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The troller 2.0

Aug 25th, 2017
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  1. --[[
  2. REANIMATED
  3. { Never.. Give.. Up.. }
  4. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  5. MintyLatios (V3rmillion)
  6. Nebula Zorua#1938
  7.  
  8.  
  9. --]]
  10. wait(3)
  11. wait(1 / 60)
  12. Effects = { }
  13. local debugIt = false
  14. local Player = game.Players.localPlayer
  15. local Character = Player.Character
  16. Character.Archivable=true
  17. local FCharacter = Character:Clone()
  18. Character.Archivable=false
  19. local Humanoid = Character.Humanoid
  20. local Mouse = Player:GetMouse()
  21. local LeftArm = Character["Left Arm"]
  22. local RightArm = Character["Right Arm"]
  23. local LeftLeg = Character["Left Leg"]
  24. local RightLeg = Character["Right Leg"]
  25. local Head = Character.Head
  26. local Torso = Character.Torso
  27. local Camera = game.Workspace.CurrentCamera
  28. local RootPart = Character.HumanoidRootPart
  29. local RootJoint = RootPart.RootJoint
  30. local attack = false
  31. local Anim = 'Idle'
  32. local attacktype = 1
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local Create = LoadLibrary("RbxUtility").Create
  38.  
  39. local m = Create("Model"){
  40. Parent = Character,
  41. Name = "WeaponModel",
  42. }
  43.  
  44. Humanoid.Animator.Parent = nil
  45. Character.Animate.Parent = nil
  46.  
  47. local newMotor = function(part0, part1, c0, c1)
  48. local w = Create('Weld'){
  49. Parent = part0,
  50. Part0 = part0,
  51. Part1 = part1,
  52. C0 = c0,
  53. C1 = c1,
  54. }
  55. return w
  56. end
  57.  
  58. function clerp(a, b, t)
  59. return a:lerp(b, t)
  60. end
  61.  
  62. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  63. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  64.  
  65. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  66. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  67. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  68. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  69. RootJoint.C1 = CFrame.new(0, 0, 0)
  70. RootJoint.C0 = CFrame.new(0, 0, 0)
  71. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  72. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  73.  
  74. local rarmc1 = RW.C1
  75. local larmc1 = LW.C1
  76. local rlegc1 = RH.C1
  77. local llegc1 = LH.C1
  78.  
  79. local resetc1 = false
  80.  
  81. function PlayAnimationFromTable(table, speed, bool)
  82. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  83. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  84. RW.C0 = clerp(RW.C0, table[3], speed)
  85. LW.C0 = clerp(LW.C0, table[4], speed)
  86. RH.C0 = clerp(RH.C0, table[5], speed)
  87. LH.C0 = clerp(LH.C0, table[6], speed)
  88. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  89. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  90. if bool == true then
  91. if resetc1 == false then
  92. resetc1 = true
  93. RootJoint.C1 = RootJoint.C1
  94. Torso.Neck.C1 = Torso.Neck.C1
  95. RW.C1 = rarmc1
  96. LW.C1 = larmc1
  97. RH.C1 = rlegc1
  98. LH.C1 = llegc1
  99. end
  100. end
  101. end
  102.  
  103. ArtificialHB = Create("BindableEvent", script){
  104. Parent = script,
  105. Name = "Heartbeat",
  106. }
  107.  
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 30
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.Heartbeat:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.Heartbeat:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.Heartbeat:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136.  
  137. function swait(num)
  138. if num == 0 or num == nil then
  139. ArtificialHB.Event:wait()
  140. else
  141. for i = 0, num do
  142. ArtificialHB.Event:wait()
  143. end
  144. end
  145. end
  146.  
  147. function RemoveOutlines(part)
  148. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  149. end
  150.  
  151. CFuncs = {
  152. ["Part"] = {
  153. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  154. local Part = Create("Part"){
  155. Parent = Parent,
  156. Reflectance = Reflectance,
  157. Transparency = Transparency,
  158. CanCollide = false,
  159. Locked = true,
  160. BrickColor = BrickColor.new(tostring(BColor)),
  161. Name = Name,
  162. Size = Size,
  163. Material = Material,
  164. }
  165. RemoveOutlines(Part)
  166. return Part
  167. end;
  168. };
  169.  
  170. ["Mesh"] = {
  171. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  172. local Msh = Create(Mesh){
  173. Parent = Part,
  174. Offset = OffSet,
  175. Scale = Scale,
  176. }
  177. if Mesh == "SpecialMesh" then
  178. Msh.MeshType = MeshType
  179. Msh.MeshId = MeshId
  180. end
  181. return Msh
  182. end;
  183. };
  184.  
  185. ["Mesh"] = {
  186. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  187. local Msh = Create(Mesh){
  188. Parent = Part,
  189. Offset = OffSet,
  190. Scale = Scale,
  191. }
  192. if Mesh == "SpecialMesh" then
  193. Msh.MeshType = MeshType
  194. Msh.MeshId = MeshId
  195. end
  196. return Msh
  197. end;
  198. };
  199.  
  200. ["Weld"] = {
  201. Create = function(Parent, Part0, Part1, C0, C1)
  202. local Weld = Create("Weld"){
  203. Parent = Parent,
  204. Part0 = Part0,
  205. Part1 = Part1,
  206. C0 = C0,
  207. C1 = C1,
  208. }
  209. return Weld
  210. end;
  211. };
  212.  
