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- Mimiboss_anim\basicDefines_A3.hpp
- 1 fichier(s) copi‚(s)
- /*
- Author : Xnooz
- Team: BTRteam / DevArma3France / UnRealLife
- */
- #include "basicdefines_A3.hpp"
- #define true 1
- #define false 0
- #defineVSoft 0
- #define VArmor 1
- #define VAir 2
- // type scope
- #define private 0
- #define protected 1
- #define public 2
- #define CanSeeRadar 1
- #define CanSeeEye 2
- #define CanSeeOptics 4
- #define CanSeeEar 8
- #define CanSeeCompass 16
- #define CanSeeRadarC CanSeeRadar+CanSeeCompass
- #define CanSeeAll 31
- #define CanSeePeripheral 32
- //lock acquiring
- #define manualLA 0
- #define automaticLA 1
- //lockable target type
- #define lockGroundTT 0
- #define lockAirGroundTT 1
- #define lockAirTT 2
- #define lockGround 0
- #define lockAirGround 1
- #define lockAir 2
- //missile lock type
- #define fireAndForgetLT 0
- #define keepLockedLT 1
- #define manualLT 2
- #define SPEED_STATIC 1e10
- #define LockNo 0
- #define LockCadet 1
- #define LockYes 2
- enum {StabilizedInAxesNone,StabilizedInAxisX,StabilizedInAxisY,StabilizedInAxesBoth, StabilizedInAxesXYZ};
- #define StabilizedInAxesNone 0
- #define StabilizedInAxisX 1
- #define StabilizedInAxisY 2
- #define StabilizedInAxesBoth 3
- #define StabilizedInAxesXYZ 4
- #define CM_none 0
- #define CM_Lock_Visual 1
- #define CM_Lock_IR 2
- #define CM_Lock_Laser 4
- #define CM_Lock_Radar 8
- #define CM_Missile 16
- #define CMImmunity_GOOD 0.9
- #define CMImmunity_MIDDLE 0.65
- #define CMImmunity_BAD 0.5
- #define mag_xx(a,b) class _xx_##a {magazine = a; count = b;}
- #define weap_xx(a,b) class _xx_##a {weapon = a; count = b;}
- #define item_xx(a,b) class _xx_##a {name = a; count = b;}
- #define bag_xx(a,b) class _xx_##a {backpack = a; count = b;}
- #define DEFAULT_SLOT 0
- #define MUZZLE_SLOT 101
- #define OPTICS_SLOT 201
- #define FLASHLIGHT_SLOT 301
- #define NVG_SLOT 602
- #define GOGGLE_SLOT 603
- #define HEADGEAR_SLOT 605
- #define UNIFORM_SLOT 801
- #define HMD_SLOT 616
- #define BINOCULAR_SLOT 617
- #define MEDIKIT_SLOT 619
- #define RADIO_SLOT 611
- #define VEST_SLOT 701
- #define BACKPACK_SLOT 901
- #define LOAD(weight,capacity) maximumLoad = ##capacity##; \
- mass = ##weight##;
- #define HeadArmourCoef 2.5
- #define BodyArmourCoef 10
- #define HandArmourCoef 5
- #define LegArmourCoef 5
- #uninclude //Mimiboss_anim\basicdefines_A3.hpp
- class CfgPatches
- {
- class Mimiboss_anim
- {
- requiredVersion = 0.100000;
- requiredAddons[]= {"A3_Functions_F"};
- units[]= {};
- weapons[]= {};
- };
- };
- class CfgMovesBasic
- {
- /*extern*/ class Actions;
- };
- class CfgMovesMaleSdr : CfgMovesBasic
- {
- class States
- {
- /*extern*/ class CutSceneAnimationBaseSit;
- class mimiboss_asoir_v2: CutSceneAnimationBaseSit
- {
- looped = 0;
- file = "Mimiboss_anim\anim\asoir_v2.rtm";
- speed = -10000000000.000000;
- mask="fullbody";
- InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 2};
- canBlendStep = 0;
- minPlayTime= 0.95;
- };
- };
- };
- <rebuilding units[]= and friends>
- rapify x64UnicodeVersion 1.79, Dll 7.16 "config.cpp"
- No Error(s)
- Output is to p:\temp\Mimiboss_anim\config.bin
- P:\temp\Mimiboss_anim\config.bin
- 1 fichier(s) copi‚(s)
- "<Bis Binarise...>"
- ""D:\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ "Mimiboss_anim" "p:\temp\Mimiboss_anim""
- "</Bis binarise>"
- "<updating temp with prebinarised files>"
- "</prebinarised>"
- "MakePbo.exe "-PsgFW" "-X=thumbs.db,*.txt,*.h,*.dep,*.cpp,*.bak,*.png,*.log,*.pew, *.hpp,source,*.tga" "-@=Mimiboss_anim" "p:\temp\Mimiboss_anim" "P:\@ANIMA\Addons""
- <adding entries:...>
- anim\asoir_v2.rtm :scanning
- anim\asoir_v2.rtm.dep :excluded
- basicDefines_A3.hpp :excluded
- config.bin :scanning
- </end entries>
- /*Creating ArmA style pbo:*/
- Prefix = Mimiboss_anim
- <writing header entries>
- </end header>
- Writing data blocks...
- ..
- Writing sha 'C0B153A9AB2DFE1613C459476AA21C618FD4F37C'
- File written to P:\@ANIMA\Addons\Mimiboss_anim.pbo
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