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Jul 29th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --[[Floaty thing by SezHu.
  145.  
  146. If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie
  147. #1875) Prices start at 250 robux.]]--
  148.  
  149.  
  150. local songs = {
  151. 1279200618, --Sunset Lover
  152. 1415778396, --Steamed Hams
  153. 433458884, --Chill 2
  154. 270181115, --Soul Food
  155. 925631718, --Burn Marks
  156. 149650572,
  157. 998900895, --D r o w z y
  158. 213731051, --S a y o n a r a
  159. 1366623042, --Oracle
  160. } --Add your songs by replacing the IDs with your song ID.
  161.  
  162.  
  163. local quotes = {
  164. "Something to relax to..",
  165. "Yawn..",
  166. "Just floatin'~",
  167. "Going up~",
  168. "I like this song..",
  169. "Time to kick back..",
  170. "^w^",
  171. } --Feel free to replace the quotes with stuff of your own.
  172.  
  173.  
  174. local function soundbork(obj)
  175. if obj:IsA("Sound") and obj.Name ~= "playlist" then
  176. --obj:Destroy() Remove the two dashes to silence all music but your own.
  177. return
  178. end
  179.  
  180.  
  181. local children = obj:GetChildren()
  182. for i = 1, #children do
  183. soundbork(children[i])
  184. end
  185.  
  186. return
  187. end
  188.  
  189. --//Constants\\--
  190.  
  191. Effects = { }
  192. local Player = game.Players.localPlayer
  193. local Mouse = Player:GetMouse()
  194. local Character = Player.Character
  195. local Humanoid = Character.Humanoid
  196. local Head = Character.Head
  197. local RootPart = Character.HumanoidRootPart
  198. local Torso = Character.Torso
  199. local LeftArm = Character["Left Arm"]
  200. local RightArm = Character["Right Arm"]
  201. local LeftLeg = Character["Left Leg"]
  202. local RightLeg = Character["Right Leg"]
  203. local Camera = game.Workspace.CurrentCamera
  204. local RootJoint = RootPart.RootJoint
  205. local Equipped = false
  206. local Attack = false
  207. local Anim = 'Idle'
  208. local Idle = 0
  209. local Combo = 1
  210. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  211. local Velocity = RootPart.Velocity.y
  212. local Sine = 0
  213. local Change = 1
  214. local aoeconstant = 10
  215. local maincol = "Pink"
  216. local maincol2 = "White"
  217. local randString = songs[math.random(#songs)]
  218. local circleinthesky = false
  219. Character.Humanoid.Name = "help"
  220. humanoid = Character.help
  221. Instance.new("ForceField",Character).Visible = false
  222.  
  223.  
  224.  
  225.  
  226.  
  227. local RbxUtility = LoadLibrary("RbxUtility")
  228. local Create = RbxUtility.Create
  229.  
  230. humanoid.WalkSpeed = 3
  231. humanoid.JumpPower = 0
  232. humanoid.Animator.Parent = nil
  233. Character.Animate.Parent = nil
  234.  
  235. local newMotor = function(part0, part1, c0, c1)
  236. local w = Create('Motor'){
  237. Parent = part0,
  238. Part0 = part0,
  239. Part1 = part1,
  240. C0 = c0,
  241. C1 = c1,
  242. }
  243. return w
  244. end
  245.  
  246.  
  247. skillcolorscheme = BrickColor.new(maincol).Color
  248.  
  249. local hue = 0
  250.  
  251. spawn(function()
  252. while true do
  253. hue = hue + .0005
  254. if hue >= 1 then hue = 0 end
  255. maincol2 = Color3.fromHSV(hue,1,1)
  256. game["Run Service"].RenderStepped:wait()
  257. end
  258. end)
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  266. function makeframe(par, trans, pos, size, color)
  267. local frame = Instance.new('Frame', par)
  268. frame.BackgroundTransparency = trans
  269. frame.BorderSizePixel = 0
  270. frame.Position = pos
  271. frame.Size = size
  272. frame.BackgroundColor3 = color
  273. return frame
  274. end
  275.  
  276. --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  277.  
