CaiusNelson

CircleOfOrion_CallStack_EquipMenuChangeCharacter

Nov 14th, 2024
12
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 144.01 KB | None | 0 0
  1. LogTemp: Warning: Must provide multiple valid Skeletal Meshes in order to perform a merge.
  2. LogBlueprintUserMessages: [None] a_c_menu0.Equipment EQUIP: wpn_spear_1
  3. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  4. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  5. LogScript: Error: Script call stack:
  6. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  7. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  8. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  9. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  10. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  11. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  12. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  13. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  14. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  15. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  16. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  17. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  18. LogScript: Error: Script call stack:
  19. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  20. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  21. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  22. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  23. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  24. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  25. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  26. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  27. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  28. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  29. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  30. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  31. LogScript: Error: Script call stack:
  32. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  33. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  34. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  35. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  36. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  37. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  38. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  39. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  40. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  41. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  42. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  43. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  44. LogScript: Error: Script call stack:
  45. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  46. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  47. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  48. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  49. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  50. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  51. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  52. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  53. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  54. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  55. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  56. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  57. LogScript: Error: Script call stack:
  58. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  59. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  60. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  61. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  62. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  63. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  64. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  65. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  66. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  67. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  68. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  69. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  70. LogScript: Error: Script call stack:
  71. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  72. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  73. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  74. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  75. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  76. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  77. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  78. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  79. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  80. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  81. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  82. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  83. LogScript: Error: Script call stack:
  84. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  85. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  86. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  87. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  88. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  89. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  90. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  91. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  92. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  93. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  94. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  95. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  96. LogScript: Error: Script call stack:
  97. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  98. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  99. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  100. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  101. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  102. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  103. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  104. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  105. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  106. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  107. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  108. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  109. LogScript: Error: Script call stack:
  110. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  111. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  112. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  113. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  114. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  115. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  116. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  117. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  118. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  119. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  120. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  121. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  122. LogScript: Error: Script call stack:
  123. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  124. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  125. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  126. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  127. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  128. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  129. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  130. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  131. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  132. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  133. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  134. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  135. LogScript: Error: Script call stack:
  136. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  137. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  138. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  139. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  140. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  141. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  142. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  143. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  144. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  145. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  146. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  147. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  148. LogScript: Error: Script call stack:
  149. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  150. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  151. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  152. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  153. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  154. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  155. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  156. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  157. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  158. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  159. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  160. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  161. LogScript: Error: Script call stack:
  162. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  163. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  164. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  165. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  166. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  167. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  168. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  169. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  170. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  171. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  172. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  173. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  174. LogScript: Error: Script call stack:
  175. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  176. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  177. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  178. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  179. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  180. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  181. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  182. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  183. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  184. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  185. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  186. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  187. LogScript: Error: Script call stack:
  188. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  189. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  190. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  191. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  192. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  193. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  194. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  195. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  196. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  197. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  198. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  199. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  200. LogScript: Error: Script call stack:
  201. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  202. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  203. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  204. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  205. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  206. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  207. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  208. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  209. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  210. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  211. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  212. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  213. LogScript: Error: Script call stack:
  214. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  215. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  216. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  217. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  218. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  219. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  220. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  221. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  222. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  223. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  224. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  225. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  226. LogScript: Error: Script call stack:
  227. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  228. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  229. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  230. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  231. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  232. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  233. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  234. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  235. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  236. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  237. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  238. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  239. LogScript: Error: Script call stack:
  240. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  241. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  242. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  243. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  244. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  245. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  246. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  247. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  248. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  249. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  250. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  251. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  252. LogScript: Error: Script call stack:
  253. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  254. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  255. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  256. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  257. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  258. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  259. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  260. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  261. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  262. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  263. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  264. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  265. LogScript: Error: Script call stack:
  266. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  267. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  268. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  269. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  270. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  271. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  272. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  273. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  274. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  275. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  276. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  277. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  278. LogScript: Error: Script call stack:
  279. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  280. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  281. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  282. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  283. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  284. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  285. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  286. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  287. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  288. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  289. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  290. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  291. LogScript: Error: Script call stack:
  292. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  293. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  294. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  295. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  296. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  297. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  298. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  299. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  300. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  301. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  302. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  303. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  304. LogScript: Error: Script call stack:
  305. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  306. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  307. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  308. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  309. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  310. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  311. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  312. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  313. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  314. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  315. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  316. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  317. LogScript: Error: Script call stack:
  318. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  319. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  320. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  321. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  322. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  323. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  324. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  325. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  326. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  327. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  328. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  329. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  330. LogScript: Error: Script call stack:
  331. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  332. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  333. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  334. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  335. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  336. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  337. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  338. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  339. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  340. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  341. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  342. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  343. LogScript: Error: Script call stack:
  344. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  345. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  346. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  347. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  348. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  349. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  350. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  351. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  352. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  353. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  354. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  355. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  356. LogScript: Error: Script call stack:
  357. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  358. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  359. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  360. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  361. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  362. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  363. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  364. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  365. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  366. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  367. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  368. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  369. LogScript: Error: Script call stack:
  370. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  371. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  372. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  373. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  374. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  375. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  376. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  377. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  378. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  379. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  380. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  381. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  382. LogScript: Error: Script call stack:
  383. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  384. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  385. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  386. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  387. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  388. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  389. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  390. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  391. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  392. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  393. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  394. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  395. LogScript: Error: Script call stack:
  396. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  397. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  398. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  399. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  400. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  401. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  402. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  403. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  404. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  405. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  406. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  407. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  408. LogScript: Error: Script call stack:
  409. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  410. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  411. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  412. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  413. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  414. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  415. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  416. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  417. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  418. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  419. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  420. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  421. LogScript: Error: Script call stack:
  422. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  423. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  424. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  425. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  426. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  427. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  428. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  429. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  430. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  431. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  432. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  433. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  434. LogScript: Error: Script call stack:
  435. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  436. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  437. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  438. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  439. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  440. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  441. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  442. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  443. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  444. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  445. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  446. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  447. LogScript: Error: Script call stack:
  448. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  449. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  450. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  451. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  452. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  453. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  454. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  455. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  456. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  457. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  458. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  459. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  460. LogScript: Error: Script call stack:
  461. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  462. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  463. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  464. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  465. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  466. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  467. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  468. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  469. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  470. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  471. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  472. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  473. LogScript: Error: Script call stack:
  474. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  475. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  476. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  477. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  478. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  479. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  480. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  481. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  482. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  483. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  484. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  485. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  486. LogScript: Error: Script call stack:
  487. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  488. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  489. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  490. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  491. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  492. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  493. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  494. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  495. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  496. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  497. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  498. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  499. LogScript: Error: Script call stack:
  500. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  501. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  502. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  503. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  504. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  505. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  506. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  507. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  508. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  509. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  510. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  511. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  512. LogScript: Error: Script call stack:
  513. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  514. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  515. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  516. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  517. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  518. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  519. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  520. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  521. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  522. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  523. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  524. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  525. LogScript: Error: Script call stack:
  526. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  527. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  528. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  529. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  530. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  531. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  532. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  533. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  534. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  535. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  536. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  537. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  538. LogScript: Error: Script call stack:
  539. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  540. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  541. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  542. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  543. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  544. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  545. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  546. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  547. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  548. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  549. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  550. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  551. LogScript: Error: Script call stack:
  552. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  553. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  554. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  555. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  556. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  557. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  558. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  559. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  560. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  561. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  562. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  563. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  564. LogScript: Error: Script call stack:
  565. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  566. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  567. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  568. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  569. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  570. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  571. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  572. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  573. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  574. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  575. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  576. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  577. LogScript: Error: Script call stack:
  578. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  579. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  580. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  581. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  582. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  583. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  584. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  585. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  586. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  587. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  588. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  589. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  590. LogScript: Error: Script call stack:
  591. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  592. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  593. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  594. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  595. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  596. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  597. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  598. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  599. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  600. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  601. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  602. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  603. LogScript: Error: Script call stack:
  604. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  605. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  606. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  607. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  608. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  609. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  610. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  611. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  612. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  613. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  614. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  615. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  616. LogScript: Error: Script call stack:
  617. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  618. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  619. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  620. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  621. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  622. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.BndEvt__Menu_RPG_Equipment_UI_RPG_PartyTab_K2Node_ComponentBoundEvent_1_OnMemberChanged__DelegateSignature
  623. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.ExecuteUbergraph_UI_RPG_PartyTab
  624. /Game/0_Main/Blueprints/Widgets/UI_RPG_PartyTab.UI_RPG_PartyTab_C.BndEvt__UI_RPG_PartyTab_DataLister_K2Node_ComponentBoundEvent_0_OnEntrySelected__DelegateSignature
  625. /Script/OmegaGameFramework.DataList.NativeEntitySelect
  626. /OmegaGameFramework/DEMO/widget/OmegaUI_TabSwitcher.OmegaUI_TabSwitcher_C.ExecuteUbergraph_OmegaUI_TabSwitcher
  627. LogTemp: Warning: ListCleared
  628. LogTemp: Warning: Attempted to add Widget To List
  629. LogTemp: Warning: Added WidgetToList
  630. LogTemp: Warning: Attempted to add Widget To List
  631. LogTemp: Warning: Added WidgetToList
  632. LogTemp: Warning: ListCleared
  633. LogTemp: Warning: Attempted to add Widget To List
  634. LogTemp: Warning: Added WidgetToList
  635. LogTemp: Warning: Attempted to add Widget To List
  636. LogTemp: Warning: Added WidgetToList
  637. LogTemp: Warning: ListCleared
  638. LogTemp: Warning: Attempted to add Widget To List
  639. LogTemp: Warning: Added WidgetToList
  640. LogTemp: Warning: Attempted to add Widget To List
  641. LogTemp: Warning: Added WidgetToList
  642. LogTemp: Warning: Attempted to add Widget To List
  643. LogTemp: Warning: Added WidgetToList
  644. LogTemp: Warning: Attempted to add Widget To List
  645. LogTemp: Warning: Added WidgetToList
  646. LogTemp: Warning: Attempted to add Widget To List
  647. LogTemp: Warning: Added WidgetToList
  648. LogTemp: Warning: Attempted to add Widget To List
  649. LogTemp: Warning: Added WidgetToList
  650. LogTemp: Warning: ListCleared
  651. LogTemp: Warning: Attempted to add Widget To List
  652. LogTemp: Warning: Added WidgetToList
  653. LogTemp: Warning: Attempted to add Widget To List
  654. LogTemp: Warning: Added WidgetToList
  655. LogTemp: Warning: Attempted to add Widget To List
  656. LogTemp: Warning: Added WidgetToList
  657. LogTemp: Warning: Attempted to add Widget To List
  658. LogTemp: Warning: Added WidgetToList
  659. LogTemp: Warning: Attempted to add Widget To List
  660. LogTemp: Warning: Added WidgetToList
  661. LogTemp: Warning: Attempted to add Widget To List
  662. LogTemp: Warning: Added WidgetToList
  663. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  664. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  665. LogScript: Error: Script call stack:
  666. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  667. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  668. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  669. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  670. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  671. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  672. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  673. LogScript: Error: Script call stack:
  674. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  675. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  676. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  677. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  678. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  679. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  680. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  681. LogScript: Error: Script call stack:
  682. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  683. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  684. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  685. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  686. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  687. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  688. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  689. LogScript: Error: Script call stack:
  690. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  691. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  692. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  693. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  694. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  695. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  696. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  697. LogScript: Error: Script call stack:
  698. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  699. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  700. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  701. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  702. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  703. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  704. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  705. LogScript: Error: Script call stack:
  706. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  707. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  708. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  709. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  710. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  711. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  712. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  713. LogScript: Error: Script call stack:
  714. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  715. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  716. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  717. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  718. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  719. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  720. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  721. LogScript: Error: Script call stack:
  722. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  723. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  724. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  725. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  726. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  727. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  728. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  729. LogScript: Error: Script call stack:
  730. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  731. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  732. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  733. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  734. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  735. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  736. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  737. LogScript: Error: Script call stack:
  738. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  739. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  740. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  741. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  742. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  743. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  744. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  745. LogScript: Error: Script call stack:
  746. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  747. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  748. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  749. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  750. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  751. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  752. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  753. LogScript: Error: Script call stack:
  754. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  755. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  756. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  757. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  758. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  759. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  760. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  761. LogScript: Error: Script call stack:
  762. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  763. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  764. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  765. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  766. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  767. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  768. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  769. LogScript: Error: Script call stack:
  770. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  771. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  772. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  773. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  774. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  775. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  776. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  777. LogScript: Error: Script call stack:
  778. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  779. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  780. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  781. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  782. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  783. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  784. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  785. LogScript: Error: Script call stack:
  786. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  787. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  788. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  789. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  790. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  791. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  792. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  793. LogScript: Error: Script call stack:
  794. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  795. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  796. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  797. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  798. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  799. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  800. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  801. LogScript: Error: Script call stack:
  802. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  803. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  804. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  805. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  806. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  807. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  808. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  809. LogScript: Error: Script call stack:
  810. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  811. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  812. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  813. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  814. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  815. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  816. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  817. LogScript: Error: Script call stack:
  818. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  819. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  820. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  821. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  822. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  823. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  824. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  825. LogScript: Error: Script call stack:
  826. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  827. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  828. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  829. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  830. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  831. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  832. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  833. LogScript: Error: Script call stack:
  834. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  835. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  836. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  837. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  838. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  839. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  840. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  841. LogScript: Error: Script call stack:
  842. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  843. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  844. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  845. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  846. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  847. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  848. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  849. LogScript: Error: Script call stack:
  850. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  851. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  852. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  853. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  854. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  855. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  856. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  857. LogScript: Error: Script call stack:
  858. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  859. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  860. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  861. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  862. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  863. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  864. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  865. LogScript: Error: Script call stack:
  866. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  867. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  868. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  869. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  870. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  871. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  872. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  873. LogScript: Error: Script call stack:
  874. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  875. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  876. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  877. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  878. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  879. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  880. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  881. LogScript: Error: Script call stack:
  882. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  883. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  884. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  885. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  886. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  887. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  888. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  889. LogScript: Error: Script call stack:
  890. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  891. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  892. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  893. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  894. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  895. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  896. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  897. LogScript: Error: Script call stack:
  898. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  899. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  900. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  901. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  902. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  903. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  904. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  905. LogScript: Error: Script call stack:
  906. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  907. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  908. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  909. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  910. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  911. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  912. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  913. LogScript: Error: Script call stack:
  914. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  915. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  916. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  917. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  918. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  919. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  920. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  921. LogScript: Error: Script call stack:
  922. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  923. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  924. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  925. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  926. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  927. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  928. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  929. LogScript: Error: Script call stack:
  930. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  931. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  932. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  933. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  934. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  935. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  936. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  937. LogScript: Error: Script call stack:
  938. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  939. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  940. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  941. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  942. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  943. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  944. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  945. LogScript: Error: Script call stack:
  946. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  947. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  948. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  949. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  950. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  951. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  952. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  953. LogScript: Error: Script call stack:
  954. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  955. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  956. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  957. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  958. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  959. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  960. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  961. LogScript: Error: Script call stack:
  962. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  963. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  964. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  965. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  966. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  967. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  968. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  969. LogScript: Error: Script call stack:
  970. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  971. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  972. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  973. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  974. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  975. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  976. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  977. LogScript: Error: Script call stack:
  978. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  979. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  980. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  981. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  982. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  983. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  984. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  985. LogScript: Error: Script call stack:
  986. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  987. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  988. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  989. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  990. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  991. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  992. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  993. LogScript: Error: Script call stack:
  994. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  995. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  996. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  997. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  998. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  999. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1000. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1001. LogScript: Error: Script call stack:
  1002. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1003. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1004. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1005. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1006. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1007. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1008. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1009. LogScript: Error: Script call stack:
  1010. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1011. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1012. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1013. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1014. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1015. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1016. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1017. LogScript: Error: Script call stack:
  1018. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1019. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1020. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1021. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1022. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1023. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1024. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1025. LogScript: Error: Script call stack:
  1026. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1027. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1028. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1029. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1030. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1031. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1032. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1033. LogScript: Error: Script call stack:
  1034. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1035. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1036. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1037. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1038. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1039. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1040. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1041. LogScript: Error: Script call stack:
  1042. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1043. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1044. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1045. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1046. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1047. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1048. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1049. LogScript: Error: Script call stack:
  1050. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1051. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1052. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1053. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1054. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1055. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1056. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1057. LogScript: Error: Script call stack:
  1058. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1059. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1060. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1061. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1062. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1063. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1064. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1065. LogScript: Error: Script call stack:
  1066. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1067. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1068. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1069. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1070. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1071. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1072. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1073. LogScript: Error: Script call stack:
  1074. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1075. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1076. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1077. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1078. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1079. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1080. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1081. LogScript: Error: Script call stack:
  1082. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1083. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1084. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1085. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1086. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1087. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1088. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1089. LogScript: Error: Script call stack:
  1090. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1091. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1092. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1093. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1094. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1095. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1096. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1097. LogScript: Error: Script call stack:
  1098. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1099. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1100. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1101. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1102. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1103. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1104. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1105. LogScript: Error: Script call stack:
  1106. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1107. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1108. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1109. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1110. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1111. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1112. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1113. LogScript: Error: Script call stack:
  1114. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1115. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1116. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1117. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1118. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1119. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1120. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1121. LogScript: Error: Script call stack:
  1122. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1123. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1124. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1125. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1126. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1127. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1128. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1129. LogScript: Error: Script call stack:
  1130. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1131. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1132. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1133. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1134. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1135. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1136. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1137. LogScript: Error: Script call stack:
  1138. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1139. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1140. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1141. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1142. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1143. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1144. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1145. LogScript: Error: Script call stack:
  1146. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1147. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1148. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1149. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1150. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1151. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1152. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1153. LogScript: Error: Script call stack:
  1154. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1155. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1156. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1157. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1158. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1159. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1160. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1161. LogScript: Error: Script call stack:
  1162. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1163. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1164. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1165. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1166. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1167. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1168. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1169. LogScript: Error: Script call stack:
  1170. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1171. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1172. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1173. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1174. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1175. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1176. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1177. LogScript: Error: Script call stack:
  1178. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1179. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1180. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1181. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1182. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1183. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1184. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1185. LogScript: Error: Script call stack:
  1186. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1187. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1188. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1189. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1190. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1191. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1192. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1193. LogScript: Error: Script call stack:
  1194. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1195. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1196. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1197. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1198. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1199. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1200. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1201. LogScript: Error: Script call stack:
  1202. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1203. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1204. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1205. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1206. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1207. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1208. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1209. LogScript: Error: Script call stack:
  1210. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1211. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1212. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1213. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1214. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1215. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1216. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1217. LogScript: Error: Script call stack:
  1218. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1219. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1220. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1221. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1222. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1223. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1224. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1225. LogScript: Error: Script call stack:
  1226. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1227. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1228. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1229. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1230. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1231. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1232. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1233. LogScript: Error: Script call stack:
  1234. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1235. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1236. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1237. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1238. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1239. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1240. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1241. LogScript: Error: Script call stack:
  1242. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1243. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1244. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1245. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1246. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1247. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1248. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1249. LogScript: Error: Script call stack:
  1250. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1251. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1252. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1253. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1254. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1255. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1256. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1257. LogScript: Error: Script call stack:
  1258. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1259. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1260. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1261. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1262. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1263. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1264. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1265. LogScript: Error: Script call stack:
  1266. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1267. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1268. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1269. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1270. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1271. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1272. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1273. LogScript: Error: Script call stack:
  1274. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1275. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1276. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1277. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1278. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1279. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1280. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1281. LogScript: Error: Script call stack:
  1282. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1283. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1284. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1285. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1286. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1287. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1288. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1289. LogScript: Error: Script call stack:
  1290. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1291. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1292. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1293. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1294. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1295. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1296. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1297. LogScript: Error: Script call stack:
  1298. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1299. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1300. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1301. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1302. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1303. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1304. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1305. LogScript: Error: Script call stack:
  1306. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1307. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1308. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1309. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1310. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1311. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1312. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1313. LogScript: Error: Script call stack:
  1314. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1315. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1316. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1317. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1318. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1319. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1320. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1321. LogScript: Error: Script call stack:
  1322. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1323. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1324. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1325. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1326. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1327. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1328. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1329. LogScript: Error: Script call stack:
  1330. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1331. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1332. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1333. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1334. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1335. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1336. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1337. LogScript: Error: Script call stack:
  1338. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1339. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1340. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1341. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1342. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1343. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1344. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1345. LogScript: Error: Script call stack:
  1346. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1347. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1348. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1349. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1350. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1351. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1352. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1353. LogScript: Error: Script call stack:
  1354. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1355. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1356. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1357. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1358. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1359. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1360. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1361. LogScript: Error: Script call stack:
  1362. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1363. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1364. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1365. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1366. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1367. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1368. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1369. LogScript: Error: Script call stack:
  1370. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1371. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1372. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1373. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1374. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1375. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1376. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1377. LogScript: Error: Script call stack:
  1378. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1379. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1380. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1381. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1382. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1383. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1384. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1385. LogScript: Error: Script call stack:
  1386. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1387. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1388. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1389. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1390. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1391. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1392. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1393. LogScript: Error: Script call stack:
  1394. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1395. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1396. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1397. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1398. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1399. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1400. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1401. LogScript: Error: Script call stack:
  1402. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1403. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1404. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1405. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1406. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1407. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path dex not valid for MakeSoftObjectPath."
  1408. LogScript: Error: Script Msg: Object path dex not valid for MakeSoftObjectPath.
  1409. LogScript: Error: Script call stack:
  1410. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1411. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1412. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1413. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1414. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1415. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path spd not valid for MakeSoftObjectPath."
  1416. LogScript: Error: Script Msg: Object path spd not valid for MakeSoftObjectPath.
  1417. LogScript: Error: Script call stack:
  1418. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1419. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1420. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1421. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1422. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1423. LogScript: Error: D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp(1280): Runtime Error: "Object path patk not valid for MakeSoftObjectPath."
  1424. LogScript: Error: Script Msg: Object path patk not valid for MakeSoftObjectPath.
  1425. LogScript: Error: Script call stack:
  1426. /OmegaGameFramework/DEMO/Lua/OmegaLuaObject.OmegaLuaObject_C.GetModifierValues <---
  1427. /Script/OmegaGameFramework.DataInterface_AttributeModifier.GetModifierValues
  1428. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.ExecuteUbergraph_UI_RPG_CombatantStatus
  1429. /Game/0_Main/Blueprints/Widgets/UI_RPG_CombatantStatus.UI_RPG_CombatantStatus_C.OnRefreshed
  1430. /Game/0_Main/Blueprints/Menus/Menu_RPG_Equipment.Menu_RPG_Equipment_C.ExecuteUbergraph_Menu_RPG_Equipment
  1431. LogTemp: Warning: ListCleared
  1432. LogTemp: Warning: Attempted to add Widget To List
  1433. LogTemp: Warning: Added WidgetToList
  1434. LogTemp: Warning: Attempted to add Widget To List
  1435. LogTemp: Warning: Added WidgetToList
  1436. LogTemp: Warning: ListCleared
  1437. LogTemp: Warning: Attempted to add Widget To List
  1438. LogTemp: Warning: Added WidgetToList
  1439. LogTemp: Warning: Attempted to add Widget To List
  1440. LogTemp: Warning: Added WidgetToList
  1441. LogTemp: Warning: Success Unhover
  1442. LogTemp: Warning: Attempt Unhvover
  1443. LogTemp: Warning: Success Unhover
  1444. LogTemp: Warning: Success Hover
Advertisement
Add Comment
Please, Sign In to add comment