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ConstructSeaChest.c

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Mar 23rd, 2019
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  1. class ConstructSeaChest extends RecipeBase
  2. {
  3. override void Init()
  4. {
  5. m_Name = "Build Sea Chest";
  6. m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
  7. m_AnimationLength = 2;//animation length in relative time units
  8. m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
  9.  
  10.  
  11. //conditions
  12. m_MinDamageIngredient[0] = -1;//-1 = disable check
  13. m_MaxDamageIngredient[0] = -1;//-1 = disable check
  14.  
  15. m_MinQuantityIngredient[0] = -1;//-1 = disable check
  16. m_MaxQuantityIngredient[0] = -1;//-1 = disable check
  17.  
  18. m_MinDamageIngredient[1] = -1;//-1 = disable check
  19. m_MaxDamageIngredient[1] = -1;//-1 = disable check
  20.  
  21. m_MinQuantityIngredient[1] = -1;//-1 = disable check
  22. m_MaxQuantityIngredient[1] = -1;//-1 = disable check
  23. //----------------------------------------------------------------------------------------------------------------------
  24.  
  25. //INGREDIENTS
  26. //ingredient 1
  27. InsertIngredient(0,"WoodenPlank");//you can insert multiple ingredients this way
  28.  
  29. m_IngredientAddHealth[0] = 0;// 0 = do nothing
  30. m_IngredientSetHealth[0] = -1; // -1 = do nothing
  31. m_IngredientAddQuantity[0] = -20;// 0 = do nothing
  32. m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
  33. m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
  34.  
  35. //ingredient 2
  36. InsertIngredient(1,"Nail"); //you can insert multiple ingredients this way
  37. m_IngredientAddHealth[1] = 0;// 0 = do nothing
  38. m_IngredientSetHealth[1] = -1; // -1 = do nothing
  39. m_IngredientAddQuantity[1] = -70;// 0 = do nothing
  40. m_IngredientDestroy[1] = false;// false = do nothing
  41. m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
  42. //----------------------------------------------------------------------------------------------------------------------
  43.  
  44. //result1
  45. AddResult("SeaChest");//add results here
  46.  
  47. m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
  48. m_ResultSetQuantity[0] = 1;//-1 = do nothing
  49. m_ResultSetHealth[0] = -1;//-1 = do nothing
  50. m_ResultInheritsHealth[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
  51. m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
  52. m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
  53. m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
  54. m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
  55. }
  56.  
  57. override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
  58. {
  59. return true;
  60. }
  61.  
  62. override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
  63. {
  64. Debug.Log("Recipe Do method called","recipes");
  65. }
  66. };
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