feigum777

Soy dora

Jun 5th, 2019
116
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  1. --//====================================================\\--
  2. --||               FE VERSION BY BLUEINKMETBOY
  3. --\\====================================================//--
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8.     print("FE Compatibility code by Mokiros")
  9.     script.Parent = Player.Character
  10.  
  11.     --RemoteEvent for communicating
  12.     local Event = Instance.new("RemoteEvent")
  13.     Event.Name = "UserInput_Event"
  14.  
  15.     --Fake event to make stuff like Mouse.KeyDown work
  16.     local function fakeEvent()
  17.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18.         t.connect = t.Connect
  19.         return t
  20.     end
  21.  
  22.     --Creating fake input objects with fake variables
  23.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27.     end}
  28.     --Merged 2 functions into one by checking amount of arguments
  29.     CAS.UnbindAction = CAS.BindAction
  30.  
  31.     --This function will trigger the events that have been :Connect()'ed
  32.     local function te(self,ev,...)
  33.         local t = m[ev]
  34.         if t and t._fakeEvent and t.Function then
  35.             t.Function(...)
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=Player then return end
  43.         if io.isMouse then
  44.             m.Target = io.Target
  45.             m.Hit = io.Hit
  46.         else
  47.             local b = io.UserInputState == Enum.UserInputState.Begin
  48.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50.             end
  51.             for _,t in pairs(CAS.Actions) do
  52.                 for _,k in pairs(t.Keys) do
  53.                     if k==io.KeyCode then
  54.                         t.Function(t.Name,io.UserInputState,io)
  55.                     end
  56.                 end
  57.             end
  58.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60.         end
  61.     end)
  62.     Event.Parent = NLS([==[
  63.     local Player = game:GetService("Players").LocalPlayer
  64.     local Event = script:WaitForChild("UserInput_Event")
  65.  
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local Mouse = Player:GetMouse()
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. warn("Edit by ExplosiveDaniel")
  88. warn("If you see him in game You're really lucky")
  89. warn("Have a nice day fren :)")
  90. local Player = owner
  91. local Character = Player.Character
  92. local Humanoid = Character.Humanoid
  93. local LeftArm = Character["Left Arm"]
  94. local RightArm = Character["Right Arm"]
  95. local LeftLeg = Character["Left Leg"]
  96. local RightLeg = Character["Right Leg"]
  97. local Head = Character.Head
  98. local Torso = Character.Torso
  99. local Camera = game.Workspace.CurrentCamera
  100. local RootPart = Character.HumanoidRootPart
  101. local RootJoint = RootPart.RootJoint
  102. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  103. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  104. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  105. local attack = false
  106. local Anim = 'Idle'
  107. local Lighty = game:GetService"Lighting"
  108. local attacktype = 1
  109. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  110. local velocity = RootPart.Velocity.y
  111. local sine = 0
  112. local change = 1
  113. local Create = LoadLibrary("RbxUtility").Create
  114.  
  115. local chara = Character
  116. local m = Create("Model"){
  117.     Parent = Character,
  118.     Name = "WeaponModel",
  119. }
  120. function chat(...)
  121.     local txxt = {...}
  122.     local ch = coroutine.wrap(function()
  123.         if chara:FindFirstChild("Chatt")~= nil then
  124.             Character:FindFirstChild("Chatt"):destroy()
  125.         end
  126.  
  127.         local txt = Instance.new("BillboardGui", chara)
  128.         txt.Adornee = chara.Head
  129.         txt.Name = "Chatt"
  130.         txt.Size = UDim2.new(2, 0, 1.2, 0)
  131.         txt.StudsOffset = Vector3.new(-9, 7, 0)
  132.         local text = Instance.new("TextLabel", txt)
  133.         text.Size = UDim2.new(10, 0, 7, 0)
  134.         text.TextSize = 33
  135.         text.Font = Enum.Font.Antique
  136.         text.TextScaled = false
  137.         text.BackgroundTransparency = 1
  138.         text.TextColor3 = Color3.new(1,1,1)
  139.         text.TextStrokeTransparency = 0
  140.         text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  141.         text.Text = ""
  142.         txxt = table.concat(txxt,"\t")
  143.         for i = 1, #txxt do
  144.             text.Text = txxt:sub(1,i)
  145.            
  146.         end
  147.         wait(2)
  148.         for trans = 0,1,00.1 do
  149.             text.TextTransparency = trans
  150.             text.TextStrokeTransparency = trans
  151.             wait()
  152.         end
  153.         wait()
  154.         txt:destroy()
  155.     end)
  156.    
  157.     ch(...)
  158. end
  159. Player.Chatted:connect(chat)
  160.  
  161. wait(0.2)
  162.  
  163. wait(0.2)
  164.  
  165. Player = owner
  166. PlayerGui = Player.PlayerGui
  167. Cam = workspace.CurrentCamera
  168. Backpack = Player.Backpack
  169. Character = Player.Character
  170. Humanoid = Character.Humanoid
  171. RootPart = Character["HumanoidRootPart"]
  172. Torso = Character["Torso"]
  173. Head = Character["Head"]
  174. RightArm = Character["Right Arm"]
  175. LeftArm = Character["Left Arm"]
  176. RightLeg = Character["Right Leg"]
  177. LeftLeg = Character["Left Leg"]
  178. RootJoint = RootPart["RootJoint"]
  179. Neck = Torso["Neck"]
  180. RightShoulder = Torso["Right Shoulder"]
  181. LeftShoulder = Torso["Left Shoulder"]
  182. RightHip = Torso["Right Hip"]
  183. LeftHip = Torso["Left Hip"]
  184. Character.Archivable = true
  185. Player:ClearCharacterAppearance()
  186.  
  187. IT = Instance.new
  188. CF = CFrame.new
  189. VT = Vector3.new
  190. RAD = math.rad
  191. C3 = Color3.new
  192. UD2 = UDim2.new
  193. BRICKC = BrickColor.new
  194. ANGLES = CFrame.Angles
  195. EULER = CFrame.fromEulerAnglesXYZ
  196. COS = math.cos
  197. ACOS = math.acos
  198. SIN = math.sin
  199. ASIN = math.asin
  200. ABS = math.abs
  201. MRANDOM = math.random
  202. FLOOR = math.floor
  203.  
  204. --//=================================\\
  205. --||          USEFUL VALUES
  206. --\\=================================//
  207.  
  208. Animation_Speed = 3
  209. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  210. local Speed = 20
  211. local SIZE = 1
  212. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  214. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  215. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  216. local DAMAGEMULTIPLIER = 1
  217. local ANIM = "Idle"
  218. local ATTACK = false
  219. local EQUIPPED = false
  220. local HOLD = false
  221. local COMBO = 1
  222. local Rooted = false
  223. local SINE = 0
  224. local KEYHOLD = false
  225. local CHANGE = 2 / Animation_Speed
  226. local WALKINGANIM = false
  227. local VALUE1 = false
  228. local VALUE2 = false
  229. local ROBLOXIDLEANIMATION = IT("Animation")
  230. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  231. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  232. local ATANIM = IT("Animation")
  233. ATANIM.Name = "Attack Animation"
  234. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  235. --ROBLOXIDLEANIMATION.Parent = Humanoid
  236. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  237. WEAPONGUI.Name = "Weapon GUI"
  238. local Weapon = IT("Model")
  239. Weapon.Name = "Adds"
  240. local Effects = IT("Folder", Weapon)
  241. Effects.Name = "Effects"
  242. local ANIMATOR = Humanoid.Animator
  243. local ANIMATE = Character.Animate
  244. local UNANCHOR = true
  245. local CLOCKLOOP = 0
  246. local SONG = 0
  247. local CLOCKTARGET = nil
  248. local CLOCKSPEED = 0
  249. script.Parent = WEAPONGUI
  250. local CLONE = Character:Clone()
  251. CLONE.Parent = nil
  252. Character.Archivable = false
  253. local sick = Instance.new("Sound",Torso)
  254.  
  255. --//=================================\\
  256. --\\=================================//
  257.  
  258.  
  259. --//=================================\\
  260. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  261. --\\=================================//
  262.  
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "ArtificialHB"
  265.  
  266. script:WaitForChild("ArtificialHB")
  267.  
  268. frame = Frame_Speed
  269. tf = 0
  270. allowframeloss = false
  271. tossremainder = false
  272. lastframe = tick()
  273. script.ArtificialHB:Fire()
  274.  
  275. game:GetService("RunService").Heartbeat:connect(function(s, p)
  276.     tf = tf + s
  277.     if tf >= frame then
  278.         if allowframeloss then
  279.             script.ArtificialHB:Fire()
  280.             lastframe = tick()
  281.         else
  282.             for i = 1, math.floor(tf / frame) do
  283.                 script.ArtificialHB:Fire()
  284.             end
  285.         lastframe = tick()
  286.         end
  287.         if tossremainder then
  288.             tf = 0
  289.         else
  290.             tf = tf - frame * math.floor(tf / frame)
  291.         end
  292.     end
  293. end)
  294.  
