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- Update v1.0.3.7 Changelog:
- __________________________________________
- • Fixed an issue where Great Shield Sentry could become frozen.
- • Further language refinements and fixes.
- • Fixed a soft-lock when speaking to certain characters in Chinese language.
- • Further language refinements.
- • Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
- • New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
- • Fixed issue where some boss/NPC names weren't displaying correctly.
- • Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
- • Slight adjustments to White Palace respawn locations.
- • Enemy behaviour adjustments.
- • Cutscene refinements.
- Update v1.0.3.1 Changelog:
- __________________________________________
- • Added initial language menu on first game launch
- • Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- • Fixed issue where in-game timer displayed incorrect playtime.
- • Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- • Various adjustments to Hollow Shade spawn positions
- • Fixed an issue where players could become stuck behind a gate in Greenpath.
- • Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- • Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- • Fixed display issue for Shade Marker on map.
- • Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- • Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- • Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- • Fixed Dream Dialogue not displaying correctly in late-game area.
- • Fixed issue where quaking down into another scene caused a second loss of Soul.
- • Fixed issue where player couldn’t super-dash from the very edge of a platform.
- • Fixed issue where players could get stuck behind a gate in White Palace.
- • Fixed issue where Shade music could be faintly heard at incorrect times.
- • Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- • Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- • Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- • Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- • Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- • Fixed issue where map screen could be accessed without actually acquiring the map first.
- • Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- • Fixed issue where footsteps could be heard during cutscenes
- • Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- • Slight refinements to map room display
- • Various enemy fixes
- • Various interface/menu fixes
- • Various SFX/Music fixes
- • Various graphical fixes
- • Small optimisations to enemy damage effects.
- Update v1.0.2.8 Changelog:
- __________________________________________
- • Fixed issue where trigger for Zote event could be skipped.
- • Fixed issue where Failed Champion dealt incorrect damage after being stunned
- • Improved performance in some targeted scenes, for lower end machines.
- • Quickmap double-tap shortcut is now easier to register and works while sitting at benches
- • Fixed an issue where dying just as you defeat your Shade could produce some odd results.
- • Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
- • Fixed soft-lock issue that could occur before fighting Broken Vessel.
- • Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
- • Fixed issue where a lift could stretch out player's x-scale temporarily.
- • Fixed issue where player couldn't pause during first fight with a late-game boss
- • Fixed Grub Mimic persistence issue.
- • Added a particle reduction option, for lower end machines.
- • Fixed issue with Shade spawning underground in a certain area
- • Fixed an NPC name display bug
- • Fixed an issue with Vengeful Spirit dissipating incorrectly
- • Fixed an issue where a blank dialogue pane could cause a soft-lock
- • Fixed an issue where Flukemarm was invulnerable to Scream spell
- • Fixed an enemy damage effect display issue
- • Improved recycling system for certain effect objects
- • Fixed an issue where player could Superdash in mid-air
- • Lore clarification for Deepnest Stagway
- • Initial implementation of French language setting.
- • Fixed inaccurate hitbox on Traitor Lord
- • Added a check to tram system that ensures an error can't place it at a non-existent station
- • Fixed a display issue with Blue Hiveblood HP
- • Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
- • Fixed a certain gate taking damage as though it were an enemy
- • Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
- • Fixed a double-up of Iselda's voice when she has no stock
- • Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
- • When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we'll make a button that hides HUD... Hopefully)
- • Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
- • Improved effects in an NPC cutscene
- • Fixed missing Salubra title
- • Fixed an issue where, after superdashing between scenes, player's body wouldn't break objects.
- • Fixed a dodgy Camera Lock in White Palace
- • Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
- • Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove.
- • Increased enemy knockback on Great Slash and Dash Slash
- • Added an extra check for Charms equipped, so if a player's filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
- • Fixed an error where Grubfather would sometimes give out less Geo than he should.
- • Fixed hitch when entering water
- • Fixed an issue where Mawlek's attack pattern could get stuck in a loop
- • Added some flies eager for exciting new scents
- • Minor map fixes
- • Various small scene fixes
- • Various audio improvements and fixes
- Update v1.0.1.4 Changelog:
- __________________________________________
- List of fixes and changes:
- 1.0.1.4
- • Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
- • Fixed an animation error on player character when exiting a late-game cutscene
- • Fixed Shrumish Ogre persistence issue
- • Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
- • Decreased heap size allocation at start-up.
- 1.0.1.3
- • Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
- • Fixed issue with sfx not playing correctly on some breakable one-way walls
- • Fixed issue for some players whereby collecting a mask fragment would white out the screen
- • Fixed display bug for cages in Colosseum of Fools
- • Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
- • Fixed a dialogue issue for Iselda
- • Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
- • Fixed issue where Speed Completion achievement was not being awarded correctly
- • Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
- • Increased Geo reward for defeating Entombed Husk
- • Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
- • Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
- • Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
- 1.0.1.1
- • Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
- • Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
- • Fixed City Crest in statue displaying over player.
- • Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
- • Fixed players being able to escape tilemap in Abyss Dream.
- • Increased Cyclone Slash size
- • Fixed intermittent frame-flickering on certain enemies
- • Fixed inventory button not opening inventory on Logitech F310 in X mode.
- • Added anticipation SFX to certain enemy attacks
- • Optimisation: New pooling system for spawned enemies
- • Fixed gramatical, and, spelling errers in Game Text
- • Fixed Hive Husk displaying incorrect Enemy Dream text
- • Added additional SFX to Husk Hive
- • Increased Geo awarded by Husk Hive
- • Added additional SFX to Hive Soldier
- • Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
- • Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
- • Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
- • Slightly decreased invulnerability time for Stalwart Shell charm
- • Improved recycling system for frequently recycled objects
- • Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
- • Fixed an issue locking players out of Distant Village event
- • Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
- • Fixed an issue with lifts in City of Tears becoming inoperable
- • Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
- • Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
- • Fixed a Battle Scene in White Palace being triggered prematurely
- • Fixed Failed Champion’s dream remaining accessible after his defeat
- • Fixed fader stuttering in City lift scenes
- • Fixed an issue where Failed Champion’s battle could be triggered prematurely
- • Increased effect of Soul Eater charm
- • Fixed a lever in White Palace that could be poked through its gate
- • Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
- • Fixed an issue where player couldn’t jump out of water when up against some walls
- • Fixed an issue where player could get locked back into a City room upon return
- • Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
- • Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
- • Fixed an issue where roar lock could persist after death
- • Fixed issue where shade summoned by Jiji becomes invulnerable
- • Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
- • Fixed an issue where player could perform actions while respawning from a hazard
- • Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
- • Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
- • Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
- • Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
- • Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
- • Fixed 2 spike pits in Deepnest that respawned the player outside the map.
- • Numerous small scene fixes.
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