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  1. # « Example configuration »
  2. #lastchance: <-- Enchantment name
  3. # display: '%group-color%Last Chance' <-- Display in item lore
  4. # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
  5. # applies-to: 'Chestplate' <-- What applies to (display purposes)
  6. # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
  7. # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
  8. # settings:
  9. # required-enchants:
  10. # - 'springs'
  11. # not-applyable-with:
  12. # - 'frozen'
  13. # applies: <-- List of items that it applies
  14. # - ALL_CHESTPLATE <-- Item(s) list
  15. # levels: < -- All Levels are under here
  16. # 1: <-- Level indicator
  17. # chance: 30 <-- Chance for enchantment to activate
  18. # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
  19. # effects: <-- All enchantment effects
  20. # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
  21.  
  22. # Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
  23.  
  24. # Display (String) (No spaces or enchantment will break)
  25. # Determines how will enchantment look in item lore
  26.  
  27. # Applies-to (String)
  28. # Display used in Custom Enchantment books for %description% variable
  29.  
  30. # Group (Setting)
  31. # INFO: Create enchantment groups in config.yml under enchanter configuration.
  32. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  33. # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
  34.  
  35. # Type (Setting)
  36. # Decides type of the enchantment. Types:
  37. # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  38. # - ATTACK : Effects run only when attacking another player
  39. # - DEFENSE : Effects run only when being attacked
  40. # - DEFENSE_BOW : Effects run only when player gets shot by a bow
  41. # - MINING : Gives effects when block is mined
  42. # - HELD : Effects given when item is held
  43. # - ATTACK_MOB : Gives effects when player attacks mob
  44. # - KILL_MOB : Effects given when attacked mob is killed
  45. # - BOW : Effects given when player is shot by another player
  46. # - KILL_PLAYER : Effects given when attacker kills a player
  47. # - DEATH : Runs when player dies due to another player.
  48. # - RIGHT_CLICK : Runs when player right clicks held item
  49. # - BOW_MOB : Effects given when mob is shot by player
  50. # - FIRE : Effects given when player is on fire
  51. # - EXPLOSION : Effects given when player gets hit by explosion
  52. # - SWING : Enchant runs when player swings
  53. # - FALL_DAMAGE : Enchant runs when player takes fall damage
  54. # - DEFENSE_MOB : Enchant runs when mob attacks a player
  55. # - SHIFT : Enchant runs when player toggles crouching (shifts)
  56. # - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
  57. # - CATCH_FISH : Enchant runs when player catches a fish
  58. # - REPEATING : Repeating enchantments, read more here:
  59. # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
  60.  
  61. # Applies (Material)
  62. # Determines which items will have the effects
  63. # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  64. # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  65. # to instantly add availability for all specific armor type pieces.
  66. # Use "ALL_ARMOR" to add all armor pieces.
  67. # Use "ALL_HELMET" to add all helmets
  68. # Use "ALL_CHESTPLATE" to add all chestplates
  69. # Use "ALL_BOOTS" to add all boots
  70. # Use "ALL_SWORD" to add all swords
  71. # Use "ALL_PICKAXE" to add all pickaxes
  72. # Use "ALL_AXE" to add all axes
  73. # And so on, but make sure to use non plural names of items!
  74.  
  75. # Levels (Numbers)
  76. # Effects for each level, use as display in examples.
  77.  
  78. # Effects (Custom Effects, Potion Effects)
  79. # List of effects enchantment will have
  80. # Possible effects:
  81.  
  82. # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
  83. # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
  84. # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
  85. # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
  86.  
  87. # *** Custom Effects ***
  88. # - PARTICLE:(type):(amount):(size (x, y, z increasement))
  89. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
  90. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
  91.  
  92. # - FLY
  93. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
  94. # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
  95.  
  96. # - STEAL_HEALTH:(integer)
  97. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
  98. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
  99.  
  100. # - MORE_DROPS:(integer)
  101. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
  102. # * Usᴇᴅ Wɪᴛʜ: KILL_MOB, MINING
  103.  
  104. # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
  105. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
  106. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  107.  
  108. # - MESSAGE:(message)
  109. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
  110. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  111.  
  112. # - PLAYER_COMMAND:(command)
  113. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
  114. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  115.  
  116. # - CONSOLE_COMMAND:(command)
  117. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
  118. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  119.  
  120. # - STOP_ATTACK
  121. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
  122. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
  123.  
  124. # - LIGHTNING
  125. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
  126. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  127.  
  128. # - REPAIR
  129. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
  130. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  131.  
  132. # - TNT:(integer)
  133. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
  134. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  135.  
  136. # - DROP_HEAD
  137. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
  138. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  139.  
  140. # - EXTINGUISH
  141. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
  142. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  143.  
  144. # - BOOST:(integer)
  145. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
  146. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  147.  
  148. # - ADD_HEALTH:(integer)
  149. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
  150. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  151.  
  152. # - FLAME:(integer)
  153. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
  154. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  155.  
  156. # - CURE:(potion effect)
  157. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (doesn't remove permanent potion effects)
  158. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  159.  
  160. # - CURE_PERMANENT:(potion effect)
  161. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (removes permanent potion effects as well)
  162. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  163.  
  164. # - ADD_HARM:(integer)
  165. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
  166. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  167.  
  168. # - ADD_FOOD:(integer)
  169. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
  170. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  171.  
  172. # - PLAY_SOUND:(sound)
  173. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
  174. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  175.  
  176. # - PLAY_SOUND_OUTLOUD:(sound)
  177. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound outloud for surrounding players (near specified player)
  178. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  179.  
  180. # - GUARD:(mob type):(mob name, can use %player name%)
  181. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
  182. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  183.  
  184. # - EXP:(integer)
  185. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
  186. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  187.  
  188. # - TRENCH:(integer)
  189. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
  190. # * Usᴇᴅ Wɪᴛʜ: MINING
  191.  
  192. # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
  193. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. x*y*z).
  194. # * Usᴇᴅ Wɪᴛʜ: MINING
  195.  
  196. # - KEEP_ON_DEATH
  197. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
  198. # * Usᴇᴅ Wɪᴛʜ: DEATH
  199.  
  200. # - IGNORE_ARMOR
  201. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
  202. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  203.  
  204. # - DOUBLE_DAMAGE
  205. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
  206. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  207.  
  208. # - KILL_MOB
  209. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
  210. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
  211.  
  212. # - SMELT
  213. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
  214. # * Usᴇᴅ Wɪᴛʜ: MINING
  215. # * Does not work with TRENCH
  216.  
  217. # - TP_DROPS
  218. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
  219. # * Usᴇᴅ Wɪᴛʜ: MINING
  220.  
  221. # - EXTRA_DAMAGE:(double, aka number with decimal placement)
  222. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
  223. # * Usᴇᴅ Wɪᴛʜ: ATTACK
  224.  
  225. # - SPAWN_ARROWS
  226. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
  227. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  228.  
  229. # - PULL_CLOSER
  230. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
  231. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  232.  
  233. # - PULL_AWAY
  234. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
  235. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  236.  
  237. # - IGNORE_ARMOR_DAMAGE
  238. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
  239. # * Usᴇᴅ Wɪᴛʜ: DEFENSE
  240.  
  241. # - REVIVE
  242. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
  243. # * Usᴇᴅ Wɪᴛʜ: DEATH
  244.  
  245. # - DAMAGE_ARMOR:(integer)
  246. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
  247. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  248.  
  249. # - ADD_DURABILITY:(integer)
  250. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
  251. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  252.  
  253. # - ADD_DURABILITY_ITEM:(integer)
  254. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
  255. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  256.  
  257. # - HALF_DAMAGE
  258. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
  259. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  260.  
  261. # - NEGATE_DAMAGE:(integer)
  262. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
  263. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  264.  
  265. # - INCREASE_DAMAGE:(integer)
  266. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
  267. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  268.  
  269. # - FIREBALL
  270. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
  271.  
  272. # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
  273. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
  274. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  275.  
  276. # - FILL_OXYGEN
  277. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
  278. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  279.  
  280. # - STEAL_MONEY:(amount)
  281. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
  282. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  283.  
  284. # - STEAL_EXP:(amount)
  285. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
  286. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  287.  
  288. # - BREAK
  289. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
  290. # * Usᴇᴅ Wɪᴛʜ: Swing
  291.  
  292. # - TELEPORT_BEHIND
  293. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
  294. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  295.  
  296. # - STEAL_GUARD
  297. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
  298. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  299.  
  300. # - ADD_HARM_DEPEND_ON_ITEM:(damage)
  301. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
  302. # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
  303. # * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
  304.  
  305. # - DISABLE_ACTIVATION:<enchant name>:<seconds>
  306. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
  307. # * Important: Enchant name must be lower-case without spaces!
  308. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  309.  
  310. # - STEAL_MONEY_PERCENT:(percent)
  311. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
  312. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  313.  
  314. # - CACTUS_BREAK
  315. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
  316. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  317.  
  318. # - BLOOD
  319. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
  320. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  321.  
  322. # - RANDOMIZE_HOTBAR
  323. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Randomize player's hotbar
  324. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  325.  
  326. # - DISARM
  327. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disarm oponent
  328. # * Usᴇᴅ Wɪᴛʜ: All 2-player enchant types
  329.  
  330. # - REMOVE_ENCHANT:(enchant)
  331. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove enchant from held item
  332. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  333.  
  334. # - PUMPKIN:(time, in ticks)
  335. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Replace current helmet with a carved pumpkin for some time
  336. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  337.  
  338. # - STOP_KNOCKBACK
  339. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Stop knockback
  340. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  341.  
  342. # - ADD_DURABILITY_CURRENT_ITEM
  343. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Changes durability on item which executed the enchant
  344. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  345.  
  346. # - TAKE_AWAY:<material>:<amount>
  347. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Take away number of items from player
  348. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  349.  
  350. # - FREEZE:<player>:<time, in ticks>
  351. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze player for number of ticks (20 ticks = 1 second)
  352. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  353.  
  354. # - DISABLE_KNOCKBACK:<time, in ticks>
  355. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable knockback for player, does not support any Anticheats(20 ticks = 1 second)
  356. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  357.  
  358. # - INVINCIBLE
  359. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disables all types of damage
  360. # * Usᴇᴅ Wɪᴛʜ: EFFECT_STATIC, HELD, SHIFT
  361.  
  362. # - REMOVE_SOULS:<amount>
  363. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of souls from player
  364. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  365.  
  366. # - CANCEL_USE:<material>:<time, in ticks>
  367. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel usage (right-clicking with) of certain material for number of ticks
  368. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  369.  
  370. # - PERMISSION:<permission>
  371. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Adds permission to player via memory (resets upon restart)
  372. # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
  373. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  374.  
  375. # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
  376. # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
  377. # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
  378. # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
  379. # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
  380.  
  381. # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
  382. # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
  383. # # If none is provided, effects will be given to the player who had custom enchanted item.
  384. # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
  385. # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
  386.  
  387. # Area of Damage
  388. # Run an effect in radius.
  389. #
  390. # « Examples »
  391. # ► 'POTION:POISON:1:50 <aoe> radius=5 target=all </aoe>'
  392. # ► 'POTION:POISON:1:50 <aoe> radius=3 target=enemy </aoe>'
  393. #
  394. # « Explanation »
  395. # Basic format for this flag is "<aoe> radius=<radius> target=<target> </aoe>"
  396. # ► Radius: Any number which is > 0 (1, 2, ...)
  397. # ► Target: Targetted players, possibile targets:
  398. # -> all (all players in radius)
  399. #
  400. # -> damageable (all players in radius which CAN be damaged by enchantment owner. This should be compatible with most plugins)
  401. # (Example usage: Can allow AOE (area of damage) to inflict damage to all enemied faction players in radius, since player can damage them)
  402. #
  403. # -> undamageable (all players in radius which CANNOT be damaged by enchantment owner. This should be compatible with most plugins)
  404. # (Example usage: Can be used to heal all faction members in radius, since player cannot damage them)
  405. #
  406.  
  407. # Chance (Number)
  408. # Chance of effect occurring
  409.  
  410. # Cooldown (number)
  411. # Number of effect cooldown, in seconds.
  412.  
  413. # Conditions
  414. # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
  415. #
  416. # « Examples »
  417. # ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
  418. # ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
  419. # ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
  420. # will increase chance of effects activating by 10)
  421. # ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
  422. # ignoring probability chance of it activating).
  423. #
  424. # « Variables for conditional part »
  425. # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
  426. # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
  427. # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
  428. # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
  429. # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
  430. # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
  431. # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  432. # %(victim/attacker)is under water% - returns "true/false"
  433. # %is headshot% - returns "true/false" (for BOW)
  434. # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
  435. # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
  436. # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
  437. # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
  438. # %damaged from behind% - returns if victim was damaged from behind by enemy
  439. # %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
  440. # %attacker time%/%victim time% - get player world time
  441. # %health percentage% - get player's health percentage
  442. #
  443. # PLACHOLDERAPI SUPPORT FOR CONDITIONS:
  444. # E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%.
  445. # It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
  446. #
  447. # « Variables for end solution »
  448. # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
  449. # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
  450.  
  451. # Settings for enchantments
  452. # *** This is not a required configuration section and each enchantment doesn't need to have it ***
  453. # settings:
  454. # required-enchants:
  455. # - 'springs'
  456. # not-applyable-with:
  457. # - 'frozen'
  458. # removeable: false # Makes enchantment non-removeable with blackscrolls
  459. # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
  460. # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
  461. # - 'My_World'
  462.  
  463. restore:
  464. display: '%group-color%Restore'
  465. description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
  466. applies-to: 'Tools'
  467. type: 'ITEM_BREAK'
  468. group: 'ULTIMATE'
  469. applies:
  470. - ALL_PICKAXE
  471. - ALL_SPADE
  472. - ALL_AXE
  473. levels:
  474. 1:
  475. chance: 40
  476. effects:
  477. - 'REMOVE_ENCHANT:restore'
  478. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  479. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  480. 2:
  481. chance: 60
  482. effects:
  483. - 'REMOVE_ENCHANT:restore'
  484. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  485. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  486. 3:
  487. chance: 80
  488. effects:
  489. - 'REMOVE_ENCHANT:restore'
  490. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  491. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  492. 4:
  493. chance: 100
  494. effects:
  495. - 'REMOVE_ENCHANT:restore'
  496. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  497. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  498. shuffle:
  499. display: '%group-color%Shuffle'
  500. description: 'Shuffles opponent''s hotbar.'
  501. applies-to: 'Armor'
  502. type: 'DEFENSE'
  503. group: 'SIMPLE'
  504. applies:
  505. - ALL_ARMOR
  506. levels:
  507. 1:
  508. chance: 5
  509. cooldown: 20
  510. effects:
  511. - 'RANDOMIZE_HOTBAR %attacker%'
  512. 2:
  513. chance: 6
  514. cooldown: 18
  515. effects:
  516. - 'RANDOMIZE_HOTBAR %attacker%'
  517. 3:
  518. chance: 8
  519. cooldown: 15
  520. effects:
  521. - 'RANDOMIZE_HOTBAR %attacker%'
  522. takeoff:
  523. display: '%group-color%Take Off'
  524. description: 'Allows flying when worn.'
  525. applies-to: 'Boots'
  526. type: 'EFFECT_STATIC'
  527. group: 'LEGENDARY'
  528. applies:
  529. - ALL_BOOTS
  530. levels:
  531. 1:
  532. effects:
  533. - 'FLY'
  534. - 'MESSAGE:&eYour &6flying &ehas been toggled!'
  535. aquatic:
  536. display: '%group-color%Aquatic'
  537. description: 'Gives permanent water breathing.'
  538. applies-to: 'Helmets'
  539. type: 'EFFECT_STATIC'
  540. group: 'SIMPLE'
  541. applies:
  542. - ALL_HELMET
  543. levels:
  544. 1:
  545. effects:
  546. - 'POTION:WATER_BREATHING:0'
  547. autosmelt:
  548. display: '%group-color%Auto Smelt'
  549. description: "Ores are automatically smelted\nwhen mined."
  550. applies-to: 'Pickaxes'
  551. type: 'MINING'
  552. group: 'SIMPLE'
  553. applies:
  554. - ALL_PICKAXE
  555. levels:
  556. 1:
  557. chance: 41
  558. effects:
  559. - 'SMELT'
  560. 2:
  561. chance: 62
  562. effects:
  563. - 'SMELT'
  564. 3:
  565. chance: 100
  566. effects:
  567. - 'SMELT'
  568. confusion:
  569. display: '%group-color%Confusion'
  570. description: "A chance to deal nausea to\nyour victim."
  571. applies-to: 'Axes'
  572. type: 'ATTACK'
  573. group: 'SIMPLE'
  574. applies:
  575. - ALL_AXE
  576. levels:
  577. 1:
  578. chance: 13
  579. cooldown: 1
  580. effects:
  581. - 'POTION:CONFUSION:0:40 %victim%'
  582. 2:
  583. chance: 19
  584. cooldown: 1
  585. effects:
  586. - 'POTION:CONFUSION:0:80 %victim%'
  587. 3:
  588. chance: 24
  589. cooldown: 1
  590. effects:
  591. - 'POTION:CONFUSION:0:120 %victim%'
  592. experience:
  593. display: '%group-color%Experience'
  594. description: 'Chance to get experience from mining.'
  595. applies-to: 'Tools'
  596. type: 'MINING'
  597. group: 'SIMPLE'
  598. applies:
  599. - ALL_PICKAXE
  600. - ALL_SPADE
  601. levels:
  602. 1:
  603. chance: 15
  604. cooldown: 1
  605. effects:
  606. - 'EXP:<random number>2-5</random number>'
  607. 2:
  608. chance: 30
  609. cooldown: 1
  610. effects:
  611. - 'EXP:<random number>2-5</random number>'
  612. 3:
  613. chance: 45
  614. cooldown: 1
  615. effects:
  616. - 'EXP:<random number>2-5</random number>'
  617. 4:
  618. chance: 60
  619. cooldown: 1
  620. effects:
  621. - 'EXP:<random number>2-5</random number>'
  622. 5:
  623. chance: 75
  624. cooldown: 1
  625. effects:
  626. - 'EXP:<random number>2-5</random number>'
  627. haste:
  628. display: '%group-color%Haste'
  629. description: 'Allows you to swing your tools faster.'
  630. applies-to: 'Tools'
  631. type: 'HELD'
  632. group: 'SIMPLE'
  633. applies:
  634. - ALL_PICKAXE
  635. - ALL_SPADE
  636. - ALL_AXE
  637. levels:
  638. 1:
  639. effects:
  640. - 'POTION:FAST_DIGGING:0'
  641. 2:
  642. effects:
  643. - 'POTION:FAST_DIGGING:1'
  644. 3:
  645. effects:
  646. - 'POTION:FAST_DIGGING:2'
  647. insomnia:
  648. display: '%group-color%Insomnia'
  649. description: "Gives slowness, slow swinging\nand confusion."
  650. applies-to: 'Swords'
  651. type: 'ATTACK'
  652. group: 'SIMPLE'
  653. applies:
  654. - ALL_SWORD
  655. levels:
  656. 1:
  657. chance: 10
  658. cooldown: 2
  659. effects:
  660. - 'POTION:SLOW:0:40 %victim%'
  661. - 'POTION:CONFUSION:0:40 %victim%'
  662. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  663. 2:
  664. chance: 12
  665. cooldown: 2
  666. effects:
  667. - 'POTION:SLOW:0:80 %victim%'
  668. - 'POTION:CONFUSION:0:80 %victim%'
  669. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  670. 3:
  671. chance: 14
  672. cooldown: 2
  673. effects:
  674. - 'POTION:SLOW:1:100 %victim%'
  675. - 'POTION:CONFUSION:1:100 %victim%'
  676. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  677. 4:
  678. chance: 16
  679. cooldown: 2
  680. effects:
  681. - 'POTION:SLOW:1:120 %victim%'
  682. - 'POTION:CONFUSION:1:120 %victim%'
  683. - 'POTION:SLOW_DIGGING:1:140 %victim%'
  684. 5:
  685. chance: 18
  686. cooldown: 2
  687. effects:
  688. - 'POTION:SLOW:1:140 %victim%'
  689. - 'POTION:CONFUSION:1:140 %victim%'
  690. - 'POTION:SLOW_DIGGING:1:160 %victim%'
  691. 6:
  692. chance: 20
  693. cooldown: 2
  694. effects:
  695. - 'POTION:SLOW:1:180 %victim%'
  696. - 'POTION:CONFUSION:1:180 %victim%'
  697. - 'POTION:SLOW_DIGGING:1:200 %victim%'
  698. 7:
  699. chance: 22
  700. cooldown: 2
  701. effects:
  702. - 'POTION:SLOW:2:80 %victim%'
  703. - 'POTION:CONFUSION:2:80 %victim%'
  704. - 'POTION:SLOW_DIGGING:2:100 %victim%'
  705. lightning:
  706. display: '%group-color%Lightning'
  707. description: "A chance to strike lightning\nat the opponent."
  708. applies-to: 'Bows'
  709. type: 'BOW'
  710. group: 'SIMPLE'
  711. applies:
  712. - BOW
  713. levels:
  714. 1:
  715. chance: 24
  716. cooldown: 3
  717. effects:
  718. - 'LIGHTNING %victim%'
  719. 2:
  720. chance: 32
  721. cooldown: 3
  722. effects:
  723. - 'LIGHTNING %victim%'
  724. 3:
  725. chance: 40
  726. cooldown: 3
  727. effects:
  728. - 'LIGHTNING %victim%'
  729. oxygenate:
  730. display: '%group-color%Oxygenate'
  731. description: "Refills oxygen levels when\nbreaking blocks under water."
  732. applies-to: 'Pickaxe'
  733. type: 'MINING'
  734. group: 'SIMPLE'
  735. applies:
  736. - ALL_PICKAXE
  737. levels:
  738. 1:
  739. cooldown: 3
  740. effects:
  741. - 'FILL_OXYGEN'
  742. thunderingblow:
  743. display: '%group-color%Thundering Blow'
  744. description: 'Can cause smite effect on your enemy.'
  745. applies-to: 'Swords'
  746. type: 'ATTACK'
  747. group: 'SIMPLE'
  748. applies:
  749. - ALL_SWORD
  750. levels:
  751. 1:
  752. chance: 12
  753. cooldown: 2
  754. effects:
  755. - 'LIGHTNING %victim%'
  756. 2:
  757. chance: 17
  758. cooldown: 2
  759. effects:
  760. - 'LIGHTNING %victim%'
  761. 3:
  762. chance: 24
  763. cooldown: 2
  764. effects:
  765. - 'LIGHTNING %victim%'
  766. glowing:
  767. display: '%group-color%Glowing'
  768. description: 'Gives permanent night vision.'
  769. applies-to: 'Helmet'
  770. type: 'EFFECT_STATIC'
  771. group: 'SIMPLE'
  772. applies:
  773. - ALL_HELMET
  774. levels:
  775. 1:
  776. effects:
  777. - 'POTION:NIGHT_VISION:0'
  778. decapitation:
  779. display: '%group-color%Decapitation'
  780. description: "Victims have a chance of dropping\ntheir head on death."
  781. applies-to: 'Axes'
  782. type: 'KILL_PLAYER'
  783. group: 'SIMPLE'
  784. applies:
  785. - ALL_AXE
  786. levels:
  787. 1:
  788. chance: 20
  789. effects:
  790. - 'DROP_HEAD %victim%'
  791. 2:
  792. chance: 40
  793. effects:
  794. - 'DROP_HEAD %victim%'
  795. 3:
  796. chance: 60
  797. effects:
  798. - 'DROP_HEAD %victim%'
  799. headless:
  800. display: '%group-color%Headless'
  801. description: "Victims have a chance of dropping\ntheir head on death."
  802. applies-to: 'Swords'
  803. type: 'KILL_PLAYER'
  804. group: 'SIMPLE'
  805. applies:
  806. - ALL_SWORD
  807. levels:
  808. 1:
  809. chance: 20
  810. effects:
  811. - 'DROP_HEAD %victim%'
  812. 2:
  813. chance: 40
  814. effects:
  815. - 'DROP_HEAD %victim%'
  816. 3:
  817. chance: 60
  818. effects:
  819. - 'DROP_HEAD %victim%'
  820. obliterate:
  821. display: '%group-color%Obliterate'
  822. description: 'Extreme knockback.'
  823. applies-to: 'Swords'
  824. type: 'ATTACK'
  825. group: 'SIMPLE'
  826. applies:
  827. - ALL_SWORD
  828. levels:
  829. 1:
  830. chance: 30
  831. cooldown: 6
  832. effects:
  833. - 'PULL_AWAY:1.0 %victim%'
  834. 2:
  835. chance: 36
  836. cooldown: 6
  837. effects:
  838. - 'PULL_AWAY:1.5 %victim%'
  839. 3:
  840. chance: 42
  841. cooldown: 6
  842. effects:
  843. - 'PULL_AWAY:2.0 %victim%'
  844. 4:
  845. chance: 48
  846. cooldown: 6
  847. effects:
  848. - 'PULL_AWAY:2.5 %victim%'
  849. 5:
  850. chance: 54
  851. cooldown: 6
  852. effects:
  853. - 'PULL_AWAY:3.0 %victim%'
  854. epicness:
  855. display: '%group-color%Epicness'
  856. description: 'Gives particles and sound effects.'
  857. applies-to: 'Swords'
  858. type: 'ATTACK;ATTACK_MOB'
  859. group: 'SIMPLE'
  860. applies:
  861. - ALL_SWORD
  862. levels:
  863. 1:
  864. chance: 20
  865. cooldown: 3
  866. effects:
  867. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  868. - 'PLAY_SOUND:GHAST_SCREAM'
  869. 2:
  870. chance: 40
  871. cooldown: 3
  872. effects:
  873. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  874. - 'PLAY_SOUND:GHAST_SCREAM'
  875. 3:
  876. chance: 60
  877. cooldown: 3
  878. effects:
  879. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  880. - 'PLAY_SOUND:GHAST_SCREAM'
  881. berserk:
  882. display: '%group-color%Berserk'
  883. description: "A chance of strength\nand mining fatigue."
  884. applies-to: 'Axes'
  885. type: 'ATTACK'
  886. group: 'UNIQUE'
  887. applies:
  888. - ALL_AXE
  889. levels:
  890. 1:
  891. chance: 4
  892. cooldown: 1
  893. effects:
  894. - 'POTION:SLOW_DIGGING:0:60 %attacker%'
  895. - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
  896. 2:
  897. chance: 8
  898. cooldown: 1
  899. effects:
  900. - 'POTION:SLOW_DIGGING:0:80 %attacker%'
  901. - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
  902. 3:
  903. chance: 12
  904. cooldown: 1
  905. effects:
  906. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  907. - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
  908. 4:
  909. chance: 16
  910. cooldown: 1
  911. effects:
  912. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  913. - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
  914. 5:
  915. chance: 20
  916. cooldown: 1
  917. effects:
  918. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  919. - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
  920. curse:
  921. display: '%group-color%Curse'
  922. description: 'Gives strength, slowness and resistance at low hp.'
  923. applies-to: 'Chestplate'
  924. type: 'DEFENSE'
  925. group: 'UNIQUE'
  926. applies:
  927. - ALL_CHESTPLATE
  928. levels:
  929. 1:
  930. chance: 10
  931. cooldown: 2
  932. condition: '%victim health% > 10 : %stop%'
  933. effects:
  934. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  935. - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
  936. - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
  937. 2:
  938. chance: 12
  939. cooldown: 2
  940. condition: '%victim health% > 10 : %stop%'
  941. effects:
  942. - 'POTION:SLOW_DIGGING:0:120 %attacker%'
  943. - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
  944. - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
  945. 3:
  946. chance: 14
  947. cooldown: 2
  948. condition: '%victim health% > 10 : %stop%'
  949. effects:
  950. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  951. - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
  952. - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
  953. 4:
  954. chance: 16
  955. cooldown: 2
  956. condition: '%victim health% > 10 : %stop%'
  957. effects:
  958. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  959. - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
  960. - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
  961. 5:
  962. chance: 18
  963. cooldown: 2
  964. condition: '%victim health% > 10 : %stop%'
  965. effects:
  966. - 'POTION:SLOW_DIGGING:2:100 %attacker%'
  967. - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
  968. - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
  969. endershift:
  970. display: '%group-color%EnderShift'
  971. description: 'Gives speed/health boost at low hp.'
  972. applies-to: 'Helmet + Boots'
  973. type: 'DEFENSE'
  974. group: 'UNIQUE'
  975. applies:
  976. - ALL_HELMET
  977. - ALL_BOOTS
  978. levels:
  979. 1:
  980. chance: 16
  981. cooldown: 2
  982. condition: "%victim health% > 6 : %stop%"
  983. effects:
  984. - 'POTION:SPEED:1:120 %victim%'
  985. - 'POTION:ABSORPTION:0:80 %victim%'
  986. 2:
  987. chance: 17
  988. cooldown: 2
  989. condition: "%victim health% > 6 : %stop%"
  990. effects:
  991. - 'POTION:SPEED:1:120 %victim%'
  992. - 'POTION:ABSORPTION:1:80 %victim%'
  993. 3:
  994. chance: 18
  995. cooldown: 2
  996. condition: "%victim health% > 6 : %stop%"
  997. effects:
  998. - 'POTION:SPEED:1:120 %victim%'
  999. - 'POTION:ABSORPTION:2:80 %victim%'
  1000. explosive:
  1001. display: '%group-color%Explosive'
  1002. description: 'Explosive arrows.'
  1003. applies-to: 'Bows'
  1004. type: 'BOW'
  1005. group: 'UNIQUE'
  1006. applies:
  1007. - BOW
  1008. levels:
  1009. 1:
  1010. chance: 20
  1011. cooldown: 5
  1012. effects:
  1013. - 'TNT %victim%'
  1014. 2:
  1015. chance: 30
  1016. cooldown: 5
  1017. effects:
  1018. - 'TNT %victim%'
  1019. 3:
  1020. chance: 40
  1021. cooldown: 5
  1022. effects:
  1023. - 'TNT %victim%'
  1024. 4:
  1025. chance: 50
  1026. cooldown: 5
  1027. effects:
  1028. - 'TNT %victim%'
  1029. 5:
  1030. chance: 60
  1031. cooldown: 5
  1032. effects:
  1033. - 'TNT %victim%'
  1034. featherweight:
  1035. display: '%group-color%Featherweight'
  1036. description: 'A chance to give a burst of haste.'
  1037. applies-to: 'Swords'
  1038. type: 'ATTACK;ATTACK_MOB'
  1039. group: 'UNIQUE'
  1040. applies:
  1041. - ALL_SWORD
  1042. levels:
  1043. 1:
  1044. chance: 35
  1045. cooldown: 2
  1046. effects:
  1047. - 'POTION:FAST_DIGGING:0:60'
  1048. 2:
  1049. chance: 55
  1050. cooldown: 2
  1051. effects:
  1052. - 'POTION:FAST_DIGGING:1:80'
  1053. 3:
  1054. chance: 75
  1055. cooldown: 2
  1056. effects:
  1057. - 'POTION:FAST_DIGGING:2:100'
  1058. molten:
  1059. display: '%group-color%Molten'
  1060. description: 'Chance of setting your attacker ablaze.'
  1061. applies-to: 'Armor'
  1062. type: 'DEFENSE'
  1063. group: 'UNIQUE'
  1064. applies:
  1065. - ALL_ARMOR
  1066. levels:
  1067. 1:
  1068. chance: 21
  1069. cooldown: 2
  1070. effects:
  1071. - 'FLAME:2 %attacker%'
  1072. 2:
  1073. chance: 32
  1074. cooldown: 2
  1075. effects:
  1076. - 'FLAME:4 %attacker%'
  1077. 3:
  1078. chance: 49
  1079. cooldown: 2
  1080. effects:
  1081. - 'FLAME:6 %attacker%'
  1082. 4:
  1083. chance: 63
  1084. cooldown: 2
  1085. effects:
  1086. - 'FLAME:8 %attacker%'
  1087. ravenous:
  1088. display: '%group-color%Ravenous'
  1089. description: "Chance to regain hunger\nwhilst in combat."
  1090. applies-to: 'Axes'
  1091. type: 'ATTACK'
  1092. group: 'UNIQUE'
  1093. applies:
  1094. - ALL_AXE
  1095. levels:
  1096. 1:
  1097. chance: 14
  1098. cooldown: 2
  1099. effects:
  1100. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1101. 2:
  1102. chance: 18
  1103. cooldown: 2
  1104. effects:
  1105. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1106. 3:
  1107. chance: 22
  1108. cooldown: 2
  1109. effects:
  1110. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1111. 4:
  1112. chance: 26
  1113. cooldown: 2
  1114. effects:
  1115. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1116. selfdestruct:
  1117. display: '%group-color%Self Destruct'
  1118. description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
  1119. applies-to: 'Armor'
  1120. type: 'DEFENSE'
  1121. group: 'UNIQUE'
  1122. applies:
  1123. - ALL_ARMOR
  1124. levels:
  1125. 1:
  1126. chance: 23
  1127. cooldown: 2
  1128. condition: "%victim health% > 3 : %stop%"
  1129. effects:
  1130. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1131. - 'TNT %victim%'
  1132. - 'WAIT:5'
  1133. - 'TNT %victim%'
  1134. - 'WAIT:5'
  1135. - 'TNT %victim%'
  1136. 2:
  1137. chance: 35
  1138. cooldown: 2
  1139. effects:
  1140. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1141. - 'TNT %victim%'
  1142. - 'WAIT:5'
  1143. - 'TNT %victim%'
  1144. - 'WAIT:5'
  1145. - 'TNT %victim%'
  1146. 3:
  1147. chance: 42
  1148. cooldown: 2
  1149. effects:
  1150. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1151. - 'TNT %victim%'
  1152. - 'WAIT:5'
  1153. - 'TNT %victim%'
  1154. - 'WAIT:5'
  1155. - 'TNT %victim%'
  1156. telepathy:
  1157. display: '%group-color%Telepathy'
  1158. description: "Automatically places blocks broken\nby tools in your inventory."
  1159. applies-to: 'Tools'
  1160. type: 'MINING'
  1161. group: 'UNIQUE'
  1162. applies:
  1163. - ALL_PICKAXE
  1164. - ALL_SPADE
  1165. levels:
  1166. 1:
  1167. chance: 1
  1168. effects:
  1169. - 'TP_DROPS'
  1170. 2:
  1171. chance: 2
  1172. effects:
  1173. - 'TP_DROPS'
  1174. 3:
  1175. chance: 3
  1176. effects:
  1177. - 'TP_DROPS'
  1178. 4:
  1179. effects: 4
  1180. - 'TP_DROPS'
  1181. obsidiandestroyer:
  1182. display: '%group-color%Obsidian Destroyer'
  1183. description: 'Chance to instantly break obsidian blocks.'
  1184. applies-to: 'Pickaxe'
  1185. type: 'SWING'
  1186. group: 'UNIQUE'
  1187. applies:
  1188. - ALL_PICKAXE
  1189. levels:
  1190. 1:
  1191. chance: 15
  1192. cooldown: 8
  1193. condition:
  1194. - '%block type% != OBSIDIAN : %stop%'
  1195. effects:
  1196. - 'BREAK'
  1197. 2:
  1198. chance: 30
  1199. cooldown: 6
  1200. condition:
  1201. - '%block type% != OBSIDIAN : %stop%'
  1202. effects:
  1203. - 'BREAK'
  1204. 3:
  1205. chance: 50
  1206. cooldown: 5
  1207. condition:
  1208. - '%block type% != OBSIDIAN : %stop%'
  1209. effects:
  1210. - 'BREAK'
  1211. 4:
  1212. chance: 65
  1213. cooldown: 4
  1214. condition:
  1215. - '%block type% != OBSIDIAN : %stop%'
  1216. effects:
  1217. - 'BREAK'
  1218. 5:
  1219. chance: 80
  1220. cooldown: 3
  1221. condition:
  1222. - '%block type% != OBSIDIAN : %stop%'
  1223. effects:
  1224. - 'BREAK'
  1225. skillswipe:
  1226. display: '%group-color%Skill Swipe'
  1227. description: "A chance to steal some of your enemy's\nEXP every time you damage them."
  1228. applies-to: 'Sword'
  1229. type: 'ATTACK'
  1230. group: 'UNIQUE'
  1231. applies:
  1232. - ALL_SWORD
  1233. levels:
  1234. 1:
  1235. chance: 15
  1236. cooldown: 5
  1237. effects:
  1238. - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
  1239. 2:
  1240. chance: 17
  1241. cooldown: 5
  1242. effects:
  1243. - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
  1244. 3:
  1245. chance: 19
  1246. cooldown: 5
  1247. effects:
  1248. - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
  1249. 4:
  1250. chance: 21
  1251. cooldown: 5
  1252. effects:
  1253. - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
  1254. 5:
  1255. chance: 23
  1256. cooldown: 5
  1257. effects:
  1258. - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
  1259. plaguecarrier:
  1260. display: '%group-color%Plague Carrier'
  1261. description: "When near death summons creepers\nand debuffs to avenge you."
  1262. applies-to: 'Leggings'
  1263. type: 'DEFENSE'
  1264. group: 'UNIQUE'
  1265. applies:
  1266. - ALL_LEGGINGS
  1267. levels:
  1268. 1:
  1269. chance: 13
  1270. cooldown: 3
  1271. condition:
  1272. - '%victim health% < 2 : %continue%'
  1273. - '%victim health% > 4 : %stop%'
  1274. effects:
  1275. - 'GUARD:CREEPER:%victim%'
  1276. - 'POTION:BLINDNESS:0:40 %attacker%'
  1277. 2:
  1278. chance: 17
  1279. cooldown: 3
  1280. condition:
  1281. - '%victim health% < 2 : d%'
  1282. - '%victim health% > 4 : %stop%'
  1283. effects:
  1284. - 'GUARD:CREEPER:%victim%'
  1285. - 'POTION:BLINDNESS:0:60 %attacker%'
  1286. 3:
  1287. chance: 24
  1288. cooldown: 3
  1289. condition:
  1290. - '%victim health% < 2 : %continue%'
  1291. - '%victim health% > 4 : %stop%'
  1292. effects:
  1293. - 'GUARD:CREEPER:%victim%'
  1294. - 'POTION:BLINDNESS:0:100 %attacker%'
  1295. 4:
  1296. chance: 30
  1297. cooldown: 3
  1298. condition:
  1299. - '%victim health% < 2 : %continue%'
  1300. - '%victim health% > 4 : %stop%'
  1301. effects:
  1302. - 'GUARD:CREEPER:%victim%'
  1303. - 'POTION:BLINDNESS:1:40 %attacker%'
  1304. 5:
  1305. chance: 38
  1306. cooldown: 3
  1307. condition:
  1308. - '%victim health% < 2 : %continue%'
  1309. - '%victim health% > 4 : %stop%'
  1310. effects:
  1311. - 'GUARD:CREEPER:%victim%'
  1312. - 'GUARD:CREEPER:%victim%'
  1313. - 'POTION:BLINDNESS:1:80 %attacker%'
  1314. 6:
  1315. chance: 46
  1316. cooldown: 3
  1317. condition:
  1318. - '%victim health% < 2 : %continue%'
  1319. - '%victim health% > 4 : %stop%'
  1320. effects:
  1321. - 'GUARD:CREEPER:%victim%'
  1322. - 'GUARD:CREEPER:%victim%'
  1323. - 'POTION:BLINDNESS:1:120 %attacker%'
  1324. 7:
  1325. chance: 55
  1326. cooldown: 3
  1327. condition:
  1328. - '%victim health% < 2 : %continue%'
  1329. - '%victim health% > 4 : %stop%'
  1330. effects:
  1331. - 'GUARD:CREEPER:%victim%'
  1332. - 'GUARD:CREEPER:%victim%'
  1333. - 'POTION:BLINDNESS:2:60 %attacker%'
  1334. 8:
  1335. chance: 69
  1336. cooldown: 3
  1337. condition:
  1338. - '%victim health% < 2 : %continue%'
  1339. - '%victim health% > 4 : %stop%'
  1340. effects:
  1341. - 'GUARD:CREEPER:%victim%'
  1342. - 'GUARD:CREEPER:%victim%'
  1343. - 'GUARD:CREEPER:%victim%'
  1344. - 'POTION:BLINDNESS:2:100 %attacker%'
  1345. virus:
  1346. display: '%group-color%Virus'
  1347. description: "Multiplies all Wither and Poison damage the\naffected target recieves and has a chance to remove\nregeneration effects on hit."
  1348. applies-to: 'Bow'
  1349. type: 'BOW'
  1350. group: 'UNIQUE'
  1351. applies:
  1352. - BOW
  1353. levels:
  1354. 1:
  1355. chance: 12
  1356. cooldown: 3
  1357. condition:
  1358. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1359. - '%victim has potion effect POISON% != TRUE : %stop%'
  1360. effects:
  1361. - 'POTION:WITHER:2:60 %victim%'
  1362. - 'POTION:POISON:2:60 %victim%'
  1363. 2:
  1364. chance: 16
  1365. cooldown: 3
  1366. condition:
  1367. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1368. - '%victim has potion effect POISON% != TRUE : %stop%'
  1369. effects:
  1370. - 'POTION:WITHER:2:60 %victim%'
  1371. - 'POTION:POISON:2:60 %victim%'
  1372. 3:
  1373. chance: 20
  1374. cooldown: 3
  1375. condition:
  1376. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1377. - '%victim has potion effect POISON% != TRUE : %stop%'
  1378. effects:
  1379. - 'POTION:WITHER:2:60 %victim%'
  1380. - 'POTION:POISON:2:60 %victim%'
  1381. 4:
  1382. chance: 24
  1383. cooldown: 3
  1384. condition:
  1385. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1386. - '%victim has potion effect POISON% != TRUE : %stop%'
  1387. effects:
  1388. - 'POTION:WITHER:2:60 %victim%'
  1389. - 'POTION:POISON:2:60 %victim%'
  1390. antigravity:
  1391. display: '%group-color%Anti Gravity'
  1392. description: 'Super jump.'
  1393. applies-to: 'Boots'
  1394. type: 'EFFECT_STATIC'
  1395. group: 'ELITE'
  1396. applies:
  1397. - ALL_BOOTS
  1398. levels:
  1399. 1:
  1400. effects:
  1401. - 'POTION:JUMP:2'
  1402. 2:
  1403. effects:
  1404. - 'POTION:JUMP:3'
  1405. 3:
  1406. effects:
  1407. - 'POTION:JUMP:4'
  1408. blind:
  1409. display: '%group-color%Blind'
  1410. description: "A chance of causing blindness\nwhen attacking."
  1411. applies-to: 'Swords'
  1412. type: 'ATTACK'
  1413. group: 'ELITE'
  1414. applies:
  1415. - ALL_SWORD
  1416. levels:
  1417. 1:
  1418. chance: 17
  1419. cooldown: 3
  1420. effects:
  1421. - 'POTION:BLINDNESS:0:60 %victim%'
  1422. 2:
  1423. chance: 25
  1424. cooldown: 3
  1425. effects:
  1426. - 'POTION:BLINDNESS:1:80 %victim%'
  1427. 3:
  1428. chance: 33
  1429. cooldown: 3
  1430. effects:
  1431. - 'POTION:BLINDNESS:2:100 %victim%'
  1432. shackle:
  1433. display: '%group-color%Shackle'
  1434. description: "Prevents mobs from suffering from\nknockback from your attacks."
  1435. applies-to: 'Swords'
  1436. type: 'ATTACK_MOB'
  1437. group: 'ELITE'
  1438. applies:
  1439. - ALL_SWORD
  1440. levels:
  1441. 1:
  1442. chance: 30
  1443. effects:
  1444. - 'PULL_CLOSER:0.1 %victim%'
  1445. 2:
  1446. chance: 60
  1447. effects:
  1448. - 'PULL_CLOSER:0.1 %victim%'
  1449. 3:
  1450. effects:
  1451. - 'PULL_CLOSER:0.1 %victim%'
  1452. cactus:
  1453. display: '%group-color%Cactus'
  1454. description: "Injures your attacker but does not\naffect your durability."
  1455. applies-to: 'Armor'
  1456. type: 'DEFENSE'
  1457. group: 'ELITE'
  1458. applies:
  1459. - ALL_ARMOR
  1460. levels:
  1461. 1:
  1462. chance: 18
  1463. cooldown: 3
  1464. effects:
  1465. - 'STOP_ATTACK'
  1466. - 'ADD_HARM:<random number>1-2</random number> %attacker%'
  1467. 2:
  1468. chance: 23
  1469. cooldown: 3
  1470. effects:
  1471. - 'STOP_ATTACK'
  1472. - 'ADD_HARM:<random number>1-2</random number> %attacker%'
  1473. execute:
  1474. display: '%group-color%Execute'
  1475. description: "Damage buff when your target is at\nlow HP."
  1476. applies-to: 'Swords'
  1477. type: 'ATTACK'
  1478. group: 'ELITE'
  1479. applies:
  1480. - ALL_SWORD
  1481. levels:
  1482. 1:
  1483. chance: 9
  1484. cooldown: 2
  1485. condition: "%victim health% > 6 : %stop%"
  1486. effects:
  1487. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1488. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1489. 2:
  1490. chance: 15
  1491. cooldown: 2
  1492. condition: "%victim health% > 6 : %stop%"
  1493. effects:
  1494. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1495. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1496. 3:
  1497. chance: 19
  1498. cooldown: 2
  1499. condition: "%victim health% > 6 : %stop%"
  1500. effects:
  1501. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1502. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1503. 4:
  1504. chance: 24
  1505. cooldown: 2
  1506. condition: "%victim health% > 6 : %stop%"
  1507. effects:
  1508. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1509. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1510. 5:
  1511. chance: 29
  1512. cooldown: 2
  1513. condition: "%victim health% > 6 : %stop%"
  1514. effects:
  1515. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1516. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1517. 6:
  1518. chance: 32
  1519. cooldown: 2
  1520. condition: "%victim health% > 6 : %stop%"
  1521. effects:
  1522. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1523. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1524. 7:
  1525. chance: 40
  1526. cooldown: 2
  1527. condition: "%victim health% > 6 : %stop%"
  1528. effects:
  1529. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1530. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1531. frozen:
  1532. display: '%group-color%Frozen'
  1533. description: "Can cause slowness to attacker\nwhen defending."
  1534. applies-to: 'Armor'
  1535. type: 'DEFENSE'
  1536. group: 'ELITE'
  1537. applies:
  1538. - ALL_ARMOR
  1539. levels:
  1540. 1:
  1541. chance: 19
  1542. cooldown: 6
  1543. effects:
  1544. - 'POTION:SLOW:0:100 %attacker%'
  1545. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1546. 2:
  1547. chance: 19
  1548. cooldown: 6
  1549. effects:
  1550. - 'POTION:SLOW:1:100 %attacker%'
  1551. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1552. 3:
  1553. chance: 26
  1554. cooldown: 6
  1555. effects:
  1556. - 'POTION:SLOW:1:100 %attacker%'
  1557. - 'MESSAGE:&b&l** FROZEN ** %attacker%'
  1558. paralyze:
  1559. display: '%group-color%Paralyze'
  1560. description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
  1561. applies-to: 'Swords'
  1562. type: 'ATTACK'
  1563. group: 'ELITE'
  1564. applies:
  1565. - ALL_SWORD
  1566. levels:
  1567. 1:
  1568. chance: 7
  1569. cooldown: 3
  1570. effects:
  1571. - 'LIGHTNING %victim%'
  1572. - 'EXTINGUISH %victim%'
  1573. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1574. - 'POTION:SLOW:0:60 %victim%'
  1575. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  1576. 2:
  1577. chance: 10
  1578. cooldown: 3
  1579. effects:
  1580. - 'LIGHTNING %victim%'
  1581. - 'EXTINGUISH %victim%'
  1582. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1583. - 'POTION:SLOW:0:100 %victim%'
  1584. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  1585. 3:
  1586. chance: 13
  1587. cooldown: 3
  1588. effects:
  1589. - 'LIGHTNING %victim%'
  1590. - 'EXTINGUISH %victim%'
  1591. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1592. - 'POTION:SLOW:1:60 %victim%'
  1593. - 'POTION:SLOW_DIGGING:1:60 %victim%'
  1594. 4:
  1595. chance: 16
  1596. cooldown: 3
  1597. effects:
  1598. - 'LIGHTNING %victim%'
  1599. - 'EXTINGUISH %victim%'
  1600. - 'MESSAGE:&b&l** PARALYZE ** %victim%'
  1601. - 'POTION:SLOW:1:100 %victim%'
  1602. - 'POTION:SLOW_DIGGING:1:100 %victim%'
  1603. poison:
  1604. display: '%group-color%Poison'
  1605. description: 'A chance of giving poison effect.'
  1606. applies-to: 'Weapon'
  1607. type: 'ATTACK'
  1608. group: 'ELITE'
  1609. applies:
  1610. - ALL_SWORD
  1611. levels:
  1612. 1:
  1613. chance: 6
  1614. cooldown: 2
  1615. effects:
  1616. - 'POTION:POISON:0:80 %victim%'
  1617. - 'MESSAGE:&b&l** POISON ** %victim%'
  1618. 2:
  1619. chance: 12
  1620. cooldown: 2
  1621. effects:
  1622. - 'POTION:POISON:0:120 %victim%'
  1623. - 'MESSAGE:&b&l** POISON ** %victim%'
  1624. 3:
  1625. chance: 19
  1626. cooldown: 2
  1627. effects:
  1628. - 'POTION:POISON:1:80 %victim%'
  1629. - 'MESSAGE:&b&l** POISON ** %victim%'
  1630. poisoned:
  1631. display: '%group-color%Poisoned'
  1632. description: "Chance to give poison to your attacker."
  1633. applies-to: 'Armor'
  1634. type: 'DEFENSE'
  1635. group: 'ELITE'
  1636. applies:
  1637. - ALL_ARMOR
  1638. levels:
  1639. 1:
  1640. chance: 8
  1641. cooldown: 6
  1642. effects:
  1643. - 'POTION:POISON:0:60 %attacker%'
  1644. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1645. 2:
  1646. chance: 12
  1647. cooldown: 6
  1648. effects:
  1649. - 'POTION:POISON:0:120 %attacker%'
  1650. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1651. 3:
  1652. chance: 17
  1653. cooldown: 6
  1654. effects:
  1655. - 'POTION:POISON:1:60 %attacker%'
  1656. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1657. 4:
  1658. chance: 23
  1659. cooldown: 6
  1660. effects:
  1661. - 'POTION:POISON:1:120 %attacker%'
  1662. - 'MESSAGE:&b&l** POISONED ** %attacker%'
  1663. reforged:
  1664. display: '%group-color%Reforged'
  1665. description: "Protects weapons durability, items will be take\nlonger to break."
  1666. applies-to: 'Weapons'
  1667. type: 'ATTACK_MOB;MINING'
  1668. group: 'ELITE'
  1669. applies:
  1670. - ALL_AXE
  1671. - ALL_SWORD
  1672. - ALL_PICKAXE
  1673. - ALL_SPADE
  1674. levels:
  1675. 1:
  1676. chance: 10
  1677. effects:
  1678. - 'ADD_DURABILITY_ITEM:-1'
  1679. 2:
  1680. chance: 20
  1681. effects:
  1682. - 'ADD_DURABILITY_ITEM:-1'
  1683. 3:
  1684. chance: 30
  1685. effects:
  1686. - 'ADD_DURABILITY_ITEM:-2'
  1687. 4:
  1688. chance: 40
  1689. effects:
  1690. - 'ADD_DURABILITY_ITEM:-2'
  1691. 5:
  1692. chance: 50
  1693. effects:
  1694. - 'ADD_DURABILITY_ITEM:-2'
  1695. 6:
  1696. chance: 60
  1697. effects:
  1698. - 'ADD_DURABILITY_ITEM:-3'
  1699. 7:
  1700. chance: 70
  1701. effects:
  1702. - 'ADD_DURABILITY_ITEM:-3'
  1703. 8:
  1704. chance: 80
  1705. effects:
  1706. - 'ADD_DURABILITY_ITEM:-4'
  1707. 9:
  1708. chance: 90
  1709. effects:
  1710. - 'ADD_DURABILITY_ITEM:-4'
  1711. 10:
  1712. effects:
  1713. - 'ADD_DURABILITY_ITEM:-5'
  1714. snare:
  1715. display: '%group-color%Snare'
  1716. description: "Chance to slow and fatigue\nenemies with projectiles."
  1717. applies-to: 'Bows'
  1718. type: 'BOW'
  1719. group: 'ELITE'
  1720. applies:
  1721. - BOW
  1722. levels:
  1723. 1:
  1724. chance: 12
  1725. cooldown: 3
  1726. effects:
  1727. - 'POTION:SLOW:0:80 %victim%'
  1728. - 'POTION:SLOW_DIGGING:0:80 %victim%'
  1729. 2:
  1730. chance: 19
  1731. cooldown: 3
  1732. effects:
  1733. - 'POTION:SLOW:0:120 %victim%'
  1734. - 'POTION:SLOW_DIGGING:0:120 %victim%'
  1735. 3:
  1736. chance: 24
  1737. cooldown: 3
  1738. effects:
  1739. - 'POTION:SLOW:1:80 %victim%'
  1740. - 'POTION:SLOW_DIGGING:1:80 %victim%'
  1741. 4:
  1742. chance: 29
  1743. cooldown: 3
  1744. effects:
  1745. - 'POTION:SLOW:1:120 %victim%'
  1746. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  1747. springs:
  1748. display: '%group-color%Springs'
  1749. description: 'Gives jump boost.'
  1750. applies-to: 'Boots'
  1751. type: 'EFFECT_STATIC'
  1752. group: 'ELITE'
  1753. applies:
  1754. - ALL_BOOTS
  1755. levels:
  1756. 1:
  1757. effects:
  1758. - 'POTION:JUMP:0'
  1759. 2:
  1760. effects:
  1761. - 'POTION:JUMP:1'
  1762. 3:
  1763. effects:
  1764. - 'POTION:JUMP:2'
  1765. stormcaller:
  1766. display: '%group-color%Stormcaller'
  1767. description: 'Strikes lightning on attacking players.'
  1768. applies-to: 'Armor'
  1769. type: 'DEFENSE'
  1770. group: 'ELITE'
  1771. applies:
  1772. - ALL_ARMOR
  1773. levels:
  1774. 1:
  1775. chance: 17
  1776. cooldown: 4
  1777. effects:
  1778. - 'LIGHTNING %attacker%'
  1779. - 'EXTINGUISH %attacker%'
  1780. 2:
  1781. chance: 23
  1782. cooldown: 5
  1783. effects:
  1784. - 'LIGHTNING %attacker%'
  1785. - 'EXTINGUISH %attacker%'
  1786. 3:
  1787. chance: 31
  1788. cooldown: 5
  1789. effects:
  1790. - 'LIGHTNING %attacker%'
  1791. - 'EXTINGUISH %attacker%'
  1792. 4:
  1793. chance: 41
  1794. cooldown: 5
  1795. effects:
  1796. - 'LIGHTNING %attacker%'
  1797. - 'EXTINGUISH %attacker%'
  1798. demonforged:
  1799. display: '%group-color%Demonforged'
  1800. description: "Increases durability loss on\nyour enemy''s armor."
  1801. applies-to: 'Sword'
  1802. type: 'ATTACK'
  1803. group: 'ELITE'
  1804. applies:
  1805. - ALL_SWORD
  1806. levels:
  1807. 1:
  1808. cooldown: 6
  1809. chance: 8
  1810. effects:
  1811. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1812. 2:
  1813. cooldown: 6
  1814. chance: 12
  1815. effects:
  1816. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1817. 3:
  1818. cooldown: 6
  1819. chance: 15
  1820. effects:
  1821. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1822. 4:
  1823. cooldown: 6
  1824. chance: 17
  1825. effects:
  1826. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1827. trap:
  1828. display: '%group-color%Trap'
  1829. description: 'Chance to give buffed slowness effect.'
  1830. applies-to: 'Sword'
  1831. type: 'ATTACK'
  1832. group: 'ELITE'
  1833. applies:
  1834. - ALL_SWORD
  1835. levels:
  1836. 1:
  1837. chance: 16
  1838. cooldown: 3
  1839. effects:
  1840. - 'POTION:SLOW:2:60 %victim%'
  1841. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1842. 2:
  1843. chance: 21
  1844. cooldown: 3
  1845. effects:
  1846. - 'POTION:SLOW:2:120 %victim%'
  1847. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1848. 3:
  1849. chance: 27
  1850. cooldown: 3
  1851. effects:
  1852. - 'POTION:SLOW:2:180 %victim%'
  1853. - 'MESSAGE:&b&l** TRAP ** %victim%'
  1854. undeadruse:
  1855. display: '%group-color%Undead Ruse'
  1856. description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents."
  1857. applies-to: 'Boots'
  1858. type: 'DEFENSE'
  1859. group: 'ELITE'
  1860. applies:
  1861. - ALL_BOOTS
  1862. levels:
  1863. 1:
  1864. chance: 3
  1865. cooldown: 6
  1866. effects:
  1867. - 'GUARD:ZOMBIE:%victim%'
  1868. - 'GUARD:ZOMBIE:%victim%'
  1869. 2:
  1870. chance: 3
  1871. cooldown: 6
  1872. effects:
  1873. - 'GUARD:ZOMBIE:%victim%'
  1874. - 'GUARD:ZOMBIE:%victim%'
  1875. 3:
  1876. chance: 5
  1877. cooldown: 6
  1878. effects:
  1879. - 'GUARD:ZOMBIE:%victim%'
  1880. - 'GUARD:ZOMBIE:%victim%'
  1881. 4:
  1882. chance: 6
  1883. cooldown: 6
  1884. effects:
  1885. - 'GUARD:ZOMBIE:%victim%'
  1886. - 'GUARD:ZOMBIE:%victim%'
  1887. 5:
  1888. chance: 7
  1889. cooldown: 6
  1890. effects:
  1891. - 'GUARD:ZOMBIE:%victim%'
  1892. - 'GUARD:ZOMBIE:%victim%'
  1893. 6:
  1894. chance: 8
  1895. cooldown: 6
  1896. effects:
  1897. - 'GUARD:ZOMBIE:%victim%'
  1898. - 'GUARD:ZOMBIE:%victim%'
  1899. - 'GUARD:ZOMBIE:%victim%'
  1900. 7:
  1901. chance: 10
  1902. cooldown: 6
  1903. effects:
  1904. - 'GUARD:ZOMBIE:%victim%'
  1905. - 'GUARD:ZOMBIE:%victim%'
  1906. - 'GUARD:ZOMBIE:%victim%'
  1907. 8:
  1908. chance: 14
  1909. cooldown: 6
  1910. effects:
  1911. - 'GUARD:ZOMBIE:%victim%'
  1912. - 'GUARD:ZOMBIE:%victim%'
  1913. - 'GUARD:ZOMBIE:%victim%'
  1914. - 'GUARD:ZOMBIE:%victim%'
  1915. 9:
  1916. chance: 18
  1917. cooldown: 6
  1918. effects:
  1919. - 'GUARD:ZOMBIE:%victim%'
  1920. - 'GUARD:ZOMBIE:%victim%'
  1921. - 'GUARD:ZOMBIE:%victim%'
  1922. - 'GUARD:ZOMBIE:%victim%'
  1923. 10:
  1924. chance: 22
  1925. cooldown: 6
  1926. effects:
  1927. - 'GUARD:ZOMBIE:%victim%'
  1928. - 'GUARD:ZOMBIE:%victim%'
  1929. - 'GUARD:ZOMBIE:%victim%'
  1930. - 'GUARD:ZOMBIE:%victim%'
  1931. - 'GUARD:ZOMBIE:%victim%'
  1932. venom:
  1933. display: '%group-color%Venom'
  1934. description: 'A chance of dealing poison.'
  1935. applies-to: 'Bows'
  1936. type: 'BOW'
  1937. group: 'ELITE'
  1938. applies:
  1939. - BOW
  1940. levels:
  1941. 1:
  1942. chance: 5
  1943. cooldown: 2
  1944. effects:
  1945. - 'POTION:POISON:0:80 %victim%'
  1946. 2:
  1947. chance: 9
  1948. cooldown: 2
  1949. effects:
  1950. - 'POTION:POISON:0:120 %victim%'
  1951. 3:
  1952. chance: 14
  1953. cooldown: 2
  1954. effects:
  1955. - 'POTION:POISON:1:80 %victim%'
  1956. voodoo:
  1957. display: '%group-color%Voodoo'
  1958. description: 'Gives a chance to deal weakness.'
  1959. applies-to: 'Armor'
  1960. type: 'DEFENSE'
  1961. group: 'ELITE'
  1962. applies:
  1963. - ALL_ARMOR
  1964. levels:
  1965. 1:
  1966. chance: 5
  1967. cooldown: 2
  1968. effects:
  1969. - 'POTION:WEAKNESS:0:60 %attacker%'
  1970. 2:
  1971. chance: 7
  1972. cooldown: 2
  1973. effects:
  1974. - 'POTION:WEAKNESS:0:100 %attacker%'
  1975. 3:
  1976. chance: 9
  1977. cooldown: 2
  1978. effects:
  1979. - 'POTION:WEAKNESS:0:140 %attacker%'
  1980. 4:
  1981. chance: 13
  1982. cooldown: 2
  1983. effects:
  1984. - 'POTION:WEAKNESS:1:60 %attacker%'
  1985. 5:
  1986. chance: 16
  1987. cooldown: 2
  1988. effects:
  1989. - 'POTION:WEAKNESS:1:100 %attacker%'
  1990. 6:
  1991. chance: 21
  1992. cooldown: 2
  1993. effects:
  1994. - 'POTION:WEAKNESS:1:120 %attacker%'
  1995. wither:
  1996. display: '%group-color%Wither'
  1997. description: 'A chance to give the wither effect.'
  1998. applies-to: 'Armor'
  1999. type: 'DEFENSE'
  2000. group: 'ELITE'
  2001. applies:
  2002. - ALL_ARMOR
  2003. levels:
  2004. 1:
  2005. chance: 9
  2006. cooldown: 3
  2007. effects:
  2008. - 'POTION:WITHER:0:60 %attacker%'
  2009. 2:
  2010. chance: 11
  2011. cooldown: 3
  2012. effects:
  2013. - 'POTION:WITHER:0:100 %attacker%'
  2014. 3:
  2015. chance: 14
  2016. cooldown: 3
  2017. effects:
  2018. - 'POTION:WITHER:0:140 %attacker%'
  2019. 4:
  2020. chance: 17
  2021. cooldown: 3
  2022. effects:
  2023. - 'POTION:WITHER:1:60 %attacker%'
  2024. 5:
  2025. chance: 21
  2026. cooldown: 3
  2027. effects:
  2028. - 'POTION:WITHER:1:100 %attacker%'
  2029. smokebomb:
  2030. display: '%group-color%Smoke Bomb'
  2031. description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
  2032. applies-to: 'Helmet'
  2033. type: 'DEFENSE'
  2034. group: 'ELITE'
  2035. applies:
  2036. - ALL_HELMET
  2037. levels:
  2038. 1:
  2039. chance: 9
  2040. cooldown: 2
  2041. condition: '%victim health% > 4 : %stop%'
  2042. effects:
  2043. - 'PARTICLE:CLOUD:200:3 %victim%'
  2044. - 'POTION:BLINDNESS:0:60 %attacker%'
  2045. 2:
  2046. chance: 15
  2047. cooldown: 2
  2048. condition: '%victim health% > 4 : %stop%'
  2049. effects:
  2050. - 'PARTICLE:CLOUD:200:3 %victim%'
  2051. - 'POTION:BLINDNESS:0:60 %attacker%'
  2052. 3:
  2053. chance: 23
  2054. cooldown: 2
  2055. condition: '%victim health% > 4 : %stop%'
  2056. effects:
  2057. - 'PARTICLE:CLOUD:200:3 %victim%'
  2058. - 'POTION:BLINDNESS:0:100 %attacker%'
  2059. 4:
  2060. chance: 28
  2061. cooldown: 2
  2062. condition: '%victim health% > 5 : %stop%'
  2063. effects:
  2064. - 'PARTICLE:CLOUD:200:3 %victim%'
  2065. - 'POTION:BLINDNESS:0:100 %attacker%'
  2066. 5:
  2067. chance: 30
  2068. cooldown: 2
  2069. condition: '%victim health% > 5 : %stop%'
  2070. effects:
  2071. - 'PARTICLE:CLOUD:200:3 %victim%'
  2072. - 'POTION:BLINDNESS:1:60 %attacker%'
  2073. 6:
  2074. chance: 34
  2075. cooldown: 2
  2076. condition: '%victim health% > 5 : %stop%'
  2077. effects:
  2078. - 'PARTICLE:CLOUD:200:3 %victim%'
  2079. - 'POTION:BLINDNESS:1:100 %attacker%'
  2080. 7:
  2081. chance: 36
  2082. cooldown: 2
  2083. condition: '%victim health% > 6 : %stop%'
  2084. effects:
  2085. - 'PARTICLE:CLOUD:200:3 %victim%'
  2086. - 'POTION:BLINDNESS:1:140 %attacker%'
  2087. 8:
  2088. chance: 38
  2089. cooldown: 2
  2090. condition: '%victim health% > 6 : %stop%'
  2091. effects:
  2092. - 'PARTICLE:CLOUD:200:3 %victim%'
  2093. - 'POTION:BLINDNESS:2:120 %attacker%'
  2094. infernal:
  2095. display: '%group-color%Infernal'
  2096. description: 'Explosive fire effect.'
  2097. applies-to: 'Bow'
  2098. type: 'BOW'
  2099. group: 'ELITE'
  2100. applies:
  2101. - BOW
  2102. levels:
  2103. 1:
  2104. chance: 15
  2105. cooldown: 2
  2106. effects:
  2107. - 'PARTICLE:FLAME:2:20'
  2108. - 'FLAME:2 %victim%'
  2109. 2:
  2110. chance: 30
  2111. cooldown: 2
  2112. effects:
  2113. - 'PARTICLE:FLAME:2:40'
  2114. - 'FLAME:4 %victim%'
  2115. 3:
  2116. chance: 50
  2117. cooldown: 2
  2118. effects:
  2119. - 'PARTICLE:FLAME:3:20'
  2120. - 'FLAME:6 %victim%'
  2121. pummel:
  2122. display: '%group-color%Pummel'
  2123. description: "Chance to slow nearby enemy\nplayers for a short period."
  2124. applies-to: 'Axe'
  2125. type: 'ATTACK'
  2126. group: 'ELITE'
  2127. applies:
  2128. - ALL_AXE
  2129. levels:
  2130. 1:
  2131. chance: 17
  2132. cooldown: 4
  2133. effects:
  2134. - 'POTION:SLOW:0:100 %victim%'
  2135. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2136. 2:
  2137. chance: 24
  2138. cooldown: 4
  2139. effects:
  2140. - 'POTION:SLOW:1:100 %victim%'
  2141. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2142. 3:
  2143. chance: 31
  2144. cooldown: 4
  2145. effects:
  2146. - 'POTION:SLOW:2:100 %victim%'
  2147. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2148. shockwave:
  2149. display: '%group-color%Shockwave'
  2150. description: "The chance to push back your attacker\nwhen your health is low."
  2151. applies-to: 'Chestplate'
  2152. type: 'DEFENSE'
  2153. group: 'ELITE'
  2154. applies:
  2155. - ALL_CHESTPLATE
  2156. levels:
  2157. 1:
  2158. chance: 10
  2159. cooldown: 4
  2160. condition: '%victim health% > 5 : %stop%'
  2161. effects:
  2162. - 'PULL_AWAY:0.5 %attacker%'
  2163. 2:
  2164. chance: 20
  2165. cooldown: 4
  2166. condition: '%victim health% > 5 : %stop%'
  2167. effects:
  2168. - 'PULL_AWAY:1.0 %attacker%'
  2169. 3:
  2170. chance: 30
  2171. cooldown: 4
  2172. condition: '%victim health% > 5 : %stop%'
  2173. effects:
  2174. - 'PULL_AWAY:1.5 %attacker%'
  2175. 4:
  2176. chance: 40
  2177. cooldown: 4
  2178. condition: '%victim health% > 5 : %stop%'
  2179. effects:
  2180. - 'PULL_AWAY:2.0 %attacker%'
  2181. 5:
  2182. chance: 50
  2183. cooldown: 4
  2184. condition: '%victim health% > 5 : %stop%'
  2185. effects:
  2186. - 'PULL_AWAY:2.5 %attacker%'
  2187. vampire:
  2188. display: '%group-color%Vampire'
  2189. description: "A chance to heal you for up to\n3hp a few seconds after you strike."
  2190. applies-to: 'Sword'
  2191. type: 'ATTACK'
  2192. group: 'ELITE'
  2193. applies:
  2194. - ALL_SWORD
  2195. levels:
  2196. 1:
  2197. chance: 7
  2198. cooldown: 4
  2199. effects:
  2200. - 'WAIT:40'
  2201. - 'ADD_HEALTH:<random number>1-6</random number>'
  2202. 2:
  2203. chance: 15
  2204. cooldown: 4
  2205. effects:
  2206. - 'WAIT:40'
  2207. - 'ADD_HEALTH:<random number>1-6</random number>'
  2208. 3:
  2209. chance: 23
  2210. cooldown: 4
  2211. effects:
  2212. - 'WAIT:40'
  2213. - 'ADD_HEALTH:<random number>1-6</random number>'
  2214. farcast:
  2215. display: '%group-color%Farcast'
  2216. description: "Chance to knockback melee attackers\nby a couple of blocks when they hit you.\nThe lower your health, the higher\nthe chance to proc."
  2217. applies-to: 'Bow'
  2218. type: 'BOW'
  2219. group: 'ELITE'
  2220. applies:
  2221. - BOW
  2222. levels:
  2223. 1:
  2224. chance: 12
  2225. condition:
  2226. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2227. - '%victim health% < 6 : %chance%+3'
  2228. effects:
  2229. - 'PULL_AWAY:1.0 %attacker%'
  2230. 2:
  2231. chance: 20
  2232. condition:
  2233. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2234. - '%victim health% < 6 : %chance%+4'
  2235. effects:
  2236. - 'PULL_AWAY:1.0 %attacker%'
  2237. 3:
  2238. chance: 25
  2239. condition:
  2240. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2241. - '%victim health% < 6 : %chance%+5'
  2242. effects:
  2243. - 'PULL_AWAY:2.0 %attacker%'
  2244. 4:
  2245. chance: 30
  2246. condition:
  2247. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2248. - '%victim health% < 6 : %chance%+6'
  2249. effects:
  2250. - 'PULL_AWAY:2.0 %attacker%'
  2251. 5:
  2252. chance: 35
  2253. condition:
  2254. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2255. - '%victim health% < 6 : %chance%+6'
  2256. effects:
  2257. - 'PULL_AWAY:2.0 %attacker%'
  2258. greatsword:
  2259. display: '%group-color%Greatsword'
  2260. description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
  2261. applies-to: 'Sword'
  2262. type: 'ATTACK'
  2263. group: 'ELITE'
  2264. applies:
  2265. - ALL_SWORD
  2266. levels:
  2267. 1:
  2268. chance: 15
  2269. cooldown: 2
  2270. condition: '%victim is holding% contains BOW : %allow%'
  2271. effects:
  2272. - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
  2273. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2274. 2:
  2275. chance: 25
  2276. cooldown: 2
  2277. condition: '%victim is holding% contains BOW : %allow%'
  2278. effects:
  2279. - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
  2280. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2281. 3:
  2282. chance: 35
  2283. cooldown: 2
  2284. condition: '%victim is holding% contains BOW : %allow%'
  2285. effects:
  2286. - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
  2287. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2288. 4:
  2289. chance: 45
  2290. cooldown: 2
  2291. condition: '%victim is holding% contains BOW : %allow%'
  2292. effects:
  2293. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2294. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2295. 5:
  2296. chance: 55
  2297. cooldown: 2
  2298. condition: '%victim is holding% contains BOW : %allow%'
  2299. effects:
  2300. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2301. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2302. hardened:
  2303. display: '%group-color%Hardened'
  2304. description: 'Armor takes less durability damage.'
