tauros113

Jim's Action PM 2

Oct 1st, 2018
23
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.21 KB | None | 0 0
  1. Action PM stuff
  2.  
  3. setup
  4. the night before
  5. play some trumpet
  6. this has been a sad day
  7. missing the ordeals, giovanni decapitating a little girl, jim's group trust thing fizzling out, april fukin mutilating a little girl,...
  8. a drink would be even better
  9. things to bring:
  10. wearing:
  11. Weighted-Knuckle Gloves
  12. HUD Glasses
  13. pillow case (these are the things in the case:)
  14. Caltrops
  15. Hammer
  16. Barbed-Wire Net
  17. Pencil and Paper
  18. (do they programs have something physical to carry around in order to use? if so, bring them)
  19. Stage Assistant (in pocket)
  20. Bowie Knife (x2) (concealed on person in his pocket, waistband, whatever)
  21. leave his trumpet and pillow in his room
  22. APPARENTLY, this is the plan:
  23. Enzo, Matthew, and Isabella will follow Ulricha and ambush her as soon as the grace period's over
  24. this is already where i think the plan goes to hell, but whatever
  25. then they'll ambush Giovanni as soon as he gets released from his room
  26. after that, i'm assuming they'll go to the Alchemist Lab and spend the rest of the night combing it over
  27. at the end of the night, Matthew, Enzo, and I will stage an attack near our rooms to clear my personal objective
  28. Game Plan (part 1)
  29. bolt straight for the Alchemist Lab
  30. try not to get in my buddies' way with Ulricha
  31. go south and enter through the room's left door
  32. go straight for the Ordeal Terminal
  33. don't mess with anything weird
  34. unless it's some personal protective equipment (safety goggles, lab coat, etc.)
  35. dunno how serious mister Hoss is about that, but sure, put them on
  36. ESPECIALLY don't mess with that stone on the pillar!
  37. that's got "sketchy" written all over it
  38. if the Ordeal room is already barricaded
  39. wtf
  40. how
  41. ask who's in it
  42. if it's Ulricha, someone not an ally, or no answer, (try to) break the door down
  43. if it's Young or an ally, try convincing her i'm the Service specialty and I'll pick her as a second or some shiz
  44. if that fails, fuck it, explore the Alchemist Lab, maybe try solving for the Masterwork item
  45. we'll work out this stupid misunderstanding next common room
  46. if Jim gets into the room safe and sound:
  47. slide a piece of paper under the door (from inside to outside)
  48. saying "JIM HERE, PLEASE DON'T ENTER, THAT'D BE BAD FOR BOTH OF US"
  49. do not open for any reason, even if allies are screaming bloody murder
  50. pain is temporary, death marks are eternal
  51. or even if someone tries disguising their voice as an ally's
  52. no siree, Jim's staying shut indoors
  53. barricading the room:
  54. spread Caltrops on the floor just past the door
  55. set my Stage Assistant to make a really fucking loud ticking sound with the metronome
  56. make it 60 bpm, one tick a second
  57. now it sounds like a bomb lol
  58. hold it in my hand (in case i need it as a spotlight instead)
  59. if the door is future slidey:
  60. hang up the Barbed-Wire Net over the door frame
  61. stab both Combat Knives into the wall at eye level to support the Net up
  62. use the hammer to really set them in
  63. like a screen door, but just with those two knives to keep the net up
  64. if the door is normal hingey inwards:
  65. hang up the Barbed-Wire Net, one side knife'd on the wall and the other knife'd on the door
  66. like this https://i.imgur.com/Fo7Jrmv.png
  67. use my Programs
  68. Hot Potato and the Score Roulette
  69. there's gonna be a lot of death mark shuffling this round
  70. best chance to sneak these by without suspicion
  71. prepare myself
  72. wield the Hammer
  73. use the gloves to grip anything that tries cutting the net and take it
  74. a sword, scissors, etc.
  75. between the Net and the Caltrops, Jim should get the jump on anyone who tries entering with his Hammer
  76. bash ur fukin head in
  77. if Ulricha tries to Sleep Mask the place:
  78. use the spotlight on my Stage Assistant
  79. fend her off the best i can
  80. if anyone Black-Out's me:
  81. i'm screwed
  82. honestly, this setup can drive off a lot of things
  83. but Jim's got no answer to a Black-Out
  84. so hit hard, hit fast, and don't give an intruder the time to use it successfully
  85. do the Ordeal
  86. between my self-mark bonus removal, delegating a mark, and naming a second, remove a mark from Jim, Isabella, and Matthew (in that priority)
  87. wrap-up:
  88. sweep the Caltrops away with the side of his foot
  89. rip off the net (the knives are running out of durability today, leave them)
  90. everything goes into the pillow case sack
  91. except the hammer, that goes in his pocket for quick-drawing
  92. and keep wearing the Weighted-Knuckle Gloves and HUD Glasses
  93. just walk out
  94. look, if someone out there is gonna beat his ass, no sense putting it off
  95. not like Jim can stay cooped up forever
  96. i mean, that means Ulricha or Giovanni won against Enzo and two others
  97. Jim's got no chance
  98.  
  99. Game Plan (part 2)
  100. have fun exploring around in the Alchemy Lab
  101. the HUD Glasses should be a huge help in identifying useful stuff
  102. i have a pillowcase sack, i will use it to its fullest potential
  103. let Isabella drink a potion to clear the objective
  104. if she's not around and someone else goes for it, sorry Isabella, you snooze you lose. Let them
  105. after someone clears the objective, take whatever potions look useful
  106. if they can't be taken (like, no lid or something), drink whatever's beneficial
  107. try kicking down the locked door to the back room
  108. if unsuccessful, no big deal, wait around for Matthew to bring his Riptide to unlock it
  109. Hoss didn't say anything about the Masterwork hint
  110. considering there's a stone on a pedestal, and the item's the Philosopher Stone, seems pretty obvious
  111. but still sketchy!
  112. hopefully those HUD Glasses will be informative
  113. probably involve mixing potions and shiz?
  114. find the instructions, gather the materials, follow some mixing process with the crazy glass tubes,...
  115. well, save it for last
  116. looting for useful items is more rewarding use of time
  117. "improving synchronization level" sounds great, but Jim's getting plenty as-is
  118. if Ulricha or Giovanni show up and my buddies aren't around:
  119. holy shit get out
  120. just bolt back to my room
  121. i'm probably already dead
  122. near the end of the night:
  123. go back to my room
  124. fetch my trumpet and stage the attack while Jim plays this (https://www.youtube.com/watch?v=x30u2uMYCgU)
  125. if Matthew and Enzo aren't around, try to get Young, Isabella, or Pipere to help
  126. drag the person into their room
  127. don't loot anything, you meanie
  128. might as well make the rounds for Stockpile rooms
  129. throw in anything that will run out of durability that night
  130.  
  131. overarching guidelines:
  132. if things go fantastically off the rails:
  133. go back to my room, fetch the trumpet, and try to catch people to help with my objective
  134. don't forget dragging the person back into their room
  135. if Jim ever knocks out someone, don't forget to loot an item
  136. in priority: Masterwork, Augmentation voucher, weapon, whatever else
  137. if pressed for time, just take whatever's quickest to make off with
  138. if the lights ever go out:
  139. bust out my Stage Assistant. It's got a spotlight feature, so it can be a jank flashlight in a pinch
  140.  
  141. Player relationships:
  142. Allies:
  143. Matthew
  144. trustworthy! a good guy
  145. Isabelle
  146. her dead hands are a massive handicap
  147. plus, she's just gonna try running away
  148. i'm very concerned about her
  149. but, she's with Matthew and Enzo. They'll take care of her
  150. Enzo
  151. he's iffy and dangerous
  152. but Jim's got no choice but to trust him
  153. besides, not like anticipating an attack will help. Dude's an armory
  154. but he'd be helpless under a net, heh heh
  155. Questionable:
  156. Pipere
  157. alright, but the messy discussion about Giovanni/Ulricha/Isabella soured Jim's opinion of her
  158. seems trapped into attending the Chrono-place, so likely won't cross paths
  159. Young Moolah
  160. pretty much nothing known about her
  161. she spent the night in Enzo's room. Suspicious!
  162. Enemies:
  163. Giovanni, Ulricha
  164. both are mega bad news
  165. if i'm alone (and probably even with allies), avoid at all costs
  166. Miscellaneous
  167. Dog / Roomba
  168. ???
  169. really dislikes Pipere???
  170. April
  171. actually the host???
  172. holy fuck you can't just do that to Isabella
  173. also can toss around death marks like it's nothing
  174. Hoss
  175. an angel! super cool and helpful
  176. Galatea
  177. weird and foreboding
  178. apparently gone for good?
Add Comment
Please, Sign In to add comment