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SneakCustoms_config

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  1. /********************************************************************
  2. * sneak_customs
  3. * file: sneak_customs\SneakCustoms_config.cpp
  4. * Author: Sneak
  5. * sneakcustoms@gmail.com
  6. * This extension is licensed under the Arma Public Licence
  7. ********************************************************************/
  8. class CfgSneakCustoms{
  9.  
  10. class SneakCustoms{};
  11.  
  12. //add new skins like this
  13. class Exile_Car_Strider_Abstract{
  14. skins[] = {
  15. {"Exile_Car_Strider", 200},
  16. {"SneakCustoms_Car_Strider_Desert", 1200},
  17. {"SneakCustoms_Car_Strider_Bangbus", 1200},
  18. {"SneakCustoms_Car_Strider_rust", 1200},
  19. {"SneakCustoms_Car_Strider_radioactive",1200},
  20. {"SneakCustoms_Car_Strider_baller", 1200},
  21. {"SneakCustoms_Car_Strider_fenek", 1200}
  22. };
  23. };
  24. class Exile_Car_Hunter_Abstract{
  25. skins[] = {
  26. {"Exile_Car_Hunter", 200},
  27. {"SneakCustoms_Car_Hunter_White", 1200},
  28. {"SneakCustoms_Car_Hunter_Black", 1200},
  29. {"SneakCustoms_Car_Hunter_Alpha", 1200},
  30. {"SneakCustoms_Car_Hunter_Camo", 1200},
  31. {"SneakCustoms_Car_Hunter_Skull", 1200},
  32. {"SneakCustoms_Car_Hunter_Frenzied",1200},
  33. {"SneakCustoms_Car_Hunter_Hex", 1200},
  34. {"SneakCustoms_Car_Hunter_Milsim", 1200},
  35. {"SneakCustoms_Car_Hunter_Savage", 1200},
  36. {"SneakCustoms_Car_Hunter_Grunge", 1200}
  37. };
  38. };
  39.  
  40. class Exile_Car_Ifrit_Abstract{
  41. skins[] = {
  42. {"Exile_Car_Ifrit", 200},
  43. {"SneakCustoms_Car_Ifrit_Fire", 1200}
  44. };
  45. };
  46.  
  47. class Exile_Car_SUV_Armed_Abstract{
  48. skins[] = {
  49. {"Exile_Car_SUV_Armed_Black", 200},
  50. {"SneakCustoms_Car_SUV_Armed_White", 1200}
  51. };
  52. };
  53.  
  54. class Exile_Chopper_Hummingbird_Civillian_Abstract{
  55. skins[] = {
  56. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 200},
  57. {"SneakCustoms_Chopper_Hummingbird_Civillian_Blue", 1200},
  58. {"SneakCustoms_Chopper_Hummingbird_Civillian_Red", 1200},
  59. {"SneakCustoms_Chopper_Hummingbird_Civillian_ION", 1200},
  60. {"SneakCustoms_Chopper_Hummingbird_Civillian_BlueLine", 1200},
  61. {"SneakCustoms_Chopper_Hummingbird_Civillian_Digital", 1200},
  62. {"SneakCustoms_Chopper_Hummingbird_Civillian_Elliptical", 1200},
  63. {"SneakCustoms_Chopper_Hummingbird_Civillian_Furious", 1200},
  64. {"SneakCustoms_Chopper_Hummingbird_Civillian_GrayWatcher", 1200},
  65. {"SneakCustoms_Chopper_Hummingbird_Civillian_Jeans", 1200},
  66. {"SneakCustoms_Chopper_Hummingbird_Civillian_Light", 1200},
  67. {"SneakCustoms_Chopper_Hummingbird_Civillian_Shadow", 1200},
  68. {"SneakCustoms_Chopper_Hummingbird_Civillian_Sheriff", 1200},
  69. {"SneakCustoms_Chopper_Hummingbird_Civillian_Speedy", 1200},
  70. {"SneakCustoms_Chopper_Hummingbird_Civillian_Sunset", 1200},
  71. {"SneakCustoms_Chopper_Hummingbird_Civillian_Vrana", 1200},
  72. {"SneakCustoms_Chopper_Hummingbird_Civillian_Wave", 1200},
  73. {"SneakCustoms_Chopper_Hummingbird_Civillian_Desert", 1200},
  74. {"SneakCustoms_Chopper_Hummingbird_Civillian_Magnum", 1200},
  75. {"SneakCustoms_Chopper_Hummingbird_Civillian_Privat", 100000}
  76. };
  77. };
  78.  
