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- RP Flow
- RP1 --> RP2 --> Guardians --> RP3 --> RP4 --> RP5 (Optional) --> Boss
- RP1: Nest Choice
- Minior / Sigilyph / Noivern
- Boss Arena Buff for *NOT* taking the following;
- Minior:
- - Deoxys' Forme Change causes Deoxys to regenerate 5 HP.
- Sigilyph:
- - Deoxys's Stat Boosting moves adjust the natural stage.
- Noivern:
- - At the start of each round, Deoxys's team is surrounded by a Razor Wind effect, which breaks after one hit deflected by the barrier. At the end of each round, if the barrier is still up, team is hit by a Razor Wind from X SpA.
- RP2: Non-Combat
- Put 3 things here. And then some BS arena effects because fuck you.
- Guardians:
- Aurumoth and Claydol
- RP3: Trap Choice
- Malamar / Pangoro / Muk-A
- Boss Arena Buff for *NOT* taking the following;
- Malamar:
- - Deoxys's Stat Downs become Stat Ups
- Pangoro:
- - STAB Attacks always hit mons attempting to use Bounce, Dig, Dive, Dodge, Double Team, Phantom Force, Fly, Take Cover, Teleport, Double Team, Minimize, and always hit before the evasive stage.
- Muk-A:
- - Upon a Deoxys-Allied Pokémon being KOed, Deoxys gains the abilities of that Pokémon until the end of the match.
- RP4: Non-Combat (Ish)
- Solrock & Lunatone theming? More arena effects needed.
- RP5: Other M
- My work here is done!
- Boss:
- Deoxys, Reuniclus (Splitting - KOing Reuni gets 2x Horde Duosion, KOing a Duosion gets 2x Horde Solosis with halved HP. :3), Horde Ditto Spawns (End of R1/R5/R9/R13, etc.)
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