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- # Variable = {autoheal.%player%.buyed}
- command /buyskill [<text>] [<text>]:
- trigger:
- if arg 1 is "autoheal":
- if arg 2 is not set:
- if {autoheal.%player%.buyed} is not set:
- if player's balance is greater than or equal to 1000:
- #Hier werden 1000 Money von den Spieler abgezogen, und die Variable '{autoheal.%player%.buyed}' wird auf 'buyed' gesetzt.
- remove 1000 from player's balance
- set {autoheal.%player%.buyed} to "buyed"
- send "&aDu hast den Skill 'AutoHeal' gekauft für 1000 Money."
- stop
- else:
- send "&cDu hast nicht genügend Geld! %player's balance% / 1000"
- stop
- else:
- send "&cDu hast den Skill 'AutoHeal' bereits gekauft."
- stop
- else:
- if arg 2 is "info":
- send "&aMit dem 'AutoHeal' Skill wirst du jede 10 Minuten geheilt."
- stop
- every 10 minutes:
- loop all players:
- if {autoheal.%loop-player%.buyed} is set:
- #Hier werden alle Spieler die ihre Variable '{autoheal.%loop-player%.buyed}' gesetzt haben geheilt.
- heal the player by 10 hearts
- stop
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