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Nov 20th, 2017
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  1. PROPERTY = {}
  2.  
  3. //PROPERTY.ID = 1 // Increase this number for every property you add
  4.  
  5. PROPERTY.Name = "Suburbs House 1" // Name of business
  6. PROPERTY.Category = "House" // Business, House or Apartment
  7. PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
  8. PROPERTY.Setup = {Vector(6498, 8246, -1593), Angle(7.707, -153.353, 0.000)}
  9.  
  10.  
  11. PROPERTY.Cost = 5000 // Price of property
  12.  
  13. PROPERTY.Doors = {
  14. {Vector(5814, 8225, -1771), '*179'},
  15. {Vector(5761, 8072, -1769), '*43'},
  16. {Vector(5812, 7828, -1706), 'models/props_c17/door01_left.mdl'},
  17. {Vector(5612, 8156, -1642), 'models/props_c17/door01_left.mdl'},
  18. {Vector(5500, 8172, -1642), 'models/props_c17/door01_left.mdl'},
  19. {Vector(5313, 7542, -1642), '*296'},
  20. {Vector(5606, 7952, -1770), 'models/props_c17/door01_left.mdl'},
  21. {Vector(5308, 7958, -1770), 'models/props_c17/door01_left.mdl'},
  22. }
  23.  
  24. GAMEMODE:RegisterProperty(PROPERTY)
  25.  
  26. PROPERTY = {}
  27.  
  28. //PROPERTY.ID = 1 // Increase this number for every property you add
  29.  
  30. PROPERTY.Name = "Suburbs House 2" // Name of business
  31. PROPERTY.Category = "House" // Business, House or Apartment
  32. PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
  33. PROPERTY.Setup = {Vector(6959, 7840, -1566), Angle(11.667, -36.921, 0.000)}
  34.  
  35.  
  36. PROPERTY.Cost = 6000 // Price of property
  37.  
  38. PROPERTY.Doors = {
  39. {Vector(8232, 7684, -1705), '*172'},
  40. {Vector(8344, 7684, -1705), '*173'},
  41. {Vector(7500, 7348, -1766), '*39'},
  42. {Vector(7735, 7568, -1766), 'models/props_c17/door01_left.mdl'},
  43. {Vector(7668, 7455, -1766), 'models/props_c17/door01_left.mdl'},
  44. }
  45.  
  46. GAMEMODE:RegisterProperty(PROPERTY)
  47.  
  48. PROPERTY = {}
  49.  
  50. //PROPERTY.ID = 1 // Increase this number for every property you add
  51.  
  52. PROPERTY.Name = "Suburbs House 3" // Name of business
  53. PROPERTY.Category = "House" // Business, House or Apartment
  54. PROPERTY.Description = "A moderately sized house in the suburbs of evocity." // Description of the property
  55. PROPERTY.Setup = {Vector(8697, 9335, -1611), Angle(9.820, 117.951, 0.000)}
  56.  
  57.  
  58. PROPERTY.Cost = 4000 // Price of property
  59.  
  60. PROPERTY.Doors = {
  61. {Vector(8708, 10466, -1771), '*183'},
  62. {Vector(8598, 9972, -1762), '*170'},
  63. {Vector(8498, 10220, -1738), 'models/props_c17/door01_left.mdl'},
  64. {Vector(8395, 10101, -1738), 'models/props_c17/door01_left.mdl'},
  65. {Vector(8325, 10006, -1738), 'models/props_c17/door01_left.mdl'},
  66. {Vector(7895, 10237, -1738), 'models/props_c17/door01_left.mdl'},
  67. {Vector(7983, 10165, -1738), 'models/props_c17/door01_left.mdl'},
  68. {Vector(7795, 10165, -1738), 'models/props_c17/door01_left.mdl'},
  69. }
  70.  
  71. GAMEMODE:RegisterProperty(PROPERTY)
  72.  
  73. PROPERTY = {}
  74.  
  75. //PROPERTY.ID = 1 // Increase this number for every property you add
  76.  
  77. PROPERTY.Name = "Suburbs House 4" // Name of business
  78. PROPERTY.Category = "House" // Business, House or Apartment
  79. PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
  80. PROPERTY.Setup = {Vector(6670, 9127, -1459), Angle(16.068, 119.991, 0.000)}
  81.  
  82.  
  83. PROPERTY.Cost = 7000 // Price of property
  84.  
  85. PROPERTY.Doors = {
  86. {Vector(5461, 9629, -1771), '*178'},
  87. {Vector(5976, 9695, -1762), '*51'},
  88. {Vector(6082, 10144, -1770), 'models/props_c17/door01_left.mdl'},
  89. {Vector(6208, 10144, -1770), 'models/props_c17/door01_left.mdl'},
  90. {Vector(6044, 10398, -1834), 'models/props_c17/door01_left.mdl'},
  91. {Vector(6044, 10596, -1834), 'models/props_c17/door01_left.mdl'},
  92. {Vector(6426, 10643, -1706), '*297'},
  93. {Vector(5960, 10520, -1706), 'models/props_c17/door01_left.mdl'},
  94. {Vector(5914, 10456, -1706), 'models/props_c17/door01_left.mdl'},
  95. }
  96.  
  97. GAMEMODE:RegisterProperty(PROPERTY)
  98.  
  99. PROPERTY = {}
  100.  
  101. //PROPERTY.ID = 1 // Increase this number for every property you add
  102.  
  103. PROPERTY.Name = "MTL HQ" // Name of business
  104. PROPERTY.Category = "Business" // Business, House or Apartment
  105. PROPERTY.Description = "A huge business complex in the suburbs of evocity." // Description of the property
  106. PROPERTY.Setup = {Vector(11075, 2153, -1036), Angle(14.836, 145.176, 0.000)}
  107.  
  108.  
  109. PROPERTY.Cost = 12000 // Price of property
  110.  
  111. PROPERTY.Doors = {
  112. {Vector(7486, 2320, -1730), '*74'},
  113. {Vector(7486, 2704, -1730), '*72'},
  114. {Vector(7486, 3088, -1730), '*73'},
  115. {Vector(7072, 3342, -1730), '*75'},
  116. {Vector(6880, 3342, -1730), '*76'},
  117. {Vector(7742, 3522, -1738), '*84'},
  118. {Vector(7940, 4114, -1700), '*58'},
  119. {Vector(8060, 4114, -1700), '*57'},
  120. {Vector(8580, 4114, -1728), '*56'},
  121. {Vector(8700, 4114, -1728), '*55'},
  122. {Vector(9092, 4114, -1728), '*62'},
  123. {Vector(9212, 4114, -1728), '*63'},
  124. {Vector(9534, 4194, -1770), '*65'},
  125. {Vector(9885, 4110, -1770), '*64'},
  126. {Vector(10102, 3782, -1770), '*71'},
  127. {Vector(10277, 3470, -1770), 'models/props_warehouse/door.mdl'},
  128. {Vector(10015, 3292, -1732), '*69'},
  129. {Vector(10015, 3004, -1732), '*70'},
  130. {Vector(4891, 4744, -1126), 'models/props_c17/door01_left.mdl'},
  131. }
  132.  
  133. GAMEMODE:RegisterProperty(PROPERTY)
  134.  
  135. PROPERTY = {}
  136.  
  137. //PROPERTY.ID = 1 // Increase this number for every property you add
  138.  
  139. PROPERTY.Name = "Large Industrial Warehouse" // Name of business
  140. PROPERTY.Category = "Business" // Business, House or Apartment
  141. PROPERTY.Description = "A large warehouse in the industrial area." // Description of the property
  142. PROPERTY.Setup = {Vector(-651, 12227, 638), Angle(14.608, 47.456, 0.000)}
  143.  
  144.  
  145. PROPERTY.Cost = 7000 // Price of property
  146.  
  147. PROPERTY.Doors = {
  148. {Vector(231, 13199, 174), '*166'},
  149. {Vector(743, 13199, 118), 'models/props_c17/door01_left.mdl'},
  150. {Vector(836, 13199, 118), 'models/props_c17/door01_left.mdl'},
  151. {Vector(231, 13705, 174), '*167'},
  152. {Vector(236, 12712, 128), '*163'},
  153. }
  154.  
  155. GAMEMODE:RegisterProperty(PROPERTY)
  156.  
  157. PROPERTY = {}
  158.  
  159. //PROPERTY.ID = 1 // Increase this number for every property you add
  160.  
  161. PROPERTY.Name = "Huge Industrial Warehouse" // Name of business
  162. PROPERTY.Category = "Business" // Business, House or Apartment
  163. PROPERTY.Description = "A huge warehouse in the industrial area." // Description of the property
  164. PROPERTY.Setup = {Vector(-4200, 13958, 904), Angle(18.920, -10.704, 0.000)}
  165.  
  166.  
  167. PROPERTY.Cost = 10000 // Price of property
  168.  
  169. PROPERTY.Doors = {
  170. {Vector(-3221, 14280, 316), '*114'},
  171. {Vector(-3221, 14008, 316), '*113'},
  172. {Vector(-3221, 13320, 316), '*116'},
  173. {Vector(-3221, 13048, 316), '*115'},
  174. {Vector(-2108, 13956, 262), 'models/props_c17/door01_left.mdl'},
  175. {Vector(-3112, 13436, 262), 'models/props_c17/door01_left.mdl'},
  176. {Vector(-1301, 12985, 126), 'models/props_c17/door01_left.mdl'},
  177. {Vector(-1976, 13956, 178), 'models/props_c17/door01_left.mdl'},
  178. }
  179.  
  180. GAMEMODE:RegisterProperty(PROPERTY)
  181.  
  182. PROPERTY = {}
  183.  
  184. //PROPERTY.ID = 1 // Increase this number for every property you add
  185.  
  186. PROPERTY.Name = "Industrial Bar" // Name of business
  187. PROPERTY.Category = "Business" // Business, House or Apartment
  188. PROPERTY.Description = "A bar in the industrial area." // Description of the property
  189. PROPERTY.Setup = {Vector(-6484, 14142, 470), Angle(14.608, -149.528, 0.000)}
  190.  
  191.  
  192. PROPERTY.Cost = 2000 // Price of property
  193.  
  194. PROPERTY.Doors = {
  195. {Vector(-7139, 13611, 252), '*21'},
  196. }
  197.  
  198. GAMEMODE:RegisterProperty(PROPERTY)
  199.  
  200. PROPERTY = {}
  201.  
  202. //PROPERTY.ID = 1 // Increase this number for every property you add
  203.  
  204. PROPERTY.Name = "The Depot" // Name of business
  205. PROPERTY.Category = "Business" // Business, House or Apartment
  206. PROPERTY.Description = "An office building in the industrial." // Description of the property
  207. PROPERTY.Setup = {Vector(-3708, 12567, 565), Angle(13.024, 134.648, 0.000)}
  208.  
  209.  
  210. PROPERTY.Cost = 3500 // Price of property
  211.  
  212. PROPERTY.Doors = {
  213. {Vector(-4424, 13692, 258), 'models/props_c17/door01_left.mdl'},
  214. }
  215.  
  216. GAMEMODE:RegisterProperty(PROPERTY)
  217.  
  218. PROPERTY = {}
  219.  
  220. //PROPERTY.ID = 1 // Increase this number for every property you add
  221.  
  222. PROPERTY.Name = "Warehouse" // Name of business
  223. PROPERTY.Category = "Business" // Business, House or Apartment
  224. PROPERTY.Description = "A warehouse in the industrial area." // Description of the property
  225. PROPERTY.Setup = {Vector(8898, 12405, 524), Angle(18.656, 131.936, 0.000)}
  226.  
  227.  
  228. PROPERTY.Cost = 4000 // Price of property
  229.  
  230. PROPERTY.Doors = {
  231. {Vector(7948, 12816, 126), 'models/props_c17/door01_left.mdl'},
  232. {Vector(7658, 13106, 126), 'models/props_c17/door01_left.mdl'},
  233. {Vector(8291, 13170, 134), '*303'},
  234. {Vector(8291, 13325, 134), '*302'},
  235. {Vector(8291, 13480, 134), '*304'},
  236. }
  237.  
  238. GAMEMODE:RegisterProperty(PROPERTY)
  239.  
  240. PROPERTY = {}
  241.  
  242. //PROPERTY.ID = 1 // Increase this number for every property you add
  243.  
  244. PROPERTY.Name = "Small Industrial Warehouse" // Name of business
  245. PROPERTY.Category = "Business" // Business, House or Apartment
  246. PROPERTY.Description = "A small warehouse in the industrial area." // Description of the property
  247. PROPERTY.Setup = {Vector(7512, 13644, 324), Angle(17.072, -122.432, 0.000)}
  248.  
  249.  
  250. PROPERTY.Cost = 3000 // Price of property
  251.  
  252. PROPERTY.Doors = {
  253. {Vector(7023, 13140, 150), '*306'},
  254. {Vector(7387, 13138, 126), 'models/props_c17/door01_left.mdl'},
  255. {Vector(7123, 13100, 126), 'models/props_c17/door01_left.mdl'},
  256. }
  257.  
  258. GAMEMODE:RegisterProperty(PROPERTY)
  259.  
  260. PROPERTY = {}
  261.  
  262. //PROPERTY.ID = 1 // Increase this number for every property you add
  263.  
  264. PROPERTY.Name = "Storage Warehouse" // Name of business
  265. PROPERTY.Category = "Business" // Business, House or Apartment
  266. PROPERTY.Description = "A small warehouse in the industrial area." // Description of the property
  267. PROPERTY.Setup = {Vector(75, 12051, 191), Angle(21.384, -156.840, 0.000)}
  268.  
  269.  
  270. PROPERTY.Cost = 2000 // Price of property
  271.  
  272. PROPERTY.Doors = {
  273. {Vector(-285, 11900, -64), '*165'},
  274. {Vector(-413, 11732, -74), 'models/props_c17/door01_left.mdl'},
  275. {Vector(-413, 11638, -74), 'models/props_c17/door01_left.mdl'},
  276. }
  277.  
  278. GAMEMODE:RegisterProperty(PROPERTY)
  279.  
  280. PROPERTY = {}
  281.  
  282. //PROPERTY.ID = 1 // Increase this number for every property you add
  283.  
  284. PROPERTY.Name = "Suburbs Cabin 1" // Name of business
  285. PROPERTY.Category = "House" // Business, House or Apartment
  286. PROPERTY.Description = "A small cabin in the suburbs area." // Description of the property
  287. PROPERTY.Setup = {Vector(11018, 10408, -1549), Angle(21.208, 125.313, 0.000)}
  288.  
  289.  
  290. PROPERTY.Cost = 1500 // Price of property
  291.  
  292. PROPERTY.Doors = {
  293. {Vector(10723, 10796, -1764), 'models/props_c17/door01_left.mdl'},
  294. {Vector(10563, 10796, -1764), 'models/props_c17/door01_left.mdl'},
  295. }
  296.  
  297. GAMEMODE:RegisterProperty(PROPERTY)
  298.  
  299. PROPERTY = {}
  300.  
  301. //PROPERTY.ID = 1 // Increase this number for every property you add
  302.  
  303. PROPERTY.Name = "Suburbs Cabin 2" // Name of business
  304. PROPERTY.Category = "House" // Business, House or Apartment
  305. PROPERTY.Description = "A small cabin in the suburbs area." // Description of the property
  306. PROPERTY.Setup = {Vector(11238, 10193, -1546), Angle(12.496, 37.313, 0.000)}
  307.  
  308.  
  309. PROPERTY.Cost = 1500 // Price of property
  310.  
  311. PROPERTY.Doors = {
  312. {Vector(12016, 10939, -1738), 'models/props_c17/door01_left.mdl'},
  313. {Vector(12152, 10939, -1738), 'models/props_c17/door01_left.mdl'},
  314. }
  315.  
  316. GAMEMODE:RegisterProperty(PROPERTY)
  317.  
  318. PROPERTY = {}
  319.  
  320. //PROPERTY.ID = 1 // Increase this number for every property you add
  321.  
  322. PROPERTY.Name = "Country House 1" // Name of business
  323. PROPERTY.Category = "House" // Business, House or Apartment
  324. PROPERTY.Description = "A small house in the countryside" // Description of the property
  325. PROPERTY.Setup = {Vector(10755, -3654, -1459), Angle(14.696, 119.681, 0.000)}
  326.  
  327.  
  328. PROPERTY.Cost = 2500 // Price of property
  329.  
  330. PROPERTY.Doors = {
  331. {Vector(10237, -3054, -1642), 'models/props_c17/door01_left.mdl'},
  332. {Vector(10362, -2655, -1642), 'models/props_c17/door01_left.mdl'},
  333. {Vector(10362, -2559, -1642), 'models/props_c17/door01_left.mdl'},
  334. }
  335.  
  336. GAMEMODE:RegisterProperty(PROPERTY)
  337.  
  338. PROPERTY = {}
  339.  
  340. //PROPERTY.ID = 1 // Increase this number for every property you add
  341.  
