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Fallout4Custom.ini

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Feb 27th, 2018
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  1. [GamepadLight]
  2. uiPipboyLightB=235
  3. uiPipboyLightG=235
  4. uiPipboyLightR=235
  5. uiPowerArmorB=0
  6. uiPowerArmorG=173
  7. uiPowerArmorR=255
  8. uiPowerArmorLightB=255
  9. uiPowerArmorLightG=255
  10. uiPowerArmorLightR=255
  11.  
  12. [Archive]
  13. bInvalidateOlderFiles=1
  14. sResourceDataDirsFinal=
  15.  
  16. [VR]
  17. fKickbackMaxOffset=1.0
  18. fKickbackMinOffset=0.1
  19. fKickbackMaxDuration=0.8
  20. fKickbackMinDuration=0.05
  21. ; fVrScale=70.0
  22. uraVrEyePresentMode=1
  23. bRenderTerminalOnPipboyOnly=1
  24. fRecoilSpeedMultiplier=1.0
  25. fRecoilVertMultiplier=1.0
  26. fRecoilMaxVertDeg=35.0
  27. fRecoilMaxHorizDeg=3.0
  28. fPrimaryWorkshopGrabDistance=1200
  29. fSkyScaleFactor=3000.0000
  30. fVrHMDMovementThreshold=100.0000
  31. bVrShowIntroBink=0
  32.  
  33. iCustomFOVEyeIndex=1
  34. bForceUseCustomFOV=0
  35.  
  36. [Interface]
  37. fLoadingMenuSceneLight3SpotFOV=10.0000
  38. fLoadingMenuSceneLight2SpotFOV=10.0000
  39. fLoadingMenuSceneLightSpotFOV=10.0000
  40. uLocationTextDisplayTime=1
  41.  
  42. [VRInput]
  43. fFavoritesTouchpadCenterButtonPercent=0.25
  44. fTouchpadOffsetX=0.0
  45. fTouchpadOffsetY=-3.5
  46. fTouchpadOffsetZ=0.56
  47. fTouchpadRotationPitch=-6
  48. fPrimaryTouchpadScale = 140.0
  49. fTouchpadCursorSpeed=300
  50.  
  51. fMeleeAngularVelocityThreshold=1.5000
  52. fMeleeLinearVelocityThreshold=250.0000
  53. fGunBashAngularVelocityThreshold=1.5000
  54. fGunBashLinearVelocityThreshold=250.0000
  55.  
  56. fHmdToWandExitIronSightsConeDegrees=359.0000
  57. fHmdToWandEnterIronSightsConeDegrees=359.0000
  58. fTouchpadMapPanSpeed=130
  59.  
  60. [VRPipboy]
  61. fSecondaryTouchpadScale=0.0
  62. fPipboyTouchpadCenterButtonPercent=.5
  63. fPipboyTouchpadOffsetX=6.75
  64. fPipboyTouchpadOffsetY=-1.65
  65. fPipboyTouchpadOffsetZ=-5.65
  66. fPipboyTouchpadRotateX=-90
  67. fPipboyTouchpadRotateY=180
  68. fPipboyTouchpadRotateZ=0
  69. fPipboyTouchpadScale=0.0005
  70. fPipboyDynamicScalePerFrameDecay=.2
  71. fTouchpadMapPanSpeed=30
  72. fTouchpadMapMoveThreshold=0.03
  73. fHMDToPipboyScaleOuterAngle=5.0000
  74. fHMDToPipboyScaleInnerAngle=25.0000
  75. fPipboyScaleOuterAngle=55.0000
  76. fPipboyScaleInnerAngle=60.0000
  77. bScalePipboyWithPipboyAndHMDRightVectorCompare=0
  78. bScalePipboyWithPipboyToHMDAngle=1
  79. fRotateZ=45.0000
  80. fPipboyRotateZ=-62.5000
  81. fPipboyRotateY=280.0000
  82. fPipboyRotateX=225.0000
  83. fPipboyEndTranslateY_LH=5.0000
  84. fPipboyTranslateZ_LH=2.5000
  85. fPipboyTranslateY_LH=-10.0000
  86. fPipboyTranslateX_LH=-2.5000
  87. fPipboyTranslateY_RH=-120.0000
  88.  
  89. [VRTeleport]
  90. fOverEncumberedDrainPerTeleportDistance=0.1
  91.  
  92. [VRWand]
  93. fVRInputHoverRumbleDuration=.01
  94. fVRInputHoverRumbleIntensity=.300
  95. fVRInputConfirmRumbleDuration=0
  96. fPrimaryWandMaxGrabDistance=96.0
  97. fSecondaryWandMaxGrabDistance=0.1
  98. fDownwardGrabFloorDistanceMultiplier=0
  99. fMinPulsesForFullSwipe=1
  100. fMaxPulsesForFullSwipe=1
  101.  
  102. bUseAlternateTriggerThreshold=0
  103.  
  104.  
  105. [VRUI]
  106. ; "hand" size
  107. fWandModelScale=20
  108.  
  109. ; supposedly help with quick loot menu
  110. ;fHUDLootScale=0.3000
  111. ;fInteractRolloverPrimaryScale=0.3500
  112. ;fInteractRolloverSecondaryScale=0.3500
  113.  
  114. ; items go straight in workshop palette
  115. bCircularWorkshopPallete=0
  116.  
  117. bVREnableMods=1
  118. fComfortSneakHeight=1.0
  119. fHMDHUDStatusScale=0.0000
  120. fHMDHUDInfoScale=0.0000
  121. fBookModelYaw=180
  122. fLockpickModelX=0.0
  123.  
  124. fLockpickModelY=55.0
  125.  
  126. fLockpickModelZ=-2.0
  127.  
  128. fLockModelScale=0.7
  129. fUIOcclusionTestRadius=25.0
  130. fUIOcclusionTestForward=35.0
  131. fUIOcclusionTestRadiusLarge=70.0
  132. fUIOcclusionTestForwardLarge=60.0
  133. fUIOcclusionDownardAngle=10.0
  134. fPrimaryTouchpadInputScale = .00075
  135. fWorkshopPalleteItemRadius=8.0
  136. fWorkshopPalleteItemSpacing=5.0
  137. bCircularWorkshopPallete=1
  138. fLoadingMenuScreenModelOffsetX=75
  139. fLoadingMenuScreenModelOffsetY=290
  140. fLoadingMenuScreenModelOffsetZ=0
  141. fLoadingMenuScreenModelScale=90
  142. fHmdRotationLagMaxDistance=45
  143. fHmdRotationLagMinDistance=2.5
  144. fHmdRotationLagDuration=8
  145. fHmdRotationLagRecoveryAcceleration=20
  146. fHmdRotationLagRecoveryMaxSpeed=45
  147. fDialogueRumbleIntensity=0.1
  148. fDialogueRumbleTime=0.5
  149. uDialogueRumblePattern=2
  150. uDialogueRumblePeriod=20
  151. fFlatScreenTranslateX=0
  152. fFlatScreenTranslateY=250
  153. fFlatScreenTranslateZ=0
  154. fFlatScreenScale=2.5
  155. fMoviePlayerX=0
  156. fMoviePlayerY=250
  157. fMoviePlayerZ=0
  158. fMoviePlayerScale=2.5
  159. fMainMenuX=0
  160. fMainMenuY=250
  161. fMainMenuZ=0
  162. fMainMenuScale=2.5
  163. fLoadingMenuX=0
  164. fLoadingMenuY=250
  165. fLoadingMenuZ=0
  166. fLoadingMenuScale=2.5
  167. fHUDLootX=-14.5
  168. fHUDLootY=0.0
  169. fHUDLootZ=8.0
  170. fEnemyHealthX=0
  171. fEnemyHealthY=0
  172. fEnemyHealthZ=45
  173.  
  174. #disable enemy health bar scale and set the scale to 0.0 so its invisible
  175. bEnemyHealthDynamicScale=0
  176. fEnemyHealthScale=0.0
  177.  
  178. fDynamicScaleMinDist=40
  179. fDynamicScaleFactor=0.003
  180. fVATSX=0
  181. fVATSY=0
  182. fVATSZ=45
  183. bVATSDynamicScale=1
  184. fVATSScale=0.6
  185. fInteractRolloverPrimaryX = 0.0
  186. fInteractRolloverPrimaryY = 3
  187. fInteractRolloverPrimaryZ = 3
  188. fInteractRolloverSecondaryX = 0.0
  189. fInteractRolloverSecondaryY = 3
  190. fInteractRolloverSecondaryZ = 3
  191.  
  192. fContainer3DItemRadius = 6
  193.  
  194. ; Power Armor HUD
  195.  
  196. ; LEFT
  197. fPADashboardLeftX=100
  198. fPADashboardLeftY=-5
  199. fPADashboardLeftZ=-10
  200. fPADashboardLeftRotateX=-35
  201. fPADashboardLeftRotateY=5
  202. fPADashboardLeftRotateZ=25
  203. fPADashboardLeftScale=0.175
  204.  
  205. ; RIGHT
  206. fPADashboardRightX=100 // -Left or +Right
  207. fPADashboardRightY=-5 // +Away or -Towards
  208. fPADashboardRightZ=-10 // +Up or -Down
  209. fPADashboardRightRotateX=-35
  210. fPADashboardRightRotateY=-5
  211. fPADashboardRightRotateZ=-25
  212. fPADashboardRightScale=0.175
  213.  
  214. ; MIDDLE
  215. fPADashboardMiddleY=-108.5 // +Away or -Towards
  216. fPADashboardMiddleZ=-12 // +Up or -Down
  217. fPADashboardMiddleRotateX=-30 // -UpToward or +DownAway
  218. fPADashboardMiddleRotateY=0 // Side to Side
  219. fPADashboardMiddleRotateZ=0 // Left or Right
  220. fPADashboardMiddleScale=0.175
  221.  
  222. ; Power Armor Frame
  223. fPowerArmorOverlay_ForwardDistance= 27
  224. fPowerArmorOverlay_MaxAngleLeft= 13
  225. fPowerArmorOverlay_MaxAngleRight= 13
  226. fPowerArmorOverlay_MaxAngleUp = 0
  227. fPowerArmorOverlay_MaxAngleDown = 22
  228.  
  229. fPowerArmorOverlay_Helmet_TranslateX= 0
  230. fPowerArmorOverlay_Helmet_TranslateY = -10 // +Away -Towards
  231. fPowerArmorOverlay_Helmet_TranslateZ = -16 // +Up -Down
  232. fPowerArmorOverlay_Helmet_RotateX = 0 // -Towards you +Away from you
  233. fPowerArmorOverlay_Helmet_RotateY = 0
  234. fPowerArmorOverlay_Helmet_RotateZ = 0
  235. fPowerArmorOverlay_Helmet_Scale = 1
  236.  
  237.  
  238. ; 160 angle, 0.6 hud ammo/health bar scale
  239.  
  240. fPrimaryWandHUDScale=0.6
  241. fPrimaryWandHUDPitch=160
  242.  
  243. ; ammo/health bar on the right side
  244. fPrimaryWandHUDX=5.0000
  245.  
  246.  
  247.  
  248.  
  249.  
  250.  
  251. [Workshop]
  252. fSnapRotationDegrees=60
  253. fSnapHorizontalUnits=512
  254. fSnapVerticalUnits=512
  255. fWorkshopSnapIntersectAdjust=64
  256. fWorkshopItemWouldBeSnappedDistance=64
  257. fWorkshopSnapIntersectTolerance=512
  258. fWorkshopItemConnectPointQueryRadius=48
  259. fWorkshopShaderSolidBurstAmount=-2
  260. fWorkshopShaderOutlineBurstAmount=-2
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267. [VATS]
  268. fVATSTargetUpdateSec=1.0
  269. fVATSShapeRadius=0.1
  270. fVATSShapeLength=5000
  271. fVatsLightColorB=1.0000
  272. fVatsLightColorG=1.0000
  273. fVatsLightColorR=1.0000
  274.  
  275. fVATSFreeLookFOVPercent=0.6000
  276. fVATSFOVSpring=50.0000
  277. fVATSTargetSelectMinFOVDegrees=5.0000
  278.  
  279.  
  280. [General]
  281. bAllowHavokGrabTheLiving=1
  282. sStartingConsoleCommand=cl off;taa on;fxaa off
  283. iNumHWThreads=4
  284. bUseCombinedObjects=1
  285. bUsePreCreatedSCOL=1
  286.  
  287. bForceUpdateDiffuseOnly=0
  288. iTextureDegradeDistance0=1400
  289. iTextureDegradeDistance1=2800
  290. iTextureUpgradeDistance0=1000
  291. iTextureUpgradeDistance1=2200
  292.  
  293.  
  294.  
  295.  
  296.  
  297. [Display]
  298. iLocation X=485
  299. iLocation Y=3
  300.  
  301. fSunShadowUpdateTime=0.0075
  302. fSunUpdateThreshold=0.0050
  303.  
  304. bVolumetricLightingEnable=1
  305.  
  306. fTAAPostSharpen=0.675
  307. fTAASharpen=1.0000
  308. fTAAHighFreq=0.8000
  309. fTAALowFreq=0.5000
  310. fTAAPostOverlay=0.675
  311.  
  312. fDecalLifetime=45.0000
  313. fDecalLOD0=800.0000
  314.  
  315. bPreCulledObjectsEnabled=1
  316. bUsePreCulledObjects=1
  317. bNvGodraysEnable=0
  318.  
  319. fDefaultFOV=80.0000
  320. fDefault1stPersonFOV=130.0000
  321. fDefaultWorldFOV=130.0000
  322.  
  323. bSAOEnable=0
  324.  
  325.  
  326.  
  327. [VRDisplay]
  328. bVrAllowScreenSpaceSubsurfaceScattering=0
  329. bVrAllowScreenSpaceReflections=0
  330. bLensFlareVr=0
  331. bVrAllowSAO=0
  332. fRenderTargetSizeMultiplier=1.3
  333.  
  334.  
  335.  
  336. [Camera]
  337. fTweenCamZoomFOVMod=10.0000
  338. f3rdPersonAimFOVAnimateSec=0.1500
  339. f3rdPersonAimFOV=50.0000
  340.  
  341.  
  342. [HAVOK]
  343. fMaxPickTimeDebugVATS=0.1000
  344.  
  345. [ScreenSplatter]
  346. bBloodSplatterEnabled=1
  347.  
  348.  
  349. [Gameplay]
  350. bHealthBarShowing=0
  351. bAllowHavokGrabTheLiving=1
  352.  
  353.  
  354. [MAIN]
  355. fIronSightsFOVRotateMult=1.0000
  356.  
  357.  
  358. [ImageSpace]
  359. bLensFlare=0
  360. bDoDepthOfField=0
  361. bMBEnable=0
  362.  
  363.  
  364. [Grass]
  365. iMinGrassSize=32
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