paxxytdi

TD-ovi 1 (DEFAULT)

Oct 21st, 2023
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 83.93 KB | None | 0 0
  1. new Text:BJ_GLOBAL_TEXTDRAW[67];
  2. new Text:BJ_PLAYER_TEXTDRAW[MAX_PLAYERS][26];
  3. BJ_GLOBAL_TEXTDRAW[0] = TextDrawCreate(546.200012, 66.400002, "LD_SPAC:white");
  4. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[0], 0.480000, 1.120000);
  5. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[0], 61.500000, 8.800000);
  6. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[0], 1);
  7. TextDrawColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  8. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[0], 0x80808080);
  9. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[0], 0);
  10. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[0], 0);
  11. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[0], 0x000000FF);
  12. TextDrawFont(BJ_GLOBAL_TEXTDRAW[0], 4);
  13. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[0], 0);
  14. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[0], 0);
  15. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[0], 0.000000, 0.000000, 0.000000, 1.000000);
  16. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[0]);
  17. BJ_GLOBAL_TEXTDRAW[1] = TextDrawCreate(548.200012, 68.599998, "LD_SPAC:white");
  18. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[1], 0.480000, 1.120000);
  19. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[1], 57.599998, 5.000000);
  20. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[1], 1);
  21. TextDrawColor(BJ_GLOBAL_TEXTDRAW[1], 0x5A0C0EFF);
  22. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[1], 0x80808080);
  23. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[1], 0);
  24. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[1], 0);
  25. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[1], 0x000000FF);
  26. TextDrawFont(BJ_GLOBAL_TEXTDRAW[1], 4);
  27. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[1], 0);
  28. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[1], 0);
  29. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[1], 0.000000, 0.000000, 0.000000, 1.000000);
  30. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[1]);
  31. BJ_GLOBAL_TEXTDRAW[2] = TextDrawCreate(501.000000, 7.000000, "B L A C K J A C K");
  32. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[2], 0.249999, 1.399999);
  33. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[2], 1280.000000, 1280.000000);
  34. TextDrawColor(BJ_GLOBAL_TEXTDRAW[2], 0x00FF00FF);
  35. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[2], 0x80808080);
  36. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[2], 2);
  37. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[2], 1);
  38. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[2], 0x00000044);
  39. TextDrawFont(BJ_GLOBAL_TEXTDRAW[2], 1);
  40. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[2], 1);
  41. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[2], 0);
  42. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[2], 0.000000, 0.000000, 0.000000, 1.000000);
  43. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[2]);
  44. BJ_GLOBAL_TEXTDRAW[3] = TextDrawCreate(516.000000, 16.000000, "R O L E P L A Y");
  45. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[3], 0.180000, 0.799998);
  46. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[3], 1280.000000, 1280.000000);
  47. TextDrawColor(BJ_GLOBAL_TEXTDRAW[3], 0xFFFFFFFF);
  48. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[3], 0x80808080);
  49. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[3], 2);
  50. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[3], 1);
  51. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[3], 0x00000044);
  52. TextDrawFont(BJ_GLOBAL_TEXTDRAW[3], 1);
  53. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[3], 1);
  54. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[3], 0);
  55. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[3], 0.000000, 0.000000, 0.000000, 1.000000);
  56. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[3]);
  57. BJ_GLOBAL_TEXTDRAW[4] = TextDrawCreate(660.000000, 435.500000, "_");
  58. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[4], 0.500000, 1.500000);
  59. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[4], -10.000000, 0.000000);
  60. TextDrawColor(BJ_GLOBAL_TEXTDRAW[4], 0xFFFFFFFF);
  61. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[4], 1);
  62. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[4], 0xFFFFFFFF);
  63. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[4], 1);
  64. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[4], 0);
  65. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[4], 0x000000FF);
  66. TextDrawFont(BJ_GLOBAL_TEXTDRAW[4], 1);
  67. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[4], 1);
  68. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[4], 0);
  69. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[4], 0.000000, 0.000000, 0.000000, 1.000000);
  70. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[4]);
  71. BJ_GLOBAL_TEXTDRAW[5] = TextDrawCreate(660.000000, 436.000000, "_");
  72. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[5], 0.500000, 1.500000);
  73. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[5], -10.000000, 0.000000);
  74. TextDrawColor(BJ_GLOBAL_TEXTDRAW[5], 0xFFFFFFFF);
  75. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[5], 1);
  76. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[5], 0x141414FF);
  77. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[5], 1);
  78. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[5], 0);
  79. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[5], 0x000000FF);
  80. TextDrawFont(BJ_GLOBAL_TEXTDRAW[5], 1);
  81. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[5], 1);
  82. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[5], 0);
  83. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[5], 0.000000, 0.000000, 0.000000, 1.000000);
  84. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[5]);
  85. BJ_GLOBAL_TEXTDRAW[6] = TextDrawCreate(660.000000, 443.000000, "_");
  86. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[6], 0.500000, 1.500000);
  87. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[6], -10.000000, 0.000000);
  88. TextDrawColor(BJ_GLOBAL_TEXTDRAW[6], 0xFFFFFFFF);
  89. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[6], 1);
  90. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[6], 0x00000055);
  91. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[6], 1);
  92. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[6], 0);
  93. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[6], 0x000000FF);
  94. TextDrawFont(BJ_GLOBAL_TEXTDRAW[6], 1);
  95. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[6], 1);
  96. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[6], 0);
  97. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[6], 0.000000, 0.000000, 0.000000, 1.000000);
  98. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[6]);
  99. BJ_GLOBAL_TEXTDRAW[7] = TextDrawCreate(-68.000000, 418.500000, "MODELDOLE");
  100. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[7], 0.500000, 1.000000);
  101. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[7], 151.000000, 45.000000);
  102. TextDrawColor(BJ_GLOBAL_TEXTDRAW[7], 0x00FF00FF);
  103. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[7], 1);
  104. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[7], 0x00000000);
  105. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[7], 1);
  106. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[7], 0);
  107. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[7], 0x00000000);
  108. TextDrawFont(BJ_GLOBAL_TEXTDRAW[7], 5);
  109. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[7], 1);
  110. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[7], 0);
  111. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[7], 1651);
  112. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[7], 20.000000, 0.000000, 90.000000, 1.000000);
  113. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[7]);
  114. BJ_GLOBAL_TEXTDRAW[8] = TextDrawCreate(552.000000, 418.500000, "MODELDOLE");
  115. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[8], 0.500000, 1.000000);
  116. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[8], 151.000000, 45.000000);
  117. TextDrawColor(BJ_GLOBAL_TEXTDRAW[8], 0x00FF00FF);
  118. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[8], 1);
  119. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[8], 0x00000000);
  120. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[8], 1);
  121. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[8], 0);
  122. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[8], 0x00000000);
  123. TextDrawFont(BJ_GLOBAL_TEXTDRAW[8], 5);
  124. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[8], 1);
  125. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[8], 0);
  126. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[8], 1651);
  127. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[8], 20.000000, 0.000000, 90.000000, 1.000000);
  128. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[8]);
  129. BJ_GLOBAL_TEXTDRAW[9] = TextDrawCreate(567.000000, 425.000000, "MODELDOLE");
  130. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[9], 0.500000, 1.000000);
  131. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[9], 13.000000, 33.000000);
  132. TextDrawColor(BJ_GLOBAL_TEXTDRAW[9], 0x00FF00FF);
  133. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[9], 1);
  134. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[9], 0x00000000);
  135. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[9], 1);
  136. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[9], 0);
  137. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[9], 0x00000000);
  138. TextDrawFont(BJ_GLOBAL_TEXTDRAW[9], 5);
  139. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[9], 1);
  140. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[9], 0);
  141. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[9], 1318);
  142. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[9], 0.000000, -45.000000, 0.000000, 1.000000);
  143. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[9]);
  144. BJ_GLOBAL_TEXTDRAW[10] = TextDrawCreate(563.000000, 425.000000, "MODELDOLE");
  145. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[10], 0.500000, 1.000000);
  146. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[10], 13.000000, 33.000000);
  147. TextDrawColor(BJ_GLOBAL_TEXTDRAW[10], 0x00FF00FF);
  148. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[10], 1);
  149. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[10], 0x00000000);
  150. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[10], 1);
  151. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[10], 0);
  152. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[10], 0x00000000);
  153. TextDrawFont(BJ_GLOBAL_TEXTDRAW[10], 5);
  154. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[10], 1);
  155. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[10], 0);
  156. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[10], 1318);
  157. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[10], 0.000000, -45.000000, 0.000000, 1.000000);
  158. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[10]);
  159. BJ_GLOBAL_TEXTDRAW[11] = TextDrawCreate(559.000000, 425.000000, "MODELDOLE");
  160. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[11], 0.500000, 1.000000);
  161. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[11], 13.000000, 33.000000);
  162. TextDrawColor(BJ_GLOBAL_TEXTDRAW[11], 0x00FF00FF);
  163. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[11], 1);
  164. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[11], 0x00000000);
  165. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[11], 1);
  166. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[11], 0);
  167. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[11], 0x00000000);
  168. TextDrawFont(BJ_GLOBAL_TEXTDRAW[11], 5);
  169. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[11], 1);
  170. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[11], 0);
  171. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[11], 1318);
  172. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[11], 0.000000, -45.000000, 0.000000, 1.000000);
  173. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[11]);
  174. BJ_GLOBAL_TEXTDRAW[12] = TextDrawCreate(57.500000, 424.000000, "MODELDOLE");
  175. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[12], 0.500000, 1.000000);
  176. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[12], 13.000000, 33.000000);
  177. TextDrawColor(BJ_GLOBAL_TEXTDRAW[12], 0x00FF00FF);
  178. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[12], 1);
  179. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[12], 0x00000000);
  180. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[12], 1);
  181. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[12], 0);
  182. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[12], 0x00000000);
  183. TextDrawFont(BJ_GLOBAL_TEXTDRAW[12], 5);
  184. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[12], 1);
  185. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[12], 0);
  186. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[12], 1318);
  187. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[12], 0.000000, 50.000000, 0.000000, 1.000000);
  188. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[12]);
  189. BJ_GLOBAL_TEXTDRAW[13] = TextDrawCreate(61.500000, 424.000000, "MODELDOLE");
  190. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[13], 0.500000, 1.000000);
  191. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[13], 13.000000, 33.000000);
  192. TextDrawColor(BJ_GLOBAL_TEXTDRAW[13], 0x00FF00FF);
  193. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[13], 1);
  194. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[13], 0x00000000);
  195. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[13], 1);
  196. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[13], 0);
  197. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[13], 0x00000000);
  198. TextDrawFont(BJ_GLOBAL_TEXTDRAW[13], 5);
  199. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[13], 1);
  200. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[13], 0);
  201. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[13], 1318);
  202. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[13], 0.000000, 50.000000, 0.000000, 1.000000);
  203. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[13]);
  204. BJ_GLOBAL_TEXTDRAW[14] = TextDrawCreate(65.500000, 424.000000, "MODELDOLE");
  205. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[14], 0.500000, 1.000000);
  206. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[14], 13.000000, 33.000000);
  207. TextDrawColor(BJ_GLOBAL_TEXTDRAW[14], 0x00FF00FF);
  208. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[14], 1);
  209. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[14], 0x00000000);
  210. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[14], 1);
  211. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[14], 0);
  212. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[14], 0x00000000);
  213. TextDrawFont(BJ_GLOBAL_TEXTDRAW[14], 5);
  214. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[14], 1);
  215. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[14], 0);
  216. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[14], 1318);
  217. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[14], 0.000000, 50.000000, 0.000000, 1.000000);
  218. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[14]);
  219. BJ_GLOBAL_TEXTDRAW[15] = TextDrawCreate(601.000000, 433.000000, "01:27:51");
  220. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[15], 0.189999, 0.899999);
  221. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[15], 1280.000000, 1280.000000);
  222. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[15], 2);
  223. TextDrawColor(BJ_GLOBAL_TEXTDRAW[15], 0xFFFFFFFF);
  224. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[15], 0x80808080);
  225. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[15], 2);
  226. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[15], 1);
  227. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[15], 0x00FF00FF);
  228. TextDrawFont(BJ_GLOBAL_TEXTDRAW[15], 1);
  229. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[15], 1);
  230. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[15], 0);
  231. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[15], 0.000000, 0.000000, 0.000000, 1.000000);
  232. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[15]);
  233. BJ_GLOBAL_TEXTDRAW[16] = TextDrawCreate(602.000000, 439.000000, "22/10/2023");
  234. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[16], 0.119999, 0.699998);
  235. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[16], 1280.000000, 1280.000000);
  236. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[16], 2);
  237. TextDrawColor(BJ_GLOBAL_TEXTDRAW[16], 0xFFFFFFFF);
  238. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[16], 0x80808080);
  239. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[16], 2);
  240. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[16], 1);
  241. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[16], 0x00FF00FF);
  242. TextDrawFont(BJ_GLOBAL_TEXTDRAW[16], 2);
  243. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[16], 1);
  244. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[16], 0);
  245. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[16], 0.000000, 0.000000, 0.000000, 1.000000);
  246. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[16]);
  247. BJ_GLOBAL_TEXTDRAW[17] = TextDrawCreate(36.000000, 433.000000, "REKORD:_600");
  248. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[17], 0.159998, 0.899999);
  249. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[17], 1280.000000, 1280.000000);
  250. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[17], 2);
  251. TextDrawColor(BJ_GLOBAL_TEXTDRAW[17], 0xFFFFFFFF);
  252. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[17], 0x80808080);
  253. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[17], 2);
  254. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[17], 1);
  255. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[17], 0x00FF00FF);
  256. TextDrawFont(BJ_GLOBAL_TEXTDRAW[17], 1);
  257. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[17], 1);
  258. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[17], 0);
  259. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[17], 0.000000, 0.000000, 0.000000, 1.000000);
  260. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[17]);
  261. BJ_GLOBAL_TEXTDRAW[18] = TextDrawCreate(36.000000, 439.000000, "ONLINE:_300");
  262. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[18], 0.119999, 0.699998);
  263. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[18], 1280.000000, 1280.000000);
  264. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[18], 2);
  265. TextDrawColor(BJ_GLOBAL_TEXTDRAW[18], 0xFFFFFFFF);
  266. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[18], 0x80808080);
  267. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[18], 2);
  268. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[18], 1);
  269. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[18], 0x00FF00FF);
  270. TextDrawFont(BJ_GLOBAL_TEXTDRAW[18], 2);
  271. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[18], 1);
  272. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[18], 0);
  273. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[18], 0.000000, 0.000000, 0.000000, 1.000000);
  274. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[18]);
  275. BJ_GLOBAL_TEXTDRAW[19] = TextDrawCreate(623.000000, 432.000000, "LD_GRAV:TIMER");
  276. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[19], 0.500000, 1.000000);
  277. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[19], 10.000000, 13.000000);
  278. TextDrawColor(BJ_GLOBAL_TEXTDRAW[19], 0xFFFFFF96);
  279. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[19], 1);
  280. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
  281. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[19], 1);
  282. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[19], 0);
  283. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[19], 0x000000FF);
  284. TextDrawFont(BJ_GLOBAL_TEXTDRAW[19], 4);
  285. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[19], 1);
  286. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[19], 0);
  287. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[19], 0.000000, 0.000000, 0.000000, 1.000000);
  288. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[19]);
  289. BJ_GLOBAL_TEXTDRAW[20] = TextDrawCreate(15.000000, 432.000000, "ld_chat:goodcha");
  290. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[20], 0.500000, 1.000000);
  291. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[20], -10.000000, 13.000000);
  292. TextDrawColor(BJ_GLOBAL_TEXTDRAW[20], 0xFFFFFF96);
  293. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[20], 1);
  294. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
  295. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[20], 1);
  296. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[20], 0);
  297. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[20], 0x000000FF);
  298. TextDrawFont(BJ_GLOBAL_TEXTDRAW[20], 4);
  299. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[20], 1);
  300. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[20], 0);
  301. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[20], 0.000000, 0.000000, 0.000000, 1.000000);
  302. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[20]);
  303. BJ_GLOBAL_TEXTDRAW[21] = TextDrawCreate(299.000000, 411.000000, "LD_BEAT:CHIT");
  304. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[21], 0.500000, 1.000000);
  305. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[21], 41.000000, 46.000000);
  306. TextDrawColor(BJ_GLOBAL_TEXTDRAW[21], 0xFFFFFFFF);
  307. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[21], 1);
  308. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
  309. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[21], 1);
  310. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[21], 0);
  311. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[21], 0x000000FF);
  312. TextDrawFont(BJ_GLOBAL_TEXTDRAW[21], 4);
  313. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[21], 1);
  314. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[21], 0);
  315. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[21], 0.000000, 0.000000, 0.000000, 1.000000);
  316. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[21]);
  317. BJ_GLOBAL_TEXTDRAW[22] = TextDrawCreate(300.000000, 412.000000, "LD_BEAT:CHIT");
  318. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[22], 0.500000, 1.000000);
  319. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[22], 39.000000, 44.000000);
  320. TextDrawColor(BJ_GLOBAL_TEXTDRAW[22], 0x00FF00FF);
  321. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[22], 1);
  322. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
  323. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[22], 1);
  324. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[22], 0);
  325. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[22], 0x000000FF);
  326. TextDrawFont(BJ_GLOBAL_TEXTDRAW[22], 4);
  327. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[22], 1);
  328. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[22], 0);
  329. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[22], 0.000000, 0.000000, 0.000000, 1.000000);
  330. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[22]);
  331. BJ_GLOBAL_TEXTDRAW[23] = TextDrawCreate(302.000000, 414.000000, "LD_BEAT:CHIT");
  332. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[23], 0.500000, 1.000000);
  333. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[23], 35.000000, 40.000000);
  334. TextDrawColor(BJ_GLOBAL_TEXTDRAW[23], 0x0F0F0FFF);
  335. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[23], 1);
  336. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[23], 0x000000FF);
  337. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[23], 1);
  338. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[23], 0);
  339. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[23], 0x000000FF);
  340. TextDrawFont(BJ_GLOBAL_TEXTDRAW[23], 4);
  341. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[23], 1);
  342. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[23], 0);
  343. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[23], 0.000000, 0.000000, 0.000000, 1.000000);
  344. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[23]);
  345. BJ_GLOBAL_TEXTDRAW[24] = TextDrawCreate(300.500000, 412.000000, "MODELLOGO");
  346. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[24], 0.500000, 1.000000);
  347. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[24], 41.000000, 45.000000);
  348. TextDrawColor(BJ_GLOBAL_TEXTDRAW[24], 0x0F0F0FFF);
  349. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[24], 1);
  350. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[24], 0x00000000);
  351. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[24], 1);
  352. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[24], 0);
  353. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[24], 0x00000000);
  354. TextDrawFont(BJ_GLOBAL_TEXTDRAW[24], 5);
  355. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[24], 1);
  356. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[24], 0);
  357. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[24], 19874);
  358. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[24], 0.000000, 35.000000, 0.000000, 1.000000);
  359. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[24]);
  360. BJ_GLOBAL_TEXTDRAW[25] = TextDrawCreate(296.500000, 411.000000, "MODELLOGO");
  361. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[25], 0.500000, 1.000000);
  362. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[25], 42.000000, 47.000000);
  363. TextDrawColor(BJ_GLOBAL_TEXTDRAW[25], 0x0F0F0FFF);
  364. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[25], 1);
  365. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[25], 0x00000000);
  366. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[25], 1);
  367. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[25], 0);
  368. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[25], 0x00000000);
  369. TextDrawFont(BJ_GLOBAL_TEXTDRAW[25], 5);
  370. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[25], 1);
  371. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[25], 0);
  372. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[25], 19874);
  373. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[25], 0.000000, -35.000000, 0.000000, 1.000000);
  374. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[25]);
  375. BJ_GLOBAL_TEXTDRAW[26] = TextDrawCreate(328.000000, 422.000000, "LD_BEAT:CHIT");
  376. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[26], 0.500000, 1.000000);
  377. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[26], -19.000000, 24.000000);
  378. TextDrawColor(BJ_GLOBAL_TEXTDRAW[26], 0x0F0F0FFF);
  379. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[26], 1);
  380. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[26], 0x000000FF);
  381. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[26], 1);
  382. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[26], 0);
  383. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[26], 0x000000FF);
  384. TextDrawFont(BJ_GLOBAL_TEXTDRAW[26], 4);
  385. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[26], 1);
  386. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[26], 0);
  387. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[26], 0.000000, 0.000000, 0.000000, 1.000000);
  388. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[26]);
  389. BJ_GLOBAL_TEXTDRAW[27] = TextDrawCreate(319.000000, 418.000000, "LD_cARD:CD1S");
  390. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[27], 0.500000, 1.000000);
  391. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[27], 9.000000, 15.000000);
  392. TextDrawColor(BJ_GLOBAL_TEXTDRAW[27], 0x00FF00FF);
  393. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[27], 1);
  394. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[27], 0x000000FF);
  395. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[27], 1);
  396. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[27], 0);
  397. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[27], 0x000000FF);
  398. TextDrawFont(BJ_GLOBAL_TEXTDRAW[27], 4);
  399. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[27], 1);
  400. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[27], 0);
  401. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[27], 0.000000, 0.000000, 0.000000, 1.000000);
  402. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[27]);
  403. BJ_GLOBAL_TEXTDRAW[28] = TextDrawCreate(312.000000, 413.000000, "LD_CARD:CD11S");
  404. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[28], 0.500000, 1.000000);
  405. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[28], 9.000000, 15.000000);
  406. TextDrawColor(BJ_GLOBAL_TEXTDRAW[28], 0x00FF00FF);
  407. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[28], 1);
  408. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
  409. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[28], 1);
  410. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[28], 0);
  411. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[28], 0x000000FF);
  412. TextDrawFont(BJ_GLOBAL_TEXTDRAW[28], 4);
  413. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[28], 1);
  414. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[28], 0);
  415. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[28], 0.000000, 0.000000, 0.000000, 1.000000);
  416. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[28]);
  417. BJ_GLOBAL_TEXTDRAW[29] = TextDrawCreate(308.000000, 420.000000, "B");
  418. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[29], 0.519999, 2.000000);
  419. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[29], 1280.000000, 1280.000000);
  420. TextDrawColor(BJ_GLOBAL_TEXTDRAW[29], 0x000000FF);
  421. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[29], 0x80808080);
  422. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[29], 2);
  423. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[29], 1);
  424. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[29], 0xFFFFFFFF);
  425. TextDrawFont(BJ_GLOBAL_TEXTDRAW[29], 0);
  426. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[29], 1);
  427. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[29], 0);
  428. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[29], 0.000000, 0.000000, 0.000000, 1.000000);
  429. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[29]);
  430. BJ_GLOBAL_TEXTDRAW[30] = TextDrawCreate(309.000000, 422.000000, "B");
  431. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[30], 0.400000, 1.699998);
  432. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[30], 1280.000000, 1280.000000);
  433. TextDrawColor(BJ_GLOBAL_TEXTDRAW[30], 0x00FF00FF);
  434. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[30], 0x80808080);
  435. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[30], 2);
  436. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[30], 1);
  437. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[30], 0x0F0F0FFF);
  438. TextDrawFont(BJ_GLOBAL_TEXTDRAW[30], 0);
  439. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[30], 1);
  440. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[30], 0);
  441. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[30], 0.000000, 0.000000, 0.000000, 1.000000);
  442. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[30]);
  443. BJ_GLOBAL_TEXTDRAW[31] = TextDrawCreate(319.000000, 426.000000, "J");
  444. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[31], 0.409999, 1.899999);
  445. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[31], 1280.000000, 1280.000000);
  446. TextDrawColor(BJ_GLOBAL_TEXTDRAW[31], 0x000000FF);
  447. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[31], 0x80808080);
  448. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[31], 2);
  449. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[31], 1);
  450. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[31], 0xFFFFFFFF);
  451. TextDrawFont(BJ_GLOBAL_TEXTDRAW[31], 0);
  452. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[31], 1);
  453. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[31], 0);
  454. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[31], 0.000000, 0.000000, 0.000000, 1.000000);
  455. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[31]);
  456. BJ_GLOBAL_TEXTDRAW[32] = TextDrawCreate(320.000000, 427.000000, "J");
  457. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[32], 0.329998, 1.799998);
  458. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[32], 1280.000000, 1280.000000);
  459. TextDrawColor(BJ_GLOBAL_TEXTDRAW[32], 0xFFFFFFFF);
  460. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[32], 0x80808080);
  461. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[32], 2);
  462. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[32], 1);
  463. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[32], 0x0F0F0FFF);
  464. TextDrawFont(BJ_GLOBAL_TEXTDRAW[32], 0);
  465. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[32], 1);
  466. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[32], 0);
  467. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[32], 0.000000, 0.000000, 0.000000, 1.000000);
  468. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[32]);
  469. BJ_GLOBAL_TEXTDRAW[33] = TextDrawCreate(187.000000, 440.000000, "SERVER PORUKE");
  470. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[33], 0.119998, 0.699998);
  471. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[33], 1280.000000, 1280.000000);
  472. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[33], 2);
  473. TextDrawColor(BJ_GLOBAL_TEXTDRAW[33], 0x00FF00FF);
  474. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[33], 0x80808080);
  475. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[33], 0);
  476. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[33], 0);
  477. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[33], 0x00FF00FF);
  478. TextDrawFont(BJ_GLOBAL_TEXTDRAW[33], 2);
  479. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[33], 1);
  480. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[33], 0);
  481. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[33], 0.000000, 0.000000, 0.000000, 1.000000);
  482. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[33]);
  483. BJ_GLOBAL_TEXTDRAW[34] = TextDrawCreate(187.000000, 435.000000, "UKOLIKO ZELITE DA UDJETE U ORGANIZACIJU, TREBA VAM 2+ LEVEL");
  484. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[34], 0.119998, 0.699998);
  485. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[34], 1280.000000, 1280.000000);
  486. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[34], 2);
  487. TextDrawColor(BJ_GLOBAL_TEXTDRAW[34], 0xFFFFFFFF);
  488. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[34], 0x80808080);
  489. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[34], 0);
  490. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[34], 0);
  491. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[34], 0x00FF00FF);
  492. TextDrawFont(BJ_GLOBAL_TEXTDRAW[34], 2);
  493. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[34], 1);
  494. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[34], 0);
  495. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[34], 0.000000, 0.000000, 0.000000, 1.000000);
  496. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[34]);
  497. BJ_GLOBAL_TEXTDRAW[35] = TextDrawCreate(595.000000, 15.000000, "J");
  498. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[35], 0.329997, 1.799998);
  499. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[35], 1280.000000, 1280.000000);
  500. TextDrawColor(BJ_GLOBAL_TEXTDRAW[35], 0xFFFFFFFF);
  501. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[35], 0x80808080);
  502. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[35], 2);
  503. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[35], 1);
  504. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[35], 0x0F0F0FFF);
  505. TextDrawFont(BJ_GLOBAL_TEXTDRAW[35], 0);
  506. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[35], 1);
  507. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[35], 0);
  508. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[35], 0.000000, 0.000000, 0.000000, 1.000000);
  509. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[35]);
  510. BJ_GLOBAL_TEXTDRAW[36] = TextDrawCreate(455.500000, 421.000000, "BANKA");
  511. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[36], 0.500000, 1.000000);
  512. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[36], 21.000000, 27.000000);
  513. TextDrawColor(BJ_GLOBAL_TEXTDRAW[36], 0xFFFFFFFF);
  514. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[36], 1);
  515. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[36], 0x00000000);
  516. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[36], 1);
  517. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[36], 0);
  518. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[36], 0x00000000);
  519. TextDrawFont(BJ_GLOBAL_TEXTDRAW[36], 5);
  520. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[36], 1);
  521. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[36], 0);
  522. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[36], 1212);
  523. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[36], 90.000000, 0.000000, 0.000000, 1.000000);
  524. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[36]);
  525. BJ_GLOBAL_TEXTDRAW[37] = TextDrawCreate(454.500000, 431.000000, "ZLAT");
  526. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[37], 0.500000, 1.000000);
  527. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[37], 23.000000, 23.000000);
  528. TextDrawColor(BJ_GLOBAL_TEXTDRAW[37], 0xFFFFFFFF);
  529. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[37], 1);
  530. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[37], 0x00000000);
  531. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[37], 1);
  532. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[37], 0);
  533. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[37], 0x00000000);
  534. TextDrawFont(BJ_GLOBAL_TEXTDRAW[37], 5);
  535. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[37], 1);
  536. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[37], 0);
  537. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[37], 19941);
  538. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[37], 90.000000, 0.000000, 0.000000, 1.000000);
  539. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[37]);
  540. BJ_GLOBAL_TEXTDRAW[38] = TextDrawCreate(415.000000, 433.000000, "LD_GRAV:TIMER");
  541. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[38], 0.500000, 1.000000);
  542. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[38], 8.000000, 8.000000);
  543. TextDrawColor(BJ_GLOBAL_TEXTDRAW[38], 0xFFFFFFFF);
  544. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[38], 1);
  545. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[38], 0x000000FF);
  546. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[38], 1);
  547. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[38], 0);
  548. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[38], 0x000000FF);
  549. TextDrawFont(BJ_GLOBAL_TEXTDRAW[38], 4);
  550. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[38], 1);
  551. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[38], 0);
  552. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[38], 0.000000, 0.000000, 0.000000, 1.000000);
  553. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[38]);
  554. BJ_GLOBAL_TEXTDRAW[39] = TextDrawCreate(412.500000, 437.000000, "IME");
  555. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[39], 0.500000, 1.000000);
  556. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[39], 15.000000, 14.000000);
  557. TextDrawColor(BJ_GLOBAL_TEXTDRAW[39], 0xFFFFFFFF);
  558. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[39], 1);
  559. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[39], 0x00000000);
  560. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[39], 1);
  561. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[39], 0);
  562. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[39], 0x00000000);
  563. TextDrawFont(BJ_GLOBAL_TEXTDRAW[39], 5);
  564. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[39], 1);
  565. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[39], 0);
  566. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[39], 1581);
  567. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[39], 180.000000, 0.000000, 0.000000, 1.000000);
  568. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[39]);
  569. BJ_GLOBAL_TEXTDRAW[40] = TextDrawCreate(574.000000, -2.000000, "LD_BEAT:CHIT");
  570. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[40], 0.500000, 1.000000);
  571. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[40], 41.000000, 46.000000);
  572. TextDrawColor(BJ_GLOBAL_TEXTDRAW[40], 0xFFFFFFFF);
  573. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[40], 1);
  574. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[40], 0x000000FF);
  575. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[40], 1);
  576. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[40], 0);
  577. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[40], 0x000000FF);
  578. TextDrawFont(BJ_GLOBAL_TEXTDRAW[40], 4);
  579. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[40], 1);
  580. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[40], 0);
  581. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[40], 0.000000, 0.000000, 0.000000, 1.000000);
  582. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[40]);
  583. BJ_GLOBAL_TEXTDRAW[41] = TextDrawCreate(575.000000, -1.000000, "LD_BEAT:CHIT");
  584. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[41], 0.500000, 1.000000);
  585. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[41], 39.000000, 44.000000);
  586. TextDrawColor(BJ_GLOBAL_TEXTDRAW[41], 0x00FF00FF);
  587. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[41], 1);
  588. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
  589. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[41], 1);
  590. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[41], 0);
  591. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[41], 0x000000FF);
  592. TextDrawFont(BJ_GLOBAL_TEXTDRAW[41], 4);
  593. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[41], 1);
  594. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[41], 0);
  595. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[41], 0.000000, 0.000000, 0.000000, 1.000000);
  596. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[41]);
  597. BJ_GLOBAL_TEXTDRAW[42] = TextDrawCreate(577.000000, 1.000000, "LD_BEAT:CHIT");
  598. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[42], 0.500000, 1.000000);
  599. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[42], 35.000000, 40.000000);
  600. TextDrawColor(BJ_GLOBAL_TEXTDRAW[42], 0x0F0F0FFF);
  601. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[42], 1);
  602. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
  603. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[42], 1);
  604. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[42], 0);
  605. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[42], 0x000000FF);
  606. TextDrawFont(BJ_GLOBAL_TEXTDRAW[42], 4);
  607. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[42], 1);
  608. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[42], 0);
  609. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[42], 0.000000, 0.000000, 0.000000, 1.000000);
  610. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[42]);
  611. BJ_GLOBAL_TEXTDRAW[43] = TextDrawCreate(575.500000, -2.000000, "MODELLOGO");
  612. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[43], 0.500000, 1.000000);
  613. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[43], 41.000000, 45.000000);
  614. TextDrawColor(BJ_GLOBAL_TEXTDRAW[43], 0x0F0F0FFF);
  615. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[43], 1);
  616. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[43], 0x00000000);
  617. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[43], 1);
  618. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[43], 0);
  619. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[43], 0x00000000);
  620. TextDrawFont(BJ_GLOBAL_TEXTDRAW[43], 5);
  621. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[43], 1);
  622. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[43], 0);
  623. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[43], 19874);
  624. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[43], 0.000000, 60.000000, 0.000000, 1.000000);
  625. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[43]);
  626. BJ_GLOBAL_TEXTDRAW[44] = TextDrawCreate(605.000000, 11.000000, "LD_BEAT:CHIT");
  627. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[44], 0.500000, 1.000000);
  628. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[44], -19.000000, 24.000000);
  629. TextDrawColor(BJ_GLOBAL_TEXTDRAW[44], 0x0F0F0FFF);
  630. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[44], 1);
  631. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
  632. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[44], 1);
  633. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[44], 0);
  634. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[44], 0x000000FF);
  635. TextDrawFont(BJ_GLOBAL_TEXTDRAW[44], 4);
  636. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[44], 1);
  637. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[44], 0);
  638. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[44], 0.000000, 0.000000, 0.000000, 1.000000);
  639. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[44]);
  640. BJ_GLOBAL_TEXTDRAW[45] = TextDrawCreate(594.000000, 4.000000, "LD_cARD:CD1S");
  641. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[45], 0.500000, 1.000000);
  642. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[45], 9.000000, 15.000000);
  643. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[45], 2);
  644. TextDrawColor(BJ_GLOBAL_TEXTDRAW[45], 0x00FF00FF);
  645. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[45], 1);
  646. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[45], 0x000000FF);
  647. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[45], 1);
  648. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[45], 0);
  649. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[45], 0x000000FF);
  650. TextDrawFont(BJ_GLOBAL_TEXTDRAW[45], 4);
  651. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[45], 1);
  652. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[45], 0);
  653. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[45], 0.000000, 0.000000, 0.000000, 1.000000);
  654. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[45]);
  655. BJ_GLOBAL_TEXTDRAW[46] = TextDrawCreate(587.000000, 1.000000, "LD_CARD:CD11S");
  656. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[46], 0.500000, 1.000000);
  657. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[46], 9.000000, 15.000000);
  658. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[46], 2);
  659. TextDrawColor(BJ_GLOBAL_TEXTDRAW[46], 0x00FF00FF);
  660. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[46], 1);
  661. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[46], 0x000000FF);
  662. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[46], 1);
  663. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[46], 0);
  664. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[46], 0x000000FF);
  665. TextDrawFont(BJ_GLOBAL_TEXTDRAW[46], 4);
  666. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[46], 1);
  667. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[46], 0);
  668. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[46], 0.000000, 0.000000, 0.000000, 1.000000);
  669. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[46]);
  670. BJ_GLOBAL_TEXTDRAW[47] = TextDrawCreate(582.000000, 9.000000, "B");
  671. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[47], 0.519999, 2.000000);
  672. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[47], 1280.000000, 1280.000000);
  673. TextDrawColor(BJ_GLOBAL_TEXTDRAW[47], 0x000000FF);
  674. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[47], 0x80808080);
  675. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[47], 2);
  676. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[47], 1);
  677. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[47], 0xFFFFFFFF);
  678. TextDrawFont(BJ_GLOBAL_TEXTDRAW[47], 0);
  679. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[47], 1);
  680. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[47], 0);
  681. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[47], 0.000000, 0.000000, 0.000000, 1.000000);
  682. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[47]);
  683. BJ_GLOBAL_TEXTDRAW[48] = TextDrawCreate(583.000000, 11.000000, "B");
  684. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[48], 0.439999, 1.699998);
  685. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[48], 1280.000000, 1280.000000);
  686. TextDrawColor(BJ_GLOBAL_TEXTDRAW[48], 0x00FF00FF);
  687. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[48], 0x80808080);
  688. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[48], 2);
  689. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[48], 1);
  690. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[48], 0x0F0F0FFF);
  691. TextDrawFont(BJ_GLOBAL_TEXTDRAW[48], 0);
  692. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[48], 1);
  693. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[48], 0);
  694. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[48], 0.000000, 0.000000, 0.000000, 1.000000);
  695. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[48]);
  696. BJ_GLOBAL_TEXTDRAW[49] = TextDrawCreate(594.000000, 15.000000, "J");
  697. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[49], 0.409999, 1.899999);
  698. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[49], 1280.000000, 1280.000000);
  699. TextDrawColor(BJ_GLOBAL_TEXTDRAW[49], 0x000000FF);
  700. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[49], 0x80808080);
  701. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[49], 2);
  702. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[49], 1);
  703. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[49], 0xFFFFFFFF);
  704. TextDrawFont(BJ_GLOBAL_TEXTDRAW[49], 0);
  705. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[49], 1);
  706. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[49], 0);
  707. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[49], 0.000000, 0.000000, 0.000000, 1.000000);
  708. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[49]);
  709. BJ_GLOBAL_TEXTDRAW[50] = TextDrawCreate(534.899963, 149.862854, "box");
  710. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 1.700000);
  711. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[50], 642.099976, 0.000000);
  712. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[50], 1);
  713. TextDrawColor(BJ_GLOBAL_TEXTDRAW[50], 0xFFFFFFFF);
  714. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[50], 1);
  715. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[50], 0x1B262CFF);
  716. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[50], 0);
  717. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[50], 0);
  718. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[50], 0x000000FF);
  719. TextDrawFont(BJ_GLOBAL_TEXTDRAW[50], 1);
  720. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[50], 1);
  721. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[50], 0);
  722. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[50], 0.000000, 0.000000, 0.000000, 1.000000);
  723. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[50]);
  724. BJ_GLOBAL_TEXTDRAW[51] = TextDrawCreate(534.900452, 150.144501, "box");
  725. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 1.692994);
  726. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[51], 534.000000, 0.000000);
  727. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[51], 1);
  728. TextDrawColor(BJ_GLOBAL_TEXTDRAW[51], 0x00FF00FF);
  729. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[51], 1);
  730. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[51], 0x00FF00FF);
  731. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[51], 0);
  732. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[51], 0);
  733. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[51], 0x000000FF);
  734. TextDrawFont(BJ_GLOBAL_TEXTDRAW[51], 1);
  735. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[51], 1);
  736. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[51], 0);
  737. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[51], 0.000000, 0.000000, 0.000000, 1.000000);
  738. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[51]);
  739. BJ_GLOBAL_TEXTDRAW[52] = TextDrawCreate(538.066223, 147.603790, "LD_BEAT:CHIT");
  740. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[52], 0.480000, 1.120000);
  741. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[52], 17.000000, 20.000000);
  742. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[52], 1);
  743. TextDrawColor(BJ_GLOBAL_TEXTDRAW[52], 0x00FF00FF);
  744. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[52], 0x80808080);
  745. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[52], 0);
  746. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[52], 0);
  747. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[52], 0x000000FF);
  748. TextDrawFont(BJ_GLOBAL_TEXTDRAW[52], 4);
  749. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[52], 0);
  750. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[52], 0);
  751. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[52], 0.000000, 0.000000, 0.000000, 1.000000);
  752. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[52]);
  753. BJ_GLOBAL_TEXTDRAW[53] = TextDrawCreate(542.666687, 153.625900, "XP");
  754. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[53], 0.215666, 0.828444);
  755. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[53], 1280.000000, 1280.000000);
  756. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[53], 1);
  757. TextDrawColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
  758. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[53], 0x80808080);
  759. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[53], 0);
  760. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[53], 0);
  761. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[53], 0x000000FF);
  762. TextDrawFont(BJ_GLOBAL_TEXTDRAW[53], 3);
  763. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[53], 1);
  764. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[53], 0);
  765. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[53], 0.000000, 0.000000, 0.000000, 1.000000);
  766. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[53]);
  767. BJ_GLOBAL_TEXTDRAW[54] = TextDrawCreate(554.434448, 152.948303, "HAPPYHOURS:");
  768. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[54], 0.172666, 0.745481);
  769. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[54], 1280.000000, 1280.000000);
  770. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[54], 1);
  771. TextDrawColor(BJ_GLOBAL_TEXTDRAW[54], 0x00FF00FF);
  772. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[54], 0x80808080);
  773. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[54], 0);
  774. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[54], 0);
  775. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[54], 0x000000FF);
  776. TextDrawFont(BJ_GLOBAL_TEXTDRAW[54], 1);
  777. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[54], 1);
  778. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[54], 0);
  779. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[54], 0.000000, 0.000000, 0.000000, 1.000000);
  780. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[54]);
  781. BJ_GLOBAL_TEXTDRAW[55] = TextDrawCreate(554.901123, 158.870529, "SVIM_LEVELIMA_X3");
  782. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[55], 0.135000, 0.608592);
  783. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[55], 1280.000000, 1280.000000);
  784. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[55], 1);
  785. TextDrawColor(BJ_GLOBAL_TEXTDRAW[55], 0xFFFFFFFF);
  786. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[55], 0x80808080);
  787. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[55], 0);
  788. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[55], 0);
  789. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[55], 0x000000FF);
  790. TextDrawFont(BJ_GLOBAL_TEXTDRAW[55], 1);
  791. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[55], 1);
  792. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[55], 0);
  793. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[55], 0.000000, 0.000000, 0.000000, 1.000000);
  794. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[55]);
  795. BJ_GLOBAL_TEXTDRAW[56] = TextDrawCreate(614.334412, 152.018631, "X3");
  796. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[56], 0.325000, 1.293036);
  797. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[56], 1280.000000, 1280.000000);
  798. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[56], 1);
  799. TextDrawColor(BJ_GLOBAL_TEXTDRAW[56], 0xFFFFFFFF);
  800. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[56], 0x80808080);
  801. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[56], 0);
  802. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[56], 0);
  803. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[56], 0x000000FF);
  804. TextDrawFont(BJ_GLOBAL_TEXTDRAW[56], 3);
  805. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[56], 1);
  806. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[56], 0);
  807. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[56], 0.000000, 0.000000, 0.000000, 1.000000);
  808. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[56]);
  809. BJ_GLOBAL_TEXTDRAW[57] = TextDrawCreate(536.133179, 126.203598, "box");
  810. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 1.700000);
  811. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[57], 640.799805, 0.000000);
  812. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[57], 1);
  813. TextDrawColor(BJ_GLOBAL_TEXTDRAW[57], 0xFFFFFFFF);
  814. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[57], 1);
  815. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[57], 0x1B262CFF);
  816. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[57], 0);
  817. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[57], 0);
  818. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[57], 0x000000FF);
  819. TextDrawFont(BJ_GLOBAL_TEXTDRAW[57], 1);
  820. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[57], 1);
  821. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[57], 0);
  822. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[57], 0.000000, 0.000000, 0.000000, 1.000000);
  823. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[57]);
  824. BJ_GLOBAL_TEXTDRAW[58] = TextDrawCreate(534.833862, 126.170479, "box");
  825. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 1.735664);
  826. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[58], 534.000000, 0.000000);
  827. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[58], 1);
  828. TextDrawColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
  829. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[58], 1);
  830. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[58], 0x00FF00FF);
  831. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[58], 0);
  832. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[58], 0);
  833. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[58], 0x000000FF);
  834. TextDrawFont(BJ_GLOBAL_TEXTDRAW[58], 1);
  835. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[58], 1);
  836. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[58], 0);
  837. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[58], 0.000000, 0.000000, 0.000000, 1.000000);
  838. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[58]);
  839. BJ_GLOBAL_TEXTDRAW[59] = TextDrawCreate(539.666626, 130.266632, "box");
  840. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.933332);
  841. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[59], 553.000000, 0.000000);
  842. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[59], 1);
  843. TextDrawColor(BJ_GLOBAL_TEXTDRAW[59], 0x00FF00FF);
  844. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[59], 1);
  845. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[59], 0x00FF00FF);
  846. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[59], 0);
  847. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[59], 0);
  848. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[59], 0x000000FF);
  849. TextDrawFont(BJ_GLOBAL_TEXTDRAW[59], 1);
  850. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[59], 1);
  851. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[59], 0);
  852. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[59], 0.000000, 0.000000, 0.000000, 1.000000);
  853. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[59]);
  854. BJ_GLOBAL_TEXTDRAW[60] = TextDrawCreate(545.966125, 128.836975, "box");
  855. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[60], 0.000000, -0.466666);
  856. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[60], 547.299683, 0.000000);
  857. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[60], 1);
  858. TextDrawColor(BJ_GLOBAL_TEXTDRAW[60], 0x00FF00FF);
  859. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[60], 1);
  860. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[60], 0x00FF00FF);
  861. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[60], 0);
  862. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[60], 0);
  863. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[60], 0x000000FF);
  864. TextDrawFont(BJ_GLOBAL_TEXTDRAW[60], 1);
  865. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[60], 1);
  866. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[60], 0);
  867. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[60], 0.000000, 0.000000, 0.000000, 1.000000);
  868. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[60]);
  869. BJ_GLOBAL_TEXTDRAW[61] = TextDrawCreate(545.966125, 128.836975, "box");
  870. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[61], 0.000000, -0.133333);
  871. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[61], 544.000000, 0.000000);
  872. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[61], 1);
  873. TextDrawColor(BJ_GLOBAL_TEXTDRAW[61], 0x00FF00FF);
  874. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[61], 1);
  875. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[61], 0x00FF00FF);
  876. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[61], 0);
  877. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[61], 0);
  878. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[61], 0x000000FF);
  879. TextDrawFont(BJ_GLOBAL_TEXTDRAW[61], 1);
  880. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[61], 1);
  881. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[61], 0);
  882. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[61], 0.000000, 0.000000, 0.000000, 1.000000);
  883. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[61]);
  884. BJ_GLOBAL_TEXTDRAW[62] = TextDrawCreate(548.765442, 128.736969, "box");
  885. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[62], 0.000000, -0.133333);
  886. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[62], 547.119629, 0.000000);
  887. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[62], 1);
  888. TextDrawColor(BJ_GLOBAL_TEXTDRAW[62], 0x00FF00FF);
  889. TextDrawUseBox(BJ_GLOBAL_TEXTDRAW[62], 1);
  890. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[62], 0x00FF00FF);
  891. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[62], 0);
  892. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[62], 0);
  893. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[62], 0x000000FF);
  894. TextDrawFont(BJ_GLOBAL_TEXTDRAW[62], 1);
  895. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[62], 1);
  896. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[62], 0);
  897. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[62], 0.000000, 0.000000, 0.000000, 1.000000);
  898. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[62]);
  899. BJ_GLOBAL_TEXTDRAW[63] = TextDrawCreate(543.565796, 129.866623, "$");
  900. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[63], 0.284333, 1.027555);
  901. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[63], 1280.000000, 1280.000000);
  902. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[63], 1);
  903. TextDrawColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
  904. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[63], 0x80808080);
  905. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[63], 0);
  906. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[63], 0);
  907. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[63], 0x000000FF);
  908. TextDrawFont(BJ_GLOBAL_TEXTDRAW[63], 3);
  909. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[63], 1);
  910. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[63], 0);
  911. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[63], 0.000000, 0.000000, 0.000000, 1.000000);
  912. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[63]);
  913. BJ_GLOBAL_TEXTDRAW[64] = TextDrawCreate(555.567017, 135.229630, "Stocar");
  914. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[64], 0.134666, 0.651036);
  915. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[64], 1280.000000, 1280.000000);
  916. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[64], 1);
  917. TextDrawColor(BJ_GLOBAL_TEXTDRAW[64], 0xFFFFFFFF);
  918. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[64], 0x80808080);
  919. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[64], 0);
  920. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[64], 0);
  921. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[64], 0x000000FF);
  922. TextDrawFont(BJ_GLOBAL_TEXTDRAW[64], 1);
  923. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[64], 1);
  924. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[64], 0);
  925. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[64], 0.000000, 0.000000, 0.000000, 1.000000);
  926. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[64]);
  927. BJ_GLOBAL_TEXTDRAW[65] = TextDrawCreate(555.767456, 129.563004, "POSAO:");
  928. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[65], 0.172666, 0.745481);
  929. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[65], 1280.000000, 1280.000000);
  930. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[65], 1);
  931. TextDrawColor(BJ_GLOBAL_TEXTDRAW[65], 0x00FF00FF);
  932. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[65], 0x80808080);
  933. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[65], 0);
  934. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[65], 0);
  935. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[65], 0x000000FF);
  936. TextDrawFont(BJ_GLOBAL_TEXTDRAW[65], 1);
  937. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[65], 1);
  938. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[65], 0);
  939. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[65], 0.000000, 0.000000, 0.000000, 1.000000);
  940. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[65]);
  941. BJ_GLOBAL_TEXTDRAW[66] = TextDrawCreate(608.732483, 116.237061, "");
  942. TextDrawLetterSize(BJ_GLOBAL_TEXTDRAW[66], 0.480000, 1.120000);
  943. TextDrawTextSize(BJ_GLOBAL_TEXTDRAW[66], 27.000000, 42.000000);
  944. TextDrawAlignment(BJ_GLOBAL_TEXTDRAW[66], 1);
  945. TextDrawColor(BJ_GLOBAL_TEXTDRAW[66], 0xFFFFFFFF);
  946. TextDrawBoxColor(BJ_GLOBAL_TEXTDRAW[66], 0x80808080);
  947. TextDrawSetShadow(BJ_GLOBAL_TEXTDRAW[66], 0);
  948. TextDrawSetOutline(BJ_GLOBAL_TEXTDRAW[66], 0);
  949. TextDrawBackgroundColor(BJ_GLOBAL_TEXTDRAW[66], 0x10000000);
  950. TextDrawFont(BJ_GLOBAL_TEXTDRAW[66], 5);
  951. TextDrawSetProportional(BJ_GLOBAL_TEXTDRAW[66], 0);
  952. TextDrawSetSelectable(BJ_GLOBAL_TEXTDRAW[66], 0);
  953. TextDrawSetPreviewModel(BJ_GLOBAL_TEXTDRAW[66], 578);
  954. TextDrawSetPreviewRot(BJ_GLOBAL_TEXTDRAW[66], 0.000000, 0.000000, 90.000000, 1.000000);
  955. TextDrawSetPreviewVehCol(BJ_GLOBAL_TEXTDRAW[66], 1, 1);
  956. TextDrawShowForPlayer(playerid, BJ_GLOBAL_TEXTDRAW[66]);
  957. BJ_PLAYER_TEXTDRAW[playerid][0] = CreatePlayerTextDraw(playerid, 477.000000, 441.000000, "0 g");
  958. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.119998, 0.699998);
  959. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1280.000000, 1280.000000);
  960. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0xFFFFFFFF);
  961. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x80808080);
  962. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  963. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  964. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0x00FF00FF);
  965. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 2);
  966. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 1);
  967. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0);
  968. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);
  969. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][0]);
  970. BJ_PLAYER_TEXTDRAW[playerid][1] = CreatePlayerTextDraw(playerid, 477.000000, 434.000000, "128.152 $");
  971. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.119998, 0.699998);
  972. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1280.000000, 1280.000000);
  973. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0xFFFFFFFF);
  974. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x80808080);
  975. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  976. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  977. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0x00FF00FF);
  978. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 2);
  979. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 1);
  980. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0);
  981. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][1], 0.000000, 0.000000, 0.000000, 1.000000);
  982. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][1]);
  983. BJ_PLAYER_TEXTDRAW[playerid][2] = CreatePlayerTextDraw(playerid, 408.000000, 434.000000, "DO_PLATE 48 MIN");
  984. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.119998, 0.699998);
  985. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1280.000000, 1280.000000);
  986. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 3);
  987. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0xFFFFFFFF);
  988. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x80808080);
  989. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  990. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  991. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0x00FF00FF);
  992. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 2);
  993. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 1);
  994. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0);
  995. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][2], 0.000000, 0.000000, 0.000000, 1.000000);
  996. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][2]);
  997. BJ_PLAYER_TEXTDRAW[playerid][3] = CreatePlayerTextDraw(playerid, 408.000000, 441.000000, "User_Name");
  998. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.119998, 0.699998);
  999. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1280.000000, 1280.000000);
  1000. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 3);
  1001. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0xFFFFFFFF);
  1002. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x80808080);
  1003. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1004. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1005. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0x00FF00FF);
  1006. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 2);
  1007. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 1);
  1008. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0);
  1009. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);
  1010. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][3]);
  1011. BJ_PLAYER_TEXTDRAW[playerid][4] = CreatePlayerTextDraw(playerid, 415.500000, 417.000000, "SKIN");
  1012. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0.500000, 1.000000);
  1013. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 56.000000, 44.000000);
  1014. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0xFFFFFFFF);
  1015. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1016. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x00000000);
  1017. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1018. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1019. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0x00000000);
  1020. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 5);
  1021. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 1);
  1022. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 0);
  1023. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], 26);
  1024. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][4], -20.000000, 0.000000, 0.000000, 1.000000);
  1025. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][4]);
  1026. BJ_PLAYER_TEXTDRAW[playerid][5] = CreatePlayerTextDraw(playerid, 535.066650, 97.899658, "BJack_Guide");
  1027. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.294332, 0.946441);
  1028. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1280.000000, 1280.000000);
  1029. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1030. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x00FF00FF);
  1031. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x80808080);
  1032. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1033. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1034. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0x000000FF);
  1035. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 3);
  1036. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 1);
  1037. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0);
  1038. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
  1039. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][5]);
  1040. BJ_PLAYER_TEXTDRAW[playerid][6] = CreatePlayerTextDraw(playerid, 535.499939, 108.703644, "Da vidite zadatke~n~~y~/zadaci");
  1041. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.198996, 0.720590);
  1042. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 607.200195, -0.599999);
  1043. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1044. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0xFFFFFFFF);
  1045. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1046. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x00000088);
  1047. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1048. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1049. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0x000000FF);
  1050. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1051. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 1);
  1052. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0);
  1053. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);
  1054. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][6]);
  1055. BJ_PLAYER_TEXTDRAW[playerid][7] = CreatePlayerTextDraw(playerid, 557.000000, 377.000000, "_");
  1056. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.610000, 4.400001);
  1057. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 516.000000, 126.000000);
  1058. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 2);
  1059. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0xFFFFFFFF);
  1060. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1061. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x00000099);
  1062. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1063. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1064. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0x000000FF);
  1065. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1066. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 1);
  1067. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0);
  1068. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);
  1069. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][7]);
  1070. BJ_PLAYER_TEXTDRAW[playerid][8] = CreatePlayerTextDraw(playerid, 589.000000, 408.000000, "_");
  1071. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.610000, 0.800000);
  1072. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 546.000000, 58.000000);
  1073. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 2);
  1074. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0xFFFFFFFF);
  1075. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1076. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
  1077. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1078. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1079. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0x000000FF);
  1080. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1081. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 1);
  1082. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0);
  1083. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);
  1084. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][8]);
  1085. BJ_PLAYER_TEXTDRAW[playerid][9] = CreatePlayerTextDraw(playerid, 596.000000, 408.000000, "_");
  1086. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.610000, 0.800000);
  1087. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 546.000000, 45.000000);
  1088. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 2);
  1089. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0xFFFFFFFF);
  1090. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1091. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x0F0F0FFF);
  1092. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1093. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1094. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0x000000FF);
  1095. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1096. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 1);
  1097. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0);
  1098. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  1099. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][9]);
  1100. BJ_PLAYER_TEXTDRAW[playerid][10] = CreatePlayerTextDraw(playerid, 589.000000, 394.000000, "_");
  1101. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.610000, 0.800000);
  1102. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 546.000000, 58.000000);
  1103. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 2);
  1104. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0xFFFFFFFF);
  1105. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1106. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
  1107. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1108. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1109. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0x000000FF);
  1110. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1111. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 1);
  1112. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0);
  1113. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
  1114. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][10]);
  1115. BJ_PLAYER_TEXTDRAW[playerid][11] = CreatePlayerTextDraw(playerid, 596.000000, 394.000000, "_");
  1116. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.610000, 0.800000);
  1117. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 546.000000, 45.000000);
  1118. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 2);
  1119. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0xFFFFFFFF);
  1120. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1121. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x0F0F0FFF);
  1122. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1123. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1124. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0x000000FF);
  1125. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1126. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 1);
  1127. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0);
  1128. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
  1129. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][11]);
  1130. BJ_PLAYER_TEXTDRAW[playerid][12] = CreatePlayerTextDraw(playerid, 534.500000, 339.000000, "MODELAUTO");
  1131. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0.500000, 5.199998);
  1132. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 46.000000, 66.000000);
  1133. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0xFFFFFFFF);
  1134. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1135. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
  1136. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1137. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1138. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0x00000000);
  1139. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 5);
  1140. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1);
  1141. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 0);
  1142. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 522);
  1143. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], -10.000000, 0.000000, 90.000000, 1.000000);
  1144. PlayerTextDrawSetPreviewVehCol(playerid, BJ_PLAYER_TEXTDRAW[playerid][12], 1, 1);
  1145. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][12]);
  1146. BJ_PLAYER_TEXTDRAW[playerid][13] = CreatePlayerTextDraw(playerid, 525.000000, 408.000000, "_");
  1147. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.610000, 0.800000);
  1148. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 546.000000, 58.000000);
  1149. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 2);
  1150. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0xFFFFFFFF);
  1151. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1152. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x000000FF);
  1153. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1154. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1155. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0x000000FF);
  1156. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1157. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 1);
  1158. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0);
  1159. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);
  1160. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][13]);
  1161. BJ_PLAYER_TEXTDRAW[playerid][14] = CreatePlayerTextDraw(playerid, 518.000000, 408.000000, "_");
  1162. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.610000, 0.800000);
  1163. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 546.000000, 45.000000);
  1164. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 2);
  1165. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0xFFFFFFFF);
  1166. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1167. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x0F0F0FFF);
  1168. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1169. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1170. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0x000000FF);
  1171. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1172. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 1);
  1173. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0);
  1174. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);
  1175. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][14]);
  1176. BJ_PLAYER_TEXTDRAW[playerid][15] = CreatePlayerTextDraw(playerid, 516.000000, 392.000000, "0");
  1177. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.289999, 1.399999);
  1178. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1280.000000, 1280.000000);
  1179. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 2);
  1180. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x00FF00FF);
  1181. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x80808080);
  1182. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
  1183. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1184. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0x000000FF);
  1185. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 3);
  1186. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 1);
  1187. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0);
  1188. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
  1189. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][15]);
  1190. BJ_PLAYER_TEXTDRAW[playerid][16] = CreatePlayerTextDraw(playerid, 525.000000, 395.000000, "KM/H");
  1191. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.149998, 1.000000);
  1192. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1280.000000, 1280.000000);
  1193. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x00FF00FF);
  1194. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x80808080);
  1195. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1196. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1197. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0x000000FF);
  1198. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 2);
  1199. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 1);
  1200. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0);
  1201. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
  1202. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][16]);
  1203. BJ_PLAYER_TEXTDRAW[playerid][17] = CreatePlayerTextDraw(playerid, 556.500000, 390.000000, "MODELGORIVO");
  1204. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.500000, 1.000000);
  1205. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 15.000000, 14.000000);
  1206. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0xFFFFFFC8);
  1207. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1208. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1209. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1210. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1211. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0x00000000);
  1212. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 5);
  1213. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1);
  1214. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0);
  1215. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 1650);
  1216. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][17], 0.000000, 0.000000, 180.000000, 1.000000);
  1217. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][17]);
  1218. BJ_PLAYER_TEXTDRAW[playerid][18] = CreatePlayerTextDraw(playerid, 560.500000, 406.000000, "MODELKILOMETRI");
  1219. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.500000, 1.000000);
  1220. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 9.000000, 10.000000);
  1221. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0xFFFFFFC8);
  1222. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1223. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1224. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1225. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1226. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0x00000000);
  1227. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 5);
  1228. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1);
  1229. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0);
  1230. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 1073);
  1231. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][18], 0.000000, 0.000000, 90.000000, 1.000000);
  1232. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][18]);
  1233. BJ_PLAYER_TEXTDRAW[playerid][19] = CreatePlayerTextDraw(playerid, 540.500000, 405.000000, "MODELINFO");
  1234. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.500000, 1.000000);
  1235. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 18.000000, 12.000000);
  1236. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0xFFFFFFC8);
  1237. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
  1238. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x00000000);
  1239. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
  1240. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1241. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0x00000000);
  1242. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 5);
  1243. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1);
  1244. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0);
  1245. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 1239);
  1246. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][19], 0.000000, 0.000000, 0.000000, 1.000000);
  1247. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][19]);
  1248. BJ_PLAYER_TEXTDRAW[playerid][20] = CreatePlayerTextDraw(playerid, 574.000000, 408.000000, "N/A km");
  1249. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.119998, 0.699998);
  1250. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1280.000000, 1280.000000);
  1251. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0xFFFFFFFF);
  1252. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x80808080);
  1253. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1254. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1255. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0x1E5096FF);
  1256. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 2);
  1257. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 1);
  1258. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0);
  1259. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][20], 0.000000, 0.000000, 0.000000, 1.000000);
  1260. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][20]);
  1261. BJ_PLAYER_TEXTDRAW[playerid][21] = CreatePlayerTextDraw(playerid, 574.000000, 394.000000, "29 L");
  1262. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.119998, 0.699998);
  1263. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1280.000000, 1280.000000);
  1264. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0xFFFFFFFF);
  1265. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x80808080);
  1266. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1267. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1268. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0x1E5096FF);
  1269. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 2);
  1270. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 1);
  1271. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0);
  1272. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][21], 0.000000, 0.000000, 0.000000, 1.000000);
  1273. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][21]);
  1274. BJ_PLAYER_TEXTDRAW[playerid][22] = CreatePlayerTextDraw(playerid, 617.000000, 394.000000, "DIZEL");
  1275. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.119998, 0.699998);
  1276. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1280.000000, 1280.000000);
  1277. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 3);
  1278. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0xFFFFFFFF);
  1279. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x80808080);
  1280. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
  1281. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
  1282. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0x1E5096FF);
  1283. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 2);
  1284. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 1);
  1285. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0);
  1286. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][22], 0.000000, 0.000000, 0.000000, 1.000000);
  1287. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][22]);
  1288. BJ_PLAYER_TEXTDRAW[playerid][23] = CreatePlayerTextDraw(playerid, 495.500000, 403.000000, "MODELSVJETLA");
  1289. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.500000, 1.000000);
  1290. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 16.000000, 15.000000);
  1291. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x000000FF);
  1292. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1293. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
  1294. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1295. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
  1296. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0x00000000);
  1297. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 5);
  1298. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 1);
  1299. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0);
  1300. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 19154);
  1301. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][23], 0.000000, 0.000000, 0.000000, 1.000000);
  1302. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][23]);
  1303. BJ_PLAYER_TEXTDRAW[playerid][24] = CreatePlayerTextDraw(playerid, 502.500000, 403.000000, "MODELSVJETLA2");
  1304. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.500000, 1.000000);
  1305. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 16.000000, 15.000000);
  1306. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x000000FF);
  1307. PlayerTextDrawUseBox(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
  1308. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x00000000);
  1309. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
  1310. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1311. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0x00000000);
  1312. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 5);
  1313. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 1);
  1314. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0);
  1315. PlayerTextDrawSetPreviewModel(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 19154);
  1316. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][24], 0.000000, 0.000000, 0.000000, 1.000000);
  1317. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][24]);
  1318. BJ_PLAYER_TEXTDRAW[playerid][25] = CreatePlayerTextDraw(playerid, 548.200012, 68.599998, "LD_SPAC:white");
  1319. PlayerTextDrawLetterSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0.480000, 1.120000);
  1320. PlayerTextDrawTextSize(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 57.599998, 5.000000);
  1321. PlayerTextDrawAlignment(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 1);
  1322. PlayerTextDrawColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0xB4191DFF);
  1323. PlayerTextDrawBoxColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0x80808080);
  1324. PlayerTextDrawSetShadow(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
  1325. PlayerTextDrawSetOutline(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
  1326. PlayerTextDrawBackgroundColor(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0x000000FF);
  1327. PlayerTextDrawFont(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 4);
  1328. PlayerTextDrawSetProportional(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
  1329. PlayerTextDrawSetSelectable(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0);
  1330. PlayerTextDrawSetPreviewRot(playerid, BJ_PLAYER_TEXTDRAW[playerid][25], 0.000000, 0.000000, 0.000000, 1.000000);
  1331. PlayerTextDrawShow(playerid, BJ_PLAYER_TEXTDRAW[playerid][25]);
Advertisement
Add Comment
Please, Sign In to add comment