Advertisement
Guest User

Untitled

a guest
Mar 15th, 2021
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 23.56 KB | None | 0 0
  1. Mono path[0] = 'F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
  2. Mono config path = 'F:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.17f1 (8e603399ca02)
  4. [XR] Discovering subsystems at path F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems
  5. Forcing GfxDevice: Direct3D 11
  6. GfxDevice: creating device client; threaded=1
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1b83)
  10. Vendor:
  11. VRAM: 6052 MB
  12. Driver: 27.21.14.6172
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.445 seconds
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 0.718700 ms
  22. 2021-03-14T21:09:43 0.031 INF [Steamworks.NET] SteamAPI_Init() ok
  23. 2021-03-14T21:09:44 0.236 INF Localization language: english
  24. 2021-03-14T21:09:44 0.270 INF Texture quality is set to 0
  25. 2021-03-14T21:09:44 0.272 INF Precaching...
  26. 2021-03-14T21:09:44 0.273 INF Precaching file: 7DaysToDie_Data/resources.assets
  27. 2021-03-14T21:09:44 0.347 INF [EAC] Initializing ...
  28. 2021-03-14T21:09:44 0.351 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  29. 2021-03-14T21:09:46 2.947 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  30. 2021-03-14T21:09:46 2.950 INF Precaching file: Data/Bundles/blocktextureatlases
  31. 2021-03-14T21:09:50 6.659 INF Precaching file: Data/Bundles/terraintextures
  32. 2021-03-14T21:09:51 7.263 INF Precaching done
  33. 2021-03-14T21:09:51 7.265 INF Loading main scene
  34. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  35. UnloadTime: 2.903600 ms
  36. 2021-03-14T21:09:51 7.382 INF [GSM] Singleton Initialized...
  37. 2021-03-14T21:09:51 7.396 INF Awake IsFocused: True
  38. 2021-03-14T21:09:51 7.396 INF Awake
  39. 2021-03-14T21:09:51 7.417 INF Version: Alpha 19.4 (b7) Compatibility Version: Alpha 19.4, Build: Windows 64 Bit
  40. 2021-03-14T21:09:51 7.417 INF System information:
  41. 2021-03-14T21:09:51 7.417 INF OS: Windows 10 (10.0.0) 64bit
  42. 2021-03-14T21:09:51 7.418 INF CPU: AMD FX(tm)-8350 Eight-Core Processor (cores: 8)
  43. 2021-03-14T21:09:51 7.418 INF RAM: 16332 MB
  44. 2021-03-14T21:09:51 7.418 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
  45. 2021-03-14T21:09:51 7.418 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  46. 2021-03-14T21:09:51 7.418 INF Last played version: Alpha 19.4
  47. 2021-03-14T21:09:51 7.419 INF Local UTC offset: -4 hours
  48. 2021-03-14T21:09:51 7.428 INF Command line arguments: F:\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile F:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-03-14__21-09-22.txt -eac_executablename 7daystodie.exe
  49. 2021-03-14T21:09:51 7.429 INF Not running in Big Picture Mode, no on-screen keyboard available
  50. 2021-03-14T21:09:51 7.430 INF Starting PlayerInputManager...
  51. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  52. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
  53. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  54. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  55. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
  56. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  57. 2021-03-14T21:09:51 7.703 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  58. 2021-03-14T21:09:51 7.734 INF Starting UserProfileManager...
  59. 2021-03-14T21:09:51 7.869 INF Occlusion: Awake
  60. 2021-03-14T21:09:51 7.877 INF ApplyAllOptions streaming budget 5446.8 MB
  61. 2021-03-14T21:09:51 7.878 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  62. 2021-03-14T21:09:51 7.878 INF Texture quality is set to 0
  63. 2021-03-14T21:09:51 7.878 INF ApplyTextureFilter 3, AF Enable
  64. 2021-03-14T21:09:51 7.880 INF ApplyTerrainOptions 2
  65. 2021-03-14T21:09:52 8.560 INF [MODS] No mods folder found
  66. 2021-03-14T21:09:52 8.574 INF Loading permissions file at 'C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  67. 2021-03-14T21:09:52 8.626 INF Loading permissions file done.
  68. 2021-03-14T21:09:52 8.733 INF GameSense server not found (no props file), disabling
  69. 2021-03-14T21:09:52 8.733 INF Awake done in 1337 ms
  70. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  71. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  72. Fallback handler could not load library F:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  73.  
  74. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4329.
  75. Total: 30.027500 ms (FindLiveObjects: 0.461100 ms CreateObjectMapping: 0.116200 ms MarkObjects: 29.357200 ms DeleteObjects: 0.092600 ms)
  76.  
  77. 2021-03-14T21:09:53 9.065 INF User joined: the_game2417
  78. 2021-03-14T21:09:53 9.269 INF Updated culture for display texts
  79. 2021-03-14T21:09:53 9.320 INF Reloading serveradmin.xml
  80. 2021-03-14T21:09:53 9.320 INF Loading permissions file at 'C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  81. 2021-03-14T21:09:53 9.321 INF Loading permissions file done.
  82. 2021-03-14T21:09:53 9.903 INF UMA Overlay loading took 316 ms
  83. 2021-03-14T21:09:53 9.906 INF UMA Slot loading took 2 ms
  84. 2021-03-14T21:09:55 11.960 INF [GSM] GameSparks Connected
  85. 2021-03-14T21:09:56 12.847 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  86. 2021-03-14T21:09:58 14.860 INF [GSM] Skipping me
  87. 2021-03-14T21:10:00 16.620 INF WorldStaticData.Init() needed 6.493s
  88. 2021-03-14T21:10:01 17.458 INF [Steamworks.NET] Login ok.
  89. 2021-03-14T21:10:01 17.697 INF AchievementManager: Received stats and achievements from Steam
  90. 2021-03-14T21:10:13 29.781 INF NET: Starting server protocols
  91. 2021-03-14T21:10:13 29.797 INF NET: LiteNetLib server started
  92. 2021-03-14T21:10:13 29.799 INF [Steamworks.NET] NET: Server started
  93. 2021-03-14T21:10:13 29.800 INF Started thread SteamNetworkingServer
  94. 2021-03-14T21:10:13 29.801 INF StartGame
  95. 2021-03-14T21:10:13 29.802 INF NetPackageManager Init
  96. 2021-03-14T21:10:13 29.859 INF Persistent GamePrefs saved
  97. GamePref.AdminFileName = serveradmin.xml
  98. GamePref.AirDropFrequency = 72
  99. GamePref.AirDropMarker = False
  100. GamePref.AutopilotMode = 0
  101. GamePref.BedrollDeadZoneSize = 30
  102. GamePref.BedrollExpiryTime = 45
  103. GamePref.BlockDamageAI = 100
  104. GamePref.BlockDamageAIBM = 100
  105. GamePref.BlockDamagePlayer = 100
  106. GamePref.BloodMoonEnemyCount = 64
  107. GamePref.BloodMoonFrequency = 7
  108. GamePref.BloodMoonRange = 0
  109. GamePref.BloodMoonWarning = 8
  110. GamePref.BuildCreate = False
  111. GamePref.ConnectToServerIP = 127.0.0.1
  112. GamePref.ConnectToServerPort = 26900
  113. GamePref.ControlPanelEnabled = False
  114. GamePref.ControlPanelPort = 8080
  115. GamePref.CraftTimer =
  116. GamePref.CreateLevelDim = 8
  117. GamePref.CreateLevelName = My Level
  118. GamePref.CreativeMenuEnabled = False
  119. GamePref.DayCount = 3
  120. GamePref.DayLightLength = 18
  121. GamePref.DayNightLength = 60
  122. GamePref.DebugMenuEnabled = False
  123. GamePref.DebugMenuShowTasks = False
  124. GamePref.DebugStopEnemiesMoving = False
  125. GamePref.DropOnDeath = 0
  126. GamePref.DropOnQuit = 0
  127. GamePref.DynamicSpawner =
  128. GamePref.EACEnabled = False
  129. GamePref.EnemyDifficulty = 0
  130. GamePref.EnemySpawnMode = True
