Advertisement
Recon777

Untitled

Mar 15th, 2019
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 10.76 KB | None | 0 0
  1.    0.001 2019-03-15 13:12:09; Factorio 0.17.12 (build 43667, win64, alpha)
  2.    0.001 Operating system: Windows 10 (version 1803)
  3.    0.002 Program arguments: "D:\Games\Factorio Test\Factorio_0.17.12\bin\x64\factorio.exe"
  4.    0.002 Read data path: D:/Games/Factorio Test/Factorio_0.17.12/data
  5.    0.002 Write data path: D:/Games/Factorio Test/Factorio_0.17.12 [57851/130922MB]
  6.    0.002 Binaries path: D:/Games/Factorio Test/Factorio_0.17.12/bin
  7.    0.009 System info: [CPU: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz, 8 cores, RAM: 5956/16333 MB, page: 12643/23245 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
  8.    0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
  9.    0.012 Available displays: 1
  10.    0.013  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980M {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  11.    0.078 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  12.    0.169 Initialised Direct3D[0]: NVIDIA GeForce GTX 980M; id: 10de-13d7; driver: nvldumdx.dll 25.21.14.1634
  13.    0.169   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-
  14.    0.169   [Local Video Memory] Budget: 3445MB, CurrentUsage: 2MB, Reservation: 0/1824MB
  15.    0.169   [Non-Local Vid.Mem.] Budget: 7349MB, CurrentUsage: 0MB, Reservation: 0/3879MB
  16.    0.169   Tiled resources: Tier 2
  17.    0.169   Unified Memory Architecture: No
  18.    0.169   BGR 565 Supported: Yes
  19.    0.169   MaximumFrameLatency: 3, GPUThreadPriority: 0
  20.    0.214 Desktop composition is active.
  21.    0.214 Graphics settings preset: very-high
  22.    0.214   Dedicated video memory size 4053 MB
  23.    0.214 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
  24.    0.214                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
  25.    0.245 DSound: Starting _dsound_update thread
  26.    0.245 DSound: Enter _dsound_update; tid=11224
  27.    0.342 Logitech LED Controller initialized.
  28.    0.359 Loading mod settings creative-mod 1.0.4 (settings.lua)
  29.    0.365 Loading mod core 0.0.0 (data.lua)
  30.    0.446 Loading mod base 0.17.12 (data.lua)
  31.    0.681 Loading mod creative-mod 1.0.4 (data.lua)
  32.    0.801 Loading mod underground-pipe-pack 0.16.66 (data.lua)
  33.    0.954 Loading mod base 0.17.12 (data-updates.lua)
  34.    1.100 Loading mod creative-mod 1.0.4 (data-final-fixes.lua)
  35.    1.236 Checksum for core: 2126933501
  36.    1.236 Checksum of base: 2173891204
  37.    1.236 Checksum of creative-mod: 1648215781
  38.    1.236 Checksum of underground-pipe-pack: 602088378
  39.    1.770 Warning EnergySourcePrototype.cpp:81: emissions in prototype definition, use emissions_per_second_per_watt (proposed value 0) as emissions will be not used soon: ROOT.assembling-machine.creative-mod_energy-void.energy_source
  40.    1.882 Warning EnergySourcePrototype.cpp:81: emissions in prototype definition, use emissions_per_second_per_watt (proposed value 4e-06) as emissions will be not used soon: ROOT.pump.underground-mini-pump.energy_source
  41.    1.946 Loading sounds...
  42.    2.037 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1552626624
  43.    2.037 Info PlayerData.cpp:74: Cloud player-data.json unavailable
  44.    2.205 Initial atlas bitmap size is 16384
  45.    2.236 Created atlas bitmap 16384x16384 [none]
  46.    2.241 Created atlas bitmap 16384x12312 [none]
  47.    2.242 Created atlas bitmap 16384x2116 [decal]
  48.    2.244 Created atlas bitmap 16384x3808 [low-object]
  49.    2.245 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  50.    2.246 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  51.    2.247 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  52.    2.248 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  53.    2.248 Created atlas bitmap 16384x748 [alpha-mask]
  54.    2.251 Created atlas bitmap 16384x12868 [shadow, linear-magnification, alpha-mask]
  55.    2.252 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  56.    2.260 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  57.    3.265 Parallel Sprite Loader initialized (threads: 7)
  58.   13.399 Sprites loaded
  59.   13.466 Generated mipmaps for atlas of size 16384x3808
  60.   13.499 Generated mipmaps for atlas of size 16384x1888
  61.   13.532 Generated mipmaps for atlas of size 16384x6880
  62.   13.543 Generated mipmaps for atlas of size 16384x480
  63.   13.554 Generated mipmaps for atlas of size 16384x456
  64.   13.565 Generated mipmaps for atlas of size 16384x1264
  65.   13.576 Custom inputs active: 10
  66.   13.640 Factorio initialised
  67.   13.660 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Recon777&token=<private>&apiVersion=2
  68.   15.624 0 packages available to download (experimental updates disabled).
  69.   35.861 Loading map D:\Games\Factorio Test\Factorio_0.17.12\saves\01.01.zip: 1402063 bytes.
  70.   35.940 Loading Level.dat: 2757267 bytes.
  71.   35.946 Info Scenario.cpp:147: Map version 0.17.12-3
  72.   36.017 Warning BlueprintShelf.cpp:813: Record (0, 372) contains an empty blueprint; removing
  73.   36.453 Loading script.dat: 20989 bytes.
