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- 2017-06-03 21:46:53: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
- 2017-06-03 21:46:53: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
- 2017-06-03 21:46:55: ERROR[Main]: generateImage(): Could not load image "fireworks_rainbow.png" while building texture; Creating a dummy image
- 2017-06-03 21:46:55: ERROR[Main]: generateImage(): Could not load image "fireworks_rainbow.png" while building texture; Creating a dummy image
- [New Thread 0x7fffe808f700 (LWP 7144)]
- Loaded mesh: 3d_armor_character.b3d
- Thread 1 "minetest" received signal SIGSEGV, Segmentation fault.
- 0x000000000075c229 in Game::processPlayerInteraction(float, bool, bool) ()
- (gdb) bt
- #0 0x000000000075c229 in Game::processPlayerInteraction(float, bool, bool) ()
- #1 0x000000000075dc75 in Game::run() ()
- #2 0x00000000007600ac in the_game(bool*, bool, InputHandler*, irr::IrrlichtDevice*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned short, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, ChatBackend&, bool*, SubgameSpec const&, bool) ()
- #3 0x00000000004ddc56 in ClientLauncher::run(GameParams&, Settings const&) ()
- #4 0x00000000004d2bea in main ()
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