ovagames

Untitled

Apr 22nd, 2017
375
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.22 KB | None | 0 0
  1. Update v1.0.3.7 Changelog:
  2. __________________________________________
  3.  
  4. • Fixed an issue where Great Shield Sentry could become frozen.
  5. • Further language refinements and fixes.
  6. • Fixed a soft-lock when speaking to certain characters in Chinese language.
  7. • Further language refinements.
  8. • Further refinements to translation and display for German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
  9. • New languages: German (Beta), Spanish (Beta), Simplified Chinese (Beta), Korean (Beta).
  10. • Fixed issue where some boss/NPC names weren't displaying correctly.
  11. • Fixed issue where Quick Map shortcut could cause errors while entering/leaving scenes (for real).
  12. • Slight adjustments to White Palace respawn locations.
  13. • Enemy behaviour adjustments.
  14. • Cutscene refinements.
  15.  
  16.  
  17. Update v1.0.3.1 Changelog:
  18. __________________________________________
  19.  
  20. • Added initial language menu on first game launch
  21. • Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
  22. • Fixed issue where in-game timer displayed incorrect playtime.
  23. • Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
  24. • Various adjustments to Hollow Shade spawn positions
  25. • Fixed an issue where players could become stuck behind a gate in Greenpath.
  26. • Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
  27. • Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
  28. • Fixed display issue for Shade Marker on map.
  29. • Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
  30. • Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
  31. • Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
  32. • Fixed Dream Dialogue not displaying correctly in late-game area.
  33. • Fixed issue where quaking down into another scene caused a second loss of Soul.
  34. • Fixed issue where player couldn’t super-dash from the very edge of a platform.
  35. • Fixed issue where players could get stuck behind a gate in White Palace.
  36. • Fixed issue where Shade music could be faintly heard at incorrect times.
  37. • Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
  38. • Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
  39. • Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
  40. • Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
  41. • Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
  42. • Fixed issue where map screen could be accessed without actually acquiring the map first.
  43. • Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
  44. • Fixed issue where footsteps could be heard during cutscenes
  45. • Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
  46. • Slight refinements to map room display
  47. • Various enemy fixes
  48. • Various interface/menu fixes
  49. • Various SFX/Music fixes
  50. • Various graphical fixes
  51. • Small optimisations to enemy damage effects.
  52.  
  53.  
  54. Update v1.0.2.8 Changelog:
  55. __________________________________________
  56.  
  57. • Fixed issue where trigger for Zote event could be skipped.
  58. • Fixed issue where Failed Champion dealt incorrect damage after being stunned
  59. • Improved performance in some targeted scenes, for lower end machines.
  60. • Quickmap double-tap shortcut is now easier to register and works while sitting at benches
  61. • Fixed an issue where dying just as you defeat your Shade could produce some odd results.
  62. • Fixed an issue where Giant Hoppers ignored damage-over-time effects such as spores.
  63. • Fixed soft-lock issue that could occur before fighting Broken Vessel.
  64. • Improved hitbox on Broken Vessel projectiles (don’t worry, we made them more lenient).
  65. • Fixed issue where a lift could stretch out player's x-scale temporarily.
  66. • Fixed issue where player couldn't pause during first fight with a late-game boss
  67. • Fixed Grub Mimic persistence issue.
  68. • Added a particle reduction option, for lower end machines.
  69. • Fixed issue with Shade spawning underground in a certain area
  70. • Fixed an NPC name display bug
  71. • Fixed an issue with Vengeful Spirit dissipating incorrectly
  72. • Fixed an issue where a blank dialogue pane could cause a soft-lock
  73. • Fixed an issue where Flukemarm was invulnerable to Scream spell
  74. • Fixed an enemy damage effect display issue
  75. • Improved recycling system for certain effect objects
  76. • Fixed an issue where player could Superdash in mid-air
  77. • Lore clarification for Deepnest Stagway
  78. • Initial implementation of French language setting.
  79. • Fixed inaccurate hitbox on Traitor Lord
  80. • Added a check to tram system that ensures an error can't place it at a non-existent station
  81. • Fixed a display issue with Blue Hiveblood HP
  82. • Fixed an acid pool in Fog Canyon that respawned the Knight outside the tilemap
  83. • Fixed a certain gate taking damage as though it were an enemy
  84. • Changed the way lifts alter the player’s physics, to avoid scenarios where player can get through walls
  85. • Fixed a double-up of Iselda's voice when she has no stock
  86. • Fixed an issue where Hunter's Journal entry for Elder Baldur could be missed. For existing files, if a single Elder Baldur has been killed, journal note is awarded
  87. • When sitting on the ground, HUD now hides itself. Very atmospheric (eventually we'll make a button that hides HUD... Hopefully)
  88. • Game now auto-saves when Delicate Flower is broken. This may seem harsh, but it will make victory a lot sweeter. Please understand.
  89. • Improved effects in an NPC cutscene
  90. • Fixed missing Salubra title
  91. • Fixed an issue where, after superdashing between scenes, player's body wouldn't break objects.
  92. • Fixed a dodgy Camera Lock in White Palace
  93. • Fixed an issue where player could respawn inside White Palace after completing it, forcing them to backtrack in order to leave
  94. • Fixed an issue where a Heavy Sentry could spawn outside of a battle room in Isma's Grove.
  95. • Increased enemy knockback on Great Slash and Dash Slash
  96. • Added an extra check for Charms equipped, so if a player's filled notches count is set incorrectly by an error, opening the inventory will recalculate and correct the count
  97. • Fixed an error where Grubfather would sometimes give out less Geo than he should.
  98. • Fixed hitch when entering water
  99. • Fixed an issue where Mawlek's attack pattern could get stuck in a loop
  100. • Added some flies eager for exciting new scents
  101. • Minor map fixes
  102. • Various small scene fixes
  103. • Various audio improvements and fixes
  104.  
  105.  
  106. Update v1.0.1.4 Changelog:
  107. __________________________________________
  108.  
  109. List of fixes and changes:
  110.  
  111. 1.0.1.4
  112. • Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
  113. • Fixed an animation error on player character when exiting a late-game cutscene
  114. • Fixed Shrumish Ogre persistence issue
  115. • Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
  116. • Decreased heap size allocation at start-up.
  117.  
  118. 1.0.1.3
  119. • Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
  120. • Fixed issue with sfx not playing correctly on some breakable one-way walls
  121. • Fixed issue for some players whereby collecting a mask fragment would white out the screen
  122. • Fixed display bug for cages in Colosseum of Fools
  123. • Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
  124. • Fixed a dialogue issue for Iselda
  125. • Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
  126. • Fixed issue where Speed Completion achievement was not being awarded correctly
  127. • Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
  128. • Increased Geo reward for defeating Entombed Husk
  129. • Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
  130. • Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
  131. • Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
  132.  
  133. 1.0.1.1
  134. • Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
  135. • Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
  136. • Fixed City Crest in statue displaying over player.
  137. • Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
  138. • Fixed players being able to escape tilemap in Abyss Dream.
  139. • Increased Cyclone Slash size
  140. • Fixed intermittent frame-flickering on certain enemies
  141. • Fixed inventory button not opening inventory on Logitech F310 in X mode.
  142. • Added anticipation SFX to certain enemy attacks
  143. • Optimisation: New pooling system for spawned enemies
  144. • Fixed gramatical, and, spelling errers in Game Text
  145. • Fixed Hive Husk displaying incorrect Enemy Dream text
  146. • Added additional SFX to Husk Hive
  147. • Increased Geo awarded by Husk Hive
  148. • Added additional SFX to Hive Soldier
  149. • Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
  150. • Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
  151. • Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
  152. • Slightly decreased invulnerability time for Stalwart Shell charm
  153. • Improved recycling system for frequently recycled objects
  154. • Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
  155. • Fixed an issue locking players out of Distant Village event
  156. • Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
  157. • Fixed an issue with lifts in City of Tears becoming inoperable
  158. • Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
  159. • Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
  160. • Fixed a Battle Scene in White Palace being triggered prematurely
  161. • Fixed Failed Champion’s dream remaining accessible after his defeat
  162. • Fixed fader stuttering in City lift scenes
  163. • Fixed an issue where Failed Champion’s battle could be triggered prematurely
  164. • Increased effect of Soul Eater charm
  165. • Fixed a lever in White Palace that could be poked through its gate
  166. • Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
  167. • Fixed an issue where player couldn’t jump out of water when up against some walls
  168. • Fixed an issue where player could get locked back into a City room upon return
  169. • Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
  170. • Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
  171. • Fixed an issue where roar lock could persist after death
  172. • Fixed issue where shade summoned by Jiji becomes invulnerable
  173. • Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
  174. • Fixed an issue where player could perform actions while respawning from a hazard
  175. • Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
  176. • Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
  177. • Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
  178. • Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
  179. • Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
  180. • Fixed 2 spike pits in Deepnest that respawned the player outside the map.
  181. • Numerous small scene fixes.
Advertisement
Add Comment
Please, Sign In to add comment