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  1. <?xml version="1.0" encoding="iso-8859-1"?>
  2. <root version="3.3" release="1|3.5E:17|CoreRPG:4">
  3.     <library>
  4.         <psionicraces>
  5.             <categoryname type="string">Pathfinder Essentials</categoryname>
  6.             <name type="string">PFRPG Psionic Races</name>
  7.             <entries>
  8.                 <id-0001><name type="string">Races</name>
  9.                     <librarylink type="windowreference">
  10.                         <class>reference_groupedlist</class>
  11.                         <recordname>lists.races@PFRPG Psionic Races</recordname>
  12.                     </librarylink>
  13.                 </id-0001>
  14.             </entries>
  15.         </psionicraces>
  16.     </library>
  17.         <lists>
  18.         <races>
  19.             <name type="string">Races</name>
  20.             <source type="string">reference.races@PFRPG Advanced Races</source>
  21.             <recordtype type="string">race</recordtype>
  22.             <groups><group1><field type="string">type</field></group1></groups>
  23.             <columns>
  24.                 <column1>
  25.                     <name type="string">name</name>
  26.                     <width type="number">400</width>
  27.                 </column1>
  28.             </columns>         
  29.         </races>
  30.     </lists>
  31.     <reference>
  32.         <races>
  33.             <category name="Psionic Races" baseicon="0" decalicon="0">
  34.                 <blue>
  35.                     <type type="string">Psionic Races</type>
  36.                     <name type="string">Blue</name>
  37.                     <nameplural type="string">Blues</nameplural>
  38.                     <summary type="string">These short and stocky defenders of mountain fortresses are often seen as stern and humorless. Known for mining the earth's treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Dwarves also have a tendency toward traditionalism and isolation that sometimes manifests as xenophobia.</summary>
  39.                     <description>
  40.                         <overview>
  41.                             <name type="string">Overview</name>
  42.                             <text type="formattedtext">
  43.                                 <p>Once thought to be a subrace of the goblins, blues are related to goblins, being a goblinoid race, but are actually defined as their own race. Able to interbreed with goblins, similar to humans interbreeding with elves, blues often infiltrate goblin tribes to procreate with the females of the tribe, having a limited population of blue females to choose from. Many blues with strong psionic ability learn to control their physical form using psionics to assume the look of a normal goblin, thereby allowing easier integration into a goblin tribe. The blood of blues runs stronger than goblins, and therefore a tribe that knowingly or unknowingly allows blues to breed with them will over a matter of a few generations be composed completely of blues. Because of this, the blues were once hunted into near extinction by their goblin kin, prompting their stealthier and cautious ways. The blue elders will often breed and then leave a tribe, looking for a new place to spread their blood before it is destroyed.</p>
  44.                             </text>
  45.                         </overview>
  46.                         <physical>
  47.                             <name type="string">Physical Description</name>
  48.                             <text type="formattedtext">
  49.                                 <p>Short with leathery blue hide, large eyes and ears and a mouth filled with fangs, blues stand between 3 and 4 feet tall, with males slightly taller and heavier than females. Most blues have black hair on their heads, although some choose to go bald. To most, the blue is simply an oddly-colored goblin. Very few things make them stand out from their racial cousins, at least physically, aside from their skin tone.</p>
  50.                             </text>
  51.                         </physical>
  52.                         <society>
  53.                             <name type="string">Society</name>
  54.                             <text type="formattedtext">
  55.                                 <p>Where goblins are disorganized, driven by their passions and need for activity, blues are quite the opposite. They are determined, focused, and driven to organization and structure. A tribe of goblins that doesn't kill a newborn blue will often come to be dominated by that blue, whose natural organizational skills and intelligence allows it to either rule the tribe outright, or manipulate the less intelligent goblins. These tribes tend to become focused and unified, whipped into structure not necessarily by the leadership qualities of the blue, but by his psionic power and intelligence. As a result, most of the dominant goblin societies are actually lead by a powerful blue; the few tribes of only blues that have popped up tend to welcome order and competition, finding common cause with the ophiduans.</p>
  56.                             </text>
  57.                         </society>
  58.                         <relations>
  59.                             <name type="string">Relations</name>
  60.                             <text type="formattedtext">
  61.                                 <p>While driven and intelligent, most blues are colored by the dark ways of the tribes where they grew up. These blues tend to look down on all other races and wish to dominate and enslave them, which naturally makes them enemies to most races, but even a more mild-natured or civilized blue will be met by suspicion by half-giants, elves, dwarves, gnomes and dromites, while the maenad and ophiduan societies often find much in common with a blue's worldview, seeing the need for structure and order, which can equate to expansionistic and conquering tendencies.</p>
  62.                             </text>
  63.                         </relations>
  64.                         <religion>
  65.                             <name type="string">Alignment and Religion</name>
  66.                             <text type="formattedtext">
