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- # This is the configuration file for dosbox-staging (git).
- # Lines starting with a '#' character are comments.
- [sdl]
- # fullscreen: Start DOSBox directly in fullscreen.
- # Press Alt-Enter to switch back to window.
- # display: Number of display to use; values depend on OS and user settings.
- # fullresolution: What resolution to use for fullscreen: 'original', 'desktop'
- # or a fixed size (e.g. 1024x768).
- # windowresolution: Set window size to be used when running in windowed mode:
- # default: Select the best option based on your
- # environment and other settings.
- # original: Resize window to the resolution picked by
- # the emulated program.
- # resizable: Make the emulator window resizable.
- # This is an experimental option, works only with
- # output=opengl and glshader=sharp (or none)
- # <custom>: Scale the window content to the indicated
- # dimensions, in WxH format. For example: 1024x768.
- # Scaling is not performed for output=surface.
- # output: What video system to use for output.
- # Possible values: surface, texture, texturenb, texturepp.
- # texture_renderer: Choose a renderer driver when using a texture output mode.
- # Use texture_renderer=auto for an automatic choice.
- # Possible values: auto, opengl, opengles2, software.
- # capture_mouse: Choose a mouse control method:
- # onclick: The mouse will be captured after the first
- # click inside the window.
- # onstart: The mouse is captured immediately on start
- # (similar to real DOS).
- # seamless: The mouse can move seamlessly in and out of DOSBox
- # window and cannot be captured.
- # nomouse: The mouse is disabled and hidden without any
- # input sent to the game.
- # Choose how middle-clicks are handled (second parameter):
- # middlegame: Middle-clicks are sent to the game
- # (Ctrl-F10 uncaptures the mouse).
- # middlerelease: Middle-clicks are used to uncapture the mouse
- # (not sent to the game). However, middle-clicks
- # will be sent to the game in fullscreen or when
- # seamless control is set.
- # Ctrl-F10 will also uncapture the mouse.
- # Defaults (if not present or incorrect): seamless middlerelease
- # Possible values: seamless, onclick, onstart, nomouse.
- # sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
- # raw_mouse_input: Enable this setting to bypass your operating system's mouse
- # acceleration and sensitivity settings. This works in
- # fullscreen or when the mouse is captured in window mode.
- # waitonerror: Wait before closing the console if dosbox has an error.
- # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
- # pause is only valid for the second entry.
- # Possible values: lowest, lower, normal, higher, highest, pause.
- # mapperfile: File used to load/save the key/event mappings from.
- # Resetmapper only works with the default value.
- # screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER
- # environment variable (which usually blocks the OS screensaver
- # while the emulator is running).
- # Possible values: auto, allow, block.
- fullscreen = true
- display = 0
- fullresolution = desktop
- windowresolution = original
- output = texturepp
- texture_renderer = opengl
- capture_mouse = onstart
- sensitivity = 100
- raw_mouse_input = false
- waitonerror = true
- priority = higher,normal
- mapperfile = mapper-sdl2-git.map
- screensaver = auto
- [dosbox]
- # language: Select another language file.
- # machine: The type of machine DOSBox tries to emulate.
- # Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
- # captures: Directory where things like wave, midi, screenshot get captured.
- # memsize: Amount of memory DOSBox has in megabytes.
- # This value is best left at its default to avoid problems with some games,
- # though few games might require a higher value.
- # There is generally no speed advantage when raising this value.
- # startup_verbosity: Controls verbosity prior to displaying the program:
- # | Show splash | Show welcome | Show early stdout
- # high | yes | yes | yes
- # medium | no | yes | yes
- # low | no | no | yes
- # quiet | no | no | no
- # auto | 'low' if exec or dir is passed, otherwise 'high'
- # Possible values: high, medium, low, quiet, auto.
- language =
- machine = vesa_nolfb
- captures = capture
- memsize = 16
- startup_verbosity = high
- [render]
- # frameskip: How many frames DOSBox skips before drawing one.
- # aspect: Scales the vertical resolution to produce a 4:3 display aspect
- # ratio, matching that of the original standard-definition monitors
- # for which the majority of DOS games were designed. This setting
- # only affects video modes that use non-square pixels, such as
- # 320x200 or 640x400; where as square-pixel modes, such as 640x480
- # and 800x600, will be displayed as-is.
- # monochrome_palette: Select default palette for monochrome display.
- # Works only when emulating hercules or cga_mono.
- # You can also cycle through available colours using F11.
- # Possible values: white, paperwhite, green, amber.
- # scaler: Scaler used to enlarge/enhance low resolution modes.
- # If 'forced' is appended, then the scaler will be used even if
- # the result might not be desired.
- # Note that some scalers may use black borders to fit the image
- # within your configured display resolution. If this is
- # undesirable, try either a different scaler or enabling
- # fullresolution output.
- # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
- frameskip = 0
- aspect = true
- monochrome_palette = white
- scaler = none
- glshader = none
- [cpu]
- # core: CPU Core used in emulation. auto will switch to dynamic if available and
- # appropriate.
- # Possible values: auto, dynamic, normal, simple.
- # cputype: CPU Type used in emulation. auto is the fastest choice.
- # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
- # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
- # Setting this value too high results in sound dropouts and lags.
- # Cycles can be set in 3 ways:
- # 'auto' tries to guess what a game needs.
- # It usually works, but can fail for certain games.
- # 'fixed #number' will set a fixed amount of cycles. This is what you usually
- # need if 'auto' fails (Example: fixed 4000).
- # 'max' will allocate as much cycles as your computer is able to
- # handle.
- # Possible values: auto, fixed, max.
- # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
- # cycledown: Setting it lower than 100 will be a percentage.
- core = dynamic
- cputype = auto
- cycles = fixed 32000
- cycleup = 10
- cycledown = 20
- [mixer]
- # nosound: Enable silent mode, sound is still emulated though.
- # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
- # Possible values: 1024, 2048, 4096, 8192, 512, 256.
- # prebuffer: How many milliseconds of data to keep on top of the blocksize.
- nosound = false
- rate = 44100
- blocksize = 1024
- prebuffer = 25
- [midi]
- # mididevice: Device that will receive the MIDI data (from the emulated MIDI
- # interface - MPU-401).
- # Use 'fluidsynth' to select built-in software synthesiser,
- # see the fluidsynth section for detailed configuration.
- # Use 'auto' to pick the first working external device.
- # Possible values: auto, oss, alsa, fluidsynth, none.
- # midiconfig: Configuration options for the selected MIDI interface.
- # This is usually the id or name of the MIDI synthesiser you want
- # to use (find the id/name with DOS command 'mixer /listmidi').
- # - When using the built-in FluidSynth (mididevice = fluidsynth),
- # this option has no effect. Instead, configure FluidSynth using
- # the dedicated [fluidsynth] section below.
- # - When using ALSA, use Linux command 'aconnect -l' to list open
- # MIDI ports, and select one (for example 'midiconfig=14:0'
- # for sequencer client 14, port 0).
- # - When using a Roland MT-32 rev.0 as midi output device, some
- # games may require a delay in order to prevent MT-32 hardware
- # buffer overflow issues. In that case, add 'delaysysex',
- # for example: 'midiconfig=2 delaysysex'.
- # See the README/Manual for more details.
- # mpu401: Type of MPU-401 to emulate.
- # Possible values: intelligent, uart, none.
- mididevice = fluidsynth
- midiconfig =
- mpu401 = intelligent
- [fluidsynth]
- # soundfont: Path to a SoundFont file in .sf2 format. You can use an
- # absolute or relative path, or the name of an .sf2 inside
- # the 'soundfonts' directory within your DOSBox configuration
- # directory.
- # An optional percentage will scale the SoundFont's volume.
- # For example: 'soundfont.sf2 50' will attenuate it by 50 percent.
- # The scaling percentage can range from 1 to 500.
- # synth_threads: If set to a value greater than 1, then additional synthesis
- # threads will be created to take advantage of many CPU cores.
- # (min 1, max 256)
- soundfont = /usr/share/sounds/sf2/FatBoy.sf2
- synth_threads = 1
- [sblaster]
- # sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
- # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
- # sbbase: The IO address of the Sound Blaster.
- # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
- # irq: The IRQ number of the Sound Blaster.
- # Possible values: 7, 5, 3, 9, 10, 11, 12.
- # dma: The DMA number of the Sound Blaster.
- # Possible values: 1, 5, 0, 3, 6, 7.
- # hdma: The High DMA number of the Sound Blaster.
- # Possible values: 1, 5, 0, 3, 6, 7.
- # sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer.
- # oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'.
- # All OPL modes are AdLib-compatible, except for 'cms'.
- # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
- # oplemu: Provider for the OPL emulation. 'compat' provides better quality,
- # 'nuked' is the default and most accurate (but the most CPU-intensive).
- # Possible values: default, compat, fast, mame, nuked.
- sbtype = sb16
- sbbase = 220
- irq = 7
- dma = 1
- hdma = 5
- sbmixer = true
- oplmode = auto
- oplemu = default
- [gus]
- # gus: Enable Gravis UltraSound emulation.
- # gusbase: The IO base address of the Gravis UltraSound.
- # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
- # gusirq: The IRQ number of the Gravis UltraSound.
- # Possible values: 5, 3, 7, 9, 10, 11, 12.
- # gusdma: The DMA channel of the Gravis UltraSound.
- # Possible values: 3, 0, 1, 5, 6, 7.
- # ultradir: Path to UltraSound directory. In this directory
- # there should be a MIDI directory that contains
- # the patch files for GUS playback. Patch sets used
- # with Timidity should work fine.
- gus = false
- gusbase = 240
- gusirq = 5
- gusdma = 3
- ultradir = C:\ULTRASND
- [speaker]
- # pcspeaker: Enable PC-Speaker emulation.
- # pcrate: Sample rate of the PC-Speaker sound generation.
- # zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources.
- # 'auto' enables this for non-Windows systems and disables it on Windows.
- # If your OS performs its own DC-offset correction, then set this to 'false'.
- # Possible values: auto, true, false.
- # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
- # Possible values: auto, on, off.
- # tandyrate: Sample rate of the Tandy 3-Voice generation.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
- pcspeaker = true
- pcrate = 18939
- zero_offset = auto
- tandy = auto
- tandyrate = 44100
- disney = true
- [joystick]
- # joysticktype: Type of joystick to emulate: auto (default), none,
- # 2axis (supports two joysticks),
- # 4axis (supports one joystick, first joystick used),
- # 4axis_2 (supports one joystick, second joystick used),
- # fcs (Thrustmaster), ch (CH Flightstick).
- # none disables joystick emulation.
- # auto chooses emulation depending on real joystick(s).
- # (Remember to reset dosbox's mapperfile if you saved it earlier)
- # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
- # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
- # autofire: continuously fires as long as you keep the button pressed.
- # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
- # buttonwrap: enable button wrapping at the number of emulated buttons.
- # circularinput: enable translation of circular input to square output.
- # Try enabling this if your left analog stick can only move in a circle.
- # deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
- joysticktype = auto
- timed = true
- autofire = false
- swap34 = false
- buttonwrap = false
- circularinput = false
- deadzone = 10
- [serial]
- # serial1: set type of device connected to com port.
- # Can be disabled, dummy, modem, nullmodem, directserial.
- # Additional parameters must be in the same line in the form of
- # parameter:value. Parameter for all types is irq (optional).
- # for directserial: realport (required), rxdelay (optional).
- # (realport:COM1 realport:ttyS0).
- # for modem: listenport (optional).
- # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
- # transparent, port, inhsocket (all optional).
- # Example: serial1=modem listenport:5000
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial2: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial3: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial4: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # phonebookfile: File used to map fake phone numbers to addresses.
- serial1 = dummy
- serial2 = dummy
- serial3 = disabled
- serial4 = disabled
- phonebookfile = phonebook.txt
- [dos]
- # xms: Enable XMS support.
- # ems: Enable EMS support. The default (=true) provides the best
- # compatibility but certain applications may run better with
- # other choices, or require EMS support to be disabled (=false)
- # to work at all.
- # Possible values: true, emsboard, emm386, false.
- # umb: Enable UMB support.
- # ver: Set DOS version (5.0 by default). Specify as major.minor format.
- # A single number is treated as the major version.
- # Common settings are 3.3, 5.0, 6.22, and 7.1.
- # keyboardlayout: Language code of the keyboard layout (or none).
- xms = true
- ems = true
- umb = true
- ver = 5.0
- keyboardlayout = auto
- [ipx]
- # ipx: Enable ipx over UDP/IP emulation.
- ipx = false
- [autoexec]
- # Lines in this section will be run at startup.
- # You can put your MOUNT lines here.
- keyb gr
- mount c "/home/pi/RetroPie/roms/pc.system" -label System
- mount d "/home/pi/RetroPie/roms/pc.games" -label Games
- set PATH=%PATH%;c:\;c:\nc
- c:
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