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MadPack 2 Beta 12 Changelog

Kehaan Feb 2nd, 2015 (edited) 1,243 Never
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  1. Beta 12 Changelog  - ETA: Unknown - https://twitter.com/KehaanDK - https://twitter.com/Jbams01
  2. This file have last been edited: 13 Feb
  3.  
  4. Removed RealisticPain
  5.  
  6. A new world is recommended as all ProjectE items will be lost during this update, if you use a old world. ProjectE is still in the pack, but have just got updated to a much newer version with tons of changes.
  7.  
  8. Updated Artifacts-1.1.1
  9. - Bug fixes
  10. - Worldgen crash fixes
  11.  
  12. Updated appliedenergistics2-rv2-beta-8
  13. - Tons of bug fixes and changes.
  14. - Too many fixes to list here.
  15. - We used a built from 21/9/2014 this is from 24/1/2015
  16.  
  17. Updated BiblioCraft[v1.9.2][MC1.7.10]
  18. *Added creative mode only bookcases that are randomly filled with random books (books such as those generated by the typewriter)
  19. *Fixed a potential dupe bug with the armor stand where it was possible to push the top block of the armor stand with a piston
  20. *Fixed a potential dupe bug when the atlas when it is on your hotbar
  21. *Bookcases now accept the new Thaumcraft tome of Crimson Rites by default
  22. *Added fast graphics support for the backside of the regular shelves
  23. *Fixed carpet from rotating under a seat when the seat back is rotated
  24. *Added a config option to change the default scale of text in the big book
  25. *Fixed a bug that let potion shelves be placed on potion shelves
  26. *Fixed the drafting compass position on tool racks so it no longer disappears on some tool racks
  27.  
  28. Updated buildcraft-6.3.6
  29. Additions:
  30. * Lenses! Crafted from an iron ingot, a dye and a piece of glass in an Assembly Table, they are used to color items passing through them on pipes. (asie)
  31.   * Yes, you can stick them on the sides of pipes. Fancy!
  32. * Filters! Replace an iron ingot with a bar in the lens recipe to filter items passing through by color.
  33. * Facade rework: hollow facades are now explicit, separate items, craftable in the Assembly Table. (You can also turn existing regular facades to hollow facades and back.) (asie)
  34. * More machines can now be controlled with gate actions (asie)
  35. * Lapis and Daizuli pipes can have their colour set with a dye (asie)
  36. * Multiple pulses with Autarchic Pulsars are now back (asie)
  37. * Quartz Gates! Inbetween Iron and Emerald gates, they contain 2 trigger/action sets with 1 parameter for each! (asie)
  38. * [#2430] Support for most BuildCraft Factory blocks in the Builder (hea3ven)
  39. * Polish localization update (nister6000)
  40. * Fuel energy production rate config option (marcin212)
  41. * Gate and chipset recipe cost multiplier options for modpack developers (asie)
  42. * Gates and wires now glow in the dark when active (ganymedes01)
  43. * Pipe wires have a slightly improved texture (CyanideX)
  44. * GUI improvements:
  45.   * You can now use the scrollwheel in Gates (to scroll through triggers and actions) and Zone Planners (to zoom in and out) (asie)
  46.   * F5 now refreshes the zone planner map (asie)
  47. * Chutes can now be powered with Engines, much like wooden pipes, to extract items; however, they have a 10 RF/t cap (asie)
  48. [#2381] Individual robot blacklist (asie)
  49. [#2377] Make swimming in oil a lot harder (Vexatos)
  50. [#2376] Make oil behave like lava? (asie)
  51. Add block description support to facades (asie)
  52. Add fluid/power number hiding support (immibis/asie)
  53. Add support for connected textures using getIcon() in facades (asie)
  54. Make facade lookups much less strict (asie)
  55. Improvements:
  56. * Adjusted quarry speed to return pre-RF speeds (asie)
  57. * Massive rendering improvements (especially in terms of shading) (ganymedes01)
  58. * Reduced pipe item network packet size (asie)
  59. * Optimized TileEntity lookups (asie - with thanks to skyboy)
  60. * Optimized blueprint loading from NBT (asie)
  61. * Pluggables, when removed, go directly into your inventory
  62. Removed:
  63. * The pipe item/fluid exclusion lists - they were broken for quite a few versions now anyway (asie)
  64. Performance optimization for auto workbenches (immibis)
  65. Performance optimization for block breaking robots (hea3ven)
  66. Bugfixes:
  67. * [#2353] Liquid dupe bug with BlockTank (asie - with help from mezz)
  68. * [#2348] NPE when removing a docking station of an unloaded robot (hea3ven)
  69. * {#2344] NPE on opening GUI (asie)
  70. * Revert Auto Workbench behaviour change
  71. * [#2340] Quarry did not drop items from inventories (asie)
  72. * [#2331] Filler world corruption (asie)
  73. * [#2247] BuildCraft entities do not render more than 40 blocks away (ganymedes01)
  74. * [#2201] SMP Robots break to item or disapear when a chunk is unloaded (hea3ven)
  75. * Facades of coloured blocks using item colour instead of block colour (ganymedes01)
  76. * Fixes in robot pathfinding algorithm (hea3ven)
  77. * Fluid pipes now connect to tankless FluidHandlers, fixes HQM Liquid QDS (asie)
  78. * Hollow facades have broken textures on one side (ganymedes01)
  79. * Miner robot's harvest level being reset on world close/unload. (hea3ven)
  80. * NPE in ColorUtils (asie)
  81. * NPE in ResourceId (asie)
  82. * Rare NPE in Assembly Tables (asie)
  83. * Wooden pipes used 10 RF too many in rare edge cases (asie)
  84. * Wooden power pipes could not have gates for checking energy in nearby machines (asie)
  85. * [#2368] Cannot place torches on facades (asie)
  86. * [#2366] Startup crash in Blueprint Library (asie)
  87. * [#2362] No construction marker recipe (asie)
  88. * Pluggables can be removed more freely again (asie)
  89. [#2445] Edge case bugs in Auto Workbenches
  90. [#2428] Massive Refinery bandwidth usage
  91. [#2426] Refinery accepts fuel as input (warlordjones)
  92. [#2422] Lists only use the first stack in each line (hea3ven)
  93. [#2411] Accept Equivalents button does not sync properly in Lists (hea3ven)
  94. [#2408] Too high oil viscosity (warlordjones)
  95. [#2345] Partial localization for BC commands (warlordjones)
  96. Assembly Table GUI synchronization broken
  97. [#2404] Bug in energy consumption routine (asie)
  98. [#2397] Inventory not updating properly when removing pluggables (asie)
  99. [#2389] Facades added through IMC only allow crafting of metadata 0 in multiplayer (asie)
  100. [#2388] add-facade IMC checks block.getRenderType() on server (asie)
  101. [#2386] Vanilla logs not facadeable (asie)
  102. [#2385] Robot registry NPE (asie)
  103. [#2370] Planter robot can't plant potato and carrot (hea3ven)
  104. [#2350] Picker robot won't drop items in pipe (hea3ven)
  105. Check if another mod added fluids before us (asie)
  106. Fix docking stations staying linked when changing a robot's main link (hea3ven)
  107. [#2407] Crash with blocks NPEing on getSubBlocks (asie)
  108. Crash with null-block facades and/or pipe plugs (asie)
  109. Removed facade debug code (asie)
  110. [#2425] Crash with Artifice (asie)
  111. [#2423] Builders use uncolored pipes for colored pipes (asie)
  112. [#2419] No RecipeSorter configuration for PipeColoringRecipe (asie)
  113. [#2418] Searchbar crash in creative mode (asie)
  114.  
  115. Updated EnderIO-1.7.10-2.2.7.325
  116. New
  117. - IO labels on capacitor banks can now be expanded to any square size, no longer limited to one face (MatthiasM2)
  118. - Add chargeable item filter, allows RF containing items to be filtered based on their fullness (MatthiasM2)
  119. - Add blacklist option for ender fluid conduits (MatthiasM2)
  120. Changes
  121. - #1549 All appropriate blocks are now mined faster with a pickaxe
  122. - DS Armor solar upgrade can now charge other mods' armors (configurable)
  123. - Clean up all button/widget textures (RandomGenius)
  124. - Add some more default whitelisted hoes (MatthiasM2)
  125. - Added some more ExN recipes for the SAG Mill (MatthiasM2)
  126. - Update Russian translation (Adaptivity)
  127. - Update Chinese translation (mymagadsl)
  128. - Add warning comment to all XML files
  129. - Killer Joe now needs line-of-sight to hit mobs (configurable) (hilburn)
  130. - Change default vanilla SAG Mill recipes to use oredict (LordBlackhole)
  131. - Conduit facades painted as fused quartz/quite clear glass will have connected textures (MatthiasM2)
  132. - Capacitor Banks will stack in more cases, "NONE" face mode no longer saves to NBT (MatthiasM2)
  133. - Allow configuration of XP juice ID, uses OpenBlocks' value by default (MatthiasM2)
  134. - Wither skeleton is now a unique entity, this should allow powered spawners to spawn them in the overworld, and fix a host of other similar issues in other mods. Configurable. (hilburn)
  135. - Added recipes for Lumium and Signalum to default XML (MatthiasM2)
  136. - Show mob name in soul vial tooltip (MatthiasM2)
  137. - Allow naming of soul vials (MatthiasM2)
  138. - Show moo fluid name in soul vial tooltip (MatthiasM2)
  139. - Show mob health in soul vial tooltips (MatthiasM2)
  140. - Show sheep color in soul vial tooltips (MatthiasM2)
  141. - Add soul bound enchantment description (MatthiasM2)
  142. - Implement IInventoryConnection on item conduits. Should improve compatibility with TE (hilburn)
  143. - #1458 Add button to merge inventory with existing snapshot in the existing item filter (MatthiasM2)
  144. - Right clicking while sneaking with an existing item filter will add the content to the snapshot (MatthiasM2)
  145. - Fluid conduits will now show their information in WAILA (MatthiasM2)
  146. - Add detailed tooltips to fuel items while inside the Stirling Generator GUI (MatthiasM2)
  147. - Process IMC from mods that send them in Post-Init (Parker8283)
  148. - Show upgrade information in Stirling Generator GUI (MatthiasM2)
  149. - Localized recipe names and keybind names (Adaptivity)
  150. Bugs
  151. - Fix power monitor reading int values where it saved long values
  152. - #1556 Fix farming station allowing 2 of the same kind of tool in the inventory
  153. - Fix disabled mode not being accessible when a capacitor bank was against a generator
  154. - #1548 Fix wireless charger redstone control not affecting wireless lights
  155. - Fix farming station not accepting wooden axes (hilburn)
  156. - Fix farming station allowing broken Tcon tools to be used (hilburn)
  157. - Prevent crash when XP juice could not be found (MatthiasM2)
  158. - #1595 Fix all buffers showing as Item Buffer in WAILA
  159. - #1600 Travel Anchor crashes when painted as itself
  160. - Fix fluid containers not being drained when the top side is configured for push (MatthiasM2)
  161. - #1607 Fix farm damaging some items incorrectly
  162. - #1433 Fix crash when Mekanism cable broken while next to capacitor bank (MatthiasM2)
  163. - #1627 Fix not being able to extract from an unconfigured side on buffers (MatthiasM2)
  164. - Fix Stirling Generator not pushing out empty buckets (MatthiasM2)
  165. - Fix soul binder caching IIcons and rendering incorrectly after texture restitch
  166. - Fixed author list in mcmod.info (Adaptivity)
  167. - Fixed ExU colored blocks not rendering properly in facades (MatthiasM2)
  168. - Fixed light calculation of painted slabs to match vanilla (MatthiasM2)
  169. - #1673 Fix grinding ball percentage tooltip being invalid sometimes (MatthiasM2)
  170. - #1655 Fix conduit probe not copying redstone mode of fluid conduits (MatthiasM2)
  171. - #1609 Fix buffer buttons having incorrect tooltips (MatthiasM2)
  172. - #1701 Bucket interaction on tanks no longer takes side configuration into account (MatthiasM2)
  173. - Fix fused quartz/quite clear glass sides not rendering when they are occluded by different types of the same block
  174. - #1640 Fix soulbound having ridiculous values for enchantability
  175. - #1643 Fix Ender Rail breaking instantly
  176.  
  177. Updated DamageIndicatorsMod-3.2.3
  178. - Bug fixes
  179.  
  180. Updated Carpenter's Blocks v3.3.5 - MC 1.7.10
  181. - Tweaked attribute drops to preserve NBT data and fix some mod drops.
  182. - Fix posts always connecting to adjacent solid blocks.
  183. - Now caches block light values to help improve chunk update performance.
  184. - Fixed server-side crash when FancyFluids is enabled.
  185. - Removed block ownership conversion compatibility code for name-changing system.
  186. - Fixed possible block corruption introduced in 3.3.4.3.
  187.  
  188. Updated fastcraft-1.19
  189. - additional world gen lag reduction
  190. - fix texture glitches with Optifine
  191. - release preparations
  192. - debug options for frequent issues
  193. - bug fixes
  194.  
  195. Updated Hardcore Ender Expansion to 1.7.10-1.7
  196. * Additions
  197. A squealing secret
  198. New Tables and redesign of old Tables - Decomposition Table, Experience Table, Accumulation Table, Extraction Table
  199. Added Transport Beacon, as one of three new Endstone Blob variations
  200. Added Homeland Cache, Curse Amulet, Arcane Shards, Blank Gems (Transference Gem is now craftable!)
  201. More variety in Hidden Cellar, varied loot based on Biome Island
  202. New command - /heeadmin version
  203. New config option (overrideWorldGen) to prevent other mods from adding generated elements to the End
  204. Ores and ingots are now in the Ore Dictionary
  205. New mechanics for the Dungeon Puzzle and Fire Fiend (see changes)
  206. Brand new mechanic - Curses!
  207. New items - Spectral Tear, Living Matter
  208. Several new achievements
  209. New Enchanted Island biome variation - Laboratory
  210. New blocks - Laboratory Obsidian, Laboratory Glass, Laboratory Floor, Laboratory Stairs
  211. New items - Obsidian Fragment, Obsidian Rod, Auricion, Energy Wand Core, Energy Wand
  212. New mob - Endermage
  213. New icon background in Ender Compendium (golden outline = all fragments unlocked)
  214. Ender Compendium now contains all Charm recipes
  215. Ghost Amulet has to be purified using Dragon Essence Altar
  216. New creative tab for Charms
  217. Obsidian, variations and stairs are craftable
  218. New Enchanted Island biome variation - Laboratory
  219. New blocks - Laboratory Obsidian, Laboratory Glass, Laboratory Floor, Laboratory Stairs
  220. New items - Obsidian Fragment, Obsidian Rod, Auricion, Energy Wand Core, Energy Wand
  221. New mob - Endermage
  222. New icon background in Ender Compendium (golden outline = all fragments unlocked)
  223. Ender Compendium now contains all Charm recipes
  224. Ghost Amulet has to be purified using Dragon Essence Altar
  225. New creative tab for Charms
  226. Obsidian, variations and stairs are craftable
  227. * Changes
  228. Redesign of Ender Dragon - attacks, balance, everything!
  229. Last revision of worldgen - most elements now change frequency based on distance (for ex. Dungeon Towers become less frequent and Endium becomes more frequent the further you go)
  230. Tons of tweaks (config comments, Compendium key conflict check, name generator improvements, better debug options)
  231. More tweaks (Cluster cleanup and fixes, End Powder no longer needs sneaking, tweaked Compendium fragment logic and fixed negative mouse acceleration)
  232. And more tweaks (lots and lots of balancing, and other stuff)
  233. General refactoring and performance improvements (primarily regarding Laboratory generation)
  234. Renamed Fire Shard to Infernium
  235. Dungeon Puzzle is now back, and completely redesigned - including the Fire Fiend boss fight!
  236. Compendium texts are now in language files, making translations possible (might make a new translation website for that)
  237. Significantly sped up mod startup, especially with many other mods installed
  238. Using AT instead of reflection (performance improvements)
  239. Outdated Forge is no longer supported, use 10.13.2.* or newer
  240. Redesigned some elements in Ender Compendium, it is much faster and easier to use
  241. It is no longer required to sneak while pressing Ender Compendium key to open object that is being looked at
  242. Compendium prices get higher the further you go, improved balance of prices and discovery rewards
  243. Changed Energy chunk size in the End, current Energy levels will reset
  244. Dragon Essence Altar no longer adds new enchantments, it just repairs and improves existing enchantments
  245. Updated tables to use Energy, currently only Decomposition Table is available
  246. Minor tweaks and refactoring (new type of Endstone Blob, Ravaged Dungeon improvements...)
  247. Redesigned some elements in Ender Compendium, it is much faster and easier to use
  248. It is no longer required to sneak while pressing Ender Compendium key to open object that is being looked at
  249. Compendium prices get higher the further you go, improved balance of prices and discovery rewards
  250. Changed Energy chunk size in the End, current Energy levels will reset
  251. Dragon Essence Altar no longer adds new enchantments, it just repairs and improves existing enchantments
  252. Updated tables to use Energy, currently only Decomposition Table is available
  253. Minor tweaks and refactoring (new type of Endstone Blob, Ravaged Dungeon improvements...)
  254. * Bugfixes
  255. Biome Compass updates when the End is regenerated
  256. Fixed Endstone Blob generation derps
  257. Fixed Decomposition Table yielding items with wrong damage
  258. Fixed Stats crashing the game
  259. Fixed crash that would happen when another mod stopped Endermen from picking blocks up
  260. Curse of Tranquility will no longer crash when applied to a player
  261. Enhanced TNT will no longer lose data when placed next to a redstone power source
  262. End Portal now renders correctly on AMD/ATI cards (the fix was applied to vanilla 1.8)
  263. Invalid Monster Spawners will no longer crash
  264. Void Chest rendering in the Ender Compendium fixed
  265. Dungeon Towers should no longer spawn inside Biome Islands
  266. Fixed Dragon Essence Altar pedestal crash with unenchanted items
  267. Fixed rare crash with portal particles
  268. Fixed Decomposition Table blacklist occasionally yielding nothing with multiple recipes
  269. Custom spawners no longer function after moving them
  270. Mining Spots in Burning Mountains were heavily optimized and should no longer cause unnecessary recursion
  271. Loot chests would not spawn variable damage items with damage 0
  272. Many Charm Pouch fixes - drop crash, slot change, activation issues, charm order
  273. Charm of Magic Defense had wrong recipes
  274. Charm of Haste is now calculated correctly
  275. Compendium tooltip depth fix
  276. Loot chests would not spawn variable damage items with damage 0
  277. Many Charm Pouch fixes - drop crash, slot change, activation issues, charm order
  278. Charm of Magic Defense had wrong recipes
  279. Charm of Haste is now calculated correctly
  280. Compendium tooltip depth fix
  281. Fixed Homeland Endermen crashing when spawned using the egg
  282. Fixed uncommon NPE crash in Compendium NEI integration
  283. Fixed (worked around) AM2 crash with Homeland Endermen
  284. Fixed rare crash in Endstone Blob generation (decoration and fall populator)
  285. Important fixes with Enhanced TNT - interaction with nearby explosions and missing particles, and exploding when destroying trapped one in creative mode
  286. Fixed Homeland Endermen crashing when spawned using the egg
  287. Fixed uncommon NPE crash in Compendium NEI integration
  288. Fixed (worked around) AM2 crash with Homeland Endermen
  289. Fixed rare crash in Endstone Blob generation (decoration and fall populator)
  290. Important fixes with Enhanced TNT - interaction with nearby explosions and missing particles, and exploding when destroying trapped one in creative mode
  291.  
  292. Updated ProjectE-1.7.10-PE1.1.0
  293. All ProjectE items will be lost during this update
  294. * NEW: Energy condenser MK2. Still needs textures
  295. * NEW: Optimized energy condensers
  296. * NEW: Energy condenser lock slot is now a "ghost" slot
  297. * NEW: New system for item timing
  298. * NEW: More tooltips
  299. * NEW: EE2 textures are now implemented per community vote and permission from x3n0ph0b3
  300. * NEW: Classic ProjectE textures are now a separate download
  301. * NEW: EE2 sounds partially implemented
  302. * NEW: Filter textbox added to transmutation GUI
  303. * NEW: NEI is no longer required for transmutation GUI filtering
  304. * NEW: Version format changed
  305. * NEW: Portuguese language file
  306. * NEW: Russian language file
  307. * NEW: Watch of Flowing Time can be disabled
  308. * NEW: Transmutation GUI uses NEI search filters
  309. * NEW: Config options for NEI integration and search clearing
  310. * NEW: Even more tooltips
  311. * NEW: A logo has been added to the mod info screen
  312. * NEW: More config options
  313. * NEW: Relay Automation
  314. * FIXED: Energy condensers duping items infinitely after user EMC value change
  315. * FIXED: Changed unlocalized names to avoid conflicts (this will cause the item reset)
  316. * FIXED: Crash with API conflicts
  317. * FIXED: Transmutation GUI desync
  318. * FIXED: Incorrect max charge levels
  319. * FIXED: Katar harvesting sheareable blocks
  320. * FIXED: More than one repair talisman active in the player inventory
  321. * FIXED: Items from versions prior to dev10 will no longer be lost
  322. * FIXED: Various crashes
  323. * FIXED: A potential EMC exploit
  324. * FIXED: Light Blue and Cyan Alchemical Bag textures corrected
  325. * FIXED: Axes now render properly
  326. * FIXED: EMC mapper now selects the cheapest recipe (Fixes overpriced tools etc)
  327. * FIXED: A mod interaction dupe bug with condensers
  328. * FIXED: Mind Stone XP dupe bug
  329. * FIXED: Items that use the StoredEMC tag no longer loose that EMC upon transmutation
  330. * FIXED: Repair talisman now respects noRepair on items
  331. * FIXED: noRepair has been set on items that cant be broken
  332. * FIXED: A targeting issue on the Philosophers Stone
  333. * FIXED: Stray pixel on gem armor helm
  334. * FIXED: Various crashes
  335. * FIXED: Transmutation GUI resized to allow NEI search bar in default MC window size
  336. * FIXED: A EMC dupe bug with Klein Stars
  337. * FIXED: A EMC dupe bug with Swiftwolfs Rending Gale
  338. * FIXED: Collectors making more than they should when a target is set
  339. * FIXED: Font color removed from Alchemical Bag item names due to visibility issues
  340.  
  341. Updated HungerOverhaul-1.7.10-beta.5
  342. - Bug fixes
  343.  
  344. Updated LycanitesMobsComplete 1.10.10.2 [1.7.10]
  345. - New World Events Added: Raptor Rampage and Arachnophobia
  346. - Improvement: Changed the Strider model slightly, the legs now come from under the main body instead of the sides, this has also increased its height be 1 block.
  347. - Improvement: Players/Entities with the Weight debuff cannot be picked up and wont run around when feared.
  348. - Improvement: Added a piece of the RotaryCraft API to add better support for flying mobs.
  349. - Improvement: The Strider is now a mount! It will no longer follow the player or defend the player but now instead, it can be saddled and ridden, it also have an increased inventory space. The Strider mount ability is Penetrating Screech, the will apply the Penetration debuff to all enemies in a large radius around the Strider, doubling any damage they take. The leg swing distance of the Striders animation has also be reduced to prevent the legs from going through each other when walking.  
  350. - Balancing: The attack range of Spriggan and Eyewig laser attacks has been reduced to 8 blocks.
  351. - Balancing: The attack rate of the Zephyr static Aura has been halved.
  352.  
  353. Updated InfernalMobs-1.7.10-1.6.0
  354. - fixed reflecting modifiers causing infinite loops when meeting other damage reflecting entities
  355. - changed update tick from client render to world tick
  356. - added IT translation, courtesy of CapoFantasma97 of MCF
  357.  
  358. Updated SpecialAI-1.7.10-1.1.1
  359. - Fixes any potential crashes related to EntityAIAvoid from within EntityAIThief.
  360.  
  361. Updated twilightforest-1.7.10-2.3.3
  362. - Bug and crash fixes
  363.  
  364. Removed configs files of the deleted mods in beta11
  365. Removed thief skeleton
  366. Monsters no longer wear mekanism armor
  367. Changed eurkes to Mark719 in headcrumbs
  368. Changed Augustus1979 to Gooderness in headcrumbs
  369. _______________________________________________________________
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