  278. function clerp(a, b, t)
  279. return a:lerp(b, t)
  280. end
  281.  
  282. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  283. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  284.  
  285. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  286. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  287. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  288. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  289. RootJoint.C1 = CFrame.new(0, 0, 0)
  290. RootJoint.C0 = CFrame.new(0, 0, 0)
  291. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  292. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  293.  
  294. local rarmc1 = RW.C1
  295. local larmc1 = LW.C1
  296. local rlegc1 = RH.C1
  297. local llegc1 = LH.C1
  298.  
  299. local resetc1 = false
  300.  
  301. function PlayAnimationFromTable(table, speed, bool)
  302. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  303. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  304. RW.C0 = clerp(RW.C0, table[3], speed)
  305. LW.C0 = clerp(LW.C0, table[4], speed)
  306. RH.C0 = clerp(RH.C0, table[5], speed)
  307. LH.C0 = clerp(LH.C0, table[6], speed)
  308. if bool == true then
  309. if resetc1 == false then
  310. resetc1 = true
  311. RootJoint.C1 = RootJoint.C1
  312. Torso.Neck.C1 = Torso.Neck.C1
  313. RW.C1 = rarmc1
  314. LW.C1 = larmc1
  315. RH.C1 = rlegc1
  316. LH.C1 = llegc1
  317. end
  318. end
  319. end
  320.  
  321. ArtificialHB = Create("BindableEvent"){
  322. Parent = script,
  323. Name = "Heartbeat",
  324. }
  325.  
  326. script:WaitForChild("Heartbeat")
  327.  
  328. frame = 1 / 35
  329. tf = 0
  330. allowframeloss = false
  331. tossremainder = false
  332. lastframe = tick()
  333. script.Heartbeat:Fire()
  334.  
  335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  336. tf = tf + s
  337. if tf >= frame then
  338. if allowframeloss then
  339. script.Heartbeat:Fire()
  340. lastframe = tick()
  341. else
  342. for i = 1, math.floor(tf / frame) do
  343. script.Heartbeat:Fire()
  344. end
  345. lastframe = tick()
  346. end
  347. if tossremainder then
  348. tf = 0
  349. else
  350. tf = tf - frame * math.floor(tf / frame)
  351. end
  352. end
  353. end)
  354.  
  355. function swait(num)
  356. if num == 0 or num == nil then
  357. ArtificialHB.Event:wait()
  358. else
  359. for i = 0, num do
  360. ArtificialHB.Event:wait()
  361. end
  362. end
  363. end
  364.  
  365.  
  366.  
  367. local m = Create("Model"){
  368. Parent = Character,
  369. Name = "WeaponModel"
  370. }
  371.  
  372. function RemoveOutlines(part)
  373. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375.  
  376. CFuncs = {
  377. Part = {
  378. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  379. local Part = Create("Part"){
  380. Parent = Parent,
  381. Reflectance = Reflectance,
  382. Transparency = Transparency,
  383. CanCollide = false,
  384. Locked = true,
  385. BrickColor = BrickColor.new(tostring(BColor)),
  386. Name = Name,
  387. Size = Size,
  388. Material = Material,
  389. }
  390. RemoveOutlines(Part)
  391. if Size == Vector3.new() then
  392. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  393. else
  394. Part.Size = Size
  395. end
  396. return Part
  397. end;
  398. };
  399.  
  400. Mesh = {
  401. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  402. local Msh = Create(Mesh){
  403. Parent = Part,
  404. Offset = OffSet,
  405. Scale = Scale,
  406. }
  407. if Mesh == "SpecialMesh" then
  408. Msh.MeshType = MeshType
  409. Msh.MeshId = MeshId
  410. end
  411. return Msh
  412. end;
  413. };
  414.  
  415. Weld = {
  416. Create = function(Parent, Part0, Part1, C0, C1)
  417. local Weld = Create("Weld"){
  418. Parent = Parent,
  419. Part0 = Part0,
  420. Part1 = Part1,
  421. C0 = C0,
  422. C1 = C1,
  423. }
  424. return Weld
  425. end;
  426. };
  427.  
