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Jul 12th, 2019
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  1. Mimiboss_anim\basicDefines_A3.hpp
  2. 1 fichier(s) copi‚(s)
  3. /*
  4. Author : Xnooz
  5. Team: BTRteam / DevArma3France / UnRealLife
  6. */
  7.  
  8. #include "basicdefines_A3.hpp"
  9. #define true 1
  10. #define false 0
  11.  
  12. #defineVSoft 0
  13. #define VArmor 1
  14. #define VAir 2
  15.  
  16. // type scope
  17. #define private 0
  18. #define protected 1
  19. #define public 2
  20.  
  21. #define CanSeeRadar 1
  22. #define CanSeeEye 2
  23. #define CanSeeOptics 4
  24. #define CanSeeEar 8
  25. #define CanSeeCompass 16
  26. #define CanSeeRadarC CanSeeRadar+CanSeeCompass
  27. #define CanSeeAll 31
  28. #define CanSeePeripheral 32
  29.  
  30. //lock acquiring
  31. #define manualLA      0
  32. #define automaticLA   1
  33.  
  34. //lockable target type
  35. #define lockGroundTT      0
  36. #define lockAirGroundTT   1
  37. #define lockAirTT         2
  38. #define lockGround      0
  39. #define lockAirGround   1
  40. #define lockAir         2
  41.  
  42. //missile lock type
  43. #define fireAndForgetLT   0
  44. #define keepLockedLT      1
  45. #define manualLT          2
  46.  
  47. #define SPEED_STATIC 1e10
  48.  
  49. #define LockNo  0
  50. #define LockCadet 1
  51. #define LockYes  2
  52.  
  53. enum {StabilizedInAxesNone,StabilizedInAxisX,StabilizedInAxisY,StabilizedInAxesBoth, StabilizedInAxesXYZ};
  54.  
  55. #define StabilizedInAxesNone 0
  56. #define StabilizedInAxisX 1
  57. #define StabilizedInAxisY 2
  58. #define StabilizedInAxesBoth 3
  59. #define StabilizedInAxesXYZ 4
  60.  
  61. #define CM_none        0
  62. #define CM_Lock_Visual 1
  63. #define CM_Lock_IR     2
  64. #define CM_Lock_Laser  4
  65. #define CM_Lock_Radar  8
  66. #define CM_Missile     16
  67.  
  68.  
  69. #define CMImmunity_GOOD 0.9
  70. #define CMImmunity_MIDDLE 0.65
  71. #define CMImmunity_BAD    0.5
  72.  
  73. #define mag_xx(a,b) class _xx_##a {magazine = a; count = b;}
  74. #define weap_xx(a,b) class _xx_##a {weapon = a; count = b;}
  75. #define item_xx(a,b) class _xx_##a {name = a; count = b;}
  76. #define bag_xx(a,b) class _xx_##a {backpack = a; count = b;}
  77.  
  78. #define DEFAULT_SLOT 0
  79. #define MUZZLE_SLOT 101
  80. #define OPTICS_SLOT 201
  81. #define FLASHLIGHT_SLOT 301
  82. #define NVG_SLOT 602
  83. #define GOGGLE_SLOT 603
  84. #define HEADGEAR_SLOT 605
  85. #define UNIFORM_SLOT 801
  86.  
  87. #define HMD_SLOT       616
  88. #define BINOCULAR_SLOT 617
  89. #define MEDIKIT_SLOT   619
  90. #define RADIO_SLOT    611
  91.  
  92. #define VEST_SLOT      701
  93. #define BACKPACK_SLOT  901
  94.  
  95. #define LOAD(weight,capacity) maximumLoad = ##capacity##; \
  96. mass = ##weight##;
  97.  
  98. #define HeadArmourCoef 2.5
  99. #define BodyArmourCoef 10
  100. #define HandArmourCoef 5
  101. #define LegArmourCoef 5
  102. #uninclude //Mimiboss_anim\basicdefines_A3.hpp
  103.  
  104. class CfgPatches
  105. {
  106. class Mimiboss_anim
  107. {
  108. requiredVersion = 0.100000;
  109. requiredAddons[]= {"A3_Functions_F"};
  110. units[]= {};
  111. weapons[]= {};
  112. };
  113. };
  114.  
  115. class CfgMovesBasic
  116. {
  117. /*extern*/ class Actions;
  118. };
  119.  
  120. class CfgMovesMaleSdr : CfgMovesBasic
  121. {
  122. class States
  123. {
  124. /*extern*/ class CutSceneAnimationBaseSit;
  125.  
  126. class mimiboss_asoir_v2: CutSceneAnimationBaseSit
  127. {
  128. looped = 0;
  129. file = "Mimiboss_anim\anim\asoir_v2.rtm";
  130. speed = -10000000000.000000;
  131.  
  132. mask="fullbody";
  133. InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 2};
  134. canBlendStep = 0;
  135. minPlayTime= 0.95;
  136. };
  137.  
  138. };
  139. };
  140. <rebuilding units[]= and friends>
  141. rapify x64UnicodeVersion 1.79, Dll 7.16 "config.cpp"
  142. No Error(s)
  143. Output is to p:\temp\Mimiboss_anim\config.bin
  144.  
  145. P:\temp\Mimiboss_anim\config.bin
  146. 1 fichier(s) copi‚(s)
  147. "<Bis Binarise...>"
  148. ""D:\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "Mimiboss_anim" "p:\temp\Mimiboss_anim""
  149. "</Bis binarise>"
  150. "<updating temp with prebinarised files>"
  151. "</prebinarised>"
  152. "MakePbo.exe "-PsgFW" "-X=thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.png,*.log,*.pew, *.hpp,source,*.tga" "-@=Mimiboss_anim" "p:\temp\Mimiboss_anim" "P:\@ANIMA\Addons""
  153. <adding entries:...>
  154.     anim\asoir_v2.rtm :scanning
  155.     anim\asoir_v2.rtm.dep :excluded
  156.     basicDefines_A3.hpp :excluded
  157.     config.bin :scanning
  158. </end entries>
  159. /*Creating ArmA style pbo:*/
  160. Prefix = Mimiboss_anim
  161. <writing header entries>
  162. </end header>
  163. Writing data blocks...
  164. ..
  165. Writing sha 'C0B153A9AB2DFE1613C459476AA21C618FD4F37C'
  166. File written to P:\@ANIMA\Addons\Mimiboss_anim.pbo
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