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- Mono path[0] = 'F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'F:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1b83)
- Vendor:
- VRAM: 6052 MB
- Driver: 27.21.14.6172
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.445 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.718700 ms
- 2021-03-14T21:09:43 0.031 INF [Steamworks.NET] SteamAPI_Init() ok
- 2021-03-14T21:09:44 0.236 INF Localization language: english
- 2021-03-14T21:09:44 0.270 INF Texture quality is set to 0
- 2021-03-14T21:09:44 0.272 INF Precaching...
- 2021-03-14T21:09:44 0.273 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2021-03-14T21:09:44 0.347 INF [EAC] Initializing ...
- 2021-03-14T21:09:44 0.351 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2021-03-14T21:09:46 2.947 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2021-03-14T21:09:46 2.950 INF Precaching file: Data/Bundles/blocktextureatlases
- 2021-03-14T21:09:50 6.659 INF Precaching file: Data/Bundles/terraintextures
- 2021-03-14T21:09:51 7.263 INF Precaching done
- 2021-03-14T21:09:51 7.265 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.903600 ms
- 2021-03-14T21:09:51 7.382 INF [GSM] Singleton Initialized...
- 2021-03-14T21:09:51 7.396 INF Awake IsFocused: True
- 2021-03-14T21:09:51 7.396 INF Awake
- 2021-03-14T21:09:51 7.417 INF Version: Alpha 19.4 (b7) Compatibility Version: Alpha 19.4, Build: Windows 64 Bit
- 2021-03-14T21:09:51 7.417 INF System information:
- 2021-03-14T21:09:51 7.417 INF OS: Windows 10 (10.0.0) 64bit
- 2021-03-14T21:09:51 7.418 INF CPU: AMD FX(tm)-8350 Eight-Core Processor (cores: 8)
- 2021-03-14T21:09:51 7.418 INF RAM: 16332 MB
- 2021-03-14T21:09:51 7.418 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
- 2021-03-14T21:09:51 7.418 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2021-03-14T21:09:51 7.418 INF Last played version: Alpha 19.4
- 2021-03-14T21:09:51 7.419 INF Local UTC offset: -4 hours
- 2021-03-14T21:09:51 7.428 INF Command line arguments: F:\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile F:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-03-14__21-09-22.txt -eac_executablename 7daystodie.exe
- 2021-03-14T21:09:51 7.429 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-03-14T21:09:51 7.430 INF Starting PlayerInputManager...
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2021-03-14T21:09:51 7.703 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2021-03-14T21:09:51 7.734 INF Starting UserProfileManager...
- 2021-03-14T21:09:51 7.869 INF Occlusion: Awake
- 2021-03-14T21:09:51 7.877 INF ApplyAllOptions streaming budget 5446.8 MB
- 2021-03-14T21:09:51 7.878 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
- 2021-03-14T21:09:51 7.878 INF Texture quality is set to 0
- 2021-03-14T21:09:51 7.878 INF ApplyTextureFilter 3, AF Enable
- 2021-03-14T21:09:51 7.880 INF ApplyTerrainOptions 2
- 2021-03-14T21:09:52 8.560 INF [MODS] No mods folder found
- 2021-03-14T21:09:52 8.574 INF Loading permissions file at 'C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-03-14T21:09:52 8.626 INF Loading permissions file done.
- 2021-03-14T21:09:52 8.733 INF GameSense server not found (no props file), disabling
- 2021-03-14T21:09:52 8.733 INF Awake done in 1337 ms
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4329.
- Total: 30.027500 ms (FindLiveObjects: 0.461100 ms CreateObjectMapping: 0.116200 ms MarkObjects: 29.357200 ms DeleteObjects: 0.092600 ms)
- 2021-03-14T21:09:53 9.065 INF User joined: the_game2417
- 2021-03-14T21:09:53 9.269 INF Updated culture for display texts
- 2021-03-14T21:09:53 9.320 INF Reloading serveradmin.xml
- 2021-03-14T21:09:53 9.320 INF Loading permissions file at 'C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-03-14T21:09:53 9.321 INF Loading permissions file done.
- 2021-03-14T21:09:53 9.903 INF UMA Overlay loading took 316 ms
- 2021-03-14T21:09:53 9.906 INF UMA Slot loading took 2 ms
- 2021-03-14T21:09:55 11.960 INF [GSM] GameSparks Connected
- 2021-03-14T21:09:56 12.847 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2021-03-14T21:09:58 14.860 INF [GSM] Skipping me
- 2021-03-14T21:10:00 16.620 INF WorldStaticData.Init() needed 6.493s
- 2021-03-14T21:10:01 17.458 INF [Steamworks.NET] Login ok.
- 2021-03-14T21:10:01 17.697 INF AchievementManager: Received stats and achievements from Steam
- 2021-03-14T21:10:13 29.781 INF NET: Starting server protocols
- 2021-03-14T21:10:13 29.797 INF NET: LiteNetLib server started
- 2021-03-14T21:10:13 29.799 INF [Steamworks.NET] NET: Server started
- 2021-03-14T21:10:13 29.800 INF Started thread SteamNetworkingServer
- 2021-03-14T21:10:13 29.801 INF StartGame
- 2021-03-14T21:10:13 29.802 INF NetPackageManager Init
- 2021-03-14T21:10:13 29.859 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 30
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 64
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 1
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = Intellect
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19.4
- GamePref.GameWorld = PREGEN02
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LastLoadingTipRead = 2
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 5
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.05
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 3
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 3
- GamePref.OptionsGfxBloom = False
- GamePref.OptionsGfxBrightness = 0.8189655
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 3
- GamePref.OptionsGfxLODDistance = 0.7539527
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxObjQuality = 2
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 5
- GamePref.OptionsGfxReflectQuality = 2
- GamePref.OptionsGfxReflectShadows = True
- GamePref.OptionsGfxResetRevision = 1
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 2
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 2
- GamePref.OptionsGfxTexFilter = 3
- GamePref.OptionsGfxTexQuality = 0
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 7
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5041916
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.21875
- GamePref.OptionsMusicVolumeLevel = 0
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198134186238
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = the_game2417
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 16
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\Rick\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-03-14T21:10:13 29.913 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2021-03-14T21:10:14 30.573 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2021-03-14T21:10:14 30.573 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2021-03-14T21:10:14 30.573 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2021-03-14T21:10:27 43.587 INF Block IDs with mapping
- 2021-03-14T21:10:27 43.587 INF BlockIDs from Mapping
- 2021-03-14T21:10:31 47.946 INF Item IDs with mapping
- 2021-03-14T21:10:31 47.946 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- 2021-03-14T21:10:42 58.197 INF createWorld: PREGEN02, Intellect, GameModeSurvival
- 2021-03-14T21:10:42 58.198 INF Occlusion: Enabled
- 2021-03-14T21:10:42 58.252 INF Started thread ChunkRegeneration
- 2021-03-14T21:10:42 58.252 INF Started thread ChunkCalc
- 2021-03-14T21:10:42 58.685 INF World.Load: PREGEN02
- 2021-03-14T21:10:42 58.695 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2021-03-14T21:10:43 59.733 INF ShapeControllers: 64
- 2021-03-14T21:10:51 67.068 INF Started thread GenerateChunks
- 2021-03-14T21:10:52 68.474 INF Calculating world hashes took 1387 ms (world size 292 MiB)
- 2021-03-14T21:10:53 69.156 INF Loading dtm raw file took 2080ms
- 2021-03-14T21:10:54 70.038 INF Biomes image size w= 8192, h = 8192
- 2021-03-14T21:10:55 71.750 INF Loading and creating biomes took 2594ms
- 2021-03-14T21:10:59 75.278 INF Loading and creating shader control textures took 3527ms
- 2021-03-14T21:11:08 84.966 INF Loading and parsing of generator took 9688ms
- 2021-03-14T21:11:08 84.986 INF Started thread SaveChunks C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/PREGEN02/Intellect\Region
- 2021-03-14T21:11:13 89.669 INF [DECO] read 126600/
- 2021-03-14T21:11:13 89.902 INF Loading asset at #Sounds/Music?HomeDay.wav...
- 2021-03-14T21:11:13 89.902 INF Loading asset at #Sounds/Music?HomeNight.wav...
- 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderBob.wav...
- 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderHugh.wav...
- 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderJen.wav...
- 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderJoel.wav...
- 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderRekt.wav...
- 2021-03-14T21:11:15 91.389 INF AstarManager Init
- 2021-03-14T21:11:24 100.042 INF Finished loading HomeDay.
- 2021-03-14T21:11:24 100.042 INF Casted asset HomeDay as AudioClip.
- 2021-03-14T21:11:24 100.042 INF Finished loading HomeNight.
- 2021-03-14T21:11:24 100.042 INF Casted asset HomeNight as AudioClip.
- 2021-03-14T21:11:24 100.042 INF Finished loading TraderBob.
- 2021-03-14T21:11:24 100.042 INF Casted asset TraderBob as AudioClip.
- 2021-03-14T21:11:24 100.042 INF Finished loading TraderHugh.
- 2021-03-14T21:11:24 100.042 INF Casted asset TraderHugh as AudioClip.
- 2021-03-14T21:11:24 100.042 INF Finished loading TraderJen.
- 2021-03-14T21:11:24 100.042 INF Casted asset TraderJen as AudioClip.
- 2021-03-14T21:11:24 100.043 INF Finished loading TraderJoel.
- 2021-03-14T21:11:24 100.043 INF Casted asset TraderJoel as AudioClip.
- 2021-03-14T21:11:24 100.043 INF Finished loading TraderRekt.
- 2021-03-14T21:11:24 100.043 INF Casted asset TraderRekt as AudioClip.
- 2021-03-14T21:11:28 104.493 INF Weather Packages Created FROM BIOMES
- 2021-03-14T21:11:28 104.494 INF createWorld() done
- 2021-03-14T21:11:28 104.497 INF Loading players.xml
- 2021-03-14T21:11:28 104.806 INF Created player with id=171
- 2021-03-14T21:11:28 104.909 INF Loaded player
- 2021-03-14T21:11:29 105.310 INF VehicleManager C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/PREGEN02/Intellect/vehicles.dat, loaded 0
- 2021-03-14T21:11:29 105.459 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
- 2021-03-14T21:11:29 105.459 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8
- 2021-03-14T21:11:29 105.459 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 30
- 2021-03-14T21:11:29 105.459 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
- 2021-03-14T21:11:30 106.065 INF Origin Reposition (0.0, 0.0, 0.0) to (1344.0, 48.0, -640.0)
- 2021-03-14T21:11:30 106.169 INF [DECO] written 126600, in 42ms
- 2021-03-14T21:11:30 106.186 INF [DECO] write thread 16ms
- 2021-03-14T21:11:30 106.233 INF OpenSpawnWindow
- 2021-03-14T21:11:30 106.273 WRN No chunk for position 1420, 53, -688, can not add childs to pos 1420, 53, -689! Block parkBenchB
- 2021-03-14T21:11:30 106.426 WRN No chunk for position 1433, 63, -560, can not add childs to pos 1433, 63, -561! Block bed02
- 2021-03-14T21:11:30 106.604 INF StartGame done
- 2021-03-14T21:11:31 107.567 INF [Steamworks.NET] GameServer.Init successful
- 2021-03-14T21:11:31 107.764 INF Entity zombieMarlene 230 killed
- DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 22369656.
- DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 22369656.
- DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 22369656.
- DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 22369656.
- DynamicHeapAllocator out of memory - Could not get memory for large allocation 22369656!
- Could not allocate memory: System out of memory!
- Trying to allocate: 22369656B with 16 alignment. MemoryLabel: GfxDevice
- Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
- Memory overview
- [ ALLOC_DEFAULT ] used: 1181605305B | peak: 0B | reserved: 1230089665B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 22020096B
- [ ALLOC_TEMP_JOB_ASYNC ] used: 4887B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 736881176B | peak: 0B | reserved: 742179936B
- [ ALLOC_CACHEOBJECTS ] used: 151530968B | peak: 0B | reserved: 163577856B
- [ ALLOC_TYPETREE ] used: 2043672B | peak: 0B | reserved: 5242880B
- [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
- Could not allocate memory: System out of memory!
- Trying to allocate: 22369656B with 16 alignment. MemoryLabel: GfxDevice
- Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
- Memory overview
- [ ALLOC_DEFAULT ] used: 1181605305B | peak: 0B | reserved: 1230089665B
- [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
- [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 22020096B
- [ ALLOC_TEMP_JOB_ASYNC ] used: 4887B | peak: 0B | reserved: 1048576B
- [ ALLOC_GFX ] used: 736881176B | peak: 0B | reserved: 742179936B
- [ ALLOC_CACHEOBJECTS ] used: 151530968B | peak: 0B | reserved: 163577856B
- [ ALLOC_TYPETREE ] used: 2043672B | peak: 0B | reserved: 5242880B
- [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
- (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175)
- Crash!!!
- A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- * C:/Users/Rick/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes
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