Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #♠ Sovereign Filter by StupidFatHobbit updated 10/8/17 ♠ Harbinger League ♠ 3.0.6 - GENERAL/RACE VERSION
- #Update Notes: Fall of Oriath / Harbinger League Mid-League Update III / Race Filter Debut
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32? (17-60?)
- #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
- #Borders - Levelling/Racing
- #Red: Life Flask
- #Maroon: Melee Weapons
- #Orange: Phys Jewellery
- #Yellow: Rare 2x2's
- #Lime: Ranger Weapons
- #Green: 3CL
- #Teal: Links
- #Skyblue: Caster Weapons
- #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
- #Violet: Resist flasks
- #Lavender: Resist rings
- #Purple: Stat jewellery
- #Tan: All class, Magic/Rare boots (for movespeed)
- #Brown: Best armour basetypes
- #Borders - General/Endgame
- #Red: Priority Highlight
- #Maroon: Best Rare Melee Weapons
- #Orange: Chance Bases
- #Yellow: all other 2x2 rares
- #Lime: Best Rare Ranged Weapons
- #Green: 3CL
- #Teal: Links, misc. highlights
- #Skyblue: Best Rare Caster Weapons
- #Blue: 2nd tier rares
- #Violet: Top tier rares
- #Lavender: 75+ jewellery bases
- #Purple: Atlas Basetypes
- #Tan: Quality gems, misc. highlights
- #Brown: Top armour basetypes
- #Double Colors (Border & Background Nested)
- #Teal: Best levelling links, 5L
- #Skyblue: Top caster levelling weapons
- #Blue: Rare 60+ jewellery
- #Violet: Rare 75+ jewellery
- #Purple: Rare Atlas jewellery bases
- #Double Colors (Bright Text on Darker Background)
- #Green - Reliquary Key
- #Orange - Piece
- #Skyblue - Pantheon
- #Backgrounds (solid background, black/white text) - "Must Pick Ups"
- #red: top currency, 6L
- #orange: uniques
- #yellow: rare jewels
- #lime: leaguestones
- #green: low currency
- #teal: mid currency
- #blue: magic jewels
- #skyblue: div cards
- #lavender: top div cards
- #violet: sextants
- #magenta: 3.0/harbinger orbs
- #tan: maps (tiers filtered by text/border color)
- #brown: best 84+ basetypes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
- #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
- #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
- #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
- #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
- #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
- #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
- #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #Soundlist:
- #1 - clashgong (levelling 4L's, 5L)
- #2 - stone hallway drop - (divine and higher currency, 6L)
- #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
- #4 - rising wind (possibly good unique, okay uniques)
- #5 - rising metal (good unique)
- #6 - sharper rising metal? (non-shit div cards, atlas bases)
- #7 - ALIENS (unique map, unique jewel)
- #8 - dadadadada (red tier map)
- #9 - quieter #8 (high tier map)
- #NEWSOUNDS
- #10 - hard metal drop (3.0/harbinger orbs)
- #11 - soft metal drop (3.0/harbinger shards)
- #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
- #13 - synth metal reverb? (levelling flasks)
- #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
- #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
- #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
- #High Priority Blocks:
- #Section 0 - Race Overrides
- #Section 1 - Priority Highlight
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Sockets
- #Section 5 - Currency
- #Section 6 - Divination Cards
- #Section 7 - Jewels
- #Section 8 - Uniques
- #Basetype Highlighting Blocks:
- #Section 9 - Chance Items
- #Section 10 - Top Tier Craft
- #Section 11 - Rare Highlighting
- #Section 12 - Second Tier Craft (Defunct)
- #Section 13 - Alch Bases
- #Section 14 - Misc Part I - Priority & Oddballs
- #Levelling Blocks:
- #Section 15 - Racing Options & Class Configuration
- #Section 16 - Global Levelling I - Jewellery & Basics
- #Section 17 - Caster Weapons
- #Section 18 - Melee Weapons
- #Section 19 - Ranged Weapons
- #Section 20 - Armour
- #Section 21 - Flasks
- #Section 22 - Global Levelling II - Worst Case Scenario Insurance
- #Other Blocks:
- #Section 23 - Gems
- #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
- #Section 25 - Warbands
- #Section 26 - Animate Weapon
- #Section 27 - Global Hide
- ##################################################
- ########### Section 0 - Race Overrides ###########
- ##################################################
- #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
- Show
- BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 50
- Show
- BaseType "Orb of Alchemy" "Chaos Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 2 100
- SetFontSize 45
- Hide
- BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Glassblower's Bauble"
- ##################################################
- ######### Section 1 - Priority Highlight #########
- ##################################################
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- #Show
- # BaseType "Lithe Blade"
- # Sockets = 6
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # SetFontSize 40
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Teal
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Show
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- #Breach - Blue
- Show
- BaseType "Breach Ring"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- Show
- BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone" "Splinter of Chayula"
- SetBackgroundColor 0 75 150
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 50
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- SetTextColor 0 250 0
- SetFontSize 45
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 0 100 0
- SetFontSize 45
- #Harbinger - Orange Pieces, Skyblue Divine Vessels, Magenta Orbs
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- # PlayAlertSound 14 200
- PlayAlertSound 4 100
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- # PlayAlertSound 15 200
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- # PlayAlertSound 15 200
- PlayAlertSound 4 100
- Show
- BaseType "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 200 0 100
- SetBorderColor 0 0 0
- # PlayAlertSound 10 200
- SetFontSize 45
- Show
- BaseType "Horizon Shard"
- SetBorderColor 200 0 100
- # PlayAlertSound 11 200
- SetFontSize 40
- Show
- BaseType "Binding Shard" "Engineer's Shard"
- SetBorderColor 200 0 100
- # PlayAlertSound 11 200
- SetFontSize 40
- ##################################################
- ############### Section 3 - Maps ################
- ##################################################
- #Other Endgame
- Show
- Class "Map Fragments"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #top tier (all red)
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #shaped map exceptions (teal)
- #Show
- # BaseType "Shaped Primordial Pool"
- # Class Map
- # SetTextColor 0 200 200
- # SetBackgroundColor 255 221 153
- # SetBorderColor 0 200 200
- # SetFontSize 40
- # PlayAlertSound 8 200
- Show
- BaseType "Shaped "
- Class Map
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- PlayAlertSound 9 100
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 100
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- ############# Section 4 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- SetFontSize 45
- PlayAlertSound 2 150
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- SetTextColor 225 100 0
- PlayAlertSound 4 150
- SetFontSize 45
- Show
- LinkedSockets >= 5
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- #Redundant lines are for strict/uber+ exceptions
- Show
- Class "Body Armour"
- DropLevel >= 60
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Class "Staves"
- ItemLevel >= 55
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- Sockets = 6
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- # PlayAlertSound 16 200
- PlayAlertSound 3 65
- SetFontSize 45
- ##################################################
- ############# Section 5 - Currency ###############
- ##################################################
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard"
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 225 225
- SetFontSize 40
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- Show
- BaseType "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 25
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 25
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- PlayAlertSound 2 250
- SetFontSize 45
- Show
- BaseType "Cartographer's Chisel"
- SetBackgroundColor 0 200 0
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 3 65
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- BaseType "Portal Scroll"
- SetFontSize 40
- SetTextColor 100 150 200
- Show
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 40
- Show
- BaseType "Scroll of Wisdom"
- SetFontSize 40
- ##################################################
- ######### Section 6 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "Encroaching Darkness" "The Pack Leader" "The Gentleman"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- SetFontSize 36
- #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
- Show
- BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 6 100
- SetFontSize 45
- Show
- BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Sun"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 6 100
- SetFontSize 45
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
- Hide
- BaseType "The Carrion Crow" "Turn the Other Cheek" "The Surgeon" "The King's Blade"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- PlayAlertSound 6 50
- SetFontSize 40
- ##################################################
- ############## Section 7 - Jewels ################
- ##################################################
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 1 1 1
- SetBackgroundColor 200 100 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 7 150
- Show
- BaseType "Cobalt Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 150 200 250
- SetFontSize 40
- Show
- BaseType "Viridian Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 125 200 40
- SetFontSize 40
- Show
- BaseType "Crimson Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- BaseType "Cobalt Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 150 200 250
- SetFontSize 38
- Show
- BaseType "Viridian Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 125 200 40
- SetFontSize 38
- Show
- BaseType "Crimson Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Close Helmet" "Varnished Coat" "Exquisite Leather" "Callous Mask" "Rawhide Tower Shield" "Necromancer Silks"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Ruby Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Vanguard Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Mosaic Kite Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 5 150
- #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
- Show
- BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Pinnacle Tower Shield" "Vaal Gauntlets" "Triumphant Lamellar" "Titan Greaves" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
- Show
- Rarity Unique
- ItemLevel <= 70
- BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
- Show
- Rarity Unique
- BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
- SetTextColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 225 100 0
- SetFontSize 38
- #All other low value, mostly shit uniques (no sound)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- #############################################################################################
- ############################## Section 9 - Chance Items #####################################
- #############################################################################################
- Show
- BaseType "Leather Belt"
- Rarity Normal
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 48
- ##################################################
- ########## Section 10 - Top Tier Craft ###########
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet" "Hubris Circlet"
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- SetFontSize 38
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity Rare
- ItemLevel >= 83
- SetBorderColor 150 100 0
- #Brown borders on all other crafting basetypes
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 83
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Marble Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 6 100
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 79
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 6 100
- ##################################################
- ######## Section 11 - Rare Highlighting ##########
- ##################################################
- #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 35
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- #lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 35
- Show
- BaseType "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- #maroon on melee weapons
- #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Show
- BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
- Rarity Rare
- SetBorderColor 128 0 0
- #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel >= 75
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel <= 74
- ItemLevel >= 60
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 35
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 175 255
- SetFontSize 35
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Show
- BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ##################################################
- ######## Section 12 - Second Tier Craft ##########
- ##################################################
- #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
- #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
- # ItemLevel >= 78
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- ##################################################
- ########### Section 13 - Alch Bases ##############
- ##################################################
- #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- #Show
- # BaseType "Titanium Spirit Shield"
- # Rarity Normal
- # ItemLevel >= 72
- # SetBorderColor 0 255 255
- # SetFontSize 45
- #Lavender border around 75+ jewellery
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ##################################################
- ########### Section 14 - Misc Part I #############
- ##################################################
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetBorderColor 74 230 58
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #############################################################################################
- ################## Section 15 - Racing Options / Class Configuration ########################
- #############################################################################################
- #By default, all three archetypes are shown and nothing is hidden.
- ##################################################
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- PlayAlertSound 1 50
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 35
- PlayAlertSound 1 50
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 2
- # SocketGroup BB
- SetBorderColor 0 200 200
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- # SetFontSize 40
- #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Show
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- SetBackgroundColor 0 35 0
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class Shield
- ItemLevel <= 11
- #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #############################################################################################
- ################################# END OF OPTIONS BLOCK ######################################
- #############################################################################################
- ##################################################
- ######## Section 16 - Global Levelling I #########
- ##################################################
- Show
- ItemLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 35
- Show
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- Show
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- Show
- ItemLevel <= 14
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 33
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- Show
- ItemLevel <= 47
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 69
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 47
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Show
- ItemLevel <= 47
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 59
- LinkedSockets = 4
- SetBorderColor 0 200 200
- #tan border on magic and rare levelling boots
- Show
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 38
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 38
- ##################################################
- ########## Section 17 - Caster Weapons ###########
- ##################################################
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Show
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- Show
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- ######## Section 18.1 - 2H Melee Weapons #########
- ##################################################
- #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Noble Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 18.2 - 1H Melee Weapons #########
- ##################################################
- #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Show
- BaseType "Copper Sword" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Show
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Show
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Show
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Show
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Show
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Show
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Show
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Show
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Show
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Show
- BaseType "Ceremonial Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- Show
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ########### Section 18.3 - SWORD ALPHA ########### - SWORD BLOCKS IN ALPHA DISABLED BY DEFAULT, ARE EXPLORATORY REGARDING RACE META AND MAY NOT BE PERMANENT
- ##################################################
- #Show
- # BaseType "Copper Sword" "Sabre"
- # ItemLevel <= 11
- # SetBorderColor 128 0 0
- #Show
- # Class "One Hand"
- # ItemLevel <= 5
- #Show
- # Class "One Hand"
- # ItemLevel <= 11
- # DropLevel >= 4
- #Show
- # BaseType "Copper Sword"
- # ItemLevel < 11
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Sabre" "Battered Foil"
- # ItemLevel < 16
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Broad Sword" "Basket Rapier"
- # ItemLevel < 21
- # SetBorderColor 128 0 0
- #Show
- # BaseType "War Sword" "Jagged Foil"
- # ItemLevel < 25
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Ancient Sword" "Antique Rapier"
- # ItemLevel < 29
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Elegant Sword" "Elegant Foil"
- # ItemLevel < 33
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Dusk Blade" "Hook Sword" "Thorn Rapier"
- # ItemLevel < 38
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Variscite Blade" "Smallsword"
- # ItemLevel < 40
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Cutlass" "Wyrmbone Rapier"
- # ItemLevel < 44
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Baselard" "Burnished Foil"
- # ItemLevel < 47
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Battle Sword" "Estoc"
- # ItemLevel < 51
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Elder Sword" "Serrated Foil"
- # ItemLevel < 57
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Graceful Sword"
- # ItemLevel < 58
- # SetBorderColor 128 0 0
- #Show
- # BaseType "Corsair Sword" "Eternal Sword"
- # ItemLevel <= 72
- # SetBorderColor 128 0 0
- ##################################################
- ########## Section 19 - Ranged Weapons ###########
- ##################################################
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Show
- BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Grove Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Show
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- ##################################################
- ############## Section 20 - Armour ###############
- ##################################################
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively ends at 68 maps, other sections take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: rare font size increases stop shortly after kitava
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 21 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask"
- SetTextColor 0 255 255
- ItemLevel <= 66
- PlayAlertSound 13 100
- Show
- BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 255 204 102
- Show
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 15
- SetBorderColor 255 204 102
- Show
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 0
- SetBorderColor 75 150 255
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetBorderColor 150 25 250
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask" "Stibnite Flask"
- ItemLevel < 72
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask"
- ItemLevel < 79
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
- Show
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 61
- SetBorderColor 200 0 0
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- ######## Section 22 - Global Levelling II ########
- ##################################################
- #Note: Worst Case Scenario Insurance
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 33
- LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 36
- Sockets >= 3
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Show
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 62
- #offhand weapon links for sunder racing meta
- Show
- Class "One Hand" "Claw" "Dagger"
- SocketGroup RGG RRG
- ItemLevel <= 25
- #pre-brutus catchalls
- Show
- Class "One Hand"
- ItemLevel <= 5
- Show
- Class "One Hand"
- ItemLevel <= 11
- DropLevel >= 4
- Show
- Class Flask
- ItemLevel <= 11
- Show
- ItemLevel <= 47
- Rarity Magic
- Show
- ItemLevel > 47
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
- Show
- Class "Gloves" "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- Show
- Class "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- ##################################################
- ############### Section 23 - Gems ################
- ##################################################
- Show
- BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity"
- Class Gem
- SetBackgroundColor 27 162 155
- SetTextColor 255 204 102
- SetBorderColor 255 255 255
- # SetBorderColor 255 255 255
- # SetTextColor 0 200 200
- SetFontSize 40
- # PlayAlertSound 12 250
- PlayAlertSound 3 100
- Show
- Class Gem
- Quality >= 15
- SetBorderColor 255 204 102
- SetFontSize 40
- # PlayAlertSound 12 250
- PlayAlertSound 3 100
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 255 204 102
- SetFontSize 35
- Show
- Class Gem
- Quality > 0
- SetBorderColor 255 204 102
- Show
- BaseType "Enhance" "Added Chaos" "Detonate Mines"
- Class Gem
- Show
- Class Gem
- ##################################################
- ######### Section 24 - Miscellaneous II ##########
- ##################################################
- #Note: Low priority odd items and catch-alls
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality >= 10
- SetBorderColor 100 100 100
- Show
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality > 0
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- #Chisel recipe
- Show
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 66
- Rarity Normal
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
- Show
- ItemLevel <= 5
- Show
- Class Currency
- Show
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ############# Section 25 - Warbands ##############
- ##################################################
- #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Boots" "Gloves" "Helmets"
- SetBackgroundColor 0 0 50
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
- SetBackgroundColor 0 0 50
- ##################################################
- ########## Section 26 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 35
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 27 - Global Hide #############
- ##################################################
- #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement