Eternal_Horizon

Neroth's Abilities

Apr 18th, 2018 (edited)
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.91 KB | None | 0 0
  1. Actives:
  2.  
  3. [Transfer Movement] — This is Neroth's variation of a teleporation skill, though it is seemingly impractical compared to traditional teleportation. He can set 'Transfer Points' where he can instantly move to them. Each point takes at least 3 seconds to set, though because of their nature, he can create them so long as they are in a 5 meter radius from the centermost point of his body. Each point requires at least 3 seconds to set, 1.5 seconds of directly looking at the place where he wants to set a point and 1.5 seconds to actually set. These points show up in the real world as small purple spheres, though they are unable to be destroyed by anything, including the caster himself, unless the point is outside of the 5 meter radius, where it then dissapates on it's own. He can set up to 5 points at any given moment. Transfering to said point only takes 2/8 of a second, though before a transfer, his right eye will begin to glow, which will require at least 2 extra seconds in order to actually start transfering to the points. If he has more than 1 point set up, he can transfer to each point consecutively. After finishing a transfer, without any further points, it takes at least 5 seconds for him to be able to set up another Transfer Point. Each point disappears upon transfer to it as well as, he cannot set up any Transfer Points if he transfers even once until all Transfer Points are used.
  4.  
  5. [Arcane Manipulation] — He has the ability to manipulate the flow of natural energies and manipulate to suit his purposes, though due to the seal still on his soul, it's extremely limited. He can use it to materialize a small explosion beneath his feet, though invisible to even the user himself, to simulate a double jump. As well as, he can create spectral copies of his limbs, though they are connected to him, and possess the ability to interact with the material world though are limited to his own physical limits. These spectral copies are limited to 4, with summoning more than 2 being quite taxing on his stamina to the point that he would collapse within 10 minutes if he did not cease their usage. He can also manipulate their size (Increasing them to about 125% of their normal size) and create copies of any weapon he is holding when he creates the copies, though this decreases the usage time to the aforementioned 10 minutes, unless he has summoned more than 2, which lowers the usage time to 4 minutes, at best. He can also use it to perform even greator acrobatic feats, such as wallrunning (both running to the side and running up them) though can only do it for 5 seconds without some kind of mechanism to keep his momentum. He also has a passive ability that relates to this, which negates any damage from falls that he could incur, though will still have impacts and such, possibly leaving him disoriented or unconscious depending on the height.
  6.  
  7. [Word "Magic"] — This gives him the ability to create spectral characters so that he can communicate with others, seeing that no one knows the Ancient language.
  8.  
  9. [Void Storage] — Utilizing the restructured seals on his wrists, he can use them to store things of certain dimensions. These dimensions are limited to 48" by 12" by 12" (121.92 cm x 30.48 cm x 30.48 cm). At most, regardless of the dimensions, he can hold 5 objects within each seal, accounting for a total of 10 objects, with 1 of each seal's slots usually being taken up by his weapons. (Objects that are combined, such as a sword and sheath, so long as the sword is in the sheath, it counts as 1) When summoned, the objects materialize in the form of dark purple squares that then change into the coloration of the object as it materializes. The time within the storage is suspended, thus, things that have a specific lasting period are left in the exact moment they entered the storage. He has to materialize the object within a 3 in (7.62 cm) distance from his hands. He cannot immediately materialize and de-materialize the objects, having a 10 second cooldown per seal per materialization/de-materialization. In order to put an object into the Void Storage two conditions must be met: No force can be acting against it's de-materialization (E.g. Someone is pulling on a sword he's trying to de-materialize) and he must make physical hand-to-object contact with the object itself.
  10.  
  11.  
  12. Passives:
  13.  
  14. [Nephilim Physiology] — Neroth, as a Nephilim, possesses Superhuman qualities. One such quality is his high durability, as he can take gunshots to the head with little damage, though repeated shots will eventually, and quite quickly, wear down that durability and 2 piercing bullets to the head are guarenteed to leave him in critical condition. Most blunt melee weapons aren't very effective unless they hit his head or the material they are made with is quite powerful (Basically, a Stainless Steel Hammer or greator [Not a Skyrim reference] would do some damage, regardless of where he is hit) while sharp weapons are equally effective on him as they are on normal humans, although heavy slashes may result in the weapon getting caught in his flesh. This durability also extends to being somewhat fire-proof, though if the flames are extremely concentrated, he will begin to take damage. He also has impressive agility, his average run speed being greater than most and his stamina being quite high. Also, despite his body's size, he can perform acrobatic feats with ease, as well as, his normal jump height is equal to his body's size. His strength, although not as Superhuman as the rest of his attributes (can blame the seals on his wrists for that), is quite high. He can pick up, by the head, a human of 150 lbs. with no visible stress. He does, however, have a weakness. If hit on his chest scar, regardless of the nature of the attack, he will take much greater damage than anywhere else on his body. If he is in critical condition, he can, temporarily, close his wounds through sheer force of will to advance the speed of his body's regeneration, though this requires complete concentration and if he is wounded during this, his wounds will burst open again, resulting in him becoming even more wounded than before. This does not actually heal him but prevents any further bloodloss, thus giving him time to get treated for his wounds.
  15.  
  16. [Swordmanship Prowess] — He is very potent with almost all kinds of swords, even forging his own style of swordsmanship.
  17.  
  18. [Knowledge of Names] — When wearing the Mask of Names (His Mask), he can "see" the names of people he is looking at, even though the mask doesn't actually cover his eyes at all.
  19.  
  20. [Ancient Tongue] — Not an ability but moreso a curse, he is unable to speak any language besides the "oldest tongue" of his plain of existence, to which the Ancient Language does not carry any sort of equivalent in any other plain of existence and as such, to almost everyone, if he tries to speak normally, it sounds like inaudible garbage, at best, or loud screeching, at worst. As a result, he refuses to speak and is perceived as mute.
Add Comment
Please, Sign In to add comment