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SovGenRace

Oct 8th, 2017
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  1. #♠ Sovereign Filter by StupidFatHobbit updated 10/8/17 ♠ Harbinger League ♠ 3.0.6 - GENERAL/RACE VERSION
  2. #Update Notes: Fall of Oriath / Harbinger League Mid-League Update III / Race Filter Debut
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 32? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: all other 2x2 rares
  35. #Lime: Best Rare Ranged Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 2nd tier rares
  40. #Violet: Top tier rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Double Colors (Bright Text on Darker Background)
  54. #Green - Reliquary Key
  55. #Orange - Piece
  56. #Skyblue - Pantheon
  57.  
  58. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  59. #red: top currency, 6L
  60. #orange: uniques
  61. #yellow: rare jewels
  62. #lime: leaguestones
  63. #green: low currency
  64. #teal: mid currency
  65. #blue: magic jewels
  66. #skyblue: div cards
  67. #lavender: top div cards
  68. #violet: sextants
  69. #magenta: 3.0/harbinger orbs
  70. #tan: maps (tiers filtered by text/border color)
  71. #brown: best 84+ basetypes
  72.  
  73. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  74. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  75. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  76. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  77. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  78. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  79.  
  80. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  81. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  82. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  83. #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
  84. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  85. #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
  86. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  87. #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
  88.  
  89. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  90. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  91. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  92.  
  93. #######################################################################################################
  94. #notes for me / random info / stuff you probably shouldn't be reading
  95. #docks/lake levels: 29/34, 51/55, 64/67
  96. #oriath: lake 34, harvest 40, church 45, bridge 60
  97. #Soundlist:
  98. #1 - clashgong (levelling 4L's, 5L)
  99. #2 - stone hallway drop - (divine and higher currency, 6L)
  100. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  101. #4 - rising wind (possibly good unique, okay uniques)
  102. #5 - rising metal (good unique)
  103. #6 - sharper rising metal? (non-shit div cards, atlas bases)
  104. #7 - ALIENS (unique map, unique jewel)
  105. #8 - dadadadada (red tier map)
  106. #9 - quieter #8 (high tier map)
  107. #NEWSOUNDS
  108. #10 - hard metal drop (3.0/harbinger orbs)
  109. #11 - soft metal drop (3.0/harbinger shards)
  110. #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  111. #13 - synth metal reverb? (levelling flasks)
  112. #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  113. #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  114. #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  115.  
  116. #############################################################################################
  117. ############################## --- Table of Contents --- ####################################
  118. #############################################################################################
  119. #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
  120. #High Priority Blocks:
  121. #Section 0 - Race Overrides
  122. #Section 1 - Priority Highlight
  123. #Section 2 - League & Zone Specific
  124. #Section 3 - Maps
  125. #Section 4 - Sockets
  126. #Section 5 - Currency
  127. #Section 6 - Divination Cards
  128. #Section 7 - Jewels
  129. #Section 8 - Uniques
  130. #Basetype Highlighting Blocks:
  131. #Section 9 - Chance Items
  132. #Section 10 - Top Tier Craft
  133. #Section 11 - Rare Highlighting
  134. #Section 12 - Second Tier Craft (Defunct)
  135. #Section 13 - Alch Bases
  136. #Section 14 - Misc Part I - Priority & Oddballs
  137. #Levelling Blocks:
  138. #Section 15 - Racing Options & Class Configuration
  139. #Section 16 - Global Levelling I - Jewellery & Basics
  140. #Section 17 - Caster Weapons
  141. #Section 18 - Melee Weapons
  142. #Section 19 - Ranged Weapons
  143. #Section 20 - Armour
  144. #Section 21 - Flasks
  145. #Section 22 - Global Levelling II - Worst Case Scenario Insurance
  146. #Other Blocks:
  147. #Section 23 - Gems
  148. #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
  149. #Section 25 - Warbands
  150. #Section 26 - Animate Weapon
  151. #Section 27 - Global Hide
  152.  
  153. ##################################################
  154. ########### Section 0 - Race Overrides ###########
  155. ##################################################
  156. #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
  157. Show
  158. BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
  159. SetTextColor 0 0 0
  160. SetBackgroundColor 0 200 0
  161. SetBorderColor 0 0 0
  162. SetFontSize 45
  163. PlayAlertSound 3 50
  164. Show
  165. BaseType "Orb of Alchemy" "Chaos Orb"
  166. SetTextColor 0 0 0
  167. SetBackgroundColor 0 225 225
  168. SetBorderColor 0 0 0
  169. PlayAlertSound 2 100
  170. SetFontSize 45
  171. Hide
  172. BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Glassblower's Bauble"
  173.  
  174. ##################################################
  175. ######### Section 1 - Priority Highlight #########
  176. ##################################################
  177. #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  178. #Show
  179. # BaseType "Rubber Ducky"
  180. # SetTextColor 0 0 0
  181. # SetBorderColor 255 0 0
  182. # SetBackgroundColor 255 255 255
  183. # PlayAlertSound 1 150
  184. # ItemLevel >= 1
  185. #Show
  186. # BaseType "Lithe Blade"
  187. # Sockets = 6
  188. # SetTextColor 0 0 0
  189. # SetBorderColor 255 0 0
  190. # SetBackgroundColor 255 255 255
  191. # PlayAlertSound 1 150
  192. # SetFontSize 40
  193. #Show
  194. # BaseType "Crude Bow"
  195. # SetTextColor 0 0 0
  196. # SetBorderColor 255 0 0
  197. # SetBackgroundColor 255 255 255
  198. # Rarity Normal Magic Rare
  199. # ItemLevel >= 50
  200. # PlayAlertSound 1 150
  201.  
  202. ##################################################
  203. ####### Section 2 - League & Zone Specific #######
  204. ##################################################
  205. #Note:(White Text/Border, Solid Color Backgrounds)
  206. #Talisman - Maroon
  207. Show
  208. BaseType "Talisman"
  209. Class Amulet
  210. Rarity Unique
  211. SetBackgroundColor 100 0 0
  212. SetBorderColor 225 100 0
  213. SetTextColor 225 100 0
  214. SetFontSize 38
  215. PlayAlertSound 4 100
  216. Show
  217. BaseType "Talisman"
  218. Class Amulet
  219. SetBackgroundColor 100 0 0
  220. SetBorderColor 200 200 200
  221. #Perandus - Orange
  222. Show
  223. BaseType "Perandus Coin"
  224. Class Currency
  225. SetTextColor 200 200 200
  226. SetBorderColor 200 200 200
  227. SetBackgroundColor 150 50 0
  228. SetFontSize 40
  229. #Prophecy - Purple
  230. Show
  231. BaseType "Silver Coin" "Prophecy"
  232. Class Currency
  233. SetTextColor 200 200 200
  234. SetBorderColor 200 200 200
  235. SetBackgroundColor 75 0 125
  236. SetFontSize 40
  237. Show
  238. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  239. SetTextColor 200 200 200
  240. SetBorderColor 200 200 200
  241. SetBackgroundColor 75 0 125
  242. SetFontSize 40
  243. #Essence - Teal
  244. Show
  245. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
  246. Class Currency
  247. SetBackgroundColor 0 75 100
  248. SetBorderColor 200 200 200
  249. SetTextColor 255 204 102
  250. SetFontSize 45
  251. Show
  252. BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
  253. Class Currency
  254. SetBackgroundColor 0 100 125
  255. SetBorderColor 200 200 200
  256. SetTextColor 200 200 200
  257. SetFontSize 40
  258. Show
  259. BaseType "Essence"
  260. Class Currency
  261. SetBackgroundColor 0 100 125
  262. SetBorderColor 200 200 200
  263. SetTextColor 200 200 200
  264. SetFontSize 35
  265. #Breach - Blue
  266. Show
  267. BaseType "Breach Ring"
  268. SetBackgroundColor 0 100 175
  269. SetBorderColor 200 200 200
  270. SetTextColor 200 200 200
  271. Show
  272. BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone" "Splinter of Chayula"
  273. SetBackgroundColor 0 75 150
  274. SetBorderColor 200 200 200
  275. SetTextColor 255 204 102
  276. SetFontSize 45
  277. Show
  278. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
  279. SetBackgroundColor 0 100 175
  280. SetBorderColor 200 200 200
  281. SetTextColor 200 200 200
  282. SetFontSize 40
  283. #Legacy - Lime
  284. Show
  285. Class Leaguestone
  286. SetBackgroundColor 150 250 50
  287. SetBorderColor 0 0 0
  288. SetTextColor 0 0 0
  289. PlayAlertSound 3 50
  290. SetFontSize 40
  291. Show
  292. BaseType "Ancient Reliquary Key"
  293. SetBackgroundColor 0 75 0
  294. SetBorderColor 250 250 250
  295. SetTextColor 0 250 0
  296. SetFontSize 45
  297. PlayAlertSound 2 200
  298. #Labyrinth - Green
  299. Show
  300. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  301. SetTextColor 200 200 200
  302. SetBorderColor 200 200 200
  303. SetBackgroundColor 0 100 0
  304. SetFontSize 45
  305. #Harbinger - Orange Pieces, Skyblue Divine Vessels, Magenta Orbs
  306. Show
  307. Class "Piece"
  308. SetBackgroundColor 100 50 0
  309. SetBorderColor 250 250 250
  310. SetTextColor 250 150 0
  311. SetFontSize 45
  312. # PlayAlertSound 14 200
  313. PlayAlertSound 4 100
  314. Show
  315. BaseType "Divine Vessel"
  316. SetBackgroundColor 50 75 100
  317. SetBorderColor 250 250 250
  318. SetTextColor 150 200 250
  319. SetFontSize 45
  320. # PlayAlertSound 15 200
  321. PlayAlertSound 4 100
  322. Show
  323. Class "Pantheon Soul"
  324. SetBackgroundColor 50 75 100
  325. SetBorderColor 250 250 250
  326. SetTextColor 150 200 250
  327. SetFontSize 45
  328. # PlayAlertSound 15 200
  329. PlayAlertSound 4 100
  330. Show
  331. BaseType "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
  332. SetTextColor 0 0 0
  333. SetBackgroundColor 200 0 100
  334. SetBorderColor 0 0 0
  335. # PlayAlertSound 10 200
  336. SetFontSize 45
  337. Show
  338. BaseType "Horizon Shard"
  339. SetBorderColor 200 0 100
  340. # PlayAlertSound 11 200
  341. SetFontSize 40
  342. Show
  343. BaseType "Binding Shard" "Engineer's Shard"
  344. SetBorderColor 200 0 100
  345. # PlayAlertSound 11 200
  346. SetFontSize 40
  347.  
  348. ##################################################
  349. ############### Section 3 - Maps ################
  350. ##################################################
  351. #Other Endgame
  352. Show
  353. Class "Map Fragments"
  354. SetBorderColor 255 221 153
  355. SetTextColor 255 221 153
  356. SetFontSize 40
  357. Show
  358. Class Map
  359. Rarity Unique
  360. SetBackgroundColor 225 100 0
  361. SetBorderColor 255 221 153
  362. SetTextColor 0 0 0
  363. PlayAlertSound 7 200
  364. SetFontSize 38
  365. #top tier (all red)
  366. Show
  367. Class Map
  368. DropLevel >= 78
  369. SetTextColor 255 0 0
  370. SetBackgroundColor 255 221 153
  371. SetBorderColor 255 0 0
  372. SetFontSize 40
  373. PlayAlertSound 8 150
  374. #shaped map exceptions (teal)
  375. #Show
  376. # BaseType "Shaped Primordial Pool"
  377. # Class Map
  378. # SetTextColor 0 200 200
  379. # SetBackgroundColor 255 221 153
  380. # SetBorderColor 0 200 200
  381. # SetFontSize 40
  382. # PlayAlertSound 8 200
  383. Show
  384. BaseType "Shaped "
  385. Class Map
  386. SetTextColor 0 200 200
  387. SetBackgroundColor 255 221 153
  388. SetBorderColor 0 200 200
  389. SetFontSize 38
  390. PlayAlertSound 9 150
  391. #mid tier (3 blue and 2 purple)
  392. Show
  393. Class Map
  394. DropLevel >= 76
  395. SetTextColor 150 0 255
  396. SetBackgroundColor 255 221 153
  397. SetBorderColor 150 0 255
  398. SetFontSize 38
  399. PlayAlertSound 9 150
  400. Show
  401. Class Map
  402. DropLevel >= 73
  403. ItemLevel <= 79
  404. SetTextColor 0 150 250
  405. SetBackgroundColor 255 221 153
  406. SetBorderColor 0 150 250
  407. PlayAlertSound 9 125
  408. Show
  409. Class Map
  410. DropLevel >= 73
  411. SetTextColor 0 150 250
  412. SetBackgroundColor 255 221 153
  413. SetBorderColor 0 150 250
  414. PlayAlertSound 9 125
  415. #bottom tier (3 black and 2 green)
  416. Show
  417. Class Map
  418. DropLevel >= 71
  419. ItemLevel <= 79
  420. SetTextColor 0 175 0
  421. SetBackgroundColor 255 221 153
  422. SetBorderColor 0 175 0
  423. PlayAlertSound 9 100
  424. Show
  425. Class Map
  426. DropLevel >= 71
  427. SetTextColor 0 175 0
  428. SetBackgroundColor 255 221 153
  429. SetBorderColor 0 175 0
  430. Show
  431. Class Map
  432. ItemLevel <= 74
  433. SetTextColor 0 0 0
  434. SetBackgroundColor 255 221 153
  435. SetBorderColor 0 0 0
  436. PlayAlertSound 9 100
  437. Show
  438. Class Map
  439. SetTextColor 0 0 0
  440. SetBackgroundColor 255 221 153
  441. SetBorderColor 0 0 0
  442.  
  443. ##################################################
  444. ############# Section 4 - Sockets ################
  445. ##################################################
  446. Show
  447. LinkedSockets = 6
  448. SetTextColor 255 255 255
  449. SetBackgroundColor 255 0 0
  450. SetBorderColor 255 255 255
  451. SetFontSize 45
  452. PlayAlertSound 2 150
  453. Show
  454. LinkedSockets >= 5
  455. Rarity Unique
  456. SetBackgroundColor 0 255 255
  457. SetBorderColor 255 255 255
  458. SetTextColor 225 100 0
  459. PlayAlertSound 4 150
  460. SetFontSize 45
  461. Show
  462. LinkedSockets >= 5
  463. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  464. ItemLevel >= 84
  465. SetBorderColor 255 255 255
  466. SetBackgroundColor 0 255 255
  467. SetTextColor 150 100 0
  468. PlayAlertSound 1 200
  469. SetFontSize 45
  470. #Redundant lines are for strict/uber+ exceptions
  471. Show
  472. Class "Body Armour"
  473. DropLevel >= 60
  474. LinkedSockets >= 5
  475. SetBorderColor 0 250 250
  476. SetBackgroundColor 0 150 150
  477. PlayAlertSound 1 100
  478. SetFontSize 45
  479. Show
  480. Class "Staves"
  481. ItemLevel >= 55
  482. LinkedSockets >= 5
  483. SetBorderColor 0 250 250
  484. SetBackgroundColor 0 150 150
  485. PlayAlertSound 1 100
  486. SetFontSize 45
  487. Show
  488. LinkedSockets >= 5
  489. SetBorderColor 0 250 250
  490. SetBackgroundColor 0 150 150
  491. PlayAlertSound 1 100
  492. SetFontSize 45
  493. Show
  494. Sockets = 6
  495. Rarity Unique
  496. SetBackgroundColor 0 150 150
  497. SetTextColor 225 100 0
  498. SetBorderColor 225 100 0
  499. PlayAlertSound 4 100
  500. SetFontSize 45
  501. Show
  502. Sockets = 6
  503. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  504. ItemLevel >= 84
  505. SetBorderColor 255 255 255
  506. SetBackgroundColor 0 255 255
  507. SetTextColor 150 100 0
  508. PlayAlertSound 1 200
  509. SetFontSize 45
  510. Show
  511. Sockets = 6
  512. SetTextColor 0 0 0
  513. SetBackgroundColor 0 200 200
  514. SetBorderColor 0 0 0
  515. SetFontSize 38
  516. # PlayAlertSound 16 200
  517. PlayAlertSound 3 65
  518. SetFontSize 45
  519.  
  520. ##################################################
  521. ############# Section 5 - Currency ###############
  522. ##################################################
  523. Show
  524. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard"
  525. SetTextColor 0 0 0
  526. SetBackgroundColor 0 225 225
  527. SetBorderColor 0 0 0
  528. PlayAlertSound 3 65
  529. SetFontSize 45
  530. Show
  531. BaseType "Chaos Shard" "Regal Shard"
  532. SetBorderColor 0 225 225
  533. SetFontSize 40
  534. Show
  535. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  536. SetTextColor 0 0 0
  537. SetBackgroundColor 150 0 250
  538. SetBorderColor 0 0 0
  539. PlayAlertSound 3 65
  540. SetFontSize 45
  541. Show
  542. BaseType "Vaal Orb" "Blessed Orb"
  543. SetTextColor 0 0 0
  544. SetBackgroundColor 0 200 0
  545. SetBorderColor 0 0 0
  546. SetFontSize 45
  547. PlayAlertSound 3 25
  548. Show
  549. BaseType "Orb of Fusing" "Orb of Alchemy"
  550. SetTextColor 0 0 0
  551. SetBackgroundColor 0 200 0
  552. SetBorderColor 0 0 0
  553. SetFontSize 45
  554. PlayAlertSound 3 25
  555. Show
  556. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
  557. SetTextColor 255 255 255
  558. SetBackgroundColor 255 0 0
  559. SetBorderColor 255 255 255
  560. PlayAlertSound 2 250
  561. SetFontSize 45
  562. Show
  563. BaseType "Cartographer's Chisel"
  564. SetBackgroundColor 0 200 0
  565. SetTextColor 0 0 0
  566. SetBorderColor 0 0 0
  567. SetFontSize 45
  568. PlayAlertSound 3 65
  569. Show
  570. BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  571. SetBackgroundColor 170 158 130
  572. SetTextColor 0 0 0
  573. SetBorderColor 0 0 0
  574. SetFontSize 40
  575. Show
  576. BaseType "Portal Scroll"
  577. SetFontSize 40
  578. SetTextColor 100 150 200
  579. Show
  580. BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
  581. SetFontSize 40
  582. Show
  583. BaseType "Scroll of Wisdom"
  584. SetFontSize 40
  585.  