  67.                                 <p>Few blues are religious, believing themselves to be superior to the weak-willed people around them that need supernatural crutches to cope with a hostile world. Most blues tend to be lawful evil, tainted by their lives among the goblin tribes. Laws tend to protect the selfish more than the altruistic and therefore a blue would rather learn to use the rules than break them.</p>
  68.                             </text>
  69.                         </religion>
  70.                         <adventurers>
  71.                             <name type="string">Adventurers</name>
  72.                             <text type="formattedtext">
  73.                                 <p>Blues often become adventurers having been driven out by their home tribe, or they come from one of the few existing blue tribes. Even so, to wander means that they are either desperate (often for power) or cocky and unafraid. Blues find adventuring a means to an end, a way for them to become rich, powerful, and connected, with death one of the possible outcomes. To a blue, that is a fair bargain to be made.</p>
  74.                             </text>
  75.                         </adventurers>
  76.                         <names>
  77.                             <name type="string">Names</name>
  78.                             <text type="formattedtext">
  79.                                 <p>Most blues outside of goblin society take a name from other humanoids, which means that their naming conventions are as varied as that of all other races combined. However, many often add a descriptive title, such as "Oman the Magnificent" or "Andra the Wild" to enhance their individuality.</p>
  80.                             </text>
  81.                         </names>
  82.                     </description>
  83.                     <racialtraits>
  84.                         <attributes>
  85.                             <locked type="number">1</locked>
  86.                             <name type="string">Attribute Adjustments\n</name>
  87.                             <text type="formattedtext">
  88.                                 <p><b>+2 Intelligence, +2 Dexterity, -2 Strength</b></p>
  89.                                 <p>Blues are smart and quick, but their small size makes them weak.</p>
  90.                             </text>
  91.                         </attributes>
  92.                         <trait1>
  93.                             <locked type="number">1</locked>
  94.                             <name type="string">Languages</name>
  95.                             <text type="formattedtext">
  96.                                 <p>Blues begin play speaking Common and Goblin. Blues with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.</p>
  97.                             </text>
  98.                         </trait1>
  99.                         <trait2>
  100.                             <locked type="number">1</locked>
  101.                             <name type="string">Darkvision</name>
  102.                             <text type="formattedtext">
  103.                                 <p>Blues can see in the dark up to 60 feet.</p>
  104.                             </text>
  105.                         </trait2>
  106.                         <trait3>
  107.                             <locked type="number">1</locked>
  108.                             <name type="string">Small</name>
  109.                             <text type="formattedtext">
  110.                                 <p>Blue are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.</p>
  111.                             </text>
  112.                         <trait3>
  113.                         <trait4>
  114.                             <locked type="number">1</locked>
  115.                             <name type="string">Normal Speed</name>
  116.                             <text type="formattedtext">
  117.                                 <p>Blues are fast for their size, and have a base speed of 30 feet.</p>
  118.                             </text>
  119.                         <trait4>
  120.                         <trait5>
  121.                             <locked type="number">1</locked>
  122.                             <name type="string">Naturally Psionic</name>
  123.                             <text type="formattedtext">
  124.                                 <p>Blues gain the Wild Talent feat as a bonus feat at 1st level. If a blue takes levels in a psionic class, he instead gains the Psionic Talent feat.</p>
  125.                             </text>
  126.                         </trait5>
  127.                         <trait6>
  128.                             <locked type="number">1</locked>
  129.                             <name type="string">Psionic Aptitude</name>
  130.                             <text type="formattedtext">
  131.                                 <p>When a blue takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.</p>
  132.                             </text>
  133.                         </trait6>
  134.                         <trait7>
  135.                             <locked type="number">1</locked>
  136.                             <name type="string">Pariah</name>
  137.                             <text type="formattedtext">
  138.                                 <p>The appearance of the blue can affect the reactions of those nearby. A blue takes a -1 penalty to Charisma-based skill checks when dealing with non-goblinoid humanoids, but gains a +1 bonus to Charisma-based skill checks while interacting with goblins.</p>
  139.                             </text>
  140.                         </trait7>
  141.                         <trait8>
  142.                             <locked type="number">1</locked>
  143.                             <name type="string">Repletion</name>
  144.                             <text type="formattedtext">
  145.                                 <p>A blue can sustain his body without need of food or water. If he spends 1 power point, a blue does not need to eat or drink for 24 hours.</p>
  146.                             </text>
  147.                         </trait8>
  148.                         <trait9>
  149.                             <locked type="number">1</locked>
  150.                             <name type="string">Keen Senses</name>
  151.                             <text type="formattedtext">
  152.                                 <p>Blues receive a +2 racial bonus on Perception skill checks.</p>
  153.                             </text>
  154.                         </trait9>
  155.                         <trait10>
  156.                             <locked type="number">1</locked>
  157.                             <name type="string">Stealthy</name>
  158.                             <text type="formattedtext">
  159.                                 <p>Blues receive a +2 racial bonus on Stealth and Ride checks, and blues always treat Stealth as a class skill</p>
  160.                             </text>
  161.                         </trait10>
  162.                         <trait11>
  163.                             <locked type="number">1</locked>
  164.                             <name type="string">Weapon Familiarity</name>
  165.                             <text type="formattedtext">
  166.                                 <p>Blues treat any weapon with the word &#147;goblin&#148; in its name as a martial weapon.</p>
  167.                             </text>
  168.                         </trait11>
  169.                     </racialtraits>
  170.                     <alternatetraits>
  171.                         <trait1>
  172.                             <name type="string">Goblinoid Camouflage</name>
  173.                             <text type="formattedtext">
  174.                                 <p>Some blues have learned to make subtle, but long-lasting, psionic changes to their body structure - the most notable being the change of skin color from their eponymous blue to a more common goblin color, typically green. They also get into the habit of eating regularly so as to avoid suspicion. By spending 1 power point as a swift action, a blue with this trait gains a +10 bonus on Disguise checks to appear as a normal goblin rather than a blue; this bonus lasts for 24 hours and is dismissable as a free action. This trait replaces the Repletion trait.</p>
  175.                             </text>
  176.                         </trait1>
  177.                         <trait2>
  178.                             <name type="string">Kinslayer</name>
  179.                             <text type="formattedtext">
  180.                                 <p>Outcast blues must fight their own kind to survive. Blues with this trait gain a +1 racial bonus on attack rolls against goblinoids. This replaces the repletion racial trait.</p>
  181.                             </text>
  182.                         </trait2>
  183.                         <trait3>
  184.                             <name type="string">Leadership</name>
  185.                             <text type="formattedtext">
  186.                                 <p>Some blues naturally take on leadership roles, either directly controlling a tribe, or as an important advisor to a leader. A blue with this trait gains a +2 racial bonus to Diplomacy checks. This trait replaces the Keen Senses trait.</p>
  187.                             </text>
  188.                         </trait3>
  189.                         <trait4>
  190.                             <name type="string">Mindbender</name>
  191.                             <text type="formattedtext">
  192.                                 <p>The rare blue is able to tap into the minds of others to impose its will. Blues with this trait gain a +1 racial bonus to the saving throw DCs of compulsion powers they manifest. This trait replaces the stealthy trait.</p>
  193.                             </text>
  194.                         </trait4>
  195.                         <trait5>
  196.                             <name type="string">Psionic Prodigy</name>
  197.                             <text type="formattedtext">
  198.                                 <p>It is not uncommon for blues to natively have the ability to manifest powers. Blues with this trait gain the Unlocked Talent* feat as a bonus feat. This trait replaces the Repletion and stealthy traits.</p>
  199.                             </text>
  200.                         </trait5>
  201.                         <trait6>
  202.                             <name type="string">Self Reliant</name>
  203.                             <text type="formattedtext">
  204.                                 <p>Blues outcast from their kin learn to survive on their own, but often lack in social graces. A blue with this trait gains a +3 racial bonus to Survival checks, but suffers a -1 penalty to all Diplomacy checks. This trait replaces the Pariah trait.</p>
  205.                             </text>
  206.                         </trait6>
  207.                     </alternatetraits>
  208.                     <favoredclass>
  209.                         <favored1>
  210.                             <name type="string">Aegis</name>
  211.                             <text type="formattedtext">
  212.                                 <p>Add 1 to the hit points restored using astral repair.</p>
  213.                             </text>
  214.                         </favored1>
  215.                         <favored2>
  216.                             <name type="string">Cryptic</name>
  217.                             <text type="formattedtext">
  218.                                 <p>Add +1 to Craft checks for a single Craft skill (alchemy, armor, etc.)</p>
  219.                             </text>
  220.                         </favored2>
  221.                         <favored3>
  222.                             <name type="string">Marksman</name>
  223.                             <text type="formattedtext">
  224.                                 <p>Add 1 to the number of times per day the marksman can use the Wind Reader class feature.</p>
  225.                             </text>
  226.                         </favored3>
  227.                         <favored4>
  228.                             <name type="string">Psion</name>
  229.                             <text type="formattedtext">
  230.                                 <p>Add +1/3 to the psion's saving throws versus mind-affecting effects.</p>
  231.                             </text>
  232.                         </favored4>
  233.                         <favored5>
  234.                             <name type="string">Psychic Warrior</name>
  235.                             <text type="formattedtext">
  236.                                 <p>Add +1 to the psychic warrior's CMD when resisting a grapple or trip.</p>
  237.                             </text>
  238.                         </favored5>
  239.                         <favored6>
  240.                             <name type="string">Ranger</name>
  241.                             <text type="formattedtext">
  242.                                 <p>Add +1/3 dodge bonus to Armor Class against the blue's favored enemies.</p>
  243.                             </text>
  244.                         </favored6>
  245.                         <favored7>
  246.                             <name type="string">Rogue</name>
  247.                             <text type="formattedtext">
  248.                                 <p>Add +1/2 to Bluff checks to feint and to Stealth checks.</p>
  249.                             </text>
  250.                         </favored7>
  251.                         <favored8>
  252.                             <name type="string">Tactician</name>
  253.                             <text type="formattedtext">
  254.                                 <p>Add +1/3 to the tactician's saving throws versus mind-affecting effects.</p>
  255.                             </text>
  256.                         </favored8>
  257.                     </favoredclass>
  258.                     <text type="formattedtext">
  259.                         <h>Summary</h>
  260.                         <p><i>Once thought to be a subrace of the goblins, blues are related to goblins, being a goblinoid race, but are actually defined as their own race. Able to interbreed with goblins, similar to humans interbreeding with elves, blues often infiltrate goblin tribes to procreate with the females of the tribe, having a limited population of blue females to choose from. Many blues with strong psionic ability learn to control their physical form using psionics to assume the look of a normal goblin, thereby allowing easier integration into a goblin tribe. The blood of blues runs stronger than goblins, and therefore a tribe that knowingly or unknowingly allows blues to breed with them will over a matter of a few generations be composed completely of blues. Because of this, the blues were once hunted into near extinction by their goblin kin, prompting their stealthier and cautious ways. The blue elders will often breed and then leave a tribe, looking for a new place to spread their blood before it is destroyed.</i></p>
  261.                         <h>Description</h>
  262.                         <linklist>
  263.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.overview">Overview</link>
  264.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.physical">Physical Description</link>
  265.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.society">Society</link>
  266.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.relations">Relations</link>
  267.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.religion">Alignment and Religion</link>
  268.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.adventurers">Adventurers</link>
  269.                             <link class="referenceracialtrait" recordname="reference.races.blue.description.names">Names</link>
  270.                         </linklist>
  271.                         <p><h>Racial Traits</h></p>
  272.                         <linklist>
  273.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.attributes">Attribute Adjustments</link>
  274.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait3">Small</link>
  275.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait4">Normal Speed</link>
  276.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait2">Darkvision</link>
  277.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait5">Naturally Psionic</link>
  278.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait6">Psionic Aptitude</link>
  279.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait7">Pariah</link>
  280.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait8">Repletion</link>
  281.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait9">Keen Senses</link>
  282.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait10">Stealthy</link>
  283.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait11">Weapon Familiarity</link>
  284.                             <link class="referenceracialtrait" recordname="reference.race.blue.racialtraits.trait1">Languages</link>
  285.                         </linklist>
  286.                         <p><h>Alternate Racial Traits</h></p>
  287.                         <p>The following racial traits may be selected instead of existing human racial traits. Consult your GM before selecting any of these new options.</p>
  288.                         <linklist>
  289.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Goblinoid Camouflage</link>
  290.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Kinslayer</link>
  291.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Leadership</link>
  292.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Mindbender</link>
  293.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Psionic Prodigy</link>
  294.                             <link class="referenceracialtrait" recordname="reference.race.blue.alternatetraits.">Self Reliant</link>
  295.                         </linklist>
  296.                         <p><h>Favored Class Options</h></p>
  297.                         <linklist>
  298.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored1">Aegis</link>
  299.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored2">Cryptic</link>
  300.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored3">Marksman</link>
  301.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored4">Psion</link>
  302.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored5">Psychic Warrior</link>
  303.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored6">Ranger</link>
  304.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored7">Rogue</link>
  305.                             <link class="referenceracialtrait" recordname="reference.race.blue.favoredclass.favored8">Tactician</link>
  306.                         </linklist>
  307.                     </text>
  308.                 </blue>
  309.             </category>
  310.         </races>
  311.     </reference>
  312. </root>
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