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Mac IL2CPP build fails (editor version 2018.1.1f1 on macOS)

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May 23rd, 2018
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  1. Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --development-mode --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="MacOSX" --architecture="x64" --configuration="Release" --outputpath="/Users/username/projectName/Temp/StagingArea/Data/Native/GameAssembly.dylib" --cachedirectory="/Users/username/projectName/Assets/../Library/il2cpp_cache" --map-file-parser="/Applications/Unity/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/AssetIcons.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/DOTween.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Users/username/projectName/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/Users/username/projectName/Temp/StagingArea/Data/il2cppOutput"
  2.  
  3. stdout:
  4. Building GameAssembly.dylib with ClangToolChain.
  5. Output directory: /Users/username/projectName/Temp/StagingArea/Data/Native
  6. Cache directory: /Users/username/projectName/Library/il2cpp_cache
  7. il2cpp.exe didn't catch exception: System.InvalidOperationException: Sequence contains no matching element
  8. at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
  9. at Unity.IL2CPP.Building.ToolChains.ClangToolChain.<ToolChainIncludePaths>c__Iterator1.MoveNext()
  10. at System.Linq.Enumerable.ConcatIterator`1.MoveNext()
  11. at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  12. at Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
  13. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  14. at il2cpp.Program.DoRun(String[] args)
  15. at il2cpp.Program.Run(String[] args)
  16. at il2cpp.Program.Main(String[] args)
  17. stderr:
  18.  
  19. Unhandled Exception: System.InvalidOperationException: Sequence contains no matching element
  20. at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
  21. at Unity.IL2CPP.Building.ToolChains.ClangToolChain.<ToolChainIncludePaths>c__Iterator1.MoveNext()
  22. at System.Linq.Enumerable.ConcatIterator`1.MoveNext()
  23. at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  24. at Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
  25. at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
  26. at il2cpp.Program.DoRun(String[] args)
  27. at il2cpp.Program.Run(String[] args)
  28. at il2cpp.Program.Main(String[] args)
  29. at Program.Main(String[] args)
  30.  
  31. UnityEngine.Debug:LogError(Object)
  32. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
  33. UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
  34. UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:360)
  35. UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
  36. UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
  37. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
  38. DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
  39. DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20)
  40. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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