  74.   36.456 Checksum for script D:/Games/Factorio Test/Factorio_0.17.12/temp/currently-playing/control.lua: 1848333929
  75.   36.489 Checksum for script __creative-mod__/control.lua: 3428198232
  76.   36.497 Checksum for script __underground-pipe-pack__/control.lua: 1297449214
  77.  361.371 Info AppManagerStates.cpp:1717: Saving finished
  78.  574.078 Info AppManager.cpp:275: Saving to _autosave1 (blocking).
  79.  574.338 Info AppManagerStates.cpp:1717: Saving finished
  80.  963.192 Info AppManagerStates.cpp:1717: Saving finished
  81.  980.777 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff6e9fef654
  82. ModuleBase: 0x00007ff6e9d70000, ImageSize: 0161d000, RelativeAddress: 0027f654
  83.  980.778 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000010
  84.  980.778 Error CrashHandler.cpp:396: Exception Context:
  85. rax=0000000000000000, rbx=000002b4b8f2f2f0, rcx=0000000000000003,
  86. rdx=000002b4b8f2f2f0, rsi=0000000000000001, rdi=000002b4c7f3c460,
  87. rip=00007ff6e9fef654, rsp=000000c9a58fee60, rbp=0000000000000000,
  88.  r8=0000000000000001,  r9=0000000000000000, r10=0000000000000000,
  89. r11=0000000000000000, r12=0000000000000000, r13=000002b4dc901140,
  90. r14=0000000000000000, r15=0000000000000000
  91.  980.778 Crashed in D:\Games\Factorio Test\Factorio_0.17.12\bin\x64\factorio.exe (0x00007ff6e9d70000 - 0x00007ff6eb38d000)
  92. Factorio crashed. Generating symbolized stacktrace, please wait ...
  93. c:\cygwin64\tmp\factorio-build-lh3e5e\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  94. c:\cygwin64\tmp\factorio-build-lh3e5e\src\util\logger.cpp (415): Logger::writeStacktrace
  95. c:\cygwin64\tmp\factorio-build-lh3e5e\src\util\logger.cpp (566): Logger::logStacktrace
  96. c:\cygwin64\tmp\factorio-build-lh3e5e\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
  97. c:\cygwin64\tmp\factorio-build-lh3e5e\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
  98. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF836B9BDD0)
  99. 00007FF836B9BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  100. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839D53167)
  101. 00007FF839D53167 (ntdll): (filename not available): memset
  102. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839D3B5E6)
  103. 00007FF839D3B5E6 (ntdll): (filename not available): _C_specific_handler
  104. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839D4F7DD)
  105. 00007FF839D4F7DD (ntdll): (filename not available): _chkstk
  106. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839CBD856)
  107. 00007FF839CBD856 (ntdll): (filename not available): RtlWalkFrameChain
  108. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839D4E70E)
  109. 00007FF839D4E70E (ntdll): (filename not available): KiUserExceptionDispatcher
  110. c:\cygwin64\tmp\factorio-build-lh3e5e\src\fluid\fluidmanager.cpp (97): FluidManager::countAndMarkVisitedRecursive
  111. c:\cygwin64\tmp\factorio-build-lh3e5e\src\fluid\fluidmanager.cpp (258): FluidManager::moveOut
  112. c:\cygwin64\tmp\factorio-build-lh3e5e\src\fluid\fluidbox.cpp (591): FluidBox::setup
  113. c:\cygwin64\tmp\factorio-build-lh3e5e\src\entity\pipetoground.cpp (106): PipeToGround::setup
  114. c:\cygwin64\tmp\factorio-build-lh3e5e\src\surface\surface.cpp (184): Surface::setupEntity
  115. c:\cygwin64\tmp\factorio-build-lh3e5e\src\manualbuilder.cpp (942): ManualBuilder::buildItem
  116. c:\cygwin64\tmp\factorio-build-lh3e5e\src\controller\charactercontroller.cpp (574): CharacterController::buildItem
  117. c:\cygwin64\tmp\factorio-build-lh3e5e\src\gameactionhandler.cpp (667): GameActionHandler::buildItem
  118. c:\cygwin64\tmp\factorio-build-lh3e5e\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
  119. c:\cygwin64\tmp\factorio-build-lh3e5e\src\input\inputhandler.cpp (61): InputHandler::flushActions
  120. c:\cygwin64\tmp\factorio-build-lh3e5e\src\gameactionhandler.cpp (364): GameActionHandler::update
  121. c:\cygwin64\tmp\factorio-build-lh3e5e\src\mainloop.cpp (1094): MainLoop::gameUpdateStep
  122. c:\cygwin64\tmp\factorio-build-lh3e5e\src\mainloop.cpp (967): MainLoop::gameUpdateLoop
  123. c:\cygwin64\tmp\factorio-build-lh3e5e\src\util\workerthread.cpp (42): WorkerThread::loop
  124. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
  125. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  126. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  127. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839443DC4)
  128. 00007FF839443DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
  129. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF839D23691)
  130. 00007FF839D23691 (ntdll): (filename not available): RtlUserThreadStart
  131. Stack trace logging done
  132.  982.998 Error CrashHandler.cpp:174: Map tick at moment of crash: 60123
  133.  982.998 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  134. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  135. 988.565 Uploading log file
  136. 988.596 Error CrashHandler.cpp:221: Heap validation: success.
  137. 988.597 Creating crash dump.
  138. 988.844 CrashDump success
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement