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- Disclaimer!
- This is a player-sourced translation, please wait for official translations until you finalize your decisions.
- This is also a dev blog and as such, these changes are planned, but have not yet been released live.
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- Kudos to Jiyuu and Sugo for Pied Piper skill names.
- Kudos to Greyhiem and Pokart for missing Exorcist attributes.
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- Leave a message @Azriel#3931 on discord or Yunseo on forums if there has been a mistranslation. There probably is.
- Pls note that changes may occur and as such, I will try my best to update as fast as I can.
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- Dev Blog Proper
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- Using the following skills will apply the buff immediately and cancel animation when used while moving.
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- Swordman
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- Gung Ho
- Pain Barrier
- Restrain
- Peltasta
- Guardian
- Barbarian
- Frenzy
- Cataphract
- Trot
- Acrobatic Mount
- Corsair
- DWA
- Doppelsoeldner
- Deeds of Valor
- Templar
- Battle Orders
- Murmillo
- Sprint
- Lancer
- Prevent
- Initiate
- Retiarius
- Dagger Guard
- Vital Point Protection
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- Wizard
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- Cryomancer
- Sub-0 Shield
- Pyromancer
- Enchant Fire
- Enchanter
- Lightning Arms
- Shadowmancer
- Shadow Pool
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- Archer
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- Archer
- Swift Step
- Ranger
- Steady Aim
- Quarrel Shooter
- Running Shot
- Wugushi
- Zhendhu
- Hunter
- Praise
- Scout
- Cloak
- Rogue
- Sneaky Hit
- Evasion
- Schwarzer Reiter
- Limacon
- Evasive Action
- Falconer
- Circling
- Aiming
- Preemptive Strike
- Musketeer
- Prime and Load
- Grooved Muzzle
- Hackapelle
- Hacka Pelle
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- Cleric
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- Cleric
- Divine Might
- Fade
- Guadian Spirit
- Kribi
- Daino
- Paladin
- Restoration
- Zealot
- Blind Faith
- Fanaticism
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- Skill Cost Changes
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- Skill costs have been refactored based on rank/skill factor, overheat, range, cast times, target count, and existing SPR values. Of note Archer and Swordman costs will be reduced due to not needing to invest on SPR in the first place.
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- Crowd Control Effects
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- Crowd Control effects have been taken note of, such as Miko Gohei, Plague Doctor Bloodletting, Beak Mask, Fumigate, and Exorcist Gregorate.
- Swordie Spear Throw, Iron Hook, Dethrone, Toss/Drag Rete, and Iron Maiden have also changed to be not affected/removable by the skills above.
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- Skill Range Changes
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- Skill AoE have been expanded
- Pierce Type Skills have had Length Expanded
- Slash Type Skills have had Width Expanded
- Strike Type Skills hav had general AoE Expanded
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- Swordman
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- Swordman
- Sword Thrust
- Bash
- Double Slash
- Pommel Beat
- Peltasta
- The whole kit
- Hahaman
- The whole kit
- Hoplite
- The whole kit
- Barbarian
- The whole kit
- Cataphract
- Doom Spear
- Earth Wave
- Corsair
- Hexen Dropper
- Impale Dagger
- Dust Devil
- Fencer
- The whole kit
- Nak Muay
- The whole kit
- Templar
- Mortal Slash
- Dragoon
- Dragon Tooth
- Serpentine
- Dragon Soar
- Murmillo
- The whole kit
- Lancer
- Crush
- Rhogomiant
- Matador
- Faena
- Muleta
- Retiarius
- Trident Finisher
- Featherfoot
- Ngadhundi
- Kundela Slash
- Rogue
- Backstab
- Hackapell
- Storm Bolt
- Grind Cutter
- Dievdirby
- Carve Attack
- Paladin
- Smite
- Conviction
- Demolition
- Monk
- Double Punch
- Palm Strike
- Hand Knife
- Energy Blast
- Inquisitor
- God Smash
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- Weapon Mastery
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- 1h-Sword mastery.
- Adds weapon attack power to shield's stat when equipped with a shield. Attack Speed Increased when not equipped with a shield.
- 2h Mace mastery.
- AoE Attack Ratio increased when equipped with a 2h Mace.
- Pistol mastery.
- Chance to inflict double damage.
- Dagger mastery.
- Damage increased when attacking enemies from the rear.
- Musket mastery.
- Damage increased based on distance between user/target. Damage increase capped at 30% at max level(5).
- Crossbow mastery.
- Defense ignored reduced to 2% per level. Fixed a bug where non crossbow attacks are still applied by this.
- Shield Mastery: Cryomancer
- Renamed
- Shield Mastery: Quarrel Shooter
- Increased block chance against missile attacks, when successfully blocking, movespeed increased.
- Shield Mastery: Peltasta
- Increased provocation rate when blocking against enemies.
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- Class Changes
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- Lancer
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- New Skill!
- Gigante Marcha
- Summons a phantom army of horsemen, attacking enemies in front.
- Enhance Attribute existing.
- Joust: Installation Destruction
- Lancer 2 Attribute
- Removes Enemy Installations on cast.
- Unhorsing: Attack enemy companion
- Lancer 2 Attribute
- Prevents enemies from mounting for a time by stunning the enemy's companion.
- Prevent: Duration
- Lancer 3 Attribute
- Increases Prevent Duration.
- Rhongomiant: Shield Crusher
- Lancer 3 Attribute
- Ignores Block and deequips enemy shield on contact, shield defense ignored when attacking.
- Rhongomiant: Last Hit
- Lancer 3 Attribute
- Damage Increased proportional to enemy's Max HP, capped to a certain point. Effect halved vs. Bosses.
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- Murmillo
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- New Skill!
- Emperor's Bane
- Dashes towards an enemy before grabbing them and bashes their head in with your head. Applies stun along with increasing strike damage. Damages enemies around with a shockwave.
- Using it with Cassis Cristi will increase damage dealt along with applying your shield value.
- Attribute 1: Enhance
- Increases Damage
- Attribute 2: Last Hit
- Damage increased when enemy HP% is below certain point.
- Scutum Hit(Now Murmillo 2)
- Hitbox changed to apply bleeding and increased damage when hitting using the outer rim.
- Sprint
- Now also prevents Stamina drain while active.
- Sprint: Fear(Murm 3 Attribute)
- Applies Fear status to all nearby when activating Sprint.
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- Matador
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- New Skill!
- Corrida Finale
- Summons bulls that charge ahead to attack enemies.
- Attribute 1: Enhance
- Damage Increases
- Attribute 2: Encore
- Attacks 1 more time after attacking by charging back to the caster.
- Backslide: Perfection (Matador 3)
- If you manage to dodge attacks with Backslide, Paso Doble cooldown reduced.
- Muleta: Showtime (Matador 3)
- Cooldowns reduced ignoring if Muleta successfully Blocks or whiffs.
- Faena: Critical (Matador 3)
- Faena critical chance increased.
- Paso Doble (Matador 2)
- Range now a circle instead of a square.
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- Retiarius
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- New Skill!
- Bandolier Cadena
- Thrusts the spear forward towards the target's mouth, forces knockdowns on last hit.
- Attribute 1: Enhance
- Damage Increases
- Attribute 2: Grievous Wounds
- DoTs and reduces movement speed for the next 15s, scaling on enemies hit.
- Pull Rete
- Applies to 3+ Skill Level targets. Cooldown 25. Lockdown Time increased to 7s from 5s.
- Pull Rete: Silence (Ret 3 Attribute)
- Silences targets hit by Throw Rete.
- Throw Rete
- Applies to 3+ Skill Level targets.
- Throw Rete: Reinforced Netting (Ret 2 Attribute)
- Removes the halved duration to boss monsters.
- Throw Net: Grounded
- Removes flying effects from enemies caught. Grounds Hanging Shot and Levitation Effect.
- Trident Finisher
- Cooldown reduced to 15s. AAR increased to 7.
- Disarm
- Prevents Blocking and Evasion, AoE increased.
- Dagger Finisher
- Overheat increased to 2. AAR increased to 7. Hitbox Changed to rectangle instead of circle
- Dagger Guard: Missile (Ret 2)
- Blocks Missile attacks at 100% chance.
- Dagger Guard: Arrow Deflection (Ret 3)
- Reflects Missile attacks back to the attacker.
- Vital Point Protection
- CD reduced to 50s. Duration Reduced to 10+2 per skill level.
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- Cryomancer
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- Subzero Shield
- Removed damage reflect, Freeze effect applied 5 + Skill level times.
- Subzero Shield: Counterattack
- Still retained.
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- Elementalist
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- Hail
- Duration 10s
- Hail spawned 1 every .2s from 1 every .1s
- Hit success 100% from 65% (Stray Hail shards removed)
- Damage 255% ~ 451% from 603% ~ 1067%
- Hail shard AoE doubled to 18 from 9
- Hail magic circle AoE increased to 40 from 30
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- Enchanter
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- New Skill!
- Overreinforce
- Your and your allies' main hand weapons are strengthened.
- Attribute 1: Duration
- Duration Increased
- Enchant Rounds: Fire(Enchanter 3)
- Reduces enemy's Crit Defense when used.
- Enchant Rounds: Ice(Enchanter 3)
- Reduces enemy's Damage Dealt to user when used.
- Agility: Movement Speed(Enchanter 3)
- Movement Speed Increased while Agility is active.
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- Sage
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- New Skill!
- Black Hole
- Summons a black hole that absorbs enemies and explodes after the duration.
- Enemies near the black hole AoE explosion take damage, greatly amplified if they are absorbed.
- Attribute 1: Enhance
- Damage Increases
- Missile Hole: Get Away (Sage 3)
- Movement Speed increased while Missile Hole is active but blocks are used up. Movement speed capped while active.
- Blink: Intensified (Sage 3)
- Provocation of the character's shadow increased.
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- Shadowmancer
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- New Skill!
- Infernal Shadow
- Separates body from its' shadow.
- Enemy's movement is unrestricted, however a portion damage dealt to the shadow will be dealt to the enemy as well. Shadow removed when enemy steps on it.
- Duration increased by level.
- Shadow Condensation: Gigantic Explosion (Shadowmancer 3)
- Explosion range increased.
- Shadow Pool
- Casting animation removed.
- Shadow Pool: Haste (Shadowmancer 3)
- Applies additional movement speed while Shadow Pool is active.
- Hallucination: HP Ratio (Shadowmancer 2)
- Clone HP increased scaling on your HP.
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- Onmyoji
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- New Skill!
- Yin-Yang
- Inflicts both holy and dark type damage alternating between the two.
- Knockdown immunity and channel uninteruptable applied while casting.
- Attribute 1: Enhance
- Damage Increases
- Attribute 2: Harmony
- Holy and Dark property attack damage increased for a while.
- Fox Fire: Big Fox (Onmyoji 3)
- Chance to spawn a larger fox spirit when casting.
- Water Shikigami: Rapids (Onmyoji 3)
- Doubles hits of Water Shikigami.
- Toyou: Stone Debris (Onmyoji 3)
- Toyou hits flying at % damage proportional to attribute level.
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- Falconer
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- Aiming
- Hitbox increase normalized, smaller enemies now get bigger hitboxes than current while larger enemies get smaller hitboxes than current. Aiming circles cannot be destroyed.
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- Schwarzer Reiter
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- Schwarzer Reiter
- Retreat Shot
- Cooldown Reduced to 20s. Buff cannot be extended.
- Marching Fire
- Cooldown Reduced to 15s. Buff cannot be extended.
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- Mergen
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- New Skill!
- Zenith
- Fires arrows in a circular formation, striking enemies around.
- Attribute 1: Enhance
- Damage Increases
- Spread Shot
- Cooldown Reduced
- Homing Arrow
- Cooldown Reduced
- Downfall: Wider Range(Mergen 3)
- Downfall hits enemies around debuffed target for half damage.
- Jumpshot
- Wind up delay reduced and AoE increased.
- Overheat increased
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- Hackapell
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- New Skill!
- Infinite Assault
- Attacks an enemy by dashing through it then back.
- Attribute 1: Enhance
- Damage Increases.
- Cavalry Charge
- Charge hitbox increased.
- Hakka Palle: Endurance (Hackapell 2)
- Pain Barrier effect while active.
- Cavalry Charge: Grind Cutter (Hackapell 3)
- Grind Cutter critical damage increased when enemy is debuffed by Cavalry Charge.
- Increase scales on level.
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- Bullet Marker
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- Bullet Marker
- New Skill!
- Outrage
- Shoots forward while moving. Only usable while in Double Gun Stance.
- Attribute 1: Enhance
- Damage Increases
- New Skill!
- Freezing Bullet
- Applies freezing effects to targets attacked by Basic Attack.
- Bloody Overdrive
- Cast cannot be cancelled anymore.
- Bloody Overdrive: Invulnerability (BM 3)
- Invulnerable to all forms of damage while casting.
- RIP: AoE (BM 3)
- AoE Increased. (?)
- Tracer Bullet: Accurate Shots (BM 3)
- Critical Rate Increased while Tracer Bullet is active. Only applies on skills.
- Smash Bullet: Block Reduction (BM 3)
- Smash Bullet shreds enemies' Block while active. Attribute level increases
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- Pied Piper
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- New Skill!
- Lied Des Weltbaum
- Plays the world tree's tunes, increasing damage done and received by allies.
- Attribute 1: Invincibility Count
- Invincibility applied on party for a certain amount of hits.
- Scaling on attribute level
- Attribute 2: Duration
- Duration Increased
- New Skill!
- Stegreifspiel
- Causes random Pied Piper skill effects at a chance. Each effect has a separate cooldown, and applies even it casting is failed.
- Skills activated:
- Dissonanz
- Wiegenlied
- Marschierendeslied
- Lied Des Weltbaum
- Attribute 1: Cooldown Reduction
- Reduces the cooldown of Stegreifspiel.
- Hypnotiste Flete: Elite (Pied Piper 3)
- Applies to Elite mobs.
- Friedenslied: Invincibility (Pied Piper 3)
- Apples invincibility to all allies caught, except for you.
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- Inquisitor
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- New Skill!
- Breast Ripper
- Summons a pair of giant torture scissors.
- Casting cannot be canceled and applies knockback and knockdown immunity, while Demon type enemies receive extra damage.
- Alongside that, scissor attack cannot be blocked
- Enemies hit will be lined up along with the targets hit increased scaling on STR.
- Attribute 1: Enhance
- Damage Increases
- Attribute 2: Armor Break
- Ignores portion of defense scaling with attribute level.
- Inquisitor: Professional Torturer(Inqui 3)
- Torture skill cooldowns reduced by killing enemies with the following spells, but now skills use torture tools.
- Iron Maiden 0 -> 1
- Pear of Anguish 0 -> 1
- Breaking Wheel 3 -> 2
- Breast Ripper 2
- Judgment
- Attack Range reduced.
- Judgment: Taunt(Inqui 2)
- Taunts enemies around you upon cast.
- Iron Maiden: God Smash(Inqui 2)
- Applies double damage on enemies caught with Iron Maiden.
- Breaking Wheel: Enhance (Inqui 1)
- Increases Breaking Wheel Damage.
- Splash damage not affected.
- Breaking Wheel: Reinforce
- Increases how many hits you can splash and Duration of the Wheel.
- Scaling on attribute level.
- Malleus Maleficarum
- Duration fixed at 10s. Applies 6% Target Magic Attack when you hit them increasing by 6% per level(was 100%).
- SP Shred effects now only once per target.
- Malleus Maleficarum: Enhance
- Damage Increases
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- Taoist Priest
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- New skill!
- Exorcism
- Rains down a storm of talismans from behind.
- Attribute 1: Enhance
- Damage Increases
- Divine Punishment
- Automatically releases after charging for longer than 3s.
- Divine Punishment: Area attack(Tao 3)
- Divine Punishment now applies as an area damage attack.
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- Zealot
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- New Skill!
- Emphathy's Trust
- Increases Holy Damage when nearby enemies have received damage.
- Beady Eyes: Surprise Attack(Zealot 3)
- Converts attacks to criticals for the duration. Only applies when successful.
- Immolation: Melted Armour(Zealot 3)
- Reduces all affected's defense proportional to level. Armour shred also applies to caster.
- Fanaticism: Martyrdom(Zealot 3)
- Dying while Fanaticism is active will keep you invulnerable, resets the user's cooldowns. Immortality is a short duration and will kill you after.
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- Exorcist
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- New Skill!
- Katadikazo
- The judgment of the goddesses is passed onto enemies in front with a spear of holy power.
- Enemies hit by the spear of light take magic damage while demon type enemies receive increased damage for a duration.
- Attribute 1: Enhance
- Damage increases
- Engkrateia: Goddess' Blessings (Exo 3)
- You cannot fall below 1 HP when Engkrateia is active.
- Gregorate: -- (Exo 3)
- Gregorate removes Rank 3 Debuffs.
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