  586. ##################################################
  587. ######### Section 6 - Divination Cards ###########
  588. ##################################################
  589. #Note: Now using poe.ninja HC temp league lists to compile these tier lists
  590. #Note: All div cards make sounds by default. There are 3 categories.
  591. #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
  592. Show
  593. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "Encroaching Darkness" "The Pack Leader" "The Gentleman"
  594. Class "Divination Card"
  595. SetTextColor 0 0 0
  596. SetBorderColor 0 0 0
  597. SetBackgroundColor 150 200 250
  598. SetFontSize 36
  599. #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
  600. Show
  601. BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite"
  602. Class "Divination Card"
  603. SetTextColor 0 0 0
  604. SetBorderColor 0 0 0
  605. SetBackgroundColor 200 150 255
  606. PlayAlertSound 6 100
  607. SetFontSize 45
  608. Show
  609. BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Sun"
  610. Class "Divination Card"
  611. SetTextColor 0 0 0
  612. SetBorderColor 0 0 0
  613. SetBackgroundColor 200 150 255
  614. PlayAlertSound 6 100
  615. SetFontSize 45
  616. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
  617. Hide
  618. BaseType "The Carrion Crow" "Turn the Other Cheek" "The Surgeon" "The King's Blade"
  619. Class "Divination Card"
  620. SetTextColor 0 0 0
  621. SetBorderColor 0 0 0
  622. SetBackgroundColor 150 200 250
  623. #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
  624. Show
  625. Class "Divination Card"
  626. SetTextColor 0 0 0
  627. SetBorderColor 0 0 0
  628. SetBackgroundColor 150 200 250
  629. PlayAlertSound 6 50
  630. SetFontSize 40
  631.  
  632. ##################################################
  633. ############## Section 7 - Jewels ################
  634. ##################################################
  635. Show
  636. Class Jewel
  637. Rarity Unique
  638. SetTextColor 1 1 1
  639. SetBackgroundColor 200 100 0
  640. SetBorderColor 0 0 0
  641. SetFontSize 40
  642. PlayAlertSound 7 150
  643. Show
  644. BaseType "Cobalt Jewel"
  645. Rarity Rare
  646. SetTextColor 0 0 0
  647. SetBackgroundColor 254 254 118
  648. SetBorderColor 150 200 250
  649. SetFontSize 40
  650. Show
  651. BaseType "Viridian Jewel"
  652. Rarity Rare
  653. SetTextColor 0 0 0
  654. SetBackgroundColor 254 254 118
  655. SetBorderColor 125 200 40
  656. SetFontSize 40
  657. Show
  658. BaseType "Crimson Jewel"
  659. Rarity Rare
  660. SetTextColor 0 0 0
  661. SetBackgroundColor 254 254 118
  662. SetBorderColor 128 0 0
  663. SetFontSize 40
  664. Show
  665. Class Jewel
  666. Rarity Rare
  667. SetTextColor 0 0 0
  668. SetBackgroundColor 254 254 118
  669. SetBorderColor 0 0 0
  670. SetFontSize 40
  671. Show
  672. BaseType "Cobalt Jewel"
  673. Rarity Magic
  674. SetBackgroundColor 135 135 254
  675. SetTextColor 0 0 0
  676. SetBorderColor 150 200 250
  677. SetFontSize 38
  678. Show
  679. BaseType "Viridian Jewel"
  680. Rarity Magic
  681. SetBackgroundColor 135 135 254
  682. SetTextColor 0 0 0
  683. SetBorderColor 125 200 40
  684. SetFontSize 38
  685. Show
  686. BaseType "Crimson Jewel"
  687. Rarity Magic
  688. SetBackgroundColor 135 135 254
  689. SetTextColor 0 0 0
  690. SetBorderColor 128 0 0
  691. SetFontSize 38
  692. Show
  693. Class Jewel
  694. Rarity Magic
  695. SetBackgroundColor 135 135 254
  696. SetTextColor 0 0 0
  697. SetBorderColor 0 0 0
  698. SetFontSize 38
  699. Show
  700. Class Jewel
  701.  
  702. ##################################################
  703. ############## Section 8 - Uniques ###############
  704. ##################################################
  705. #Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
  706. Show
  707. BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Close Helmet" "Varnished Coat" "Exquisite Leather" "Callous Mask" "Rawhide Tower Shield" "Necromancer Silks"
  708. Rarity Unique
  709. SetTextColor 0 0 0
  710. SetBackgroundColor 225 100 0
  711. SetBorderColor 255 255 255
  712. SetFontSize 42
  713. PlayAlertSound 5 150
  714. Show
  715. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Ruby Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Vanguard Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Mosaic Kite Shield"
  716. Rarity Unique
  717. SetTextColor 0 0 0
  718. SetBackgroundColor 225 100 0
  719. SetBorderColor 255 255 255
  720. SetFontSize 42
  721. PlayAlertSound 5 150
  722. #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
  723. Show
  724. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff"
  725. Rarity Unique
  726. SetTextColor 0 0 0
  727. SetBorderColor 0 0 0
  728. SetBackgroundColor 225 100 0
  729. SetFontSize 38
  730. PlayAlertSound 4 100
  731. Show
  732. BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Pinnacle Tower Shield" "Vaal Gauntlets" "Triumphant Lamellar" "Titan Greaves" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword"
  733. Rarity Unique
  734. SetTextColor 0 0 0
  735. SetBorderColor 0 0 0
  736. SetBackgroundColor 225 100 0
  737. SetFontSize 38
  738. PlayAlertSound 4 100
  739. Show
  740. BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
  741. Rarity Unique
  742. SetTextColor 0 0 0
  743. SetBorderColor 0 0 0
  744. SetBackgroundColor 225 100 0
  745. SetFontSize 38
  746. PlayAlertSound 4 100
  747. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  748. Show
  749. BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
  750. Rarity Unique
  751. SetTextColor 0 0 0
  752. SetBorderColor 0 0 0
  753. SetBackgroundColor 225 100 0
  754. SetFontSize 38
  755. PlayAlertSound 4 100
  756. Show
  757. BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
  758. Rarity Unique
  759. SetTextColor 0 0 0
  760. SetBorderColor 0 0 0
  761. SetBackgroundColor 225 100 0
  762. SetFontSize 38
  763. PlayAlertSound 4 100
  764. #Maelstrom staves are fun (Taryn's)
  765. Show
  766. BaseType Staff
  767. Rarity Unique
  768. DropLevel = 64
  769. SetTextColor 0 0 0
  770. SetBorderColor 0 0 0
  771. SetBackgroundColor 225 100 0
  772. SetFontSize 38
  773. PlayAlertSound 4 100
  774. #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
  775. Show
  776. Rarity Unique
  777. ItemLevel <= 70
  778. BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
  779. SetTextColor 0 0 0
  780. SetBorderColor 0 0 0
  781. SetBackgroundColor 225 100 0
  782. SetFontSize 38
  783. PlayAlertSound 4 80
  784. #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
  785. Show
  786. Rarity Unique
  787. BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
  788. SetTextColor 0 0 0
  789. SetBorderColor 150 0 250
  790. SetBackgroundColor 225 100 0
  791. SetFontSize 38
  792. #All other low value, mostly shit uniques (no sound)
  793. Show
  794. Rarity Unique
  795. SetTextColor 0 0 0
  796. SetBorderColor 0 0 0
  797. SetBackgroundColor 225 100 0
  798.  
  799. #############################################################################################
  800. ############################## Section 9 - Chance Items #####################################
  801. #############################################################################################
  802. Show
  803. BaseType "Leather Belt"
  804. Rarity Normal
  805. # SetBorderColor 255 100 0
  806. SetBorderColor 200 80 0
  807. ItemLevel >= 48
  808.  
  809. ##################################################
  810. ########## Section 10 - Top Tier Craft ###########
  811. ##################################################
  812. #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
  813. Show
  814. BaseType "Eternal Burgonet" "Royal Burgonet" "Hubris Circlet"
  815. ItemLevel >= 84
  816. SetBackgroundColor 100 66 0
  817. SetBorderColor 255 255 255
  818. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  819. Show
  820. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  821. Rarity Rare
  822. ItemLevel >= 84
  823. SetBackgroundColor 100 66 0
  824. SetBorderColor 255 255 255
  825. SetFontSize 38
  826. Show
  827. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  828. Rarity Rare
  829. ItemLevel >= 84
  830. SetBorderColor 150 100 0
  831. Show
  832. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  833. Rarity Rare
  834. ItemLevel >= 83
  835. SetBorderColor 150 100 0
  836. #Brown borders on all other crafting basetypes
  837. Show
  838. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  839. ItemLevel >= 84
  840. SetBorderColor 150 100 0
  841. Show
  842. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  843. ItemLevel >= 84
  844. SetBorderColor 150 100 0
  845. Show
  846. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  847. ItemLevel >= 84
  848. SetBorderColor 150 100 0
  849. Show
  850. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  851. ItemLevel >= 84
  852. SetBorderColor 150 100 0
  853. Show
  854. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  855. ItemLevel >= 83
  856. SetBorderColor 150 100 0
  857. Show
  858. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  859. ItemLevel >= 84
  860. SetBorderColor 150 100 0
  861. #awkward items (maelstrom staff, sai)
  862. Show
  863. BaseType Staff
  864. DropLevel = 64
  865. ItemLevel >= 84
  866. SetBorderColor 150 100 0
  867. Show
  868. BaseType "Sai"
  869. Class Dagger
  870. ItemLevel >= 84
  871. SetBorderColor 150 100 0
  872. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  873. Show
  874. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
  875. SetBorderColor 200 0 200
  876. SetBackgroundColor 75 0 75
  877. SetFontSize 40
  878. SetTextColor 0 255 255
  879. PlayAlertSound 6 100
  880. Show
  881. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  882. ItemLevel >= 84
  883. SetBorderColor 200 0 200
  884. SetBackgroundColor 75 0 75
  885. SetFontSize 40
  886. PlayAlertSound 6 100
  887. Show
  888. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  889. ItemLevel >= 84
  890. SetBorderColor 200 0 200
  891. SetBackgroundColor 75 0 75
  892. SetFontSize 40
  893. PlayAlertSound 6 100
  894. Show
  895. BaseType "Bone Helmet"
  896. ItemLevel >= 79
  897. SetBorderColor 200 0 200
  898. SetBackgroundColor 75 0 75
  899. SetFontSize 40
  900. # PlayAlertSound 6 100
  901.  
  902. ##################################################
  903. ######## Section 11 - Rare Highlighting ##########
  904. ##################################################
  905. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  906. Show
  907. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  908. Rarity Rare
  909. SetBorderColor 150 0 255
  910. SetFontSize 35
  911. Show
  912. BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
  913. Rarity Rare
  914. SetBorderColor 150 0 255
  915. #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
  916. Show
  917. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  918. Rarity Rare
  919. SetBorderColor 150 0 255
  920. SetFontSize 35
  921. Show
  922. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  923. Rarity Rare
  924. SetBorderColor 200 0 200
  925. SetFontSize 35
  926. #light blue borders on caster weapons
  927. #note: removed border from eclipse staff due to zero demand
  928. Show
  929. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  930. Rarity Rare
  931. SetBorderColor 150 200 250
  932. Show
  933. BaseType "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  934. Rarity Rare
  935. SetBorderColor 150 200 250
  936. #lime green on ranged weapons
  937. Show
  938. BaseType "Imbued Wand"
  939. Rarity Rare
  940. SetBorderColor 125 200 40
  941. SetFontSize 35
  942. Show
  943. BaseType "Harbinger Bow"
  944. Rarity Rare
  945. # SetBorderColor 150 250 50
  946. SetBorderColor 125 200 40
  947. #maroon on melee weapons
  948. #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
  949. Show
  950. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
  951. Rarity Rare
  952. SetBorderColor 128 0 0
  953. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
  954. Show
  955. BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
  956. Rarity Rare
  957. SetBorderColor 128 0 0
  958. #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
  959. Show
  960. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  961. Height = 1
  962. ItemLevel >= 75
  963. Rarity Rare
  964. SetBorderColor 175 75 255
  965. SetBackgroundColor 50 0 100
  966. SetFontSize 38
  967. Show
  968. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  969. Height = 1
  970. ItemLevel <= 74
  971. ItemLevel >= 60
  972. Rarity Rare
  973. SetBorderColor 75 150 255
  974. SetBackgroundColor 0 50 100
  975. SetFontSize 35
  976. Show
  977. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  978. Height = 1
  979. Rarity Rare
  980. SetBorderColor 75 175 255
  981. SetFontSize 35
  982. #Second-Tier 2x2 highlighting
  983. #blue border exceptions (only applies in strict version)
  984. Show
  985. BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
  986. Rarity Rare
  987. Height = 2
  988. Width = 2
  989. SetBorderColor 75 150 255
  990. #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  991. #new: blue borders on all droplevel 60+ boots
  992. Show
  993. Class "Boots"
  994. Rarity Rare
  995. DropLevel >= 60
  996. SetBorderColor 75 150 255
  997. #Show
  998. # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  999. # Class "Helm"
  1000. # Rarity Rare
  1001. # DropLevel >= 60
  1002. # SetBorderColor 75 150 255
  1003.  
  1004. ##################################################
  1005. ######## Section 12 - Second Tier Craft ##########
  1006. ##################################################
  1007. #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
  1008. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  1009. #Show
  1010. # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  1011. # ItemLevel >= 78
  1012. # SetBorderColor 100 50 0
  1013. #Show
  1014. # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1015. # ItemLevel >= 80
  1016. # SetBorderColor 100 50 0
  1017. #Show
  1018. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
  1019. # ItemLevel >= 80
  1020. # SetBorderColor 100 50 0
  1021. #Show
  1022. # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
  1023. # ItemLevel >= 77
  1024. # SetBorderColor 100 50 0
  1025. #Show
  1026. # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
  1027. # ItemLevel >= 79
  1028. # SetBorderColor 100 50 0
  1029. #Show
  1030. # BaseType Staff
  1031. # DropLevel = 64
  1032. # ItemLevel >= 79
  1033. # SetBorderColor 100 50 0
  1034. #Show
  1035. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  1036. # ItemLevel >= 77
  1037. # SetBorderColor 100 50 0
  1038.  
  1039. ##################################################
  1040. ########### Section 13 - Alch Bases ##############
  1041. ##################################################
  1042. #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  1043. #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  1044. #Show
  1045. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1046. # Rarity = Normal
  1047. # ItemLevel >= 72
  1048. # LinkedSockets >= 4
  1049. # SetBorderColor 255 255 119
  1050. #Show
  1051. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1052. # Rarity Normal
  1053. # ItemLevel >= 72
  1054. #Show
  1055. # BaseType "Titanium Spirit Shield"
  1056. # Rarity Normal
  1057. # ItemLevel >= 72
  1058. # SetBorderColor 0 255 255
  1059. # SetFontSize 45
  1060. #Lavender border around 75+ jewellery
  1061. Show
  1062. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1063. ItemLevel >= 75
  1064. Rarity Normal
  1065. SetBorderColor 150 120 255
  1066. Show
  1067. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1068. ItemLevel >= 72
  1069. Rarity Normal
  1070. #Common Atlas bases (magic included due to rarity here)
  1071. Show
  1072. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  1073. Rarity Normal Magic
  1074. SetBorderColor 200 0 200
  1075. Show
  1076. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1077. Rarity Normal Magic
  1078. SetBorderColor 200 0 200
  1079.  
  1080. ##################################################
  1081. ########### Section 14 - Misc Part I #############
  1082. ##################################################
  1083. #Oddball items & items that should never normally drop
  1084. Show
  1085. Class "Quest Items"
  1086. SetBorderColor 74 230 58
  1087. SetFontSize 45
  1088. Show
  1089. Class "Amulet"
  1090. Identified True
  1091. Corrupted True
  1092. SetBorderColor 175 0 0
  1093. Show
  1094. BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  1095. SetFontSize 42
  1096. SetBackgroundColor 100 66 0
  1097. SetBorderColor 0 255 255
  1098. Show
  1099. BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  1100. SetFontSize 42
  1101. SetBackgroundColor 100 66 0
  1102. SetBorderColor 0 255 255
  1103.  
  1104. #############################################################################################
  1105. ################## Section 15 - Racing Options / Class Configuration ########################
  1106. #############################################################################################
  1107. #By default, all three archetypes are shown and nothing is hidden.
  1108. ##################################################
  1109. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  1110. Show
  1111. Class "Gloves" "Helm"
  1112. ItemLevel <= 47
  1113. LinkedSockets = 4
  1114. # SocketGroup BB
  1115. SetBorderColor 0 255 255
  1116. SetBackgroundColor 0 60 60
  1117. PlayAlertSound 1 50
  1118. Show
  1119. Class "Gloves" "Helm" "Boots" "Body Armour"
  1120. ItemLevel <= 47
  1121. LinkedSockets = 4
  1122. # SocketGroup BB
  1123. SetBorderColor 0 255 255
  1124. SetBackgroundColor 0 60 60
  1125. SetFontSize 35
  1126. PlayAlertSound 1 50
  1127. Show
  1128. Class "Gloves" "Helm"
  1129. ItemLevel <= 69
  1130. LinkedSockets = 4
  1131. # SocketGroup BB
  1132. SetBorderColor 0 255 255
  1133. SetBackgroundColor 0 60 60
  1134. Show
  1135. Class "Gloves" "Helm"
  1136. ItemLevel <= 14
  1137. LinkedSockets >= 3
  1138. # SocketGroup BB
  1139. SetBorderColor 0 225 225
  1140. SetBackgroundColor 0 60 60
  1141. Show
  1142. Class "Gloves" "Helm"
  1143. ItemLevel <= 47
  1144. LinkedSockets >= 3
  1145. # SocketGroup BB
  1146. SetBorderColor 0 225 225
  1147. Show
  1148. Class "Gloves" "Helm"
  1149. ItemLevel <= 14
  1150. LinkedSockets >= 2
  1151. # SocketGroup BB
  1152. SetBorderColor 0 200 200
  1153.  
  1154. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1155. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1156. #Show
  1157. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1158. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1159. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1160. # Quality = 0
  1161. # SetTextColor 0 255 255
  1162. # SetFontSize 40
  1163.  
  1164. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
  1165. Show
  1166. Sockets >= 3
  1167. SocketGroup RGB
  1168. Width = 2
  1169. Height = 2
  1170. SetBorderColor 0 200 0
  1171. SetBackgroundColor 0 35 0
  1172. Show
  1173. Sockets >= 3
  1174. SocketGroup RGB
  1175. Width = 1
  1176. Height = 3
  1177. SetBorderColor 0 200 0
  1178. SetBackgroundColor 0 35 0
  1179. Show
  1180. Sockets >= 3
  1181. ItemLevel <= 74
  1182. SocketGroup RGB
  1183. SetBorderColor 0 150 0
  1184. SetBackgroundColor 0 35 0
  1185. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  1186. Show
  1187. Rarity Normal
  1188. ItemLevel = 1
  1189. Sockets = 3
  1190. Show
  1191. Class Shield
  1192. ItemLevel <= 11
  1193.  
  1194. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1195. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1196. #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
  1197. #Hide
  1198. # Class "Wand" "Sceptre"
  1199. # ItemLevel > 5
  1200. # ItemLevel <= 70
  1201. # Rarity Normal
  1202. #Hide
  1203. # Class "Wand" "Sceptre"
  1204. # ItemLevel > 47
  1205. # ItemLevel <= 70
  1206. # Rarity Magic
  1207. #Hide
  1208. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1209. # ItemLevel > 5
  1210. # ItemLevel <= 70
  1211. # Rarity Normal
  1212. #Hide
  1213. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1214. # ItemLevel > 47
  1215. # ItemLevel <= 70
  1216. # Rarity Magic
  1217. #Hide
  1218. # Class "Bow" "Quiver"
  1219. # ItemLevel > 5
  1220. # ItemLevel <= 70
  1221. # Rarity Normal
  1222. #Hide
  1223. # Class "Bow" "Quiver"
  1224. # ItemLevel > 47
  1225. # ItemLevel <= 70
  1226. # Rarity Magic
  1227. #############################################################################################
  1228. ################################# END OF OPTIONS BLOCK ######################################
  1229. #############################################################################################
  1230.  
  1231. ##################################################
  1232. ######## Section 16 - Global Levelling I #########
  1233. ##################################################
  1234. Show
  1235. ItemLevel <= 67
  1236. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  1237. Rarity Magic
  1238. SetBorderColor 150 120 255
  1239. SetFontSize 35
  1240. Show
  1241. ItemLevel <= 47
  1242. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1243. SetBorderColor 150 120 255
  1244. Show
  1245. ItemLevel <= 24
  1246. BaseType "Leather Belt" "Coral Ring"
  1247. SetBorderColor 255 204 102
  1248. Show
  1249. ItemLevel <= 14
  1250. BaseType "Rustic Sash"
  1251. SetBorderColor 200 80 0
  1252. Show
  1253. ItemLevel <= 24
  1254. BaseType "Iron Ring"
  1255. SetBorderColor 200 80 0
  1256. Show
  1257. ItemLevel <= 24
  1258. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1259. SetBorderColor 150 0 150
  1260. Show
  1261. ItemLevel <= 24
  1262. BaseType "Heavy Belt"
  1263. SetBorderColor 150 0 150
  1264. Show
  1265. ItemLevel <= 33
  1266. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1267. SetBorderColor 200 0 200
  1268. Show
  1269. ItemLevel <= 47
  1270. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1271. Rarity Normal Magic
  1272. Show
  1273. ItemLevel <= 69
  1274. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1275. Rarity Normal Magic
  1276. Show
  1277. ItemLevel <= 47
  1278. BaseType "Heavy Belt" "Rustic Sash"
  1279. Rarity Normal
  1280. Show
  1281. ItemLevel <= 69
  1282. BaseType "Rustic Sash"
  1283. Rarity Magic
  1284. Show
  1285. ItemLevel <= 47
  1286. BaseType "Iron Ring"
  1287. Show
  1288. ItemLevel <= 14
  1289. BaseType "Ring" "Amulet"
  1290. Show
  1291. Class "Gloves" "Helm" "Body Armour"
  1292. ItemLevel <= 59
  1293. LinkedSockets = 4
  1294. SetBorderColor 0 200 200
  1295. #tan border on magic and rare levelling boots
  1296. Show
  1297. Class "Boots"
  1298. ItemLevel < 47
  1299. Rarity Magic
  1300. SetBorderColor 255 204 102
  1301. SetFontSize 38
  1302. Show
  1303. Class "Boots"
  1304. Rarity Rare
  1305. ItemLevel < 67
  1306. SetBorderColor 255 204 102
  1307. SetFontSize 38
  1308.  
  1309. ##################################################
  1310. ########## Section 17 - Caster Weapons ###########
  1311. ##################################################
  1312. Show
  1313. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1314. ItemLevel <= 47
  1315. LinkedSockets = 3
  1316. SetBorderColor 150 200 250
  1317. SetBackgroundColor 50 60 70
  1318. Show
  1319. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1320. ItemLevel <= 61
  1321. LinkedSockets = 3
  1322. SetBorderColor 150 200 250
  1323. SetBackgroundColor 50 60 70
  1324. Show
  1325. BaseType "Opal Sceptre" "Void Sceptre"
  1326. ItemLevel <= 69
  1327. LinkedSockets = 3
  1328. SetBorderColor 150 200 250
  1329. SetBackgroundColor 50 60 70
  1330. Show
  1331. Class "Wand" "Sceptre"
  1332. ItemLevel <= 25
  1333. LinkedSockets = 3
  1334. SetBorderColor 150 200 250
  1335. SetBackgroundColor 50 60 70
  1336. Show
  1337. Class "Wand" "Sceptre"
  1338. ItemLevel <= 47
  1339. LinkedSockets = 3
  1340. SetBorderColor 150 200 250
  1341. Show
  1342. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1343. ItemLevel <= 47
  1344. SetBorderColor 100 150 200
  1345. Show
  1346. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1347. ItemLevel <= 59
  1348. SetBorderColor 100 150 200
  1349. Show
  1350. BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
  1351. ItemLevel <= 72
  1352. SetBorderColor 100 150 200
  1353. Show
  1354. Class "Wand" "Sceptre"
  1355. Rarity Rare
  1356. ItemLevel <= 47
  1357. SetBorderColor 150 200 250
  1358. Show
  1359. Class "Wand" "Sceptre" "Dagger"
  1360. Rarity Magic
  1361. ItemLevel <= 25
  1362. SetBorderColor 150 200 250
  1363. Show
  1364. Class "Wand" "Sceptre"
  1365. ItemLevel <= 47
  1366. #Show
  1367. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1368.  
  1369. ##################################################
  1370. ######## Section 18.1 - 2H Melee Weapons #########
  1371. ##################################################
  1372. #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1373. #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
  1374. #favors axes, shows swords, and hides maces by end of levelling phase
  1375. Show
  1376. BaseType "Corroded Blade" "Driftwood Maul"
  1377. ItemLevel < 8
  1378. Show
  1379. BaseType "Stone Axe"
  1380. ItemLevel < 9
  1381. SetBorderColor 128 0 0
  1382. Show
  1383. BaseType "Longsword" "Tribal Maul"
  1384. ItemLevel < 12
  1385. Show
  1386. BaseType "Jade Chopper"
  1387. ItemLevel < 13
  1388. SetBorderColor 128 0 0
  1389. Show
  1390. BaseType "Bastard Sword" "Mallet"
  1391. ItemLevel < 17
  1392. Show
  1393. BaseType "Woodsplitter"
  1394. ItemLevel < 18
  1395. SetBorderColor 128 0 0
  1396. Show
  1397. BaseType "Two-Handed Sword" "Sledgehammer"
  1398. ItemLevel < 22
  1399. Show
  1400. BaseType "Poleaxe"
  1401. ItemLevel < 23
  1402. SetBorderColor 128 0 0
  1403. Show
  1404. BaseType "Etched Greatsword" "Jagged Maul"
  1405. ItemLevel < 27
  1406. Show
  1407. BaseType "Double Axe"
  1408. ItemLevel < 28
  1409. SetBorderColor 128 0 0
  1410. Show
  1411. BaseType "Gilded Axe"
  1412. ItemLevel < 33
  1413. SetBorderColor 128 0 0
  1414. Show
  1415. BaseType "Shadow Axe"
  1416. ItemLevel < 37
  1417. SetBorderColor 128 0 0
  1418. Show
  1419. BaseType "Jasper Chopper"
  1420. ItemLevel < 41
  1421. SetBorderColor 128 0 0
  1422. Show
  1423. BaseType "Timber Axe"
  1424. ItemLevel < 45
  1425. SetBorderColor 128 0 0
  1426. Show
  1427. BaseType "Headsman Axe"
  1428. ItemLevel < 49
  1429. SetBorderColor 128 0 0
  1430. Show
  1431. BaseType "Labrys"
  1432. ItemLevel < 53
  1433. SetBorderColor 128 0 0
  1434. Show
  1435. BaseType "Noble Axe"
  1436. ItemLevel < 57
  1437. SetBorderColor 128 0 0
  1438. Show
  1439. BaseType "Abyssal Axe"
  1440. ItemLevel < 58
  1441. SetBorderColor 128 0 0
  1442. Show
  1443. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1444. ItemLevel < 63
  1445. SetBorderColor 128 0 0
  1446. Show
  1447. BaseType "Vaal Axe" "Coronal Maul"
  1448. ItemLevel <= 72
  1449. SetBorderColor 128 0 0
  1450.  
  1451. ##################################################
  1452. ######## Section 18.2 - 1H Melee Weapons #########
  1453. ##################################################
  1454. #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
  1455. Show
  1456. BaseType "Copper Sword" "Sabre"
  1457. ItemLevel <= 11
  1458. SetBorderColor 128 0 0
  1459. Show
  1460. BaseType "Jade Hatchet"
  1461. ItemLevel < 11
  1462. SetBorderColor 128 0 0
  1463. Show
  1464. BaseType "Boarding Axe"
  1465. ItemLevel < 16
  1466. SetBorderColor 128 0 0
  1467. Show
  1468. BaseType "Cleaver"
  1469. ItemLevel < 21
  1470. SetBorderColor 128 0 0
  1471. Show
  1472. BaseType "Broad Axe"
  1473. ItemLevel < 25
  1474. SetBorderColor 128 0 0
  1475. Show
  1476. BaseType "Arming Axe"
  1477. ItemLevel < 29
  1478. SetBorderColor 128 0 0
  1479. Show
  1480. BaseType "Decorative Axe"
  1481. ItemLevel < 33
  1482. SetBorderColor 128 0 0
  1483. Show
  1484. BaseType "Jasper Axe" "Etched Hatchet"
  1485. ItemLevel < 39
  1486. SetBorderColor 128 0 0
  1487. Show
  1488. BaseType "Tomahawk"
  1489. ItemLevel < 42
  1490. SetBorderColor 128 0 0
  1491. Show
  1492. BaseType "Wrist Chopper"
  1493. ItemLevel < 45
  1494. SetBorderColor 128 0 0
  1495. Show
  1496. BaseType "War Axe"
  1497. ItemLevel < 48
  1498. SetBorderColor 128 0 0
  1499. Show
  1500. BaseType "Chest Splitter"
  1501. ItemLevel < 51
  1502. SetBorderColor 128 0 0
  1503. Show
  1504. BaseType "Ceremonial Axe"
  1505. ItemLevel < 57
  1506. SetBorderColor 128 0 0
  1507. Show
  1508. BaseType "Wraith Axe"
  1509. ItemLevel < 58
  1510. SetBorderColor 128 0 0
  1511. Show
  1512. BaseType "Engraved Hatchet" "Karui Axe"
  1513. ItemLevel < 59
  1514. SetBorderColor 128 0 0
  1515. Show
  1516. BaseType "Vaal Hatchet"
  1517. ItemLevel < 69
  1518. SetBorderColor 128 0 0
  1519. Show
  1520. BaseType "Siege Axe" "Runic Hatchet"
  1521. ItemLevel <= 72
  1522. SetBorderColor 128 0 0
  1523.  
  1524. ##################################################
  1525. ########### Section 18.3 - SWORD ALPHA ########### - SWORD BLOCKS IN ALPHA DISABLED BY DEFAULT, ARE EXPLORATORY REGARDING RACE META AND MAY NOT BE PERMANENT
  1526. ##################################################
  1527. #Show
  1528. # BaseType "Copper Sword" "Sabre"
  1529. # ItemLevel <= 11
  1530. # SetBorderColor 128 0 0
  1531. #Show
  1532. # Class "One Hand"
  1533. # ItemLevel <= 5
  1534. #Show
  1535. # Class "One Hand"
  1536. # ItemLevel <= 11
  1537. # DropLevel >= 4
  1538. #Show
  1539. # BaseType "Copper Sword"
  1540. # ItemLevel < 11
  1541. # SetBorderColor 128 0 0
  1542. #Show
  1543. # BaseType "Sabre" "Battered Foil"
  1544. # ItemLevel < 16
  1545. # SetBorderColor 128 0 0
  1546. #Show
  1547. # BaseType "Broad Sword" "Basket Rapier"
  1548. # ItemLevel < 21
  1549. # SetBorderColor 128 0 0
  1550. #Show
  1551. # BaseType "War Sword" "Jagged Foil"
  1552. # ItemLevel < 25
  1553. # SetBorderColor 128 0 0
  1554. #Show
  1555. # BaseType "Ancient Sword" "Antique Rapier"
  1556. # ItemLevel < 29
  1557. # SetBorderColor 128 0 0
  1558. #Show
  1559. # BaseType "Elegant Sword" "Elegant Foil"
  1560. # ItemLevel < 33
  1561. # SetBorderColor 128 0 0
  1562. #Show
  1563. # BaseType "Dusk Blade" "Hook Sword" "Thorn Rapier"
  1564. # ItemLevel < 38
  1565. # SetBorderColor 128 0 0
  1566. #Show
  1567. # BaseType "Variscite Blade" "Smallsword"
  1568. # ItemLevel < 40
  1569. # SetBorderColor 128 0 0
  1570. #Show
  1571. # BaseType "Cutlass" "Wyrmbone Rapier"
  1572. # ItemLevel < 44
  1573. # SetBorderColor 128 0 0
  1574. #Show
  1575. # BaseType "Baselard" "Burnished Foil"
  1576. # ItemLevel < 47
  1577. # SetBorderColor 128 0 0
  1578. #Show
  1579. # BaseType "Battle Sword" "Estoc"
  1580. # ItemLevel < 51
  1581. # SetBorderColor 128 0 0
  1582. #Show
  1583. # BaseType "Elder Sword" "Serrated Foil"
  1584. # ItemLevel < 57
  1585. # SetBorderColor 128 0 0
  1586. #Show
  1587. # BaseType "Graceful Sword"
  1588. # ItemLevel < 58
  1589. # SetBorderColor 128 0 0
  1590. #Show
  1591. # BaseType "Corsair Sword" "Eternal Sword"
  1592. # ItemLevel <= 72
  1593. # SetBorderColor 128 0 0
  1594.  
  1595. ##################################################
  1596. ########## Section 19 - Ranged Weapons ###########
  1597. ##################################################
  1598. Show
  1599. BaseType "Serrated Arrow Quiver"
  1600. ItemLevel <= 14
  1601. SetBorderColor 125 200 40
  1602. Show
  1603. BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
  1604. ItemLevel <= 67
  1605. SetBorderColor 125 200 40
  1606. Show
  1607. BaseType "Quiver"
  1608. Rarity Magic
  1609. ItemLevel <= 20
  1610. Show
  1611. BaseType "Short Bow"
  1612. ItemLevel < 9
  1613. # SetBorderColor 150 250 50
  1614. SetBorderColor 125 200 40
  1615. Show
  1616. BaseType "Long Bow"
  1617. ItemLevel < 14
  1618. SetBorderColor 125 200 40
  1619. Show
  1620. BaseType "Composite Bow"
  1621. ItemLevel < 18
  1622. SetBorderColor 125 200 40
  1623. Show
  1624. BaseType "Recurve Bow"
  1625. ItemLevel < 23
  1626. SetBorderColor 125 200 40
  1627. Show
  1628. BaseType "Bone Bow"
  1629. ItemLevel < 28
  1630. SetBorderColor 125 200 40
  1631. Show
  1632. BaseType "Royal Bow"
  1633. ItemLevel < 32
  1634. SetBorderColor 125 200 40
  1635. Show
  1636. BaseType "Death Bow"
  1637. ItemLevel < 38
  1638. SetBorderColor 125 200 40
  1639. Show
  1640. BaseType "Grove Bow"
  1641. ItemLevel < 38
  1642. SetBorderColor 125 200 40
  1643. Show
  1644. BaseType "Reflex Bow"
  1645. ItemLevel < 38
  1646. SetBorderColor 125 200 40
  1647. Show
  1648. BaseType "Decurve Bow"
  1649. ItemLevel < 44
  1650. SetBorderColor 125 200 40
  1651. Show
  1652. BaseType "Compound Bow"
  1653. ItemLevel < 44
  1654. SetBorderColor 125 200 40
  1655. Show
  1656. BaseType "Sniper Bow"
  1657. ItemLevel < 47
  1658. SetBorderColor 125 200 40
  1659. Show
  1660. BaseType "Ivory Bow"
  1661. ItemLevel < 50
  1662. SetBorderColor 125 200 40
  1663. Show
  1664. BaseType "Highborn Bow"
  1665. ItemLevel < 53
  1666. SetBorderColor 125 200 40
  1667. Show
  1668. BaseType "Steelwood Bow"
  1669. ItemLevel < 60
  1670. Show
  1671. BaseType "Citadel Bow"
  1672. ItemLevel < 61
  1673. SetBorderColor 125 200 40
  1674. Show
  1675. BaseType "Assassin Bow"
  1676. ItemLevel < 67
  1677. SetBorderColor 125 200 40
  1678. Show
  1679. BaseType "Spine Bow"
  1680. ItemLevel < 67
  1681. SetBorderColor 125 200 40
  1682. Show
  1683. BaseType "Decimation Bow"
  1684. ItemLevel < 67
  1685. SetBorderColor 125 200 40
  1686. Show
  1687. BaseType "Thicket Bow"
  1688. ItemLevel <= 72
  1689. SetBorderColor 125 200 40
  1690. Show
  1691. BaseType "Harbinger Bow"
  1692. ItemLevel <= 72
  1693. SetBorderColor 125 200 40
  1694.  
  1695. ##################################################
  1696. ############## Section 20 - Armour ###############
  1697. ##################################################
  1698. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  1699. #effectively ends at 68 maps, other sections take over.
  1700. Show
  1701. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1702. ItemLevel <= 3
  1703. Rarity Rare
  1704. SetFontSize 35
  1705. Show
  1706. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1707. ItemLevel <= 3
  1708. Show
  1709. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1710. ItemLevel <= 6
  1711. Rarity Rare
  1712. SetFontSize 35
  1713. Show
  1714. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1715. ItemLevel <= 6
  1716. Show
  1717. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1718. ItemLevel <= 8
  1719. SetBorderColor 150 100 0
  1720. Rarity Rare
  1721. SetFontSize 35
  1722. Show
  1723. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1724. ItemLevel <= 8
  1725. SetBorderColor 150 100 0
  1726. #note: extended to 11 over 9 for brutus worst case scenarios
  1727. Show
  1728. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1729. ItemLevel <= 11
  1730. Show
  1731. BaseType "Cone Helmet" "Steel Greaves"
  1732. ItemLevel <= 11
  1733. SetBorderColor 150 100 0
  1734. Rarity Rare
  1735. SetFontSize 35
  1736. Show
  1737. BaseType "Cone Helmet" "Steel Greaves"
  1738. ItemLevel <= 11
  1739. SetBorderColor 150 100 0
  1740. #note: extended to 13 over 12 to smooth things out after brutus
  1741. Show
  1742. BaseType "Cone Helmet" "Steel Greaves"
  1743. ItemLevel <= 13
  1744. Show
  1745. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1746. ItemLevel <= 13
  1747. SetBorderColor 150 100 0
  1748. Rarity Rare
  1749. SetFontSize 35
  1750. Show
  1751. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1752. ItemLevel <= 13
  1753. SetBorderColor 150 100 0
  1754. Show
  1755. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1756. ItemLevel <= 15
  1757. Show
  1758. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1759. ItemLevel <= 15
  1760. SetBorderColor 150 100 0
  1761. Rarity Rare
  1762. SetFontSize 35
  1763. Show
  1764. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1765. ItemLevel <= 15
  1766. SetBorderColor 150 100 0
  1767. Show
  1768. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1769. ItemLevel <= 18
  1770. Show
  1771. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1772. ItemLevel <= 18
  1773. SetBorderColor 150 100 0
  1774. Rarity Rare
  1775. SetFontSize 35
  1776. Show
  1777. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1778. ItemLevel <= 18
  1779. SetBorderColor 150 100 0
  1780. Show
  1781. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1782. ItemLevel <= 21
  1783. Show
  1784. BaseType "Barbute Helmet"
  1785. ItemLevel <= 21
  1786. SetBorderColor 150 100 0
  1787. Rarity Rare
  1788. SetFontSize 35
  1789. Show
  1790. BaseType "Barbute Helmet"
  1791. ItemLevel <= 21
  1792. SetBorderColor 150 100 0
  1793. Show
  1794. BaseType "Barbute Helmet"
  1795. ItemLevel <= 24
  1796. Show
  1797. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1798. ItemLevel <= 24
  1799. SetBorderColor 150 100 0
  1800. Rarity Rare
  1801. SetFontSize 35
  1802. Show
  1803. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1804. ItemLevel <= 24
  1805. SetBorderColor 150 100 0
  1806. Show
  1807. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1808. ItemLevel <= 27
  1809. Show
  1810. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1811. ItemLevel <= 27
  1812. SetBorderColor 150 100 0
  1813. Rarity Rare
  1814. SetFontSize 35
  1815. Show
  1816. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1817. ItemLevel <= 27
  1818. SetBorderColor 150 100 0
  1819. Show
  1820. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1821. ItemLevel <= 30
  1822. #note - docks/lunaris normal 29
  1823. Show
  1824. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1825. ItemLevel <= 30
  1826. SetBorderColor 150 100 0
  1827. Rarity Rare
  1828. SetFontSize 35
  1829. Show
  1830. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1831. ItemLevel <= 30
  1832. SetBorderColor 150 100 0
  1833. Show
  1834. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1835. ItemLevel <= 33
  1836. Show
  1837. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1838. ItemLevel <= 33
  1839. SetBorderColor 150 100 0
  1840. Rarity Rare
  1841. SetFontSize 35
  1842. Show
  1843. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1844. ItemLevel <= 33
  1845. SetBorderColor 150 100 0
  1846. Show
  1847. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1848. ItemLevel <= 36
  1849. Show
  1850. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1851. ItemLevel <= 36
  1852. SetBorderColor 150 100 0
  1853. Rarity Rare
  1854. SetFontSize 35
  1855. Show
  1856. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1857. ItemLevel <= 36
  1858. SetBorderColor 150 100 0
  1859. Show
  1860. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1861. ItemLevel <= 39
  1862. Show
  1863. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1864. ItemLevel <= 39
  1865. SetBorderColor 150 100 0
  1866. Rarity Rare
  1867. SetFontSize 35
  1868. Show
  1869. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1870. ItemLevel <= 39
  1871. SetBorderColor 150 100 0
  1872. Show
  1873. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1874. ItemLevel <= 42
  1875. Show
  1876. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1877. ItemLevel <= 42
  1878. SetBorderColor 150 100 0
  1879. Rarity Rare
  1880. SetFontSize 35
  1881. Show
  1882. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1883. ItemLevel <= 42
  1884. SetBorderColor 150 100 0
  1885. Show
  1886. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1887. ItemLevel <= 45
  1888. Show
  1889. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1890. ItemLevel <= 45
  1891. SetBorderColor 150 100 0
  1892. Rarity Rare
  1893. SetFontSize 35
  1894. Show
  1895. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1896. ItemLevel <= 45
  1897. SetBorderColor 150 100 0
  1898. Show
  1899. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1900. ItemLevel <= 48
  1901. Show
  1902. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1903. ItemLevel <= 48
  1904. SetBorderColor 150 100 0
  1905. Rarity Rare
  1906. SetFontSize 35
  1907. Show
  1908. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1909. ItemLevel <= 48
  1910. SetBorderColor 150 100 0
  1911. Show
  1912. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1913. ItemLevel <= 51
  1914. Show
  1915. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1916. ItemLevel <= 51
  1917. SetBorderColor 150 100 0
  1918. Rarity Rare
  1919. SetFontSize 35
  1920. Show
  1921. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1922. ItemLevel <= 51
  1923. SetBorderColor 150 100 0
  1924. Show
  1925. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1926. ItemLevel <= 53
  1927. #note: rare font size increases stop shortly after kitava
  1928. Show
  1929. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1930. ItemLevel <= 53
  1931. SetBorderColor 150 100 0
  1932. Show
  1933. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1934. ItemLevel <= 56
  1935. Show
  1936. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1937. ItemLevel <= 56
  1938. SetBorderColor 150 100 0
  1939. Show
  1940. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1941. ItemLevel <= 59
  1942. Show
  1943. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1944. ItemLevel <= 59
  1945. SetBorderColor 150 100 0
  1946. Show
  1947. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1948. ItemLevel <= 62
  1949. #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1950. Show
  1951. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1952. ItemLevel <= 62
  1953. SetBorderColor 150 100 0
  1954. Show
  1955. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1956. ItemLevel <= 66
  1957. Show
  1958. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1959. ItemLevel <= 70
  1960. SetBorderColor 150 100 0
  1961. Show
  1962. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
  1963. ItemLevel <= 70
  1964. Show
  1965. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1966. ItemLevel <= 72
  1967. SetBorderColor 150 100 0
  1968. Show
  1969. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  1970. ItemLevel <= 72
  1971. SetBorderColor 150 100 0
  1972. Show
  1973. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  1974. Rarity Normal
  1975. ItemLevel <= 72
  1976. SetBorderColor 150 100 0
  1977.  
