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  1. cl_cmdrate 66 // Send to server at this many times per second
  2. cl_updaterate 66 // Get from server at this many times per seconds
  3. cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one
  4. // snapshot is dropped once in a while
  5. //cl_interp_ratio 1 // Reduce entity interpolation times to minimum
  6. //cl_interp_ratio 3 // Protect more against packet loss, increase further for
  7. // more protection
  8. cl_interp 0 // Use cl_interp_ratio for a more accurate value
  9. net_queued_packet_thread 1 // Queue split packets on Windows
  10. //net_queued_packet_thread 0 // Otherwise, disable the queued packet thread (use with -NoQueuedPacketThread)
  11. net_compresspackets 0 // Disable packet compression
  12. //net_compresspackets 1 // Compression packets to reduce network usage
  13. //net_compresspackets_minsize 0 // Always compress packets to reduce network usage
  14. //net_compresspackets_minsize 957 // Only compress packets if it would send a split packet
  15. net_maxroutable 956 // Use max reliable packet size
  16. //net_maxroutable 1200 // Balance between reliability and avoiding split packets
  17. //net_maxroutable 1260 // Use max allowable packet size to avoid split packets more
  18. rate 196608 // High rate (1.57 Mbps) to reduce choke and scale to packet rate
  19. // Recommended to set this to 80% of your available stable upload speed
  20. //rate 786432 // Rate for 6.2Mbps stable upload
  21. //rate 87648 // Rate for 0.7Mbps stable upload
  22. //rate 1048576 // Maximum rate, requires 8.4Mbps stable upload
  23. net_splitpacket_maxrate 196609 // Scale split packet rate up to rate (1.57Mbps)
  24. // Recommended to set this to 80% of your available stable upload speed
  25. //net_splitpacket_maxrate 786433 // Split packet rate for 6.2Mbps stable upload
  26. //net_splitpacket_maxrate 87649 // Split packet rate for 0.7Mbps stable upload
  27. //net_splitpacket_maxrate 1048576 // Maximum rate, requires 8.4Mbps stable upload
  28. net_maxcleartime 4 // Use rate to control packet delay
  29. //net_maxcleartime 0.015 // Override rate for a balance between reducing network delay and choke
  30. //net_maxcleartime 0.001 // Override rate for minimum network delay
  31. net_maxpacketdrop 1000 // Use faster packet drop threshold
  32. //net_maxpacketdrop 5000 // Use default packet drop threshold
  33. net_splitrate 2 // Split 2 packets per frame, reduces choke
  34. //net_splitrate 4 // Split 4 packets per frame, reduces choke but is more CPU intensive
  35. //net_splitrate 1 // Do not split multiple packets for bad PCs that cannot
  36.  
  37.  
  38. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  39. // ----------------------------------------------------------------------------
  40. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  41. // v1.1 | 18 December 2015 |
  42. // ----------------------------------------------------------------------------
  43. // Launch options:
  44. // You should remove -dxlevel xx from the launch options for superior stability with
  45. // ALT+Tabbing
  46. //
  47. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  48. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  49. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  50. //
  51. // DX Levels
  52. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  53. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect (some series of outdated nvidia drivers remove this affect)
  54. // ----------------------------------------------------------------------------
  55.  
  56. // ----------------------------------------------------------------------------
  57. // FPS cap
  58. // ----------------------------------------------------------------------------
  59. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  60. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  61. // desirable than a variable but sometimes high framerate. A common
  62. // misconception is that if any more frames are generated than your monitor can
  63. // display, they are useless. This is wrong -- frames are used for much more
  64. // than mere display, and affect the way the game feels well past your
  65. // refresh rate.
  66. // ----------------------------------------------------------------------------
  67. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  68. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  69. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  70. sv_cheats 0
  71.  
  72. // ----------------------------------------------------------------------------
  73. // Net settings
  74. // ----------------------------------------------------------------------------
  75. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  76. // are a fact of life in competitive TF2, and as such, they are included here.
  77. //
  78. // A common question I am asked -- what defines whether a good connection is
  79. // good or bad? Mostly personal preference. If you're not willing to make the
  80. // choice, try both and see which is better for you.
  81. //
  82. // Generally, meeting both of the following conditions would classify it as a
  83. // good connection:
  84. //
  85. // - Ping of <80 to the average server you join
  86. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  87. //
  88. // There's some pretty good documentation on this here:
  89. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  90. //
  91. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  92. // ----------------------------------------------------------------------------
  93.  
  94.  
