     # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '2918'
  9.  
  10.   # The language file you wish to use
  11. language: english.yml
  12.  
  13.   ############################################################
  14.   # +------------------------------------------------------+ #
  15.   # |                   Permission nodes                   | #
  16.   # +------------------------------------------------------+ #
  17.   ############################################################
  18.  
  19.   #  Possible permission nodes
  20.   #
  21.   #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22.   #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23.   #    towny.top : User can access the command towny top
  24.   #    towny.town.* : User has access to all town permission nodes.
  25.   #        towny.town.new :User is able to create a town
  26.   #        towny.town.delete :User is able to delete their town
  27.   #        towny.town.claim : User is able to expand his town with /town claim
  28.   #        towny.town.plot : User is able to use the /plot commands
  29.   #        towny.town.resident : User is able to join towns upon invite.
  30.   #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31.   #        towny.town.toggle.pvp
  32.   #        towny.town.toggle.public
  33.   #        towny.town.toggle.explosions
  34.   #        towny.town.toggle.fire
  35.   #        towny.town.toggle.mobs
  36.   #    towny.nation.* : User has access to all town permission nodes.
  37.   #        towny.nation.new :User is able to create a nation
  38.   #        towny.nation.delete :User is able to delete their nation (if king)
  39.   #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  40.   #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41.   #    towny.wild.*: User is able to build/destroy in wild regardless.
  42.   #        towny.wild.build
  43.   #        towny.wild.destroy
  44.   #        towny.wild.switch
  45.   #        towny.wild.item_use
  46.   #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47.   #        towny.wild.build.[block id]
  48.   #        towny.wild.destroy.[block id]
  49.   #        towny.wild.switch.[block id]
  50.   #        towny.wild.item_use.[block id]
  51.   #
  52.   #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53.   #        towny.claimed.build : User can build in all towns.
  54.   #        towny.claimed.destroy : User can destroy in all towns.
  55.   #        towny.claimed.switch : User can switch in all towns.
  56.   #        towny.claimed.item_use : User can use use items in all towns.
  57.   #    towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58.   #        towny.claimed.alltown.build.[block id]
  59.   #        towny.claimed.alltown.destroy.[block id]
  60.   #        towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61.   #        towny.claimed.alltown.item_use.[block id]
  62.   #    towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63.   #        towny.claimed.owntown.build.[block id]
  64.   #        towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65.   #        towny.claimed.owntown.switch.[block id]
  66.   #        towny.claimed.owntown.item_use.[block id]
  67.   #    towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68.   #        towny.claimed.townowned.build.[block id]
  69.   #        towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70.   #        towny.claimed.townowned.switch.[block id]
  71.   #        towny.claimed.townowned.item_use.[block id]
  72.   #
  73.   #    towny.town.spawn.*: Grants all Spawn travel nodes
  74.   #        towny.town.spawn.town : Ability to spawn to your own town.
  75.   #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76.   #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77.   #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78.   #
  79.   # these will be moved to permissions nodes at a later date
  80. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  81.  
  82.   ############################################################
  83.   # +------------------------------------------------------+ #
  84.   # |                Town and Nation levels                | #
  85.   # +------------------------------------------------------+ #
  86.   ############################################################
  87.  
  88. levels:
  89.   # default Town levels.
  90.   town_level:
  91.   - numResidents: 0
  92.     namePostfix: ' Ruine'
  93.     mayorPrefix: 'Geist '
  94.     namePrefix: ''
  95.     mayorPostfix: ''
  96.     townBlockLimit: 1
  97.     upkeepModifier: 1.0
  98.   - numResidents: 1
  99.     namePostfix: ' (Siedlung)'
  100.     mayorPrefix: 'Junker '
  101.     namePrefix: ''
  102.     mayorPostfix: ''
  103.     townBlockLimit: 16
  104.     upkeepModifier: 1.0
  105.   - numResidents: 2
  106.     namePostfix: ' (Dorf)'
  107.     mayorPrefix: 'Baron '
  108.     namePrefix: ''
  109.     mayorPostfix: ''
  110.     townBlockLimit: 32
  111.     upkeepModifier: 1.0
  112.   - numResidents: 6
  113.     namePostfix: ' (Kleinstadt)'
  114.     mayorPrefix: 'Freiherr '
  115.     namePrefix: ''
  116.     mayorPostfix: ''
  117.     townBlockLimit: 96
  118.     upkeepModifier: 1.0
  119.   - numResidents: 10
  120.     namePostfix: ' (Stadt)'
  121.     mayorPrefix: 'Fuerst '
  122.     namePrefix: ''
  123.     mayorPostfix: ''
  124.     townBlockLimit: 160
  125.     upkeepModifier: 1.0
  126.   - numResidents: 14
  127.     namePostfix: ' (Grossstadt)'
  128.     mayorPrefix: 'Herzog '
  129.     namePrefix: ''
  130.     mayorPostfix: ''
  131.     townBlockLimit: 224
  132.     upkeepModifier: 1.0
  133.   - numResidents: 18
  134.     namePostfix: ' (Metropole)'
  135.     mayorPrefix: 'Grossfuerst '
  136.     namePrefix: ''
  137.     mayorPostfix: ''
  138.     townBlockLimit: 448
  139.     upkeepModifier: 1.0
  140.  
  141.   # default Nation levels.
  142.   nation_level:
  143.   - kingPostfix: ''
  144.     numResidents: 0
  145.     namePostfix: ' (Nation)'
  146.     townBlockLimitBonus: 10
  147.     namePrefix: 'Land der '
  148.     capitalPostfix: ''
  149.     upkeepModifier: 1.0
  150.     kingPrefix: 'Reichsfuerst '
  151.     capitalPrefix: ''
  152.   - kingPostfix: ''
  153.     numResidents: 5
  154.     namePostfix: ' (Nation)'
  155.     townBlockLimitBonus: 20
  156.     namePrefix: 'Federation der '
  157.     capitalPostfix: ''
  158.     upkeepModifier: 1.0
  159.     kingPrefix: 'Grossfuerst '
  160.     capitalPrefix: ''
  161.   - kingPostfix: ''
  162.     numResidents: 10
  163.     namePostfix: ' (Nation)'
  164.     townBlockLimitBonus: 40
  165.     namePrefix: 'Herrschaft '
  166.     capitalPostfix: ''
  167.     upkeepModifier: 1.0
  168.     kingPrefix: 'Duke '
  169.     capitalPrefix: ''
  170.   - kingPostfix: ''
  171.     numResidents: 15
  172.     namePostfix: ' (Nation)'
  173.     townBlockLimitBonus: 60
  174.     namePrefix: 'Koenigreich '
  175.     capitalPostfix: ''
  176.     upkeepModifier: 1.0
  177.     kingPrefix: 'Koenig '
  178.     capitalPrefix: ''
  179.   - kingPostfix: ''
  180.     numResidents: 20
  181.     namePostfix: ' Reich'
  182.     townBlockLimitBonus: 100
  183.     namePrefix: 'The '
  184.     capitalPostfix: ''
  185.     upkeepModifier: 1.0
  186.     kingPrefix: 'Kaiser '
  187.     capitalPrefix: ''
  188.   - kingPostfix: ''
  189.     numResidents: 30
  190.     namePostfix: ' Kaiserreich'
  191.     townBlockLimitBonus: 140
  192.     namePrefix: 'Das '
  193.     capitalPostfix: ''
  194.     upkeepModifier: 1.0
  195.     kingPrefix: 'Grosskaiser '
  196.     capitalPrefix: ''
  197.  
  198.   ############################################################
  199.   # +------------------------------------------------------+ #
  200.   # |               Town Claim/new defaults                | #
  201.   # +------------------------------------------------------+ #
  202.   ############################################################
  203.  
  204. town:
  205.  # Default public status of the town (used for /town spawn)
  206.   default_public: 'false'
  207.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  208.   default_open: 'false'
  209.   # Default tax settings for new towns.
  210.   default_taxes:
  211.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  212.     tax: '50.0'
  213.     # Default amount of shop tax of a new town.
  214.     shop_tax: '100.0'
  215.     # Default amount of embassy tax of a new town.
  216.     embassy_tax: '0.0'
  217.     # Default amount for town's plottax costs.
  218.     plot_tax: '0.0'
  219.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  220.     taxpercentage: 'false'
  221.   # Limits the maximum amount of bonus blocks a town can buy.
  222.   max_purchased_blocks: '40'
  223.   # maximum number of plots any single resident can own
  224.   max_plots_per_resident: '20'
  225.   # Maximum number of towns allowed on the server.
  226.   town_limit: '80'
  227.  
  228.   # Minimum number of plots any towns plot must be from the next town's own plots.
  229.   # This will prevent town encasement to a certain degree.
  230.   min_plot_distance_from_town_plot: '1'
  231.  
  232.   # Minimum number of plots any towns home plot must be from the next town.
  233.   # This will prevent someone founding a town right on your doorstep
  234.   min_distance_from_town_homeblock: '0'
  235.  
  236.   # Maximum distance between homblocks.
  237.   # This will force players to build close together.
  238.   max_distance_between_homeblocks: '0'
  239.  
  240.   # The maximum townblocks available to a town is (numResidents * ratio).
  241.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  242.   town_block_ratio: '100'
  243.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  244.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  245.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  246.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  247.   town_block_size: '16'
  248.  
  249.  
  250.   ############################################################
  251.   # +------------------------------------------------------+ #
  252.   # |             Default new world settings               | #
  253.   # +------------------------------------------------------+ #
  254.   ############################################################
  255.  
  256.   # These flags are only used at the initial setup of a new world.
  257.  
  258.   # Once Towny is running each world can be altered from within game
  259.   # using '/townyworld toggle'
  260.  
  261. new_world_settings:
  262.  # Default for new worlds to have towny enabled.
  263.   using_towny: 'false'
  264.  
  265.   pvp:
  266.    # Set if PVP is enabled in this world
  267.     world_pvp: 'true'
  268.     # force_pvp_on is a global flag and overrides any towns flag setting
  269.     force_pvp_on: 'false'
  270.  
  271.   mobs:
  272.    # world_monsters_on is a global flag setting per world.
  273.     world_monsters_on: 'true'
  274.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  275.     force_town_monsters_on: 'false'
  276.  
  277.   explosions:
  278.    # Allow explosions in this world
  279.     world_explosions_enabled: 'true'
  280.     # force_explosions_on is a global flag and overrides any towns flag setting
  281.     force_explosions_on: 'false'
  282.  
  283.   fire:
  284.    # Allow fire to be lit and spread in this world.
  285.     world_firespread_enabled: 'false'
  286.     # force_fire_on is a global flag and overrides any towns flag setting
  287.     force_fire_on: 'false'
  288.  
  289.   # Prevent Endermen from picking up and placing blocks.
  290.   enderman_protect: 'true'
  291.   # Disable players trampling crops
  292.   disable_player_crop_trampling: 'false'
  293.   # Disable creatures trampling crops
  294.   disable_creature_crop_trampling: 'false'
  295.  
  296.   # World management settings to deal with un/claiming plots
  297.   plot_management:
  298.     block_delete:
  299.       enabled: 'true'
  300.       # These items will be deleted upon a plot being unclaimed
  301.       unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  302.  
  303.     mayor_plotblock_delete:
  304.       enabled: 'true'
  305.       # These items will be deleted upon a mayor using /plot clear
  306.       # To disable deleting replace the current entries with NONE.
  307.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  308.  
  309.     revert_on_unclaim:
  310.      # *** WARNING***
  311.       # If this is enabled any town plots which become unclaimed will
  312.       # slowly be reverted to a snapshot taken before the plot was claimed.
  313.       #
  314.       # Regeneration will only work if the plot was
  315.       # claimed under version 0.76.2, or
  316.       # later with this feature enabled
  317.       #
  318.       # If you allow players to break/build in the wild the snapshot will
  319.       # include any changes made before the plot was claimed.
  320.       enabled: 'true'
  321.       speed: 1s
  322.       # These block types will NOT be regenerated
  323.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  324.  
  325.     wild_revert_on_mob_explosion:
  326.      # Enabling this will slowly regenerate holes created in the
  327.       # wilderness by monsters exploding.
  328.       enabled: 'true'
  329.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  330.       delay: 20s
  331.  
  332.  
  333.   ############################################################
  334.   # +------------------------------------------------------+ #
  335.   # |                Global town settings                  | #
  336.   # +------------------------------------------------------+ #
  337.   ############################################################
  338.  
  339. global_town_settings:
  340.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  341.   friendly_fire: 'true'
  342.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  343.   health_regen:
  344.     speed: 3s
  345.     enable: 'true'
  346.   # Allow towns to claim outposts (a townblock not connected to town).
  347.   allow_outposts: 'true'
  348.   # Allow the use of /town spawn
  349.   allow_town_spawn: 'true'
  350.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  351.   allow_town_spawn_travel: 'true'
  352.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  353.   allow_town_spawn_travel_nation: 'true'
  354.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  355.   allow_town_spawn_travel_ally: 'true'
  356.   # If non zero it delays any spawn request by x seconds.
  357.   teleport_warmup_time: '5'
  358.   # Respawn the player at his town spawn point when he/she dies
  359.   town_respawn: 'false'
  360.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  361.   town_respawn_same_world_only: 'false'
  362.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  363.   # Allowed options: unclaimed,enemy,neutral
  364.   prevent_town_spawn_in: enemy
  365.   # Enables the [~Home] message.
  366.   # If false it will make it harder for enemies to find the home block during a war
  367.   show_town_notifications: 'true'
  368.   # The required number of residents in a town to join a nation
  369.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  370.   required_number_residents_join_nation: '0'
  371.   # The required number of residents in a town to create a nation
  372.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  373.   required_number_residents_create_nation: '0'
  374.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  375.   refund_disband_low_residents: 'true'
  376.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  377.   farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  378.   # List of animals which can be kiled on farm plots by town residents.
  379.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  380.  
  381.  
  382.   ############################################################
  383.   # +------------------------------------------------------+ #
  384.   # |                 Plugin interfacing                   | #
  385.   # +------------------------------------------------------+ #
  386.   ############################################################
  387.  
  388. plugin:
  389.   # Valid load and save types are: flatfile, mysql, sqlite, h2.
  390.   database:
  391.     database_load: mysql
  392.     database_save: mysql
  393.  
  394.     # SQL database connection details (IF set to use SQL).
  395.     sql:
  396.       hostname: localhost
  397.       port: '3306'
  398.       dbname: towny
  399.       table_prefix: towny_
  400.       username: daniel
  401.       password: koala123
  402.  
  403.     # Flatfile backup settings.
  404.     daily_backups: 'false'
  405.     backups_are_deleted_after: 90d
  406.  
  407.     # Valid entries are: zip, none.
  408.     flatfile_backup: zip
  409.  
  410.   interfacing:
  411.     tekkit:
  412.      # Add any fake players for client/server mods (aka Tekkit) here
  413.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  414.  
  415.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  416.     using_essentials: 'false'
  417.  
  418.     # This will attempt to use Register (if present)
  419.     # Then it will attempt to access iConomy 5.01 directly
  420.     # Enable if you have either iConomy 5.01, or Register.jar to
  421.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  422.     # https://github.com/iConomy/Register/tree/master/dist
  423.     using_economy: 'true'
  424.  
  425.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  426.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  427.     using_questioner:
  428.       enable: 'true'
  429.       # The command to accept invitations.
  430.       accept: accept
  431.       # The command to refuse invitations.
  432.       deny: deny
  433.  
  434.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  435.     # False to disable permission checks and rely on Towny settings.
  436.     using_permissions: 'true'
  437.  
  438.   day_timer:
  439.    # The number of hours in each "day".
  440.     # You can configure for 10 hour days. Default is 24 hours.
  441.     day_interval: 2d
  442.     # The time each "day", when taxes will be collected.
  443.     # MUST be less than day_interval. Default is 12h (midday).
  444.     new_day_time: 12h
  445.  
  446.   # Lots of messages to tell you what's going on in the server with time taken for events.
  447.   debug_mode: 'false'
  448.  
  449.   # Info tool for server admins to use to query in game blocks and entities.
  450.   info_tool: CLAY_BRICK
  451.  
  452.   # Spams the player named in dev_name with all messages related to towny.
  453.   dev_mode:
  454.     enable: 'false'
  455.     dev_name: ElgarL
  456.  
  457.   # Record all messages to the towny.log
  458.   logging: 'true'
  459.   # If true this will cause the log to be wiped at every startup.
  460.   reset_log_on_boot: 'true'
  461.  
  462.  
  463.   ############################################################
  464.   # +------------------------------------------------------+ #
  465.   # |               Filters colour and chat                | #
  466.   # +------------------------------------------------------+ #
  467.   ############################################################
  468.  
  469. filters_colour_chat:
  470.  # This is the name given to any NPC assigned mayor.
  471.   npc_prefix: NPC
  472.   # Regex fields used in validating inputs.
  473.   regex:
  474.     name_filter_regex: '[ /]'
  475.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  476.     string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  477.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  478.  
  479.   modify_chat:
  480.    # Maximum length of Town and Nation names.
  481.     max_name_length: '20'
  482.     # Maximum length of titles and surnames.
  483.     max_title_length: '10'
  484.  
  485.  
  486.   ############################################################
  487.   # +------------------------------------------------------+ #
  488.   # |             block/item/mob protection                | #
  489.   # +------------------------------------------------------+ #
  490.   ############################################################
  491.  
  492. protection:
  493.   # Items that can be blocked within towns via town/plot flags
  494.   # 259 - flint and steel
  495.   # 325 - bucket
  496.   # 326 - water bucket
  497.   # 327 - lava bucket
  498.   # 351 - bone/bonemeal
  499.   # 359 - shears
  500.   # 368 - ender pearl
  501.   # 374 - glass bottle
  502.   # 385 - fire charge
  503.   item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  504.  
  505.   # Items which can be blocked or enabled via town/plot flags
  506.   # 25 - noteblock
  507.   # 54 - chest ...etc
  508.   switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  509.  
  510.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  511.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  512.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  513.  
  514.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  515.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  516.  
  517.   # Prevent the spawning of villager babies in towns.
  518.   town_prevent_villager_breeding: 'false'
  519.   # Disable creatures triggering stone pressure plates
  520.   disable_creature_pressureplate_stone: 'true'
  521.  
  522.   # Globally remove living entities in all worlds that have their flag set.
  523.   world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  524.  
  525.   # Prevent the spawning of villager babies in the world.
  526.   world_prevent_villager_breeding: 'false'
  527.  
  528.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  529.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  530.   # NEVER set below 1.
  531.   mob_removal_speed: 5s
  532.  
  533.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  534.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  535.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  536.  
  537.   # Protect living entities within a town's boundaries from being killed by players.
  538.   mob_types: Animals,NPC,Snowman,ArmorStand
  539.  
  540.   # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  541.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  542.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  543.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  544.  
  545.   # When preventing PVP prevent the use of these potions.
  546.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  547.  
  548.   # Prevent fly and double block jump cheats.
  549.   cheat_protection: 'true'
  550.  
  551.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  552.   regen_delay: 0s
  553.  
  554.  
  555.   ############################################################
  556.   # +------------------------------------------------------+ #
  557.   # |                Wilderness settings                   | #
  558.   # +------------------------------------------------------+ #
  559.   ############################################################
  560.  
  561.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  562.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  563.  
  564. unclaimed:
  565.   unclaimed_zone_build: 'true'
  566.   unclaimed_zone_destroy: 'true'
  567.   unclaimed_zone_item_use: 'true'
  568.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  569.   unclaimed_zone_switch: 'true'
  570.  
  571.  
  572.   ############################################################
  573.   # +------------------------------------------------------+ #
  574.   # |                 Town Notifications                   | #
  575.   # +------------------------------------------------------+ #
  576.   ############################################################
  577.  
  578.   # This is the format for the notifications sent as players move between plots.
  579.   # Empty a particular format for it to be ignored.
  580.  
  581.   # Example:
  582.   # [notification.format]
  583.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  584.   # ... [notification.plot.format]
  585.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  586.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  587.  
  588. notification:
  589.   format: '&6 ~ %s'
  590.   splitter: '&7 - '
  591.   area_wilderness: '&2%s'
  592.   area_wilderness_pvp: '%s'
  593.   area_town: '&6%s'
  594.   area_town_pvp: '%s'
  595.   owner: '&a%s'
  596.   no_owner: '&a%s'
  597.   plot:
  598.     splitter: ' '
  599.     format: '%s'
  600.     homeblock: '&b[Home]'
  601.     outpostblock: '&b[Botschaft]'
  602.     forsale: '&e[For Sale: %s]'
  603.     type: '&6[%s]'
  604.  
  605.  
  606.   ############################################################
  607.   # +------------------------------------------------------+ #
  608.   # |             Default Town/Plot flags                  | #
  609.   # +------------------------------------------------------+ #
  610.   ############################################################
  611.  
  612.  
  613. default_perm_flags:
  614.   # Default permission flags for residents plots within a town
  615.   #
  616.   # Can allies/friends/outsiders perform certain actions in the town
  617.   #
  618.   # build - place blocks and other items
  619.   # destroy - break blocks and other items
  620.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  621.   # switch - trigger or activate switches (as defined in switch_ids)
  622.   resident:
  623.     friend:
  624.       build: 'true'
  625.       destroy: 'true'
  626.       item_use: 'true'
  627.       switch: 'true'
  628.     ally:
  629.       build: 'false'
  630.       destroy: 'false'
  631.       item_use: 'false'
  632.       switch: 'false'
  633.     outsider:
  634.       build: 'false'
  635.       destroy: 'false'
  636.       item_use: 'false'
  637.       switch: 'false'
  638.  
  639.   # Default permission flags for towns
  640.   # These are copied into the town data file at creation
  641.   #
  642.   # Can allies/outsiders/residents perform certain actions in the town
  643.   #
  644.   # build - place blocks and other items
  645.   # destroy - break blocks and other items
  646.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  647.   # switch - trigger or activate switches (as defined in switch_ids)
  648.   town:
  649.     default:
  650.       pvp: 'true'
  651.       fire: 'false'
  652.       explosion: 'false'
  653.       mobs: 'false'
  654.     resident:
  655.       build: 'true'
  656.       destroy: 'true'
  657.       item_use: 'true'
  658.       switch: 'true'
  659.     ally:
  660.       build: 'false'
  661.       destroy: 'false'
  662.       item_use: 'false'
  663.       switch: 'false'
  664.     outsider:
  665.       build: 'false'
  666.       destroy: 'false'
  667.       item_use: 'false'
  668.       switch: 'false'
  669.  
  670.  
  671.   ############################################################
  672.   # +------------------------------------------------------+ #
  673.   # |                  Resident settings                   | #
  674.   # +------------------------------------------------------+ #
  675.   ############################################################
  676.  
  677. resident_settings:
  678.  # player is flagged as inactive after 1 hour (default)
  679.   inactive_after_time: 1h
  680.   # if enabled old residents will be kicked and deleted from a town
  681.   # after Two months (default) of not logging in
  682.   delete_old_residents:
  683.     enable: 'false'
  684.     deleted_after_time: 60d
  685.     delete_economy_account: 'true'
  686.   # The name of the town a resident will automatically join when he first registers.
  687.   default_town_name: ''
  688.   # If true, players can only use beds in plots they personally own.
  689.   deny_bed_use: 'false'
  690.  
  691.  
  692.   ############################################################
  693.   # +------------------------------------------------------+ #
  694.   # |                  Economy settings                    | #
  695.   # +------------------------------------------------------+ #
  696.   ############################################################
  697.  
  698. economy:
  699.  # By default it is set to true.
  700.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  701.   use_async: 'true'
  702.   # Prefix to apply to all town economy accounts.
  703.   town_prefix: town-
  704.   # Prefix to apply to all nation economy accounts.
  705.   nation_prefix: nation-
  706.  
  707.   spawn_travel:
  708.    # Cost to use /town spawn
  709.     price_town_spawn_travel: '0.0'
  710.     # Cost to use '/town spawn [town]' to another town in your nation.
  711.     price_town_nation_spawn_travel: '10.0'
  712.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  713.     price_town_ally_spawn_travel: '0.0'
  714.     # Cost to use /town spawn [town]
  715.     # This is paid to the town you goto.
  716.     price_town_public_spawn_travel: '0.0'
  717.  
  718.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  719.   price_nation_neutrality: '1000'
  720.  
  721.   new_expand:
  722.    # How much it costs to start a nation.
  723.     price_new_nation: '100000.0'
  724.     # How much it costs to start a town.
  725.     price_new_town: '200000.0'
  726.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  727.     price_outpost: '25000.0'
  728.     # The price for a town to expand one townblock.
  729.     price_claim_townblock: '3000'
  730.     # How much it costs a player to buy extra blocks.
  731.     price_purchased_bonus_townblock: '2500.0'
  732.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  733.     price_purchased_bonus_townblock_increase: '1.0'
  734.  
  735.   death:
  736.    # Either fixed or percentage.
  737.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  738.     price_death_type: fixed
  739.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  740.     price_death_pvp_only: 'true'
  741.  
  742.     price_death: '100.0'
  743.  
  744.     price_death_town: '50.0'
  745.  
  746.     price_death_nation: '100.0'
  747.  
  748.   banks:
  749.    # Maximum amount of money allowed in town bank
  750.     # Use 0 for no limit
  751.     town_bank_cap: '0.0'
  752.     # Set to true to allow withdrawls from town banks
  753.     town_allow_withdrawls: 'true'
  754.     # Maximum amount of money allowed in nation bank
  755.     # Use 0 for no limit
  756.     nation_bank_cap: '0.0'
  757.     # Set to true to allow withdrawls from nation banks
  758.     nation_allow_withdrawls: 'true'
  759.   closed_economy:
  760.    # The name of the account that all money that normally disappears goes into.
  761.     server_account: towny-server
  762.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  763.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  764.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  765.     enabled: 'false'
  766.  
  767.   daily_taxes:
  768.    # Enables taxes to be collected daily by town/nation
  769.     # If a town can't pay it's tax then it is kicked from the nation.
  770.     # if a resident can't pay his plot tax he loses his plot.
  771.     # if a resident can't pay his town tax then he is kicked from the town.
  772.     # if a town or nation fails to pay it's upkeep it is deleted.
  773.     enabled: 'false'
  774.     # Maximum tax amount allowed when using flat taxes
  775.     max_tax_amount: '5000.0'
  776.     # maximum tax percentage allowed when taxing by percentages
  777.     max_tax_percent: '10'
  778.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  779.     # all of it's member town are kicked and the Nation is removed.
  780.     price_nation_upkeep: '100'
  781.     # The server's daily charge on each town. If a town fails to pay this upkeep
  782.     # all of it's residents are kicked and the town is removed.
  783.     price_town_upkeep: '0'
  784.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  785.     # calculated by (number of claimed plots X price_town_upkeep).
  786.     town_plotbased_upkeep: 'false'
  787.     # If enabled and you set a negative upkeep for the town
  788.     # any funds the town gains via upkeep at a new day
  789.     # will be shared out between the plot owners.
  790.     use_plot_payments: 'false'
  791.  
  792.  
  793.   ############################################################
  794.   # +------------------------------------------------------+ #
  795.   # |                     War settings                     | #
  796.   # +------------------------------------------------------+ #
  797.   ############################################################
  798.  
  799. war:
  800.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  801.   nation_can_be_neutral: 'true'
  802.   #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  803.   disallow_one_way_alliance: 'true'
  804.  
  805.  
  806.   ############################################################
  807.   # +------------------------------------------------------+ #
  808.   # |         Economy Transfers During War settings        | #
  809.   # +------------------------------------------------------+ #
  810.   ############################################################
  811.  
  812.   economy:
  813.     enemy:
  814.      # Amount charged to place a warflag (payed to server).
  815.       place_flag: '10'
  816.       # Amount payed from the flagbearer to the defender after defending the area.
  817.       defended_attack: '10'
  818.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  819.     # and the attacker can't pay, the attack is canceled.
  820.     townblock_won: '10'
  821.     # Same as townblock_won but for the special case of winning the homeblock.
  822.     homeblock_won: '60'
  823.  
  824.  
  825.   ############################################################
  826.   # +------------------------------------------------------+ #
  827.   # |                 War Event settings                   | #
  828.   # +------------------------------------------------------+ #
  829.   ############################################################
  830.  
  831.   # This is started with /townyadmnin toggle war
  832.  
  833.   # In peace time War spoils are accumulated from towns and nations being
  834.   # deleted with any money left in the bank.
  835.   #
  836.   # These funds are increased during a war event upon a player death.
  837.   # An additional bonus to the war chest is set in base_spoils.
  838.   #
  839.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  840.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  841.   #
  842.   # The winning nations share half of the war spoils.
  843.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  844.  
  845.   event:
  846.     warning_delay: '90'
  847.     #If false all towns not in nations can be attacked during a war event.
  848.     towns_are_neutral: 'true'
  849.     enemy:
  850.      # If true, enemy's can only attack the edge plots of a town in war.
  851.       only_attack_borders: 'true'
  852.     plots:
  853.      # If true, nation members and allies can regen health on plots during war.
  854.       healable: 'true'
  855.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  856.       firework_on_attacked: 'true'
  857.  
  858.     # If true and the monarch/king dies the nation is removed from the war.
  859.     remove_on_monarch_death: 'false'
  860.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  861.     allow_block_griefing: 'false'
  862.  
  863.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  864.     block_hp:
  865.       town_block_hp: '30'
  866.       home_block_hp: '100'
  867.  
  868.     eco:
  869.      # This amount is new money injected into the economy with a war event.
  870.       base_spoils: '10000.0'
  871.       # This amount is taken from the losing town for each plot lost.
  872.       wartime_town_block_loss_price: '500.0'
  873.       # This amount is taken from the player if they die during the event
  874.       price_death_wartime: '1000.0'
  875.  
  876.     points:
  877.       points_townblock: '1'
  878.       points_town: '10'
  879.       points_nation: '100'
  880.       points_kill: '1'
  881.  
  882.     # The minimum height at which a player must stand to count as an attacker.
  883.     min_height: '60'
  884.  
  885.   ############################################################
  886.   # +------------------------------------------------------+ #
  887.   # |                   Flag war settings                  | #
  888.   # +------------------------------------------------------+ #
  889.   ############################################################
  890.  
  891.   enemy:
  892.    # If false, players won't be able to place war flags, effectively disabling warzones.
  893.     allow_attacks: 'false'
  894.     # If true, enemy's can only attack the edge plots of a town with war flags.
  895.     only_attack_borders: 'true'
  896.     # This many people must be online in target town in order to place a war flag in their domain.
  897.     min_players_online_in_town: '2'
  898.     # This many people must be online in target nation in order to place a war flag in their domain.
  899.     min_players_online_in_nation: '3'
  900.     max_active_flags_per_player: '1'
  901.     flag:
  902.       waiting_time: 0.5m
  903.       # This is the block a player must place to trigger the attack event.
  904.       base_block: fence
  905.       # This is the block a player must place to trigger the attack event.
  906.       light_block: torch
  907.     beacon:
  908.      # Must be smaller than half the size of town_block_size.
  909.       radius: '3'
  910.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  911.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  912.       height_above_flag:
  913.         min: '3'
  914.         max: '64'
  915.       draw: 'true'
  916.       wireframe_block: glowstone
  917.   ############################################################
  918.   # +------------------------------------------------------+ #
  919.   # |              Warzone Block Permissions               | #
  920.   # +------------------------------------------------------+ #
  921.   ############################################################
  922.  
  923.   warzone:
  924.    # List of materaials that can be modified in a warzone.
  925.     # '*' = Allow all materials.
  926.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  927.     # Eg: '*,-chest,-furnace'
  928.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  929.     item_use: 'true'
  930.     switch: 'true'
  931.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  932.     fire: 'false'
  933.     explosions: 'true'
  934.     explosions_break_blocks: 'true'
  935.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  936.     # Only under affect when explosions_break_blocks is true.
  937.     explosions_regen_blocks: 'true'
  938.  
  939.  
  940.   ############################################################
  941.   # +------------------------------------------------------+ #
  942.   # |                 Jail Plot settings                   | #
  943.   # +------------------------------------------------------+ #
  944.   ############################################################
  945.  
  946. jail:
  947.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  948.   is_jailing_attacking_enemies: 'true'
  949.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  950.   jail_allows_ender_pearls: 'false'
  951.   #If false jailed players can use /town leave, and escape a jail.
  952.   jail_denies_town_leave: 'false'
  953.  
  954.   bail:
  955.    #If true players can pay a bail amount to be unjailed.
  956.     is_allowing_bail: 'true'
  957.     #Amount that bail costs.
  958.     bail_amount: '1000'
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