  295. --//=================================\\
  296. --\\=================================//
  297.  
  298. --//=================================\\
  299. --||          SOME FUNCTIONS
  300. --\\=================================//
  301.  
  302. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  303.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  304. end
  305.  
  306. function PositiveAngle(NUMBER)
  307.     if NUMBER >= 0 then
  308.         NUMBER = 0
  309.     end
  310.     return NUMBER
  311. end
  312.  
  313. function NegativeAngle(NUMBER)
  314.     if NUMBER <= 0 then
  315.         NUMBER = 0
  316.     end
  317.     return NUMBER
  318. end
  319.  
  320. function Swait(NUMBER)
  321.     if NUMBER == 0 or NUMBER == nil then
  322.         ArtificialHB.Event:wait()
  323.     else
  324.         for i = 1, NUMBER do
  325.             ArtificialHB.Event:wait()
  326.         end
  327.     end
  328. end
  329.  
  330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  331.     local NEWMESH = IT(MESH)
  332.     if MESH == "SpecialMesh" then
  333.         NEWMESH.MeshType = MESHTYPE
  334.         if MESHID ~= "nil" and MESHID ~= "" then
  335.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  336.         end
  337.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  338.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  339.         end
  340.     end
  341.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  342.     NEWMESH.Scale = SCALE
  343.     NEWMESH.Parent = PARENT
  344.     return NEWMESH
  345. end
  346.  
  347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  348.     local NEWPART = IT("Part")
  349.     NEWPART.formFactor = FORMFACTOR
  350.     NEWPART.Reflectance = REFLECTANCE
  351.     NEWPART.Transparency = TRANSPARENCY
  352.     NEWPART.CanCollide = false
  353.     NEWPART.Locked = true
  354.     NEWPART.Anchored = true
  355.     if ANCHOR == false then
  356.         NEWPART.Anchored = false
  357.     end
  358.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  359.     NEWPART.Name = NAME
  360.     NEWPART.Size = SIZE
  361.     NEWPART.Position = Torso.Position
  362.     NEWPART.Material = MATERIAL
  363.     NEWPART:BreakJoints()
  364.     NEWPART.Parent = PARENT
  365.     return NEWPART
  366. end
  367.  
  368.     local function weldBetween(a, b)
  369.         local weldd = Instance.new("ManualWeld")
  370.         weldd.Part0 = a
  371.         weldd.Part1 = b
  372.         weldd.C0 = CFrame.new()
  373.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  374.         weldd.Parent = a
  375.         return weldd
  376.     end
  377.  
  378.  
  379. function QuaternionFromCFrame(cf)
  380.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  381.     local trace = m00 + m11 + m22
  382.     if trace > 0 then
  383.         local s = math.sqrt(1 + trace)
  384.         local recip = 0.5 / s
  385.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  386.     else
  387.         local i = 0
  388.         if m11 > m00 then
  389.             i = 1
  390.         end
  391.         if m22 > (i == 0 and m00 or m11) then
  392.             i = 2
  393.         end
  394.         if i == 0 then
  395.             local s = math.sqrt(m00 - m11 - m22 + 1)
  396.             local recip = 0.5 / s
  397.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  398.         elseif i == 1 then
  399.             local s = math.sqrt(m11 - m22 - m00 + 1)
  400.             local recip = 0.5 / s
  401.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  402.         elseif i == 2 then
  403.             local s = math.sqrt(m22 - m00 - m11 + 1)
  404.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  405.         end
  406.     end
  407. end
  408.  
  409. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  410.     local xs, ys, zs = x + x, y + y, z + z
  411.     local wx, wy, wz = w * xs, w * ys, w * zs
  412.     local xx = x * xs
  413.     local xy = x * ys
  414.     local xz = x * zs
  415.     local yy = y * ys
  416.     local yz = y * zs
  417.     local zz = z * zs
  418.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  419. end
  420.  
  421. function QuaternionSlerp(a, b, t)
  422.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  423.     local startInterp, finishInterp;
  424.     if cosTheta >= 0.0001 then
  425.         if (1 - cosTheta) > 0.0001 then
  426.             local theta = ACOS(cosTheta)
  427.             local invSinTheta = 1 / SIN(theta)
  428.             startInterp = SIN((1 - t) * theta) * invSinTheta
  429.             finishInterp = SIN(t * theta) * invSinTheta
  430.         else
  431.             startInterp = 1 - t
  432.             finishInterp = t
  433.         end
  434.     else
  435.         if (1 + cosTheta) > 0.0001 then
  436.             local theta = ACOS(-cosTheta)
  437.             local invSinTheta = 1 / SIN(theta)
  438.             startInterp = SIN((t - 1) * theta) * invSinTheta
  439.             finishInterp = SIN(t * theta) * invSinTheta
  440.         else
  441.             startInterp = t - 1
  442.             finishInterp = t
  443.         end
  444.     end
  445.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  446. end
  447.  
  448. function Clerp(a, b, t)
  449.     local qa = {QuaternionFromCFrame(a)}
  450.     local qb = {QuaternionFromCFrame(b)}
  451.     local ax, ay, az = a.x, a.y, a.z
  452.     local bx, by, bz = b.x, b.y, b.z
  453.     local _t = 1 - t
  454.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456.  
  457. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  458.     local frame = IT("Frame")
  459.     frame.BackgroundTransparency = TRANSPARENCY
  460.     frame.BorderSizePixel = BORDERSIZEPIXEL
  461.     frame.Position = POSITION
  462.     frame.Size = SIZE
  463.     frame.BackgroundColor3 = COLOR
  464.     frame.BorderColor3 = BORDERCOLOR
  465.     frame.Name = NAME
  466.     frame.Parent = PARENT
  467.     return frame
  468. end
  469.  
  470. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  471.     local label = IT("TextLabel")
  472.     label.BackgroundTransparency = 1
  473.     label.Size = UD2(1, 0, 1, 0)
  474.     label.Position = UD2(0, 0, 0, 0)
  475.     label.TextColor3 = TEXTCOLOR
  476.     label.TextStrokeTransparency = STROKETRANSPARENCY
  477.     label.TextTransparency = TRANSPARENCY
  478.     label.FontSize = TEXTFONTSIZE
  479.     label.Font = TEXTFONT
  480.     label.BorderSizePixel = BORDERSIZEPIXEL
  481.     label.TextStrokeColor3 = C3(1,1,1)
  482.     label.TextScaled = false
  483.     label.Text = TEXT
  484.     label.Name = NAME
  485.     label.Parent = PARENT
  486.     return label
  487. end
  488.  
  489. function NoOutlines(PART)
  490.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  491. end
  492.  
  493. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  494.     local NEWWELD = IT(TYPE)
  495.     NEWWELD.Part0 = PART0
  496.     NEWWELD.Part1 = PART1
  497.     NEWWELD.C0 = C0
  498.     NEWWELD.C1 = C1
  499.     NEWWELD.Parent = PARENT
  500.     return NEWWELD
  501. end
  502.  
  503. local S = IT("Sound")
  504. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  505.     local NEWSOUND = nil
  506.     coroutine.resume(coroutine.create(function()
  507.         NEWSOUND = S:Clone()
  508.         NEWSOUND.Parent = PARENT
  509.         NEWSOUND.Volume = VOLUME
  510.         NEWSOUND.Pitch = PITCH
  511.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  512.         NEWSOUND:play()
  513.         if DOESLOOP == true then
  514.             NEWSOUND.Looped = true
  515.         else
  516.             repeat wait(1) until NEWSOUND.Playing == false
  517.             NEWSOUND:remove()
  518.         end
  519.     end))
  520.     return NEWSOUND
  521. end
  522.  
  523. function CFrameFromTopBack(at, top, back)
  524.     local right = top:Cross(back)
  525.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  529. function WACKYEFFECT(Table)
  530.     local TYPE = (Table.EffectType or "Sphere")
  531.     local SIZE = (Table.Size or VT(1,1,1))
  532.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  533.     local TRANSPARENCY = (Table.Transparency or 0)
  534.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  535.     local CFRAME = (Table.CFrame or Torso.CFrame)
  536.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  537.     local ROTATION1 = (Table.RotationX or 0)
  538.     local ROTATION2 = (Table.RotationY or 0)
  539.     local ROTATION3 = (Table.RotationZ or 0)
  540.     local MATERIAL = (Table.Material or "Neon")
  541.     local COLOR = (Table.Color or C3(1,1,1))
  542.     local TIME = (Table.Time or 45)
  543.     local SOUNDID = (Table.SoundID or nil)
  544.     local SOUNDPITCH = (Table.SoundPitch or nil)
  545.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  546.     coroutine.resume(coroutine.create(function()
  547.         local PLAYSSOUND = false
  548.         local SOUND = nil
  549.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  550.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  551.             PLAYSSOUND = true
  552.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  553.         end
  554.         EFFECT.Color = COLOR
  555.         local MSH = nil
  556.         if TYPE == "Sphere" then
  557.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  558.         elseif TYPE == "Block" then
  559.             MSH = IT("BlockMesh",EFFECT)
  560.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  561.         elseif TYPE == "Wave" then
  562.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  563.         elseif TYPE == "Ring" then
  564.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  565.         elseif TYPE == "Slash" then
  566.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  567.         elseif TYPE == "Round Slash" then
  568.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569.         elseif TYPE == "Swirl" then
  570.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  571.         elseif TYPE == "Skull" then
  572.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  573.         elseif TYPE == "Crystal" then
  574.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  575.         end
  576.         if MSH ~= nil then
  577.             local MOVESPEED = nil
  578.             if MOVEDIRECTION ~= nil then
  579.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  580.             end
  581.             local GROWTH = SIZE - ENDSIZE
  582.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  583.             if TYPE == "Block" then
  584.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  585.             else
  586.                 EFFECT.CFrame = CFRAME
  587.             end
  588.             for LOOP = 1, TIME+1 do
  589.                 Swait()
  590.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  591.                 if TYPE == "Wave" then
  592.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  593.                 end
  594.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595.                 if TYPE == "Block" then
  596.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597.                 else
  598.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599.                 end
  600.                 if MOVEDIRECTION ~= nil then
  601.                     local ORI = EFFECT.Orientation
  602.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  603.                     EFFECT.Orientation = ORI
  604.                 end
  605.             end
  606.             if PLAYSSOUND == false then
  607.                 EFFECT:remove()
  608.             else
  609.                 repeat Swait() until SOUND.Playing == false
  610.                 EFFECT:remove()
  611.             end
  612.         else
  613.             if PLAYSSOUND == false then
  614.                 EFFECT:remove()
  615.             else
  616.                 repeat Swait() until SOUND.Playing == false
  617.                 EFFECT:remove()
  618.             end
  619.         end
  620.     end))
  621. end
  622.  
  623. function MakeForm(PART,TYPE)
  624.     if TYPE == "Cyl" then
  625.         local MSH = IT("CylinderMesh",PART)
  626.     elseif TYPE == "Ball" then
  627.         local MSH = IT("SpecialMesh",PART)
  628.         MSH.MeshType = "Sphere"
  629.     elseif TYPE == "Wedge" then
  630.         local MSH = IT("SpecialMesh",PART)
  631.         MSH.MeshType = "Wedge"
  632.     end
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638.     local DIRECTION = CF(StartPos,EndPos).lookVector
  639.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function turnto(position)
  643.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  644. end
  645.  
  646. --//=================================\\
  647. --||         WEAPON CREATION
  648. --\\=================================//
  649.  
  650. Humanoid.Parent = nil
  651. RootPart.Size = RootPart.Size*SIZE
  652. Torso.Size = Torso.Size*SIZE
  653. RightArm.Size = RightArm.Size*SIZE
  654. RightLeg.Size = RightLeg.Size*SIZE
  655. LeftArm.Size = LeftArm.Size*SIZE
  656. LeftLeg.Size = LeftLeg.Size*SIZE
  657. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  658. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  659. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  660. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  661. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  662. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  663. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  664. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  665. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  666. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  667. Head.Size = Head.Size*SIZE
  668. RootJoint.Parent = RootPart
  669. Neck.Parent = Torso
  670. RightShoulder.Parent = Torso
  671. LeftShoulder.Parent = Torso
  672. RightHip.Parent = Torso
  673. LeftHip.Parent = Torso
  674.  
  675. Humanoid.DisplayDistanceType = "None"
  676. local naeeym2 = IT("BillboardGui",Character)
  677. naeeym2.AlwaysOnTop = true
  678. naeeym2.Size = UDim2.new(5,35,2,15)
  679. naeeym2.StudsOffset = Vector3.new(0,2,0)
  680. naeeym2.MaxDistance = 75
  681. naeeym2.Adornee = Character.Head
  682. naeeym2.Name = "Name"
  683. local tecks2 = IT("TextLabel",naeeym2)
  684. tecks2.BackgroundTransparency = 1
  685. tecks2.TextScaled = true
  686. tecks2.BorderSizePixel = 0
  687. tecks2.Text = "Maniac Pandora"
  688. tecks2.Font = "Fantasy"
  689. tecks2.TextSize = 30
  690. tecks2.TextStrokeTransparency = 0
  691. tecks2.TextColor3 = C3(1,1,1)
  692. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  693. tecks2.Size = UDim2.new(1,0,0.5,0)
  694. tecks2.Parent = naeeym2
  695. local top = Instance.new("Shirt")
  696. top.ShirtTemplate = "rbxassetid://5735129"
  697. top.Parent = Character
  698. top.Name = "Cloth"
  699. local bottom = Instance.new("Pants")
  700. bottom.PantsTemplate = "rbxassetid://169398691"
  701. bottom.Parent = Character
  702. bottom.Name = "Cloth"
  703. for i = 1, 16 do
  704.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "1182218263", "FaceGradient", VT(1.01,0.65,1.01),false)
  705.     FACE.Color = C3(0,0,0)
  706.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  707.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  708. end
  709. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  710. MakeForm(EYE,"Ball")
  711. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  712. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  713. MakeForm(EYE2,"Ball")
  714. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  715. local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(2,0.2,2),false)
  716. MakeForm(HAT1,"Cyl")
  717. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  718. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(2.01,0.15,2.01),false)
  719. BELT.Color = Color3.new(0,0,0)
  720. MakeForm(BELT,"Cyl")
  721. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  722. local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.3,2.2,1.3),false)
  723. MakeForm(HAT2,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  725. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.31,0.2,1.31),false)
  726. BELT.Color = Color3.new(0,0,0)
  727. MakeForm(BELT,"Cyl")
  728. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  729. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  730. MakeForm(GEM,"Ball")
  731. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  732. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  733. MakeForm(GEM,"Ball")
  734. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  735. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  736. MakeForm(GEM,"Ball")
  737. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  738. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  739. MakeForm(GEM,"Ball")
  740. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  741. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.31,0.1,1.31),false)
  742. BELT.Color = Color3.new(0,0,0)
  743. MakeForm(BELT,"Cyl")
  744. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  745. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.31,0.1,1.31),false)
  746. BELT.Color = Color3.new(0,0,0)
  747. MakeForm(BELT,"Cyl")
  748. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  749. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.31,0.1,1.31),false)
  750. BELT.Color = Color3.new(0,0,0)
  751. MakeForm(BELT,"Cyl")
  752. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  753. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.31,0.1,1.31),false)
  754. BELT.Color = Color3.new(0,0,0)
  755. MakeForm(BELT,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  757. local BELT = CreatePart(3, Character, "Neon", 0, 0, "Hot pink", "Hat", VT(1.3,0.5,1.3),false)
  758.  
  759. MakeForm(BELT,"Ball")
  760. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  761. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  762. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  764. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  765. MakeForm(PRT,"Cyl")
  766. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  767. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  768. MakeForm(PRT,"Cyl")
  769. PRT.Color = Color3.fromRGB(0, 0, 0)
  770. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  771. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  772. MakeForm(RING,"Cyl")
  773. RING.Color = Color3.fromRGB(81, 69, 69)
  774. for i = 1, 12 do
  775.     local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  776.     PRT.Color = C3(0,0,0)
  777.     local MSH = IT("BlockMesh",PRT)
  778.     MSH.Scale = VT(0.6,1,1)
  779.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  780. end
  781. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  782. PRT.Color = C3(0,0,0)
  783. local MSH = IT("BlockMesh",PRT)
  784. MSH.Scale = VT(0.4,1,1)
  785. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  786. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  787. PRT.Color = C3(0,0,0)
  788. local MSH = IT("BlockMesh",PRT)
  789. MSH.Scale = VT(0.4,1,1)
  790. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  791. coroutine.resume(coroutine.create(function()
  792.     while true do
  793.         Swait()
  794.         CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED
  795.         WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  796.         WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  797.         if CLOCKLOOP <= -150 then
  798.             if VALUE1 == false then
  799.                 CLOCKLOOP = 0
  800.                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  801.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  802.                 ApplyAoE(HITPOS,10,15,45,75,false)
  803.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  804.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  805.                 if CLOCKTARGET ~= nil then
  806.                     CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  807.                     if CLOCKTARGET.Torso ~= nil then
  808.                         CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  809.                     end
  810.                     if CLOCKTARGET.Health == 0 then
  811.                         CLOCKTARGET = nil
  812.                     end
  813.                 end
  814.             end
  815.         end
  816.     end
  817. end))
  818.  
  819. for _, c in pairs(Weapon:GetChildren()) do
  820.     if c.ClassName == "Part" then
  821.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  822.     end
  823. end
  824.  
  825. Neck.Name = "Weld"
  826. RootJoint.Name = "Weld"
  827. RightShoulder.Name = "Weld"
  828. LeftShoulder.Name = "Weld"
  829. RightHip.Name = "Weld"
  830. LeftHip.Name = "Weld"
  831.  
  832. local BODY = {}
  833. for _, c in pairs(Character:GetDescendants()) do
  834.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  835.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  836.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  837.         end
  838.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  839.     elseif c:IsA("JointInstance") then
  840.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  841.     end
  842. end
  843. for e = 1, #BODY do
  844.     if BODY[e] ~= nil then
  845.         local STUFF = BODY[e]
  846.         local PART = STUFF[1]
  847.         local PARENT = STUFF[2]
  848.         local MATERIAL = STUFF[3]
  849.         local COLOR = STUFF[4]
  850.         local TRANSPARENCY = STUFF[5]
  851.         if PART.ClassName == "Part" and PART ~= RootPart then
  852.             PART.Material = MATERIAL
  853.             PART.Color = COLOR
  854.             PART.Transparency = TRANSPARENCY
  855.         end
  856.         PART.AncestryChanged:Connect(function()
  857.             PART.Parent = PARENT
  858.         end)
  859.     end
  860. end
  861. function refit()
  862.     Character.Parent = workspace
  863.     for e = 1, #BODY do
  864.         if BODY[e] ~= nil then
  865.             local STUFF = BODY[e]
  866.             local PART = STUFF[1]
  867.             local PARENT = STUFF[2]
  868.             local MATERIAL = STUFF[3]
  869.             local COLOR = STUFF[4]
  870.             local TRANSPARENCY = STUFF[5]
  871.             if PART:IsA("BasePart") and PART ~= RootPart then
  872.                 PART.Material = MATERIAL
  873.                 PART.Color = COLOR
  874.                 PART.Transparency = TRANSPARENCY
  875.             end
  876.             if PART.Parent ~= PARENT then
  877.                 Humanoid:remove()
  878.                 PART.Parent = PARENT
  879.                 Humanoid = IT("Humanoid",Character)
  880.             end
  881.         end
  882.     end
  883. end
  884.  
  885.  
  886. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  887. local SKILLFONT = "Fantasy"
  888. local SKILLTEXTSIZE = 7
  889.  
  890. Weapon.Parent = Character
  891. Humanoid.Parent = Character
  892.  
  893. Humanoid.Died:connect(function()
  894.     refit()
  895. end)
  896.  
  897. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  898. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  899. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  900. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  901. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  902. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  903.  
  904. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Soy missles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  905. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] No more time bootS", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  906. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Puchy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  907. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  908. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dora's box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  909. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  910.  
  911. --//=================================\\
  912. --||            DAMAGING
  913. --\\=================================//
  914.  
  915. function ApplyDamage(Humanoid,Damage,TorsoPart)
  916.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  917.     defence.Name = ("HitBy"..Player.Name)
  918.     game:GetService("Debris"):AddItem(defence, 0.001)
  919.     Damage = Damage * DAMAGEMULTIPLIER
  920.     if Humanoid.Health ~= 0 then
  921.         local CritChance = MRANDOM(1,100)
  922.         if Damage > Humanoid.Health then
  923.             Damage = math.ceil(Humanoid.Health)
  924.             if Damage == 0 then
  925.                 Damage = 0.1
  926.             end
  927.         end
  928.         Humanoid.Health = Humanoid.Health - Damage
  929.     end
  930. end
  931.  
  932. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  933.     local CHILDREN = workspace:GetDescendants()
  934.     for index, CHILD in pairs(CHILDREN) do
  935.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  936.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  937.             if HUM then
  938.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  939.                 if TORSO then
  940.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  941.                         if INSTAKILL == true then
  942.                             CHILD:BreakJoints()
  943.                         else
  944.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  945.                             ApplyDamage(HUM,DMG,TORSO)
  946.                         end
  947.                         if FLING > 0 then
  948.                             for _, c in pairs(CHILD:GetChildren()) do
  949.                                 if c:IsA("BasePart") then
  950.                                     local bv = Instance.new("BodyVelocity")
  951.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  952.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  953.                                     bv.Parent = c
  954.                                     Debris:AddItem(bv,0.05)
  955.                                 end
  956.                             end
  957.                         end
  958.                     end
  959.                 end
  960.             end
  961.         end
  962.     end
  963. end
  964.  
  965. --//=================================\\
  966. --||    ATTACK FUNCTIONS AND STUFF
  967. --\\=================================//
  968.  
  969. function MagicMissiles()
  970.     ATTACK = true
  971.     Rooted = true
  972.     local SELECTING = true
  973.     local SPOTS = {}
  974.     coroutine.resume(coroutine.create(function()
  975.         local LOOP = 0
  976.         repeat
  977.             LOOP = LOOP + 1
  978.             Swait()
  979.             if LOOP >= 10 then
  980.                 LOOP = 0
  981.                 for i = 1, #SPOTS do
  982.                     if SPOTS[i] ~= nil then
  983.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  984.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  985.                     end
  986.                 end
  987.             end
  988.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  989.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  991.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  992.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  993.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.         until SELECTING == false
  995.         Rooted = false
  996.         repeat
  997.             LOOP = LOOP + 1
  998.             Swait()
  999.             if LOOP >= 10 then
  1000.                 LOOP = 0
  1001.                 for i = 1, #SPOTS do
  1002.                     if SPOTS[i] ~= nil then
  1003.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1004.                         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1005.                     end
  1006.                 end
  1007.             end
  1008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1009.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1010.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014.         until ATTACK == false
  1015.     end))
  1016.     repeat
  1017.         repeat Swait() until HOLD == true
  1018.             local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1019.             if DIST > 65 then
  1020.                 DIST = 65
  1021.             end
  1022.             local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1023.             local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)   
  1024.             if HITFLOOR ~= nil then
  1025.                 table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1026.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1027.                 WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1028.             end
  1029.         repeat Swait() until HOLD == false
  1030.     until #SPOTS == 5
  1031.     SELECTING = false
  1032.     for i = 1, #SPOTS do
  1033.         if SPOTS[i] ~= nil then
  1034.             local POS = SPOTS[i]
  1035.             coroutine.resume(coroutine.create(function()
  1036.                 local MISSILE = IT("Model",Effects)
  1037.                 MISSILE.Name = "Missile"
  1038.                 local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2))
  1039.                 MakeForm(BASEPART,"Cyl")
  1040.                 MISSILE.PrimaryPart = BASEPART
  1041.                 BASEPART.CFrame = POS*CF(0,-30*3,0)
  1042.                 local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2))
  1043.                 MakeForm(HEAD,"Ball")
  1044.                 HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1045.                 local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5))
  1046.                 MakeForm(TAIL,"Cyl")
  1047.                 TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1048.                 for i = 1, 10 do
  1049.                     Swait()
  1050.                     for _, c in pairs(MISSILE:GetChildren()) do
  1051.                         if c.ClassName == "Part" then
  1052.                             c.Transparency = c.Transparency - 1/10
  1053.                         end
  1054.                     end
  1055.                 end
  1056.                 for i = 1, 15*1.5 do
  1057.                     Swait()
  1058.                     MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1059.                 end
  1060.                 ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1061.                 WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1062.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1063.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1064.                 WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1065.                 MISSILE:remove()
  1066.             end))
  1067.         end
  1068.     end
  1069.     wait(0.6)
  1070.     ATTACK = false
  1071.     Rooted = false
  1072. end
  1073.  