  1978. ##################################################
  1979. ############## Section 21 - Flasks ###############
  1980. ##################################################
  1981. #Levelling flasks w/sounds
  1982. Show
  1983. BaseType "Quicksilver Flask"
  1984. SetTextColor 0 255 255
  1985. ItemLevel <= 66
  1986. PlayAlertSound 13 100
  1987. Show
  1988. BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
  1989. ItemLevel <= 66
  1990. SetTextColor 0 255 255
  1991. PlayAlertSound 13 100
  1992. Show
  1993. BaseType "Bismuth Flask"
  1994. ItemLevel <= 66
  1995. SetTextColor 0 255 255
  1996. PlayAlertSound 13 100
  1997. #Quality Flask Highlighting
  1998. Show
  1999. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2000. Quality = 20
  2001. SetTextColor 0 255 255
  2002. SetBorderColor 255 204 102
  2003. Show
  2004. BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2005. Quality >= 15
  2006. SetBorderColor 255 204 102
  2007. Show
  2008. Class Flask
  2009. ItemLevel >= 75
  2010. Quality >= 10
  2011. SetBorderColor 75 150 255
  2012. Show
  2013. Class Flask
  2014. ItemLevel >= 43
  2015. ItemLevel <= 74
  2016. Quality > 0
  2017. SetBorderColor 75 150 255
  2018. Show
  2019. ItemLevel <= 42
  2020. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2021. SetBorderColor 150 25 250
  2022. Show
  2023. BaseType "Bismuth Flask" "Aquamarine Flask" "Stibnite Flask"
  2024. ItemLevel < 72
  2025. Show
  2026. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask"
  2027. ItemLevel < 79
  2028. #Level-Based Flask Highlighting
  2029. Show
  2030. Class "Life Flasks"
  2031. DropLevel >= 0
  2032. ItemLevel <= 5
  2033. SetBorderColor 200 0 0
  2034. Show
  2035. Class "Mana Flasks"
  2036. DropLevel >= 0
  2037. ItemLevel <= 5
  2038. SetBorderColor 75 150 255
  2039. Show
  2040. Class "Life Flasks"
  2041. DropLevel >= 3
  2042. ItemLevel <= 12
  2043. SetBorderColor 200 0 0
  2044. Show
  2045. Class "Mana Flasks"
  2046. DropLevel >= 3
  2047. ItemLevel <= 12
  2048. SetBorderColor 75 150 255
  2049. Show
  2050. Class "Life Flasks"
  2051. DropLevel >= 6
  2052. ItemLevel <= 18
  2053. SetBorderColor 200 0 0
  2054. Show
  2055. Class "Mana Flasks"
  2056. DropLevel >= 6
  2057. ItemLevel <= 18
  2058. SetBorderColor 75 150 255
  2059. Show
  2060. Class "Life Flasks"
  2061. DropLevel >= 12
  2062. ItemLevel <= 24
  2063. SetBorderColor 200 0 0
  2064. Show
  2065. Class "Mana Flasks"
  2066. DropLevel >= 12
  2067. ItemLevel <= 24
  2068. SetBorderColor 75 150 255
  2069. Show
  2070. Class "Life Flasks"
  2071. DropLevel >= 18
  2072. ItemLevel <= 30
  2073. SetBorderColor 200 0 0
  2074. Show
  2075. Class "Mana Flasks"
  2076. DropLevel >= 18
  2077. ItemLevel <= 30
  2078. SetBorderColor 75 150 255
  2079. Show
  2080. Class "Life Flasks"
  2081. DropLevel >= 24
  2082. ItemLevel <= 36
  2083. SetBorderColor 200 0 0
  2084. Show
  2085. Class "Mana Flasks"
  2086. DropLevel >= 24
  2087. ItemLevel <= 36
  2088. SetBorderColor 75 150 255
  2089. Show
  2090. Class "Life Flasks"
  2091. DropLevel >= 30
  2092. ItemLevel <= 42
  2093. SetBorderColor 200 0 0
  2094. Show
  2095. Class "Mana Flasks"
  2096. DropLevel >= 30
  2097. ItemLevel <= 42
  2098. SetBorderColor 75 150 255
  2099. #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
  2100. Show
  2101. BaseType "Hallowed Life Flask"
  2102. DropLevel >= 42
  2103. ItemLevel <= 61
  2104. SetBorderColor 200 0 0
  2105. Show
  2106. Class "Life Flasks"
  2107. DropLevel >= 36
  2108. ItemLevel <= 50
  2109. Show
  2110. Class "Mana Flasks"
  2111. DropLevel >= 36
  2112. ItemLevel <= 50
  2113. Show
  2114. Class "Life Flasks" "Mana Flasks"
  2115. DropLevel >= 42
  2116. ItemLevel <= 66
  2117. Show
  2118. ItemLevel < 72
  2119. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2120. Show
  2121. ItemLevel < 75
  2122. Rarity Magic
  2123. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2124.  
  2125. ##################################################
  2126. ######## Section 22 - Global Levelling II ########
  2127. ##################################################
  2128. #Note: Worst Case Scenario Insurance
  2129. #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
  2130. Show
  2131. Class "Gloves" "Helm"
  2132. ItemLevel <= 69
  2133. LinkedSockets = 4
  2134. Show
  2135. Class "Gloves" "Helm"
  2136. ItemLevel <= 59
  2137. LinkedSockets >= 3
  2138. Show
  2139. Class "Gloves" "Helm"
  2140. ItemLevel <= 33
  2141. LinkedSockets >= 2
  2142. Show
  2143. Class "Gloves" "Helm"
  2144. ItemLevel <= 59
  2145. Sockets = 4
  2146. #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
  2147. Show
  2148. Class "Gloves" "Helm"
  2149. ItemLevel <= 36
  2150. Sockets >= 3
  2151. Show
  2152. Class "Body Armour"
  2153. LinkedSockets >= 3
  2154. ItemLevel <= 36
  2155. Show
  2156. Class "Body Armour" "Boots"
  2157. LinkedSockets = 4
  2158. ItemLevel <= 62
  2159. #offhand weapon links for sunder racing meta
  2160. Show
  2161. Class "One Hand" "Claw" "Dagger"
  2162. SocketGroup RGG RRG
  2163. ItemLevel <= 25
  2164. #pre-brutus catchalls
  2165. Show
  2166. Class "One Hand"
  2167. ItemLevel <= 5
  2168. Show
  2169. Class "One Hand"
  2170. ItemLevel <= 11
  2171. DropLevel >= 4
  2172. Show
  2173. Class Flask
  2174. ItemLevel <= 11
  2175. Show
  2176. ItemLevel <= 47
  2177. Rarity Magic
  2178. Show
  2179. ItemLevel > 47
  2180. ItemLevel <= 66
  2181. Rarity Magic
  2182. Height 1
  2183. Width 1
  2184. #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
  2185. Show
  2186. Class "Gloves" "Helm"
  2187. Rarity Rare
  2188. SetBorderColor 150 150 75
  2189. Show
  2190. Class "Boots"
  2191. Rarity Rare
  2192. SetBorderColor 150 150 75
  2193.  
  2194. ##################################################
  2195. ############### Section 23 - Gems ################
  2196. ##################################################
  2197. Show
  2198. BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity"
  2199. Class Gem
  2200. SetBackgroundColor 27 162 155
  2201. SetTextColor 255 204 102
  2202. SetBorderColor 255 255 255
  2203. # SetBorderColor 255 255 255
  2204. # SetTextColor 0 200 200
  2205. SetFontSize 40
  2206. # PlayAlertSound 12 250
  2207. PlayAlertSound 3 100
  2208. Show
  2209. Class Gem
  2210. Quality >= 15
  2211. SetBorderColor 255 204 102
  2212. SetFontSize 40
  2213. # PlayAlertSound 12 250
  2214. PlayAlertSound 3 100
  2215. Show
  2216. Class Gem
  2217. Quality >= 10
  2218. SetBorderColor 255 204 102
  2219. SetFontSize 35
  2220. Show
  2221. Class Gem
  2222. Quality > 0
  2223. SetBorderColor 255 204 102
  2224. Show
  2225. BaseType "Enhance" "Added Chaos" "Detonate Mines"
  2226. Class Gem
  2227. Show
  2228. Class Gem
  2229.  
  2230. ##################################################
  2231. ######### Section 24 - Miscellaneous II ##########
  2232. ##################################################
  2233. #Note: Low priority odd items and catch-alls
  2234. #Race Whetstone Recipe Toggle - On by default.
  2235. Show
  2236. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2237. ItemLevel <= 46
  2238. Quality >= 10
  2239. SetBorderColor 100 100 100
  2240. Show
  2241. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2242. ItemLevel <= 46
  2243. Quality > 0
  2244. Show
  2245. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  2246. Height = 1
  2247. Rarity Magic
  2248. ItemLevel <= 66
  2249. #Chisel recipe
  2250. Show
  2251. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2252. ItemLevel > 66
  2253. Rarity Normal
  2254. Hide
  2255. BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
  2256. Show
  2257. ItemLevel <= 5
  2258. Show
  2259. Class Currency
  2260. Show
  2261. Rarity Rare
  2262. #Show
  2263. # Class "Hideout Doodads" "Microtransactions"
  2264.  
  2265. ##################################################
  2266. ############# Section 25 - Warbands ##############
  2267. ##################################################
  2268. #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
  2269. Hide
  2270. Identified True
  2271. ItemLevel >= 68
  2272. Rarity Magic
  2273. Class "Boots" "Gloves" "Helmets"
  2274. SetBackgroundColor 0 0 50
  2275. Hide
  2276. Identified True
  2277. ItemLevel >= 68
  2278. Rarity Magic
  2279. Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  2280. SetBackgroundColor 0 0 50
  2281.  
  2282. ##################################################
  2283. ########## Section 26 - Animate Weapon ###########
  2284. ##################################################
  2285. #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
  2286. #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  2287. #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
  2288. #Hide
  2289. # Class "Wands"
  2290. # Rarity Normal
  2291. # SetFontSize 32
  2292. # SetBorderColor 100 100 100
  2293. # SetBackgroundColor 50 0 0
  2294. #Hide
  2295. # Height >= 3
  2296. # Width = 1
  2297. # Rarity Normal
  2298. # SetFontSize 30
  2299. # SetBorderColor 100 100 100
  2300. # SetBackgroundColor 50 0 0
  2301. #Hide
  2302. # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  2303. # Rarity Normal
  2304. # SetFontSize 35
  2305. # SetBorderColor 100 100 100
  2306. # SetBackgroundColor 50 0 0
  2307.  
  2308. ##################################################
  2309. ########### Section 27 - Global Hide #############
  2310. ##################################################
  2311. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  2312. Hide
  2313. Rarity Normal Magic
  2314. SetFontSize 25
  2315. SetBackgroundColor 0 0 0 200
  2316. Hide
  2317. ##################################################
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