  213. ["Sound"] = {
  214. Create = function(id, par, vol, pit)
  215. coroutine.resume(coroutine.create(function()
  216. local S = Create("Sound"){
  217. Volume = vol,
  218. Pitch = pit or 1,
  219. SoundId = id,
  220. Parent = par or workspace,
  221. }
  222. wait()
  223. S:play()
  224. game:GetService("Debris"):AddItem(S, 6)
  225. end))
  226. end;
  227. };
  228.  
  229. ["ParticleEmitter"] = {
  230. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  231. local fp = Create("ParticleEmitter"){
  232. Parent = Parent,
  233. Color = ColorSequence.new(Color1, Color2),
  234. LightEmission = LightEmission,
  235. Size = Size,
  236. Texture = Texture,
  237. Transparency = Transparency,
  238. ZOffset = ZOffset,
  239. Acceleration = Accel,
  240. Drag = Drag,
  241. LockedToPart = LockedToPart,
  242. VelocityInheritance = VelocityInheritance,
  243. EmissionDirection = EmissionDirection,
  244. Enabled = Enabled,
  245. Lifetime = LifeTime,
  246. Rate = Rate,
  247. Rotation = Rotation,
  248. RotSpeed = RotSpeed,
  249. Speed = Speed,
  250. VelocitySpread = VelocitySpread,
  251. }
  252. return fp
  253. end;
  254. };
  255.  
  256. CreateTemplate = {
  257.  
  258. };
  259. }
  260.  
  261. function rayCast(Position, Direction, Range, Ignore)
  262. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  263. end
  264.  
  265. --[[FindNearestTorso = function(pos)
  266. local list = (game.Workspace:children())
  267. local torso = nil
  268. local dist = 1000
  269. local temp, human, temp2 = nil, nil, nil
  270. for x = 1, #list do
  271. temp2 = list[x]
  272. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  273. temp = temp2:findFirstChild("Torso")
  274. human = temp2:findFirstChild("Humanoid")
  275. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  276. local dohit = true
  277. if dohit == true then
  278. torso = temp
  279. dist = (temp.Position - pos).magnitude
  280. end
  281. end
  282. end
  283. end
  284. return torso, dist
  285. end]]
  286. function FindNearestTorso(Position, Distance, SinglePlayer)
  287. if SinglePlayer then
  288. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  289. end
  290. local List = {}
  291. for i, v in pairs(workspace:GetChildren()) do
  292. if v:IsA("Model") then
  293. if v:findFirstChild("Torso") then
  294. if v ~= Character then
  295. if (v.Torso.Position - Position).magnitude <= Distance then
  296. table.insert(List, v)
  297. end
  298. end
  299. end
  300. end
  301. end
  302. return List
  303. end
  304.  
  305. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  306. if hit.Parent == nil then
  307. return
  308. end
  309. local h = hit.Parent:FindFirstChild("Humanoid")
  310. for _, v in pairs(hit.Parent:children()) do
  311. if v:IsA("Humanoid") then
  312. h = v
  313. end
  314. end
  315. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  316. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  317. if hit.Parent.DebounceHit.Value == true then
  318. return
  319. end
  320. end
  321. local c = Create("ObjectValue"){
  322. Name = "creator",
  323. Value = game:service("Players").LocalPlayer,
  324. Parent = h,
  325. }
  326. game:GetService("Debris"):AddItem(c, .5)
  327. if HitSound ~= nil and HitPitch ~= nil then
  328. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  329. end
  330. local Damage = math.random(minim, maxim)
  331. local blocked = false
  332. local block = hit.Parent:findFirstChild("Block")
  333. if block ~= nil then
  334. if block.className == "IntValue" then
  335. if block.Value > 0 then
  336. blocked = true
  337. block.Value = block.Value - 1
  338. print(block.Value)
  339. end
  340. end
  341. end
  342. if blocked == false then
  343. h.Health = h.Health - Damage
  344. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  345. else
  346. h.Health = h.Health - (Damage / 2)
  347. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  348. end
  349. if Type == "Knockdown" then
  350. local hum = hit.Parent.Humanoid
  351. hum.PlatformStand = true
  352. coroutine.resume(coroutine.create(function(HHumanoid)
  353. swait(1)
  354. HHumanoid.PlatformStand = false
  355. end), hum)
  356. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  357. local bodvol = Create("BodyVelocity"){
  358. velocity = angle * knockback,
  359. P = 5000,
  360. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  361. Parent = hit,
  362. }
  363. local rl = Create("BodyAngularVelocity"){
  364. P = 3000,
  365. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  366. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  367. Parent = hit,
  368. }
  369. game:GetService("Debris"):AddItem(bodvol, .5)
  370. game:GetService("Debris"):AddItem(rl, .5)
  371. elseif Type == "Normal" then
  372. local vp = Create("BodyVelocity"){
  373. P = 500,
  374. maxForce = Vector3.new(math.huge, 0, math.huge),
  375. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  376. }
  377. if knockback > 0 then
  378. vp.Parent = hit.Parent.Torso
  379. end
  380. game:GetService("Debris"):AddItem(vp, .5)
  381. elseif Type == "Up" then
  382. local bodyVelocity = Create("BodyVelocity"){
  383. velocity = Vector3.new(0, 20, 0),
  384. P = 5000,
  385. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  386. Parent = hit,
  387. }
  388. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  389. elseif Type == "DarkUp" then
  390. coroutine.resume(coroutine.create(function()
  391. for i = 0, 1, 0.1 do
  392. swait()
  393. Effects.Block.Create(BrickColor.new("Bright blue"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  394. end
  395. end))
  396. local bodyVelocity = Create("BodyVelocity"){
  397. velocity = Vector3.new(0, 20, 0),
  398. P = 5000,
  399. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  400. Parent = hit,
  401. }
  402. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  403. elseif Type == "Snare" then
  404. local bp = Create("BodyPosition"){
  405. P = 2000,
  406. D = 100,
  407. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  408. position = hit.Parent.Torso.Position,
  409. Parent = hit.Parent.Torso,
  410. }
  411. game:GetService("Debris"):AddItem(bp, 1)
  412. elseif Type == "Freeze" then
  413. local BodPos = Create("BodyPosition"){
  414. P = 50000,
  415. D = 1000,
  416. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  417. position = hit.Parent.Torso.Position,
  418. Parent = hit.Parent.Torso,
  419. }
  420. local BodGy = Create("BodyGyro") {
  421. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  422. P = 20e+003,
  423. Parent = hit.Parent.Torso,
  424. cframe = hit.Parent.Torso.CFrame,
  425. }
  426. hit.Parent.Torso.Anchored = true
  427. coroutine.resume(coroutine.create(function(Part)
  428. swait(1.5)
  429. Part.Anchored = false
  430. end), hit.Parent.Torso)
  431. game:GetService("Debris"):AddItem(BodPos, 3)
  432. game:GetService("Debris"):AddItem(BodGy, 3)
  433. end
  434. local debounce = Create("BoolValue"){
  435. Name = "DebounceHit",
  436. Parent = hit.Parent,
  437. Value = true,
  438. }
  439. game:GetService("Debris"):AddItem(debounce, Delay)
  440. c = Create("ObjectValue"){
  441. Name = "creator",
  442. Value = Player,
  443. Parent = h,
  444. }
  445. game:GetService("Debris"):AddItem(c, .5)
  446. end
  447. end
  448.  
  449. function ShowDamage(Pos, Text, Time, Color)
  450. local Rate = (1 / 30)
  451. local Pos = (Pos or Vector3.new(0, 0, 0))
  452. local Text = (Text or "")
  453. local Time = (Time or 2)
  454. local Color = (Color or Color3.new(1, 0, 1))
  455. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  456. EffectPart.Anchored = true
  457. local BillboardGui = Create("BillboardGui"){
  458. Size = UDim2.new(3, 0, 3, 0),
  459. Adornee = EffectPart,
  460. Parent = EffectPart,
  461. }
  462. local TextLabel = Create("TextLabel"){
  463. BackgroundTransparency = 1,
  464. Size = UDim2.new(1, 0, 1, 0),
  465. Text = Text,
  466. Font = "SciFi",
  467. TextColor3 = Color,
  468. TextScaled = true,
  469. Parent = BillboardGui,
  470. }
  471. game.Debris:AddItem(EffectPart, (Time))
  472. EffectPart.Parent = game:GetService("Workspace")
  473. delay(0, function()
  474. local Frames = (Time / Rate)
  475. for Frame = 1, Frames do
  476. wait(Rate)
  477. local Percent = (Frame / Frames)
  478. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  479. TextLabel.TextTransparency = Percent
  480. end
  481. if EffectPart and EffectPart.Parent then
  482. EffectPart:Destroy()
  483. end
  484. end)
  485. end
  486.  
  487. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  488. for _, c in pairs(workspace:children()) do
  489. local hum = c:findFirstChild("Humanoid")
  490. if hum ~= nil then
  491. local head = c:findFirstChild("Torso")
  492. if head ~= nil then
  493. local targ = head.Position - Part.Position
  494. local mag = targ.magnitude
  495. if mag <= Magnitude and c.Name ~= Player.Name then
  496. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  497. end
  498. end
  499. end
  500. end
  501. end
  502.  
  503. EffectModel = Create("Model"){
  504. Parent = Character,
  505. Name = "Effects",
  506. }
  507.  
  508. Effects = {
  509. Block = {
  510. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  511. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  512. prt.Anchored = true
  513. prt.CFrame = cframe
  514. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  515. game:GetService("Debris"):AddItem(prt, 10)
  516. if Type == 1 or Type == nil then
  517. table.insert(Effects, {
  518. prt,
  519. "Block1",
  520. delay,
  521. x3,
  522. y3,
  523. z3,
  524. msh
  525. })
  526. elseif Type == 2 then
  527. table.insert(Effects, {
  528. prt,
  529. "Block2",
  530. delay,
  531. x3,
  532. y3,
  533. z3,
  534. msh
  535. })
  536. end
  537. end;
  538. };
  539.  
  540. Cylinder = {
  541. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  542. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  543. prt.Anchored = true
  544. prt.CFrame = cframe
  545. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  546. game:GetService("Debris"):AddItem(prt, 10)
  547. table.insert(Effects, {
  548. prt,
  549. "Cylinder",
  550. delay,
  551. x3,
  552. y3,
  553. z3,
  554. msh
  555. })
  556. end;
  557. };
  558. Head = {
  559. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  560. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  561. prt.Anchored = true
  562. prt.CFrame = cframe
  563. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  564. game:GetService("Debris"):AddItem(prt, 10)
  565. table.insert(Effects, {
  566. prt,
  567. "Cylinder",
  568. delay,
  569. x3,
  570. y3,
  571. z3,
  572. msh
  573. })
  574. end;
  575. };
  576.  
  577. Sphere = {
  578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  579. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  580. prt.Anchored = true
  581. prt.CFrame = cframe
  582. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  583. game:GetService("Debris"):AddItem(prt, 10)
  584. table.insert(Effects, {
  585. prt,
  586. "Cylinder",
  587. delay,
  588. x3,
  589. y3,
  590. z3,
  591. msh
  592. })
  593. end;
  594. };
  595.  
  596. Elect = {
  597. Create = function(cff, x, y, z)
  598. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  599. prt.Anchored = true
  600. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  601. prt.CFrame = CFrame.new(prt.Position)
  602. game:GetService("Debris"):AddItem(prt, 2)
  603. local xval = math.random() / 2
  604. local yval = math.random() / 2
  605. local zval = math.random() / 2
  606. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  607. table.insert(Effects, {
  608. prt,
  609. "Elec",
  610. 0.1,
  611. x,
  612. y,
  613. z,
  614. xval,
  615. yval,
  616. zval
  617. })
  618. end;
  619.  
  620. };
  621.  
  622. Ring = {
  623. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  624. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  625. prt.Anchored = true
  626. prt.CFrame = cframe
  627. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  628. game:GetService("Debris"):AddItem(prt, 10)
  629. table.insert(Effects, {
  630. prt,
  631. "Cylinder",
  632. delay,
  633. x3,
  634. y3,
  635. z3,
  636. msh
  637. })
  638. end;
  639. };
  640.  
  641.  
  642. Wave = {
  643. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  644. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  645. prt.Anchored = true
  646. prt.CFrame = cframe
  647. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  648. game:GetService("Debris"):AddItem(prt, 10)
  649. table.insert(Effects, {
  650. prt,
  651. "Cylinder",
  652. delay,
  653. x3,
  654. y3,
  655. z3,
  656. msh
  657. })
  658. end;
  659. };
  660.  
  661. Break = {
  662. Create = function(brickcolor, cframe, x1, y1, z1)
  663. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  664. prt.Anchored = true
  665. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  666. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  667. local num = math.random(10, 50) / 1000
  668. game:GetService("Debris"):AddItem(prt, 10)
  669. table.insert(Effects, {
  670. prt,
  671. "Shatter",
  672. num,
  673. prt.CFrame,
  674. math.random() - math.random(),
  675. 0,
  676. math.random(50, 100) / 100
  677. })
  678. end;
  679. };
  680.  
  681. Fire = {
  682. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  683. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  684. prt.Anchored = true
  685. prt.CFrame = cframe
  686. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  687. game:GetService("Debris"):AddItem(prt, 10)
  688. table.insert(Effects, {
  689. prt,
  690. "Fire",
  691. delay,
  692. 1,
  693. 1,
  694. 1,
  695. msh
  696. })
  697. end;
  698. };
  699.  
  700. FireWave = {
  701. Create = function(brickcolor, cframe, x1, y1, z1)
  702. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  703. prt.Anchored = true
  704. prt.CFrame = cframe
  705. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706. local d = Create("Decal"){
  707. Parent = prt,
  708. Texture = "rbxassetid://26356434",
  709. Face = "Top",
  710. }
  711. local d = Create("Decal"){
  712. Parent = prt,
  713. Texture = "rbxassetid://26356434",
  714. Face = "Bottom",
  715. }
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. table.insert(Effects, {
  718. prt,
  719. "FireWave",
  720. 1,
  721. 30,
  722. math.random(400, 600) / 100,
  723. msh
  724. })
  725. end;
  726. };
  727.  
  728. Lightning = {
  729. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  730. local magz = (p0 - p1).magnitude
  731. local curpos = p0
  732. local trz = {
  733. -ofs,
  734. ofs
  735. }
  736. for i = 1, tym do
  737. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  738. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  739. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  740. li.Material = "Neon"
  741. if tym == i then
  742. local magz2 = (curpos - p1).magnitude
  743. li.Size = Vector3.new(th, th, magz2)
  744. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  745. table.insert(Effects, {
  746. li,
  747. "Disappear",
  748. last
  749. })
  750. else
  751. do
  752. do
  753. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  754. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  755. game.Debris:AddItem(li, 10)
  756. table.insert(Effects, {
  757. li,
  758. "Disappear",
  759. last
  760. })
  761. end
  762. end
  763. end
  764. end
  765. end
  766. };
  767.  
  768. EffectTemplate = {
  769.  
  770. };
  771. }
  772.  
  773. coroutine.wrap(function()
  774. while wait() do
  775. if 0 < #Effects then
  776. for e = 1, #Effects do
  777. if Effects[e] ~= nil then
  778. local Thing = Effects[e]
  779. if Thing ~= nil then
  780. local Part = Thing[1]
  781. local Mode = Thing[2]
  782. local Delay = Thing[3]
  783. local IncX = Thing[4]
  784. local IncY = Thing[5]
  785. local IncZ = Thing[6]
  786. if Thing[2] == "Shoot" then
  787. local Look = Thing[1]
  788. local move = 30
  789. if Thing[8] == 3 then
  790. move = 10
  791. end
  792. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  793. if Thing[10] ~= nil then
  794. da = pos
  795. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  796. cfa = CFrame.new(Thing[4], pos)
  797. tehCF = cfa:lerp(cf2, 0.2)
  798. Thing[1] = tehCF.lookVector
  799. end
  800. local mag = (Thing[4] - pos).magnitude
  801. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  802. if Thing[8] == 2 then
  803. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  804. end
  805. Thing[4] = Thing[4] + Look * move
  806. Thing[3] = Thing[3] - 1
  807. if 2 < Thing[5] then
  808. Thing[5] = Thing[5] - 0.3
  809. Thing[6] = Thing[6] - 0.3
  810. end
  811. if hit ~= nil then
  812. Thing[3] = 0
  813. if Thing[8] == 1 or Thing[8] == 3 then
  814. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  815. else
  816. if Thing[8] == 2 then
  817. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  818. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  819. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  820. ref.Anchored = true
  821. ref.CFrame = CFrame.new(pos)
  822. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  823. game:GetService("Debris"):AddItem(ref, 0.2)
  824. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  825. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  826. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  827. end
  828. end
  829. end
  830. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  831. ref.Anchored = true
  832. ref.CFrame = CFrame.new(pos)
  833. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  834. game:GetService("Debris"):AddItem(ref, 1)
  835. end
  836. if Thing[3] <= 0 then
  837. table.remove(Effects, e)
  838. end
  839. end
  840. do
  841. do
  842. if Thing[2] == "FireWave" then
  843. if Thing[3] <= Thing[4] then
  844. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  845. Thing[3] = Thing[3] + 1
  846. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  847. else
  848. Part.Parent = nil
  849. table.remove(Effects, e)
  850. end
  851. end
  852. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  853. if Thing[1].Transparency <= 1 then
  854. if Thing[2] == "Block1" then
  855. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  856. Mesh = Thing[7]
  857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  859. else
  860. if Thing[2] == "Block2" then
  861. Thing[1].CFrame = Thing[1].CFrame
  862. Mesh = Thing[7]
  863. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  864. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  865. else
  866. if Thing[2] == "Fire" then
  867. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  868. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  869. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  870. else
  871. if Thing[2] == "Cylinder" then
  872. Mesh = Thing[7]
  873. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  875. else
  876. if Thing[2] == "Blood" then
  877. Mesh = Thing[7]
  878. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  879. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  881. else
  882. if Thing[2] == "Elec" then
  883. Mesh = Thing[10]
  884. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  885. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  886. else
  887. if Thing[2] == "Disappear" then
  888. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  889. else
  890. if Thing[2] == "Shatter" then
  891. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  892. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  893. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  894. Thing[6] = Thing[6] + Thing[5]
  895. end
  896. end
  897. end
  898. end
  899. end
  900. end
  901. end
  902. end
  903. else
  904. Part.Parent = nil
  905. table.remove(Effects, e)
  906. end
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end)()
  916. function attackone()
  917. attack = true
  918. for i = 0, 1, 0.1 do
  919. swait()
  920. PlayAnimationFromTable({
  921. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  922. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  923. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  924. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  925. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  926. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  927. }, .3, false)
  928. end
  929. attack = false
  930. end
  931.  
  932. Humanoid.WalkSpeed = 0;
  933.  
  934. FCharacter.Parent = Character;
  935.  
  936. local FLeftArm = FCharacter["Left Arm"]
  937. local FRightArm = FCharacter["Right Arm"]
  938. local FLeftLeg = FCharacter["Left Leg"]
  939. local FRightLeg = FCharacter["Right Leg"]
  940.  
  941. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  942. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  943. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  944. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  945. local FRootPart = FCharacter.HumanoidRootPart
  946. local FRootJoint = FRootPart.RootJoint
  947. FRootJoint.C1 = CFrame.new(0, 0, 0)
  948. FRootJoint.C0 = CFrame.new(0, 0, 0)
  949. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  950. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  951. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  952.  
  953. New = function(Object, Parent, Name, Data)
  954. local Object = Instance.new(Object)
  955. for Index, Value in pairs(Data or {}) do
  956. Object[Index] = Value
  957. end
  958. Object.Parent = Parent
  959. Object.Name = Name
  960. return Object
  961. end
  962.  
  963.  
  964.  
  965. local fgm = New("Model",FCharacter,"GunModel",{})
  966. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  967. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  968. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  969. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  970. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  971. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  972. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  973. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  974. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  975. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  976. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  977. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  978. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  979. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  980. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  981. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  982. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  983. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  984. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  985. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  986. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  987. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  988. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  989. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  990. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  991. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  992. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  993. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  994. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  995. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  996. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  997. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  998. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  999. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1000. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1001. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1002. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1003. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1004. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1005. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1006. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1007. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1008. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1009. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1010. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1011. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1012. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1013. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1014. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1015. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1016. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1017. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1018. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1019. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1020. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1021. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1022. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1023. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1024. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1025. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1026. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1027. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1028. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1029. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1030.  
  1031. for _,v in pairs(m:children()) do
  1032. if v:IsA("Part") then
  1033. v.CanCollide = false
  1034. end
  1035. end
  1036.  
  1037. local knife = Instance.new("Part", FCharacter)
  1038. knife.Locked = true
  1039. knife.Name ="Knife"
  1040. knife.CanCollide = false
  1041. knife.CFrame = FCharacter.Torso.CFrame
  1042. knife.Size = Vector3.new(2.4,1,1)
  1043. local sbox = Instance.new("SelectionBox",knife)
  1044. sbox.Adornee=knife
  1045. sbox.Transparency = 1
  1046. local mesh = Instance.new("SpecialMesh",knife)
  1047. mesh.MeshType = Enum.MeshType.FileMesh
  1048. mesh.TextureId = "rbxassetid://430991793"
  1049. mesh.MeshId = "rbxassetid://33976681"
  1050. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1051. local holder = Instance.new("Part",FCharacter)
  1052. holder.BrickColor = BrickColor.new("Bright yellow")
  1053. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1054. holder.Size = Vector3.new(.2,2,.6)
  1055. holder.CanCollide = false
  1056. local knifweld = Instance.new("Weld",FCharacter)
  1057. knifweld.Part1 = holder
  1058. knifweld.Part0 = knife
  1059. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1060. local holderweld = Instance.new("Weld",FCharacter)
  1061. holderweld.Part0 = holder
  1062. holderweld.Part1 = FCharacter['Left Leg']
  1063. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1064. wait()
  1065. FRootPart.Anchored = true
  1066. RootPart.Anchored = true
  1067. wait(1)
  1068. if debugIt == false then
  1069. for i = 0,1,0.1 do
  1070. local speed = .3
  1071. local table = {
  1072. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1078. }
  1079. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1080. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1081. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1082. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1083. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1084. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1085. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1086. swait()
  1087. end
  1088.  
  1089. wait(1)
  1090. coroutine.wrap(function()
  1091. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1092. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1093. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1094. for i = 0,1,0.1 do
  1095. local speed = .3
  1096. local table = {
  1097. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1101. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1102. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1103. }
  1104. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1105. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1106. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1107. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1108. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1109. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1110. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1111. swait()
  1112. end
  1113. wait()
  1114. for i = 0,1,0.1 do
  1115. local speed = .3
  1116. local table = {
  1117. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1123. }
  1124. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1125. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1126. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1127. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1128. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1129. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1130. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1131. swait()
  1132. end
  1133. end)()
  1134.  
  1135.  
  1136.  
  1137. for i = 0, 1, 0.1 do
  1138. swait()
  1139. PlayAnimationFromTable({
  1140. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. }, .3, false)
  1147. end
  1148. wait(1)
  1149. for i = 0,1,.1 do
  1150. local speed = .3
  1151. local table = {
  1152. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. }
  1159. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1160. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1161. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1162. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1163. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1164. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1165. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1166. swait()
  1167. end
  1168.  
  1169. wait(1)
  1170. for i = 0, 1, .1 do
  1171. local speed = .3
  1172. local table = {
  1173. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. }
  1180. swait()
  1181. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1182. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1183. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1184. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1185. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1186. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1187. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1188. end
  1189.  
  1190. knifweld.Part1 = FCharacter['Right Arm']
  1191. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1192. for i = 0,1,.1 do
  1193. local speed = .3
  1194. local table = {
  1195. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. }
  1202. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1203. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1204. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1205. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1206. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1207. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1208. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1209. swait()
  1210. end
  1211.  
  1212. wait(1)
  1213. for i = 0, 1, 0.1 do
  1214. swait()
  1215. PlayAnimationFromTable({
  1216. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. }, .3, false)
  1223. end
  1224. wait(1)
  1225. for i = 0,1,.1 do
  1226. local speed = .3
  1227. local table = {
  1228. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. }
  1235. end
  1236. coroutine.wrap(function()
  1237. for i = 1, 11,.1 do
  1238. sine = sine + 1
  1239. local speed = .3
  1240. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1241. local table = {
  1242. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1245. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1246. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1247. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1248. }
  1249. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1250. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1251. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1252. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1253. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1254. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1255. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1256. swait()
  1257. end
  1258. for i = 0,1,.1 do
  1259. local speed = .3
  1260. local table = {
  1261. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. }
  1268. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1269. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1270. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1271. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1272. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1273. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1274. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1275. swait()
  1276. end
  1277. end)()
  1278. wait(3)
  1279. for i = 0, 1, 0.1 do
  1280. swait()
  1281. PlayAnimationFromTable({
  1282. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. }, .3, false)
  1289. end
  1290.  
  1291. wait(2)
  1292. for i = 0,1,.1 do
  1293. local speed = .3
  1294. local table = {
  1295. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. }
  1302. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1303. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1304. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1305. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1306. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1307. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1308. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1309. swait()
  1310. end
  1311. wait(0.5)
  1312. for i = 0,.7,.1 do
  1313. local speed = .3
  1314. local table = {
  1315. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. }
  1322. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1323. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1324. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1325. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1326. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1327. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1328. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1329. swait()
  1330. end
  1331. knife.Parent = Character
  1332. knifweld.Parent = Character
  1333. knifweld.Part0 = knife
  1334. knifweld.Part1 = Torso
  1335. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1336. for i = 0, 1, 0.1 do
  1337. swait()
  1338. PlayAnimationFromTable({
  1339. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. }, .3, false)
  1346. end
  1347. for i = 0,1,.1 do
  1348. local speed = .3
  1349. local table = {
  1350. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. }
  1357. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1358. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1359. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1360. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1361. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1362. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1363. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1364. swait()
  1365. end
  1366. wait(1)
  1367. for i = 0,1,.1 do
  1368. local speed = .3
  1369. local table = {
  1370. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. }
  1377. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1378. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1379. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1380. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1381. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1382. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1383. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1384. swait()
  1385. end
  1386. wait(1)
  1387. coroutine.wrap(function()
  1388. FRootJoint.C0 = CFrame.new(0,0,0)
  1389. for i = 1, 500 do
  1390. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1391. swait()
  1392. end
  1393. end)()
  1394. wait(2)
  1395. FCharacter:destroy()
  1396. wait(2)
  1397. local Fire = Instance.new("Sound",Character.Torso)
  1398. Fire.SoundId = "rbxassetid://192104941"
  1399. Fire.Looped = true
  1400. Fire.Pitch = 1
  1401. Fire.Volume = 1
  1402. Fire.Name = "cackle cackle"
  1403. Fire:play()
  1404. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1405. fire.Lifetime = NumberRange.new(0.5)
  1406. fire.Speed = NumberRange.new(1, 3)
  1407. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1408. fire.Rate = 1000
  1409. fire.Name = "FireParticie"
  1410. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1411. fire.LightEmission = 0.6
  1412. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1413. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1414. wait(3)
  1415. for i = 0,4,.1 do
  1416. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1417. swait()
  1418. end
  1419. wait(5)
  1420. end
  1421. if FCharacter then
  1422. FCharacter:destroy()
  1423. end
  1424. local s = Instance.new("Sound",Character)
  1425. s.Name = "Reanimate"
  1426. s.Volume = 5
  1427. s.Pitch = 1
  1428. s.Looped = true
  1429. s.SoundId = "rbxassetid://568927358"
  1430. s:Play()
  1431.  
  1432.  
  1433. local hideName = Head:Clone()
  1434. hideName.Parent = Character
  1435. hideName.Name = "Hide"
  1436.  
  1437. hideName.BrickColor = BrickColor.new("Bright blue")
  1438. hideName:FindFirstChildOfClass"Decal":destroy()
  1439. Head:FindFirstChildOfClass"Decal":destroy()
  1440. for i,v in next, Character:children() do
  1441. if v:IsA"BasePart" and v ~= RootPart then
  1442. v.Transparency = 0.5
  1443. v.BrickColor = BrickColor.new"Bright blue"
  1444. end
  1445. end
  1446. Head.Transparency = 1
  1447.  
  1448. local nametag = Instance.new("BillboardGui",Character.Head)
  1449. nametag.StudsOffset = Vector3.new(0,2,0)
  1450. nametag.Adornee = Character.Head
  1451. nametag.Size = UDim2.new(0,200,0,50)
  1452.  
  1453. local text = Instance.new("TextLabel",nametag)
  1454. text.Size = UDim2.new(0,200,0,50)
  1455. text.BackgroundTransparency = 1
  1456. text.Text = "The Troller ( ͡° ͜ʖ ͡°)"
  1457. text.TextColor3 = Color3.new(150/275,0,0)
  1458. text.TextStrokeColor3 = Color3.new(0,0,0)
  1459. text.Font = Enum.Font.Fantasy
  1460. text.TextScaled = true
  1461. text.TextStrokeTransparency = 0
  1462. coroutine.wrap(function()
  1463. while wait() do
  1464. wait(3)
  1465. text.Text = "GIVE UP"
  1466. wait()
  1467. text.Text = "The Troller ( ͡° ͜ʖ ͡°)";
  1468. wait(2)
  1469. local str = ""
  1470. for i = 1, math.random(3,25) do
  1471. str = str..string.char(math.random(65,122))
  1472. end
  1473. text.Text = str
  1474. wait()
  1475. str = ""
  1476. for i = 1, math.random(12,25) do
  1477. str = str..string.char(math.random(48,122))
  1478. end
  1479. wait()
  1480. text.Text = str
  1481. wait()
  1482. text.Text = "The troller";
  1483. wait(1)
  1484. text.Text = "troll"
  1485. wait()
  1486. text.Text = "lllll."
  1487. wait()
  1488. text.Text = "The troller";
  1489. wait(2)
  1490. text.Text = "YASS";
  1491. wait()
  1492. text.Text = "edgy";
  1493. wait()
  1494. for i = 1, math.random(12,25) do
  1495. str = str..string.char(math.random(48,57))
  1496. end
  1497. text.Text = str
  1498. wait()
  1499. text.Text = "The Troller ( ͡° ͜ʖ ͡°)";
  1500. wait(2)
  1501. end
  1502. end)()
  1503. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1504. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1505. if BodyColors then
  1506. BodyColors.HeadColor = BrickColor.new"Bright white"
  1507. BodyColors.TorsoColor = BrickColor.new"Bright white"
  1508. BodyColors.LeftArmColor = BrickColor.new"Bright white"
  1509. BodyColors.RightArmColor = BrickColor.new"Brght white"
  1510. BodyColors.LeftLegColor = BrickColor.new"Bright white"
  1511. BodyColors.RightLegColor = BrickColor.new"Bright white"
  1512. end
  1513. local fire;
  1514. local Fire;
  1515. if Character.Torso:FindFirstChild"FireParticie" then
  1516. fire = Character.Torso:FindFirstChild"FireParticie"
  1517. end
  1518. if Character.Torso:FindFirstChild"cackle cackle" then
  1519. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1520. end
  1521. wait(1)
  1522. for i = 0, 1, 0.1 do
  1523. swait()
  1524. PlayAnimationFromTable({
  1525. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. }, .3, false)
  1532. end
  1533. wait(2)
  1534. for i = 1, 3 do
  1535. for i = 0, 1, 0.1 do
  1536. swait()
  1537. PlayAnimationFromTable({
  1538. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. }, .3, false)
  1545. end
  1546. wait()
  1547. for i = 0, 1, 0.1 do
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. }, .3, false)
  1557. end
  1558. end
  1559.  
  1560. wait(1)
  1561. coroutine.wrap(function()
  1562. if fire then
  1563. for i = fire.Rate, 0, -5 do
  1564. fire.Rate = i
  1565. wait()
  1566. end
  1567. fire:destroy()
  1568. end
  1569. if Fire then
  1570. Fire:Stop()
  1571. Fire:destroy()
  1572. end
  1573. end)()
  1574.  
  1575. if knife and knifweld then
  1576. for i = 0, 1, 0.1 do
  1577. swait()
  1578. PlayAnimationFromTable({
  1579. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. }, .3, false)
  1586. end
  1587.  
  1588. knifweld.Part1 = LeftArm;
  1589. for i = 0, 1, 0.1 do
  1590. swait()
  1591. PlayAnimationFromTable({
  1592. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. }, .3, false)
  1599. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1600. end
  1601. wait(1)
  1602. for i = 0, 0.3, 0.1 do
  1603. swait()
  1604. PlayAnimationFromTable({
  1605. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. }, .7, false)
  1612. end
  1613. knifweld:destroy()
  1614. knife.CanCollide = true
  1615. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1616. knife.Touched:connect(function(o)
  1617. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1618. o.Parent:BreakJoints()
  1619. end
  1620. end)
  1621. game:service'Debris':AddItem(knife,3)
  1622. wait(1)
  1623. end
  1624. local spike = Instance.new("Part",Character)
  1625. spike.Size = Vector3.new(1,5,1)
  1626. spike.BrickColor = BrickColor.new"Bright white"
  1627. spike.CanCollide=false
  1628. local mesh = Instance.new("SpecialMesh",spike)
  1629. mesh.MeshType = Enum.MeshType.FileMesh
  1630. mesh.Scale = Vector3.new(0.5,0,0.5)
  1631. mesh.MeshId = "http://www.roblox.com/asset/?id=917126596"
  1632. local w = Instance.new("Weld",spike)
  1633. w.Part0 = spike;
  1634. w.Part1 = RightArm
  1635. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1636. for i = 0, 5, .2 do
  1637. mesh.Scale = Vector3.new(0.5,i,0.5)
  1638. wait()
  1639. end
  1640. Humanoid.Name = "..?"
  1641. Humanoid.MaxHealth = 7777
  1642. wait()
  1643. Humanoid.Health = 7777
  1644. local sitting = false
  1645. RootPart.Anchored = false
  1646. Humanoid.WalkSpeed = 16
  1647.  
  1648.  
  1649. Mouse.KeyDown:connect(function(k)
  1650. k = k:lower()
  1651. if attack == false and k == 'n' then
  1652. sitting = not sitting
  1653. end
  1654. end)
  1655.  
  1656. Mouse.KeyDown:connect(function(k)
  1657. k = k:lower()
  1658. if attack == false and k == '\\' then
  1659. attack = true
  1660. for i = 0, 1, .1 do
  1661. PlayAnimationFromTable({
  1662. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. }, .3, false)
  1669. end
  1670. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1671. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1672. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1673. v:BreakJoints()
  1674. end
  1675. end
  1676. end
  1677. wait(3)
  1678. attack = false
  1679. end
  1680. end)
  1681. Mouse.KeyDown:connect(function(k)
  1682. k = k:lower()
  1683. if attack == false and k == 'z' then
  1684. attack=true
  1685. local grab = nil
  1686. local Grabbed = false
  1687. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1688. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1689. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1690. Grabbed = true
  1691. grab = v
  1692. end
  1693. end
  1694. end
  1695. coroutine.wrap(function()
  1696. if grab then
  1697. while wait() do
  1698. if not grab then break end
  1699. if grab:FindFirstChild"Torso" then
  1700. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1701. end
  1702. end
  1703. end
  1704. end)()
  1705. for i = 0, 1, 0.1 do
  1706. swait()
  1707. PlayAnimationFromTable({
  1708. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1713. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. }, .8, false)
  1715. end
  1716. wait(2)
  1717. if grab then
  1718. grab:BreakJoints()
  1719. grab = nil
  1720. end
  1721. attack = false
  1722. end
  1723. end)
  1724.  
  1725. local stomps = Instance.new("Sound", Character)
  1726. stomps.SoundId = "http://www.roblox.com/asset/?id=568927358"
  1727. stomps.Looped = true
  1728. stomps.Volume = 10
  1729. local footsteps = false
  1730.  
  1731. while true do
  1732. swait()
  1733. for i, v in pairs(Character:GetChildren()) do
  1734. if v:IsA("Part") then
  1735. v.Material = "SmoothPlastic"
  1736. elseif v:IsA("Accessory") then
  1737. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1738. end
  1739. end
  1740. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1741. velocity = RootPart.Velocity.y
  1742. sine = sine + change
  1743. local RightLeg = CFrame.new(0.5,-1,0)
  1744. local LeftLeg = CFrame.new(-0.5,-1,0)
  1745.  
  1746. local lefth = (Torso.CFrame*LeftLeg)
  1747. local righth = (Torso.CFrame*RightLeg)
  1748.  
  1749. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1750.  
  1751. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1752.  
  1753. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1754. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1755.  
  1756. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1757. if RootPart.Velocity.y > 1 and hit == nil then
  1758. Anim = "Jump"
  1759. if attack == false then
  1760. PlayAnimationFromTable({
  1761. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. }, .3, false)
  1768. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1769. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1770. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1771. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1772. end
  1773. elseif RootPart.Velocity.y < -1 and hit == nil then
  1774. Anim = "Fall"
  1775. if attack == false then
  1776. PlayAnimationFromTable({
  1777. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. }, .3, false)
  1784. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1785. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1786. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1787. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1788. end
  1789. elseif Torsovelocity < 1 and hit ~= nil then
  1790. Anim = "Idle"
  1791. if attack == false then
  1792. if sitting then
  1793. PlayAnimationFromTable({
  1794. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1795. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1796. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. }, .3, false)
  1801. else
  1802. change = 1
  1803. PlayAnimationFromTable({
  1804. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1807. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1808. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1809. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1810. }, .3, false)
  1811. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1812. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1813. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1814. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1815. end
  1816. end
  1817. elseif Torsovelocity > 2 and hit ~= nil then
  1818. Anim = "Walk"
  1819. if attack == false then
  1820. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1821. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1822. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1823. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1824. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1825. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1826. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1827. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1828.  
  1829. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1830. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1831. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1832.  
  1833. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1834. end
  1835. end
  1836. if Anim == "Walk" then
  1837. stomps.Pitch = 1.1
  1838. if stomps.Playing == false then
  1839. stomps:Play()
  1840. end
  1841. elseif Anim == "Idle" then
  1842. stomps:Stop()
  1843. end
  1844. end
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