  1074. function TimesUp()
  1075.     CLOCKTARGET = nil
  1076.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1077.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1078.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1079.         if TORSO then
  1080.             ATTACK = true
  1081.             Rooted = false
  1082.             coroutine.resume(coroutine.create(function()
  1083.                 repeat
  1084.                     Swait()
  1085.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1086.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091.                 until ATTACK == false
  1092.             end))
  1093.             if Effects:FindFirstChild("NeonDoll") then
  1094.                 repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1095.             end
  1096.             wait(0.5)
  1097.             local FAKECHARACTER = IT("Model",Effects)
  1098.             FAKECHARACTER.Name = "NeonDoll"
  1099.             local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false)
  1100.             CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1101.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1102.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1103.             local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1104.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1105.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1106.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1107.             local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false)
  1108.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1109.             local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false)
  1110.             CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1111.             CreateSound(201858045, TORS, 5, 0.4, false)
  1112.             for i = 1, 150 do
  1113.                 Swait()
  1114.                 CLOCKSPEED = 0
  1115.                 for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1116.                     if c.ClassName == "Part" then
  1117.                         c.Transparency = c.Transparency - 0.5/150
  1118.                     end
  1119.                 end
  1120.             end
  1121.             CLOCKTARGET = HUM
  1122.             coroutine.resume(coroutine.create(function()
  1123.                 repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil
  1124.                 for i = 1, 25 do
  1125.                     Swait()
  1126.                     for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1127.                         if c.ClassName == "Part" then
  1128.                             c.Transparency = c.Transparency + 0.5/25
  1129.                         end
  1130.                     end
  1131.                 end
  1132.                 CLOCKSPEED = 0
  1133.                 FAKECHARACTER:remove()
  1134.             end))
  1135.             wait(0.5)
  1136.             ATTACK = false
  1137.             Rooted = false
  1138.         end
  1139.     end
  1140. end
  1141.  
  1142. function Teleport()
  1143.     ATTACK = true
  1144.     Rooted = false
  1145.     for i=0, 0.5, 0.1 / Animation_Speed do
  1146.         Swait()
  1147.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1149.     end
  1150.     for e = 1, #BODY do
  1151.         if BODY[e] ~= nil then
  1152.             local STUFF = BODY[e]
  1153.             local PART = STUFF[1]
  1154.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1155.                 local PRT = PART:Clone()
  1156.                 PRT.Anchored = true
  1157.                 PRT.CanCollide = false
  1158.                 PRT.Material = "Neon"
  1159.                 PRT.Color = C3(0,0,0)
  1160.                 PRT.Name = "WarpEffect"
  1161.                 PRT.Parent = Effects
  1162.                 PRT.CFrame = PART.CFrame
  1163.                 PRT:BreakJoints()
  1164.                 if PRT:FindFirstChildOfClass("Sound") then
  1165.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1166.                 end
  1167.                 if PRT:FindFirstChildOfClass("Decal") then
  1168.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1169.                 end
  1170.                 coroutine.resume(coroutine.create(function()
  1171.                     for i = 1, 100 do
  1172.                         Swait()
  1173.                         PRT.Transparency = PRT.Transparency + 1/100
  1174.                     end
  1175.                     PRT:remove()
  1176.                 end))
  1177.             end
  1178.         end
  1179.     end
  1180.     CreateSound(217767125, Torso, 10, 1)
  1181.     local POS = RootPart.Orientation
  1182.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1183.     RootPart.Orientation = POS
  1184.     RootJoint.Parent = RootPart
  1185.     for i=0, 0.5, 0.1 / Animation_Speed do
  1186.         Swait()
  1187.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1189.     end
  1190.     for i=0, 0.1, 0.1 / Animation_Speed do
  1191.         Swait()
  1192.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1193.     end
  1194.     ATTACK = false
  1195.     Rooted = false
  1196. end
  1197.  
  1198. function TakeOnMe()
  1199.     Speed = 5
  1200.     local MEME = CreateSound(288703954, Effects, 7, 1, false)
  1201.     ATTACK = true
  1202.     Rooted = false
  1203.     local DANCE = true
  1204.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1205.         if NEWKEY == "p" then
  1206.             DANCE = false
  1207.         end
  1208.     end)
  1209.     PLAYSONG = false
  1210.     while true do
  1211.         for i = 1, 15 do
  1212.             Swait()
  1213.             MEME.Parent = Effects
  1214.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1217.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1218.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.         end
  1221.         if DANCE == false then
  1222.             break
  1223.         end
  1224.         for i = 1, 15 do
  1225.             Swait()
  1226.             MEME.Parent = Effects
  1227.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233.         end
  1234.     end
  1235.     PLAYSONG = true
  1236.     KEY:Disconnect()
  1237.     MEME:remove()
  1238.     Speed = 25
  1239.     ATTACK = false
  1240.     Rooted = false
  1241. end
  1242.  
  1243. function Taunt3()
  1244.     ATTACK = true
  1245.     Rooted = true
  1246.     local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  1247.     repeat
  1248.         Swait()
  1249.         TAUNT.Parent = Torso
  1250.         TAUNT.Playing = true
  1251.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1253.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257.     until TAUNT.TimePosition >= 1.25
  1258.     for i=0, 1.6, 0.1 / Animation_Speed do
  1259.         Swait()
  1260.         TAUNT.Parent = Torso
  1261.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1262.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1263.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267.     end
  1268.     ATTACK = false
  1269.     Rooted = false
  1270. end
  1271.  
  1272. function Taunt2()
  1273.     ATTACK = true
  1274.     Rooted = true
  1275.     local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1276.     coroutine.resume(coroutine.create(function()
  1277.         repeat
  1278.             Swait()
  1279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285.         until ATTACK == false
  1286.     end))
  1287.     repeat wait() until TAUNT.Playing == false
  1288.     ATTACK = false
  1289.     Rooted = false
  1290. end
  1291.  
  1292. function ChainPunch()
  1293.     ATTACK = true
  1294.     Rooted = false
  1295.     local GYRO = IT("BodyGyro",RootPart)
  1296.     GYRO.D = 25
  1297.     GYRO.P = 2000
  1298.     GYRO.MaxTorque = VT(0,40000,0)
  1299.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1300.     repeat
  1301.         Swait()
  1302.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1303.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1304.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1305.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309.     until HOLD == true
  1310.     local POS = Mouse.Hit.p
  1311.     local CHAINS = false
  1312.     local CHAINLINKS = {}
  1313.     local A = IT("Attachment",RightArm)
  1314.     A.Position = VT(1,-1,0)*SIZE
  1315.     A.Orientation = VT(-90, -89.982, 0)
  1316.     local B = IT("Attachment",RightArm)
  1317.     B.Position = VT(-1,-1,0)*SIZE
  1318.     B.Orientation = VT(-90, 89.988, 0)
  1319.     local C = IT("Attachment",RightArm)
  1320.     C.Position = VT(0.5,-1.3,0)*SIZE
  1321.     C.Orientation = VT(-90, -89.982, 0)
  1322.     local D = IT("Attachment",RightArm)
  1323.     D.Position = VT(-0.5,-1.3,0)*SIZE
  1324.     D.Orientation = VT(-90, 89.988, 0)
  1325.     local LIGHT = IT("Attachment",RightArm)
  1326.     LIGHT.Position = VT(0,-1,0)*SIZE
  1327.     local LIGHT2 = IT("PointLight",LIGHT)
  1328.     LIGHT2.Range = 7
  1329.     LIGHT2.Brightness = 5
  1330.     LIGHT2.Color = SKILLTEXTCOLOR
  1331.     for i = 1, 2 do
  1332.         local TWIST = -2
  1333.         local START = A
  1334.         local END = B
  1335.         if i == 1 then
  1336.             START = B
  1337.             END = A
  1338.         end
  1339.         local ChainLink = IT("Beam",Torso)
  1340.         ChainLink.Texture = "rbxassetid://73042633"
  1341.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1342.         ChainLink.TextureSpeed = 1
  1343.         ChainLink.Width0 = 1
  1344.         ChainLink.Width1 = 1
  1345.         ChainLink.TextureLength = 2.5
  1346.         ChainLink.Attachment0 = START
  1347.         ChainLink.Attachment1 = END
  1348.         ChainLink.CurveSize0 = TWIST
  1349.         ChainLink.CurveSize1 = TWIST
  1350.         --ChainLink.FaceCamera = true
  1351.         ChainLink.Segments = 45
  1352.         ChainLink.Transparency = NumberSequence.new(1)
  1353.         table.insert(CHAINLINKS,ChainLink)
  1354.     end
  1355.     for i = 1, 2 do
  1356.         local TWIST = -1
  1357.         local START = C
  1358.         local END = D
  1359.         if i == 1 then
  1360.             START = D
  1361.             END = C
  1362.         end
  1363.         local ChainLink = IT("Beam",Torso)
  1364.         ChainLink.Texture = "rbxassetid://73042633"
  1365.         ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1366.         ChainLink.TextureSpeed = 1
  1367.         ChainLink.Width0 = 1
  1368.         ChainLink.Width1 = 1
  1369.         ChainLink.TextureLength = 5
  1370.         ChainLink.Attachment0 = START
  1371.         ChainLink.Attachment1 = END
  1372.         ChainLink.CurveSize0 = TWIST
  1373.         ChainLink.CurveSize1 = TWIST
  1374.         --ChainLink.FaceCamera = true
  1375.         ChainLink.Segments = 25
  1376.         ChainLink.LightEmission = 0.5
  1377.         ChainLink.Transparency = NumberSequence.new(1)
  1378.         table.insert(CHAINLINKS,ChainLink)
  1379.     end
  1380.     coroutine.resume(coroutine.create(function()
  1381.         repeat
  1382.             Swait()
  1383.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1384.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1385.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389.         until CHAINS == true
  1390.         repeat
  1391.             Swait()
  1392.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1393.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1394.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398.         until ATTACK == false
  1399.         for e = 1, 15 do
  1400.             Swait()
  1401.             for i = 1, #CHAINLINKS do
  1402.                 CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1403.             end
  1404.         end
  1405.         A:remove()
  1406.         B:remove()
  1407.         C:remove()
  1408.         D:remove()
  1409.     end))
  1410.     CreateSound(233856115, RightArm, 5, 1.2, false)
  1411.     for e = 1, 15 do
  1412.         Swait()
  1413.         for i = 1, #CHAINLINKS do
  1414.             CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1415.         end
  1416.     end
  1417.     CHAINS = true
  1418.     Rooted = true
  1419.     wait(0.25)
  1420.     local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2))
  1421.     FIST.Color = Color3.fromRGB(81, 69, 69)
  1422.     FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1423.     local LIGHT3 = IT("PointLight",FIST)
  1424.     LIGHT3.Range = 7
  1425.     LIGHT3.Brightness = 5
  1426.     LIGHT3.Color = SKILLTEXTCOLOR
  1427.     CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1428.     local FISTA = IT("Attachment",FIST)
  1429.     FISTA.Position = VT(0.062, 0.977, 0)
  1430.     local ChainLink = IT("Beam",Torso)
  1431.     ChainLink.Texture = "rbxassetid://73042633"
  1432.     ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1433.     ChainLink.TextureSpeed = 0
  1434.     ChainLink.Width0 = 3
  1435.     ChainLink.Width1 = 3
  1436.     ChainLink.TextureLength = 12
  1437.     ChainLink.Attachment0 = LIGHT
  1438.     ChainLink.Attachment1 = FISTA
  1439.     ChainLink.FaceCamera = true
  1440.     ChainLink.Segments = 45
  1441.     ChainLink.LightEmission = 0.5
  1442.     ChainLink.Transparency = NumberSequence.new(0.25)
  1443.     local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1444.     for i = 1, 85 do
  1445.         Swait()
  1446.         FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1447.         ChainLink.TextureLength = 12+(i*2)
  1448.         ApplyAoE(FIST.Position,10,15,25,100,false)
  1449.         WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1450.         local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1451.         if HITFLOOR ~= nil then
  1452.             HITFLOOR:BreakJoints()
  1453.             coroutine.resume(coroutine.create(function()
  1454.                 for i = 1, 15 do
  1455.                     Swait()
  1456.                     FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1457.                     ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1458.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1459.                 end
  1460.             end))
  1461.             break
  1462.         end
  1463.     end
  1464.     coroutine.resume(coroutine.create(function()
  1465.         for i = 1, 50 do
  1466.             Swait()
  1467.             FIST.Transparency = FIST.Transparency + 0.5/50
  1468.             LIGHT3.Range = LIGHT3.Range - 7/50
  1469.         end
  1470.         FIST:remove()
  1471.     end))
  1472.     LIGHT:remove()
  1473.     GYRO:remove()
  1474.     ATTACK = false
  1475.     Rooted = false
  1476. end
  1477.  
  1478. function WarpMeteor()
  1479.     local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1480.     if DIST > 180 then
  1481.         DIST = 180
  1482.     end
  1483.     local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1484.     local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1485.     if HITFLOOR then
  1486.         local POS = HITPOS 
  1487.         ATTACK = true
  1488.         Rooted = true
  1489.         local WARPED = false
  1490.         local SMASHED = false
  1491.         local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1492.         coroutine.resume(coroutine.create(function()
  1493.             repeat
  1494.                 Swait()
  1495.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1496.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1499.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501.             until WARPED == true
  1502.             repeat
  1503.                 Swait()
  1504.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1505.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1507.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1508.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510.             until SMASHED == true
  1511.             repeat
  1512.                 Swait()
  1513.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1518.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.             until ATTACK == false
  1520.         end))
  1521.         VALUE1 = true
  1522.         CreateSound(233856115, Torso, 5, 1.6, false)
  1523.         for i = 1, 25 do
  1524.             Swait()
  1525.             for _, c in pairs(Character:GetChildren()) do
  1526.                 if c.ClassName == "Part" then
  1527.                     c.Transparency = c.Transparency + 1/25
  1528.                 end
  1529.             end
  1530.             for _, c in pairs(Weapon:GetChildren()) do
  1531.                 if c.ClassName == "Part" then
  1532.                     c.Transparency = c.Transparency + 1/25
  1533.                 end
  1534.             end
  1535.         end
  1536.         UNANCHOR = false
  1537.         RootPart.Anchored = true
  1538.         RootPart.Velocity = VT(0,0,0)
  1539.         local ROOTPOS = RootPart.Position
  1540.         RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1541.         WARPED = true
  1542.         for i = 1, 25 do
  1543.             Swait()
  1544.             for _, c in pairs(Character:GetChildren()) do
  1545.                 if c.ClassName == "Part" then
  1546.                     c.Transparency = c.Transparency - 1/25
  1547.                 end
  1548.             end
  1549.             for _, c in pairs(Weapon:GetChildren()) do
  1550.                 if c.ClassName == "Part" then
  1551.                     c.Transparency = c.Transparency - 1/25
  1552.                 end
  1553.             end
  1554.         end
  1555.         local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0))
  1556.         SHELL.CFrame = RootPart.CFrame
  1557.         MakeForm(SHELL,"Ball")
  1558.         CreateSound(402981977, SHELL, 5, 1.6, false)
  1559.         for i = 1, 10 do
  1560.             Swait()
  1561.             SHELL.Transparency = SHELL.Transparency - 1/10
  1562.             SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1563.         end
  1564.         for i = 1, math.ceil(75/2) do
  1565.             Swait()
  1566.             RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1567.             SHELL.CFrame = CF(RootPart.Position)
  1568.             WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1569.         end
  1570.         RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1571.         SHELL.CFrame = CF(RootPart.Position)
  1572.         WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1573.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1574.         WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1575.         for i = 1, 5 do
  1576.             WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1577.         end
  1578.         SHELL:remove()
  1579.         ApplyAoE(RootPart.Position,75,35,75,175,false)
  1580.         SMASHED = true
  1581.         wait(1)
  1582.         VALUE1 = false
  1583.         UNANCHOR = true
  1584.         ATTACK = false
  1585.         Rooted = false
  1586.     end
  1587. end
  1588.  