  95. // ----------------------------------------------------------------------------
  96. // Sprays
  97. // ----------------------------------------------------------------------------
  98. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  99. // anyway, so if you play competitive TF2, this won't help you.
  100. // ----------------------------------------------------------------------------
  101.  
  102. // Disable sprays
  103. cl_playerspraydisable 1
  104. r_spray_lifetime 0
  105.  
  106.  
  107.  
  108. // ----------------------------------------------------------------------------
  109. // Shadows
  110. // ----------------------------------------------------------------------------
  111.  
  112. // Disable shadows
  113. r_shadowmaxrendered 0
  114. r_shadowrendertotexture 0
  115. r_shadows 0
  116. nb_shadow_dist 0
  117.  
  118. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  119. //mat_shadowstate 1
  120. //r_shadowmaxrendered 11
  121. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  122. // competitive TF2 players to see opponents standing
  123. // near the other side of a wall. You may see some
  124. // performance loss from setting this to `1'.
  125. //r_shadows 1
  126. //nb_shadow_dist 400
  127.  
  128. // ----------------------------------------------------------------------------
  129. // Facial features
  130. // ----------------------------------------------------------------------------
  131.  
  132. // Disable facial features
  133. r_eyes 0
  134. r_flex 0
  135. r_lod 2
  136. r_rootlod 2
  137. r_teeth 0
  138. r_eyemove 0
  139. r_eyeshift_x 0
  140. r_eyeshift_y 0
  141. r_eyeshift_z 0
  142. r_eyesize 0
  143. blink_duration 0
  144.  
  145.  
  146. // ----------------------------------------------------------------------------
  147. // Ragdolls
  148. // ----------------------------------------------------------------------------
  149. // You will have reduced performance on deaths which produce ragdolls.
  150. // ----------------------------------------------------------------------------
  151.  
  152. // Disable ragdolls
  153. cl_ragdoll_fade_time 0
  154. cl_ragdoll_forcefade 1
  155. cl_ragdoll_physics_enable 0
  156. g_ragdoll_fadespeed 0
  157. g_ragdoll_lvfadespeed 0
  158. ragdoll_sleepaftertime 0
  159.  
  160.  
  161. // ----------------------------------------------------------------------------
  162. // Gibs
  163. // ----------------------------------------------------------------------------
  164. // You will have reduced performance on deaths which produce gibs.
  165. // ----------------------------------------------------------------------------
  166.  
  167. // Disable gibs
  168. cl_phys_props_enable 0
  169. cl_phys_props_max 0
  170. props_break_max_pieces 0
  171. r_propsmaxdist 1
  172. violence_agibs 0
  173. violence_hgibs 0
  174.  
  175. // ----------------------------------------------------------------------------
  176. // Graphical
  177. // ----------------------------------------------------------------------------
  178. // Now we come to the main brunt of the config. You probably don't want to mess
  179. // with this.
  180. // ----------------------------------------------------------------------------
  181. prop_active_gib_limit 0
  182. props_break_max_pieces_perframe 0
  183. fov_desired 90
  184. cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
  185. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  186. cl_muzzleflash_dlight_1st 0
  187. cl_detaildist 0
  188. cl_detailfade 0
  189. cl_drawmonitors 0
  190. cl_ejectbrass 0
  191. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  192. cl_new_impact_effects 0
  193. cl_show_splashes 0
  194. cl_rumblescale 0
  195. cl_showhelp 0
  196. cl_showpluginmessages 0
  197. cl_debugrumble 0
  198. func_break_max_pieces 0
  199. glow_outline_effect_enable 0 // Cart glow effect.
  200. lod_transitiondist 0
  201. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  202. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  203. // a strange `shine' effect to appear on all players. - Chris
  204. // In the past I wasn't able to prove that disabling this was significant,
  205. // it effects fps by about 1% after several checks - Comanglia
  206. mat_colcorrection_disableentities 1
  207. mat_colorcorrection 0
  208. mat_disable_bloom 1
  209. mat_disable_fancy_blending 1
  210. mat_disable_lightwarp 1
  211. mat_envmapsize 8
  212. mat_envmaptgasize 8
  213. mat_filterlightmaps 1
  214. mat_filtertextures 1
  215. mat_forceaniso 1
  216. mat_hdr_level 0
  217. mat_autoexposure_max 0
  218. mat_autoexposure_min 0
  219. mat_bloomscale 0
  220. mat_bloom_scalefactor_scalar 0
  221. mat_debug_postprocessing_effects 0
  222. mat_debugdepth 0
  223. mat_disable_bloom 1
  224. mat_postprocessing_combine 0
  225. mat_non_hdr_bloom_scalefactor 0
  226. mat_bufferprimitives 1
  227. mat_compressedtextures 1
  228. mat_forcemanagedtextureintohardware 0
  229. mat_framebuffercopyoverlaysize 0
  230. mat_hdr_enabled 0
  231. mat_hdr_manual_tonemap_rate 0
  232. mat_mipmaptextures 1
  233. mat_non_hdr_bloom_scalefactor 0
  234. mat_showlightmappage -1
  235. mat_softwarelighting 0
  236. mat_software_aa_blur_one_pixel_lines 0
  237. mat_software_aa_edge_threshold 9
  238. mat_software_aa_quality 0// was 9
  239. mat_software_aa_strength 0
  240. mat_software_aa_strength_vgui 0
  241. mat_software_aa_tap_offset 0
  242. mat_software_aa_quality 0
  243. mat_texture_limit -1
  244. mat_use_compressed_hdr_textures 0
  245. mem_max_heapsize 2048
  246. mod_forcedata 1
  247. mod_forcetouchdata 1
  248. mat_max_worldmesh_vertices 512
  249. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  250. // to get it darker. Only works in fullscreen.
  251. mat_parallaxmap 0
  252. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  253. // at a range from -1 to 2, -1 being the best quality, 2 being the
  254. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  255. mat_reducefillrate 1
  256. mat_reduceparticles 1
  257. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  258. // non-shiny, and will remove some specular effects from in-game
  259. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  260. mat_trilinear 1
  261. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  262. mat_viewportupscale 1
  263. mat_wateroverlaysize 1
  264. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  265. r_3dsky 0
  266. r_ambientboost 0
  267. r_ambientfactor 0
  268. r_ambientmin 0
  269. r_cheapwaterend 1
  270. r_cheapwaterstart 1
  271. r_decals 9
  272. r_maxmodeldecal 9
  273. r_decalstaticprops 0
  274. r_decal_cullsize 15
  275. r_drawdetailprops 0
  276. r_drawmodeldecals 0
  277. r_drawflecks 0
  278. r_dynamic 0
  279. r_flashlightdepthtexture 0
  280. r_forcewaterleaf 1
  281. r_lightaverage 0
  282. r_maxnewsamples 0
  283. r_maxsampledist 1
  284. r_bloomtintb 0
  285. r_bloomtintexponent 0
  286. r_bloomtintg 0
  287. r_bloomtintr 0
  288. r_occlusion 1
  289. r_pixelfog 1
  290. r_propsmaxdist 0
  291. r_renderoverlayfragment 0
  292. r_staticprop_lod 4
  293. r_waterdrawreflection 0
  294. r_waterdrawrefraction 1
  295. r_waterforceexpensive 0
  296. r_waterforcereflectentities 0
  297. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  298. r_dopixelvisibility 0
  299. r_drawbatchdecals 0
  300. r_hunkalloclightmaps 0
  301. r_lightcache_zbuffercache 0
  302. r_PhysPropStaticLighting 0
  303. rope_averagelight 0
  304. rope_collide 0
  305. rope_rendersolid 0
  306. rope_shake 0
  307. rope_smooth 0
  308. rope_subdiv 0
  309. rope_wind_dist 0
  310. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  311. // it, for example, setting this to `1'
  312. // disables rain effects on *_sawmill.
  313. tracer_extra 0
  314. violence_ablood 1 // framerates on -most- pcs are higher with these on
  315. violence_hblood 1
  316. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  317. mat_motion_blur_forward_enabled 0
  318. mat_motion_blur_strength 0
  319. r_worldlightmin 0.0001
  320. r_worldlights 0
  321. mp_usehwmmodels -1
  322. mp_usehwmvcds -1
  323.  
  324. // ----------------------------------------------------------------------------
  325. // Misc
  326. // ----------------------------------------------------------------------------
  327. in_usekeyboardsampletime 0
  328. mat_clipz 1 // FX card users should set this to 0
  329. mat_forcehardwaresync 0
  330. mat_levelflush 1
  331. //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
  332. // silly incompatibility with the Xfire overlay. You should use
  333. // it if you can! - WHO USES XFIRE ANYMORE?
  334. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  335. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  336. // performed on the GPU (as opposed to on the CPU). The
  337. // value `-1' autodetects hardware support for this
  338. // feature, which is safer than forcing it.
  339.  
