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  1. //Some mods can't use dds textures yet or this program have problems converting them in the correct format. All mods folders listed below will be skipped during a folder conversion (case-sensitive), or will have forced parameters applied.
  2. //You can specify a folder, or a file directly. Folders listed will include their sub-directories
  3. // if you use any argument, the folder is not skipped and all files in it will be treated accordingly.
  4. //Available arguments :
  5. // " -fn" (Force Normals): Force all files to be considered as normals. They will be swizzled to xRxG format and flagged as normal.
  6. // " -nn" (Not Normals): Force all files to skip automatic normal detection and to be flagged as not normal.
  7. // " -nr" (No Resize): Skip resizing for files in the folder. Relevant only if you use the resizing option.
  8. // " -nm" (No Mipmaps): Deactivate mipmaps generation for files in the folder.
  9. //Applying arguments to a folder will override arguments for single files in this folder/subfolder.
  10. //Others arguments are coming Soon(tm).
  11. //
  12. //Ambient Light Adjustment
  13. blizzy\AmbientLightAdjustment -nn -nm -nr
  14. //
  15. ///AVC
  16. KSP-AVC\Textures\OverlayBackground.png
  17. KSP-AVC\Textures\DropDownBackground.png
  18. KSP-AVC\Textures\DropDownNormal.png
  19. KSP-AVC\Textures -nm -nn -nr
  20. //
  21. //EVE+BetterAtmo
  22. BoulderCo\Clouds\Textures\atmo.png
  23. BoulderCo\Clouds\Textures\kerbin1.png
  24. BoulderCo\Clouds\Textures -nn -nm
  25. //
  26. //Final Frontier, no mipmaps needed
  27. Nereid\FinalFrontier -nm -nn -nr
  28. //
  29. //Interstellar, these textures need to be readable
  30. WarpPlugin\PlanetResourceData
  31. //
  32. //Karbonite pack: it seems like there's 2 textures with the same name but not the same extension. Can't convert them both to dds...
  33. UmbraSpaceIndustries\Karbonite\Parts\KA_LandingFrame
  34. //
  35. //Karbonite Plus. Not sure why this one throw an error, both files in this folder seems to be converted properly...
  36. UmbraSpaceIndustries\AES\Spaces
  37. //
  38. //Kerbal Alarm clock. Plugin looks for png files (hard-coded).
  39. TriggerTech
  40. //
  41. //Kerbal Engineer
  42. KerbalEngineer\Textures\ToolbarIcon.png -nn -nm
  43. //
  44. //kOS Screen (plugin is hard-coded to look for png, but parts textures are converted correctly)
  45. kOS\GFX
  46. //
  47. //NavUtils, better not resize anything, and some textures don't like to be set as read-only
  48. KerbalScienceFoundation\NavInstruments\PluginData\NavUtilLib
  49. KerbalScienceFoundation -nr -nm -nn
  50. //
  51. //NavyFish's Docking Port Alignment Indicator is looking for png (hard-coded)
  52. NavyFish
  53. //
  54. //PartAngleDisplay, looks for a png file (hard-coded)
  55. PartAngleDisplay\applaunch.png
  56. //
  57. //PartCatalog is looking for png, hard-coded
  58. PartCatalog
  59. //
  60. //RasterPropMonitors: Don't resize the navball, or it'll be a blurry mess. Same for the screen behind it.
  61. JSI\RasterPropMonitor\Library\Components\NavBall\NavBall000.png -nr
  62. JSI\RasterPropMonitor\Library\Components\NavBall\StaticMask.png -nr
  63. //
  64. //Squad: Avoid Screenshots folder (just in case, but this shouldn't happen) and avoid resizing flags and companies logos
  65. Flags -nr
  66. Agencies -nr
  67. Screenshots
  68. //
  69. //StageRecovery
  70. StageRecovery -nm -nr -nn
  71. //
  72. //TextureReplacer's helmet visor, this prog still can't get the p8 format, but nvdxt or crunch could probably do it.
  73. TextureReplacer\EnvMap
  74. //
  75. //Toolbar, no mipmaps and no resize
  76. 000_Toolbar -nm -nr
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