  342. PROPERTY.Name = "Country House 2" // Name of business
  343. PROPERTY.Category = "House" // Business, House or Apartment
  344. PROPERTY.Description = "A small house in the countryside" // Description of the property
  345. PROPERTY.Setup = {Vector(13211, -10537, -1514), Angle(11.088, 59.241, 0.000)}
  346.  
  347.  
  348. PROPERTY.Cost = 2500 // Price of property
  349.  
  350. PROPERTY.Doors = {
  351. {Vector(13567, -10010, -1642), 'models/props_c17/door01_left.mdl'},
  352. {Vector(13692, -9611, -1642), 'models/props_c17/door01_left.mdl'},
  353. {Vector(13692, -9515, -1642), 'models/props_c17/door01_left.mdl'},
  354. }
  355.  
  356. GAMEMODE:RegisterProperty(PROPERTY)
  357.  
  358. PROPERTY = {}
  359.  
  360. //PROPERTY.ID = 1 // Increase this number for every property you add
  361.  
  362. PROPERTY.Name = "Small Country House 1" // Name of business
  363. PROPERTY.Category = "House" // Business, House or Apartment
  364. PROPERTY.Description = "A small house in the countryside" // Description of the property
  365. PROPERTY.Setup = {Vector(12763, -10872, -1560), Angle(12.144, -33.687, 0.000)}
  366.  
  367.  
  368. PROPERTY.Cost = 2000 // Price of property
  369.  
  370. PROPERTY.Doors = {
  371. {Vector(13292, -11379, -1664), 'models/props_c17/door01_left.mdl'},
  372. {Vector(13611, -11324, -1664), 'models/props_c17/door01_left.mdl'},
  373. {Vector(13747, -11324, -1664), 'models/props_c17/door01_left.mdl'},
  374. {Vector(13747, -11388, -1664), 'models/props_c17/door01_left.mdl'},
  375. }
  376.  
  377. GAMEMODE:RegisterProperty(PROPERTY)
  378.  
  379. PROPERTY = {}
  380.  
  381. //PROPERTY.ID = 1 // Increase this number for every property you add
  382.  
  383. PROPERTY.Name = "Small Country House 2" // Name of business
  384. PROPERTY.Category = "House" // Business, House or Apartment
  385. PROPERTY.Description = "A small house in the countryside" // Description of the property
  386. PROPERTY.Setup = {Vector(12775, -12060, -1550), Angle(14.960, -32.191, 0.000)}
  387.  
  388.  
  389. PROPERTY.Cost = 2000 // Price of property
  390.  
  391. PROPERTY.Doors = {
  392. {Vector(13292, -12515, -1664), 'models/props_c17/door01_left.mdl'},
  393. {Vector(13611, -12460, -1664), 'models/props_c17/door01_left.mdl'},
  394. {Vector(13747, -12460, -1664), 'models/props_c17/door01_left.mdl'},
  395. {Vector(13747, -12524, -1664), 'models/props_c17/door01_left.mdl'},
  396. }
  397.  
  398. GAMEMODE:RegisterProperty(PROPERTY)
  399.  
  400. PROPERTY = {}
  401.  
  402. //PROPERTY.ID = 1 // Increase this number for every property you add
  403.  
  404. PROPERTY.Name = "Small Country House 3" // Name of business
  405. PROPERTY.Category = "House" // Business, House or Apartment
  406. PROPERTY.Description = "A small house in the countryside" // Description of the property
  407. PROPERTY.Setup = {Vector(12864, -13112, -1584), Angle(8.448, -33.247, 0.000)}
  408.  
  409.  
  410. PROPERTY.Cost = 2000 // Price of property
  411.  
  412. PROPERTY.Doors = {
  413. {Vector(13292, -13531, -1664), 'models/props_c17/door01_left.mdl'},
  414. {Vector(13611, -13476, -1664), 'models/props_c17/door01_left.mdl'},
  415. {Vector(13747, -13476, -1664), 'models/props_c17/door01_left.mdl'},
  416. {Vector(13747, -13540, -1664), 'models/props_c17/door01_left.mdl'},
  417. }
  418.  
  419. GAMEMODE:RegisterProperty(PROPERTY)
  420.  
  421. PROPERTY = {}
  422.  
  423. //PROPERTY.ID = 1 // Increase this number for every property you add
  424.  
