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May 7th, 2025
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  1. Here is my reddit post: enhance with better grammar:
  2.  
  3. I just leaved my job to pursue my dream game
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  5.  
  6.  
  7. That's it, I have made the jump. As the title say, I am now working full time on my dream game. I will share my experience on how I came to this, and will tell you what's next
  8.  
  9. 2 years ago: installation of unity:
  10. I knew nothing about game dev, assets, graphism, C#, URP... But it was pretty fun! I learned throught dozen of tutoriel on the first 2 month as a hobby, and then started working on my dream game: ZRoad
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  12. Dev of my game as a side hobby.
  13. I implemented basic gameplay mechanics, progression system, differents weapon, ability skills, and all of that on my hobby time because of course I had my job on the week time.
  14. The game growed slowly but surely, and over the time the game became more and more serious, as I was thinking of it as a real product
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  16. Dev of my game as a side job
  17. The difference between gamedev as a hobby and gamedev as a job is just one thing: You need to make a living out of it.
  18. This mean that you need to think of the monetisation, conform it to production standard for the different platforms, adapt it to different regulation law about tracking and analytics...
  19. While I think it still count as gamedev, it is not as fun as designing real gameplay, but it's definitely a part of the job
  20.  
  21. 1 month ago, bomb is droped
  22. They basically informed us that they will accept any demission, and they will offer ~1.5 year of salary for those who leave.
  23. My game was already pretty polished, and I though that in the 1.5 years, I could still test if my game is good enough to give me a salary, and if not, go back to normal work!
  24.  
  25. Today, here we are. I am now working full time on my project and I absolutely love it! I can organise my schedule as I want, and I literrally do what I love all day every day.
  26.  
  27. What's next:
  28. First, finish my game with more content and polishing. I know that in the current state, it's impossible for it to be a "super success", so I still have work to do. But I think it could be ready for marketing this summer!
  29. Then, real marketing: because my game is a free mobile game, I will have to do some paying marketing to acquire users. But I will also do "free" marketing by opening a tiktok and youtube short channel! I already prepared some video, I have no idea how it will do :)
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  31. For the people that want to support me or are just curious to see my game, there you go:
  32. ANDROID: link
  33. IOS: link
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