  428. Sound = {
  429. Create = function(id, par, vol, pit, looped)
  430. coroutine.resume(coroutine.create(function()
  431. local S = Create("Sound"){
  432. Volume = vol,
  433. Pitch = pit or 1,
  434. SoundId = "rbxassetid://" .. id,
  435. Parent = par or workspace,
  436. Looped = looped
  437. }
  438. wait()
  439. S:play()
  440. end))
  441. end;
  442. };
  443.  
  444. ParticleEmitter = {
  445. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  446. local Particle = Create("ParticleEmitter"){
  447. Parent = Parent,
  448. Color = ColorSequence.new(Color1, Color2),
  449. LightEmission = LightEmission,
  450. Size = Size,
  451. Texture = Texture,
  452. Transparency = Transparency,
  453. ZOffset = ZOffset,
  454. Acceleration = Accel,
  455. Drag = Drag,
  456. LockedToPart = LockedToPart,
  457. VelocityInheritance = VelocityInheritance,
  458. EmissionDirection = EmissionDirection,
  459. Enabled = Enabled,
  460. Lifetime = LifeTime,
  461. Rate = Rate,
  462. Rotation = Rotation,
  463. RotSpeed = RotSpeed,
  464. Speed = Speed,
  465. VelocitySpread = VelocitySpread,
  466. }
  467. return Particle
  468. end;
  469. };
  470.  
  471. CreateTemplate = {
  472.  
  473. };
  474. }
  475.  
  476. --/v/Don't touch this part. \v\--
  477.  
  478. playlist=Instance.new("Sound", Torso)
  479. playlist.SoundId = "rbxassetid://" ..randString
  480. playlist.Volume = 5
  481. playlist.Looped = false
  482. playlist.Name = "playlist"
  483. playlist:Play()
  484.  
  485. --/^/Don't touch this part. \^\--
  486.  
  487. function RayCast(Position, Direction, Range, Ignore)
  488. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  489. end
  490.  
  491. FindNearestTorso = function(pos)
  492. local list = (game.Workspace:children())
  493. local torso = nil
  494. local dist = 1000
  495. local temp, human, temp2 = nil, nil, nil
  496. for x = 1, #list do
  497. temp2 = list[x]
  498. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  499. temp = temp2:findFirstChild("Torso")
  500. human = temp2:findFirstChild("Humanoid")
  501. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  502. local dohit = true
  503. if dohit == true then
  504. torso = temp
  505. dist = (temp.Position - pos).magnitude
  506. end
  507. end
  508. end
  509. end
  510. return torso, dist
  511. end
  512.  
  513. RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0)
  514.  
  515. Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768))
  516. HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  517. FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5))
  518. FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  519. flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  520. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  521. spinny.Anchored=true
  522. spinny.CanCollide=false
  523.  
  524.  
  525. transp = .5
  526. spawn(function()
  527. while true do
  528. transp = transp + .001
  529. FloatField2.Transparency = transp
  530. swait()
  531. if transp >= 1 then
  532. transp = .5
  533. end
  534. end
  535. end)
  536.  
  537.  
  538.  
  539. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  540. if hit.Parent == nil then
  541. return
  542. end
  543. local h = hit.Parent:FindFirstChild("Humanoid")
  544. for _, v in pairs(hit.Parent:children()) do
  545. if v:IsA("Humanoid") then
  546. h = v
  547. end
  548. end
  549. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  550. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  551. if hit.Parent.DebounceHit.Value == true then
  552. return
  553. end
  554. end
  555. local c = Create("ObjectValue"){
  556. Name = "creator",
  557. Value = game:service("Players").LocalPlayer,
  558. Parent = h,
  559. }
  560. game:GetService("Debris"):AddItem(c, .5)
  561. if HitSound ~= nil and HitPitch ~= nil then
  562. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  563. end
  564. local Damage = math.random(minim, maxim)
  565. local blocked = false
  566. local block = hit.Parent:findFirstChild("Block")
  567. if block ~= nil then
  568. if block.className == "IntValue" then
  569. if block.Value > 0 then
  570. blocked = true
  571. block.Value = block.Value - 1
  572. print(block.Value)
  573. end
  574. end
  575. end
  576. if blocked == false then
  577. h.Health = h.Health - Damage
  578. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  579. else
  580. h.Health = h.Health - (Damage / 2)
  581. --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  582. end
  583. if Type == "Knockdown" then
  584. local hum = hit.Parent.Humanoid
  585. hum.PlatformStand = true
  586. coroutine.resume(coroutine.create(function(HHumanoid)
  587. swait(1)
  588. HHumanoid.PlatformStand = false
  589. end), hum)
  590. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  591. local bodvol = Create("BodyVelocity"){
  592. velocity = angle * knockback,
  593. P = 5000,
  594. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  595. Parent = hit,
  596. }
  597. local rl = Create("BodyAngularVelocity"){
  598. P = 3000,
  599. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  600. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  601. Parent = hit,
  602. }
  603. game:GetService("Debris"):AddItem(bodvol, .5)
  604. game:GetService("Debris"):AddItem(rl, .5)
  605. elseif Type == "Normal" then
  606. local vp = Create("BodyVelocity"){
  607. P = 10,
  608. maxForce = Vector3.new(math.huge, 0, math.huge),
  609. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  610. }
  611. print(hit.Parent)
  612. if knockback > 0 then
  613. vp.Parent = hit.Parent.Torso
  614. end
  615. local hum = hit.Parent.Humanoid
  616. hum.PlatformStand = true
  617. local TotalMass = 0
  618. for _, part in pairs(hit.Parent:GetChildren()) do
  619. if part:IsA("Part") then
  620. TotalMass = TotalMass + part:GetMass()
  621. end
  622. end
  623.  
  624.  
  625.  
  626. local ForceOfGravity = -197 * TotalMass
  627. local floatybits = Instance.new("BodyForce", hit.Parent.Torso)
  628. floatybits.force = Vector3.new(0, -ForceOfGravity, 0)
  629.  
  630.  
  631.  
  632.  
  633.  
  634.  
  635. spawn(function()
  636. local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new())
  637. spinny2.Anchored=true
  638. spinny2.CanCollide=false
  639. for i = 0, 2, .001 do
  640. local alg = math.floor(playlist.PlaybackLoudness)/500
  641. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  642. local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  643. efekt2.Anchored=true
  644. efekt2.CanCollide=false
  645. spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  646. spinny2.Position = hit.Parent.Torso.Position
  647. efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0)
  648. game:GetService("Debris"):AddItem(efekt2, .7)
  649. swait()
  650. end
  651. end)
  652.  
  653. local rl = Create("BodyAngularVelocity"){
  654. P = 500,
  655. maxTorque = Vector3.new(10, 10, 10),
  656. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  657. Parent = hit,
  658. }
  659. game:GetService("Debris"):AddItem(rl, 10)
  660. game:GetService("Debris"):AddItem(floatybits, 10)
  661. game:GetService("Debris"):AddItem(vp, .5)
  662.  
  663. elseif Type == "Up" then
  664. local bodyVelocity = Create("BodyVelocity"){
  665. velocity = Vector3.new(0, 20, 0),
  666. P = 5000,
  667. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  668. Parent = hit,
  669. }
  670. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  671. elseif Type == "DarkUp" then
  672. coroutine.resume(coroutine.create(function()
  673. for i = 0, 1, 0.1 do
  674. swait()
  675. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  676. end
  677. end))
  678. local bodyVelocity = Create("BodyVelocity"){
  679. velocity = Vector3.new(0, 20, 0),
  680. P = 5000,
  681. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  682. Parent = hit,
  683. }
  684. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  685. elseif Type == "Snare" then
  686. local bp = Create("BodyPosition"){
  687. P = 2000,
  688. D = 100,
  689. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  690. position = hit.Parent.Torso.Position,
  691. Parent = hit.Parent.Torso,
  692. }
  693. game:GetService("Debris"):AddItem(bp, 1)
  694. elseif Type == "Freeze" then
  695. local BodPos = Create("BodyPosition"){
  696. P = 50000,
  697. D = 1000,
  698. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  699. position = hit.Parent.Torso.Position,
  700. Parent = hit.Parent.Torso,
  701. }
  702. local BodGy = Create("BodyGyro") {
  703. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  704. P = 20e+003,
  705. Parent = hit.Parent.Torso,
  706. cf = hit.Parent.Torso.CFrame,
  707. }
  708. hit.Parent.Torso.Anchored = true
  709. coroutine.resume(coroutine.create(function(Part)
  710. swait(1.5)
  711. Part.Anchored = false
  712. end), hit.Parent.Torso)
  713. game:GetService("Debris"):AddItem(BodPos, 3)
  714. game:GetService("Debris"):AddItem(BodGy, 3)
  715. end
  716. local debounce = Create("BoolValue"){
  717. Name = "DebounceHit",
  718. Parent = hit.Parent,
  719. Value = true,
  720. }
  721. game:GetService("Debris"):AddItem(debounce, Delay)
  722. c = Create("ObjectValue"){
  723. Name = "creator",
  724. Value = Player,
  725. Parent = h,
  726. }
  727. game:GetService("Debris"):AddItem(c, .5)
  728. end
  729. end
  730.  
  731. function ShowDamage(Pos, Text, Time, Color)
  732. local Rate = (1 / 60)
  733. local Pos = (Pos or Vector3.new(0, 0, 0))
  734. local Text = (Text or "")
  735. local Time = (Time or 2)
  736. local Color = (Color or Color3.new(1, 0, 1))
  737. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  738. EffectPart.Anchored = true
  739. local BillboardGui = Create("BillboardGui"){
  740. Size = UDim2.new(3, 0, 3, 0),
  741. Adornee = EffectPart,
  742. Parent = EffectPart,
  743. }
  744. local TextLabel = Create("TextLabel"){
  745. BackgroundTransparency = 1,
  746. Size = UDim2.new(1, 0, 1, 0),
  747. Text = Text,
  748. Font = "SourceSansLight",
  749. TextColor3 = Color,
  750. TextScaled = true,
  751. Parent = BillboardGui,
  752. }
  753. game.Debris:AddItem(EffectPart, (Time))
  754. EffectPart.Parent = game:GetService("Workspace")
  755. delay(0, function()
  756. local Frames = (Time / Rate)
  757. for Frame = 1, Frames do
  758. wait(Rate)
  759. local Percent = (Frame / Frames)
  760. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  761. TextLabel.TextTransparency = Percent
  762. end
  763. if EffectPart and EffectPart.Parent then
  764. EffectPart:Destroy()
  765. end
  766. end)
  767. end
  768.  
  769. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  770. for _, c in pairs(workspace:children()) do
  771. local hum = c:findFirstChild("Humanoid")
  772. if hum ~= nil then
  773. local head = c:findFirstChild("Torso")
  774. if head ~= nil then
  775. local targ = head.Position - Part.Position
  776. local mag = targ.magnitude
  777. if mag <= Magnitude and c.Name ~= Player.Name then
  778. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch)
  779. end
  780. end
  781. end
  782. end
  783. end
  784.  
  785. EffectModel = Create("Model"){
  786. Parent = Character,
  787. Name = "EffectModel",
  788. }
  789.  
  790. Effects = {
  791. Block = {
  792. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  793. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  794. prt.Anchored = true
  795. prt.CFrame = cframe
  796. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  797. game:GetService("Debris"):AddItem(prt, 10)
  798. if Type == 1 or Type == nil then
  799. table.insert(Effects, {
  800. prt,
  801. "Block1",
  802. delay,
  803. x3,
  804. y3,
  805. z3,
  806. msh
  807. })
  808. elseif Type == 2 then
  809. table.insert(Effects, {
  810. prt,
  811. "Block2",
  812. delay,
  813. x3,
  814. y3,
  815. z3,
  816. msh
  817. })
  818. elseif Type == 3 then
  819. table.insert(Effects, {
  820. prt,
  821. "Block3",
  822. delay,
  823. x3,
  824. y3,
  825. z3,
  826. msh,
  827. Part
  828. })
  829. elseif Type == 4 then
  830. table.insert(Effects, {
  831. prt,
  832. "Block2Fire",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. end
  840. end
  841. };
  842.  
  843. Sphere = {
  844. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  845. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  846. prt.Anchored = true
  847. prt.CFrame = cframe
  848. if parent == nil then
  849. prt.Parent = workspace
  850. else
  851. prt.Parent = parent
  852. end
  853. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  854. game:GetService("Debris"):AddItem(prt, 10)
  855. table.insert(Effects, {
  856. prt,
  857. "Cylinder",
  858. delay,
  859. x3,
  860. y3,
  861. z3,
  862. msh
  863. })
  864. end
  865. };
  866.  
  867. Blood = {
  868. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  869. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  870. prt.Anchored = true
  871. prt.CFrame = cframe
  872. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 10)
  874. table.insert(Effects, {
  875. prt,
  876. "Blood",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. end
  884. };
  885.  
  886. Blast = {
  887. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. table.insert(Effects, {
  894. prt,
  895. "Block4",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh,
  901. Part
  902. })
  903. end
  904. };
  905.  
  906. Ring = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. };
  924.  
  925. Cylinder = {
  926. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  927. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  928. prt.Anchored = true
  929. prt.CFrame = cframe
  930. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  931. game:GetService("Debris"):AddItem(prt, 10)
  932. table.insert(Effects, {
  933. prt,
  934. "Cylinder",
  935. delay,
  936. x3,
  937. y3,
  938. z3,
  939. msh
  940. })
  941. end
  942. };
  943.  
  944. Head = {
  945. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  947. prt.Anchored = true
  948. prt.CFrame = cframe
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. game:GetService("Debris"):AddItem(prt, 10)
  951. table.insert(Effects, {
  952. prt,
  953. "Cylinder",
  954. delay,
  955. x3,
  956. y3,
  957. z3,
  958. msh
  959. })
  960. end
  961. };
  962.  
  963. Wave = {
  964. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "Cylinder",
  973. delay,
  974. x3,
  975. y3,
  976. z3,
  977. msh
  978. })
  979. end
  980. };
  981.  
  982. Break = {
  983. Create = function(brickcolor, cframe, x1, y1, z1)
  984. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  985. prt.Anchored = true
  986. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. local num = math.random(10, 50) / 1000
  990. table.insert(Effects, {
  991. prt,
  992. "Shatter",
  993. num,
  994. prt.CFrame,
  995. math.random() - math.random(),
  996. 0,
  997. math.random(50, 100) / 100
  998. })
  999. end
  1000. };
  1001.  
  1002. Elec = {
  1003. Create = function(brickcolor, cff, x, y, z)
  1004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1005. prt.Anchored = true
  1006. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1007. prt.CFrame = CFrame.new(prt.Position)
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. xval = math.random() / 9
  1010. yval = math.random() / 9
  1011. zval = math.random() / 9
  1012. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1013. eul1 = math.random(-50, 50)
  1014. eul2 = math.random(-50, 50)
  1015. eul3 = math.random(-50, 50)
  1016. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1017. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1018. table.insert(Effects, {
  1019. prt,
  1020. "Elec",
  1021. .05,
  1022. x,
  1023. y,
  1024. z,
  1025. xval,
  1026. yval,
  1027. zval,
  1028. msh,
  1029. euld,
  1030. euld2
  1031. })
  1032. end
  1033. };
  1034.  
  1035. Elec2 = {
  1036. Create = function(brickcolor, cff, x, y, z)
  1037. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1038. prt.Anchored = true
  1039. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1040. prt.CFrame = CFrame.new(prt.Position)
  1041. game:GetService("Debris"):AddItem(prt, 10)
  1042. xval = math.random() / 7
  1043. yval = math.random() / 7
  1044. zval = math.random() / 7
  1045. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1046. eul1 = math.random(-50, 50)
  1047. eul2 = math.random(-50, 50)
  1048. eul3 = math.random(-50, 50)
  1049. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1050. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1051. table.insert(Effects, {
  1052. prt,
  1053. "Elec",
  1054. .1,
  1055. x,
  1056. y,
  1057. z,
  1058. xval,
  1059. yval,
  1060. zval,
  1061. msh,
  1062. euld,
  1063. euld2
  1064. })
  1065. end
  1066. };
  1067.  
  1068. Clone = {
  1069. Create = function()
  1070. for _, v in pairs(Torso.Parent:children()) do
  1071. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1072. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1073. c.Anchored = true
  1074. c.CFrame = v.CFrame
  1075. game:GetService("Debris"):AddItem(c, 5)
  1076. local cmsh = nil
  1077. if v.Name == "Head" then
  1078. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1079. else
  1080. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1081. end
  1082. table.insert(Effects, {
  1083. c,
  1084. "Cylinder",
  1085. 0.05,
  1086. 0.1,
  1087. 0.1,
  1088. 0.1,
  1089. cmsh
  1090. })
  1091. end
  1092. end
  1093. end
  1094. };
  1095.  
  1096. EffectTemplate = {
  1097.  
  1098. };
  1099. }
  1100.  
  1101.  
  1102.  
  1103.  
  1104.  
  1105.  
  1106.  
  1107. Mouse.Button1Down:connect(function()
  1108. if Mouse ~= nil then
  1109. if Mouse.Target ~= nil then
  1110. part = Mouse.Target
  1111. bp = Instance.new("BodyPosition",part)
  1112. bp.MaxForce = Vector3.new(5000,5000,5000)
  1113. bp.Position = part.Position
  1114. dwn = true
  1115. end
  1116. while dwn == true do
  1117. wait()
  1118. bp.Position = Mouse.hit.p
  1119. if part then
  1120. if part.Parent:FindFirstChildOfClass("Humanoid") then
  1121. part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1122. end
  1123. end
  1124. end
  1125. end
  1126. end)
  1127. Mouse.Button1Up:connect(function()
  1128. dwn = false
  1129. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1130. if bp then bp:Destroy() end
  1131. end)
  1132.  
  1133.  
  1134. Mouse.KeyDown:connect(function(k)
  1135. k = k:lower()
  1136. if k == 'm' then
  1137. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1138. playlist:Destroy()
  1139. playlist=Instance.new("Sound", Torso)
  1140. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1141. playlist.Volume = 5
  1142. playlist.Looped = false
  1143. playlist.Name = "playlist"
  1144. playlist:Play()
  1145. elseif k == 'n' and circleinthesky == false then
  1146. circleinthesky = true
  1147. elseif k == 'n' and circleinthesky == true then
  1148. circleinthesky = false
  1149. end
  1150. end)
  1151.  
  1152.  
  1153.  
  1154. while true do
  1155. swait()
  1156. for i, v in pairs(Character:GetChildren()) do
  1157. if v:IsA("Part") then
  1158. v.Material = "SmoothPlastic"
  1159. elseif v:IsA("Accessory") then
  1160. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1161. end
  1162. end
  1163. for i, v in pairs(Character:GetChildren()) do
  1164. if v:IsA'Model' then
  1165. for _, c in pairs(v:GetChildren()) do
  1166. if c:IsA'Part' then
  1167. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1168. end
  1169. end
  1170. end
  1171. end
  1172. if playlist.IsPlaying == false then
  1173. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color)
  1174. playlist:Destroy()
  1175. playlist=Instance.new("Sound", Torso)
  1176. playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)]
  1177. playlist.Volume = 5
  1178. playlist.Looped = false
  1179. playlist.Name = "playlist"
  1180. playlist:Play()
  1181. end
  1182. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1183. Velocity = RootPart.Velocity.y
  1184. Sine = Sine + Change
  1185. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1186. if RootPart.Velocity.y > 1 and hit == nil then
  1187. Anim = "Jump"
  1188. if Attack == false then
  1189. Change = 1
  1190. PlayAnimationFromTable({
  1191. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1192. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1193. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1196. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1197. }, .3, false)
  1198. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1199. end
  1200. elseif RootPart.Velocity.y < -1 and hit == nil then
  1201. Anim = "Fall"
  1202. if Attack == false then
  1203. Change = 1
  1204. PlayAnimationFromTable({
  1205. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1206. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1207. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1208. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1210. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1211. }, .3, false)
  1212. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1213. end
  1214. elseif TorsoVelocity < 1 and hit ~= nil then
  1215. Anim = "Idle"
  1216. if Attack == false then
  1217. Change = 1
  1218. PlayAnimationFromTable({
  1219. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1220. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0),
  1221. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1224. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1225. }, .3, false)
  1226. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1227. end
  1228. elseif TorsoVelocity > 2 and hit ~= nil then
  1229. Anim = "Walk"
  1230. if Attack == false then
  1231. PlayAnimationFromTable({
  1232. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0),
  1233. CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0),
  1234. CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0),
  1237. CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0),
  1238. }, .3, false)
  1239. MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8)
  1240. end
  1241. end
  1242. if #Effects > 0 then
  1243. for e = 1, #Effects do
  1244. if Effects[e] ~= nil then
  1245. local Thing = Effects[e]
  1246. if Thing ~= nil then
  1247. local Part = Thing[1]
  1248. local Mode = Thing[2]
  1249. local Delay = Thing[3]
  1250. local IncX = Thing[4]
  1251. local IncY = Thing[5]
  1252. if Thing[1].Transparency <= 1 then
  1253. if Thing[2] == "Block1" then
  1254. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1255. Mesh = Thing[7]
  1256. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1257. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1258. elseif Thing[2] == "Ice" then
  1259. if Thing[6] <= Thing[5] then
  1260. Thing[6] = Thing[6] + .05
  1261. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1262. else
  1263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1264. end
  1265. elseif Thing[2] == "Shatter" then
  1266. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1267. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1268. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1269. Thing[6] = Thing[6] + Thing[5]
  1270. elseif Thing[2] == "Block2" then
  1271. Thing[1].CFrame = Thing[1].CFrame
  1272. Mesh = Thing[7]
  1273. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1275. elseif Thing[2] == "Block3" then
  1276. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1277. Mesh = Thing[7]
  1278. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1279. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1280. elseif Thing[2] == "Block4" then
  1281. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1282. Mesh = Thing[7]
  1283. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1285. elseif Thing[2] == "Block2Fire" then
  1286. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1287. Mesh = Thing[7]
  1288. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1289. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1290. if Thing[1].Transparency >= .3 then
  1291. Thing[1].BrickColor = BrickColor.new("Bright red")
  1292. else
  1293. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1294. end
  1295. elseif Thing[2] == "Cylinder" then
  1296. Mesh = Thing[7]
  1297. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1298. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1299. elseif Thing[2] == "Blood" then
  1300. Mesh = Thing[7]
  1301. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1302. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1304. elseif Thing[2] == "Elec" then
  1305. Mesh = Thing[10]
  1306. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1307. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1308. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1309. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1310. elseif Thing[2] == "Disappear" then
  1311. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1312. end
  1313. else
  1314. Part.Parent = nil
  1315. table.remove(Effects, e)
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. local alg = math.floor(playlist.PlaybackLoudness)/500
  1322. local alg2 = math.floor(playlist.PlaybackLoudness)/80
  1323.  
  1324. if circleinthesky == false then
  1325. FloatField2.BrickColor = BrickColor.new(maincol2)
  1326. spinny.Position = Torso.Position
  1327. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1328. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3))
  1329. efekt.Anchored=true
  1330. efekt.CanCollide=false
  1331. game:GetService("Debris"):AddItem(efekt, .5)
  1332. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1333. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0)
  1334.  
  1335. elseif circleinthesky == true then
  1336.  
  1337. FloatField2.BrickColor = BrickColor.new(maincol2)
  1338. spinny.Position = Torso.Position
  1339. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0)
  1340. efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3))
  1341. efekt.Anchored=true
  1342. efekt.CanCollide=false
  1343. efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3))
  1344. efekt2.Anchored=true
  1345. efekt2.CanCollide=false
  1346. game:GetService("Debris"):AddItem(efekt, 2)
  1347. game:GetService("Debris"):AddItem(efekt2, 2)
  1348. --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color)
  1349. efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0)
  1350. efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0)
  1351. end
  1352. humanoid.Health = math.huge
  1353. soundbork(workspace)
  1354. end
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