  1589. function PandorasBox()
  1590.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1591.     if HITFLOOR ~= nil then
  1592.         ATTACK = true
  1593.         Rooted = true
  1594.         local RINGSPIN = true
  1595.         local CONSTRUCTING = true
  1596.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0))
  1597.         RING.Color = Color3.fromRGB(81, 69, 69)
  1598.         MakeForm(RING,"Cyl")
  1599.         RING.CFrame = CF(HITPOS)
  1600.         CreateSound(402981977, RING, 5, 1.2, false)
  1601.         coroutine.resume(coroutine.create(function()
  1602.             repeat
  1603.                 Swait()
  1604.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1605.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1606.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1608.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1609.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611.             until CONSTRUCTING == false
  1612.             repeat
  1613.                 Swait()
  1614.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1615.             until RINGSPIN == false
  1616.             for i = 1, 25 do
  1617.                 Swait()
  1618.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1619.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1620.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1621.                 RING.Transparency = RING.Transparency + 1/25
  1622.             end
  1623.             RING:remove()
  1624.         end))
  1625.         for i = 1, 15 do
  1626.             Swait()
  1627.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1628.             RING.Transparency = RING.Transparency - 1/15
  1629.         end
  1630.         local BOXSPIN = true
  1631.         local PANDORASBOX = IT("Model",Effects)
  1632.         PANDORASBOX.Name = "Pandora's Box"
  1633.         local BOX = IT("Model",PANDORASBOX)
  1634.         BOX.Name = "Body"
  1635.         local LID = IT("Model",PANDORASBOX)
  1636.         LID.Name = "Lid"
  1637.         --BUILDING THE BOX--
  1638.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Hot pink", VT(2,1.8,2))
  1639.             BASE.Color = Color3.fromRGB(81, 69, 69)
  1640.             PANDORASBOX.PrimaryPart = BASE
  1641.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1642.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1643.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1644.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1645.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1646.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1647.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1648.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2))
  1649.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1650.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1651.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1652.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1653.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1654.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1655.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1656.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1657.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1658.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1659.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1660.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1661.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1662.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1663.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1664.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1665.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1666.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1667.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1668.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1))
  1669.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1670.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1671.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1672.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1))
  1673.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1674.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1675.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1676.             -------------
  1677.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1))
  1678.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1679.             LID.PrimaryPart = LIDPART
  1680.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1681.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1682.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2))
  1683.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1684.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1685.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1686.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1))
  1687.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1688.             local DECAL = IT("Decal",LIDPART)
  1689.             DECAL.Face = "Top"
  1690.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1691.             DECAL.Color3 = C3(0,0,0)
  1692.         --BUILDING THE BOX--
  1693.         coroutine.resume(coroutine.create(function()
  1694.             repeat
  1695.                 Swait()
  1696.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1697.             until BOXSPIN == false
  1698.         end))
  1699.         for i = 1, 25 do
  1700.             Swait()
  1701.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1702.         end
  1703.         wait(0.5)
  1704.         BOXSPIN = false
  1705.         CONSTRUCTING = false   
  1706.         coroutine.resume(coroutine.create(function()
  1707.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1708.             --[[for i = 1, 45 do
  1709.                 Swait()
  1710.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1711.             end-
  1712.             LID:remove()]]--
  1713.             for _, c in pairs(LID:GetChildren()) do
  1714.                 if c.ClassName == "Part" then
  1715.                     c.Anchored = false
  1716.                     c.CanCollide = true
  1717.                     if c ~= LIDPART then
  1718.                         weldBetween(LIDPART,c)
  1719.                     end
  1720.                 end
  1721.             end
  1722.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1723.             Debris:AddItem(LID,15)
  1724.             wait(0.5)
  1725.             local RANDOMEFFECT = MRANDOM(1,4)
  1726.             if RANDOMEFFECT == 1 then
  1727.                 for i = 1, 45 do
  1728.                     wait((2-(i/15))/15)
  1729.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1730.                 end
  1731.                 wait(1)
  1732.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1733.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1734.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1735.                 for i = 1, 5 do
  1736.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1737.                 end
  1738.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1739.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1740.             elseif RANDOMEFFECT == 2 then
  1741.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1742.                 FIELD.CFrame = BASE.CFrame
  1743.                 MakeForm(FIELD,"Ball")
  1744.                 for i = 1, 50 do
  1745.                     Swait()
  1746.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1747.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1748.                 end
  1749.                 wait(0.2)
  1750.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1751.                 coroutine.resume(coroutine.create(function()
  1752.                     for i = 1, 75 do
  1753.                         Swait()
  1754.                         LOOP.Volume = LOOP.Volume + 10/75
  1755.                         LOOP.Parent = FIELD
  1756.                         local CHILDREN = workspace:GetDescendants()
  1757.                         for index, CHILD in pairs(CHILDREN) do
  1758.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1759.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1760.                                 if HUM then
  1761.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1762.                                     if TORSO then
  1763.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1764.                                             HUM.Health = HUM.Health - 0.1
  1765.                                             TORSO.Velocity = VT(0,5,0)
  1766.                                             HUM.PlatformStand = true
  1767.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1768.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1769.                                             end
  1770.                                         end
  1771.                                     end
  1772.                                 end
  1773.                             end
  1774.                         end
  1775.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1776.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1777.                     end
  1778.                     for i = 1, 500 do
  1779.                         Swait()
  1780.                         LOOP.Parent = FIELD
  1781.                         local CHILDREN = workspace:GetDescendants()
  1782.                         for index, CHILD in pairs(CHILDREN) do
  1783.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1784.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1785.                                 if HUM then
  1786.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1787.                                     if TORSO then
  1788.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1789.                                             TORSO.Velocity = VT(0,5,0)
  1790.                                             HUM.Health = HUM.Health - 0.1
  1791.                                             HUM.PlatformStand = true
  1792.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1793.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1794.                                             end
  1795.                                         end
  1796.                                     end
  1797.                                 end
  1798.                             end
  1799.                         end
  1800.                     end
  1801.                     for i = 1, 25 do
  1802.                         Swait()
  1803.                         LOOP.Volume = LOOP.Volume + 10/25
  1804.                         LOOP.Parent = FIELD
  1805.                         local CHILDREN = workspace:GetDescendants()
  1806.                         for index, CHILD in pairs(CHILDREN) do
  1807.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1808.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1809.                                 if HUM then
  1810.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1811.                                     if TORSO then
  1812.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1813.                                             TORSO.Velocity = VT(0,5,0)
  1814.                                             HUM.Health = HUM.Health - 0.1
  1815.                                             HUM.PlatformStand = false
  1816.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1817.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1818.                                             end
  1819.                                         end
  1820.                                     end
  1821.                                 end
  1822.                             end
  1823.                         end
  1824.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1825.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1826.                     end
  1827.                     FIELD:remove()
  1828.                 end))
  1829.             elseif RANDOMEFFECT == 3 then
  1830.                 for i = 1, 10 do
  1831.                     wait(0.15)
  1832.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1833.                     coroutine.resume(coroutine.create(function()
  1834.                         local MINION = CLONE:Clone()
  1835.                         MINION.Parent = Effects
  1836.                         MINION.Name = "Shadow"
  1837.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1838.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1839.                         for _, c in pairs(MINION:GetChildren()) do
  1840.                             if c.ClassName == "Part" then
  1841.                                 c.Material = "Neon"
  1842.                                 c.Color = C3(0,0,0)
  1843.                                 c.Transparency = 0.25
  1844.                                 if c.Name == "Head" then
  1845.                                     c:ClearAllChildren()
  1846.                                     local MSH = IT("BlockMesh",c)
  1847.                                     MSH.Scale = VT(0.5,1,1)
  1848.                                 end
  1849.                             end
  1850.                         end
  1851.                         local TORSO = MINION.Torso
  1852.                         local HUMAN = MINION.Humanoid
  1853.                         HUMAN.WalkSpeed = 20
  1854.                         HUMAN.MaxHealth = math.huge
  1855.                         HUMAN.Health = math.huge
  1856.                         HUMAN.DisplayDistanceType = "None"
  1857.                         HUMAN.Died:connect(function()
  1858.                             MINION:remove()
  1859.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1860.                         end)
  1861.                         wait(1)
  1862.                         local findNearestTorso = function(POS)
  1863.                             local list = game.Workspace:GetDescendants()
  1864.                             local torso = nil
  1865.                             local dist = 500
  1866.                             local temp = nil
  1867.                             local human = nil
  1868.                             local temp2 = nil
  1869.                             for x = 1, #list do
  1870.                                 temp2 = list[x]
  1871.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1872.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1873.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1874.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1875.                                         if (temp.Position - POS).magnitude < dist then
  1876.                                             torso = temp
  1877.                                             dist = (temp.Position - POS).magnitude
  1878.                                         end
  1879.                                     end
  1880.                                 end
  1881.                             end
  1882.                             return torso, dist
  1883.                         end
  1884.                         for i = 1, 40 do
  1885.                             if HUMAN.Health == 0 then
  1886.                                 break
  1887.                             end
  1888.                             wait(0.3)
  1889.                             local target,dist= findNearestTorso(TORSO.Position)
  1890.                             if target then
  1891.                                 HUMAN:MoveTo(target.Position)
  1892.                                 if dist < 25 then
  1893.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1894.                                     wait(2)
  1895.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1896.                                     --ANIM:Play()
  1897.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1898.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1899.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1900.                                     for i = 1, 5 do
  1901.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1902.                                     end
  1903.                                     break
  1904.                                 end
  1905.                             end
  1906.                         end
  1907.                         MINION:remove()
  1908.                     end))
  1909.                 end
  1910.             elseif RANDOMEFFECT == 4 then
  1911.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3))
  1912.                 FIELD.Color = C3(0,0,0)
  1913.                 FIELD.CFrame = BASE.CFrame
  1914.                 MakeForm(FIELD,"Ball")
  1915.                 FIELD.CanCollide = true
  1916.                 for i = 1, 50 do
  1917.                     Swait()
  1918.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1919.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1920.                 end
  1921.                 wait(0.2)
  1922.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1923.                 coroutine.resume(coroutine.create(function()
  1924.                     local E = 0
  1925.                     for i = 1, 75 do
  1926.                         E = E + 1
  1927.                         Swait()
  1928.                         if E >= 35 then
  1929.                             E = 0
  1930.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1931.                         end
  1932.                         LOOP.Volume = LOOP.Volume + 10/75
  1933.                         LOOP.Parent = FIELD
  1934.                         local CHILDREN = workspace:GetDescendants()
  1935.                         for index, CHILD in pairs(CHILDREN) do
  1936.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1937.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1938.                                 if HUM then
  1939.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1940.                                     if TORSO then
  1941.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1942.                                             for _, c in pairs(CHILD:GetChildren()) do
  1943.                                                 if c:IsA("BasePart") then
  1944.                                                     local bv = Instance.new("BodyVelocity")
  1945.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1946.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1947.                                                     bv.Parent = c
  1948.                                                     Debris:AddItem(bv,0.05)
  1949.                                                 end
  1950.                                             end
  1951.                                             HUM.Health = HUM.Health - 0.3
  1952.                                         end
  1953.                                     end
  1954.                                 end
  1955.                             end
  1956.                         end
  1957.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1958.                     end
  1959.                     for i = 1, 180 do
  1960.                         E = E + 1
  1961.                         Swait()
  1962.                         if E >= 35 then
  1963.                             E = 0
  1964.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1965.                         end
  1966.                         LOOP.Parent = FIELD
  1967.                         local CHILDREN = workspace:GetDescendants()
  1968.                         for index, CHILD in pairs(CHILDREN) do
  1969.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1970.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1971.                                 if HUM then
  1972.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1973.                                     if TORSO then
  1974.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1975.                                             for _, c in pairs(CHILD:GetChildren()) do
  1976.                                                 if c:IsA("BasePart") then
  1977.                                                     local bv = Instance.new("BodyVelocity")
  1978.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1979.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1980.                                                     bv.Parent = c
  1981.                                                     Debris:AddItem(bv,0.05)
  1982.                                                 end
  1983.                                             end
  1984.                                             HUM.Health = HUM.Health - 0.3
  1985.                                         end
  1986.                                     end
  1987.                                 end
  1988.                             end
  1989.                         end
  1990.                     end
  1991.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1992.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1993.                     for i = 1, 5 do
  1994.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1995.                     end
  1996.                     FIELD:remove()
  1997.                 end))
  1998.             elseif RANDOMEFFECT == 5 then
  1999.             end
  2000.             wait(0.5)
  2001.             for i = 1, 25 do
  2002.                 Swait()
  2003.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2004.             end
  2005.             PANDORASBOX:remove()
  2006.             RINGSPIN = false
  2007.         end))
  2008.         ATTACK = false
  2009.         Rooted = false
  2010.     end
  2011. end
  2012.  
