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- Here is my reddit post: enhance with better grammar:
- I just leaved my job to pursue my dream game
- That's it, I have made the jump. As the title say, I am now working full time on my dream game. I will share my experience on how I came to this, and will tell you what's next
- 2 years ago: installation of unity:
- I knew nothing about game dev, assets, graphism, C#, URP... But it was pretty fun! I learned throught dozen of tutoriel on the first 2 month as a hobby, and then started working on my dream game: ZRoad
- Dev of my game as a side hobby.
- I implemented basic gameplay mechanics, progression system, differents weapon, ability skills, and all of that on my hobby time because of course I had my job on the week time.
- The game growed slowly but surely, and over the time the game became more and more serious, as I was thinking of it as a real product
- Dev of my game as a side job
- The difference between gamedev as a hobby and gamedev as a job is just one thing: You need to make a living out of it.
- This mean that you need to think of the monetisation, conform it to production standard for the different platforms, adapt it to different regulation law about tracking and analytics...
- While I think it still count as gamedev, it is not as fun as designing real gameplay, but it's definitely a part of the job
- 1 month ago, bomb is droped
- They basically informed us that they will accept any demission, and they will offer ~1.5 year of salary for those who leave.
- My game was already pretty polished, and I though that in the 1.5 years, I could still test if my game is good enough to give me a salary, and if not, go back to normal work!
- Today, here we are. I am now working full time on my project and I absolutely love it! I can organise my schedule as I want, and I literrally do what I love all day every day.
- What's next:
- First, finish my game with more content and polishing. I know that in the current state, it's impossible for it to be a "super success", so I still have work to do. But I think it could be ready for marketing this summer!
- Then, real marketing: because my game is a free mobile game, I will have to do some paying marketing to acquire users. But I will also do "free" marketing by opening a tiktok and youtube short channel! I already prepared some video, I have no idea how it will do :)
- For the people that want to support me or are just curious to see my game, there you go:
- ANDROID: link
- IOS: link
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