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- new Text:BJ_GLOBAL_TEXTDRAW[67];
- new Text:BJ_PLAYER_TEXTDRAW[MAX_PLAYERS][26];
- BJ_GLOBAL_TEXTDRAW[0] = TextDrawCreate(546.200012, 66.400002, "LD_SPAC:white");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[0], 0.480000, 1.120000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[0], 61.500000, 8.800000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[0], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[0], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[0], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[0], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[0], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[0], 0);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[0], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[0], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[0]);
- BJ_GLOBAL_TEXTDRAW[1] = TextDrawCreate(548.200012, 68.599998, "LD_SPAC:white");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[1], 0.480000, 1.120000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[1], 57.599998, 5.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[1], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[1], 0x5A0C0EFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[1], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[1], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[1], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[1], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[1], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[1], 0);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[1], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[1], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[1]);
- BJ_GLOBAL_TEXTDRAW[2] = TextDrawCreate(501.000000, 7.000000, "B L A C K J A C K");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[2], 0.249999, 1.399999);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[2], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[2], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[2], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[2], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[2], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[2], 0x00000044);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[2], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[2], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[2], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[2]);
- BJ_GLOBAL_TEXTDRAW[3] = TextDrawCreate(516.000000, 16.000000, "R O L E P L A Y");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[3], 0.180000, 0.799998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[3], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[3], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[3], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[3], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[3], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[3], 0x00000044);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[3], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[3], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[3], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[3], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[3]);
- BJ_GLOBAL_TEXTDRAW[4] = TextDrawCreate(660.000000, 435.500000, "_");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[4], 0.500000, 1.500000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[4], -10.000000, 0.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[4], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[4], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[4], 0xFFFFFFFF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[4], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[4], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[4], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[4], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[4], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[4], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[4], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[4]);
- BJ_GLOBAL_TEXTDRAW[5] = TextDrawCreate(660.000000, 436.000000, "_");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[5], 0.500000, 1.500000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[5], -10.000000, 0.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[5], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[5], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[5], 0x141414FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[5], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[5], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[5], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[5], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[5], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[5], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[5], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[5]);
- BJ_GLOBAL_TEXTDRAW[6] = TextDrawCreate(660.000000, 443.000000, "_");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[6], 0.500000, 1.500000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[6], -10.000000, 0.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[6], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[6], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[6], 0x00000055);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[6], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[6], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[6], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[6], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[6], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[6], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[6], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[6]);
- BJ_GLOBAL_TEXTDRAW[7] = TextDrawCreate(-68.000000, 418.500000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[7], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[7], 151.000000, 45.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[7], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[7], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[7], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[7], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[7], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[7], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[7], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[7], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[7], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[7], 1651);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[7], 20.000000, 0.000000, 90.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[7]);
- BJ_GLOBAL_TEXTDRAW[8] = TextDrawCreate(552.000000, 418.500000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[8], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[8], 151.000000, 45.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[8], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[8], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[8], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[8], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[8], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[8], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[8], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[8], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[8], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[8], 1651);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[8], 20.000000, 0.000000, 90.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[8]);
- BJ_GLOBAL_TEXTDRAW[9] = TextDrawCreate(567.000000, 425.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[9], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[9], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[9], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[9], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[9], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[9], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[9], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[9], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[9], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[9], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[9], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[9], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[9], 0.000000, -45.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[9]);
- BJ_GLOBAL_TEXTDRAW[10] = TextDrawCreate(563.000000, 425.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[10], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[10], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[10], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[10], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[10], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[10], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[10], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[10], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[10], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[10], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[10], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[10], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[10], 0.000000, -45.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[10]);
- BJ_GLOBAL_TEXTDRAW[11] = TextDrawCreate(559.000000, 425.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[11], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[11], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[11], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[11], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[11], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[11], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[11], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[11], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[11], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[11], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[11], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[11], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[11], 0.000000, -45.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[11]);
- BJ_GLOBAL_TEXTDRAW[12] = TextDrawCreate(57.500000, 424.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[12], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[12], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[12], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[12], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[12], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[12], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[12], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[12], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[12], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[12], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[12], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[12], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[12], 0.000000, 50.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[12]);
- BJ_GLOBAL_TEXTDRAW[13] = TextDrawCreate(61.500000, 424.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[13], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[13], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[13], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[13], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[13], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[13], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[13], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[13], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[13], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[13], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[13], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[13], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[13], 0.000000, 50.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[13]);
- BJ_GLOBAL_TEXTDRAW[14] = TextDrawCreate(65.500000, 424.000000, "MODELDOLE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[14], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[14], 13.000000, 33.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[14], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[14], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[14], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[14], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[14], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[14], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[14], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[14], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[14], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[14], 1318);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[14], 0.000000, 50.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[14]);
- BJ_GLOBAL_TEXTDRAW[15] = TextDrawCreate(601.000000, 433.000000, "01:27:51");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[15], 0.189999, 0.899999);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[15], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[15], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[15], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[15], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[15], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[15], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[15], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[15], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[15], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[15], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[15], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[15]);
- BJ_GLOBAL_TEXTDRAW[16] = TextDrawCreate(602.000000, 439.000000, "22/10/2023");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[16], 0.119999, 0.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[16], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[16], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[16], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[16], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[16], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[16], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[16], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[16], 2);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[16], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[16], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[16], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[16]);
- BJ_GLOBAL_TEXTDRAW[17] = TextDrawCreate(36.000000, 433.000000, "REKORD:_600");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[17], 0.159998, 0.899999);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[17], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[17], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[17], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[17], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[17], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[17], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[17], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[17], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[17], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[17], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[17], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[17]);
- BJ_GLOBAL_TEXTDRAW[18] = TextDrawCreate(36.000000, 439.000000, "ONLINE:_300");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[18], 0.119999, 0.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[18], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[18], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[18], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[18], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[18], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[18], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[18], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[18], 2);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[18], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[18], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[18], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[18]);
- BJ_GLOBAL_TEXTDRAW[19] = TextDrawCreate(623.000000, 432.000000, "LD_GRAV:TIMER");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[19], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[19], 10.000000, 13.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[19], 0xFFFFFF96);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[19], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[19], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[19], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[19], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[19], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[19], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[19], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[19]);
- BJ_GLOBAL_TEXTDRAW[20] = TextDrawCreate(15.000000, 432.000000, "ld_chat:goodcha");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[20], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[20], -10.000000, 13.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[20], 0xFFFFFF96);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[20], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[20], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[20], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[20], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[20], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[20], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[20], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[20]);
- BJ_GLOBAL_TEXTDRAW[21] = TextDrawCreate(299.000000, 411.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[21], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[21], 41.000000, 46.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[21], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[21], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[21], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[21], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[21], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[21], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[21], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[21], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[21]);
- BJ_GLOBAL_TEXTDRAW[22] = TextDrawCreate(300.000000, 412.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[22], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[22], 39.000000, 44.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[22], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[22], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[22], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[22], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[22], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[22], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[22], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[22], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[22]);
- BJ_GLOBAL_TEXTDRAW[23] = TextDrawCreate(302.000000, 414.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[23], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[23], 35.000000, 40.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[23], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[23], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[23], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[23], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[23], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[23], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[23], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[23], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[23], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[23], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[23]);
- BJ_GLOBAL_TEXTDRAW[24] = TextDrawCreate(300.500000, 412.000000, "MODELLOGO");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[24], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[24], 41.000000, 45.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[24], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[24], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[24], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[24], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[24], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[24], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[24], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[24], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[24], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[24], 19874);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[24], 0.000000, 35.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[24]);
- BJ_GLOBAL_TEXTDRAW[25] = TextDrawCreate(296.500000, 411.000000, "MODELLOGO");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[25], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[25], 42.000000, 47.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[25], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[25], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[25], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[25], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[25], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[25], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[25], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[25], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[25], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[25], 19874);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[25], 0.000000, -35.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[25]);
- BJ_GLOBAL_TEXTDRAW[26] = TextDrawCreate(328.000000, 422.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[26], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[26], -19.000000, 24.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[26], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[26], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[26], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[26], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[26], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[26], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[26], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[26], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[26], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[26], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[26]);
- BJ_GLOBAL_TEXTDRAW[27] = TextDrawCreate(319.000000, 418.000000, "LD_cARD:CD1S");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[27], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[27], 9.000000, 15.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[27], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[27], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[27], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[27], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[27], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[27], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[27], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[27], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[27], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[27], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[27]);
- BJ_GLOBAL_TEXTDRAW[28] = TextDrawCreate(312.000000, 413.000000, "LD_CARD:CD11S");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[28], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[28], 9.000000, 15.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[28], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[28], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[28], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[28], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[28], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[28], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[28], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[28], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[28]);
- BJ_GLOBAL_TEXTDRAW[29] = TextDrawCreate(308.000000, 420.000000, "B");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[29], 0.519999, 2.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[29], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[29], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[29], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[29], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[29], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[29], 0xFFFFFFFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[29], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[29], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[29], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[29], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[29]);
- BJ_GLOBAL_TEXTDRAW[30] = TextDrawCreate(309.000000, 422.000000, "B");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[30], 0.400000, 1.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[30], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[30], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[30], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[30], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[30], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[30], 0x0F0F0FFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[30], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[30], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[30], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[30], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[30]);
- BJ_GLOBAL_TEXTDRAW[31] = TextDrawCreate(319.000000, 426.000000, "J");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[31], 0.409999, 1.899999);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[31], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[31], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[31], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[31], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[31], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[31], 0xFFFFFFFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[31], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[31], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[31], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[31], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[31]);
- BJ_GLOBAL_TEXTDRAW[32] = TextDrawCreate(320.000000, 427.000000, "J");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[32], 0.329998, 1.799998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[32], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[32], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[32], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[32], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[32], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[32], 0x0F0F0FFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[32], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[32], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[32], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[32], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[32]);
- BJ_GLOBAL_TEXTDRAW[33] = TextDrawCreate(187.000000, 440.000000, "SERVER PORUKE");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[33], 0.119998, 0.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[33], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[33], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[33], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[33], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[33], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[33], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[33], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[33], 2);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[33], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[33], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[33], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[33]);
- BJ_GLOBAL_TEXTDRAW[34] = TextDrawCreate(187.000000, 435.000000, "UKOLIKO ZELITE DA UDJETE U ORGANIZACIJU, TREBA VAM 2+ LEVEL");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[34], 0.119998, 0.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[34], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[34], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[34], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[34], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[34], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[34], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[34], 0x00FF00FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[34], 2);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[34], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[34], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[34], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[34]);
- BJ_GLOBAL_TEXTDRAW[35] = TextDrawCreate(595.000000, 15.000000, "J");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[35], 0.329997, 1.799998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[35], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[35], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[35], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[35], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[35], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[35], 0x0F0F0FFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[35], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[35], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[35], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[35], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[35]);
- BJ_GLOBAL_TEXTDRAW[36] = TextDrawCreate(455.500000, 421.000000, "BANKA");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[36], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[36], 21.000000, 27.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[36], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[36], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[36], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[36], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[36], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[36], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[36], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[36], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[36], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[36], 1212);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[36], 90.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[36]);
- BJ_GLOBAL_TEXTDRAW[37] = TextDrawCreate(454.500000, 431.000000, "ZLAT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[37], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[37], 23.000000, 23.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[37], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[37], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[37], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[37], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[37], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[37], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[37], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[37], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[37], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[37], 19941);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[37], 90.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[37]);
- BJ_GLOBAL_TEXTDRAW[38] = TextDrawCreate(415.000000, 433.000000, "LD_GRAV:TIMER");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[38], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[38], 8.000000, 8.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[38], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[38], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[38], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[38], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[38], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[38], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[38], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[38], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[38], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[38], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[38]);
- BJ_GLOBAL_TEXTDRAW[39] = TextDrawCreate(412.500000, 437.000000, "IME");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[39], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[39], 15.000000, 14.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[39], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[39], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[39], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[39], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[39], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[39], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[39], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[39], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[39], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[39], 1581);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[39], 180.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[39]);
- BJ_GLOBAL_TEXTDRAW[40] = TextDrawCreate(574.000000, -2.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[40], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[40], 41.000000, 46.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[40], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[40], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[40], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[40], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[40], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[40], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[40], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[40], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[40], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[40], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[40]);
- BJ_GLOBAL_TEXTDRAW[41] = TextDrawCreate(575.000000, -1.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[41], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[41], 39.000000, 44.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[41], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[41], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[41], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[41], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[41], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[41], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[41], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[41], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[41]);
- BJ_GLOBAL_TEXTDRAW[42] = TextDrawCreate(577.000000, 1.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[42], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[42], 35.000000, 40.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[42], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[42], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[42], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[42], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[42], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[42], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[42], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[42], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[42]);
- BJ_GLOBAL_TEXTDRAW[43] = TextDrawCreate(575.500000, -2.000000, "MODELLOGO");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[43], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[43], 41.000000, 45.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[43], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[43], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[43], 0x00000000);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[43], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[43], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[43], 0x00000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[43], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[43], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[43], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[43], 19874);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[43], 0.000000, 60.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[43]);
- BJ_GLOBAL_TEXTDRAW[44] = TextDrawCreate(605.000000, 11.000000, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[44], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[44], -19.000000, 24.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[44], 0x0F0F0FFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[44], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[44], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[44], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[44], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[44], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[44], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[44], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[44]);
- BJ_GLOBAL_TEXTDRAW[45] = TextDrawCreate(594.000000, 4.000000, "LD_cARD:CD1S");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[45], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[45], 9.000000, 15.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[45], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[45], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[45], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[45], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[45], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[45], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[45], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[45], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[45], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[45], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[45], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[45]);
- BJ_GLOBAL_TEXTDRAW[46] = TextDrawCreate(587.000000, 1.000000, "LD_CARD:CD11S");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[46], 0.500000, 1.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[46], 9.000000, 15.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[46], 2);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[46], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[46], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[46], 0x000000FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[46], 1);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[46], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[46], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[46], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[46], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[46], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[46], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[46]);
- BJ_GLOBAL_TEXTDRAW[47] = TextDrawCreate(582.000000, 9.000000, "B");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[47], 0.519999, 2.000000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[47], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[47], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[47], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[47], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[47], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[47], 0xFFFFFFFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[47], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[47], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[47], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[47], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[47]);
- BJ_GLOBAL_TEXTDRAW[48] = TextDrawCreate(583.000000, 11.000000, "B");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[48], 0.439999, 1.699998);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[48], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[48], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[48], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[48], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[48], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[48], 0x0F0F0FFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[48], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[48], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[48], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[48], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[48]);
- BJ_GLOBAL_TEXTDRAW[49] = TextDrawCreate(594.000000, 15.000000, "J");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[49], 0.409999, 1.899999);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[49], 1280.000000, 1280.000000);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[49], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[49], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[49], 2);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[49], 1);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[49], 0xFFFFFFFF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[49], 0);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[49], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[49], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[49], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[49]);
- BJ_GLOBAL_TEXTDRAW[50] = TextDrawCreate(534.899963, 149.862854, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 1.700000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[50], 642.099976, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[50], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[50], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[50], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[50], 0x1B262CFF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[50], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[50], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[50], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[50], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[50], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[50], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[50]);
- BJ_GLOBAL_TEXTDRAW[51] = TextDrawCreate(534.900452, 150.144501, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 1.692994);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[51], 534.000000, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[51], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[51], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[51], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[51], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[51], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[51], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[51], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[51], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[51], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[51], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[51]);
- BJ_GLOBAL_TEXTDRAW[52] = TextDrawCreate(538.066223, 147.603790, "LD_BEAT:CHIT");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[52], 0.480000, 1.120000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[52], 17.000000, 20.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[52], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[52], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[52], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[52], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[52], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[52], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[52], 4);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[52], 0);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[52], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[52], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[52]);
- BJ_GLOBAL_TEXTDRAW[53] = TextDrawCreate(542.666687, 153.625900, "XP");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[53], 0.215666, 0.828444);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[53], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[53], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[53], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[53], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[53], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[53], 3);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[53], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[53], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[53], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[53]);
- BJ_GLOBAL_TEXTDRAW[54] = TextDrawCreate(554.434448, 152.948303, "HAPPYHOURS:");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[54], 0.172666, 0.745481);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[54], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[54], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[54], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[54], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[54], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[54], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[54], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[54], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[54], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[54], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[54], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[54]);
- BJ_GLOBAL_TEXTDRAW[55] = TextDrawCreate(554.901123, 158.870529, "SVIM_LEVELIMA_X3");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[55], 0.135000, 0.608592);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[55], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[55], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[55], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[55], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[55], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[55], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[55], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[55], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[55], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[55], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[55], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[55]);
- BJ_GLOBAL_TEXTDRAW[56] = TextDrawCreate(614.334412, 152.018631, "X3");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[56], 0.325000, 1.293036);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[56], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[56], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[56], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[56], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[56], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[56], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[56], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[56], 3);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[56], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[56], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[56], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[56]);
- BJ_GLOBAL_TEXTDRAW[57] = TextDrawCreate(536.133179, 126.203598, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 1.700000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[57], 640.799805, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[57], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[57], 0xFFFFFFFF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[57], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[57], 0x1B262CFF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[57], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[57], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[57], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[57], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[57], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[57], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[57]);
- BJ_GLOBAL_TEXTDRAW[58] = TextDrawCreate(534.833862, 126.170479, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 1.735664);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[58], 534.000000, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[58], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[58], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[58], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[58], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[58], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[58], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[58], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[58], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[58]);
- BJ_GLOBAL_TEXTDRAW[59] = TextDrawCreate(539.666626, 130.266632, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.933332);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[59], 553.000000, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[59], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[59], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[59], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[59], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[59], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[59], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[59], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[59], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[59], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[59], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[59]);
- BJ_GLOBAL_TEXTDRAW[60] = TextDrawCreate(545.966125, 128.836975, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[60], 0.000000, -0.466666);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[60], 547.299683, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[60], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[60], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[60], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[60], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[60], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[60], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[60], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[60], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[60], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[60], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[60], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[60]);
- BJ_GLOBAL_TEXTDRAW[61] = TextDrawCreate(545.966125, 128.836975, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[61], 0.000000, -0.133333);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[61], 544.000000, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[61], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[61], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[61], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[61], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[61], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[61], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[61], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[61], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[61], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[61], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[61], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[61]);
- BJ_GLOBAL_TEXTDRAW[62] = TextDrawCreate(548.765442, 128.736969, "box");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[62], 0.000000, -0.133333);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[62], 547.119629, 0.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[62], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[62], 0x00FF00FF);
- TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[62], 1);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[62], 0x00FF00FF);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[62], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[62], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[62], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[62], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[62], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[62], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[62], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[62]);
- BJ_GLOBAL_TEXTDRAW[63] = TextDrawCreate(543.565796, 129.866623, "$");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[63], 0.284333, 1.027555);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[63], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[63], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[63], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[63], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[63], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[63], 3);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[63], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[63], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[63], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[63]);
- BJ_GLOBAL_TEXTDRAW[64] = TextDrawCreate(555.567017, 135.229630, "Stocar");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[64], 0.134666, 0.651036);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[64], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[64], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[64], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[64], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[64], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[64], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[64], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[64], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[64], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[64], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[64], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[64]);
- BJ_GLOBAL_TEXTDRAW[65] = TextDrawCreate(555.767456, 129.563004, "POSAO:");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[65], 0.172666, 0.745481);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[65], 1280.000000, 1280.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[65], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[65], 0x00FF00FF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[65], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[65], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[65], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[65], 0x000000FF);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[65], 1);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[65], 1);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[65], 0);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[65], 0.000000, 0.000000, 0.000000, 1.000000);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[65]);
- BJ_GLOBAL_TEXTDRAW[66] = TextDrawCreate(608.732483, 116.237061, "");
- TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[66], 0.480000, 1.120000);
- TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[66], 27.000000, 42.000000);
- TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[66], 1);
- TextDrawColor(BJ_GLOBAL_TEXTDRAW[66], 0xFFFFFFFF);
- TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[66], 0x80808080);
- TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[66], 0);
- TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[66], 0);
- TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[66], 0x10000000);
- TextDrawFont(BJ_GLOBAL_TEXTDRAW[66], 5);
- TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[66], 0);
- TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[66], 0);
- TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[66], 578);
- TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[66], 0.000000, 0.000000, 90.000000, 1.000000);
- TextDrawSetPreviewVehCol(BJ_GLOBAL_TEXTDRAW[66], 1, 1);
- TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[66]);
- BJ_PLAYER_TEXTDRAW[playerid][0] = CreatePlayerTextDraw(playerid, 477.000000, 441.000000, "0 g");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1280.000000, 1280.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x00FF00FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0]);
- BJ_PLAYER_TEXTDRAW[playerid][1] = CreatePlayerTextDraw(playerid, 477.000000, 434.000000, "128.152 $");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1280.000000, 1280.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x00FF00FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1]);
- BJ_PLAYER_TEXTDRAW[playerid][2] = CreatePlayerTextDraw(playerid, 408.000000, 434.000000, "DO_PLATE 48 MIN");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 3);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x00FF00FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2]);
- BJ_PLAYER_TEXTDRAW[playerid][3] = CreatePlayerTextDraw(playerid, 408.000000, 441.000000, "User_Name");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 3);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x00FF00FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3]);
- BJ_PLAYER_TEXTDRAW[playerid][4] = CreatePlayerTextDraw(playerid, 415.500000, 417.000000, "SKIN");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 56.000000, 44.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 26);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], -20.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4]);
- BJ_PLAYER_TEXTDRAW[playerid][5] = CreatePlayerTextDraw(playerid, 535.066650, 97.899658, "BJack_Guide");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.294332, 0.946441);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x00FF00FF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 3);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5]);
- BJ_PLAYER_TEXTDRAW[playerid][6] = CreatePlayerTextDraw(playerid, 535.499939, 108.703644, "Da vidite zadatke~n~~y~/zadaci");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.198996, 0.720590);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 607.200195, -0.599999);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x00000088);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6]);
- BJ_PLAYER_TEXTDRAW[playerid][7] = CreatePlayerTextDraw(playerid, 557.000000, 377.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.610000, 4.400001);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 516.000000, 126.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x00000099);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7]);
- BJ_PLAYER_TEXTDRAW[playerid][8] = CreatePlayerTextDraw(playerid, 589.000000, 408.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 546.000000, 58.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8]);
- BJ_PLAYER_TEXTDRAW[playerid][9] = CreatePlayerTextDraw(playerid, 596.000000, 408.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 546.000000, 45.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x0F0F0FFF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9]);
- BJ_PLAYER_TEXTDRAW[playerid][10] = CreatePlayerTextDraw(playerid, 589.000000, 394.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 546.000000, 58.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10]);
- BJ_PLAYER_TEXTDRAW[playerid][11] = CreatePlayerTextDraw(playerid, 596.000000, 394.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 546.000000, 45.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x0F0F0FFF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11]);
- BJ_PLAYER_TEXTDRAW[playerid][12] = CreatePlayerTextDraw(playerid, 534.500000, 339.000000, "MODELAUTO");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.500000, 5.199998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 46.000000, 66.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 522);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], -10.000000, 0.000000, 90.000000, 1.000000);
- PlayerTextDrawSetPreviewVehCol(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1, 1);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12]);
- BJ_PLAYER_TEXTDRAW[playerid][13] = CreatePlayerTextDraw(playerid, 525.000000, 408.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 546.000000, 58.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x000000FF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13]);
- BJ_PLAYER_TEXTDRAW[playerid][14] = CreatePlayerTextDraw(playerid, 518.000000, 408.000000, "_");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.610000, 0.800000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 546.000000, 45.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0xFFFFFFFF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x0F0F0FFF);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14]);
- BJ_PLAYER_TEXTDRAW[playerid][15] = CreatePlayerTextDraw(playerid, 516.000000, 392.000000, "0");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.289999, 1.399999);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 2);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x00FF00FF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 3);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15]);
- BJ_PLAYER_TEXTDRAW[playerid][16] = CreatePlayerTextDraw(playerid, 525.000000, 395.000000, "KM/H");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.149998, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1280.000000, 1280.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x00FF00FF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16]);
- BJ_PLAYER_TEXTDRAW[playerid][17] = CreatePlayerTextDraw(playerid, 556.500000, 390.000000, "MODELGORIVO");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 15.000000, 14.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0xFFFFFFC8);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1650);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.000000, 0.000000, 180.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17]);
- BJ_PLAYER_TEXTDRAW[playerid][18] = CreatePlayerTextDraw(playerid, 560.500000, 406.000000, "MODELKILOMETRI");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 9.000000, 10.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0xFFFFFFC8);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1073);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.000000, 0.000000, 90.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18]);
- BJ_PLAYER_TEXTDRAW[playerid][19] = CreatePlayerTextDraw(playerid, 540.500000, 405.000000, "MODELINFO");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 18.000000, 12.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0xFFFFFFC8);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1239);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19]);
- BJ_PLAYER_TEXTDRAW[playerid][20] = CreatePlayerTextDraw(playerid, 574.000000, 408.000000, "N/A km");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1280.000000, 1280.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x1E5096FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20]);
- BJ_PLAYER_TEXTDRAW[playerid][21] = CreatePlayerTextDraw(playerid, 574.000000, 394.000000, "29 L");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1280.000000, 1280.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x1E5096FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21]);
- BJ_PLAYER_TEXTDRAW[playerid][22] = CreatePlayerTextDraw(playerid, 617.000000, 394.000000, "DIZEL");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.119998, 0.699998);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1280.000000, 1280.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 3);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0xFFFFFFFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x1E5096FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 2);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22]);
- BJ_PLAYER_TEXTDRAW[playerid][23] = CreatePlayerTextDraw(playerid, 495.500000, 403.000000, "MODELSVJETLA");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 16.000000, 15.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x000000FF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 19154);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23]);
- BJ_PLAYER_TEXTDRAW[playerid][24] = CreatePlayerTextDraw(playerid, 502.500000, 403.000000, "MODELSVJETLA2");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.500000, 1.000000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 16.000000, 15.000000);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x000000FF);
- PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x00000000);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x00000000);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 5);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
- PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 19154);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24]);
- BJ_PLAYER_TEXTDRAW[playerid][25] = CreatePlayerTextDraw(playerid, 548.200012, 68.599998, "LD_SPAC:white");
- PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0.480000, 1.120000);
- PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 57.599998, 5.000000);
- PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 1);
- PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0xB4191DFF);
- PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0x80808080);
- PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
- PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
- PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0x000000FF);
- PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 4);
- PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
- PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
- PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0.000000, 0.000000, 0.000000, 1.000000);
- PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][25]);
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