  340. ai_expression_optimization 1
  341. fast_fogvolume 1
  342. host_thread_mode 0 // Not exactly stable
  343. mod_load_anims_async 1
  344. mod_load_mesh_async 1
  345. mod_load_vcollide_async 1
  346. con_enable 1
  347. con_filter_enable 1
  348. con_filter_text_out particle
  349. datacachesize 256
  350.  
  351. // ----------------------------------------------------------------------------
  352. // Sound
  353. // ----------------------------------------------------------------------------
  354. // I'd be hesitant to say that you would see a great deal of performance
  355. // improvement from lowering the sound quality, but in my experience as a
  356. // competitive TF2 player, lowering the sound quality makes determination of
  357. // directionality and distance that much easier. You may see a small FPS gain
  358. // with these settings, or you may not, either way will likely have a
  359. // negligible effect on performance.
  360. // ----------------------------------------------------------------------------
  361. dsp_enhance_stereo 0
  362. dsp_slow_cpu 1
  363. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  364. // helpful in the past, as it seems to (for whatever
  365. // reason) reduce the number of TDRs experienced during
  366. // gameplay. There's some pretty good information on
  367. // TDRs (nerds only) here:
  368. // http://forums.nvidia.com/index.php?showtopic=65161
  369. snd_pitchquality 0
  370. snd_spatialize_roundrobin 1
  371. snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
  372.  
  373. // ----------------------------------------------------------------------------
  374. // Threading
  375. // ----------------------------------------------------------------------------
  376. mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
  377. // defines the threading method to be used by the material
  378. // system. It has been unstable to use in the past, but
  379. // nowadays it's generally okay.
  380. //
  381. // Here are the possible values:
  382. // -2 legacy default
  383. // -1 default
  384. // 0 synchronous single thread
  385. // 1 queued single thread
  386. // 2 queued multithreaded
  387. //
  388. // If you have problems with the value `2', try setting it to
  389. // `-1'.
  390. //
  391. // As an aside, there are quite a few bugs in the demo system
  392. // that occur when mat_queue_mode is set to a value that is
  393. // not `-1'. If you intend to do work with the demo system,
  394. // maybe you should change this.
  395. //
  396. //After immense testing I've found that default works perfectly
  397. //fine with setting your Thread usage. It automatically set me
  398. //to 2 every time. I'd say it's safer and likely less buggy to
  399. //leave this at -1 than it is at 2.
  400. //
  401. //As a side not I've noticed micro stutters with mat_queue_mode 2
  402. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  403.  
  404. cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  405. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  406. r_queued_decals 0 // lessens the impact of higher decal limits.
  407. r_queued_ropes 1
  408. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  409. r_threaded_client_shadow_manager 1
  410. r_threaded_particles 1
  411. r_threaded_renderables 1
  412.  
  413. // ----------------------------------------------------------------------------
  414. // HUD
  415. // ----------------------------------------------------------------------------
  416. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  417. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  418. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  419. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  420. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  421. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  422.  
  423. // ----------------------------------------------------------------------------
  424. // Test Shit
  425. // ----------------------------------------------------------------------------
  426. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
  427. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  428. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  429. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  430. tf_scoreboard_ping_as_text 1
  431.  
  432. // ----------------------------------------------------------------------------
  433. // Misc
  434. // ----------------------------------------------------------------------------
  435. cl_ask_blacklist_opt_out "1"
  436. cl_ask_favorite_opt_out "1"
  437. sb_dontshow_maxplayer_warning "1"
  438. tf_explanations_backpackpanel "1"
  439. tf_explanations_charinfo_armory_panel "1"
  440. tf_explanations_charinfopanel "1"
  441. tf_explanations_craftingpanel "1"
  442. tf_explanations_discardpanel "1"
  443. tf_explanations_store "1"
  444. tf_training_has_prompted_for_forums "1"
  445. tf_training_has_prompted_for_loadout "1"
  446. tf_training_has_prompted_for_offline_practice "1"
  447. tf_training_has_prompted_for_options "1"
  448. tf_training_has_prompted_for_training "1"
  449. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  450. // net_graph 1,2,3,4,5
  451. hud_fastswitch 1
  452. sv_forcepreload 1
  453. sv_allow_point_servercommand always
  454.  
  455. // ----------------------------------------------------------------------------
  456. // Print to console
  457. // ----------------------------------------------------------------------------
  458. echo "---------------------------------------------------------"
  459. echo "Comanglia' stability config loaded. Inspired by Chris config"
  460. echo "---------------------------------------------------------"
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