Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [22:18] <%Alch> The barrier for sluggish should really be greater than or equal to 8
- [22:18] <iiMKUltra> who wasn't retarded
- [22:18] <Quagsires> Fate joined asb?
- [22:18] <jas61292> I could still lose, but that would depend on paralyis.
- [22:19] <iiMKUltra> i talked to him a lot
- [22:19] <Objection> tbh I think alch is right
- [22:19] <iiMKUltra> but now don't remember who it wa
- [22:19] <iiMKUltra> s
- [22:19] <iiMKUltra> lol quag
- [22:19] <iiMKUltra> were you in the channel
- [22:19] <Woodchuck> hyper beam doesn't really have a drawback
- [22:19] <Objection> some types' most powerful attacks that see any real use are less than 10 BP
- [22:19] <Objection> eg, ghost
- [22:19] <iiMKUltra> when i first found out fate was asian
- [22:19] <Quagsires> probably
- [22:19] <Woodchuck> lol
- [22:19] <Woodchuck> the well?
- [22:19] <iiMKUltra> coughhexcough
- [22:19] <iiMKUltra> no
- [22:19] <iiMKUltra> ginga told me
- [22:19] <jas61292> There really should be more to being sluggish
- [22:19] <%Alch> If we're technical though, p-z began with a 2hp lead over me so...
- [22:19] <Lou> abby still wouldn't mind 8+ sluggish but
- [22:19] <%Alch> Indeed
- [22:19] <Woodchuck> if you're sluggish your moves shoudl have a priority of -1 or something
- [22:20] <iiMKUltra> photos of them
- [22:20] <%Alch> No
- [22:20] <Objection> I'm only counting their natural base power
- [22:20] <Woodchuck> how does sluggish equal lack of power?
- [22:20] <%Alch> Power should be halved
- [22:20] <iiMKUltra> four people
- [22:20] <Woodchuck> or at least speed decrease
- [22:20] <Lou> then again absol and company are the kind of attackers who should get a break on htose moves anyway
- [22:20] <%Alch> To account for hyper beam's increased power
- [22:20] <iiMKUltra> i was like well the ginger one must be ginga
- [22:20] <Woodchuck> eh
- [22:20] <jas61292> With pory, the main problem is that it can alternate Hyper Beam and Tri Attack
- [22:20] <iiMKUltra> nagai is probably asian
- [22:20] <iiMKUltra> the other asian must be hip
- [22:20] <iiMKUltra> 'no that's fate'
- [22:20] <iiMKUltra> WHAT
- [22:20] <iiMKUltra> NO FUCKING WAY
- [22:20] <%Alch> Together with adaptability ;_;
- [22:20] <iiMKUltra> fate is ASIAN??
- [22:20] <jas61292> Yeah, that helps too
- [22:20] <Lou> Sluggish for 8 or more BAP would be fine
- [22:20] <Lou> I think
- [22:21] * Woodchuck is now known as Woodchuck|away
- [22:21] <Objection> put it forward next SotG
- [22:22] <%Alch> We need to define what sluggish is
- [22:22] <%Alch> I think decrease in bp is the fairest way to do it
- [22:22] <%Alch> Hyper beam shouldn't be a standard attack
- [22:23] <%Alch> It should be a 'finishing move' of sorts
- [22:23] <%Alch> In which you bundle your power into one
- [22:23] <Objection> you know
- [22:23] <Objection> we could actually have those moves work like in-game
- [22:23] * elevator_afk ([email protected]) Quit (Ping timeout )
- [22:23] <Objection> I mean, we have combos have a cooldown action after them
- [22:23] <Objection> why not hyper beam and co?
- [22:23] <iiMKUltra> that makes them insanely weak
- [22:24] <iiMKUltra> combos are upwards of 20 bp
- [22:24] <iiMKUltra> hb and the like are 15
- [22:24] <jas61292> Well, in game it is a turn of recovery. In the anime however, there seems to be no penalty at all.
- [22:24] <Objection> not psyshock+psybeam
- [22:24] <Objection> that's only 15 BP
- [22:24] * gerard ([email protected]) has joined #capasb
- [22:24] <iiMKUltra> still hurts the fuck out of a gengar
- [22:24] <jas61292> So a sluggish turn seems fair, but it really should be more than it currently is
- [22:24] * Woodchuck|away is now known as Woodchuck
- [22:24] <Woodchuck> you know
- [22:24] <%Alch> The bp of the next move should be halved, or if it's a non-damaging move it should fail 1/2 of the time
- [22:24] <Woodchuck> for hyper beam and co, instead of a cap on power
- [22:24] <Woodchuck> it should be a cap on energy
- [22:25] <Woodchuck> because the point is you have a lack of energy
- [22:25] <jas61292> That actually does make more sense
- [22:25] <Objection> woodchuck brings up an excellent point
- [22:25] <%Alch> Indeed
- [22:25] <Objection> 5 or 6
- [22:25] <Objection> and ... before or after STAB
- [22:25] <Woodchuck> the attack power limit right now is 10, right
- [22:25] <Woodchuck> and it should be after the stab decrease
- [22:26] <Woodchuck> because you'd find it easier to use a move of your type
- [22:26] <Objection> well most 10 BP moves have 6 energy cost after stab
- [22:26] <Woodchuck> yeah
- [22:26] <Objection> so ... 5 en max?
- [22:26] <Objection> after stab
- [22:26] <Objection> it still solves the p-z problem because stab tri attack costs 6 en
- [22:26] <Woodchuck> that sounds good
- [22:27] <Objection> all righty
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement