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Jul 10th, 2011
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  1. name: Towny
  2. main: ca.xshade.bukkit.towny.Towny
  3. version: 0.72.0
  4. language: english.yml
  5. last_run_version: 0.72.0
  6. author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
  7. website: http://code.google.com/a/eclipselabs.org/p/towny/
  8. description: >
  9. Resident-Town-Nation heirarchy combined with a grid based
  10. protection system. Including a war event.
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Towny commands | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. commands:
  19. towny:
  20. aliases: []
  21. nation:
  22. aliases: [n, nat]
  23. nationchat:
  24. aliases: [nc]
  25. townchat:
  26. aliases: [tc]
  27. plot:
  28. aliases: []
  29. resident:
  30. aliases: [res, p, player]
  31. town:
  32. aliases: [t]
  33. townyadmin:
  34. aliases: [ta]
  35. townyworld:
  36. aliases: [tw]
  37.  
  38. ############################################################
  39. # +------------------------------------------------------+ #
  40. # | Permissions | #
  41. # +------------------------------------------------------+ #
  42. ############################################################
  43.  
  44. # Possible permission nodes
  45. #
  46. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  47. # towny.town.new :User is able to create a town
  48. # towny.town.claim : User is able to expand his town with /town claim
  49. # towny.nation.new :User is able to create a nation
  50. # towny.wild.*: User is able to build/destroy in wild regardless.
  51. # towny.wild.build
  52. # towny.wild.destroy
  53. # towny.wild.switch
  54. # towny.wild.item_use
  55. # towny.wild.block.[block id] : User is able to edit [block id] in the wild.
  56. # towny.spawntp :Use /town spawn
  57. # towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
  58. #
  59. #
  60.  
  61. # these will be moved to permissions nodes at a later date
  62.  
  63. # Allow towns to claim outposts (a townblock not connected to town).
  64. allow_outposts: true
  65. allow_resident_plots: true
  66.  
  67. # all the use of /town spawn
  68. allow_town_spawn: true
  69. # Allow regular residents to use /town spawn [town] (TP to other towns).
  70. allow_town_spawn_travel: true
  71. # Respawn the player at his town spawn point when he/she dies.
  72. town_respawn: false
  73.  
  74. ############################################################
  75. # +------------------------------------------------------+ #
  76. # | default Town levels | #
  77. # +------------------------------------------------------+ #
  78. ############################################################
  79.  
  80. # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit
  81.  
  82. townLevel:
  83. - '0,, Ruin,Spirit ,,1'
  84. - '1,, (Settlement),,,16'
  85. - '2,, (Hamlet),Chief ,,32'
  86. - '6,, (Village),Baron Von ,,96'
  87. - '10,, (Town),Viscount ,,160'
  88. - '14,, (Large Town),Count Von ,,224'
  89. - '20,, (City),Earl ,,320'
  90. - '24,, (Large City),Duke ,,384'
  91. - '28,, (Metropolis),Lord ,,448'
  92.  
  93. ############################################################
  94. # +------------------------------------------------------+ #
  95. # | default Nation levels | #
  96. # +------------------------------------------------------+ #
  97. ############################################################
  98.  
  99. # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix
  100.  
  101. nationLevel:
  102. - '0,Lands of , (Nation),,,Leader ,'
  103. - '10,Federation of , (Nation),,,Count ,'
  104. - '20,Dominion of , (Nation),,,Duke ,'
  105. - '30,Kingdom of , (Nation),,,King ,'
  106. - '40,The , Empire,,,Emperor ,'
  107. - '60,The , Realm,,,God Emperor ,'
  108.  
  109.  
  110. ############################################################
  111. # +------------------------------------------------------+ #
  112. # | Town Claim/new defaults | #
  113. # +------------------------------------------------------+ #
  114. ############################################################
  115.  
  116. # used to limit a town size if the level config files are empty
  117. default_max_town_blocks: 64
  118. # maximum number of plots any single resident can own
  119. max_plots_per_resident: 100
  120. # Maximum number of towns allowed on the server.
  121. town_limit: 3000
  122.  
  123. # Minimum number of plots any towns home plot must be from the next town.
  124. # This will prevent someone founding a town right on your doorstep
  125. min_distance_from_town_homeblock: 3
  126.  
  127. # The maximum townblocks available to a town is (numResidents * ratio).
  128. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  129. town_block_ratio: 16
  130. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  131. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  132. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  133. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  134. town_block_size: 16
  135.  
  136.  
  137. ############################################################
  138. # +------------------------------------------------------+ #
  139. # | Global town settings | #
  140. # +------------------------------------------------------+ #
  141. ############################################################
  142.  
  143. # force_pvp_on is a global flag and overrides any towns flag setting
  144. force_pvp_on: false
  145. # can residents/Allies harm other residents when in a town with pvp enabled?
  146. friendly_fire: true
  147. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
  148. health_regen: true
  149. health_regen_speed: 3000
  150.  
  151. # Enables taxes to be collected daily by town/nation
  152. # If a town can't pay it's tax then it is kicked from the nation.
  153. # if a resident can't pay his plot tax he loses his plot.
  154. # if a resident can't pay his town tax then he is kicked from the town.
  155. daily_taxes: true
  156.  
  157. nation_creation_admin_only: false
  158. town_creation_admin_only: false
  159.  
  160. ############################################################
  161. # +------------------------------------------------------+ #
  162. # | Plugin interfacing | #
  163. # +------------------------------------------------------+ #
  164. ############################################################
  165.  
  166. using_essentials: true
  167. using_iconomy: true
  168. using_permissions: true
  169. using_questioner: true
  170.  
  171. database_load: flatfile
  172. database_save: flatfile
  173. daily_backups: true
  174. flatfile_backup: zip
  175.  
  176. # The time taken between each "day". At the start of each day, taxes will be collected.
  177. # Judged in milliseconds. Default is 24 hours.
  178. day_interval: 86400000
  179.  
  180. # Lots of messages to tell you what's going on in the server with time taken for events.
  181. debug_mode: false
  182.  
  183. # Spams the player named in dev_name with all messages related to towny.
  184. dev_mode: false
  185. dev_name: Shadeness
  186.  
  187. logging: true
  188.  
  189. name_check_regex: '^[a-zA-Z0-9]+[a-zA-Z0-9._-]*$'
  190. name_filter_regex: '[ /]'
  191. name_remove_regex: '[^a-zA-Z0-9._-]'
  192.  
  193. npc_prefix: 'NPC'
  194.  
  195. pve_in_non_pvp_towns: true
  196. reset_log_on_boot: true
  197.  
  198. # Enables the [~Home] message.
  199. # If false it will make it harder for enemies to find the home block during a war
  200. show_town_notifications: true
  201.  
  202.  
  203. # The name of the town a resident will automatically join when he first registers.
  204. default_town_name: ''
  205.  
  206. # Skin regular chat with a player's towny prefix, postfix, and colour.
  207. modify_chat_name: true
  208.  
  209. ############################################################
  210. # +------------------------------------------------------+ #
  211. # | block/item/mob protection | #
  212. # +------------------------------------------------------+ #
  213. ############################################################
  214.  
  215. protection:
  216. # Items that can be blocked within towns via town/plot flags
  217. # 259 - flint and steel
  218. # 325 - bucket
  219. # 326 - water bucket
  220. # 327 - lava bucket
  221. # 351 - bone/bonemeal
  222. # 93/94 - redstone repeater
  223. item_use_ids: 259,325,326,327,351
  224.  
  225. # Items which can be blocked or enabled via town/plot flags
  226. # 64 - wooden door
  227. # 69 - lever
  228. # 70 - stone pressure plate
  229. # 71 - iron door
  230. # 72 - wooden pressure plate
  231. # 77 - stone button
  232. # 96 - trap door
  233. # 25 - noteblock
  234. # 84 - jukebox
  235. switch_ids: 64,69,70,71,72,77,96,25,84,93,94
  236.  
  237. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  238. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  239. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  240.  
  241. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  242. mob_removal_town: false
  243. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  244.  
  245. # Globally remove living entities in all worlds.
  246. mob_removal_world: false
  247. world_mob_removal_entities: WaterMob,Flying,Slime
  248.  
  249. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  250. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  251. # NEVER set below 1000 (guestimate)
  252. mob_removal_speed: 5000
  253.  
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # | Unclaimed plot settings | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. unclaimed:
  262.  
  263. unclaimed_zone_build: false
  264. unclaimed_zone_destroy: false
  265. unclaimed_zone_item_use: false
  266. unclaimed_zone_switch: false
  267. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  268.  
  269.  
  270. ############################################################
  271. # +------------------------------------------------------+ #
  272. # | Default Town/Plot flags | #
  273. # +------------------------------------------------------+ #
  274. ############################################################
  275.  
  276. # Default permission flags for towns
  277. # These are copied into the town data file at creation
  278.  
  279. default_perm_flags:
  280.  
  281. # Can allies/outsiders/residents perform certain actions in the town
  282.  
  283. # build - place blocks and other items
  284. # destroy - break blocks and other items
  285. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  286. # switch - trigger or activate switches (as defined in switch_ids)
  287. default_town_perm_ally_build: false
  288. default_town_perm_ally_destroy: false
  289. default_town_perm_ally_itemuse: false
  290. default_town_perm_ally_switch: false
  291. default_town_perm_outsider_build: false
  292. default_town_perm_outsider_destroy: false
  293. default_town_perm_outsider_itemuse: false
  294. default_town_perm_outsider_switch: false
  295. default_town_perm_resident_build: true
  296. default_town_perm_resident_destroy: true
  297. default_town_perm_resident_itemuse: true
  298. default_town_perm_resident_switch: true
  299.  
  300. # Default permission flags for residents plots within a town
  301.  
  302. # Can allies/friends/outsiders perform certain actions in the town
  303.  
  304. # build - place blocks and other items
  305. # destroy - break blocks and other items
  306. # itemuse - use items such as furnaces (as defined in item_use_ids)
  307. # switch - trigger or activate switches (as defined in switch_ids)
  308. default_resident_perm_ally_build: false
  309. default_resident_perm_ally_destroy: false
  310. default_resident_perm_ally_itemuse: false
  311. default_resident_perm_ally_switch: false
  312. default_resident_perm_friend_build: true
  313. default_resident_perm_friend_destroy: true
  314. default_resident_perm_friend_itemuse: true
  315. default_resident_perm_friend_switch: true
  316. default_resident_perm_outsider_build: false
  317. default_resident_perm_outsider_destroy: false
  318. default_resident_perm_outsider_itemuse: false
  319. default_resident_perm_outsider_switch: false
  320.  
  321.  
  322. ############################################################
  323. # +------------------------------------------------------+ #
  324. # | Resident settings | #
  325. # +------------------------------------------------------+ #
  326. ############################################################
  327.  
  328. # player is flagged as inactive after 1 hour (default)
  329. inactive_after_time: 86400000
  330.  
  331. # if enabled old residents will be kicked and deleted from a town
  332. # after Two months (default) of not logging in
  333. delete_old_residents: false
  334. deleted_after_time: 5184000000
  335.  
  336.  
  337. ############################################################
  338. # +------------------------------------------------------+ #
  339. # | Economy settings | #
  340. # +------------------------------------------------------+ #
  341. ############################################################
  342.  
  343. economy:
  344.  
  345. # Cost to use /town spawn [town]
  346. price_town_spawn_travel: 10.0
  347.  
  348. price_death: 10.0
  349. price_death_wartime: 200.0
  350.  
  351. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  352. price_nation_neutrality: 100.0
  353.  
  354. # How much it costs to start a nation.
  355. price_new_nation: 1000.0
  356. # How much it costs to start a town.
  357. price_new_town: 250.0
  358. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  359. price_outpost: 500.0
  360.  
  361. # The price for a town to expand one townblock.
  362. price_claim_townblock: 25.0
  363.  
  364. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  365. # all of it's member town are kicked and the Nation is removed.
  366. price_nation_upkeep: 100.0
  367.  
  368. # The server's daily charge on each town. If a town fails to pay this upkeep
  369. # all of it's residents are kicked and the town is removed.
  370. price_town_upkeep: 10.0
  371.  
  372.  
  373.  
  374.  
  375.  
  376. ############################################################
  377. # +------------------------------------------------------+ #
  378. # | Wartime settings | #
  379. # +------------------------------------------------------+ #
  380. ############################################################
  381.  
  382. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  383. wartime_nation_can_be_neutral: true
  384. wartime_base_spoils: 100.0
  385. wartime_home_block_hp: 120
  386. wartime_min_height: 60
  387. wartime_points_kill: 1
  388. wartime_points_nation: 100
  389. wartime_points_town: 10
  390. wartime_points_townblock: 1
  391. wartime_remove_on_monarch_death: false
  392. wartime_town_block_hp: 60
  393. wartime_town_block_loss_price: 100.0
  394. wartime_warning_delay: 30
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