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a guest Jun 23rd, 2018 68 Never
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  1.         slots = [self.slot1,self.slot2,self.slot3,self.slot4,self.slot5,self.slot6,self.slot7,self.slot8,self.slot9]
  2.         index = 0
  3.         l.mpos = pygame.mouse.get_pos()
  4.         for item in self.myitems:  
  5.             item.coor[0] = slots[index][0]
  6.             item.coor[1] = slots[index][1]
  7.             item.visible = True
  8.             item.show()
  9.    
  10.             if item.rect.collidepoint(l.mpos) and l.mice[0]==1: # if item is clicked, use it and then destroy it
  11.                 item.use(self)
  12.                 item.destroy()
  13.                 l.draw_rect(item.rect)
  14.                 self.myitems.remove(item)
  15.            
  16.             if index < 8: # only show the 9 items that can be held
  17.                 index+=1
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