  425. PROPERTY.Name = "Countryside Warehouse" // Name of business
  426. PROPERTY.Category = "Business" // Business, House or Apartment
  427. PROPERTY.Description = "A warehouse in the countryside" // Description of the property
  428. PROPERTY.Setup = {Vector(10683, -13802, -1495), Angle(13.464, 16.745, 0.000)}
  429.  
  430.  
  431. PROPERTY.Cost = 3500 // Price of property
  432.  
  433. PROPERTY.Doors = {
  434. {Vector(11347, -13439, -1655), '*14'},
  435. {Vector(11347, -13732, -1665), 'models/props_c17/door01_left.mdl'},
  436. }
  437.  
  438. GAMEMODE:RegisterProperty(PROPERTY)
  439.  
  440. PROPERTY = {}
  441.  
  442. //PROPERTY.ID = 1 // Increase this number for every property you add
  443.  
  444. PROPERTY.Name = "Countryside Shop 1" // Name of business
  445. PROPERTY.Category = "Business" // Business, House or Apartment
  446. PROPERTY.Description = "A small shop in the countryside" // Description of the property
  447. PROPERTY.Setup = {Vector(10847, -12508, -1582), Angle(14.432, 111.433, 0.000)}
  448.  
  449.  
  450. PROPERTY.Cost = 2000 // Price of property
  451.  
  452. PROPERTY.Doors = {
  453. {Vector(10628, -12058, -1665), 'models/props_c17/door01_left.mdl'},
  454. {Vector(10492, -11586, -1665), 'models/props_c17/door01_left.mdl'},
  455. }
  456.  
  457. GAMEMODE:RegisterProperty(PROPERTY)
  458.  
  459. PROPERTY = {}
  460.  
  461. //PROPERTY.ID = 1 // Increase this number for every property you add
  462.  
  463. PROPERTY.Name = "Countryside Shop 2" // Name of business
  464. PROPERTY.Category = "Business" // Business, House or Apartment
  465. PROPERTY.Description = "A small shop in the countryside" // Description of the property
  466. PROPERTY.Setup = {Vector(10370, -12620, -1592), Angle(9.064, 97.441, 0.000)}
  467.  
  468.  
  469. PROPERTY.Cost = 1500 // Price of property
  470.  
  471. PROPERTY.Doors = {
  472. {Vector(10336, -12092, -1665), 'models/props_c17/door01_left.mdl'},
  473. }
  474.  
  475. GAMEMODE:RegisterProperty(PROPERTY)
  476.  
  477. PROPERTY = {}
  478.  
  479. //PROPERTY.ID = 1 // Increase this number for every property you add
  480.  
  481. PROPERTY.Name = "Countryside Shop 3" // Name of business
  482. PROPERTY.Category = "Business" // Business, House or Apartment
  483. PROPERTY.Description = "A small shop in the countryside" // Description of the property
  484. PROPERTY.Setup = {Vector(9799, -12626, -1609), Angle(8.448, 94.450, 0.000)}
  485.  
  486.  
  487. PROPERTY.Cost = 2000 // Price of property
  488.  
  489. PROPERTY.Doors = {
  490. {Vector(9732, -12058, -1665), 'models/props_c17/door01_left.mdl'},
  491. {Vector(9596, -11594, -1665), 'models/props_c17/door01_left.mdl'},
  492. }
  493.  
  494. GAMEMODE:RegisterProperty(PROPERTY)
  495.  
  496. PROPERTY = {}
  497.  
  498. //PROPERTY.ID = 1 // Increase this number for every property you add
  499.  
  500. PROPERTY.Name = "Red Barn" // Name of business
  501. PROPERTY.Category = "Business" // Business, House or Apartment
  502. PROPERTY.Description = "A red barn in the countryside" // Description of the property
  503. PROPERTY.Setup = {Vector(9857, -8421, -1441), Angle(10.120, 106.418, 0.000)}
  504.  
  505.  
  506. PROPERTY.Cost = 3500 // Price of property
  507.  
  508. PROPERTY.Doors = {
  509. {Vector(9403, -7553, -1617), '*278'},
  510. {Vector(9587, -7553, -1617), '*279'},
  511. }
  512.  
  513. GAMEMODE:RegisterProperty(PROPERTY)
  514.  
  515. PROPERTY = {}
  516.  
  517. //PROPERTY.ID = 1 // Increase this number for every property you add
  518.  
  519. PROPERTY.Name = "White Barn" // Name of business
  520. PROPERTY.Category = "Business" // Business, House or Apartment
  521. PROPERTY.Description = "A white barn in the countryside" // Description of the property
  522. PROPERTY.Setup = {Vector(13093, -4161, -1466), Angle(8.096, 74.394, 0.000)}
  523.  
  524.  
  525. PROPERTY.Cost = 3500 // Price of property
  526.  
  527. PROPERTY.Doors = {
  528. {Vector(9403, -7553, -1617), '*278'},
  529. {Vector(9587, -7553, -1617), '*279'},
  530. }
  531.  
  532. GAMEMODE:RegisterProperty(PROPERTY)
  533.  
  534. PROPERTY = {}
  535.  
  536. //PROPERTY.ID = 1 // Increase this number for every property you add
  537.  
  538. PROPERTY.Name = "Lakehouse 1" // Name of business
  539. PROPERTY.Category = "House" // Business, House or Apartment
  540. PROPERTY.Description = "A small house by the lake." // Description of the property
  541. PROPERTY.Setup = {Vector(6949, -10328, -2125), Angle(19.096, -102.111, 0.000)}
  542.  
  543.  
  544. PROPERTY.Cost = 3000 // Price of property
  545.  
  546. PROPERTY.Doors = {
  547. {Vector(6910, -10952, -2279), 'models/props_c17/door01_left.mdl'},
  548. {Vector(6905, -11208, -2279), 'models/props_c17/door01_left.mdl'},
  549. }
  550.  
  551. GAMEMODE:RegisterProperty(PROPERTY)
  552.  
  553. PROPERTY = {}
  554.  
  555. //PROPERTY.ID = 1 // Increase this number for every property you add
  556.  
  557. PROPERTY.Name = "Lakehouse 2" // Name of business
  558. PROPERTY.Category = "House" // Business, House or Apartment
  559. PROPERTY.Description = "A small house by the lake." // Description of the property
  560. PROPERTY.Setup = {Vector(4184, -9428, -2473), Angle(22.528, -117.943, 0.000)}
  561.  
  562.  
  563. PROPERTY.Cost = 3000 // Price of property
  564.  
  565. PROPERTY.Doors = {
  566. {Vector(3920, -10008, -2804), 'models/props_c17/door01_left.mdl'},
  567. {Vector(3874, -10264, -2804), 'models/props_c17/door01_left.mdl'},
  568. {Vector(3740, -10264, -2804), 'models/props_c17/door01_left.mdl'},
  569. {Vector(3606, -10264, -2804), 'models/props_c17/door01_left.mdl'},
  570. }
  571.  
  572. GAMEMODE:RegisterProperty(PROPERTY)
  573.  
  574. PROPERTY = {}
  575.  
  576. PROPERTY.Name = "Lakehouse 3" // Name of business
  577. PROPERTY.Category = "House" // Business, House or Apartment
  578. PROPERTY.Description = "A small house by the lake." // Description of the property
  579. PROPERTY.Setup = {Vector(1492, -10510, -2593), Angle(18.392, 67.121, 0.000)}
  580.  
  581.  
  582. PROPERTY.Cost = 3000 // Price of property
  583.  
  584. PROPERTY.Doors = {
  585. {Vector(1632, -10127, -2754), 'models/props_c17/door01_left.mdl'},
  586. {Vector(1637, -9871, -2754), 'models/props_c17/door01_left.mdl'},
  587. }
  588.  
  589. GAMEMODE:RegisterProperty(PROPERTY)
  590.  
  591. PROPERTY = {}
  592.  
  593. PROPERTY.Name = "Lakehouse 4" // Name of business
  594. PROPERTY.Category = "House" // Business, House or Apartment
  595. PROPERTY.Description = "A small house by the lake." // Description of the property
  596. PROPERTY.Setup = {Vector(689, -11470, -2340), Angle(11.528, 168.857, 0.000)}
  597.  
  598.  
  599. PROPERTY.Cost = 2000 // Price of property
  600.  
  601. PROPERTY.Doors = {
  602. {Vector(189, -11377, -2442), 'models/props_c17/door01_left.mdl'},
  603. {Vector(-67, -11372, -2442), 'models/props_c17/door01_left.mdl'},
  604. }
  605.  
  606. GAMEMODE:RegisterProperty(PROPERTY)
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