  2013. function Taunt()
  2014.     ATTACK = true
  2015.     local LAUGH = nil
  2016.     coroutine.resume(coroutine.create(function()
  2017.         repeat
  2018.             Swait()
  2019.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2020.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2021.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025.         until LAUGH ~= nil
  2026.         repeat
  2027.             Swait()
  2028.             LAUGH.Parent = Head
  2029.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2030.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2031.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035.         until LAUGH.Playing == false
  2036.     ATTACK = false
  2037.     end))
  2038.     wait(0.1)
  2039.     sick:Pause()
  2040.     LAUGH = CreateSound(137473066, Head, 10, 1, false)
  2041.     wait(1)
  2042.     sick:Resume()
  2043. end
  2044.  
  2045. --//=================================\\
  2046. --||      ASSIGN THINGS TO KEYS
  2047. --\\=================================//
  2048.  
  2049. function MouseDown(Mouse)
  2050.     HOLD = true
  2051.     if ATTACK == false then
  2052.     end
  2053. end
  2054.  
  2055. function MouseUp(Mouse)
  2056. HOLD = false
  2057. end
  2058.  
  2059. function KeyDown(Key)
  2060.     KEYHOLD = true
  2061.     if Key == "z" and ATTACK == false then
  2062.         MagicMissiles()
  2063.     end
  2064.  
  2065.     if Key == "u" and ATTACK == false then
  2066.         Taunt2()
  2067.     end
  2068.  
  2069.     if Key == "f" and ATTACK == false then
  2070.         Taunt3()
  2071.     end
  2072.  
  2073.     if Key == "p" and ATTACK == false then
  2074.         TakeOnMe()
  2075.     end
  2076.  
  2077.     if Key == "b" and ATTACK == false then
  2078.         TimesUp()
  2079.     end
  2080.  
  2081.     if Key == "c" and ATTACK == false then
  2082.         ChainPunch()
  2083.     end
  2084.  
  2085.     if Key == "g" and ATTACK == false then
  2086.         Teleport()
  2087.     end
  2088.  
  2089.     if Key == "v" and ATTACK == false then
  2090.         WarpMeteor()
  2091.     end
  2092.  
  2093.     if Key == "x" and ATTACK == false then
  2094.         PandorasBox()
  2095.     end
  2096.  
  2097.     if Key == "t" and ATTACK == false then
  2098.         Taunt()
  2099.     end
  2100. end
  2101.  
  2102. function KeyUp(Key)
  2103.     KEYHOLD = false
  2104. end
  2105.  
  2106.     Mouse.Button1Down:connect(function(NEWKEY)
  2107.         MouseDown(NEWKEY)
  2108.     end)
  2109.     Mouse.Button1Up:connect(function(NEWKEY)
  2110.         MouseUp(NEWKEY)
  2111.     end)
  2112.     Mouse.KeyDown:connect(function(NEWKEY)
  2113.         KeyDown(NEWKEY)
  2114.     end)
  2115.     Mouse.KeyUp:connect(function(NEWKEY)
  2116.         KeyUp(NEWKEY)
  2117.     end)
  2118.  
  2119. --//=================================\\
  2120. --\\=================================//
  2121.  
  2122.  
  2123. function unanchor()
  2124.     if UNANCHOR == true then
  2125.         RootPart.Anchored = false
  2126.     end
  2127.     g = Character:GetChildren()
  2128.     for i = 1, #g do
  2129.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2130.             g[i].Anchored = false
  2131.         end
  2132.     end
  2133.     g = Weapon:GetChildren()
  2134.     for i = 1, #g do
  2135.         if g[i].ClassName == "Part" then
  2136.             g[i].Anchored = false
  2137.         end
  2138.     end
  2139. end
  2140.  
  2141.  
  2142. --//=================================\\
  2143. --||    WRAP THE WHOLE SCRIPT UP
  2144. --\\=================================//
  2145.  
  2146. Humanoid.Changed:connect(function(Jump)
  2147.     if Jump == "Jump" and (Disable_Jump == true) then
  2148.         Humanoid.Jump = false
  2149.     end
  2150. end)
  2151.  
  2152. while true do
  2153.     Swait()
  2154.           refit()
  2155.     script.Parent = WEAPONGUI
  2156.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2157.         v:Stop();
  2158.     end
  2159.     ANIMATE.Parent = nil
  2160.     SINE = SINE + CHANGE*1.5
  2161.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2162.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2163.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2164.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2165.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2166.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2167.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2168.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2169.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2170.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2171.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2175.     end
  2176.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2177.         ANIM = "Jump"
  2178.         if ATTACK == false then
  2179.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2182.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2183.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2184.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2185.         end
  2186.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2187.         ANIM = "Fall"
  2188.         if ATTACK == false then
  2189.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2193.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2194.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2195.         end
  2196.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2197.         ANIM = "Idle"
  2198.         if ATTACK == false then
  2199.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2200.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2202.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2203.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205.         end
  2206.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2207.         ANIM = "Walk"
  2208.         if ATTACK == false then
  2209.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2211.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2212.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2213.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2214.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2215.         end
  2216.     end
  2217.     unanchor()
  2218.     Humanoid.MaxHealth = "inf"
  2219.     Humanoid.Health = "inf"
  2220.     if Rooted == false then
  2221.         Disable_Jump = false
  2222.         Humanoid.WalkSpeed = Speed
  2223.     elseif Rooted == true then
  2224.         Disable_Jump = true
  2225.         Humanoid.WalkSpeed = 0
  2226.     end
  2227.     for _, c in pairs(Character:GetChildren()) do
  2228.         if c.ClassName == "Part" and c.Name ~= "Detail" then
  2229.             c.Material = "Fabric"
  2230.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2231.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2232.             end
  2233.             if c ~= Head then
  2234.                 c.Color = C3(0,0,0)
  2235.             else
  2236.                 c.Color = C3(1,1,1)
  2237.             end
  2238.             if c == Head then
  2239.                 if c:FindFirstChild("face") then
  2240.                     c.face:remove()
  2241.                 end
  2242.             end
  2243.         elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2244.             c:remove()
  2245.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2246.             c:remove()
  2247.         end
  2248.     end
  2249.     sick.SoundId = "rbxassetid://399621231"
  2250.     sick.Looped = true
  2251.     sick.Pitch = 1
  2252.     sick.Volume = 2
  2253.     sick.Parent = Torso
  2254.     sick:Resume()
  2255.     sick.Playing = true
  2256.     Humanoid.Name = "Maniac Dora = "..Player.Name
  2257.  
  2258.         end
  2259.  
  2260. --//=================================\\
  2261. --\\=================================//
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267. --//====================================================\\--
  2268. --||                     END OF SCRIPT
  2269. --\\====================================================//--
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