  2305. applies-to: 'Armor'
  2306. type: 'DEFENSE'
  2307. group: 'ELITE'
  2308. applies:
  2309. - ALL_ARMOR
  2310. levels:
  2311. 1:
  2312. chance: 25
  2313. cooldown: 7
  2314. effects:
  2315. - 'ADD_DURABILITY:-1 %victim%'
  2316. 2:
  2317. chance: 35
  2318. cooldown: 7
  2319. effects:
  2320. - 'ADD_DURABILITY:-1 %victim%'
  2321. 3:
  2322. chance: 45
  2323. cooldown: 7
  2324. effects:
  2325. - 'ADD_DURABILITY:-2 %victim%'
  2326. rocketescape:
  2327. display: '%group-color%Rocket Escape'
  2328. description: 'Blast off into the air at low HP.'
  2329. applies-to: 'Boots'
  2330. type: 'DEFENSE'
  2331. group: 'ELITE'
  2332. applies:
  2333. - ALL_BOOTS
  2334. levels:
  2335. 1:
  2336. chance: 30
  2337. cooldown: 5
  2338. condition: '%victim health% > 6 : %stop%'
  2339. effects:
  2340. - 'BOOST:10 %victim%'
  2341. 2:
  2342. chance: 50
  2343. cooldown: 5
  2344. condition: '%victim health% > 6 : %stop%'
  2345. effects:
  2346. - 'BOOST:15 %victim%'
  2347. 3:
  2348. chance: 70
  2349. cooldown: 5
  2350. condition: '%victim health% > 6 : %stop%'
  2351. effects:
  2352. - 'BOOST:20 %victim%'
  2353. trickster:
  2354. display: '%group-color%Trickster'
  2355. description: "When hit you have a chance to teleport directly\nbehind your opponent and take them by surprise."
  2356. applies-to: 'Armor'
  2357. type: 'DEFENSE'
  2358. group: 'ELITE'
  2359. applies:
  2360. - ALL_ARMOR
  2361. levels:
  2362. 1:
  2363. chance: 8
  2364. cooldown: 5
  2365. effects:
  2366. - 'TELEPORT_BEHIND %victim%'
  2367. 2:
  2368. chance: 14
  2369. cooldown: 5
  2370. effects:
  2371. - 'TELEPORT_BEHIND %victim%'
  2372. 3:
  2373. chance: 17
  2374. cooldown: 5
  2375. effects:
  2376. - 'TELEPORT_BEHIND %victim%'
  2377. 4:
  2378. chance: 21
  2379. cooldown: 5
  2380. effects:
  2381. - 'TELEPORT_BEHIND %victim%'
  2382. 5:
  2383. chance: 29
  2384. cooldown: 5
  2385. effects:
  2386. - 'TELEPORT_BEHIND %victim%'
  2387. 6:
  2388. chance: 37
  2389. cooldown: 5
  2390. effects:
  2391. - 'TELEPORT_BEHIND %victim%'
  2392. 7:
  2393. chance: 46
  2394. cooldown: 5
  2395. effects:
  2396. - 'TELEPORT_BEHIND %victim%'
  2397. 8:
  2398. chance: 51
  2399. cooldown: 5
  2400. effects:
  2401. - 'TELEPORT_BEHIND %victim%'
  2402. hijack:
  2403. display: '%group-color%Hijack'
  2404. description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot with an arrow."
  2405. applies-to: 'Bow'
  2406. type: 'ATTACK_MOB'
  2407. group: 'ELITE'
  2408. applies:
  2409. - BOW
  2410. levels:
  2411. 1:
  2412. chance: 8
  2413. cooldown: 5
  2414. effects:
  2415. - 'STEAL_GUARD'
  2416. 2:
  2417. chance: 14
  2418. cooldown: 5
  2419. effects:
  2420. - 'STEAL_GUARD'
  2421. 3:
  2422. chance: 17
  2423. cooldown: 5
  2424. effects:
  2425. - 'STEAL_GUARD'
  2426. 4:
  2427. chance: 21
  2428. cooldown: 5
  2429. effects:
  2430. - 'STEAL_GUARD'
  2431. angelic:
  2432. display: '%group-color%Angelic'
  2433. description: "Heals health over time whenever damaged"
  2434. applies-to: 'Armor'
  2435. type: 'DEFENSE'
  2436. group: 'ULTIMATE'
  2437. applies:
  2438. - ALL_ARMOR
  2439. levels:
  2440. 1:
  2441. chance: 9
  2442. cooldown: 7
  2443. effects:
  2444. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2445. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2446. 2:
  2447. chance: 14
  2448. cooldown: 9
  2449. effects:
  2450. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2451. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2452. 3:
  2453. chance: 17
  2454. cooldown: 11
  2455. effects:
  2456. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2457. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2458. 4:
  2459. chance: 26
  2460. cooldown: 13
  2461. effects:
  2462. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2463. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2464. 5:
  2465. chance: 34
  2466. cooldown: 15
  2467. effects:
  2468. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2469. - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
  2470. arrowlifesteal:
  2471. display: '%group-color%Arrow Lifesteal'
  2472. description: 'Chance to steal health from opponent.'
  2473. applies-to: 'Bows'
  2474. type: 'BOW'
  2475. group: 'ULTIMATE'
  2476. applies:
  2477. - BOW
  2478. levels:
  2479. 1:
  2480. chance: 7
  2481. cooldown: 2
  2482. effects:
  2483. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2484. 2:
  2485. chance: 12
  2486. cooldown: 2
  2487. effects:
  2488. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2489. 3:
  2490. chance: 17
  2491. cooldown: 2
  2492. effects:
  2493. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2494. 4:
  2495. chance: 22
  2496. cooldown: 2
  2497. effects:
  2498. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2499. 5:
  2500. chance: 27
  2501. cooldown: 2
  2502. effects:
  2503. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2504. arrowdeflect:
  2505. display: '%group-color%Arrow Deflect'
  2506. description: "Prevents you from being damaged by\nenemy arrows more often than once\nevery level x 400 milliseconds."
  2507. applies-to: 'Armor'
  2508. type: 'DEFENSE_BOW'
  2509. group: 'ULTIMATE'
  2510. applies:
  2511. - ALL_ARMOR
  2512. levels:
  2513. 1:
  2514. chance: 15
  2515. cooldown: 1
  2516. effects:
  2517. - 'STOP_ATTACK'
  2518. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2519. 2:
  2520. chance: 25
  2521. cooldown: 4
  2522. effects:
  2523. - 'STOP_ATTACK'
  2524. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2525. 3:
  2526. chance: 35
  2527. cooldown: 4
  2528. effects:
  2529. - 'STOP_ATTACK'
  2530. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2531. 4:
  2532. chance: 45
  2533. cooldown: 4
  2534. effects:
  2535. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2536. - 'STOP_ATTACK'
  2537. arrowbreak:
  2538. display: '%group-color%Arrow Break'
  2539. description: "Chance for arrows to bounce off\nand do no damage to you whenever\nyou are wielding an axe with this\nenchantment on it."
  2540. applies-to: 'Axe'
  2541. type: 'DEFENSE_BOW'
  2542. group: 'ULTIMATE'
  2543. applies:
  2544. - ALL_AXE
  2545. levels:
  2546. 1:
  2547. chance: 15
  2548. cooldown: 4
  2549. effects:
  2550. - 'STOP_ATTACK'
  2551. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2552. 2:
  2553. chance: 25
  2554. cooldown: 4
  2555. effects:
  2556. - 'STOP_ATTACK'
  2557. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2558. 3:
  2559. chance: 35
  2560. cooldown: 4
  2561. effects:
  2562. - 'STOP_ATTACK'
  2563. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2564. 4:
  2565. chance: 45
  2566. cooldown: 4
  2567. effects:
  2568. - 'STOP_ATTACK'
  2569. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2570. 5:
  2571. chance: 55
  2572. cooldown: 4
  2573. effects:
  2574. - 'STOP_ATTACK'
  2575. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2576. 6:
  2577. chance: 65
  2578. cooldown: 4
  2579. effects:
  2580. - 'STOP_ATTACK'
  2581. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2582. assassin:
  2583. display: '%group-color%Assassin'
  2584. description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
  2585. applies-to: 'Sword'
  2586. type: 'ATTACK'
  2587. group: 'ULTIMATE'
  2588. applies:
  2589. - ALL_SWORD
  2590. levels:
  2591. 1:
  2592. chance: 7
  2593. cooldown: 3
  2594. effects:
  2595. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2596. 2:
  2597. chance: 12
  2598. cooldown: 3
  2599. effects:
  2600. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2601. 3:
  2602. chance: 19
  2603. cooldown: 3
  2604. effects:
  2605. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2606. 4:
  2607. chance: 24
  2608. cooldown: 3
  2609. effects:
  2610. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2611. 5:
  2612. chance: 29
  2613. cooldown: 3
  2614. effects:
  2615. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2616. blessed:
  2617. display: '%group-color%Blessed'
  2618. description: 'A chance of removing debuffs.'
  2619. applies-to: 'Axes'
  2620. type: 'ATTACK'
  2621. group: 'ULTIMATE'
  2622. applies:
  2623. - ALL_AXE
  2624. levels:
  2625. 1:
  2626. chance: 12
  2627. cooldown: 8
  2628. effects:
  2629. - 'CURE_PERMANENT:SLOW %attacker%'
  2630. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2631. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2632. - 'CURE_PERMANENT:POISON %attacker%'
  2633. - 'CURE_PERMANENT:WITHER %attacker%'
  2634. - 'CURE_PERMANENT:HUNGER %attacker%'
  2635. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2636. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2637. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2638. 2:
  2639. chance: 16
  2640. cooldown: 8
  2641. effects:
  2642. - 'CURE_PERMANENT:SLOW %attacker%'
  2643. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2644. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2645. - 'CURE_PERMANENT:POISON %attacker%'
  2646. - 'CURE_PERMANENT:WITHER %attacker%'
  2647. - 'CURE_PERMANENT:HUNGER %attacker%'
  2648. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2649. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2650. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2651. 3:
  2652. chance: 22
  2653. cooldown: 8
  2654. effects:
  2655. - 'CURE_PERMANENT:SLOW %attacker%'
  2656. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2657. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2658. - 'CURE_PERMANENT:POISON %attacker%'
  2659. - 'CURE_PERMANENT:WITHER %attacker%'
  2660. - 'CURE_PERMANENT:HUNGER %attacker%'
  2661. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2662. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2663. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2664. 4:
  2665. chance: 36
  2666. cooldown: 8
  2667. effects:
  2668. - 'CURE_PERMANENT:SLOW %attacker%'
  2669. - 'CURE_PERMANENT:CONFUSION %attacker%'
  2670. - 'CURE_PERMANENT:BLINDNESS %attacker%'
  2671. - 'CURE_PERMANENT:POISON %attacker%'
  2672. - 'CURE_PERMANENT:WITHER %attacker%'
  2673. - 'CURE_PERMANENT:HUNGER %attacker%'
  2674. - 'CURE_PERMANENT:WEAKNESS %attacker%'
  2675. - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
  2676. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2677. corrupt:
  2678. display: '%group-color%Corrupt'
  2679. description: "Damage with niche, this\nenchant deals damage over time."
  2680. applies-to: 'Axe'
  2681. type: 'ATTACK'
  2682. group: 'ULTIMATE'
  2683. applies:
  2684. - ALL_AXE
  2685. levels:
  2686. 1:
  2687. chance: 12
  2688. cooldown: 4
  2689. effects:
  2690. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2691. - 'WAIT:20'
  2692. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2693. - 'WAIT:40'
  2694. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2695. 2:
  2696. chance: 19
  2697. cooldown: 4
  2698. effects:
  2699. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2700. - 'WAIT:20'
  2701. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2702. - 'WAIT:40'
  2703. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2704. 3:
  2705. chance: 24
  2706. cooldown: 4
  2707. effects:
  2708. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2709. - 'WAIT:20'
  2710. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2711. - 'WAIT:40'
  2712. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2713. 4:
  2714. chance: 31
  2715. cooldown: 4
  2716. effects:
  2717. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2718. - 'WAIT:20'
  2719. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2720. - 'WAIT:40'
  2721. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2722. ragdoll:
  2723. display: '%group-color%Ragdoll'
  2724. description: "Whenever you take damage\nyou are pushed far back."
  2725. applies-to: 'Armor'
  2726. type: 'DEFENSE'
  2727. group: 'ULTIMATE'
  2728. applies:
  2729. - ALL_ARMOR
  2730. levels:
  2731. 1:
  2732. chance: 10
  2733. cooldown: 4
  2734. effects:
  2735. - 'PULL_AWAY:0.2 %attacker%'
  2736. 2:
  2737. chance: 20
  2738. cooldown: 4
  2739. effects:
  2740. - 'PULL_AWAY:0.3 %attacker%'
  2741. 3:
  2742. chance: 30
  2743. cooldown: 4
  2744. effects:
  2745. - 'PULL_AWAY:0.4 %attacker%'
  2746. 4:
  2747. chance: 50
  2748. cooldown: 4
  2749. effects:
  2750. - 'PULL_AWAY:0.5 %attacker%'
  2751. block:
  2752. display: '%group-color%Block'
  2753. description: "A chance to redirect an attack."
  2754. applies-to: 'Sword'
  2755. type: 'DEFENSE'
  2756. group: 'ULTIMATE'
  2757. applies:
  2758. - ALL_SWORD
  2759. levels:
  2760. 1:
  2761. chance: 16
  2762. cooldown: 4
  2763. effects:
  2764. - 'NEGATE_DAMAGE:50 %victim%'
  2765. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2766. 2:
  2767. chance: 22
  2768. cooldown: 4
  2769. effects:
  2770. - 'NEGATE_DAMAGE:50 %victim%'
  2771. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2772. 3:
  2773. chance: 30
  2774. cooldown: 4
  2775. effects:
  2776. - 'NEGATE_DAMAGE:50 %victim%'
  2777. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2778. detonate:
  2779. display: '%group-color%Detonate'
  2780. description: "Chance to break in 3x3 area."
  2781. applies-to: 'Pickaxes'
  2782. type: 'MINING'
  2783. group: 'ULTIMATE'
  2784. applies:
  2785. - ALL_PICKAXE
  2786. - ALL_SPADE
  2787. levels:
  2788. 1:
  2789. chance: 13
  2790. effects:
  2791. - 'TRENCH:3'
  2792. 2:
  2793. chance: 26
  2794. effects:
  2795. - 'TRENCH:3'
  2796. 3:
  2797. chance: 36
  2798. effects:
  2799. - 'TRENCH:3'
  2800. 4:
  2801. chance: 49
  2802. effects:
  2803. - 'TRENCH:3'
  2804. 5:
  2805. chance: 59
  2806. effects:
  2807. - 'TRENCH:3'
  2808. 6:
  2809. chance: 72
  2810. effects:
  2811. - 'TRENCH:3'
  2812. 7:
  2813. chance: 85
  2814. effects:
  2815. - 'TRENCH:3'
  2816. 8:
  2817. chance: 90
  2818. effects:
  2819. - 'TRENCH:3'
  2820. 9:
  2821. chance: 100
  2822. effects:
  2823. - 'TRENCH:3'
  2824. dodge:
  2825. display: '%group-color%Dodge'
  2826. description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
  2827. applies-to: 'Armor'
  2828. type: 'DEFENSE'
  2829. group: 'ULTIMATE'
  2830. applies:
  2831. - ALL_ARMOR
  2832. levels:
  2833. 1:
  2834. chance: 7
  2835. cooldown: 5
  2836. condition: "%victim is sneaking% = true : %chance%+7"
  2837. effects:
  2838. - 'STOP_ATTACK'
  2839. - 'MESSAGE:&e&l*DODGE* %victim%'
  2840. 2:
  2841. chance: 12
  2842. cooldown: 5
  2843. condition: "%victim is sneaking% = true : %chance%+7"
  2844. effects:
  2845. - 'STOP_ATTACK'
  2846. - 'MESSAGE:&e&l*DODGE* %victim%'
  2847. 3:
  2848. chance: 16
  2849. cooldown: 5
  2850. condition: "%victim is sneaking% = true : %chance%+7"
  2851. effects:
  2852. - 'STOP_ATTACK'
  2853. - 'MESSAGE:&e&l*DODGE* %victim%'
  2854. 4:
  2855. chance: 22
  2856. cooldown: 5
  2857. condition: "%victim is sneaking% = true : %chance%+7"
  2858. effects:
  2859. - 'STOP_ATTACK'
  2860. - 'MESSAGE:&e&l*DODGE* %victim%'
  2861. 5:
  2862. chance: 27
  2863. cooldown: 5
  2864. condition: "%victim is sneaking% = true : %chance%+7"
  2865. effects:
  2866. - 'STOP_ATTACK'
  2867. - 'MESSAGE:&e&l*DODGE* %victim%'
  2868. enrage:
  2869. display: '%group-color%Enrage'
  2870. description: 'Deal more damage on low HP.'
  2871. applies-to: 'Swords'
  2872. type: 'ATTACK'
  2873. group: 'ULTIMATE'
  2874. applies:
  2875. - ALL_SWORD
  2876. levels:
  2877. 1:
  2878. chance: 21
  2879. cooldown: 5
  2880. condition: "%attacker health% > 6 : %stop%"
  2881. effects:
  2882. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2883. 2:
  2884. chance: 27
  2885. cooldown: 5
  2886. condition: "%attacker health% > 6 : %stop%"
  2887. effects:
  2888. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2889. 3:
  2890. chance: 33
  2891. cooldown: 5
  2892. condition: "%attacker health% > 6 : %stop%"
  2893. effects:
  2894. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2895. guardians:
  2896. display: '%group-color%Guardians'
  2897. description: "A chance to spawn iron golems to\nassist you and watch over you."
  2898. applies-to: 'Armor'
  2899. type: 'DEFENSE'
  2900. group: 'ULTIMATE'
  2901. applies:
  2902. - ALL_ARMOR
  2903. levels:
  2904. 1:
  2905. chance: 6
  2906. cooldown: 5
  2907. effects:
  2908. - 'GUARD:IRON_GOLEM:%victim%'
  2909. 2:
  2910. chance: 9
  2911. cooldown: 5
  2912. effects:
  2913. - 'GUARD:IRON_GOLEM:%victim%'
  2914. 3:
  2915. chance: 13
  2916. cooldown: 5
  2917. effects:
  2918. - 'GUARD:IRON_GOLEM:%victim%'
  2919. 4:
  2920. chance: 14
  2921. cooldown: 5
  2922. effects:
  2923. - 'GUARD:IRON_GOLEM:%victim%'
  2924. 5:
  2925. chance: 16
  2926. cooldown: 5
  2927. effects:
  2928. - 'GUARD:IRON_GOLEM:%victim%'
  2929. 6:
  2930. chance: 17
  2931. cooldown: 5
  2932. effects:
  2933. - 'GUARD:IRON_GOLEM:%victim%'
  2934. - 'GUARD:IRON_GOLEM:%victim%'
  2935. - 'GUARD:IRON_GOLEM:%victim%'
  2936. 7:
  2937. chance: 18
  2938. cooldown: 5
  2939. effects:
  2940. - 'GUARD:IRON_GOLEM:%victim%'
  2941. - 'GUARD:IRON_GOLEM:%victim%'
  2942. - 'GUARD:IRON_GOLEM:%victim%'
  2943. 8:
  2944. chance: 20
  2945. cooldown: 5
  2946. effects:
  2947. - 'GUARD:IRON_GOLEM:%victim%'
  2948. - 'GUARD:IRON_GOLEM:%victim%'
  2949. - 'GUARD:IRON_GOLEM:%victim%'
  2950. 9:
  2951. chance: 22
  2952. cooldown: 5
  2953. effects:
  2954. - 'GUARD:IRON_GOLEM:%victim%'
  2955. - 'GUARD:IRON_GOLEM:%victim%'
  2956. - 'GUARD:IRON_GOLEM:%victim%'
  2957. - 'GUARD:IRON_GOLEM:%victim%'
  2958. 10:
  2959. chance: 24
  2960. cooldown: 5
  2961. effects:
  2962. - 'GUARD:IRON_GOLEM:%victim%'
  2963. - 'GUARD:IRON_GOLEM:%victim%'
  2964. - 'GUARD:IRON_GOLEM:%victim%'
  2965. - 'GUARD:IRON_GOLEM:%victim%'
  2966. - 'GUARD:IRON_GOLEM:%victim%'
  2967. iceaspect:
  2968. display: '%group-color%Ice Aspect'
  2969. description: "A chance of causing the slowness\neffect on your enemy."
  2970. applies-to: 'Swords'
  2971. type: 'ATTACK'
  2972. group: 'ULTIMATE'
  2973. applies:
  2974. - ALL_SWORD
  2975. levels:
  2976. 1:
  2977. chance: 15
  2978. cooldown: 2
  2979. effects:
  2980. - 'POTION:SLOW:1:100 %victim%'
  2981. 2:
  2982. chance: 23
  2983. cooldown: 2
  2984. effects:
  2985. - 'POTION:SLOW:1:100 %victim%'
  2986. 3:
  2987. chance: 31
  2988. cooldown: 2
  2989. effects:
  2990. - 'POTION:SLOW:1:100 %victim%'
  2991. implants:
  2992. display: '%group-color%Implants'
  2993. description: "Passively heals +1 health\nand restores +1 hunger every few seconds"
  2994. applies-to: 'Helmets'
  2995. type: 'REPEATING'
  2996. time: 5
  2997. group: 'ULTIMATE'
  2998. applies:
  2999. - ALL_HELMET
  3000. levels:
  3001. 1:
  3002. chance: 30
  3003. effects:
  3004. - 'ADD_HEALTH:1'
  3005. - 'ADD_FOOD:1'
  3006. 2:
  3007. chance: 50
  3008. effects:
  3009. - 'ADD_HEALTH:1'
  3010. - 'ADD_FOOD:1'
  3011. 3:
  3012. chance: 70
  3013. effects:
  3014. - 'ADD_HEALTH:1'
  3015. - 'ADD_FOOD:1'
  3016. obsidianshield:
  3017. display: '%group-color%Obsidianshield'
  3018. description: 'Gives permanent fire resistance.'
  3019. applies-to: 'Armor'
  3020. type: 'EFFECT_STATIC'
  3021. group: 'ULTIMATE'
  3022. applies:
  3023. - ALL_ARMOR
  3024. levels:
  3025. 1:
  3026. effects:
  3027. - 'POTION:FIRE_RESISTANCE:0'
  3028. piercing:
  3029. display: '%group-color%Piercing'
  3030. description: 'Inflicts more damage.'
  3031. applies-to: 'Bows'
  3032. type: 'BOW'
  3033. group: 'ULTIMATE'
  3034. applies:
  3035. - BOW
  3036. levels:
  3037. 1:
  3038. chance: 13
  3039. cooldown: 3
  3040. effects:
  3041. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3042. 2:
  3043. chance: 19
  3044. cooldown: 3
  3045. effects:
  3046. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3047. 3:
  3048. chance: 25
  3049. cooldown: 3
  3050. effects:
  3051. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3052. 4:
  3053. chance: 32
  3054. cooldown: 3
  3055. effects:
  3056. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3057. 5:
  3058. chance: 37
  3059. cooldown: 3
  3060. effects:
  3061. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3062. disintegrate:
  3063. display: '%group-color%Disintegrate'
  3064. description: "Chance to deal double durability damage to\nall enemy armor with every attack."
  3065. applies-to: 'Sword'
  3066. type: 'ATTACK'
  3067. group: 'ULTIMATE'
  3068. applies:
  3069. - ALL_SWORD
  3070. levels:
  3071. 1:
  3072. chance: 12
  3073. cooldown: 2
  3074. effects:
  3075. - 'DAMAGE_ARMOR:2 %victim%'
  3076. 2:
  3077. chance: 25
  3078. cooldown: 2
  3079. effects:
  3080. - 'DAMAGE_ARMOR:2 %victim%'
  3081. 3:
  3082. chance: 39
  3083. cooldown: 2
  3084. effects:
  3085. - 'DAMAGE_ARMOR:2 %victim%'
  3086. 4:
  3087. chance: 46
  3088. cooldown: 2
  3089. effects:
  3090. - 'DAMAGE_ARMOR:2 %victim%'
  3091. dominate:
  3092. display: '%group-color%Dominate'
  3093. description: "Chance to weaken enemy players on hit,\ncausing them to deal less damage."
  3094. applies-to: 'Sword'
  3095. type: 'DEFENSE'
  3096. group: 'ULTIMATE'
  3097. applies:
  3098. - ALL_SWORD
  3099. levels:
  3100. 1:
  3101. chance: 15
  3102. cooldown: 3
  3103. effects:
  3104. - 'POTION:WEAKNESS:0:80 %attacker%'
  3105. 2:
  3106. chance: 22
  3107. cooldown: 3
  3108. effects:
  3109. - 'POTION:WEAKNESS:0:80 %attacker%'
  3110. 3:
  3111. chance: 28
  3112. cooldown: 3
  3113. effects:
  3114. - 'POTION:WEAKNESS:0:80 %attacker%'
  3115. 4:
  3116. chance: 35
  3117. cooldown: 3
  3118. effects:
  3119. - 'POTION:WEAKNESS:0:80 %attacker%'
  3120. enderwalker:
  3121. display: '%group-color%Ender Walker'
  3122. description: "Wither and Poison do not injur\nand have a chance to heal at high levels."
  3123. applies-to: 'Boots'
  3124. type: 'DEFENSE'
  3125. group: 'ULTIMATE'
  3126. applies:
  3127. - ALL_BOOTS
  3128. levels:
  3129. 1:
  3130. chance: 9
  3131. cooldown: 4
  3132. effects:
  3133. - 'CURE:WITHER %victim%'
  3134. - 'CURE:POISON %victim%'
  3135. 2:
  3136. chance: 14
  3137. cooldown: 4
  3138. effects:
  3139. - 'CURE:WITHER %victim%'
  3140. - 'CURE:POISON %victim%'
  3141. 3:
  3142. chance: 21
  3143. cooldown: 4
  3144. effects:
  3145. - 'CURE:WITHER %victim%'
  3146. - 'CURE:POISON %victim%'
  3147. 4:
  3148. chance: 28
  3149. cooldown: 4
  3150. effects:
  3151. - 'CURE:WITHER %victim%'
  3152. - 'CURE:POISON %victim%'
  3153. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3154. 5:
  3155. chance: 35
  3156. cooldown: 4
  3157. effects:
  3158. - 'CURE:WITHER %victim%'
  3159. - 'CURE:POISON %victim%'
  3160. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3161. eagleeye:
  3162. display: '%group-color%Eagle Eye'
  3163. description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
  3164. applies-to: 'Bow'
  3165. type: 'BOW'
  3166. group: 'ULTIMATE'
  3167. applies:
  3168. - BOW
  3169. levels:
  3170. 1:
  3171. chance: 15
  3172. cooldown: 4
  3173. effects:
  3174. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3175. 2:
  3176. chance: 26
  3177. cooldown: 4
  3178. effects:
  3179. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3180. 3:
  3181. chance: 37
  3182. cooldown: 4
  3183. effects:
  3184. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3185. 4:
  3186. chance: 44
  3187. cooldown: 4
  3188. effects:
  3189. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3190. 5:
  3191. chance: 56
  3192. cooldown: 4
  3193. effects:
  3194. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3195. heavy:
  3196. display: '%group-color%Heavy'
  3197. description: "Decreases damage from enemy bows\nby 2% per level."
  3198. applies-to: 'Armor'
  3199. type: 'DEFENSE'
  3200. group: 'ULTIMATE'
  3201. applies:
  3202. - ALL_ARMOR
  3203. levels:
  3204. 1:
  3205. chance: 4
  3206. cooldown: 4
  3207. condition: '%attacker is holding% = BOW : %continue%'
  3208. effects:
  3209. - 'REMOVE_DAMAGE:2 %victim%'
  3210. 2:
  3211. chance: 9
  3212. cooldown: 4
  3213. condition: '%attacker is holding% = BOW : %continue%'
  3214. effects:
  3215. - 'REMOVE_DAMAGE:4 %victim%'
  3216. 3:
  3217. chance: 12
  3218. cooldown: 4
  3219. condition: '%attacker is holding% = BOW : %continue%'
  3220. effects:
  3221. - 'REMOVE_DAMAGE:6 %victim%'
  3222. 4:
  3223. chance: 16
  3224. cooldown: 4
  3225. condition: '%attacker is holding% = BOW : %continue%'
  3226. effects:
  3227. - 'REMOVE_DAMAGE:8 %victim%'
  3228. 5:
  3229. chance: 21
  3230. cooldown: 4
  3231. condition: '%attacker is holding% = BOW : %continue%'
  3232. effects:
  3233. - 'REMOVE_DAMAGE:10 %victim%'
  3234. hellfire:
  3235. display: '%group-color%Hellfire'
  3236. description: "All arrows shot by you turn\ninto explosive fireballs."
  3237. applies-to: 'Bow'
  3238. type: 'BOW'
  3239. group: 'ULTIMATE'
  3240. applies:
  3241. - BOW
  3242. levels:
  3243. 1:
  3244. chance: 10
  3245. cooldown: 3
  3246. effects:
  3247. - 'FIREBALL %victim%'
  3248. 2:
  3249. chance: 25
  3250. cooldown: 3
  3251. effects:
  3252. - 'FIREBALL %victim%'
  3253. 3:
  3254. chance: 35
  3255. cooldown: 3
  3256. effects:
  3257. - 'FIREBALL %victim%'
  3258. 4:
  3259. chance: 50
  3260. cooldown: 3
  3261. effects:
  3262. - 'FIREBALL %victim%'
  3263. 5:
  3264. chance: 70
  3265. cooldown: 3
  3266. effects:
  3267. - 'FIREBALL %victim%'
  3268. longbow:
  3269. display: '%group-color%Longbow'
  3270. description: "Greatly increases damage dealt\nto enemy players that have\na bow in their hands."
  3271. applies-to: 'Bow'
  3272. type: 'BOW'
  3273. group: 'ULTIMATE'
  3274. applies:
  3275. - BOW
  3276. levels:
  3277. 1:
  3278. chance: 12
  3279. cooldown: 4
  3280. condition: '%victim is holding% = BOW : %allow%'
  3281. effects:
  3282. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3283. 2:
  3284. chance: 17
  3285. cooldown: 4
  3286. condition: '%victim is holding% = BOW : %allow%'
  3287. effects:
  3288. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3289. 3:
  3290. chance: 25
  3291. cooldown: 4
  3292. condition: '%victim is holding% = BOW : %allow%'
  3293. effects:
  3294. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3295. 4:
  3296. chance: 33
  3297. cooldown: 4
  3298. condition: '%victim is holding% = BOW : %allow%'
  3299. effects:
  3300. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3301. tank:
  3302. display: '%group-color%Tank'
  3303. description: "Decreases damage from enemy\naxes by 1.85% per level."
  3304. applies-to: 'Armor'
  3305. type: 'DEFENSE'
  3306. group: 'ULTIMATE'
  3307. applies:
  3308. - ALL_ARMOR
  3309. levels:
  3310. 1:
  3311. chance: 5
  3312. cooldown: 3
  3313. condition:
  3314. - '%attacker is holding% contains AXE : %allow%'
  3315. effects:
  3316. - 'REMOVE_DAMAGE:2 %victim%'
  3317. 2:
  3318. chance: 8
  3319. cooldown: 3
  3320. condition:
  3321. - '%attacker is holding% contains AXE : %allow%'
  3322. effects:
  3323. - 'REMOVE_DAMAGE:4 %victim%'
  3324. 3:
  3325. chance: 12
  3326. cooldown: 3
  3327. condition:
  3328. - '%attacker is holding% contains AXE : %allow%'
  3329. effects:
  3330. - 'REMOVE_DAMAGE:6 %victim%'
  3331. 4:
  3332. chance: 16
  3333. cooldown: 3
  3334. condition:
  3335. - '%attacker is holding% contains AXE : %allow%'
  3336. effects:
  3337. - 'REMOVE_DAMAGE:8 %victim%'
  3338. unfocus:
  3339. display: '%group-color%Unfocus'
  3340. description: "Chance to Unfocus target player,\nreducing their out going bow damage\nby 50% for up to 10 seconds."
  3341. applies-to: 'Bow'
  3342. type: 'BOW'
  3343. group: 'ULTIMATE'
  3344. applies:
  3345. - BOW
  3346. levels:
  3347. 1:
  3348. chance: 7
  3349. cooldown: 4
  3350. effects:
  3351. - 'POTION:CONFUSION:0:40 %victim%'
  3352. - 'HALF_DAMAGE'
  3353. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3354. - 'WAIT:45'
  3355. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3356. 2:
  3357. chance: 13
  3358. cooldown: 4
  3359. effects:
  3360. - 'POTION:CONFUSION:0:80 %victim%'
  3361. - 'HALF_DAMAGE'
  3362. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3363. - 'WAIT:85'
  3364. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3365. 3:
  3366. chance: 19
  3367. cooldown: 4
  3368. effects:
  3369. - 'POTION:CONFUSION:0:120 %victim%'
  3370. - 'HALF_DAMAGE'
  3371. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3372. - 'WAIT:125'
  3373. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3374. 4:
  3375. chance: 25
  3376. cooldown: 4
  3377. effects:
  3378. - 'POTION:CONFUSION:1:60 %victim%'
  3379. - 'HALF_DAMAGE'
  3380. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3381. - 'WAIT:65'
  3382. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3383. 5:
  3384. chance: 32
  3385. cooldown: 4
  3386. effects:
  3387. - 'POTION:CONFUSION:1:100 %victim%'
  3388. - 'HALF_DAMAGE'
  3389. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3390. - 'WAIT:105'
  3391. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3392. valor:
  3393. display: '%group-color%Valor'
  3394. description: "Reduces incoming damage while\nwielding a sword by up to 22.5%."
  3395. applies-to: 'Armor'
  3396. type: 'DEFENSE'
  3397. group: 'ULTIMATE'
  3398. applies:
  3399. - ALL_ARMOR
  3400. levels:
  3401. 1:
  3402. chance: 4
  3403. cooldown: 4
  3404. condition:
  3405. - '%victim is holding% contains SWORD : %allow%'
  3406. effects:
  3407. - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
  3408. 2:
  3409. chance: 9
  3410. cooldown: 4
  3411. condition:
  3412. - '%attacker is holding% contains SWORD : %allow%'
  3413. effects:
  3414. - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
  3415. 3:
  3416. chance: 13
  3417. cooldown: 4
  3418. condition:
  3419. - '%attacker is holding% contains SWORD : %allow%'
  3420. effects:
  3421. - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
  3422. 4:
  3423. chance: 16
  3424. cooldown: 4
  3425. condition:
  3426. - '%attacker is holding% contains SWORD : %allow%'
  3427. effects:
  3428. - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
  3429. 5:
  3430. chance: 21
  3431. cooldown: 4
  3432. condition:
  3433. - '%attacker is holding% contains SWORD : %allow%'
  3434. effects:
  3435. - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
  3436. pacify:
  3437. display: '%group-color%Pacify'
  3438. description: "A chance to pacify your target,\npreventing them from building rage stacks for\n1-3 seconds depending on level."
  3439. applies-to: 'Bow'
  3440. type: 'BOW'
  3441. group: 'ULTIMATE'
  3442. applies:
  3443. - BOW
  3444. levels:
  3445. 1:
  3446. chance: 12
  3447. cooldown: 3
  3448. effects:
  3449. - 'STOP_ATTACK'
  3450. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3451. 2:
  3452. chance: 18
  3453. cooldown: 3
  3454. effects:
  3455. - 'STOP_ATTACK'
  3456. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3457. 3:
  3458. chance: 24
  3459. cooldown: 3
  3460. effects:
  3461. - 'STOP_ATTACK'
  3462. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3463. 4:
  3464. chance: 30
  3465. cooldown: 3
  3466. effects:
  3467. - 'STOP_ATTACK'
  3468. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3469. metaphysical:
  3470. display: '%group-color%Metaphysical'
  3471. description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
  3472. applies-to: 'Boots'
  3473. type: 'DEFENSE'
  3474. group: 'ULTIMATE'
  3475. applies:
  3476. - ALL_BOOTS
  3477. levels:
  3478. 1:
  3479. chance: 30
  3480. effects:
  3481. - 'CURE:SLOW %victim%'
  3482. 2:
  3483. chance: 60
  3484. effects:
  3485. - 'CURE:SLOW %victim%'
  3486. 3:
  3487. chance: 75
  3488. effects:
  3489. - 'CURE:SLOW %victim%'
  3490. 4:
  3491. chance: 90
  3492. effects:
  3493. - 'CURE:SLOW %victim%'
  3494. creeperarmor:
  3495. display: '%group-color%Creeper Armor'
  3496. description: "Immune to explosive damage, at\nhigher levels you take no knockback from them\nand they have a chance to heal you."
  3497. applies-to: 'Armor'
  3498. type: 'EXPLOSION'
  3499. group: 'ULTIMATE'
  3500. applies:
  3501. - ALL_ARMOR
  3502. levels:
  3503. 1:
  3504. chance: 25
  3505. effects:
  3506. - 'STOP_ATTACK'
  3507. 2:
  3508. chance: 50
  3509. effects:
  3510. - 'STOP_ATTACK'
  3511. 3:
  3512. chance: 75
  3513. effects:
  3514. - 'STOP_ATTACK'
  3515. - 'ADD_HEALTH:<random number>1-2</random number>'
  3516. spirits:
  3517. display: '%group-color%Spirits'
  3518. description: "Chance to spawn blazes that heal\nyourself and your allies in combat."
  3519. applies-to: 'Armor'
  3520. type: 'DEFENSE'
  3521. group: 'ULTIMATE'
  3522. applies:
  3523. - ALL_ARMOR
  3524. levels:
  3525. 1:
  3526. chance: 2
  3527. cooldown: 8
  3528. effects:
  3529. - 'GUARD:BLAZE:%victim%'
  3530. - 'GUARD:BLAZE:%victim%'
  3531. - 'GUARD:BLAZE:%victim%'
  3532. - 'POTION:REGENERATION:0:60 %victim%'
  3533. 2:
  3534. chance: 2
  3535. cooldown: 8
  3536. effects:
  3537. - 'GUARD:BLAZE:%victim%'
  3538. - 'GUARD:BLAZE:%victim%'
  3539. - 'GUARD:BLAZE:%victim%'
  3540. - 'GUARD:BLAZE:%victim%'
  3541. - 'POTION:REGENERATION:0:60 %victim%'
  3542. 3:
  3543. chance: 3
  3544. cooldown: 8
  3545. effects:
  3546. - 'GUARD:BLAZE:%victim%'
  3547. - 'GUARD:BLAZE:%victim%'
  3548. - 'GUARD:BLAZE:%victim%'
  3549. - 'GUARD:BLAZE:%victim%'
  3550. - 'POTION:REGENERATION:0:60 %victim%'
  3551. 4:
  3552. chance: 5
  3553. cooldown: 8
  3554. effects:
  3555. - 'GUARD:BLAZE:%victim%'
  3556. - 'GUARD:BLAZE:%victim%'
  3557. - 'GUARD:BLAZE:%victim%'
  3558. - 'GUARD:BLAZE:%victim%'
  3559. - 'POTION:REGENERATION:0:60 %victim%'
  3560. 5:
  3561. chance: 8
  3562. cooldown: 8
  3563. effects:
  3564. - 'GUARD:BLAZE:%victim%'
  3565. - 'GUARD:BLAZE:%victim%'
  3566. - 'GUARD:BLAZE:%victim%'
  3567. - 'GUARD:BLAZE:%victim%'
  3568. - 'POTION:REGENERATION:0:60 %victim%'
  3569. 6:
  3570. chance: 12
  3571. cooldown: 8
  3572. effects:
  3573. - 'GUARD:BLAZE:%victim%'
  3574. - 'GUARD:BLAZE:%victim%'
  3575. - 'GUARD:BLAZE:%victim%'
  3576. - 'GUARD:BLAZE:%victim%'
  3577. - 'POTION:REGENERATION:0:60 %victim%'
  3578. 7:
  3579. chance: 15
  3580. cooldown: 8
  3581. effects:
  3582. - 'GUARD:BLAZE:%victim%'
  3583. - 'GUARD:BLAZE:%victim%'
  3584. - 'GUARD:BLAZE:%victim%'
  3585. - 'GUARD:BLAZE:%victim%'
  3586. - 'POTION:REGENERATION:0:60 %victim%'
  3587. 8:
  3588. chance: 19
  3589. cooldown: 8
  3590. effects:
  3591. - 'GUARD:BLAZE:%victim%'
  3592. - 'GUARD:BLAZE:%victim%'
  3593. - 'GUARD:BLAZE:%victim%'
  3594. - 'GUARD:BLAZE:%victim%'
  3595. - 'POTION:REGENERATION:0:60 %victim%'
  3596. 9:
  3597. chance: 22
  3598. cooldown: 8
  3599. effects:
  3600. - 'GUARD:BLAZE:%victim%'
  3601. - 'GUARD:BLAZE:%victim%'
  3602. - 'GUARD:BLAZE:%victim%'
  3603. - 'GUARD:BLAZE:%victim%'
  3604. - 'POTION:REGENERATION:0:60 %victim%'
  3605. 10:
  3606. chance: 27
  3607. cooldown: 8
  3608. effects:
  3609. - 'GUARD:BLAZE:%victim%'
  3610. - 'GUARD:BLAZE:%victim%'
  3611. - 'GUARD:BLAZE:%victim%'
  3612. - 'GUARD:BLAZE:%victim%'
  3613. - 'GUARD:BLAZE:%victim%'
  3614. - 'POTION:REGENERATION:0:60 %victim%'
  3615. bleed:
  3616. display: '%group-color%Bleed'
  3617. description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
  3618. applies-to: 'Axe'
  3619. type: 'ATTACK'
  3620. group: 'ULTIMATE'
  3621. applies:
  3622. - ALL_AXE
  3623. levels:
  3624. 1:
  3625. chance: 8
  3626. effects:
  3627. - 'POTION:SLOW:0:100 %victim%'
  3628. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3629. - 'MESSAGE:&4You''re bleeding! %victim%'
  3630. - 'WAIT:20'
  3631. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3632. - 'WAIT:20'
  3633. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3634. 2:
  3635. chance: 15
  3636. effects:
  3637. - 'POTION:SLOW:0:100 %victim%'
  3638. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3639. - 'MESSAGE:&4You''re bleeding! %victim%'
  3640. - 'WAIT:20'
  3641. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3642. - 'WAIT:20'
  3643. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3644. 3:
  3645. chance: 23
  3646. effects:
  3647. - 'POTION:SLOW:1:100 %victim%'
  3648. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3649. - 'MESSAGE:&4You''re bleeding! %victim%'
  3650. - 'WAIT:20'
  3651. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3652. - 'WAIT:20'
  3653. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3654. 4:
  3655. chance: 30
  3656. effects:
  3657. - 'POTION:SLOW:1:100 %victim%'
  3658. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3659. - 'MESSAGE:&4You''re bleeding! %victim%'
  3660. - 'WAIT:20'
  3661. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3662. - 'WAIT:20'
  3663. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3664. 5:
  3665. chance: 44
  3666. effects:
  3667. - 'POTION:SLOW:1:100 %victim%'
  3668. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3669. - 'MESSAGE:&4You''re bleeding! %victim%'
  3670. - 'WAIT:20'
  3671. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3672. - 'WAIT:20'
  3673. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3674. 6:
  3675. chance: 60
  3676. effects:
  3677. - 'POTION:SLOW:2:100 %victim%'
  3678. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3679. - 'MESSAGE:&4You''re bleeding! %victim%'
  3680. - 'WAIT:20'
  3681. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3682. - 'WAIT:20'
  3683. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3684. leadership:
  3685. display: '%group-color%Leadership'
  3686. description: "The more allies near you\nthe more damage you deal."
  3687. applies-to: HELMET
  3688. type: DEFENSE
  3689. group: LEGENDARY
  3690. applies:
  3691. - ALL_HELMET
  3692. levels:
  3693. '1':
  3694. chance: 13
  3695. cooldown: 10
  3696. effects:
  3697. - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
  3698. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3699. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3700. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3701. '2':
  3702. chance: 15
  3703. cooldown: 10
  3704. effects:
  3705. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  3706. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3707. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3708. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3709. '3':
  3710. chance: 17
  3711. cooldown: 10
  3712. effects:
  3713. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  3714. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3715. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3716. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3717. '4':
  3718. chance: 12
  3719. cooldown: 10
  3720. effects:
  3721. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  3722. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3723. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3724. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3725. '5':
  3726. chance: 25
  3727. cooldown: 15
  3728. effects:
  3729. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  3730. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  3731. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  3732. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  3733. barbarian:
  3734. display: '%group-color%Barbarian'
  3735. description: 'Inflicts more axe damage.'
  3736. applies-to: 'Axes'
  3737. type: 'ATTACK'
  3738. group: 'LEGENDARY'
  3739. applies:
  3740. - ALL_AXE
  3741. levels:
  3742. 1:
  3743. chance: 8
  3744. cooldown: 2
  3745. condition:
  3746. - '%attacker is holding% contains AXE : %allow%'
  3747. effects:
  3748. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3749. 2:
  3750. chance: 15
  3751. cooldown: 2
  3752. condition:
  3753. - '%attacker is holding% contains AXE : %allow%'
  3754. effects:
  3755. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3756. 3:
  3757. chance: 19
  3758. cooldown: 2
  3759. condition:
  3760. - '%attacker is holding% contains AXE : %allow%'
  3761. effects:
  3762. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3763. 4:
  3764. chance: 25
  3765. cooldown: 2
  3766. condition:
  3767. - '%attacker is holding% contains AXE : %allow%'
  3768. effects:
  3769. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3770. clarity:
  3771. display: '%group-color%Clarity'
  3772. description: 'Immune to blindness.'
  3773. applies-to: 'Armor'
  3774. type: 'DEFENSE'
  3775. group: 'LEGENDARY'
  3776. applies:
  3777. - ALL_ARMOR
  3778. levels:
  3779. 1:
  3780. effects:
  3781. - 'CURE:BLINDNESS %victim%'
  3782. 2:
  3783. effects:
  3784. - 'CURE:BLINDNESS %victim%'
  3785. 3:
  3786. effects:
  3787. - 'CURE:BLINDNESS %victim%'
  3788. deathbringer:
  3789. display: '%group-color%Deathbringer'
  3790. description: 'Chance to deal double damage.'
  3791. applies-to: 'Armor'
  3792. type: 'ATTACK'
  3793. group: 'LEGENDARY'
  3794. applies:
  3795. - ALL_ARMOR
  3796. levels:
  3797. 1:
  3798. chance: 22
  3799. cooldown: 5
  3800. effects:
  3801. - 'DOUBLE_DAMAGE'
  3802. 2:
  3803. chance: 33
  3804. cooldown: 5
  3805. effects:
  3806. - 'DOUBLE_DAMAGE'
  3807. 3:
  3808. chance: 44
  3809. cooldown: 5
  3810. effects:
  3811. - 'DOUBLE_DAMAGE'
  3812. doublestrike:
  3813. display: '%group-color%Double Strike'
  3814. description: 'A chance to strike twice.'
  3815. applies-to: 'Swords'
  3816. type: 'ATTACK'
  3817. group: 'LEGENDARY'
  3818. applies:
  3819. - ALL_SWORD
  3820. levels:
  3821. 1:
  3822. chance: 8
  3823. cooldown: 6
  3824. effects:
  3825. - 'WAIT:20'
  3826. - 'ADD_HARM:%damage% %victim%'
  3827. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3828. 2:
  3829. chance: 13
  3830. cooldown: 6
  3831. effects:
  3832. - 'WAIT:20'
  3833. - 'ADD_HARM:%damage% %victim%'
  3834. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3835. 3:
  3836. chance: 19
  3837. cooldown: 6
  3838. effects:
  3839. - 'WAIT:20'
  3840. - 'ADD_HARM:%damage% %victim%'
  3841. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3842. drunk:
  3843. display: '%group-color%Drunk'
  3844. description: "Slowness and slow swinging with\na chance to get strength."
  3845. applies-to: 'Helmet'
  3846. type: 'EFFECT_STATIC'
  3847. group: 'LEGENDARY'
  3848. applies:
  3849. - ALL_HELMET
  3850. levels:
  3851. 1:
  3852. effects:
  3853. - 'POTION:SLOW_DIGGING:0'
  3854. - 'POTION:INCREASE_DAMAGE:0'
  3855. - 'POTION:SLOW:0'
  3856. 2:
  3857. effects:
  3858. - 'POTION:SLOW_DIGGING:0'
  3859. - 'POTION:INCREASE_DAMAGE:0'
  3860. - 'POTION:SLOW:0'
  3861. 3:
  3862. effects:
  3863. - 'POTION:SLOW_DIGGING:1'
  3864. - 'POTION:INCREASE_DAMAGE:1'
  3865. - 'POTION:SLOW:1'
  3866. 4:
  3867. effects:
  3868. - 'POTION:SLOW_DIGGING:2'
  3869. - 'POTION:INCREASE_DAMAGE:2'
  3870. - 'POTION:SLOW:2'
  3871. enlighted:
  3872. display: '%group-color%Enlighted'
  3873. description: 'Can heal hearts while taking damage.'
  3874. applies-to: 'Armor'
  3875. type: 'DEFENSE'
  3876. group: 'LEGENDARY'
  3877. applies:
  3878. - ALL_ARMOR
  3879. levels:
  3880. 1:
  3881. chance: 6
  3882. cooldown: 5
  3883. effects:
  3884. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3885. 2:
  3886. chance: 9
  3887. cooldown: 5
  3888. effects:
  3889. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3890. 3:
  3891. chance: 12
  3892. cooldown: 5
  3893. effects:
  3894. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3895. gears:
  3896. display: '%group-color%Gears'
  3897. description: 'Added speed when equipped.'
  3898. applies-to: 'Boots'
  3899. type: 'EFFECT_STATIC'
  3900. group: 'LEGENDARY'
  3901. applies:
  3902. - ALL_BOOTS
  3903. levels:
  3904. 1:
  3905. effects:
  3906. - 'POTION:SPEED:0'
  3907. 2:
  3908. effects:
  3909. - 'POTION:SPEED:1'
  3910. 3:
  3911. effects:
  3912. - 'POTION:SPEED:2'
  3913. inquisitive:
  3914. display: '%group-color%Inquisitive'
  3915. description: 'Increases EXP drops from mobs.'
  3916. applies-to: 'Swords'
  3917. type: 'KILL_MOB'
  3918. group: 'LEGENDARY'
  3919. applies:
  3920. - ALL_SWORD
  3921. levels:
  3922. 1:
  3923. chance: 20
  3924. cooldown: 4
  3925. effects:
  3926. - 'EXP:<random number>4-8</random number> %victim%'
  3927. 2:
  3928. chance: 40
  3929. cooldown: 4
  3930. effects:
  3931. - 'EXP:<random number>4-8</random number> %victim%'
  3932. 3:
  3933. chance: 60
  3934. cooldown: 4
  3935. effects:
  3936. - 'EXP:<random number>6-10</random number> %victim%'
  3937. 4:
  3938. chance: 80
  3939. cooldown: 4
  3940. effects:
  3941. - 'EXP:<random number>7-12</random number> %victim%'
  3942. inversion:
  3943. display: '%group-color%Inversion'
  3944. description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
  3945. applies-to: 'Swords'
  3946. type: 'DEFENSE'
  3947. group: 'LEGENDARY'
  3948. applies:
  3949. - ALL_SWORD
  3950. levels:
  3951. 1:
  3952. chance: 8
  3953. cooldown: 4
  3954. effects:
  3955. - 'STOP_ATTACK'
  3956. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3957. 2:
  3958. chance: 12
  3959. cooldown: 4
  3960. effects:
  3961. - 'STOP_ATTACK'
  3962. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3963. 3:
  3964. chance: 16
  3965. cooldown: 4
  3966. effects:
  3967. - 'STOP_ATTACK'
  3968. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3969. 4:
  3970. chance: 24
  3971. cooldown: 4
  3972. effects:
  3973. - 'STOP_ATTACK'
  3974. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3975. killaura:
  3976. display: '%group-color%Kill Aura'
  3977. description: "Chance to kill multiple monsters in a stack each death event."
  3978. applies-to: 'Swords'
  3979. type: 'KILL_MOB'
  3980. group: 'LEGENDARY'
  3981. applies:
  3982. - ALL_SWORD
  3983. levels:
  3984. 1:
  3985. chance: 20
  3986. cooldown: 4
  3987. effects:
  3988. - 'KILL_STACK'
  3989. 2:
  3990. chance: 40
  3991. cooldown: 4
  3992. effects:
  3993. - 'KILL_STACK'
  3994. 3:
  3995. chance: 60
  3996. cooldown: 4
  3997. effects:
  3998. - 'KILL_STACK'
  3999. 4:
  4000. chance: 80
  4001. cooldown: 4
  4002. effects:
  4003. - 'KILL_STACK'
  4004. 5:
  4005. chance: 80
  4006. cooldown: 4
  4007. effects:
  4008. - 'KILL_STACK'
  4009. lifesteal:
  4010. display: '%group-color%Lifesteal'
  4011. description: "A chance to regain health when\nattacking."
  4012. applies-to: 'Swords'
  4013. type: 'ATTACK'
  4014. group: 'LEGENDARY'
  4015. applies:
  4016. - ALL_SWORD
  4017. levels:
  4018. 1:
  4019. chance: 9
  4020. cooldown: 4
  4021. effects:
  4022. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  4023. 2:
  4024. chance: 13
  4025. cooldown: 4
  4026. effects:
  4027. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  4028. 3:
  4029. chance: 17
  4030. cooldown: 4
  4031. effects:
  4032. - 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
  4033. 4:
  4034. chance: 21
  4035. cooldown: 4
  4036. effects:
  4037. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  4038. 5:
  4039. chance: 25
  4040. cooldown: 4
  4041. effects:
  4042. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  4043. overload:
  4044. display: '%group-color%Overload'
  4045. description: 'Permanent increase in hearts.'
  4046. applies-to: 'Armor'
  4047. type: 'EFFECT_STATIC'
  4048. group: 'LEGENDARY'
  4049. applies:
  4050. - ALL_ARMOR
  4051. levels:
  4052. 1:
  4053. effects:
  4054. - 'POTION:HEALTH_BOOST:0'
  4055. 2:
  4056. effects:
  4057. - 'POTION:HEALTH_BOOST:1'
  4058. 3:
  4059. effects:
  4060. - 'POTION:HEALTH_BOOST:2'
  4061. rage:
  4062. display: '%group-color%Rage'
  4063. description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits."
  4064. applies-to: 'Weapon'
  4065. type: 'ATTACK'
  4066. group: 'LEGENDARY'
  4067. applies:
  4068. - ALL_AXE
  4069. - ALL_SWORD
  4070. levels:
  4071. 1:
  4072. chance: 25
  4073. condition: "%attacker combo% > 5 : %stop%"
  4074. cooldown: 2
  4075. effects:
  4076. - 'ADD_HARM:%combo% %victim%'
  4077. - 'BLOOD %victim%'
  4078. 2:
  4079. chance: 30
  4080. condition: "%attacker combo% > 5 : %stop%"
  4081. cooldown: 2
  4082. effects:
  4083. - 'ADD_HARM:%combo% %victim%'
  4084. - 'BLOOD %victim%'
  4085. 3:
  4086. chance: 35
  4087. condition: "%attacker combo% > 5 : %stop%"
  4088. cooldown: 2
  4089. effects:
  4090. - 'ADD_HARM:%combo% %victim%'
  4091. - 'BLOOD %victim%'
  4092. 4:
  4093. chance: 40
  4094. condition: "%attacker combo% > 5 : %stop%"
  4095. cooldown: 2
  4096. effects:
  4097. - 'ADD_HARM:%combo% %victim%'
  4098. - 'BLOOD %victim%'
  4099. 5:
  4100. chance: 45
  4101. condition: "%attacker combo% > 5 : %stop%"
  4102. cooldown: 2
  4103. effects:
  4104. - 'ADD_HARM:%combo% %victim%'
  4105. - 'BLOOD %victim%'
  4106. 6:
  4107. chance: 50
  4108. condition: "%attacker combo% > 5 : %stop%"
  4109. cooldown: 2
  4110. effects:
  4111. - 'ADD_HARM:%combo% %victim%'
  4112. - 'BLOOD %victim%'
  4113. silence:
  4114. display: '%group-color%Silence'
  4115. description: 'Chance to stop activation of your enemy''s custom enchants.'
  4116. applies-to: 'Sword'
  4117. type: 'ATTACK'
  4118. group: 'LEGENDARY'
  4119. applies:
  4120. - ALL_SWORD
  4121. levels:
  4122. 1:
  4123. chance: 1.8
  4124. cooldown: 5
  4125. effects:
  4126. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4127. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4128. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4129. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4130. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4131. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4132. - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
  4133. - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
  4134. - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
  4135. - 'DISABLE_ACTIVATION:cactus:3 %victim%'
  4136. - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
  4137. - 'DISABLE_ACTIVATION:hardened:3 %victim%'
  4138. - 'DISABLE_ACTIVATION:wither:3 %victim%'
  4139. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4140. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4141. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4142. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4143. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4144. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4145. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4146. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4147. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4148. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4149. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4150. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4151. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4152. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4153. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4154. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4155. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4156. 2:
  4157. chance: 2.5
  4158. cooldown: 5
  4159. effects:
  4160. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4161. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4162. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4163. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4164. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4165. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4166. - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
  4167. - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
  4168. - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
  4169. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4170. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4171. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4172. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4173. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4174. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4175. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4176. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4177. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4178. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4179. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4180. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4181. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4182. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4183. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4184. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4185. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4186. 3:
  4187. chance: 2.9
  4188. cooldown: 5
  4189. effects:
  4190. - 'DISABLE_ACTIVATION:endershift:5 %victim%'
  4191. - 'DISABLE_ACTIVATION:molten:5 %victim%'
  4192. - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
  4193. - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
  4194. - 'DISABLE_ACTIVATION:angelic:5 %victim%'
  4195. - 'DISABLE_ACTIVATION:spirits:5 %victim%'
  4196. - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
  4197. - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
  4198. - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
  4199. - 'DISABLE_ACTIVATION:tank:5 %victim%'
  4200. - 'DISABLE_ACTIVATION:valor:5 %victim%'
  4201. - 'DISABLE_ACTIVATION:dodge:5 %victim%'
  4202. - 'DISABLE_ACTIVATION:guardians:5 %victim%'
  4203. - 'DISABLE_ACTIVATION:heavy:5 %victim%'
  4204. - 'DISABLE_ACTIVATION:marksman:5 %victim%'
  4205. - 'DISABLE_ACTIVATION:diminish:5 %victim%'
  4206. - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
  4207. - 'DISABLE_ACTIVATION:armored:5 %victim%'
  4208. - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
  4209. - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
  4210. - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
  4211. - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
  4212. - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
  4213. - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
  4214. - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
  4215. - 'MESSAGE:&5&l* SILENCED&r &7[5s] &5&l* %victim%'
  4216. 4:
  4217. chance: 3.1
  4218. cooldown: 5
  4219. effects:
  4220. - 'DISABLE_ACTIVATION:endershift:7 %victim%'
  4221. - 'DISABLE_ACTIVATION:molten:7 %victim%'
  4222. - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
  4223. - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
  4224. - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
  4225. - 'DISABLE_ACTIVATION:spirits:7 %victim%'
  4226. - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
  4227. - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
  4228. - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
  4229. - 'DISABLE_ACTIVATION:tank:7 %victim%'
  4230. - 'DISABLE_ACTIVATION:valor:7 %victim%'
  4231. - 'DISABLE_ACTIVATION:dodge:7 %victim%'
  4232. - 'DISABLE_ACTIVATION:guardians:7 %victim%'
  4233. - 'DISABLE_ACTIVATION:heavy:7 %victim%'
  4234. - 'DISABLE_ACTIVATION:marksman:7 %victim%'
  4235. - 'DISABLE_ACTIVATION:diminish:7 %victim%'
  4236. - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
  4237. - 'DISABLE_ACTIVATION:armored:7 %victim%'
  4238. - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
  4239. - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
  4240. - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
  4241. - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
  4242. - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
  4243. - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
  4244. - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
  4245. - 'MESSAGE:&5&l* SILENCED&r &7[7s] &5&l* %victim%'
  4246. armored:
  4247. display: '%group-color%Armored'
  4248. description: "Decreases damage from enemy\nswords by 1.85% per level."
  4249. applies-to: 'Armor'
  4250. type: 'DEFENSE'
  4251. group: 'LEGENDARY'
  4252. applies:
  4253. - ALL_ARMOR
  4254. levels:
  4255. 1:
  4256. chance: 6
  4257. cooldown: 3
  4258. condition:
  4259. - '%attacker is holding% contains SWORD : %allow%'
  4260. effects:
  4261. - 'REMOVE_DAMAGE:2 %attacker%'
  4262. 2:
  4263. chance: 12
  4264. cooldown: 3
  4265. condition:
  4266. - '%attacker is holding% contains SWORD : %allow%'
  4267. effects:
  4268. - 'REMOVE_DAMAGE:4 %attacker%'
  4269. 3:
  4270. chance: 18
  4271. cooldown: 3
  4272. condition:
  4273. - '%attacker is holding% contains SWORD : %allow%'
  4274. effects:
  4275. - 'REMOVE_DAMAGE:6 %attacker%'
  4276. 4:
  4277. chance: 24
  4278. cooldown: 3
  4279. condition:
  4280. - '%attacker is holding% contains SWORD : %allow%'
  4281. effects:
  4282. - 'REMOVE_DAMAGE:8 %attacker%'
  4283. exterminator:
  4284. display: '%group-color%Exterminator'
  4285. description: "Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits."
  4286. applies-to: 'Leggings'
  4287. type: 'DEFENSE'
  4288. group: 'LEGENDARY'
  4289. applies:
  4290. - ALL_LEGGINGS
  4291. levels:
  4292. 1:
  4293. chance: 6
  4294. cooldown: 13
  4295. effects:
  4296. - 'DISABLE_ACTIVATION:undeadruse:4 %attacker%'
  4297. - 'DISABLE_ACTIVATION:guardians:4 %attacker%'
  4298. - 'DISABLE_ACTIVATION:spirits:4 %attacker%'
  4299. 2:
  4300. chance: 12
  4301. cooldown: 13
  4302. effects:
  4303. - 'DISABLE_ACTIVATION:undeadruse:6 %attacker%'
  4304. - 'DISABLE_ACTIVATION:guardians:6 %attacker%'
  4305. - 'DISABLE_ACTIVATION:spirits:6 %attacker%'
  4306. 3:
  4307. chance: 18
  4308. cooldown: 13
  4309. effects:
  4310. - 'DISABLE_ACTIVATION:undeadruse:8 %attacker%'
  4311. - 'DISABLE_ACTIVATION:guardians:8 %attacker%'
  4312. - 'DISABLE_ACTIVATION:spirits:8 %attacker%'
  4313. blacksmith:
  4314. display: '%group-color%Blacksmith'
  4315. description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
  4316. applies-to: 'Axe'
  4317. type: 'ATTACK'
  4318. group: 'LEGENDARY'
  4319. applies:
  4320. - ALL_AXE
  4321. levels:
  4322. 1:
  4323. chance: 9
  4324. cooldown: 3
  4325. effects:
  4326. - 'ADD_DURABILITY:-1'
  4327. - 'HALF_DAMAGE'
  4328. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4329. 2:
  4330. chance: 15
  4331. cooldown: 3
  4332. effects:
  4333. - 'ADD_DURABILITY:-1'
  4334. - 'HALF_DAMAGE'
  4335. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4336. 3:
  4337. chance: 23
  4338. cooldown: 3
  4339. effects:
  4340. - 'ADD_DURABILITY:-1'
  4341. - 'HALF_DAMAGE'
  4342. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4343. 4:
  4344. chance: 31
  4345. cooldown: 3
  4346. effects:
  4347. - 'ADD_DURABILITY:-2'
  4348. - 'HALF_DAMAGE'
  4349. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4350. 5:
  4351. chance: 39
  4352. cooldown: 3
  4353. effects:
  4354. - 'ADD_DURABILITY:-2'
  4355. - 'HALF_DAMAGE'
  4356. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4357. devour:
  4358. display: '%group-color%Devour'
  4359. description: "Multiplies damage dealt to\nplayers with active bleed stacks."
  4360. applies-to: 'Axe'
  4361. type: 'ATTACK'
  4362. group: 'LEGENDARY'
  4363. applies:
  4364. - ALL_AXE
  4365. levels:
  4366. 1:
  4367. chance: 25
  4368. cooldown: 3
  4369. condition: '%victim is bleeding% = false : %stop%'
  4370. effects:
  4371. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4372. 2:
  4373. chance: 40
  4374. cooldown: 3
  4375. condition: '%victim is bleeding% = false : %stop%'
  4376. effects:
  4377. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4378. 3:
  4379. chance: 55
  4380. cooldown: 3
  4381. condition: '%victim is bleeding% = false : %stop%'
  4382. effects:
  4383. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4384. 4:
  4385. chance: 75
  4386. cooldown: 3
  4387. condition: '%victim is bleeding% = false : %stop%'
  4388. effects:
  4389. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4390. diminish:
  4391. display: '%group-color%Diminish'
  4392. description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe (total amount of damage / 2)\nyou took from the previous attack."
  4393. applies-to: 'Chestplate'
  4394. type: 'DEFENSE'
  4395. group: 'LEGENDARY'
  4396. applies:
  4397. - ALL_CHESTPLATE
  4398. levels:
  4399. 1:
  4400. chance: 4
  4401. cooldown: 3
  4402. effects:
  4403. - 'HALF_DAMAGE'
  4404. 2:
  4405. chance: 8
  4406. cooldown: 3
  4407. effects:
  4408. - 'HALF_DAMAGE'
  4409. 3:
  4410. chance: 11
  4411. cooldown: 3
  4412. effects:
  4413. - 'HALF_DAMAGE'
  4414. 4:
  4415. chance: 15
  4416. cooldown: 3
  4417. effects:
  4418. - 'HALF_DAMAGE'
  4419. 5:
  4420. chance: 18
  4421. cooldown: 3
  4422. effects:
  4423. - 'HALF_DAMAGE'
  4424. 6:
  4425. chance: 23
  4426. cooldown: 3
  4427. effects:
  4428. - 'HALF_DAMAGE'
  4429. disarmor:
  4430. display: '%group-color%Disarmor'
  4431. description: "A slight chance of removing one\npiece of armor from your enemy\nwhen they are at low health."
  4432. applies-to: 'Sword'
  4433. type: 'ATTACK'
  4434. group: 'LEGENDARY'
  4435. applies:
  4436. - ALL_SWORD
  4437. levels:
  4438. 1:
  4439. chance: 0.4
  4440. cooldown: 6
  4441. effects:
  4442. - 'REMOVE_RANDOM_ARMOR %victim%'
  4443. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4444. 2:
  4445. chance: 0.8
  4446. cooldown: 6
  4447. effects:
  4448. - 'REMOVE_RANDOM_ARMOR %victim%'
  4449. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4450. 3:
  4451. chance: 1.0
  4452. cooldown: 6
  4453. effects:
  4454. - 'REMOVE_RANDOM_ARMOR %victim%'
  4455. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4456. 4:
  4457. chance: 1.2
  4458. cooldown: 6
  4459. effects:
  4460. - 'REMOVE_RANDOM_ARMOR %victim%'
  4461. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4462. 5:
  4463. chance: 1.4
  4464. cooldown: 6
  4465. effects:
  4466. - 'REMOVE_RANDOM_ARMOR %victim%'
  4467. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4468. 6:
  4469. chance: 1.6
  4470. cooldown: 6
  4471. effects:
  4472. - 'REMOVE_RANDOM_ARMOR %victim%'
  4473. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4474. 7:
  4475. chance: 1.8
  4476. cooldown: 6
  4477. effects:
  4478. - 'REMOVE_RANDOM_ARMOR %victim%'
  4479. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4480. 8:
  4481. chance: 2
  4482. cooldown: 6
  4483. effects:
  4484. - 'REMOVE_RANDOM_ARMOR %victim%'
  4485. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4486. deathgod:
  4487. display: '%group-color%Death God'
  4488. description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for (level+5) hearts instead."
  4489. applies-to: 'Helmet'
  4490. type: 'DEFENSE'
  4491. group: 'LEGENDARY'
  4492. applies:
  4493. - ALL_HELMET
  4494. levels:
  4495. 1:
  4496. chance: 2
  4497. cooldown: 7
  4498. condition: '%victim health% > 9 : %stop%'
  4499. effects:
  4500. - 'ADD_HEALTH:11 %victim%'
  4501. 2:
  4502. chance: 6
  4503. cooldown: 7
  4504. condition: '%victim health% > 10 : %stop%'
  4505. effects:
  4506. - 'ADD_HEALTH:12 %victim%'
  4507. 3:
  4508. chance: 11
  4509. cooldown: 10
  4510. condition: '%victim health% > 11 : %stop%'
  4511. effects:
  4512. - 'ADD_HEALTH:13 %victim%'
  4513. insanity:
  4514. display: '%group-color%Insanity'
  4515. description: "You swing your axe like a maniac.\nMultiplies damage against players\nwho are wielding a SWORD at\nthe time they are hit."
  4516. applies-to: 'Axe'
  4517. type: 'ATTACK'
  4518. group: 'LEGENDARY'
  4519. applies:
  4520. - ALL_AXE
  4521. levels:
  4522. 1:
  4523. chance: 17
  4524. cooldown: 1
  4525. condition: '%victim is holding% contains SWORD : %allow%'
  4526. effects:
  4527. - 'DOUBLE_DAMAGE'
  4528. 2:
  4529. chance: 23
  4530. cooldown: 1
  4531. condition: '%victim is holding% contains SWORD : %allow%'
  4532. effects:
  4533. - 'DOUBLE_DAMAGE'
  4534. 3:
  4535. chance: 29
  4536. cooldown: 1
  4537. condition: '%victim is holding% contains SWORD : %allow%'
  4538. effects:
  4539. - 'DOUBLE_DAMAGE'
  4540. 4:
  4541. chance: 35
  4542. cooldown: 1
  4543. condition: '%victim is holding% contains SWORD : %allow%'
  4544. effects:
  4545. - 'DOUBLE_DAMAGE'
  4546. 5:
  4547. chance: 41
  4548. cooldown: 1
  4549. condition: '%victim is holding% contains SWORD : %allow%'
  4550. effects:
  4551. - 'DOUBLE_DAMAGE'
  4552. 6:
  4553. chance: 49
  4554. cooldown: 1
  4555. condition: '%victim is holding% contains SWORD : %allow%'
  4556. effects:
  4557. - 'DOUBLE_DAMAGE'
  4558. 7:
  4559. chance: 52
  4560. cooldown: 1
  4561. condition: '%victim is holding% contains SWORD : %allow%'
  4562. effects:
  4563. - 'DOUBLE_DAMAGE'
  4564. 8:
  4565. chance: 56
  4566. cooldown: 1
  4567. condition: '%victim is holding% contains SWORD : %allow%'
  4568. effects:
  4569. - 'DOUBLE_DAMAGE'
  4570. sniper:
  4571. display: '%group-color%Sniper'
  4572. description: "Headshots with projectile\ndeal up to 3.5x damage."
  4573. applies-to: 'Bow'
  4574. type: 'BOW'
  4575. group: 'LEGENDARY'
  4576. applies:
  4577. - BOW
  4578. levels:
  4579. 1:
  4580. chance: 15
  4581. cooldown: 5
  4582. condition: '%is headshot% = false : %stop%'
  4583. effects:
  4584. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4585. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4586. 2:
  4587. chance: 20
  4588. cooldown: 5
  4589. condition: '%is headshot% = false : %stop%'
  4590. effects:
  4591. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4592. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4593. 3:
  4594. chance: 25
  4595. cooldown: 5
  4596. condition: '%is headshot% = false : %stop%'
  4597. effects:
  4598. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4599. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4600. 4:
  4601. chance: 30
  4602. cooldown: 5
  4603. condition: '%is headshot% = false : %stop%'
  4604. effects:
  4605. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4606. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4607. 5:
  4608. chance: 35
  4609. cooldown: 5
  4610. condition: '%is headshot% = false : %stop%'
  4611. effects:
  4612. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4613. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4614. destruction:
  4615. display: '%group-color%Destruction'
  4616. description: "Automatically damages and debuffs\nall nearby enemies."
  4617. applies-to: HELMET
  4618. type: DEFENSE
  4619. group: LEGENDARY
  4620. applies:
  4621. - ALL_HELMET
  4622. levels:
  4623. '1':
  4624. chance: 13
  4625. cooldown: 10
  4626. effects:
  4627. - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
  4628. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4629. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4630. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4631. '2':
  4632. chance: 15
  4633. cooldown: 10
  4634. effects:
  4635. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4636. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4637. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4638. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4639. '3':
  4640. chance: 17
  4641. cooldown: 10
  4642. effects:
  4643. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4644. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4645. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4646. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4647. '4':
  4648. chance: 12
  4649. cooldown: 10
  4650. effects:
  4651. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4652. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4653. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4654. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4655. '5':
  4656. chance: 25
  4657. cooldown: 15
  4658. effects:
  4659. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4660. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4661. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4662. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4663. mightycactus:
  4664. display: '%group-color%Mighty Cactus'
  4665. description: "Heroic Enchantment. Injures your attacker but does not\naffect your durability."
  4666. applies-to: 'Armor'
  4667. type: 'DEFENSE'
  4668. group: 'HEROIC'
  4669. settings:
  4670. required-enchants:
  4671. - 'cactus'
  4672. removed-enchants:
  4673. - 'cactus'
  4674. removeable: false
  4675. applies:
  4676. - ALL_ARMOR
  4677. levels:
  4678. 1:
  4679. chance: 8
  4680. cooldown: 3
  4681. effects:
  4682. - 'STOP_ATTACK'
  4683. - 'ADD_HARM:<random number>2-5</random number> %attacker%'
  4684. - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
  4685. 2:
  4686. chance: 12
  4687. cooldown: 3
  4688. effects:
  4689. - 'STOP_ATTACK'
  4690. - 'ADD_HARM:<random number>2-5</random number> %attacker%'
  4691. - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
  4692. guidedrocketescape:
  4693. display: '%group-color%Guided Rocket Escape'
  4694. description: 'Blast off into the air and breifly gain flight for (level x 1s).'
  4695. applies-to: 'Boots'
  4696. type: 'DEFENSE'
  4697. group: 'HEROIC'
  4698. settings:
  4699. required-enchants:
  4700. - 'rocketescape'
  4701. removed-enchants:
  4702. - 'rocketescape'
  4703. removeable: false
  4704. applies:
  4705. - ALL_BOOTS
  4706. levels:
  4707. 1:
  4708. chance: 30
  4709. cooldown: 5
  4710. condition: '%victim health% > 6 : %stop%'
  4711. effects:
  4712. - 'BOOST:20 %victim%'
  4713. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4714. 2:
  4715. chance: 50
  4716. cooldown: 5
  4717. condition: '%victim health% > 6 : %stop%'
  4718. effects:
  4719. - 'BOOST:40 %victim%'
  4720. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4721. 3:
  4722. chance: 70
  4723. cooldown: 5
  4724. condition: '%victim health% > 6 : %stop%'
  4725. effects:
  4726. - 'BOOST:60 %victim%'
  4727. - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
  4728. soulhardened:
  4729. display: '%group-color%Soul Hardened'
  4730. description: "Up to 50% chance to block enemy soul trap, armor takes less durability damage."
  4731. applies-to: 'Armor'
  4732. type: 'EFFECT_STATIC'
  4733. group: 'HEROIC'
  4734. settings:
  4735. required-enchants:
  4736. - 'hardened'
  4737. removed-enchants:
  4738. - 'hardened'
  4739. removeable: false
  4740. applies:
  4741. - ALL_ARMOR
  4742. levels:
  4743. 1:
  4744. chance: 13
  4745. cooldown: 7
  4746. effects:
  4747. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4748. - 'ADD_DURABILITY:-5 %victim%'
  4749. 2:
  4750. chance: 14
  4751. cooldown: 7
  4752. effects:
  4753. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4754. - 'ADD_DURABILITY:-5 %victim%'
  4755. 3:
  4756. chance: 50
  4757. cooldown: 7
  4758. effects:
  4759. - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
  4760. - 'ADD_DURABILITY:-5 %victim%'
  4761. polymorphicmetaphysical:
  4762. display: '%group-color%Polymorphic Metaphysical'
  4763. description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
  4764. applies-to: 'Boots'
  4765. type: 'DEFENSE'
  4766. group: 'HEROIC'
  4767. settings:
  4768. required-enchants:
  4769. - 'metaphysical'
  4770. removed-enchants:
  4771. - 'metaphysical'
  4772. removeable: false
  4773. applies:
  4774. - ALL_BOOTS
  4775. levels:
  4776. 1:
  4777. chance: 30
  4778. effects:
  4779. - 'CURE:SLOW %victim%'
  4780. 2:
  4781. chance: 60
  4782. effects:
  4783. - 'CURE:SLOW %victim%'
  4784. 3:
  4785. chance: 75
  4786. effects:
  4787. - 'CURE:SLOW %victim%'
  4788. 4:
  4789. chance: 90
  4790. effects:
  4791. - 'CURE:SLOW %victim%'
  4792. reinforcedtank:
  4793. display: '%group-color%Reinforced Tank'
  4794. description: "Decreases damage from enemy\naxes by 1.85% per level."
  4795. applies-to: 'Armor'
  4796. type: 'DEFENSE'
  4797. group: 'ULTIMATE'
  4798. settings:
  4799. required-enchants:
  4800. - 'tank'
  4801. removed-enchants:
  4802. - 'tank'
  4803. removeable: false
  4804. applies:
  4805. - ALL_ARMOR
  4806. levels:
  4807. 1:
  4808. chance: 5
  4809. cooldown: 3
  4810. condition:
  4811. - '%attacker is holding% contains AXE : %allow%'
  4812. effects:
  4813. - 'REMOVE_DAMAGE:8 %victim%'
  4814. 2:
  4815. chance: 8
  4816. cooldown: 3
  4817. condition:
  4818. - '%attacker is holding% contains AXE : %allow%'
  4819. effects:
  4820. - 'REMOVE_DAMAGE:10 %victim%'
  4821. 3:
  4822. chance: 12
  4823. cooldown: 3
  4824. condition:
  4825. - '%attacker is holding% contains AXE : %allow%'
  4826. effects:
  4827. - 'REMOVE_DAMAGE:12 %victim%'
  4828. 4:
  4829. chance: 16
  4830. cooldown: 3
  4831. condition:
  4832. - '%attacker is holding% contains AXE : %allow%'
  4833. effects:
  4834. - 'REMOVE_DAMAGE:14 %victim%'
  4835. epidemiccarrier:
  4836. display: '%group-color%Epidemic Carrier'
  4837. description: "When near death summons creepers\nand debuffs to avenge you."
  4838. applies-to: 'Leggings'
  4839. type: 'DEFENSE'
  4840. group: 'UNIQUE'
  4841. settings:
  4842. required-enchants:
  4843. - 'plaguecarrier'
  4844. removed-enchants:
  4845. - 'plaguecarrier'
  4846. removeable: false
  4847. applies:
  4848. - ALL_LEGGINGS
  4849. levels:
  4850. 1:
  4851. chance: 13
  4852. cooldown: 5
  4853. condition:
  4854. - '%victim health% < 2 : %continue%'
  4855. - '%victim health% > 4 : %stop%'
  4856. effects:
  4857. - 'GUARD:CREEPER:%victim%'
  4858. - 'GUARD:CREEPER:%victim%'
  4859. - 'POTION:BLINDNESS:0:40 %attacker%'
  4860. 2:
  4861. chance: 17
  4862. cooldown: 5
  4863. condition:
  4864. - '%victim health% < 2 : d%'
  4865. - '%victim health% > 4 : %stop%'
  4866. effects:
  4867. - 'GUARD:CREEPER:%victim%'
  4868. - 'GUARD:CREEPER:%victim%'
  4869. - 'POTION:BLINDNESS:0:60 %attacker%'
  4870. 3:
  4871. chance: 24
  4872. cooldown: 5
  4873. condition:
  4874. - '%victim health% < 2 : %continue%'
  4875. - '%victim health% > 4 : %stop%'
  4876. effects:
  4877. - 'GUARD:CREEPER:%victim%'
  4878. - 'GUARD:CREEPER:%victim%'
  4879. - 'GUARD:CREEPER:%victim%'
  4880. - 'POTION:BLINDNESS:0:100 %attacker%'
  4881. 4:
  4882. chance: 30
  4883. cooldown: 5
  4884. condition:
  4885. - '%victim health% < 2 : %continue%'
  4886. - '%victim health% > 4 : %stop%'
  4887. effects:
  4888. - 'GUARD:CREEPER:%victim%'
  4889. - 'GUARD:CREEPER:%victim%'
  4890. - 'GUARD:CREEPER:%victim%'
  4891. - 'POTION:BLINDNESS:1:40 %attacker%'
  4892. 5:
  4893. chance: 38
  4894. cooldown: 5
  4895. condition:
  4896. - '%victim health% < 2 : %continue%'
  4897. - '%victim health% > 4 : %stop%'
  4898. effects:
  4899. - 'GUARD:CREEPER:%victim%'
  4900. - 'GUARD:CREEPER:%victim%'
  4901. - 'GUARD:CREEPER:%victim%'
  4902. - 'POTION:BLINDNESS:1:80 %attacker%'
  4903. 6:
  4904. chance: 46
  4905. cooldown: 5
  4906. condition:
  4907. - '%victim health% < 2 : %continue%'
  4908. - '%victim health% > 4 : %stop%'
  4909. effects:
  4910. - 'GUARD:CREEPER:%victim%'
  4911. - 'GUARD:CREEPER:%victim%'
  4912. - 'GUARD:CREEPER:%victim%'
  4913. - 'GUARD:CREEPER:%victim%'
  4914. - 'POTION:BLINDNESS:1:120 %attacker%'
  4915. 7:
  4916. chance: 55
  4917. cooldown: 5
  4918. condition:
  4919. - '%victim health% < 2 : %continue%'
  4920. - '%victim health% > 4 : %stop%'
  4921. effects:
  4922. - 'GUARD:CREEPER:%victim%'
  4923. - 'GUARD:CREEPER:%victim%'
  4924. - 'GUARD:CREEPER:%victim%'
  4925. - 'GUARD:CREEPER:%victim%'
  4926. - 'POTION:BLINDNESS:2:60 %attacker%'
  4927. 8:
  4928. chance: 69
  4929. cooldown: 5
  4930. condition:
  4931. - '%victim health% < 2 : %continue%'
  4932. - '%victim health% > 4 : %stop%'
  4933. effects:
  4934. - 'GUARD:CREEPER:%victim%'
  4935. - 'GUARD:CREEPER:%victim%'
  4936. - 'GUARD:CREEPER:%victim%'
  4937. - 'GUARD:CREEPER:%victim%'
  4938. - 'POTION:BLINDNESS:2:100 %attacker%'
  4939. godlyoverload:
  4940. display: '%group-color%Godly Overload'
  4941. description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload III enchant on item to apply."
  4942. applies-to: 'Armor'
  4943. type: 'EFFECT_STATIC'
  4944. group: 'HEROIC'
  4945. settings:
  4946. required-enchants:
  4947. - 'overload'
  4948. removed-enchants:
  4949. - 'overload'
  4950. removeable: false
  4951. applies:
  4952. - ALL_ARMOR
  4953. levels:
  4954. 1:
  4955. effects:
  4956. - 'POTION:HEALTH_BOOST:2'
  4957. 2:
  4958. effects:
  4959. - 'POTION:HEALTH_BOOST:3'
  4960. 3:
  4961. effects:
  4962. - 'POTION:HEALTH_BOOST:4'
  4963. reflectiveblock:
  4964. display: '%group-color%Reflective Block'
  4965. description: "Heroic Enchantment.\n A chance to greatly or completely negate\nincoming damage while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\nor not."
  4966. applies-to: 'Sword'
  4967. type: 'DEFENSE'
  4968. group: 'HEROIC'
  4969. settings:
  4970. required-enchants:
  4971. - 'block'
  4972. removed-enchants:
  4973. - 'block'
  4974. removeable: false
  4975. applies:
  4976. - ALL_SWORD
  4977. levels:
  4978. 1:
  4979. chance: 16
  4980. cooldown: 4
  4981. effects:
  4982. - 'STOP_ATTACK'
  4983. - 'ADD_HARM:%damage% %attacker%'
  4984. 2:
  4985. chance: 22
  4986. cooldown: 4
  4987. effects:
  4988. - 'STOP_ATTACK'
  4989. - 'ADD_HARM:%damage% %attacker%'
  4990. 3:
  4991. chance: 30
  4992. cooldown: 4
  4993. effects:
  4994. - 'STOP_ATTACK'
  4995. - 'ADD_HARM:%damage% %attacker%'
  4996. masterinquisitive:
  4997. display: '%group-color%Master Inquisitive'
  4998. description: "Heroic Enchantment. Massively\nincreases EXP drops from mobs.\nRequires Inquisitive IV enchant\non item to apply."
  4999. applies-to: 'Sword'
  5000. type: 'KILL_MOB'
  5001. group: 'HEROIC'
  5002. settings:
  5003. required-enchants:
  5004. - 'inquisitive'
  5005. removed-enchants:
  5006. - 'inquisitive'
  5007. removeable: false
  5008. applies:
  5009. - ALL_SWORD
  5010. levels:
  5011. 1:
  5012. chance: 20
  5013. cooldown: 2
  5014. effects:
  5015. - 'EXP:<random number>6-12</random number> %victim%'
  5016. 2:
  5017. chance: 40
  5018. cooldown: 2
  5019. effects:
  5020. - 'EXP:<random number>7-14</random number> %victim%'
  5021. 3:
  5022. chance: 60
  5023. cooldown: 2
  5024. effects:
  5025. - 'EXP:<random number>8-15</random number> %victim%'
  5026. 4:
  5027. chance: 80
  5028. cooldown: 2
  5029. effects:
  5030. - 'EXP:<random number>9-17</random number> %victim%'
  5031. planetarydeathbringer:
  5032. display: '%group-color%Planetary Deathbringer'
  5033. description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\nDeathbringer III enchant on item to apply."
  5034. applies-to: 'Armor'
  5035. type: 'ATTACK'
  5036. group: 'HEROIC'
  5037. settings:
  5038. required-enchants:
  5039. - 'deathbringer'
  5040. removed-enchants:
  5041. - 'deathbringer'
  5042. removeable: false
  5043. applies:
  5044. - ALL_ARMOR
  5045. levels:
  5046. 1:
  5047. chance: 10
  5048. cooldown: 20
  5049. effects:
  5050. - 'INCREASE_DAMAGE:50 %attacker%'
  5051. 2:
  5052. chance: 15
  5053. cooldown: 20
  5054. effects:
  5055. - 'INCREASE_DAMAGE:50 %attacker%'
  5056. 3:
  5057. chance: 20
  5058. cooldown: 20
  5059. effects:
  5060. - 'INCREASE_DAMAGE:50 %attacker%'
  5061. divineenlighted:
  5062. display: '%group-color%Divine Enlighted'
  5063. description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage. Requires\nEnlighted III enchant on item to apply."
  5064. applies-to: 'Armor'
  5065. type: 'DEFENSE'
  5066. group: 'HEROIC'
  5067. settings:
  5068. required-enchants:
  5069. - 'enlighted'
  5070. removed-enchants:
  5071. - 'enlighted'
  5072. removeable: false
  5073. applies:
  5074. - ALL_ARMOR
  5075. levels:
  5076. 1:
  5077. chance: 5
  5078. cooldown: 5
  5079. effects:
  5080. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5081. 2:
  5082. chance: 10
  5083. cooldown: 5
  5084. effects:
  5085. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5086. 3:
  5087. chance: 15
  5088. cooldown: 5
  5089. effects:
  5090. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  5091. lethalsniper:
  5092. display: '%group-color%Lethal Sniper'
  5093. description: "Heroic Enchantment. Increased\nheadshotchance and multiplied damage\nup to 4.5x. Requires Sniper V\nenchant on item to apply."
  5094. applies-to: 'Bow'
  5095. type: 'BOW'
  5096. group: 'HEROIC'
  5097. settings:
  5098. required-enchants:
  5099. - 'sniper'
  5100. removed-enchants:
  5101. - 'sniper'
  5102. removeable: false
  5103. applies:
  5104. - BOW
  5105. levels:
  5106. 1:
  5107. chance: 22
  5108. cooldown: 4
  5109. condition: '%is headshot% = true : %allow%'
  5110. effects:
  5111. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5112. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5113. 2:
  5114. chance: 27
  5115. cooldown: 4
  5116. condition: '%is headshot% = true : %allow%'
  5117. effects:
  5118. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5119. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5120. 3:
  5121. chance: 33
  5122. cooldown: 4
  5123. condition: '%is headshot% = true : %allow%'
  5124. effects:
  5125. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5126. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5127. 4:
  5128. chance: 39
  5129. cooldown: 4
  5130. condition: '%is headshot% = true : %allow%'
  5131. effects:
  5132. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5133. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5134. 5:
  5135. chance: 43
  5136. cooldown: 4
  5137. condition: '%is headshot% = true : %allow%'
  5138. effects:
  5139. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  5140. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  5141. atomicdetonate:
  5142. display: '%group-color%Atomic Detonate'
  5143. description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak. Requires Detonate IX enchant\non item to apply."
  5144. applies-to: 'Tools'
  5145. type: 'MINING'
  5146. group: 'HEROIC'
  5147. settings:
  5148. required-enchants:
  5149. - 'detonate'
  5150. removed-enchants:
  5151. - 'detonate'
  5152. removeable: false
  5153. applies:
  5154. - ALL_PICKAXE
  5155. - ALL_SPADE
  5156. levels:
  5157. 1:
  5158. chance: 13
  5159. effects:
  5160. - 'TRENCH:7'
  5161. 2:
  5162. chance: 26
  5163. effects:
  5164. - 'TRENCH:7'
  5165. 3:
  5166. chance: 36
  5167. effects:
  5168. - 'TRENCH:7'
  5169. 4:
  5170. chance: 49
  5171. effects:
  5172. - 'TRENCH:7'
  5173. 5:
  5174. chance: 59
  5175. effects:
  5176. - 'TRENCH:7'
  5177. 6:
  5178. chance: 72
  5179. effects:
  5180. - 'TRENCH:7'
  5181. 7:
  5182. chance: 85
  5183. effects:
  5184. - 'TRENCH:7'
  5185. 8:
  5186. chance: 90
  5187. effects:
  5188. - 'TRENCH:7'
  5189. 9:
  5190. effects:
  5191. - 'TRENCH:7'
  5192. titantrap:
  5193. display: '%group-color%Titan Trap'
  5194. description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect."
  5195. applies-to: 'Sword'
  5196. type: 'ATTACK'
  5197. group: 'HEROIC'
  5198. settings:
  5199. required-enchants:
  5200. - 'trap'
  5201. removed-enchants:
  5202. - 'trap'
  5203. removeable: false
  5204. applies:
  5205. - ALL_SWORD
  5206. levels:
  5207. 1:
  5208. chance: 16
  5209. cooldown: 3
  5210. effects:
  5211. - 'POTION:SLOW:4:100 %victim%'
  5212. 2:
  5213. chance: 21
  5214. cooldown: 3
  5215. effects:
  5216. - 'POTION:SLOW:4:140 %victim%'
  5217. 3:
  5218. chance: 27
  5219. cooldown: 3
  5220. effects:
  5221. - 'POTION:SLOW:4:220 %victim%'
  5222. bidirectionalteleportation:
  5223. display: '%group-color%Bidirectional Teleportation'
  5224. description: "Heroic Enchantment. Chance\nto grapple an enemy towards\nyou, or trap them for 1-2s."
  5225. applies-to: 'Bows'
  5226. type: 'BOW'
  5227. group: 'HEROIC'
  5228. applies:
  5229. - BOW
  5230. levels:
  5231. 1:
  5232. chance: 12
  5233. cooldown: 4
  5234. effects:
  5235. - 'PULL_CLOSER:5.0 %victim%'
  5236. 2:
  5237. chance: 23
  5238. cooldown: 5
  5239. effects:
  5240. - 'PULL_CLOSER:5.0 %victim%'
  5241. 3:
  5242. chance: 32
  5243. cooldown: 5
  5244. effects:
  5245. - 'PULL_CLOSER:5.0 %victim%'
  5246. 4:
  5247. chance: 44
  5248. cooldown: 5
  5249. effects:
  5250. - 'PULL_CLOSER:5.0 %victim%'
  5251. masterblacksmith:
  5252. display: '%group-color%Master Blacksmith'
  5253. description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires Blacksmith V enchantment on item to apply."
  5254. applies-to: 'Axe'
  5255. type: 'ATTACK'
  5256. group: 'HEROIC'
  5257. applies:
  5258. - ALL_AXE
  5259. settings:
  5260. required-enchants:
  5261. - 'blacksmith'
  5262. removed-enchants:
  5263. - 'blacksmith'
  5264. removeable: false
  5265. levels:
  5266. 1:
  5267. chance: 12
  5268. cooldown: 3
  5269. effects:
  5270. - 'ADD_DURABILITY:-2'
  5271. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5272. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5273. 2:
  5274. chance: 16
  5275. cooldown: 3
  5276. effects:
  5277. - 'ADD_DURABILITY:-2'
  5278. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5279. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5280. 3:
  5281. chance: 22
  5282. cooldown: 3
  5283. effects:
  5284. - 'ADD_DURABILITY:-2'
  5285. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5286. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5287. 4:
  5288. chance: 29
  5289. cooldown: 3
  5290. effects:
  5291. - 'ADD_DURABILITY:-3'
  5292. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5293. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5294. 5:
  5295. chance: 35
  5296. cooldown: 3
  5297. effects:
  5298. - 'ADD_DURABILITY:-3'
  5299. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  5300. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  5301. vengefuldiminish:
  5302. display: '%group-color%Vengeful Diminish'
  5303. description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to apply."
  5304. applies-to: 'Chestplate'
  5305. type: 'DEFENSE'
  5306. group: 'HEROIC'
  5307. applies:
  5308. - ALL_CHESTPLATE
  5309. settings:
  5310. required-enchants:
  5311. - 'diminish'
  5312. removed-enchants:
  5313. - 'diminish'
  5314. removeable: false
  5315. levels:
  5316. 1:
  5317. chance: 6
  5318. cooldown: 4
  5319. effects:
  5320. - 'HALF_DAMAGE'
  5321. - 'ADD_HARM:%damage% %attacker%'
  5322. 2:
  5323. chance: 12
  5324. cooldown: 4
  5325. effects:
  5326. - 'HALF_DAMAGE'
  5327. - 'ADD_HARM:%damage% %attacker%'
  5328. 3:
  5329. chance: 17
  5330. cooldown: 4
  5331. effects:
  5332. - 'HALF_DAMAGE'
  5333. - 'ADD_HARM:%damage% %attacker%'
  5334. 4:
  5335. chance: 23
  5336. cooldown: 4
  5337. effects:
  5338. - 'HALF_DAMAGE'
  5339. - 'ADD_HARM:%damage% %attacker%'
  5340. 5:
  5341. chance: 28
  5342. cooldown: 4
  5343. effects:
  5344. - 'HALF_DAMAGE'
  5345. - 'ADD_HARM:%damage% %attacker%'
  5346. 6:
  5347. chance: 33
  5348. cooldown: 4
  5349. effects:
  5350. - 'HALF_DAMAGE'
  5351. - 'ADD_HARM:%damage% %attacker%'
  5352. alienimplants:
  5353. display: '%group-color%Alien Implants'
  5354. description: "Automatically heal 2x the HP of\nnormal Implants at 2x the rate, and\nat max level all hunger loss is\ndisabled. Requires Implants III."
  5355. applies-to: 'Helmets'
  5356. type: 'REPEATING'
  5357. time: 5
  5358. group: 'HEROIC'
  5359. applies:
  5360. - ALL_HELMET
  5361. settings:
  5362. required-enchants:
  5363. - 'implants'
  5364. removed-enchants:
  5365. - 'implants'
  5366. removeable: false
  5367. levels:
  5368. 1:
  5369. chance: 20
  5370. cooldown: 5
  5371. effects:
  5372. - 'ADD_HEALTH:2'
  5373. - 'ADD_FOOD:2'
  5374. 2:
  5375. chance: 30
  5376. cooldown: 5
  5377. effects:
  5378. - 'ADD_HEALTH:2'
  5379. - 'ADD_FOOD:2'
  5380. 3:
  5381. chance: 40
  5382. cooldown: 5
  5383. effects:
  5384. - 'ADD_HEALTH:2'
  5385. - 'ADD_FOOD:10'
  5386. etherealdodge:
  5387. display: '%group-color%Ethereal Dodge'
  5388. description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a few seconds on successful\ndodge. Requires Dodge V."
  5389. applies-to: 'Armor'
  5390. type: 'DEFENSE'
  5391. group: 'HEROIC'
  5392. applies:
  5393. - ALL_ARMOR
  5394. settings:
  5395. required-enchants:
  5396. - 'dodge'
  5397. removed-enchants:
  5398. - 'dodge'
  5399. removeable: false
  5400. levels:
  5401. 1:
  5402. chance: 12
  5403. cooldown: 5
  5404. condition: "%victim is sneaking% = true : %chance%+5"
  5405. effects:
  5406. - 'STOP_ATTACK'
  5407. - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
  5408. - 'POTION:SPEED:4:20 %victim%'
  5409. 2:
  5410. chance: 16
  5411. cooldown: 5
  5412. condition: "%victim is sneaking% = true : %chance%+5"
  5413. effects:
  5414. - 'STOP_ATTACK'
  5415. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5416. - 'POTION:SPEED:4:20 %victim%'
  5417. 3:
  5418. chance: 22
  5419. cooldown: 5
  5420. condition: "%victim is sneaking% = true : %chance%+5"
  5421. effects:
  5422. - 'STOP_ATTACK'
  5423. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5424. - 'POTION:SPEED:4:20 %victim%'
  5425. 4:
  5426. chance: 27
  5427. cooldown: 5
  5428. condition: "%victim is sneaking% = true : %chance%+5"
  5429. effects:
  5430. - 'STOP_ATTACK'
  5431. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5432. - 'POTION:SPEED:4:40 %victim%'
  5433. 5:
  5434. chance: 33
  5435. cooldown: 5
  5436. condition: "%victim is sneaking% = true : %chance%+5"
  5437. effects:
  5438. - 'STOP_ATTACK'
  5439. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5440. - 'POTION:SPEED:4:60 %victim%'
  5441. paladinarmored:
  5442. display: '%group-color%Paladin Armored'
  5443. description: "Negates 150% more enemy sword damage\nthan normal Armored per level. A chance\nto be Blessed every time you\nare struck by an enemy sword.\nRequires Armored IV."
  5444. applies-to: 'Armor'
  5445. type: 'DEFENSE'
  5446. group: 'HEROIC'
  5447. applies:
  5448. - ALL_ARMOR
  5449. settings:
  5450. required-enchants:
  5451. - 'armored'
  5452. removed-enchants:
  5453. - 'armored'
  5454. removeable: false
  5455. levels:
  5456. 1:
  5457. chance: 6
  5458. cooldown: 5
  5459. condition: '%attacker is holding% contains SWORD : %allow%'
  5460. effects:
  5461. - 'NEGATE_DAMAGE:15 %attacker%'
  5462. 2:
  5463. chance: 9
  5464. cooldown: 5
  5465. condition: '%attacker is holding% contains SWORD : %allow%'
  5466. effects:
  5467. - 'NEGATE_DAMAGE:20 %attacker%'
  5468. 3:
  5469. chance: 11
  5470. cooldown: 5
  5471. condition: '%attacker is holding% contains SWORD : %allow%'
  5472. effects:
  5473. - 'NEGATE_DAMAGE:25 %attacker%'
  5474. 4:
  5475. chance: 14
  5476. cooldown: 5
  5477. condition: '%attacker is holding% contains SWORD : %allow%'
  5478. effects:
  5479. - 'NEGATE_DAMAGE:30 %attacker%'
  5480. demoniclifesteal:
  5481. display: '%group-color%Demonic Lifesteal'
  5482. description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal. Requires Lifesteal V."
  5483. applies-to: 'Swords'
  5484. type: 'ATTACK'
  5485. group: 'HEROIC'
  5486. applies:
  5487. - ALL_SWORD
  5488. settings:
  5489. required-enchants:
  5490. - 'lifesteal'
  5491. removed-enchants:
  5492. - 'lifesteal'
  5493. removeable: false
  5494. levels:
  5495. 1:
  5496. chance: 8
  5497. cooldown: 5
  5498. effects:
  5499. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5500. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5501. 2:
  5502. chance: 12
  5503. cooldown: 5
  5504. effects:
  5505. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5506. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5507. 3:
  5508. chance: 15
  5509. cooldown: 6
  5510. effects:
  5511. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5512. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5513. 4:
  5514. chance: 19
  5515. cooldown: 6
  5516. effects:
  5517. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5518. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5519. 5:
  5520. chance: 24
  5521. cooldown: 8
  5522. effects:
  5523. - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
  5524. - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
  5525. deepbleed:
  5526. display: '%group-color%Deep Bleed'
  5527. description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict more damage.\nRequires Bleed VI."
  5528. applies-to: 'Axe'
  5529. type: 'ATTACK'
  5530. group: 'HEROIC'
  5531. settings:
  5532. required-enchants:
  5533. - 'bleed'
  5534. removed-enchants:
  5535. - 'bleed'
  5536. removeable: false
  5537. applies:
  5538. - ALL_AXE
  5539. levels:
  5540. 1:
  5541. chance: 10
  5542. cooldown: 4
  5543. effects:
  5544. - 'POTION:SLOW:2:100 %victim%'
  5545. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5546. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5547. - 'WAIT:20'
  5548. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5549. 2:
  5550. chance: 15
  5551. cooldown: 4
  5552. effects:
  5553. - 'POTION:SLOW:2:100 %victim%'
  5554. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5555. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5556. - 'WAIT:20'
  5557. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5558. 3:
  5559. chance: 23
  5560. cooldown: 4
  5561. effects:
  5562. - 'POTION:SLOW:3:100 %victim%'
  5563. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5564. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5565. - 'WAIT:20'
  5566. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5567. 4:
  5568. chance: 30
  5569. cooldown: 4
  5570. effects:
  5571. - 'POTION:SLOW:3:100 %victim%'
  5572. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5573. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5574. - 'WAIT:20'
  5575. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5576. 5:
  5577. chance: 44
  5578. cooldown: 4
  5579. effects:
  5580. - 'POTION:SLOW:3:100 %victim%'
  5581. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5582. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5583. - 'WAIT:20'
  5584. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5585. 6:
  5586. chance: 57
  5587. cooldown: 4
  5588. effects:
  5589. - 'POTION:SLOW:4:100 %victim%'
  5590. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5591. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5592. - 'WAIT:20'
  5593. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  5594. - 'WAIT:20'
  5595. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5596. shadowassassin:
  5597. display: '%group-color%Shadow Assassin'
  5598. description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than normal.\nRequires Assassin V."
  5599. applies-to: 'Sword'
  5600. type: 'ATTACK'
  5601. group: 'HEROIC'
  5602. settings:
  5603. required-enchants:
  5604. - 'assassin'
  5605. removed-enchants:
  5606. - 'assassin'
  5607. removeable: false
  5608. applies:
  5609. - ALL_SWORD
  5610. levels:
  5611. 1:
  5612. chance: 7
  5613. cooldown: 3
  5614. effects:
  5615. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5616. 2:
  5617. chance: 12
  5618. cooldown: 3
  5619. effects:
  5620. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5621. 3:
  5622. chance: 19
  5623. cooldown: 3
  5624. effects:
  5625. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5626. 4:
  5627. chance: 24
  5628. cooldown: 3
  5629. effects:
  5630. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5631. 5:
  5632. chance: 29
  5633. cooldown: 3
  5634. effects:
  5635. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5636. natureswrath:
  5637. display: '%group-color%Natures Wrath'
  5638. description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back and dealing massive nature\ndamage. 75 souls per use."
  5639. applies-to: 'Armor'
  5640. type: 'DEFENSE'
  5641. group: 'SOUL'
  5642. applies:
  5643. - ALL_ARMOR
  5644. levels:
  5645. 1:
  5646. chance: 5
  5647. cooldown: 10
  5648. souls: 75
  5649. effects:
  5650. - 'POTION:SLOW:10:60 %attacker%'
  5651. - 'LIGHTNING %attacker%'
  5652. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5653. - 'WAIT:20'
  5654. - 'LIGHTNING %attacker%'
  5655. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5656. 2:
  5657. chance: 9
  5658. cooldown: 10
  5659. souls: 75
  5660. effects:
  5661. - 'POTION:SLOW:10:60 %attacker%'
  5662. - 'LIGHTNING %attacker%'
  5663. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5664. - 'WAIT:20'
  5665. - 'LIGHTNING %attacker%'
  5666. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5667. 3:
  5668. chance: 15
  5669. cooldown: 10
  5670. souls: 75
  5671. effects:
  5672. - 'POTION:SLOW:10:60 %attacker%'
  5673. - 'LIGHTNING %attacker%'
  5674. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5675. - 'WAIT:20'
  5676. - 'LIGHTNING %attacker%'
  5677. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5678. 4:
  5679. chance: 23
  5680. cooldown: 10
  5681. souls: 75
  5682. effects:
  5683. - 'POTION:SLOW:10:60 %attacker%'
  5684. - 'LIGHTNING %attacker%'
  5685. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5686. - 'WAIT:20'
  5687. - 'LIGHTNING %attacker%'
  5688. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5689. phoenix:
  5690. display: '%group-color%Phoenix'
  5691. description: "An attack that would normally\nkill you will instead heal you to\nfull HP. Can only be activated once every\ncouple minutes. 500 souls per use."
  5692. applies-to: 'Armor'
  5693. type: 'DEFENSE'
  5694. group: 'SOUL'
  5695. applies:
  5696. - ALL_ARMOR
  5697. levels:
  5698. 1:
  5699. chance: 6
  5700. cooldown: 120
  5701. souls: 500
  5702. condition:
  5703. - '%victim health% > 3 : %stop%'
  5704. effects:
  5705. - 'ADD_HEALTH:40 %victim%'
  5706. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5707. 2:
  5708. chance: 9
  5709. cooldown: 120
  5710. souls: 500
  5711. condition:
  5712. - '%victim health% > 3 : %stop%'
  5713. effects:
  5714. - 'ADD_HEALTH:40 %victim%'
  5715. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5716. 3:
  5717. chance: 15
  5718. cooldown: 120
  5719. souls: 500
  5720. condition:
  5721. - '%victim health% > 3 : %stop%'
  5722. effects:
  5723. - 'ADD_HEALTH:40 %victim%'
  5724. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5725. teleblock:
  5726. display: '%group-color%Teleblock'
  5727. description: "Active soul enchant. Your bow is enchanted with enderpearl blocking magic\ndamaged players will be unable to use enderpearls for up to 20 seconds\nand will lose up to 15 enderpearls from their inventory."
  5728. applies-to: 'Bows'
  5729. type: 'BOW'
  5730. group: 'SOUL'
  5731. applies:
  5732. - BOW
  5733. levels:
  5734. 1:
  5735. chance: 24
  5736. cooldown: 3
  5737. souls: 40
  5738. effects:
  5739. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5740. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5741. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5742. 2:
  5743. chance: 32
  5744. cooldown: 3
  5745. souls: 40
  5746. effects:
  5747. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5748. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5749. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5750. 3:
  5751. chance: 40
  5752. cooldown: 3
  5753. souls: 40
  5754. effects:
  5755. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5756. - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
  5757. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5758. 4:
  5759. chance: 32
  5760. cooldown: 3
  5761. souls: 40
  5762. effects:
  5763. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5764. - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
  5765. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5766. 5:
  5767. chance: 40
  5768. cooldown: 3
  5769. souls: 40
  5770. effects:
  5771. - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
  5772. - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
  5773. - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
  5774. soultrap:
  5775. display: '%group-color%Soul Trap'
  5776. description: "Active soul enchant. Your axe\nis imbued with sealing magic, and\nhas a chance to disable/negate all\nsoul enchantments of your enemies\non hit for (level x 4) seconds.\n2 souls per second."
  5777. applies-to: 'Weapon'
  5778. type: 'ATTACK'
  5779. group: 'SOUL'
  5780. applies:
  5781. - ALL_AXE
  5782. - ALL_SWORD
  5783. levels:
  5784. 1:
  5785. chance: 19
  5786. souls: 2
  5787. effects:
  5788. - 'DISABLE_ACTIVATION:divineimmolation:4'
  5789. - 'DISABLE_ACTIVATION:naturewrath:4'
  5790. - 'DISABLE_ACTIVATION:phoenix:4'
  5791. - 'DISABLE_ACTIVATION:immortal:4'
  5792. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5793. 2:
  5794. chance: 27
  5795. souls: 2
  5796. effects:
  5797. - 'DISABLE_ACTIVATION:divineimmolation:8'
  5798. - 'DISABLE_ACTIVATION:naturewrath:8'
  5799. - 'DISABLE_ACTIVATION:phoenix:8'
  5800. - 'DISABLE_ACTIVATION:immortal:8'
  5801. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5802. 3:
  5803. chance: 32
  5804. souls: 2
  5805. effects:
  5806. - 'DISABLE_ACTIVATION:divineimmolation:12'
  5807. - 'DISABLE_ACTIVATION:naturewrath:12'
  5808. - 'DISABLE_ACTIVATION:phoenix:12'
  5809. - 'DISABLE_ACTIVATION:immortal:12'
  5810. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5811. immortal:
  5812. display: '%group-color%Immortal'
  5813. description: "Passive soul enchant.\nPrevents your armor from taking\ndurability damage in exchange for souls.\n5 souls per use."
  5814. applies-to: 'Armor'
  5815. type: 'DEFENSE'
  5816. group: 'SOUL'
  5817. applies:
  5818. - ALL_ARMOR
  5819. levels:
  5820. 1:
  5821. chance: 12
  5822. cooldown: 2
  5823. souls: 5
  5824. effects:
  5825. - 'ADD_DURABILITY:10 %victim%'
  5826. 2:
  5827. chance: 18
  5828. cooldown: 2
  5829. souls: 5
  5830. effects:
  5831. - 'ADD_DURABILITY:10 %victim%'
  5832. 3:
  5833. chance: 25
  5834. cooldown: 2
  5835. souls: 5
  5836. effects:
  5837. - 'ADD_DURABILITY:10 %victim%'
  5838. 4:
  5839. chance: 31
  5840. cooldown: 2
  5841. souls: 5
  5842. effects:
  5843. - 'ADD_DURABILITY:10 %victim%'
  5844. divineimmolation:
  5845. display: '%group-color%Divine Immolation'
  5846. description: "Active soul enchant. Your weapons\nare imbued with divine fire, turning\nall your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75 souls per use."
  5847. applies-to: 'Sword'
  5848. type: 'ATTACK'
  5849. group: 'SOUL'
  5850. applies:
  5851. - ALL_SWORD
  5852. levels:
  5853. 1:
  5854. chance: 7
  5855. cooldown: 10
  5856. souls: 75
  5857. effects:
  5858. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5859. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5860. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5861. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5862. - 'WAIT:20'
  5863. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5864. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5865. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5866. - 'WAIT:20'
  5867. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5868. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5869. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5870. 2:
  5871. chance: 13
  5872. cooldown: 10
  5873. souls: 75
  5874. effects:
  5875. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5876. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5877. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5878. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5879. - 'WAIT:20'
  5880. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5881. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5882. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5883. - 'WAIT:20'
  5884. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5885. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5886. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5887. 3:
  5888. chance: 23
  5889. cooldown: 10
  5890. souls: 75
  5891. effects:
  5892. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5893. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5894. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5895. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5896. - 'WAIT:20'
  5897. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5898. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5899. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5900. - 'WAIT:20'
  5901. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5902. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5903. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5904. 4:
  5905. chance: 26
  5906. cooldown: 10
  5907. souls: 75
  5908. effects:
  5909. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5910. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5911. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5912. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5913. - 'WAIT:20'
  5914. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5915. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5916. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5917. - 'WAIT:20'
  5918. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5919. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5920. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5921. paradox:
  5922. display: '%group-color%Paradox'
  5923. description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a portion of\nall damage dealt to you."
  5924. applies-to: Sword
  5925. type: DEFENSE
  5926. group: SOUL
  5927. applies:
  5928. - ALL_ARMOR
  5929. levels:
  5930. '1':
  5931. chance: 13
  5932. cooldown: 5
  5933. souls: 5
  5934. effects:
  5935. - 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
  5936. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
  5937. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
  5938. '2':
  5939. chance: 15
  5940. cooldown: 5
  5941. souls: 5
  5942. effects:
  5943. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5944. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
  5945. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5946. '3':
  5947. chance: 17
  5948. cooldown: 5
  5949. souls: 5
  5950. effects:
  5951. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5952. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
  5953. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5954. '4':
  5955. chance: 19
  5956. cooldown: 5
  5957. souls: 5
  5958. effects:
  5959. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5960. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
  5961. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
  5962. '5':
  5963. chance: 12
  5964. cooldown: 5
  5965. souls: 5
  5966. effects:
  5967. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5968. - 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
  5969. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
  5970. horrify:
  5971. display: '%group-color%Horrify'
  5972. description: 'Chance to inflict enemies within a 32x32 radius with &6Horro&r.'
  5973. applies-to: Armor
  5974. type: DEFENSE
  5975. group: MASTERY
  5976. applies:
  5977. - ALL_ARMOR
  5978. levels:
  5979. '1':
  5980. chance: 1.5
  5981. cooldown: 120
  5982. effects:
  5983. - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
  5984. - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
  5985. - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
  5986. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5987. '2':
  5988. chance: 3.1
  5989. cooldown: 120
  5990. effects:
  5991. - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
  5992. - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
  5993. - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
  5994. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  5995. '3':
  5996. chance: 4.1
  5997. cooldown: 120
  5998. effects:
  5999. - 'POTION:CONFUSION:23:60 <aoe> radius=32 target=damageable </aoe>'
  6000. - 'POTION:SLOW:23:60 <aoe> radius=32 target=damageable </aoe>'
  6001. - 'POTION:SLOW_DIGGING:23:60 <aoe> radius=32 target=damageable </aoe>'
  6002. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  6003. '4':
  6004. chance: 5.3
  6005. cooldown: 120
  6006. effects:
  6007. - 'POTION:CONFUSION:23:80 <aoe> radius=32 target=damageable </aoe>'
  6008. - 'POTION:SLOW:23:80 <aoe> radius=32 target=damageable </aoe>'
  6009. - 'POTION:SLOW_DIGGING:23:80 <aoe> radius=32 target=damageable </aoe>'
  6010. - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
  6011. chainlifesteal:
  6012. display: '%group-color%Chain Lifesteal'
  6013. description: 'A chance to regain health from multiple\nenemies near you damaged target based on level'
  6014. applies-to: 'Swords'
  6015. type: 'ATTACK'
  6016. group: 'MASTERY'
  6017. settings:
  6018. required-enchants:
  6019. - 'demoniclifesteal'
  6020. removed-enchants:
  6021. - 'demoniclifesteallifesteal'
  6022. removeable: false
  6023. applies:
  6024. - ALL_SWORD
  6025. levels:
  6026. 1:
  6027. chance: 1.8
  6028. cooldown: 120
  6029. effects:
  6030. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6031. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6032. 2:
  6033. chance: 3.9
  6034. cooldown: 120
  6035. effects:
  6036. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6037. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6038. 3:
  6039. chance: 4.7
  6040. cooldown: 120
  6041. effects:
  6042. - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
  6043. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6044. 4:
  6045. chance: 5.1
  6046. cooldown: 120
  6047. effects:
  6048. - 'STEAL_HEALTH:4 <aoe> radius=6 target=damageable </aoe>'
  6049. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6050. 5:
  6051. chance: 8.3
  6052. cooldown: 120
  6053. effects:
  6054. - 'STEAL_HEALTH:5 <aoe> radius=6 target=damageable </aoe>'
  6055. - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
  6056. poltergeist:
  6057. display: '%group-color%Poltergeist'
  6058. description: "Immune to Nature's Wrath snare\nAlso negates all fall damage."
  6059. applies-to: Boots
  6060. type: DEFENSE;FALL_DAMAGE
  6061. group: MASTERY
  6062. applies:
  6063. - ALL_BOOTS
  6064. levels:
  6065. '1':
  6066. chance: 5
  6067. cooldown: 120
  6068. effects:
  6069. - 'CURE:SLOW %victim%'
  6070. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6071. - 'PARTICLE:CLOUD:200'
  6072. '2':
  6073. chance: 10
  6074. cooldown: 120
  6075. effects:
  6076. - 'CURE:SLOW %victim%'
  6077. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6078. - 'PARTICLE:CLOUD:200'
  6079. '3':
  6080. chance: 15
  6081. cooldown: 120
  6082. effects:
  6083. - 'CURE:SLOW %victim%'
  6084. - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
  6085. - 'PARTICLE:CLOUD:200'
  6086. feigndeath:
  6087. display: '%group-color%Feign Death'
  6088. description: "Chance to fake death and vanish for up to 6 seconds\nor until you have damaged a player (levelx) times"
  6089. applies-to: Armor
  6090. type: DEFENSE
  6091. group: MASTERY
  6092. applies:
  6093. - ALL_ARMOR
  6094. levels:
  6095. '1':
  6096. chance: 2
  6097. cooldown: 10
  6098. effects:
  6099. - 'POTION:INVISIBILITY:5:20'
  6100. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6101. '2':
  6102. chance: 4
  6103. cooldown: 10
  6104. effects:
  6105. - 'POTION:INVISIBILITY:5:20'
  6106. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6107. '3':
  6108. chance: 6
  6109. cooldown: 10
  6110. effects:
  6111. - 'POTION:INVISIBILITY:5:20'
  6112. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6113. '4':
  6114. chance: 8
  6115. cooldown: 10
  6116. effects:
  6117. - 'POTION:INVISIBILITY:5:20'
  6118. - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
  6119. soulsiphone:
  6120. display: '%group-color%Soul Siphone'
  6121. description: "Proc'ing on outgoing damage events this enchant siphons souls\nand durability from enemies in large quantities!."
  6122. applies-to: Armor
  6123. type: ATTACK
  6124. group: MASTERY
  6125. applies:
  6126. - ALL_ARMOR
  6127. levels:
  6128. '1':
  6129. chance: 6.1
  6130. cooldown: 60
  6131. effects:
  6132. - 'DAMAGE_ARMOR:10 %attacker%'
  6133. - 'REMOVE_SOULS:200 %attacker%'
  6134. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6135. '2':
  6136. chance: 8.1
  6137. cooldown: 60
  6138. effects:
  6139. - 'DAMAGE_ARMOR:15 %attacker%'
  6140. - 'REMOVE_SOULS:200 %attacker%'
  6141. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6142. '3':
  6143. chance: 10.4
  6144. cooldown: 60
  6145. effects:
  6146. - 'DAMAGE_ARMOR:20 %attacker%'
  6147. - 'REMOVE_SOULS:200 %attacker%'
  6148. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6149. '4':
  6150. chance: 13.5
  6151. cooldown: 60
  6152. effects:
  6153. - 'DAMAGE_ARMOR:30 %attacker%'
  6154. - 'REMOVE_SOULS:200 %attacker%'
  6155. - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
  6156. deathpact:
  6157. display: '%group-color%Death Pact'
  6158. description: "Take less damage for every 10% of missing HP\nwhile also dealing slightly less damage (based on level)"
  6159. applies-to: 'Armor'
  6160. type: 'DEFENSE'
  6161. group: 'MASTERY'
  6162. applies:
  6163. - ALL_ARMOR
  6164. levels:
  6165. 1:
  6166. chance: 5
  6167. condition: '%victim health percentage% > 90 : %stop%'
  6168. cooldown: 120
  6169. effects:
  6170. - 'NEGATE_DAMAGE:5 %victim%'
  6171. - 'INCREASE_DAMAGE:-5 %victim%'
  6172. 2:
  6173. chance: 20
  6174. condition: '%victim health percentage% > 90 : %stop%'
  6175. cooldown: 120
  6176. effects:
  6177. - 'NEGATE_DAMAGE:10 %victim%'
  6178. - 'INCREASE_DAMAGE:-10 %victim%'
  6179. 3:
  6180. chance: 40
  6181. condition: '%victim health percentage% > 90 : %stop%'
  6182. cooldown: 120
  6183. effects:
  6184. - 'NEGATE_DAMAGE:15 %victim%'
  6185. - 'INCREASE_DAMAGE:-15 %victim%'
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