Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // SourceMod Configuration File
- // This file is automatically executed by SourceMod every mapchange.
- // Specifies how admin activity should be relayed to users. Add up the values
- // below to get the functionality you want.
- // 1: Show admin activity to non-admins anonymously.
- // 2: If 1 is specified, admin names will be shown.
- // 4: Show admin activity to admins anonymously.
- // 8: If 4 is specified, admin names will be shown.
- // 16: Always show admin names to root users.
- // --
- // Default: 13 (1+4+8)
- sm_show_activity 13
- // Specifies whether menu sounds are enabled for menus created by SourceMod.
- // Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
- // --
- // Default: 1
- sm_menu_sounds 1
- // Specifies how long of a delay, in seconds, should be used in between votes
- // that are "public" or can be spammed. Whether or not this delay is obeyed
- // is dependent on the menu/command.
- // --
- // Default: 30
- sm_vote_delay 30
- // Default datetime formatting rules when displaying to clients.
- // For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
- // --
- // Default: %m/%d/%Y - %H:%M:%S
- // 12 hour format: %m/%d/%Y - %I:%M:%S %p
- sm_datetime_format "%m/%d/%Y - %H:%M:%S"
- // Sets how SourceMod should check immunity levels when administrators target
- // each other.
- // 0: Ignore immunity levels (except for specific group immunities).
- // 1: Protect from admins of lower access only.
- // 2: Protect from admins of equal to or lower access.
- // 3: Same as 2, except admins with no immunity can affect each other.
- // --
- // Default: 1
- sm_immunity_mode 1
- // Sets how many seconds SourceMod should adjust time values for incorrect
- // server clocks. This can be positive or negative and will affect every
- // system time in SourceMod, including logging stamps.
- // --
- // Default: 0
- sm_time_adjustment 0
- // Specifies the amount of time that is allowed between chat messages. This
- // includes the say and say_team commands. If a client sends a message faster
- // than this time, they receive a flood token. When the client has accumulated
- // 3 or more tokens, a warning message is shown instead of the chat message.
- // --
- // Requires: antiflood.smx
- // Default: 0.75
- sm_flood_time 0.75
- // Specifies how the reserved slots plugin operates. Valid values are:
- // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
- // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
- // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
- // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
- // if the server is full with reserve slot access clients.
- // 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
- // stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
- // number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
- // less admins connected.
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_reserve_type 0
- // Specifies the number of reserved player slots. Users with the reservation
- // admin flag set will be able to join the server when there are no public slots
- // remaining. If someone does not have this flag, they will be kicked.
- // (Public slots are defined as: maxplayers - number of reserved slots)
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_reserved_slots 0
- // Specifies whether or not reserved slots will be hidden (subtracted from max
- // slot count). Valid values are 0 (Visible) or 1 (Hidden).
- // --
- // Requires: reservedslots.smx
- // Default: 0
- sm_hide_slots 0
- // Specifies whether or not non-admins can send messages to admins using
- // say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
- // --
- // Requires: basechat.smx
- // Default: 1
- sm_chat_mode 1
- // Specifies whether or not "timeleft" will automatically be triggered every
- // x seconds. Valid values are 0 (Disabled) to 1800 seconds.
- // --
- // Requires: basetriggers.smx
- // Default: 0
- sm_timeleft_interval 0
- // Specifies whether or not chat triggers are broadcast to the server or just
- // the player who requested the info trigger. Valid values are 0 (Disabled) or
- // 1 (Enabled)
- // --
- // Requires: basetriggers.smx
- // Default: 0
- sm_trigger_show 0
- // Specifies whether or not to display vote progress to clients in the
- // "hint" box (near the bottom of the screen in most games).
- // Valid values are 0 (Disabled) or 1 (Enabled).
- // --
- // Default: 0
- sm_vote_progress_hintbox 0
- // Specifies whether or not to display vote progress to clients in the
- // chat area. Valid values are 0 (Disabled) or 1 (Enabled).
- // --
- // Default: 0
- sm_vote_progress_chat 0
- // Specifies whether or not to display vote progress in the server console.
- // Valid values are 0 (Disabled) or 1 (Enabled).
- // --
- // Default: 0
- sm_vote_progress_console 0
- // Specifies whether or not to display vote progress to clients in the
- // client console. Valid values are 0 (Disabled) or 1 (Enabled).
- // --
- // Default: 0
- sm_vote_progress_client_console 0
Add Comment
Please, Sign In to add comment