  79. class Exile_Chopper_Huey_Abstract{
  80. skins[] = {
  81. {"Exile_Chopper_Huey_Green", 200},
  82. {"SneakCustoms_Chopper_Huey_Desert", 1700},
  83. {"SneakCustoms_Chopper_Huey_Shark", 1700},
  84. {"SneakCustoms_Chopper_Huey_3col", 1700}
  85. };
  86. };
  87.  
  88. class Exile_Chopper_Huey_Armed_Abstract{
  89. skins[] = {
  90. {"Exile_Chopper_Huey_Armed_Green", 200},
  91. {"SneakCustoms_Chopper_Huey_Armed_Desert", 1700},
  92. {"SneakCustoms_Chopper_Huey_Armed_Shark", 1700},
  93. {"SneakCustoms_Chopper_Huey_Armed_3col", 1700}
  94. };
  95. }
  96.  
  97. // class Exile_Car_Tempest_Abstract{
  98. // skins[] = {
  99. // {"Exile_Car_Tempest", 200},
  100. // {"SneakCustoms_Car_Tempest_Digital", 1200}
  101. // };
  102. // };
  103.  
  104. // STRIDER
  105. class Exile_Car_Strider : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config
  106. skinName = "Hex";
  107. hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa", "a3\data_f\vehicles\turret_indp_co.paa"};
  108. //availableFor = "Staff"; , "VIP" what group will be able to purchase this skin , missing availableFor will make this skin available for everyone
  109. };
  110.  
  111. class SneakCustoms_Car_Strider_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  112. skinName = "Desert"; //Name that appears in the Vehicle Customs Trader Dialog
  113. hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa", "a3\data_f\vehicles\turret_co.paa"}; //Skin files to use
  114.  
  115. };
  116.  
  117. class SneakCustoms_Car_Strider_Bangbus : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  118. skinName = "Bangbus";
  119. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Strider\bangbus.jpg", "a3\data_f\vehicles\turret_co.paa"};
  120.  
  121. };
  122.  
  123. class SneakCustoms_Car_Strider_rust : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  124. skinName = "Rust";
  125. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Strider\rust.jpg"};
  126.  
  127. };
  128.  
  129. class SneakCustoms_Car_Strider_radioactive : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  130. skinName = "Radioactive";
  131. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Strider\radioactive.jpg"};
  132.  
  133. };
  134.  
  135. class SneakCustoms_Car_Strider_baller : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  136. skinName = "Baller";
  137. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Strider\baller.jpg"};
  138.  
  139. };
  140.  
  141. class SneakCustoms_Car_Strider_fenek : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  142. skinName = "Fenek";
  143. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Strider\fenek1.jpg"};
  144.  
  145. };
  146.  
  147. // HUNTER
  148. class Exile_Car_Hunter : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  149. skinName = "White Hex";
  150. hiddenSelectionsTextures[] = {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};
  151.  
  152. };
  153.  
  154. class SneakCustoms_Car_Hunter_White : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  155. skinName = "Camo White";
  156. hiddenSelectionsTextures[] = {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}; //Skin files to use
  157.  
  158. };
  159.  
  160. class SneakCustoms_Car_Hunter_Black : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  161. skinName = "Black";
  162. hiddenSelectionsTextures[] = {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};
  163.  
  164. };
  165.  
  166. class SneakCustoms_Car_Hunter_Alpha : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  167. skinName = "Alpha";
  168. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\alpha-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\alpha-MRAP-back.jpg"};
  169.  
  170. };
  171.  
  172. class SneakCustoms_Car_Hunter_Camo : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  173. skinName = "Camo";
  174. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\bgcamo-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\bgcamo-MRAP-back.jpg"};
  175.  
  176. };
  177.  
  178. class SneakCustoms_Car_Hunter_Skull : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  179. skinName = "Skull";
  180. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\cskull-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\cskull-MRAP-back.jpg"};
  181.  
  182. };
  183.  
  184. class SneakCustoms_Car_Hunter_Frenzied : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config
  185. skinName = "Frenzied";
  186. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\frenzied-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\frenzied-MRAP-back.jpg"};
  187.  
  188. };
  189.  
  190. class SneakCustoms_Car_Hunter_Hex : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  191. skinName = "Green Hex";
  192. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\hex-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\hex-MRAP-back.jpg"};
  193.  
  194. };
  195.  
  196. class SneakCustoms_Car_Hunter_Milsim : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  197. skinName = "Milsim";
  198. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\milsimcamo-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\milsimcamo-MRAP-back.jpg"};
  199.  
  200. };
  201.  
  202. class SneakCustoms_Car_Hunter_Savage : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  203. skinName = "Savage";
  204. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\savage-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\savage-MRAP-back.jpg"};
  205.  
  206. };
  207.  
  208. class SneakCustoms_Car_Hunter_Grunge : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  209. skinName = "Grunge";
  210. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Hunter\grunge-MRAP-front.jpg","textures\SneakVehicleCustoms\Hunter\grunge-MRAP-back.jpg"};
  211.  
  212. };
  213.  
  214. //Ifrit
  215. class Exile_Car_Ifrit : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  216. skinName = "Hex";
  217. hiddenSelectionsTextures[] = {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};
  218.  
  219. };
  220.  
  221. class SneakCustoms_Car_Ifrit_Fire : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  222. skinName = "Fire";
  223. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Ifrit\fire-ifrit-front.jpg","textures\SneakVehicleCustoms\Ifrit\fire-ifrit-back.jpg"};
  224.  
  225. };
  226.  
  227. //SUV Armed
  228. class Exile_Car_SUV_Armed_Black : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  229. skinName = "Black";
  230. hiddenSelectionsTextures[] = {"\Exile_psycho_SuvArm_a3\data\armoredsuv_body_co.paa"};
  231.  
  232. };
  233.  
  234. class SneakCustoms_Car_SUV_Armed_White : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  235. skinName = "White";
  236. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\SUVarmed\armoredsuv_body_white.jpg"};
  237.  
  238. };
  239.  
  240. //Humminbird
  241. class Exile_Chopper_Hummingbird_Civillian_Wasp : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  242. skinName = "Wasp";
  243. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};
  244.  
  245. };
  246.  
  247. class SneakCustoms_Chopper_Hummingbird_Civillian_Blue : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  248. skinName = "Blue";
  249. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};
  250.  
  251. };
  252.  
  253. class SneakCustoms_Chopper_Hummingbird_Civillian_Red : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  254. skinName = "Red";
  255. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};
  256.  
  257. };
  258.  
  259. class SneakCustoms_Chopper_Hummingbird_Civillian_ION : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config
  260. skinName = "Ion";
  261. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};
  262.  
  263. };
  264.  
  265. class SneakCustoms_Chopper_Hummingbird_Civillian_BlueLine : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  266. skinName = "BlueLine";
  267. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};
  268.  
  269. };
  270.  
  271. class SneakCustoms_Chopper_Hummingbird_Civillian_Digital : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  272. skinName = "Digital";
  273. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};
  274.  
  275. };
  276.  
  277. class SneakCustoms_Chopper_Hummingbird_Civillian_Elliptical : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  278. skinName = "Elliptical";
  279. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};
  280.  
  281. };
  282.  
  283. class SneakCustoms_Chopper_Hummingbird_Civillian_Furious : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  284. skinName = "Furious";
  285. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};
  286.  
  287. };
  288.  
  289. class SneakCustoms_Chopper_Hummingbird_Civillian_GrayWatcher : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  290. skinName = "GrayWatcher";
  291. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};
  292.  
  293. };
  294.  
  295. class SneakCustoms_Chopper_Hummingbird_Civillian_Jeans : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  296. skinName = "Jeans";
  297. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};
  298.  
  299. };
  300.  
  301. class SneakCustoms_Chopper_Hummingbird_Civillian_Light : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  302. skinName = "Light";
  303. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};
  304.  
  305. };
  306.  
  307. class SneakCustoms_Chopper_Hummingbird_Civillian_Shadow : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  308. skinName = "Shadow";
  309. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};
  310.  
  311. };
  312.  
  313. class SneakCustoms_Chopper_Hummingbird_Civillian_Sheriff : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  314. skinName = "Sheriff";
  315. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};
  316.  
  317. };
  318.  
  319. class SneakCustoms_Chopper_Hummingbird_Civillian_Speedy : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config
  320. skinName = "Speedy";
  321. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};
  322.  
  323. };
  324.  
  325. class SneakCustoms_Chopper_Hummingbird_Civillian_Sunset : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  326. skinName = "Sunset";
  327. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};
  328.  
  329. };
  330.  
  331. class SneakCustoms_Chopper_Hummingbird_Civillian_Vrana : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  332. skinName = "Vrana";
  333. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};
  334.  
  335. };
  336.  
  337. class SneakCustoms_Chopper_Hummingbird_Civillian_Wave : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  338. skinName = "Wave";
  339. hiddenSelectionsTextures[] = {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};
  340.  
  341. };
  342.  
  343. class SneakCustoms_Chopper_Hummingbird_Civillian_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  344. skinName = "Desert";
  345. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Humingbird\Littledessert.jpg"};
  346.  
  347. };
  348.  
  349. class SneakCustoms_Chopper_Hummingbird_Civillian_Magnum : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  350. skinName = "Magnum";
  351. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Humingbird\Magnum.jpg"};
  352.  
  353. };
  354.  
  355. class SneakCustoms_Chopper_Hummingbird_Civillian_Privat : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  356. skinName = "Privat";
  357. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Humingbird\DTG.jpg"};
  358. availableFor = "VIP";
  359. };
  360.  
  361. //UH-1H Huey
  362. class Exile_Chopper_Huey_Green : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  363. skinName = "Green";
  364. hiddenSelectionsTextures[] = {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};
  365.  
  366. };
  367.  
  368. class SneakCustoms_Chopper_Huey_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  369. skinName = "Desert";
  370. hiddenSelectionsTextures[] = {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};
  371.  
  372. };
  373.  
  374. class SneakCustoms_Chopper_Huey_Shark : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  375. skinName = "Shark";
  376. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\UH1\Huey_Shark1.jpg","textures\SneakVehicleCustoms\UH1\Huey_Shark-int.jpg"};
  377.  
  378. };
  379.  
  380. class SneakCustoms_Chopper_Huey_3col : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  381. skinName = "3col";
  382. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\UH1\Huey_3col.jpg","textures\SneakVehicleCustoms\UH1\Huey_3col-int.jpg"};
  383.  
  384. };
  385.  
  386. // UH-1H Huey (Armed)
  387. class Exile_Chopper_Huey_Armed_Green : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  388. skinName = "Green";
  389. hiddenSelectionsTextures[] = {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};
  390.  
  391. };
  392.  
  393. class SneakCustoms_Chopper_Huey_Armed_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  394. skinName = "Desert";
  395. hiddenSelectionsTextures[] = {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};
  396.  
  397. };
  398.  
  399. class SneakCustoms_Chopper_Huey_Armed_Shark : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  400. skinName = "Shark";
  401. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\UH1\Huey_Shark1.jpg","textures\SneakVehicleCustoms\UH1\Huey_Shark-int.jpg"};
  402.  
  403. };
  404.  
  405. class SneakCustoms_Chopper_Huey_Armed_3col : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  406. skinName = "3col";
  407. hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\UH1\Huey_3col.jpg","textures\SneakVehicleCustoms\UH1\Huey_3col-int.jpg"};
  408.  
  409. };
  410. //Tempest
  411. // class Exile_Car_Tempest : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  412. // skinName = "Green Hex";
  413. // hiddenSelectionsTextures[] = {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};
  414. //
  415. // };
  416. //
  417. // class SneakCustoms_Car_Tempest_Digital : SneakCustoms{ //class derivative to distinguish between standard and custom skins
  418. // skinName = "Digital Desert";
  419. // hiddenSelectionsTextures[] = {"textures\SneakVehicleCustoms\Tempest\bodydigi.jpg","textures\SneakVehicleCustoms\Tempest\backdigi.jpg","textures\SneakVehicleCustoms\Tempest\cargodigi.jpg"};
  420. //
  421. // };
  422. };
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