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- CBasePlayerAnimState::CBasePlayerAnimState()
- {
- ....
- m_flCurrentTorsoYaw = 0.0f;
- m_flCurrentTorsoYaw = TURN_NONE;
- ....
- }
- Most likely this is what should be written here: m_flCurrentTorsoYaw = 0.0f; m_nTurningInPlace = TURN_NONE;
- This suspicious code was found in Source SDK project by PVS-Studio static code analyzer.
- Warning message is:
- V519 The 'm_flCurrentTorsoYaw' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 67, 68. Client (HL2) base_playeranimstate.cpp 68
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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