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- # « Example configuration »
- #lastchance: <-- Enchantment name
- # display: '%group-color%Last Chance' <-- Display in item lore
- # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
- # applies-to: 'Chestplate' <-- What applies to (display purposes)
- # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
- # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # applies: <-- List of items that it applies
- # - ALL_CHESTPLATE <-- Item(s) list
- # levels: < -- All Levels are under here
- # 1: <-- Level indicator
- # chance: 30 <-- Chance for enchantment to activate
- # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
- # effects: <-- All enchantment effects
- # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
- # Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
- # Display (String) (No spaces or enchantment will break)
- # Determines how will enchantment look in item lore
- # Applies-to (String)
- # Display used in Custom Enchantment books for %description% variable
- # Group (Setting)
- # INFO: Create enchantment groups in config.yml under enchanter configuration.
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
- # Type (Setting)
- # Decides type of the enchantment. Types:
- # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
- # - ATTACK : Effects run only when attacking another player
- # - DEFENSE : Effects run only when being attacked
- # - DEFENSE_BOW : Effects run only when player gets shot by a bow
- # - MINING : Gives effects when block is mined
- # - HELD : Effects given when item is held
- # - ATTACK_MOB : Gives effects when player attacks mob
- # - KILL_MOB : Effects given when attacked mob is killed
- # - BOW : Effects given when player is shot by another player
- # - KILL_PLAYER : Effects given when attacker kills a player
- # - DEATH : Runs when player dies due to another player.
- # - RIGHT_CLICK : Runs when player right clicks held item
- # - BOW_MOB : Effects given when mob is shot by player
- # - FIRE : Effects given when player is on fire
- # - EXPLOSION : Effects given when player gets hit by explosion
- # - SWING : Enchant runs when player swings
- # - FALL_DAMAGE : Enchant runs when player takes fall damage
- # - DEFENSE_MOB : Enchant runs when mob attacks a player
- # - SHIFT : Enchant runs when player toggles crouching (shifts)
- # - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
- # - CATCH_FISH : Enchant runs when player catches a fish
- # - REPEATING : Repeating enchantments, read more here:
- # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
- # Applies (Material)
- # Determines which items will have the effects
- # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # to instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets
- # Use "ALL_CHESTPLATE" to add all chestplates
- # Use "ALL_BOOTS" to add all boots
- # Use "ALL_SWORD" to add all swords
- # Use "ALL_PICKAXE" to add all pickaxes
- # Use "ALL_AXE" to add all axes
- # And so on, but make sure to use non plural names of items!
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- # Effects (Custom Effects, Potion Effects)
- # List of effects enchantment will have
- # Possible effects:
- # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
- # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
- # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
- # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
- # *** Custom Effects ***
- # - PARTICLE:(type):(amount):(size (x, y, z increasement))
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
- # - FLY
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
- # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
- # - STEAL_HEALTH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
- # - MORE_DROPS:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
- # * Usᴇᴅ Wɪᴛʜ: KILL_MOB, MINING
- # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - MESSAGE:(message)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAYER_COMMAND:(command)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CONSOLE_COMMAND:(command)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STOP_ATTACK
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
- # - LIGHTNING
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - REPAIR
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - TNT:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - DROP_HEAD
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - EXTINGUISH
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BOOST:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HEALTH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - FLAME:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CURE:(potion effect)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (doesn't remove permanent potion effects)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CURE_PERMANENT:(potion effect)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (removes permanent potion effects as well)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HARM:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_FOOD:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAY_SOUND:(sound)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAY_SOUND_OUTLOUD:(sound)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound outloud for surrounding players (near specified player)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - GUARD:(mob type):(mob name, can use %player name%)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - EXP:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - TRENCH:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. x*y*z).
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - KEEP_ON_DEATH
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - IGNORE_ARMOR
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - DOUBLE_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - KILL_MOB
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
- # - SMELT
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # * Does not work with TRENCH
- # - TP_DROPS
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - EXTRA_DAMAGE:(double, aka number with decimal placement)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK
- # - SPAWN_ARROWS
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PULL_CLOSER
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - PULL_AWAY
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - IGNORE_ARMOR_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
- # * Usᴇᴅ Wɪᴛʜ: DEFENSE
- # - REVIVE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - DAMAGE_ARMOR:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_DURABILITY:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_DURABILITY_ITEM:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - HALF_DAMAGE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - NEGATE_DAMAGE:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - INCREASE_DAMAGE:(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - FIREBALL
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
- # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - FILL_OXYGEN
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_MONEY:(amount)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_EXP:(amount)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BREAK
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
- # * Usᴇᴅ Wɪᴛʜ: Swing
- # - TELEPORT_BEHIND
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_GUARD
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HARM_DEPEND_ON_ITEM:(damage)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
- # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
- # * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
- # - DISABLE_ACTIVATION:<enchant name>:<seconds>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
- # * Important: Enchant name must be lower-case without spaces!
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_MONEY_PERCENT:(percent)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CACTUS_BREAK
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BLOOD
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - RANDOMIZE_HOTBAR
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Randomize player's hotbar
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - DISARM
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disarm oponent
- # * Usᴇᴅ Wɪᴛʜ: All 2-player enchant types
- # - REMOVE_ENCHANT:(enchant)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove enchant from held item
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - PUMPKIN:(time, in ticks)
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Replace current helmet with a carved pumpkin for some time
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - STOP_KNOCKBACK
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Stop knockback
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - ADD_DURABILITY_CURRENT_ITEM
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Changes durability on item which executed the enchant
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - TAKE_AWAY:<material>:<amount>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Take away number of items from player
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - FREEZE:<player>:<time, in ticks>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze player for number of ticks (20 ticks = 1 second)
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - DISABLE_KNOCKBACK:<time, in ticks>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable knockback for player, does not support any Anticheats(20 ticks = 1 second)
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - INVINCIBLE
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disables all types of damage
- # * Usᴇᴅ Wɪᴛʜ: EFFECT_STATIC, HELD, SHIFT
- # - REMOVE_SOULS:<amount>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of souls from player
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - CANCEL_USE:<material>:<time, in ticks>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel usage (right-clicking with) of certain material for number of ticks
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - PERMISSION:<permission>
- # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Adds permission to player via memory (resets upon restart)
- # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
- # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
- # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
- # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
- # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
- # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
- # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
- # # If none is provided, effects will be given to the player who had custom enchanted item.
- # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
- # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
- # Area of Damage
- # Run an effect in radius.
- #
- # « Examples »
- # ► 'POTION:POISON:1:50 <aoe> radius=5 target=all </aoe>'
- # ► 'POTION:POISON:1:50 <aoe> radius=3 target=enemy </aoe>'
- #
- # « Explanation »
- # Basic format for this flag is "<aoe> radius=<radius> target=<target> </aoe>"
- # ► Radius: Any number which is > 0 (1, 2, ...)
- # ► Target: Targetted players, possibile targets:
- # -> all (all players in radius)
- #
- # -> damageable (all players in radius which CAN be damaged by enchantment owner. This should be compatible with most plugins)
- # (Example usage: Can allow AOE (area of damage) to inflict damage to all enemied faction players in radius, since player can damage them)
- #
- # -> undamageable (all players in radius which CANNOT be damaged by enchantment owner. This should be compatible with most plugins)
- # (Example usage: Can be used to heal all faction members in radius, since player cannot damage them)
- #
- # Chance (Number)
- # Chance of effect occurring
- # Cooldown (number)
- # Number of effect cooldown, in seconds.
- # Conditions
- # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
- #
- # « Examples »
- # ► '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
- # ► '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
- # ► '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
- # will increase chance of effects activating by 10)
- # ► '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
- # ignoring probability chance of it activating).
- #
- # « Variables for conditional part »
- # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
- # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
- # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
- # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
- # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
- # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
- # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # %(victim/attacker)is under water% - returns "true/false"
- # %is headshot% - returns "true/false" (for BOW)
- # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
- # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
- # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
- # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
- # %damaged from behind% - returns if victim was damaged from behind by enemy
- # %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
- # %attacker time%/%victim time% - get player world time
- # %health percentage% - get player's health percentage
- #
- # PLACHOLDERAPI SUPPORT FOR CONDITIONS:
- # E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%.
- # It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
- #
- # « Variables for end solution »
- # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
- # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
- # Settings for enchantments
- # *** This is not a required configuration section and each enchantment doesn't need to have it ***
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # removeable: false # Makes enchantment non-removeable with blackscrolls
- # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
- # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
- # - 'My_World'
- restore:
- display: '%group-color%Restore'
- description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
- applies-to: 'Tools'
- type: 'ITEM_BREAK'
- group: 'ULTIMATE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- 1:
- chance: 40
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 2:
- chance: 60
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 3:
- chance: 80
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 4:
- chance: 100
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- shuffle:
- display: '%group-color%Shuffle'
- description: 'Shuffles opponent''s hotbar.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SIMPLE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 20
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- 2:
- chance: 6
- cooldown: 18
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- 3:
- chance: 8
- cooldown: 15
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- takeoff:
- display: '%group-color%Take Off'
- description: 'Allows flying when worn.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'FLY'
- - 'MESSAGE:&eYour &6flying &ehas been toggled!'
- aquatic:
- display: '%group-color%Aquatic'
- description: 'Gives permanent water breathing.'
- applies-to: 'Helmets'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:WATER_BREATHING:0'
- autosmelt:
- display: '%group-color%Auto Smelt'
- description: "Ores are automatically smelted\nwhen mined."
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- chance: 41
- effects:
- - 'SMELT'
- 2:
- chance: 62
- effects:
- - 'SMELT'
- 3:
- chance: 100
- effects:
- - 'SMELT'
- confusion:
- display: '%group-color%Confusion'
- description: "A chance to deal nausea to\nyour victim."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 13
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:40 %victim%'
- 2:
- chance: 19
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:80 %victim%'
- 3:
- chance: 24
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:120 %victim%'
- experience:
- display: '%group-color%Experience'
- description: 'Chance to get experience from mining.'
- applies-to: 'Tools'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 15
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 2:
- chance: 30
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 3:
- chance: 45
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 4:
- chance: 60
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 5:
- chance: 75
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- haste:
- display: '%group-color%Haste'
- description: 'Allows you to swing your tools faster.'
- applies-to: 'Tools'
- type: 'HELD'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- 1:
- effects:
- - 'POTION:FAST_DIGGING:0'
- 2:
- effects:
- - 'POTION:FAST_DIGGING:1'
- 3:
- effects:
- - 'POTION:FAST_DIGGING:2'
- insomnia:
- display: '%group-color%Insomnia'
- description: "Gives slowness, slow swinging\nand confusion."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 10
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:40 %victim%'
- - 'POTION:CONFUSION:0:40 %victim%'
- - 'POTION:SLOW_DIGGING:0:60 %victim%'
- 2:
- chance: 12
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:80 %victim%'
- - 'POTION:CONFUSION:0:80 %victim%'
- - 'POTION:SLOW_DIGGING:0:100 %victim%'
- 3:
- chance: 14
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'POTION:CONFUSION:1:100 %victim%'
- - 'POTION:SLOW_DIGGING:1:120 %victim%'
- 4:
- chance: 16
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:120 %victim%'
- - 'POTION:CONFUSION:1:120 %victim%'
- - 'POTION:SLOW_DIGGING:1:140 %victim%'
- 5:
- chance: 18
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:140 %victim%'
- - 'POTION:CONFUSION:1:140 %victim%'
- - 'POTION:SLOW_DIGGING:1:160 %victim%'
- 6:
- chance: 20
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:180 %victim%'
- - 'POTION:CONFUSION:1:180 %victim%'
- - 'POTION:SLOW_DIGGING:1:200 %victim%'
- 7:
- chance: 22
- cooldown: 2
- effects:
- - 'POTION:SLOW:2:80 %victim%'
- - 'POTION:CONFUSION:2:80 %victim%'
- - 'POTION:SLOW_DIGGING:2:100 %victim%'
- lightning:
- display: '%group-color%Lightning'
- description: "A chance to strike lightning\nat the opponent."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'SIMPLE'
- applies:
- - BOW
- levels:
- 1:
- chance: 24
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- 2:
- chance: 32
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- 3:
- chance: 40
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- oxygenate:
- display: '%group-color%Oxygenate'
- description: "Refills oxygen levels when\nbreaking blocks under water."
- applies-to: 'Pickaxe'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- cooldown: 3
- effects:
- - 'FILL_OXYGEN'
- thunderingblow:
- display: '%group-color%Thundering Blow'
- description: 'Can cause smite effect on your enemy.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- 2:
- chance: 17
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- 3:
- chance: 24
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- glowing:
- display: '%group-color%Glowing'
- description: 'Gives permanent night vision.'
- applies-to: 'Helmet'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:NIGHT_VISION:0'
- decapitation:
- display: '%group-color%Decapitation'
- description: "Victims have a chance of dropping\ntheir head on death."
- applies-to: 'Axes'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- headless:
- display: '%group-color%Headless'
- description: "Victims have a chance of dropping\ntheir head on death."
- applies-to: 'Swords'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- obliterate:
- display: '%group-color%Obliterate'
- description: 'Extreme knockback.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 30
- cooldown: 6
- effects:
- - 'PULL_AWAY:1.0 %victim%'
- 2:
- chance: 36
- cooldown: 6
- effects:
- - 'PULL_AWAY:1.5 %victim%'
- 3:
- chance: 42
- cooldown: 6
- effects:
- - 'PULL_AWAY:2.0 %victim%'
- 4:
- chance: 48
- cooldown: 6
- effects:
- - 'PULL_AWAY:2.5 %victim%'
- 5:
- chance: 54
- cooldown: 6
- effects:
- - 'PULL_AWAY:3.0 %victim%'
- epicness:
- display: '%group-color%Epicness'
- description: 'Gives particles and sound effects.'
- applies-to: 'Swords'
- type: 'ATTACK;ATTACK_MOB'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- 2:
- chance: 40
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- 3:
- chance: 60
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- berserk:
- display: '%group-color%Berserk'
- description: "A chance of strength\nand mining fatigue."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 4
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:60 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
- 2:
- chance: 8
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
- 3:
- chance: 12
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
- 4:
- chance: 16
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:1:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
- 5:
- chance: 20
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:1:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
- curse:
- display: '%group-color%Curse'
- description: 'Gives strength, slowness and resistance at low hp.'
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 10
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:0:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
- 2:
- chance: 12
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:0:120 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
- 3:
- chance: 14
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:1:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
- 4:
- chance: 16
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:1:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
- 5:
- chance: 18
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:2:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
- endershift:
- display: '%group-color%EnderShift'
- description: 'Gives speed/health boost at low hp.'
- applies-to: 'Helmet + Boots'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_HELMET
- - ALL_BOOTS
- levels:
- 1:
- chance: 16
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:0:80 %victim%'
- 2:
- chance: 17
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:1:80 %victim%'
- 3:
- chance: 18
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:2:80 %victim%'
- explosive:
- display: '%group-color%Explosive'
- description: 'Explosive arrows.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'UNIQUE'
- applies:
- - BOW
- levels:
- 1:
- chance: 20
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 2:
- chance: 30
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 3:
- chance: 40
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 4:
- chance: 50
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 5:
- chance: 60
- cooldown: 5
- effects:
- - 'TNT %victim%'
- featherweight:
- display: '%group-color%Featherweight'
- description: 'A chance to give a burst of haste.'
- applies-to: 'Swords'
- type: 'ATTACK;ATTACK_MOB'
- group: 'UNIQUE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 35
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:0:60'
- 2:
- chance: 55
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:1:80'
- 3:
- chance: 75
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:2:100'
- molten:
- display: '%group-color%Molten'
- description: 'Chance of setting your attacker ablaze.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 21
- cooldown: 2
- effects:
- - 'FLAME:2 %attacker%'
- 2:
- chance: 32
- cooldown: 2
- effects:
- - 'FLAME:4 %attacker%'
- 3:
- chance: 49
- cooldown: 2
- effects:
- - 'FLAME:6 %attacker%'
- 4:
- chance: 63
- cooldown: 2
- effects:
- - 'FLAME:8 %attacker%'
- ravenous:
- display: '%group-color%Ravenous'
- description: "Chance to regain hunger\nwhilst in combat."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 14
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 2:
- chance: 18
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 3:
- chance: 22
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 4:
- chance: 26
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- selfdestruct:
- display: '%group-color%Self Destruct'
- description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 23
- cooldown: 2
- condition: "%victim health% > 3 : %stop%"
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- 2:
- chance: 35
- cooldown: 2
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- 3:
- chance: 42
- cooldown: 2
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- telepathy:
- display: '%group-color%Telepathy'
- description: "Automatically places blocks broken\nby tools in your inventory."
- applies-to: 'Tools'
- type: 'MINING'
- group: 'UNIQUE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 1
- effects:
- - 'TP_DROPS'
- 2:
- chance: 2
- effects:
- - 'TP_DROPS'
- 3:
- chance: 3
- effects:
- - 'TP_DROPS'
- 4:
- effects: 4
- - 'TP_DROPS'
- obsidiandestroyer:
- display: '%group-color%Obsidian Destroyer'
- description: 'Chance to instantly break obsidian blocks.'
- applies-to: 'Pickaxe'
- type: 'SWING'
- group: 'UNIQUE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- chance: 15
- cooldown: 8
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- effects:
- - 'BREAK'
- 2:
- chance: 30
- cooldown: 6
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- effects:
- - 'BREAK'
- 3:
- chance: 50
- cooldown: 5
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- effects:
- - 'BREAK'
- 4:
- chance: 65
- cooldown: 4
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- effects:
- - 'BREAK'
- 5:
- chance: 80
- cooldown: 3
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- effects:
- - 'BREAK'
- skillswipe:
- display: '%group-color%Skill Swipe'
- description: "A chance to steal some of your enemy's\nEXP every time you damage them."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
- 2:
- chance: 17
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
- 3:
- chance: 19
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
- 5:
- chance: 23
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
- plaguecarrier:
- display: '%group-color%Plague Carrier'
- description: "When near death summons creepers\nand debuffs to avenge you."
- applies-to: 'Leggings'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_LEGGINGS
- levels:
- 1:
- chance: 13
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:40 %attacker%'
- 2:
- chance: 17
- cooldown: 3
- condition:
- - '%victim health% < 2 : d%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 3:
- chance: 24
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 4:
- chance: 30
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:40 %attacker%'
- 5:
- chance: 38
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:80 %attacker%'
- 6:
- chance: 46
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:120 %attacker%'
- 7:
- chance: 55
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:60 %attacker%'
- 8:
- chance: 69
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:100 %attacker%'
- virus:
- display: '%group-color%Virus'
- description: "Multiplies all Wither and Poison damage the\naffected target recieves and has a chance to remove\nregeneration effects on hit."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'UNIQUE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 2:
- chance: 16
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 3:
- chance: 20
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 4:
- chance: 24
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- antigravity:
- display: '%group-color%Anti Gravity'
- description: 'Super jump.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:2'
- 2:
- effects:
- - 'POTION:JUMP:3'
- 3:
- effects:
- - 'POTION:JUMP:4'
- blind:
- display: '%group-color%Blind'
- description: "A chance of causing blindness\nwhen attacking."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 17
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:0:60 %victim%'
- 2:
- chance: 25
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:1:80 %victim%'
- 3:
- chance: 33
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:2:100 %victim%'
- shackle:
- display: '%group-color%Shackle'
- description: "Prevents mobs from suffering from\nknockback from your attacks."
- applies-to: 'Swords'
- type: 'ATTACK_MOB'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 30
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- 2:
- chance: 60
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- 3:
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- cactus:
- display: '%group-color%Cactus'
- description: "Injures your attacker but does not\naffect your durability."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 18
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-2</random number> %attacker%'
- 2:
- chance: 23
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-2</random number> %attacker%'
- execute:
- display: '%group-color%Execute'
- description: "Damage buff when your target is at\nlow HP."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 9
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 2:
- chance: 15
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 3:
- chance: 19
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 4:
- chance: 24
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 5:
- chance: 29
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 6:
- chance: 32
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 7:
- chance: 40
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- frozen:
- display: '%group-color%Frozen'
- description: "Can cause slowness to attacker\nwhen defending."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 19
- cooldown: 6
- effects:
- - 'POTION:SLOW:0:100 %attacker%'
- - 'MESSAGE:&b&l** FROZEN ** %attacker%'
- 2:
- chance: 19
- cooldown: 6
- effects:
- - 'POTION:SLOW:1:100 %attacker%'
- - 'MESSAGE:&b&l** FROZEN ** %attacker%'
- 3:
- chance: 26
- cooldown: 6
- effects:
- - 'POTION:SLOW:1:100 %attacker%'
- - 'MESSAGE:&b&l** FROZEN ** %attacker%'
- paralyze:
- display: '%group-color%Paralyze'
- description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'MESSAGE:&b&l** PARALYZE ** %victim%'
- - 'POTION:SLOW:0:60 %victim%'
- - 'POTION:SLOW_DIGGING:0:60 %victim%'
- 2:
- chance: 10
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'MESSAGE:&b&l** PARALYZE ** %victim%'
- - 'POTION:SLOW:0:100 %victim%'
- - 'POTION:SLOW_DIGGING:0:100 %victim%'
- 3:
- chance: 13
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'MESSAGE:&b&l** PARALYZE ** %victim%'
- - 'POTION:SLOW:1:60 %victim%'
- - 'POTION:SLOW_DIGGING:1:60 %victim%'
- 4:
- chance: 16
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'MESSAGE:&b&l** PARALYZE ** %victim%'
- - 'POTION:SLOW:1:100 %victim%'
- - 'POTION:SLOW_DIGGING:1:100 %victim%'
- poison:
- display: '%group-color%Poison'
- description: 'A chance of giving poison effect.'
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 6
- cooldown: 2
- effects:
- - 'POTION:POISON:0:80 %victim%'
- - 'MESSAGE:&b&l** POISON ** %victim%'
- 2:
- chance: 12
- cooldown: 2
- effects:
- - 'POTION:POISON:0:120 %victim%'
- - 'MESSAGE:&b&l** POISON ** %victim%'
- 3:
- chance: 19
- cooldown: 2
- effects:
- - 'POTION:POISON:1:80 %victim%'
- - 'MESSAGE:&b&l** POISON ** %victim%'
- poisoned:
- display: '%group-color%Poisoned'
- description: "Chance to give poison to your attacker."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 6
- effects:
- - 'POTION:POISON:0:60 %attacker%'
- - 'MESSAGE:&b&l** POISONED ** %attacker%'
- 2:
- chance: 12
- cooldown: 6
- effects:
- - 'POTION:POISON:0:120 %attacker%'
- - 'MESSAGE:&b&l** POISONED ** %attacker%'
- 3:
- chance: 17
- cooldown: 6
- effects:
- - 'POTION:POISON:1:60 %attacker%'
- - 'MESSAGE:&b&l** POISONED ** %attacker%'
- 4:
- chance: 23
- cooldown: 6
- effects:
- - 'POTION:POISON:1:120 %attacker%'
- - 'MESSAGE:&b&l** POISONED ** %attacker%'
- reforged:
- display: '%group-color%Reforged'
- description: "Protects weapons durability, items will be take\nlonger to break."
- applies-to: 'Weapons'
- type: 'ATTACK_MOB;MINING'
- group: 'ELITE'
- applies:
- - ALL_AXE
- - ALL_SWORD
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 10
- effects:
- - 'ADD_DURABILITY_ITEM:-1'
- 2:
- chance: 20
- effects:
- - 'ADD_DURABILITY_ITEM:-1'
- 3:
- chance: 30
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 4:
- chance: 40
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 5:
- chance: 50
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 6:
- chance: 60
- effects:
- - 'ADD_DURABILITY_ITEM:-3'
- 7:
- chance: 70
- effects:
- - 'ADD_DURABILITY_ITEM:-3'
- 8:
- chance: 80
- effects:
- - 'ADD_DURABILITY_ITEM:-4'
- 9:
- chance: 90
- effects:
- - 'ADD_DURABILITY_ITEM:-4'
- 10:
- effects:
- - 'ADD_DURABILITY_ITEM:-5'
- snare:
- display: '%group-color%Snare'
- description: "Chance to slow and fatigue\nenemies with projectiles."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'POTION:SLOW:0:80 %victim%'
- - 'POTION:SLOW_DIGGING:0:80 %victim%'
- 2:
- chance: 19
- cooldown: 3
- effects:
- - 'POTION:SLOW:0:120 %victim%'
- - 'POTION:SLOW_DIGGING:0:120 %victim%'
- 3:
- chance: 24
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:80 %victim%'
- - 'POTION:SLOW_DIGGING:1:80 %victim%'
- 4:
- chance: 29
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:120 %victim%'
- - 'POTION:SLOW_DIGGING:1:120 %victim%'
- springs:
- display: '%group-color%Springs'
- description: 'Gives jump boost.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:0'
- 2:
- effects:
- - 'POTION:JUMP:1'
- 3:
- effects:
- - 'POTION:JUMP:2'
- stormcaller:
- display: '%group-color%Stormcaller'
- description: 'Strikes lightning on attacking players.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 17
- cooldown: 4
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 2:
- chance: 23
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 3:
- chance: 31
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 4:
- chance: 41
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- demonforged:
- display: '%group-color%Demonforged'
- description: "Increases durability loss on\nyour enemy''s armor."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- cooldown: 6
- chance: 8
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 2:
- cooldown: 6
- chance: 12
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 3:
- cooldown: 6
- chance: 15
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 4:
- cooldown: 6
- chance: 17
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- trap:
- display: '%group-color%Trap'
- description: 'Chance to give buffed slowness effect.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:60 %victim%'
- - 'MESSAGE:&b&l** TRAP ** %victim%'
- 2:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:120 %victim%'
- - 'MESSAGE:&b&l** TRAP ** %victim%'
- 3:
- chance: 27
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:180 %victim%'
- - 'MESSAGE:&b&l** TRAP ** %victim%'
- undeadruse:
- display: '%group-color%Undead Ruse'
- description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 3
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 2:
- chance: 3
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 3:
- chance: 5
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 4:
- chance: 6
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 5:
- chance: 7
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 6:
- chance: 8
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 7:
- chance: 10
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 8:
- chance: 14
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 9:
- chance: 18
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 10:
- chance: 22
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- venom:
- display: '%group-color%Venom'
- description: 'A chance of dealing poison.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 5
- cooldown: 2
- effects:
- - 'POTION:POISON:0:80 %victim%'
- 2:
- chance: 9
- cooldown: 2
- effects:
- - 'POTION:POISON:0:120 %victim%'
- 3:
- chance: 14
- cooldown: 2
- effects:
- - 'POTION:POISON:1:80 %victim%'
- voodoo:
- display: '%group-color%Voodoo'
- description: 'Gives a chance to deal weakness.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:60 %attacker%'
- 2:
- chance: 7
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:100 %attacker%'
- 3:
- chance: 9
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:140 %attacker%'
- 4:
- chance: 13
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:60 %attacker%'
- 5:
- chance: 16
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:100 %attacker%'
- 6:
- chance: 21
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:120 %attacker%'
- wither:
- display: '%group-color%Wither'
- description: 'A chance to give the wither effect.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 9
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:60 %attacker%'
- 2:
- chance: 11
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:100 %attacker%'
- 3:
- chance: 14
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:140 %attacker%'
- 4:
- chance: 17
- cooldown: 3
- effects:
- - 'POTION:WITHER:1:60 %attacker%'
- 5:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:WITHER:1:100 %attacker%'
- smokebomb:
- display: '%group-color%Smoke Bomb'
- description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 9
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 2:
- chance: 15
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 3:
- chance: 23
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 4:
- chance: 28
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 5:
- chance: 30
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:60 %attacker%'
- 6:
- chance: 34
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:100 %attacker%'
- 7:
- chance: 36
- cooldown: 2
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:140 %attacker%'
- 8:
- chance: 38
- cooldown: 2
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:2:120 %attacker%'
- infernal:
- display: '%group-color%Infernal'
- description: 'Explosive fire effect.'
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:2:20'
- - 'FLAME:2 %victim%'
- 2:
- chance: 30
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:2:40'
- - 'FLAME:4 %victim%'
- 3:
- chance: 50
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:3:20'
- - 'FLAME:6 %victim%'
- pummel:
- display: '%group-color%Pummel'
- description: "Chance to slow nearby enemy\nplayers for a short period."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 17
- cooldown: 4
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- 2:
- chance: 24
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- 3:
- chance: 31
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- shockwave:
- display: '%group-color%Shockwave'
- description: "The chance to push back your attacker\nwhen your health is low."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 10
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:0.5 %attacker%'
- 2:
- chance: 20
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 3:
- chance: 30
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:1.5 %attacker%'
- 4:
- chance: 40
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 5:
- chance: 50
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:2.5 %attacker%'
- vampire:
- display: '%group-color%Vampire'
- description: "A chance to heal you for up to\n3hp a few seconds after you strike."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- 2:
- chance: 15
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- 3:
- chance: 23
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- farcast:
- display: '%group-color%Farcast'
- description: "Chance to knockback melee attackers\nby a couple of blocks when they hit you.\nThe lower your health, the higher\nthe chance to proc."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+3'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 2:
- chance: 20
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+4'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 3:
- chance: 25
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+5'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 4:
- chance: 30
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+6'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 5:
- chance: 35
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+6'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- greatsword:
- display: '%group-color%Greatsword'
- description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 2:
- chance: 25
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 3:
- chance: 35
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 4:
- chance: 45
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>105-205</random number>'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 5:
- chance: 55
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>105-205</random number>'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- hardened:
- display: '%group-color%Hardened'
- description: 'Armor takes less durability damage.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 25
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-1 %victim%'
- 2:
- chance: 35
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-1 %victim%'
- 3:
- chance: 45
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-2 %victim%'
- rocketescape:
- display: '%group-color%Rocket Escape'
- description: 'Blast off into the air at low HP.'
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:10 %victim%'
- 2:
- chance: 50
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:15 %victim%'
- 3:
- chance: 70
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:20 %victim%'
- trickster:
- display: '%group-color%Trickster'
- description: "When hit you have a chance to teleport directly\nbehind your opponent and take them by surprise."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 2:
- chance: 14
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 3:
- chance: 17
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 5:
- chance: 29
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 6:
- chance: 37
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 7:
- chance: 46
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 8:
- chance: 51
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- hijack:
- display: '%group-color%Hijack'
- description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot with an arrow."
- applies-to: 'Bow'
- type: 'ATTACK_MOB'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 2:
- chance: 14
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 3:
- chance: 17
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- angelic:
- display: '%group-color%Angelic'
- description: "Heals health over time whenever damaged"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 9
- cooldown: 7
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
- 2:
- chance: 14
- cooldown: 9
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
- 3:
- chance: 17
- cooldown: 11
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
- 4:
- chance: 26
- cooldown: 13
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
- 5:
- chance: 34
- cooldown: 15
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- - 'MESSAGE:&e&l** ANGELIC ** &7(&c+ %random%HP) %victim%'
- arrowlifesteal:
- display: '%group-color%Arrow Lifesteal'
- description: 'Chance to steal health from opponent.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 2:
- chance: 12
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 3:
- chance: 17
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 4:
- chance: 22
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 5:
- chance: 27
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- arrowdeflect:
- display: '%group-color%Arrow Deflect'
- description: "Prevents you from being damaged by\nenemy arrows more often than once\nevery level x 400 milliseconds."
- applies-to: 'Armor'
- type: 'DEFENSE_BOW'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 15
- cooldown: 1
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 2:
- chance: 25
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 3:
- chance: 35
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 4:
- chance: 45
- cooldown: 4
- effects:
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- - 'STOP_ATTACK'
- arrowbreak:
- display: '%group-color%Arrow Break'
- description: "Chance for arrows to bounce off\nand do no damage to you whenever\nyou are wielding an axe with this\nenchantment on it."
- applies-to: 'Axe'
- type: 'DEFENSE_BOW'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 15
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 2:
- chance: 25
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 3:
- chance: 35
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 4:
- chance: 45
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 5:
- chance: 55
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 6:
- chance: 65
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- assassin:
- display: '%group-color%Assassin'
- description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 3:
- chance: 19
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 5:
- chance: 29
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- blessed:
- display: '%group-color%Blessed'
- description: 'A chance of removing debuffs.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 12
- cooldown: 8
- effects:
- - 'CURE_PERMANENT:SLOW %attacker%'
- - 'CURE_PERMANENT:CONFUSION %attacker%'
- - 'CURE_PERMANENT:BLINDNESS %attacker%'
- - 'CURE_PERMANENT:POISON %attacker%'
- - 'CURE_PERMANENT:WITHER %attacker%'
- - 'CURE_PERMANENT:HUNGER %attacker%'
- - 'CURE_PERMANENT:WEAKNESS %attacker%'
- - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 2:
- chance: 16
- cooldown: 8
- effects:
- - 'CURE_PERMANENT:SLOW %attacker%'
- - 'CURE_PERMANENT:CONFUSION %attacker%'
- - 'CURE_PERMANENT:BLINDNESS %attacker%'
- - 'CURE_PERMANENT:POISON %attacker%'
- - 'CURE_PERMANENT:WITHER %attacker%'
- - 'CURE_PERMANENT:HUNGER %attacker%'
- - 'CURE_PERMANENT:WEAKNESS %attacker%'
- - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 3:
- chance: 22
- cooldown: 8
- effects:
- - 'CURE_PERMANENT:SLOW %attacker%'
- - 'CURE_PERMANENT:CONFUSION %attacker%'
- - 'CURE_PERMANENT:BLINDNESS %attacker%'
- - 'CURE_PERMANENT:POISON %attacker%'
- - 'CURE_PERMANENT:WITHER %attacker%'
- - 'CURE_PERMANENT:HUNGER %attacker%'
- - 'CURE_PERMANENT:WEAKNESS %attacker%'
- - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 4:
- chance: 36
- cooldown: 8
- effects:
- - 'CURE_PERMANENT:SLOW %attacker%'
- - 'CURE_PERMANENT:CONFUSION %attacker%'
- - 'CURE_PERMANENT:BLINDNESS %attacker%'
- - 'CURE_PERMANENT:POISON %attacker%'
- - 'CURE_PERMANENT:WITHER %attacker%'
- - 'CURE_PERMANENT:HUNGER %attacker%'
- - 'CURE_PERMANENT:WEAKNESS %attacker%'
- - 'CURE_PERMANENT:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- corrupt:
- display: '%group-color%Corrupt'
- description: "Damage with niche, this\nenchant deals damage over time."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 2:
- chance: 19
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 3:
- chance: 24
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 4:
- chance: 31
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- ragdoll:
- display: '%group-color%Ragdoll'
- description: "Whenever you take damage\nyou are pushed far back."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.2 %attacker%'
- 2:
- chance: 20
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.3 %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.4 %attacker%'
- 4:
- chance: 50
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.5 %attacker%'
- block:
- display: '%group-color%Block'
- description: "A chance to redirect an attack."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- 2:
- chance: 22
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- detonate:
- display: '%group-color%Detonate'
- description: "Chance to break in 3x3 area."
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'ULTIMATE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 13
- effects:
- - 'TRENCH:3'
- 2:
- chance: 26
- effects:
- - 'TRENCH:3'
- 3:
- chance: 36
- effects:
- - 'TRENCH:3'
- 4:
- chance: 49
- effects:
- - 'TRENCH:3'
- 5:
- chance: 59
- effects:
- - 'TRENCH:3'
- 6:
- chance: 72
- effects:
- - 'TRENCH:3'
- 7:
- chance: 85
- effects:
- - 'TRENCH:3'
- 8:
- chance: 90
- effects:
- - 'TRENCH:3'
- 9:
- chance: 100
- effects:
- - 'TRENCH:3'
- dodge:
- display: '%group-color%Dodge'
- description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 7
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 2:
- chance: 12
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 3:
- chance: 16
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 4:
- chance: 22
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 5:
- chance: 27
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- enrage:
- display: '%group-color%Enrage'
- description: 'Deal more damage on low HP.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 21
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 27
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 33
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- guardians:
- display: '%group-color%Guardians'
- description: "A chance to spawn iron golems to\nassist you and watch over you."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 3:
- chance: 13
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 4:
- chance: 14
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 5:
- chance: 16
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 6:
- chance: 17
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 7:
- chance: 18
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 8:
- chance: 20
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 9:
- chance: 22
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 10:
- chance: 24
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- iceaspect:
- display: '%group-color%Ice Aspect'
- description: "A chance of causing the slowness\neffect on your enemy."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- 2:
- chance: 23
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- 3:
- chance: 31
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- implants:
- display: '%group-color%Implants'
- description: "Passively heals +1 health\nand restores +1 hunger every few seconds"
- applies-to: 'Helmets'
- type: 'REPEATING'
- time: 5
- group: 'ULTIMATE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 30
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- 2:
- chance: 50
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- 3:
- chance: 70
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- obsidianshield:
- display: '%group-color%Obsidianshield'
- description: 'Gives permanent fire resistance.'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:FIRE_RESISTANCE:0'
- piercing:
- display: '%group-color%Piercing'
- description: 'Inflicts more damage.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 13
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 2:
- chance: 19
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 3:
- chance: 25
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 4:
- chance: 32
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 5:
- chance: 37
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- disintegrate:
- display: '%group-color%Disintegrate'
- description: "Chance to deal double durability damage to\nall enemy armor with every attack."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 2:
- chance: 25
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 3:
- chance: 39
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 4:
- chance: 46
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- dominate:
- display: '%group-color%Dominate'
- description: "Chance to weaken enemy players on hit,\ncausing them to deal less damage."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 2:
- chance: 22
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 3:
- chance: 28
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 4:
- chance: 35
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- enderwalker:
- display: '%group-color%Ender Walker'
- description: "Wither and Poison do not injur\nand have a chance to heal at high levels."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 9
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 2:
- chance: 14
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 3:
- chance: 21
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 4:
- chance: 28
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 5:
- chance: 35
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- eagleeye:
- display: '%group-color%Eagle Eye'
- description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 2:
- chance: 26
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 3:
- chance: 37
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 4:
- chance: 44
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 5:
- chance: 56
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- heavy:
- display: '%group-color%Heavy'
- description: "Decreases damage from enemy bows\nby 2% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 4
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:2 %victim%'
- 2:
- chance: 9
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4 %victim%'
- 3:
- chance: 12
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:6 %victim%'
- 4:
- chance: 16
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8 %victim%'
- 5:
- chance: 21
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:10 %victim%'
- hellfire:
- display: '%group-color%Hellfire'
- description: "All arrows shot by you turn\ninto explosive fireballs."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 10
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 2:
- chance: 25
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 3:
- chance: 35
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 4:
- chance: 50
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 5:
- chance: 70
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- longbow:
- display: '%group-color%Longbow'
- description: "Greatly increases damage dealt\nto enemy players that have\na bow in their hands."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
- 2:
- chance: 17
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
- 3:
- chance: 25
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
- 4:
- chance: 33
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
- tank:
- display: '%group-color%Tank'
- description: "Decreases damage from enemy\naxes by 1.85% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:2 %victim%'
- 2:
- chance: 8
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:4 %victim%'
- 3:
- chance: 12
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:6 %victim%'
- 4:
- chance: 16
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:8 %victim%'
- unfocus:
- display: '%group-color%Unfocus'
- description: "Chance to Unfocus target player,\nreducing their out going bow damage\nby 50% for up to 10 seconds."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:40 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:45'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 2:
- chance: 13
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:80 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:85'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 3:
- chance: 19
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:120 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:125'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 4:
- chance: 25
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:1:60 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:65'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 5:
- chance: 32
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:1:100 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:105'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- valor:
- display: '%group-color%Valor'
- description: "Reduces incoming damage while\nwielding a sword by up to 22.5%."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 4
- cooldown: 4
- condition:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
- 2:
- chance: 9
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
- 3:
- chance: 13
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
- 4:
- chance: 16
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
- 5:
- chance: 21
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
- pacify:
- display: '%group-color%Pacify'
- description: "A chance to pacify your target,\npreventing them from building rage stacks for\n1-3 seconds depending on level."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 18
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 24
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 4:
- chance: 30
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- metaphysical:
- display: '%group-color%Metaphysical'
- description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- effects:
- - 'CURE:SLOW %victim%'
- 2:
- chance: 60
- effects:
- - 'CURE:SLOW %victim%'
- 3:
- chance: 75
- effects:
- - 'CURE:SLOW %victim%'
- 4:
- chance: 90
- effects:
- - 'CURE:SLOW %victim%'
- creeperarmor:
- display: '%group-color%Creeper Armor'
- description: "Immune to explosive damage, at\nhigher levels you take no knockback from them\nand they have a chance to heal you."
- applies-to: 'Armor'
- type: 'EXPLOSION'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 25
- effects:
- - 'STOP_ATTACK'
- 2:
- chance: 50
- effects:
- - 'STOP_ATTACK'
- 3:
- chance: 75
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-2</random number>'
- spirits:
- display: '%group-color%Spirits'
- description: "Chance to spawn blazes that heal\nyourself and your allies in combat."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 2
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 2:
- chance: 2
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 3:
- chance: 3
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 4:
- chance: 5
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 5:
- chance: 8
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 6:
- chance: 12
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 7:
- chance: 15
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 8:
- chance: 19
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 9:
- chance: 22
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 10:
- chance: 27
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- bleed:
- display: '%group-color%Bleed'
- description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 2:
- chance: 15
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 3:
- chance: 23
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 4:
- chance: 30
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 5:
- chance: 44
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 6:
- chance: 60
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- leadership:
- display: '%group-color%Leadership'
- description: "The more allies near you\nthe more damage you deal."
- applies-to: HELMET
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 13
- cooldown: 10
- effects:
- - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '2':
- chance: 15
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '3':
- chance: 17
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '4':
- chance: 12
- cooldown: 10
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '5':
- chance: 25
- cooldown: 15
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- barbarian:
- display: '%group-color%Barbarian'
- description: 'Inflicts more axe damage.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 2:
- chance: 15
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 3:
- chance: 19
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 4:
- chance: 25
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- clarity:
- display: '%group-color%Clarity'
- description: 'Immune to blindness.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'CURE:BLINDNESS %victim%'
- 2:
- effects:
- - 'CURE:BLINDNESS %victim%'
- 3:
- effects:
- - 'CURE:BLINDNESS %victim%'
- deathbringer:
- display: '%group-color%Deathbringer'
- description: 'Chance to deal double damage.'
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 22
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- 2:
- chance: 33
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- 3:
- chance: 44
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- doublestrike:
- display: '%group-color%Double Strike'
- description: 'A chance to strike twice.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- 2:
- chance: 13
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- 3:
- chance: 19
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- drunk:
- display: '%group-color%Drunk'
- description: "Slowness and slow swinging with\na chance to get strength."
- applies-to: 'Helmet'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:SLOW_DIGGING:0'
- - 'POTION:INCREASE_DAMAGE:0'
- - 'POTION:SLOW:0'
- 2:
- effects:
- - 'POTION:SLOW_DIGGING:0'
- - 'POTION:INCREASE_DAMAGE:0'
- - 'POTION:SLOW:0'
- 3:
- effects:
- - 'POTION:SLOW_DIGGING:1'
- - 'POTION:INCREASE_DAMAGE:1'
- - 'POTION:SLOW:1'
- 4:
- effects:
- - 'POTION:SLOW_DIGGING:2'
- - 'POTION:INCREASE_DAMAGE:2'
- - 'POTION:SLOW:2'
- enlighted:
- display: '%group-color%Enlighted'
- description: 'Can heal hearts while taking damage.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- gears:
- display: '%group-color%Gears'
- description: 'Added speed when equipped.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:SPEED:0'
- 2:
- effects:
- - 'POTION:SPEED:1'
- 3:
- effects:
- - 'POTION:SPEED:2'
- inquisitive:
- display: '%group-color%Inquisitive'
- description: 'Increases EXP drops from mobs.'
- applies-to: 'Swords'
- type: 'KILL_MOB'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'EXP:<random number>4-8</random number> %victim%'
- 2:
- chance: 40
- cooldown: 4
- effects:
- - 'EXP:<random number>4-8</random number> %victim%'
- 3:
- chance: 60
- cooldown: 4
- effects:
- - 'EXP:<random number>6-10</random number> %victim%'
- 4:
- chance: 80
- cooldown: 4
- effects:
- - 'EXP:<random number>7-12</random number> %victim%'
- inversion:
- display: '%group-color%Inversion'
- description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
- applies-to: 'Swords'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- 2:
- chance: 12
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- 3:
- chance: 16
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- 4:
- chance: 24
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- killaura:
- display: '%group-color%Kill Aura'
- description: "Chance to kill multiple monsters in a stack each death event."
- applies-to: 'Swords'
- type: 'KILL_MOB'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'KILL_STACK'
- 2:
- chance: 40
- cooldown: 4
- effects:
- - 'KILL_STACK'
- 3:
- chance: 60
- cooldown: 4
- effects:
- - 'KILL_STACK'
- 4:
- chance: 80
- cooldown: 4
- effects:
- - 'KILL_STACK'
- 5:
- chance: 80
- cooldown: 4
- effects:
- - 'KILL_STACK'
- lifesteal:
- display: '%group-color%Lifesteal'
- description: "A chance to regain health when\nattacking."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 9
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
- 2:
- chance: 13
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
- 3:
- chance: 17
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
- 4:
- chance: 21
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
- 5:
- chance: 25
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
- overload:
- display: '%group-color%Overload'
- description: 'Permanent increase in hearts.'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:0'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:1'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:2'
- rage:
- display: '%group-color%Rage'
- description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits."
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- 1:
- chance: 25
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 2:
- chance: 30
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 3:
- chance: 35
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 4:
- chance: 40
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 5:
- chance: 45
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 6:
- chance: 50
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- silence:
- display: '%group-color%Silence'
- description: 'Chance to stop activation of your enemy''s custom enchants.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 1.8
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:3 %victim%'
- - 'DISABLE_ACTIVATION:molten:3 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- - 'DISABLE_ACTIVATION:trickster:3 %victim%'
- - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
- - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
- - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
- - 'DISABLE_ACTIVATION:cactus:3 %victim%'
- - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
- - 'DISABLE_ACTIVATION:hardened:3 %victim%'
- - 'DISABLE_ACTIVATION:wither:3 %victim%'
- - 'DISABLE_ACTIVATION:tank:3 %victim%'
- - 'DISABLE_ACTIVATION:valor:3 %victim%'
- - 'DISABLE_ACTIVATION:dodge:3 %victim%'
- - 'DISABLE_ACTIVATION:guardians:3 %victim%'
- - 'DISABLE_ACTIVATION:heavy:3 %victim%'
- - 'DISABLE_ACTIVATION:marksman:3 %victim%'
- - 'DISABLE_ACTIVATION:diminish:3 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:armored:3 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
- 2:
- chance: 2.5
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:3 %victim%'
- - 'DISABLE_ACTIVATION:molten:3 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- - 'DISABLE_ACTIVATION:trickster:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
- - 'DISABLE_ACTIVATION:tank:3 %victim%'
- - 'DISABLE_ACTIVATION:valor:3 %victim%'
- - 'DISABLE_ACTIVATION:dodge:3 %victim%'
- - 'DISABLE_ACTIVATION:guardians:3 %victim%'
- - 'DISABLE_ACTIVATION:heavy:3 %victim%'
- - 'DISABLE_ACTIVATION:marksman:3 %victim%'
- - 'DISABLE_ACTIVATION:diminish:3 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:armored:3 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
- 3:
- chance: 2.9
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:5 %victim%'
- - 'DISABLE_ACTIVATION:molten:5 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
- - 'DISABLE_ACTIVATION:angelic:5 %victim%'
- - 'DISABLE_ACTIVATION:spirits:5 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
- - 'DISABLE_ACTIVATION:tank:5 %victim%'
- - 'DISABLE_ACTIVATION:valor:5 %victim%'
- - 'DISABLE_ACTIVATION:dodge:5 %victim%'
- - 'DISABLE_ACTIVATION:guardians:5 %victim%'
- - 'DISABLE_ACTIVATION:heavy:5 %victim%'
- - 'DISABLE_ACTIVATION:marksman:5 %victim%'
- - 'DISABLE_ACTIVATION:diminish:5 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
- - 'DISABLE_ACTIVATION:armored:5 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[5s] &5&l* %victim%'
- 4:
- chance: 3.1
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:7 %victim%'
- - 'DISABLE_ACTIVATION:molten:7 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
- - 'DISABLE_ACTIVATION:spirits:7 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
- - 'DISABLE_ACTIVATION:tank:7 %victim%'
- - 'DISABLE_ACTIVATION:valor:7 %victim%'
- - 'DISABLE_ACTIVATION:dodge:7 %victim%'
- - 'DISABLE_ACTIVATION:guardians:7 %victim%'
- - 'DISABLE_ACTIVATION:heavy:7 %victim%'
- - 'DISABLE_ACTIVATION:marksman:7 %victim%'
- - 'DISABLE_ACTIVATION:diminish:7 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
- - 'DISABLE_ACTIVATION:armored:7 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[7s] &5&l* %victim%'
- armored:
- display: '%group-color%Armored'
- description: "Decreases damage from enemy\nswords by 1.85% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:2 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:4 %attacker%'
- 3:
- chance: 18
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:6 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:8 %attacker%'
- exterminator:
- display: '%group-color%Exterminator'
- description: "Temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits."
- applies-to: 'Leggings'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_LEGGINGS
- levels:
- 1:
- chance: 6
- cooldown: 13
- effects:
- - 'DISABLE_ACTIVATION:undeadruse:4 %attacker%'
- - 'DISABLE_ACTIVATION:guardians:4 %attacker%'
- - 'DISABLE_ACTIVATION:spirits:4 %attacker%'
- 2:
- chance: 12
- cooldown: 13
- effects:
- - 'DISABLE_ACTIVATION:undeadruse:6 %attacker%'
- - 'DISABLE_ACTIVATION:guardians:6 %attacker%'
- - 'DISABLE_ACTIVATION:spirits:6 %attacker%'
- 3:
- chance: 18
- cooldown: 13
- effects:
- - 'DISABLE_ACTIVATION:undeadruse:8 %attacker%'
- - 'DISABLE_ACTIVATION:guardians:8 %attacker%'
- - 'DISABLE_ACTIVATION:spirits:8 %attacker%'
- blacksmith:
- display: '%group-color%Blacksmith'
- description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 9
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 2:
- chance: 15
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 3:
- chance: 23
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 4:
- chance: 31
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 5:
- chance: 39
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- devour:
- display: '%group-color%Devour'
- description: "Multiplies damage dealt to\nplayers with active bleed stacks."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 25
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 2:
- chance: 40
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 3:
- chance: 55
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 4:
- chance: 75
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- diminish:
- display: '%group-color%Diminish'
- description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe (total amount of damage / 2)\nyou took from the previous attack."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 4
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 2:
- chance: 8
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 3:
- chance: 11
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 4:
- chance: 15
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 5:
- chance: 18
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 6:
- chance: 23
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- disarmor:
- display: '%group-color%Disarmor'
- description: "A slight chance of removing one\npiece of armor from your enemy\nwhen they are at low health."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 0.4
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 2:
- chance: 0.8
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 3:
- chance: 1.0
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 4:
- chance: 1.2
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 5:
- chance: 1.4
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 6:
- chance: 1.6
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 7:
- chance: 1.8
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 8:
- chance: 2
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- deathgod:
- display: '%group-color%Death God'
- description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for (level+5) hearts instead."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 2
- cooldown: 7
- condition: '%victim health% > 9 : %stop%'
- effects:
- - 'ADD_HEALTH:11 %victim%'
- 2:
- chance: 6
- cooldown: 7
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'ADD_HEALTH:12 %victim%'
- 3:
- chance: 11
- cooldown: 10
- condition: '%victim health% > 11 : %stop%'
- effects:
- - 'ADD_HEALTH:13 %victim%'
- insanity:
- display: '%group-color%Insanity'
- description: "You swing your axe like a maniac.\nMultiplies damage against players\nwho are wielding a SWORD at\nthe time they are hit."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 17
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 2:
- chance: 23
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 3:
- chance: 29
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 4:
- chance: 35
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 5:
- chance: 41
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 6:
- chance: 49
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 7:
- chance: 52
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 8:
- chance: 56
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- sniper:
- display: '%group-color%Sniper'
- description: "Headshots with projectile\ndeal up to 3.5x damage."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'LEGENDARY'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 2:
- chance: 20
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 3:
- chance: 25
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 4:
- chance: 30
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 5:
- chance: 35
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- destruction:
- display: '%group-color%Destruction'
- description: "Automatically damages and debuffs\nall nearby enemies."
- applies-to: HELMET
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 13
- cooldown: 10
- effects:
- - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '2':
- chance: 15
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '3':
- chance: 17
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '4':
- chance: 12
- cooldown: 10
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '5':
- chance: 25
- cooldown: 15
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- mightycactus:
- display: '%group-color%Mighty Cactus'
- description: "Heroic Enchantment. Injures your attacker but does not\naffect your durability."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'cactus'
- removed-enchants:
- - 'cactus'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>2-5</random number> %attacker%'
- - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>2-5</random number> %attacker%'
- - 'MESSAGE:&d&l** MIGHTY CACTUS ** &7(%victim name%)'
- guidedrocketescape:
- display: '%group-color%Guided Rocket Escape'
- description: 'Blast off into the air and breifly gain flight for (level x 1s).'
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'rocketescape'
- removed-enchants:
- - 'rocketescape'
- removeable: false
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:20 %victim%'
- - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
- 2:
- chance: 50
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:40 %victim%'
- - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
- 3:
- chance: 70
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:60 %victim%'
- - 'MESSAGE:&d&l** GUIDED ROCKET ESCAPE **%victim%'
- soulhardened:
- display: '%group-color%Soul Hardened'
- description: "Up to 50% chance to block enemy soul trap, armor takes less durability damage."
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'hardened'
- removed-enchants:
- - 'hardened'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 13
- cooldown: 7
- effects:
- - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- - 'ADD_DURABILITY:-5 %victim%'
- 2:
- chance: 14
- cooldown: 7
- effects:
- - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- - 'ADD_DURABILITY:-5 %victim%'
- 3:
- chance: 50
- cooldown: 7
- effects:
- - 'DISABLE_ACTIVATION:soultrap:5 %attacker%'
- - 'ADD_DURABILITY:-5 %victim%'
- polymorphicmetaphysical:
- display: '%group-color%Polymorphic Metaphysical'
- description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'metaphysical'
- removed-enchants:
- - 'metaphysical'
- removeable: false
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- effects:
- - 'CURE:SLOW %victim%'
- 2:
- chance: 60
- effects:
- - 'CURE:SLOW %victim%'
- 3:
- chance: 75
- effects:
- - 'CURE:SLOW %victim%'
- 4:
- chance: 90
- effects:
- - 'CURE:SLOW %victim%'
- reinforcedtank:
- display: '%group-color%Reinforced Tank'
- description: "Decreases damage from enemy\naxes by 1.85% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- settings:
- required-enchants:
- - 'tank'
- removed-enchants:
- - 'tank'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:8 %victim%'
- 2:
- chance: 8
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:10 %victim%'
- 3:
- chance: 12
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:12 %victim%'
- 4:
- chance: 16
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:14 %victim%'
- epidemiccarrier:
- display: '%group-color%Epidemic Carrier'
- description: "When near death summons creepers\nand debuffs to avenge you."
- applies-to: 'Leggings'
- type: 'DEFENSE'
- group: 'UNIQUE'
- settings:
- required-enchants:
- - 'plaguecarrier'
- removed-enchants:
- - 'plaguecarrier'
- removeable: false
- applies:
- - ALL_LEGGINGS
- levels:
- 1:
- chance: 13
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:40 %attacker%'
- 2:
- chance: 17
- cooldown: 5
- condition:
- - '%victim health% < 2 : d%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 3:
- chance: 24
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 4:
- chance: 30
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:40 %attacker%'
- 5:
- chance: 38
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:80 %attacker%'
- 6:
- chance: 46
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:120 %attacker%'
- 7:
- chance: 55
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:60 %attacker%'
- 8:
- chance: 69
- cooldown: 5
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:100 %attacker%'
- godlyoverload:
- display: '%group-color%Godly Overload'
- description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload III enchant on item to apply."
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'overload'
- removed-enchants:
- - 'overload'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:2'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:3'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:4'
- reflectiveblock:
- display: '%group-color%Reflective Block'
- description: "Heroic Enchantment.\n A chance to greatly or completely negate\nincoming damage while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\nor not."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'block'
- removed-enchants:
- - 'block'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- 2:
- chance: 22
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- masterinquisitive:
- display: '%group-color%Master Inquisitive'
- description: "Heroic Enchantment. Massively\nincreases EXP drops from mobs.\nRequires Inquisitive IV enchant\non item to apply."
- applies-to: 'Sword'
- type: 'KILL_MOB'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'inquisitive'
- removed-enchants:
- - 'inquisitive'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 2
- effects:
- - 'EXP:<random number>6-12</random number> %victim%'
- 2:
- chance: 40
- cooldown: 2
- effects:
- - 'EXP:<random number>7-14</random number> %victim%'
- 3:
- chance: 60
- cooldown: 2
- effects:
- - 'EXP:<random number>8-15</random number> %victim%'
- 4:
- chance: 80
- cooldown: 2
- effects:
- - 'EXP:<random number>9-17</random number> %victim%'
- planetarydeathbringer:
- display: '%group-color%Planetary Deathbringer'
- description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\nDeathbringer III enchant on item to apply."
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'deathbringer'
- removed-enchants:
- - 'deathbringer'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- 2:
- chance: 15
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- 3:
- chance: 20
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- divineenlighted:
- display: '%group-color%Divine Enlighted'
- description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage. Requires\nEnlighted III enchant on item to apply."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'enlighted'
- removed-enchants:
- - 'enlighted'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- 2:
- chance: 10
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- 3:
- chance: 15
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- lethalsniper:
- display: '%group-color%Lethal Sniper'
- description: "Heroic Enchantment. Increased\nheadshotchance and multiplied damage\nup to 4.5x. Requires Sniper V\nenchant on item to apply."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'sniper'
- removed-enchants:
- - 'sniper'
- removeable: false
- applies:
- - BOW
- levels:
- 1:
- chance: 22
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 2:
- chance: 27
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 3:
- chance: 33
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 4:
- chance: 39
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 5:
- chance: 43
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- atomicdetonate:
- display: '%group-color%Atomic Detonate'
- description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak. Requires Detonate IX enchant\non item to apply."
- applies-to: 'Tools'
- type: 'MINING'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'detonate'
- removed-enchants:
- - 'detonate'
- removeable: false
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 13
- effects:
- - 'TRENCH:7'
- 2:
- chance: 26
- effects:
- - 'TRENCH:7'
- 3:
- chance: 36
- effects:
- - 'TRENCH:7'
- 4:
- chance: 49
- effects:
- - 'TRENCH:7'
- 5:
- chance: 59
- effects:
- - 'TRENCH:7'
- 6:
- chance: 72
- effects:
- - 'TRENCH:7'
- 7:
- chance: 85
- effects:
- - 'TRENCH:7'
- 8:
- chance: 90
- effects:
- - 'TRENCH:7'
- 9:
- effects:
- - 'TRENCH:7'
- titantrap:
- display: '%group-color%Titan Trap'
- description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'trap'
- removed-enchants:
- - 'trap'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:100 %victim%'
- 2:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:140 %victim%'
- 3:
- chance: 27
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:220 %victim%'
- bidirectionalteleportation:
- display: '%group-color%Bidirectional Teleportation'
- description: "Heroic Enchantment. Chance\nto grapple an enemy towards\nyou, or trap them for 1-2s."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'HEROIC'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 2:
- chance: 23
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 3:
- chance: 32
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 4:
- chance: 44
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- masterblacksmith:
- display: '%group-color%Master Blacksmith'
- description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires Blacksmith V enchantment on item to apply."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'HEROIC'
- applies:
- - ALL_AXE
- settings:
- required-enchants:
- - 'blacksmith'
- removed-enchants:
- - 'blacksmith'
- removeable: false
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 2:
- chance: 16
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 3:
- chance: 22
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 4:
- chance: 29
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-3'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 5:
- chance: 35
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-3'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- vengefuldiminish:
- display: '%group-color%Vengeful Diminish'
- description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to apply."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_CHESTPLATE
- settings:
- required-enchants:
- - 'diminish'
- removed-enchants:
- - 'diminish'
- removeable: false
- levels:
- 1:
- chance: 6
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 2:
- chance: 12
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 3:
- chance: 17
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 4:
- chance: 23
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 5:
- chance: 28
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 6:
- chance: 33
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- alienimplants:
- display: '%group-color%Alien Implants'
- description: "Automatically heal 2x the HP of\nnormal Implants at 2x the rate, and\nat max level all hunger loss is\ndisabled. Requires Implants III."
- applies-to: 'Helmets'
- type: 'REPEATING'
- time: 5
- group: 'HEROIC'
- applies:
- - ALL_HELMET
- settings:
- required-enchants:
- - 'implants'
- removed-enchants:
- - 'implants'
- removeable: false
- levels:
- 1:
- chance: 20
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:2'
- 2:
- chance: 30
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:2'
- 3:
- chance: 40
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:10'
- etherealdodge:
- display: '%group-color%Ethereal Dodge'
- description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a few seconds on successful\ndodge. Requires Dodge V."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_ARMOR
- settings:
- required-enchants:
- - 'dodge'
- removed-enchants:
- - 'dodge'
- removeable: false
- levels:
- 1:
- chance: 12
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 2:
- chance: 16
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 3:
- chance: 22
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 4:
- chance: 27
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:40 %victim%'
- 5:
- chance: 33
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:60 %victim%'
- paladinarmored:
- display: '%group-color%Paladin Armored'
- description: "Negates 150% more enemy sword damage\nthan normal Armored per level. A chance\nto be Blessed every time you\nare struck by an enemy sword.\nRequires Armored IV."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_ARMOR
- settings:
- required-enchants:
- - 'armored'
- removed-enchants:
- - 'armored'
- removeable: false
- levels:
- 1:
- chance: 6
- cooldown: 5
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:15 %attacker%'
- 2:
- chance: 9
- cooldown: 5
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:20 %attacker%'
- 3:
- chance: 11
- cooldown: 5
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:25 %attacker%'
- 4:
- chance: 14
- cooldown: 5
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:30 %attacker%'
- demoniclifesteal:
- display: '%group-color%Demonic Lifesteal'
- description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal. Requires Lifesteal V."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'HEROIC'
- applies:
- - ALL_SWORD
- settings:
- required-enchants:
- - 'lifesteal'
- removed-enchants:
- - 'lifesteal'
- removeable: false
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
- 2:
- chance: 12
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
- 3:
- chance: 15
- cooldown: 6
- effects:
- - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
- 4:
- chance: 19
- cooldown: 6
- effects:
- - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
- 5:
- chance: 24
- cooldown: 8
- effects:
- - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
- - 'MESSAGE:&d&l** DEMONIC LIFESTEAL ** &7(&c- %random%HP&7) %attacker%'
- deepbleed:
- display: '%group-color%Deep Bleed'
- description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict more damage.\nRequires Bleed VI."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'bleed'
- removed-enchants:
- - 'bleed'
- removeable: false
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 15
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 23
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 4:
- chance: 30
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 5:
- chance: 44
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 6:
- chance: 57
- cooldown: 4
- effects:
- - 'POTION:SLOW:4:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- shadowassassin:
- display: '%group-color%Shadow Assassin'
- description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than normal.\nRequires Assassin V."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'assassin'
- removed-enchants:
- - 'assassin'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 3:
- chance: 19
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 5:
- chance: 29
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- natureswrath:
- display: '%group-color%Natures Wrath'
- description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back and dealing massive nature\ndamage. 75 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:10:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 2:
- chance: 9
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:10:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 3:
- chance: 15
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:10:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 4:
- chance: 23
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:10:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- phoenix:
- display: '%group-color%Phoenix'
- description: "An attack that would normally\nkill you will instead heal you to\nfull HP. Can only be activated once every\ncouple minutes. 500 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- 2:
- chance: 9
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- 3:
- chance: 15
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- teleblock:
- display: '%group-color%Teleblock'
- description: "Active soul enchant. Your bow is enchanted with enderpearl blocking magic\ndamaged players will be unable to use enderpearls for up to 20 seconds\nand will lose up to 15 enderpearls from their inventory."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'SOUL'
- applies:
- - BOW
- levels:
- 1:
- chance: 24
- cooldown: 3
- souls: 40
- effects:
- - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
- - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
- - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
- 2:
- chance: 32
- cooldown: 3
- souls: 40
- effects:
- - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
- - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
- - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
- 3:
- chance: 40
- cooldown: 3
- souls: 40
- effects:
- - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
- - 'TAKE_AWAY:ENDER_PEARL:3 %victim%'
- - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
- 4:
- chance: 32
- cooldown: 3
- souls: 40
- effects:
- - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
- - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
- - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
- 5:
- chance: 40
- cooldown: 3
- souls: 40
- effects:
- - 'CANCEL_USE:ENDER_PEARL:150 %victim%'
- - 'TAKE_AWAY:ENDERPEARL:3 %victim%'
- - 'MESSAGE:&c&l** TELEBLOCK ** %victim%'
- soultrap:
- display: '%group-color%Soul Trap'
- description: "Active soul enchant. Your axe\nis imbued with sealing magic, and\nhas a chance to disable/negate all\nsoul enchantments of your enemies\non hit for (level x 4) seconds.\n2 souls per second."
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'SOUL'
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- 1:
- chance: 19
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:4'
- - 'DISABLE_ACTIVATION:naturewrath:4'
- - 'DISABLE_ACTIVATION:phoenix:4'
- - 'DISABLE_ACTIVATION:immortal:4'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- 2:
- chance: 27
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:8'
- - 'DISABLE_ACTIVATION:naturewrath:8'
- - 'DISABLE_ACTIVATION:phoenix:8'
- - 'DISABLE_ACTIVATION:immortal:8'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- 3:
- chance: 32
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:12'
- - 'DISABLE_ACTIVATION:naturewrath:12'
- - 'DISABLE_ACTIVATION:phoenix:12'
- - 'DISABLE_ACTIVATION:immortal:12'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- immortal:
- display: '%group-color%Immortal'
- description: "Passive soul enchant.\nPrevents your armor from taking\ndurability damage in exchange for souls.\n5 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 12
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 2:
- chance: 18
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 3:
- chance: 25
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 4:
- chance: 31
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- divineimmolation:
- display: '%group-color%Divine Immolation'
- description: "Active soul enchant. Your weapons\nare imbued with divine fire, turning\nall your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75 souls per use."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'SOUL'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 10
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 2:
- chance: 13
- cooldown: 10
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 3:
- chance: 23
- cooldown: 10
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 4:
- chance: 26
- cooldown: 10
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- paradox:
- display: '%group-color%Paradox'
- description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a portion of\nall damage dealt to you."
- applies-to: Sword
- type: DEFENSE
- group: SOUL
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 13
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
- '2':
- chance: 15
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
- '3':
- chance: 17
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
- '4':
- chance: 19
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
- '5':
- chance: 12
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
- horrify:
- display: '%group-color%Horrify'
- description: 'Chance to inflict enemies within a 32x32 radius with &6Horro&r.'
- applies-to: Armor
- type: DEFENSE
- group: MASTERY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 1.5
- cooldown: 120
- effects:
- - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
- '2':
- chance: 3.1
- cooldown: 120
- effects:
- - 'POTION:CONFUSION:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW_DIGGING:23:40 <aoe> radius=32 target=damageable </aoe>'
- - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
- '3':
- chance: 4.1
- cooldown: 120
- effects:
- - 'POTION:CONFUSION:23:60 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW:23:60 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW_DIGGING:23:60 <aoe> radius=32 target=damageable </aoe>'
- - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
- '4':
- chance: 5.3
- cooldown: 120
- effects:
- - 'POTION:CONFUSION:23:80 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW:23:80 <aoe> radius=32 target=damageable </aoe>'
- - 'POTION:SLOW_DIGGING:23:80 <aoe> radius=32 target=damageable </aoe>'
- - 'MESSAGE:&4&l** HORRIFY ** <aeo> radius=32 target=damageable </aoe>'
- chainlifesteal:
- display: '%group-color%Chain Lifesteal'
- description: 'A chance to regain health from multiple\nenemies near you damaged target based on level'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'MASTERY'
- settings:
- required-enchants:
- - 'demoniclifesteal'
- removed-enchants:
- - 'demoniclifesteallifesteal'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 1.8
- cooldown: 120
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
- - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
- 2:
- chance: 3.9
- cooldown: 120
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
- - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
- 3:
- chance: 4.7
- cooldown: 120
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> <aoe> radius=6 target=damageable </aoe>'
- - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
- 4:
- chance: 5.1
- cooldown: 120
- effects:
- - 'STEAL_HEALTH:4 <aoe> radius=6 target=damageable </aoe>'
- - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
- 5:
- chance: 8.3
- cooldown: 120
- effects:
- - 'STEAL_HEALTH:5 <aoe> radius=6 target=damageable </aoe>'
- - 'MESSAGE:&4&l** CHAIN LIFESTEAL ** &7(-5 &cHP&7) <aoe> radius=6 target=damageable </aoe>'
- poltergeist:
- display: '%group-color%Poltergeist'
- description: "Immune to Nature's Wrath snare\nAlso negates all fall damage."
- applies-to: Boots
- type: DEFENSE;FALL_DAMAGE
- group: MASTERY
- applies:
- - ALL_BOOTS
- levels:
- '1':
- chance: 5
- cooldown: 120
- effects:
- - 'CURE:SLOW %victim%'
- - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
- - 'PARTICLE:CLOUD:200'
- '2':
- chance: 10
- cooldown: 120
- effects:
- - 'CURE:SLOW %victim%'
- - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
- - 'PARTICLE:CLOUD:200'
- '3':
- chance: 15
- cooldown: 120
- effects:
- - 'CURE:SLOW %victim%'
- - 'MESSAGE:&4&l** POLTERGEIST ** %victim%'
- - 'PARTICLE:CLOUD:200'
- feigndeath:
- display: '%group-color%Feign Death'
- description: "Chance to fake death and vanish for up to 6 seconds\nor until you have damaged a player (levelx) times"
- applies-to: Armor
- type: DEFENSE
- group: MASTERY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 2
- cooldown: 10
- effects:
- - 'POTION:INVISIBILITY:5:20'
- - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
- '2':
- chance: 4
- cooldown: 10
- effects:
- - 'POTION:INVISIBILITY:5:20'
- - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
- '3':
- chance: 6
- cooldown: 10
- effects:
- - 'POTION:INVISIBILITY:5:20'
- - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
- '4':
- chance: 8
- cooldown: 10
- effects:
- - 'POTION:INVISIBILITY:5:20'
- - 'MESSAGE:&4&l** FEIGN DEATH ** %victim%'
- soulsiphone:
- display: '%group-color%Soul Siphone'
- description: "Proc'ing on outgoing damage events this enchant siphons souls\nand durability from enemies in large quantities!."
- applies-to: Armor
- type: ATTACK
- group: MASTERY
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 6.1
- cooldown: 60
- effects:
- - 'DAMAGE_ARMOR:10 %attacker%'
- - 'REMOVE_SOULS:200 %attacker%'
- - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
- '2':
- chance: 8.1
- cooldown: 60
- effects:
- - 'DAMAGE_ARMOR:15 %attacker%'
- - 'REMOVE_SOULS:200 %attacker%'
- - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
- '3':
- chance: 10.4
- cooldown: 60
- effects:
- - 'DAMAGE_ARMOR:20 %attacker%'
- - 'REMOVE_SOULS:200 %attacker%'
- - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
- '4':
- chance: 13.5
- cooldown: 60
- effects:
- - 'DAMAGE_ARMOR:30 %attacker%'
- - 'REMOVE_SOULS:200 %attacker%'
- - 'MESSAGE:&4&l** SOUL SIPHONE ** &7(%victim name%)'
- deathpact:
- display: '%group-color%Death Pact'
- description: "Take less damage for every 10% of missing HP\nwhile also dealing slightly less damage (based on level)"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'MASTERY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- condition: '%victim health percentage% > 90 : %stop%'
- cooldown: 120
- effects:
- - 'NEGATE_DAMAGE:5 %victim%'
- - 'INCREASE_DAMAGE:-5 %victim%'
- 2:
- chance: 20
- condition: '%victim health percentage% > 90 : %stop%'
- cooldown: 120
- effects:
- - 'NEGATE_DAMAGE:10 %victim%'
- - 'INCREASE_DAMAGE:-10 %victim%'
- 3:
- chance: 40
- condition: '%victim health percentage% > 90 : %stop%'
- cooldown: 120
- effects:
- - 'NEGATE_DAMAGE:15 %victim%'
- - 'INCREASE_DAMAGE:-15 %victim%'
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