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- //Some mods can't use dds textures yet or this program have problems converting them in the correct format. All mods folders listed below will be skipped during a folder conversion (case-sensitive), or will have forced parameters applied.
- //You can specify a folder, or a file directly. Folders listed will include their sub-directories
- // if you use any argument, the folder is not skipped and all files in it will be treated accordingly.
- //Available arguments :
- // " -fn" (Force Normals): Force all files to be considered as normals. They will be swizzled to xRxG format and flagged as normal.
- // " -nn" (Not Normals): Force all files to skip automatic normal detection and to be flagged as not normal.
- // " -nr" (No Resize): Skip resizing for files in the folder. Relevant only if you use the resizing option.
- // " -nm" (No Mipmaps): Deactivate mipmaps generation for files in the folder.
- //Applying arguments to a folder will override arguments for single files in this folder/subfolder.
- //Others arguments are coming Soon(tm).
- //
- //Ambient Light Adjustment
- blizzy\AmbientLightAdjustment -nn -nm -nr
- //
- ///AVC
- KSP-AVC\Textures\OverlayBackground.png
- KSP-AVC\Textures\DropDownBackground.png
- KSP-AVC\Textures\DropDownNormal.png
- KSP-AVC\Textures -nm -nn -nr
- //
- //EVE+BetterAtmo
- BoulderCo\Clouds\Textures\atmo.png
- BoulderCo\Clouds\Textures\kerbin1.png
- BoulderCo\Clouds\Textures -nn -nm
- //
- //Final Frontier, no mipmaps needed
- Nereid\FinalFrontier -nm -nn -nr
- //
- //Interstellar, these textures need to be readable
- WarpPlugin\PlanetResourceData
- //
- //Karbonite pack: it seems like there's 2 textures with the same name but not the same extension. Can't convert them both to dds...
- UmbraSpaceIndustries\Karbonite\Parts\KA_LandingFrame
- //
- //Karbonite Plus. Not sure why this one throw an error, both files in this folder seems to be converted properly...
- UmbraSpaceIndustries\AES\Spaces
- //
- //Kerbal Alarm clock. Plugin looks for png files (hard-coded).
- TriggerTech
- //
- //Kerbal Engineer
- KerbalEngineer\Textures\ToolbarIcon.png -nn -nm
- //
- //kOS Screen (plugin is hard-coded to look for png, but parts textures are converted correctly)
- kOS\GFX
- //
- //NavUtils, better not resize anything, and some textures don't like to be set as read-only
- KerbalScienceFoundation\NavInstruments\PluginData\NavUtilLib
- KerbalScienceFoundation -nr -nm -nn
- //
- //NavyFish's Docking Port Alignment Indicator is looking for png (hard-coded)
- NavyFish
- //
- //PartAngleDisplay, looks for a png file (hard-coded)
- PartAngleDisplay\applaunch.png
- //
- //PartCatalog is looking for png, hard-coded
- PartCatalog
- //
- //RasterPropMonitors: Don't resize the navball, or it'll be a blurry mess. Same for the screen behind it.
- JSI\RasterPropMonitor\Library\Components\NavBall\NavBall000.png -nr
- JSI\RasterPropMonitor\Library\Components\NavBall\StaticMask.png -nr
- //
- //Squad: Avoid Screenshots folder (just in case, but this shouldn't happen) and avoid resizing flags and companies logos
- Flags -nr
- Agencies -nr
- Screenshots
- //
- //StageRecovery
- StageRecovery -nm -nr -nn
- //
- //TextureReplacer's helmet visor, this prog still can't get the p8 format, but nvdxt or crunch could probably do it.
- TextureReplacer\EnvMap
- //
- //Toolbar, no mipmaps and no resize
- 000_Toolbar -nm -nr
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