  131. GamePref.FavoriteServersList =
  132. GamePref.FragLimit = 20
  133. GamePref.GameDifficulty = 1
  134. GamePref.GameGuidClient =
  135. GamePref.GameMode = GameModeSurvival
  136. GamePref.GameName = Intellect
  137. GamePref.GameNameClient = My Game
  138. GamePref.GameVersion = Alpha 19.4
  139. GamePref.GameWorld = PREGEN02
  140. GamePref.HideCommandExecutionLog = 0
  141. GamePref.JoiningOptions = True
  142. GamePref.LandClaimCount = 1
  143. GamePref.LandClaimDeadZone = 30
  144. GamePref.LandClaimDecayMode = 0
  145. GamePref.LandClaimExpiryTime = 7
  146. GamePref.LandClaimOfflineDelay = 0
  147. GamePref.LandClaimOfflineDurabilityModifier = 4
  148. GamePref.LandClaimOnlineDurabilityModifier = 4
  149. GamePref.LandClaimSize = 71
  150. GamePref.LastGameResetRevision = 13
  151. GamePref.LastLoadedPrefab =
  152. GamePref.LastLoadedPrefabSize =
  153. GamePref.LastLoadingTipRead = 2
  154. GamePref.LootAbundance = 200
  155. GamePref.LootRespawnDays = 5
  156. GamePref.LootTimer =
  157. GamePref.MatchLength = 10
  158. GamePref.MaxSpawnedAnimals = 50
  159. GamePref.MaxSpawnedZombies = 60
  160. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  161. GamePref.NoGraphicsMode = False
  162. GamePref.OptionsAllowController = True
  163. GamePref.OptionsAmbientVolumeLevel = 0.05
  164. GamePref.OptionsAudioOcclusion = False
  165. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  166. GamePref.OptionsControllerVibration = True
  167. GamePref.OptionsControlsResetRevision = 3
  168. GamePref.OptionsDisableChunkLODs = False
  169. GamePref.OptionsDynamicMusicDailyTime = 0.3
  170. GamePref.OptionsDynamicMusicEnabled = True
  171. GamePref.OptionsForegroundGlobalOpacity = 1
  172. GamePref.OptionsGfxAA = 3
  173. GamePref.OptionsGfxBloom = False
  174. GamePref.OptionsGfxBrightness = 0.8189655
  175. GamePref.OptionsGfxDOF = False
  176. GamePref.OptionsGfxDynamicMinFPS = 30
  177. GamePref.OptionsGfxDynamicMode = 0
  178. GamePref.OptionsGfxDynamicScale = 1
  179. GamePref.OptionsGfxFOV = 65
  180. GamePref.OptionsGfxGrassDistance = 3
  181. GamePref.OptionsGfxLODDistance = 0.7539527
  182. GamePref.OptionsGfxMotionBlur = 0
  183. GamePref.OptionsGfxObjQuality = 2
  184. GamePref.OptionsGfxOcclusion = True
  185. GamePref.OptionsGfxQualityPreset = 5
  186. GamePref.OptionsGfxReflectQuality = 2
  187. GamePref.OptionsGfxReflectShadows = True
  188. GamePref.OptionsGfxResetRevision = 1
  189. GamePref.OptionsGfxResolution = 0
  190. GamePref.OptionsGfxShadowDistance = 2
  191. GamePref.OptionsGfxSSAO = True
  192. GamePref.OptionsGfxSSReflections = 1
  193. GamePref.OptionsGfxStreamMipmaps = True
  194. GamePref.OptionsGfxSunShafts = True
  195. GamePref.OptionsGfxTerrainQuality = 2
  196. GamePref.OptionsGfxTexFilter = 3
  197. GamePref.OptionsGfxTexQuality = 0
  198. GamePref.OptionsGfxTreeDistance = 4
  199. GamePref.OptionsGfxUMATexQuality = 1
  200. GamePref.OptionsGfxViewDistance = 7
  201. GamePref.OptionsGfxVsync = 1
  202. GamePref.OptionsGfxWaterPtlLimiter = 0.5041916
  203. GamePref.OptionsGfxWaterQuality = 1
  204. GamePref.OptionsHudOpacity = 1
  205. GamePref.OptionsHudSize = 1
  206. GamePref.OptionsInterfaceSensitivity = 0.75
  207. GamePref.OptionsInvertMouse = False
  208. GamePref.OptionsJournalPopup = True
  209. GamePref.OptionsMenuMusicVolumeLevel = 0
  210. GamePref.OptionsMicVolumeLevel = 0.75
  211. GamePref.OptionsMouseSensitivity = 0.21875
  212. GamePref.OptionsMusicVolumeLevel = 0
  213. GamePref.OptionsOverallAudioVolumeLevel = 1
  214. GamePref.OptionsPlayChanceFrequency = 3
  215. GamePref.OptionsPlayChanceProbability = 0.983
  216. GamePref.OptionsPlayerModel = playerMale
  217. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  218. GamePref.OptionsPOICulling = 1
  219. GamePref.OptionsScreenBoundsValue = 1
  220. GamePref.OptionsShowCompass = True
  221. GamePref.OptionsShowCrosshair = True
  222. GamePref.OptionsStabSpawnBlocksOnGround = True
  223. GamePref.OptionsTempCelsius = False
  224. GamePref.OptionsUiFpsScaling = 1
  225. GamePref.OptionsVoiceChatEnabled = True
  226. GamePref.OptionsVoiceVolumeLevel = 0.75
  227. GamePref.OptionsZoomMouseSensitivity = 0.5
  228. GamePref.PartySharedKillRange = 100
  229. GamePref.PersistentPlayerProfiles = True
  230. GamePref.PlayerAutologin = False
  231. GamePref.PlayerId = 76561198134186238
  232. GamePref.PlayerKillingMode = 0
  233. GamePref.PlayerName = the_game2417
  234. GamePref.PlayerSafeZoneHours = 7
  235. GamePref.PlayerSafeZoneLevel = 5
  236. GamePref.PlayerToken =
  237. GamePref.RebuildMap = False
  238. GamePref.SaveGameFolder = C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves
  239. GamePref.SelectionContextMode = 0
  240. GamePref.SelectionOperationMode = 0
  241. GamePref.ServerAdminSlots = 0
  242. GamePref.ServerAdminSlotsPermission = 0
  243. GamePref.ServerDescription =
  244. GamePref.ServerDisabledNetworkProtocols =
  245. GamePref.ServerIP =
  246. GamePref.ServerIsPublic = True
  247. GamePref.ServerLoginConfirmationText =
  248. GamePref.ServerMaxAllowedViewDistance = 12
  249. GamePref.ServerMaxPlayerCount = 16
  250. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  251. GamePref.ServerName = Default Server
  252. GamePref.ServerPort = 26900
  253. GamePref.ServerReservedSlots = 0
  254. GamePref.ServerReservedSlotsPermission = 100
  255. GamePref.ServerVisibility = 0
  256. GamePref.ServerWebsiteURL =
  257. GamePref.ShowFriendPlayerOnMap = True
  258. GamePref.TelnetEnabled = False
  259. GamePref.TelnetFailedLoginLimit = 10
  260. GamePref.TelnetFailedLoginsBlocktime = 10
  261. GamePref.TelnetPort = 25003
  262. GamePref.TerminalWindowEnabled = True
  263. GamePref.UNUSED_OptionsBloom =
  264. GamePref.UNUSED_OptionsDeferredLighting =
  265. GamePref.UNUSED_OptionsDOF =
  266. GamePref.UNUSED_OptionsFieldOfViewNew =
  267. GamePref.UNUSED_OptionsGamma =
  268. GamePref.UNUSED_OptionsImageEffects =
  269. GamePref.UNUSED_OptionsMotionBlur =
  270. GamePref.UNUSED_OptionsObjectBlur =
  271. GamePref.UNUSED_OptionsReflectionBounces =
  272. GamePref.UNUSED_OptionsReflectionCullList =
  273. GamePref.UNUSED_OptionsReflectionFarClip =
  274. GamePref.UNUSED_OptionsReflectionRefreshMode =
  275. GamePref.UNUSED_OptionsReflectionShadowDistance =
  276. GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
  277. GamePref.UNUSED_OptionsSSAO =
  278. GamePref.UNUSED_OptionsStreamingMipmapsBudget =
  279. GamePref.UNUSED_OptionsSunShafts =
  280. GamePref.UserDataFolder = C:\Users\Rick\AppData\Roaming/7DaysToDie
  281. GamePref.WorldGenSeed =
  282. GamePref.WorldGenSize = 8192
  283. GamePref.XPMultiplier = 100
  284. GamePref.ZombieBMMove = 3
  285. GamePref.ZombieFeralMove = 3
  286. GamePref.ZombieMove = 0
  287. GamePref.ZombieMoveNight = 3
  288. GamePref.ZombiePlayers = True
  289. GameStat.AirDropFrequency = 0
  290. GameStat.AirDropMarker = False
  291. GameStat.AllowedViewDistance = 12
  292. GameStat.AnimalCount = 0
  293. GameStat.AutoParty = False
  294. GameStat.BedrollExpiryTime = 45
  295. GameStat.BlockDamagePlayer = 100
  296. GameStat.BloodMoonDay = 0
  297. GameStat.BloodMoonEnemyCount = 8
  298. GameStat.BloodMoonWarning = 8
  299. GameStat.ChunkStabilityEnabled = True
  300. GameStat.CraftTimer =
  301. GameStat.CurrentRoundIx = 0
  302. GameStat.DayLightLength = 18
  303. GameStat.DayLimitActive = False
  304. GameStat.DayLimitThisRound = 0
  305. GameStat.DropOnDeath = 1
  306. GameStat.DropOnQuit = 0
  307. GameStat.EnemyCount = 0
  308. GameStat.EnemyDifficulty = Normal
  309. GameStat.EnemySpawnMode = True
  310. GameStat.FragLimitActive = False
  311. GameStat.FragLimitThisRound = 0
  312. GameStat.GameDifficulty = 2
  313. GameStat.GameDifficultyBonus = 1
  314. GameStat.GameModeId = 0
  315. GameStat.GameState = 0
  316. GameStat.GlobalMessageToShow =
  317. GameStat.IsCreativeMenuEnabled = False
  318. GameStat.IsFlyingEnabled = False
  319. GameStat.IsPlayerCollisionEnabled = True
  320. GameStat.IsPlayerDamageEnabled = True
  321. GameStat.IsResetMapOnRestart = False
  322. GameStat.IsSaveSupplyCrates = True
  323. GameStat.IsSpawnEnemies = True
  324. GameStat.IsSpawnNearOtherPlayer = False
  325. GameStat.IsTeleportEnabled = False
  326. GameStat.IsVersionCheckDone = True
  327. GameStat.LandClaimCount = 1
  328. GameStat.LandClaimDeadZone = 30
  329. GameStat.LandClaimDecayMode = 0
  330. GameStat.LandClaimExpiryTime = 3
  331. GameStat.LandClaimOfflineDelay = 0
  332. GameStat.LandClaimOfflineDurabilityModifier = 32
  333. GameStat.LandClaimOnlineDurabilityModifier = 32
  334. GameStat.LandClaimSize = 41
  335. GameStat.LoadScene =
  336. GameStat.LootTimer =
  337. GameStat.OptionsPOICulling = 0
  338. GameStat.PartySharedKillRange = 100
  339. GameStat.PlayerKillingMode = KillStrangersOnly
  340. GameStat.ScoreDiedMultiplier = -5
  341. GameStat.ScorePlayerKillMultiplier = 1
  342. GameStat.ScoreZombieKillMultiplier = 1
  343. GameStat.ShowAllPlayersOnMap = False
  344. GameStat.ShowFriendPlayerOnMap = True
  345. GameStat.ShowSpawnWindow = False
  346. GameStat.ShowWindow =
  347. GameStat.ShowZombieCounter = False
  348. GameStat.TimeLimitActive = False
  349. GameStat.TimeLimitThisRound = 0
  350. GameStat.TimeOfDayIncPerSec = 20
  351. GameStat.XPMultiplier = 100
  352. GameStat.ZombieHordeMeter = False
  353. 2021-03-14T21:10:13 29.913 INF StartAsServer
  354. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  355. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  356. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  357. 2021-03-14T21:10:14 30.573 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
  358. 2021-03-14T21:10:14 30.573 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
  359. 2021-03-14T21:10:14 30.573 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
  360. 2021-03-14T21:10:27 43.587 INF Block IDs with mapping
  361. 2021-03-14T21:10:27 43.587 INF BlockIDs from Mapping
  362. 2021-03-14T21:10:31 47.946 INF Item IDs with mapping
  363. 2021-03-14T21:10:31 47.946 INF ItemIDs from Mapping
  364. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  365. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  366. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  367. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  368. 2021-03-14T21:10:42 58.197 INF createWorld: PREGEN02, Intellect, GameModeSurvival
  369. 2021-03-14T21:10:42 58.198 INF Occlusion: Enabled
  370. 2021-03-14T21:10:42 58.252 INF Started thread ChunkRegeneration
  371. 2021-03-14T21:10:42 58.252 INF Started thread ChunkCalc
  372. 2021-03-14T21:10:42 58.685 INF World.Load: PREGEN02
  373. 2021-03-14T21:10:42 58.695 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  374. 2021-03-14T21:10:43 59.733 INF ShapeControllers: 64
  375. 2021-03-14T21:10:51 67.068 INF Started thread GenerateChunks
  376. 2021-03-14T21:10:52 68.474 INF Calculating world hashes took 1387 ms (world size 292 MiB)
  377. 2021-03-14T21:10:53 69.156 INF Loading dtm raw file took 2080ms
  378. 2021-03-14T21:10:54 70.038 INF Biomes image size w= 8192, h = 8192
  379. 2021-03-14T21:10:55 71.750 INF Loading and creating biomes took 2594ms
  380. 2021-03-14T21:10:59 75.278 INF Loading and creating shader control textures took 3527ms
  381. 2021-03-14T21:11:08 84.966 INF Loading and parsing of generator took 9688ms
  382. 2021-03-14T21:11:08 84.986 INF Started thread SaveChunks C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/PREGEN02/Intellect\Region
  383. 2021-03-14T21:11:13 89.669 INF [DECO] read 126600/
  384. 2021-03-14T21:11:13 89.902 INF Loading asset at #Sounds/Music?HomeDay.wav...
  385. 2021-03-14T21:11:13 89.902 INF Loading asset at #Sounds/Music?HomeNight.wav...
  386. 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderBob.wav...
  387. 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderHugh.wav...
  388. 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderJen.wav...
  389. 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderJoel.wav...
  390. 2021-03-14T21:11:13 89.903 INF Loading asset at #Sounds/Music?TraderRekt.wav...
  391. 2021-03-14T21:11:15 91.389 INF AstarManager Init
  392. 2021-03-14T21:11:24 100.042 INF Finished loading HomeDay.
  393. 2021-03-14T21:11:24 100.042 INF Casted asset HomeDay as AudioClip.
  394. 2021-03-14T21:11:24 100.042 INF Finished loading HomeNight.
  395. 2021-03-14T21:11:24 100.042 INF Casted asset HomeNight as AudioClip.
  396. 2021-03-14T21:11:24 100.042 INF Finished loading TraderBob.
  397. 2021-03-14T21:11:24 100.042 INF Casted asset TraderBob as AudioClip.
  398. 2021-03-14T21:11:24 100.042 INF Finished loading TraderHugh.
  399. 2021-03-14T21:11:24 100.042 INF Casted asset TraderHugh as AudioClip.
  400. 2021-03-14T21:11:24 100.042 INF Finished loading TraderJen.
  401. 2021-03-14T21:11:24 100.042 INF Casted asset TraderJen as AudioClip.
  402. 2021-03-14T21:11:24 100.043 INF Finished loading TraderJoel.
  403. 2021-03-14T21:11:24 100.043 INF Casted asset TraderJoel as AudioClip.
  404. 2021-03-14T21:11:24 100.043 INF Finished loading TraderRekt.
  405. 2021-03-14T21:11:24 100.043 INF Casted asset TraderRekt as AudioClip.
  406. 2021-03-14T21:11:28 104.493 INF Weather Packages Created FROM BIOMES
  407. 2021-03-14T21:11:28 104.494 INF createWorld() done
  408. 2021-03-14T21:11:28 104.497 INF Loading players.xml
  409. 2021-03-14T21:11:28 104.806 INF Created player with id=171
  410. 2021-03-14T21:11:28 104.909 INF Loaded player
  411. 2021-03-14T21:11:29 105.310 INF VehicleManager C:\Users\Rick\AppData\Roaming/7DaysToDie/Saves/PREGEN02/Intellect/vehicles.dat, loaded 0
  412. 2021-03-14T21:11:29 105.459 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
  413. 2021-03-14T21:11:29 105.459 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8
  414. 2021-03-14T21:11:29 105.459 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 5, default = 30
  415. 2021-03-14T21:11:29 105.459 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
  416. Calling Animator.GotoState on Synchronize layer
  417.  
  418. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370)
  419.  
  420. 2021-03-14T21:11:30 106.065 INF Origin Reposition (0.0, 0.0, 0.0) to (1344.0, 48.0, -640.0)
  421. 2021-03-14T21:11:30 106.169 INF [DECO] written 126600, in 42ms
  422. 2021-03-14T21:11:30 106.186 INF [DECO] write thread 16ms
  423. 2021-03-14T21:11:30 106.233 INF OpenSpawnWindow
  424. 2021-03-14T21:11:30 106.273 WRN No chunk for position 1420, 53, -688, can not add childs to pos 1420, 53, -689! Block parkBenchB
  425. 2021-03-14T21:11:30 106.426 WRN No chunk for position 1433, 63, -560, can not add childs to pos 1433, 63, -561! Block bed02
  426. 2021-03-14T21:11:30 106.604 INF StartGame done
  427. 2021-03-14T21:11:31 107.567 INF [Steamworks.NET] GameServer.Init successful
  428. 2021-03-14T21:11:31 107.764 INF Entity zombieMarlene 230 killed
  429. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 22369656.
  430. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 22369656.
  431. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 22369656.
  432. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 22369656.
  433. DynamicHeapAllocator out of memory - Could not get memory for large allocation 22369656!
  434. Could not allocate memory: System out of memory!
  435. Trying to allocate: 22369656B with 16 alignment. MemoryLabel: GfxDevice
  436. Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
  437. Memory overview
  438.  
  439. [ ALLOC_DEFAULT ] used: 1181605305B | peak: 0B | reserved: 1230089665B
  440. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
  441. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
  442. [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 22020096B
  443. [ ALLOC_TEMP_JOB_ASYNC ] used: 4887B | peak: 0B | reserved: 1048576B
  444. [ ALLOC_GFX ] used: 736881176B | peak: 0B | reserved: 742179936B
  445. [ ALLOC_CACHEOBJECTS ] used: 151530968B | peak: 0B | reserved: 163577856B
  446. [ ALLOC_TYPETREE ] used: 2043672B | peak: 0B | reserved: 5242880B
  447. [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
  448. Could not allocate memory: System out of memory!
  449. Trying to allocate: 22369656B with 16 alignment. MemoryLabel: GfxDevice
  450. Allocation happened at: Line:16 in C:\buildslave\unity\build\Runtime/Allocator/QueueAllocator.cpp
  451. Memory overview
  452.  
  453. [ ALLOC_DEFAULT ] used: 1181605305B | peak: 0B | reserved: 1230089665B
  454. [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B
  455. [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
  456. [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 22020096B
  457. [ ALLOC_TEMP_JOB_ASYNC ] used: 4887B | peak: 0B | reserved: 1048576B
  458. [ ALLOC_GFX ] used: 736881176B | peak: 0B | reserved: 742179936B
  459. [ ALLOC_CACHEOBJECTS ] used: 151530968B | peak: 0B | reserved: 163577856B
  460. [ ALLOC_TYPETREE ] used: 2043672B | peak: 0B | reserved: 5242880B
  461. [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B
  462.  
  463.  
  464. (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175)
  465.  
  466. Crash!!!
  467. A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
  468. * C:/Users/Rick/AppData/Local/Temp/The Fun Pimps/7 Days To Die/Crashes
  469.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement