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- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs House 1" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
- PROPERTY.Setup = {Vector(6498, 8246, -1593), Angle(7.707, -153.353, 0.000)}
- PROPERTY.Cost = 5000 // Price of property
- PROPERTY.Doors = {
- {Vector(5814, 8225, -1771), '*179'},
- {Vector(5761, 8072, -1769), '*43'},
- {Vector(5812, 7828, -1706), 'models/props_c17/door01_left.mdl'},
- {Vector(5612, 8156, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(5500, 8172, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(5313, 7542, -1642), '*296'},
- {Vector(5606, 7952, -1770), 'models/props_c17/door01_left.mdl'},
- {Vector(5308, 7958, -1770), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs House 2" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
- PROPERTY.Setup = {Vector(6959, 7840, -1566), Angle(11.667, -36.921, 0.000)}
- PROPERTY.Cost = 6000 // Price of property
- PROPERTY.Doors = {
- {Vector(8232, 7684, -1705), '*172'},
- {Vector(8344, 7684, -1705), '*173'},
- {Vector(7500, 7348, -1766), '*39'},
- {Vector(7735, 7568, -1766), 'models/props_c17/door01_left.mdl'},
- {Vector(7668, 7455, -1766), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs House 3" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A moderately sized house in the suburbs of evocity." // Description of the property
- PROPERTY.Setup = {Vector(8697, 9335, -1611), Angle(9.820, 117.951, 0.000)}
- PROPERTY.Cost = 4000 // Price of property
- PROPERTY.Doors = {
- {Vector(8708, 10466, -1771), '*183'},
- {Vector(8598, 9972, -1762), '*170'},
- {Vector(8498, 10220, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(8395, 10101, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(8325, 10006, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(7895, 10237, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(7983, 10165, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(7795, 10165, -1738), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs House 4" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A large house in the suburbs of evocity." // Description of the property
- PROPERTY.Setup = {Vector(6670, 9127, -1459), Angle(16.068, 119.991, 0.000)}
- PROPERTY.Cost = 7000 // Price of property
- PROPERTY.Doors = {
- {Vector(5461, 9629, -1771), '*178'},
- {Vector(5976, 9695, -1762), '*51'},
- {Vector(6082, 10144, -1770), 'models/props_c17/door01_left.mdl'},
- {Vector(6208, 10144, -1770), 'models/props_c17/door01_left.mdl'},
- {Vector(6044, 10398, -1834), 'models/props_c17/door01_left.mdl'},
- {Vector(6044, 10596, -1834), 'models/props_c17/door01_left.mdl'},
- {Vector(6426, 10643, -1706), '*297'},
- {Vector(5960, 10520, -1706), 'models/props_c17/door01_left.mdl'},
- {Vector(5914, 10456, -1706), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "MTL HQ" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A huge business complex in the suburbs of evocity." // Description of the property
- PROPERTY.Setup = {Vector(11075, 2153, -1036), Angle(14.836, 145.176, 0.000)}
- PROPERTY.Cost = 12000 // Price of property
- PROPERTY.Doors = {
- {Vector(7486, 2320, -1730), '*74'},
- {Vector(7486, 2704, -1730), '*72'},
- {Vector(7486, 3088, -1730), '*73'},
- {Vector(7072, 3342, -1730), '*75'},
- {Vector(6880, 3342, -1730), '*76'},
- {Vector(7742, 3522, -1738), '*84'},
- {Vector(7940, 4114, -1700), '*58'},
- {Vector(8060, 4114, -1700), '*57'},
- {Vector(8580, 4114, -1728), '*56'},
- {Vector(8700, 4114, -1728), '*55'},
- {Vector(9092, 4114, -1728), '*62'},
- {Vector(9212, 4114, -1728), '*63'},
- {Vector(9534, 4194, -1770), '*65'},
- {Vector(9885, 4110, -1770), '*64'},
- {Vector(10102, 3782, -1770), '*71'},
- {Vector(10277, 3470, -1770), 'models/props_warehouse/door.mdl'},
- {Vector(10015, 3292, -1732), '*69'},
- {Vector(10015, 3004, -1732), '*70'},
- {Vector(4891, 4744, -1126), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Large Industrial Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A large warehouse in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(-651, 12227, 638), Angle(14.608, 47.456, 0.000)}
- PROPERTY.Cost = 7000 // Price of property
- PROPERTY.Doors = {
- {Vector(231, 13199, 174), '*166'},
- {Vector(743, 13199, 118), 'models/props_c17/door01_left.mdl'},
- {Vector(836, 13199, 118), 'models/props_c17/door01_left.mdl'},
- {Vector(231, 13705, 174), '*167'},
- {Vector(236, 12712, 128), '*163'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Huge Industrial Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A huge warehouse in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(-4200, 13958, 904), Angle(18.920, -10.704, 0.000)}
- PROPERTY.Cost = 10000 // Price of property
- PROPERTY.Doors = {
- {Vector(-3221, 14280, 316), '*114'},
- {Vector(-3221, 14008, 316), '*113'},
- {Vector(-3221, 13320, 316), '*116'},
- {Vector(-3221, 13048, 316), '*115'},
- {Vector(-2108, 13956, 262), 'models/props_c17/door01_left.mdl'},
- {Vector(-3112, 13436, 262), 'models/props_c17/door01_left.mdl'},
- {Vector(-1301, 12985, 126), 'models/props_c17/door01_left.mdl'},
- {Vector(-1976, 13956, 178), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Industrial Bar" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A bar in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(-6484, 14142, 470), Angle(14.608, -149.528, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(-7139, 13611, 252), '*21'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "The Depot" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "An office building in the industrial." // Description of the property
- PROPERTY.Setup = {Vector(-3708, 12567, 565), Angle(13.024, 134.648, 0.000)}
- PROPERTY.Cost = 3500 // Price of property
- PROPERTY.Doors = {
- {Vector(-4424, 13692, 258), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A warehouse in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(8898, 12405, 524), Angle(18.656, 131.936, 0.000)}
- PROPERTY.Cost = 4000 // Price of property
- PROPERTY.Doors = {
- {Vector(7948, 12816, 126), 'models/props_c17/door01_left.mdl'},
- {Vector(7658, 13106, 126), 'models/props_c17/door01_left.mdl'},
- {Vector(8291, 13170, 134), '*303'},
- {Vector(8291, 13325, 134), '*302'},
- {Vector(8291, 13480, 134), '*304'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Small Industrial Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A small warehouse in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(7512, 13644, 324), Angle(17.072, -122.432, 0.000)}
- PROPERTY.Cost = 3000 // Price of property
- PROPERTY.Doors = {
- {Vector(7023, 13140, 150), '*306'},
- {Vector(7387, 13138, 126), 'models/props_c17/door01_left.mdl'},
- {Vector(7123, 13100, 126), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Storage Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A small warehouse in the industrial area." // Description of the property
- PROPERTY.Setup = {Vector(75, 12051, 191), Angle(21.384, -156.840, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(-285, 11900, -64), '*165'},
- {Vector(-413, 11732, -74), 'models/props_c17/door01_left.mdl'},
- {Vector(-413, 11638, -74), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs Cabin 1" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small cabin in the suburbs area." // Description of the property
- PROPERTY.Setup = {Vector(11018, 10408, -1549), Angle(21.208, 125.313, 0.000)}
- PROPERTY.Cost = 1500 // Price of property
- PROPERTY.Doors = {
- {Vector(10723, 10796, -1764), 'models/props_c17/door01_left.mdl'},
- {Vector(10563, 10796, -1764), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Suburbs Cabin 2" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small cabin in the suburbs area." // Description of the property
- PROPERTY.Setup = {Vector(11238, 10193, -1546), Angle(12.496, 37.313, 0.000)}
- PROPERTY.Cost = 1500 // Price of property
- PROPERTY.Doors = {
- {Vector(12016, 10939, -1738), 'models/props_c17/door01_left.mdl'},
- {Vector(12152, 10939, -1738), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Country House 1" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(10755, -3654, -1459), Angle(14.696, 119.681, 0.000)}
- PROPERTY.Cost = 2500 // Price of property
- PROPERTY.Doors = {
- {Vector(10237, -3054, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(10362, -2655, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(10362, -2559, -1642), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Country House 2" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(13211, -10537, -1514), Angle(11.088, 59.241, 0.000)}
- PROPERTY.Cost = 2500 // Price of property
- PROPERTY.Doors = {
- {Vector(13567, -10010, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(13692, -9611, -1642), 'models/props_c17/door01_left.mdl'},
- {Vector(13692, -9515, -1642), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Small Country House 1" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(12763, -10872, -1560), Angle(12.144, -33.687, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(13292, -11379, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13611, -11324, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -11324, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -11388, -1664), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Small Country House 2" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(12775, -12060, -1550), Angle(14.960, -32.191, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(13292, -12515, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13611, -12460, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -12460, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -12524, -1664), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Small Country House 3" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(12864, -13112, -1584), Angle(8.448, -33.247, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(13292, -13531, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13611, -13476, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -13476, -1664), 'models/props_c17/door01_left.mdl'},
- {Vector(13747, -13540, -1664), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Countryside Warehouse" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A warehouse in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(10683, -13802, -1495), Angle(13.464, 16.745, 0.000)}
- PROPERTY.Cost = 3500 // Price of property
- PROPERTY.Doors = {
- {Vector(11347, -13439, -1655), '*14'},
- {Vector(11347, -13732, -1665), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Countryside Shop 1" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A small shop in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(10847, -12508, -1582), Angle(14.432, 111.433, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(10628, -12058, -1665), 'models/props_c17/door01_left.mdl'},
- {Vector(10492, -11586, -1665), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Countryside Shop 2" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A small shop in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(10370, -12620, -1592), Angle(9.064, 97.441, 0.000)}
- PROPERTY.Cost = 1500 // Price of property
- PROPERTY.Doors = {
- {Vector(10336, -12092, -1665), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Countryside Shop 3" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A small shop in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(9799, -12626, -1609), Angle(8.448, 94.450, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(9732, -12058, -1665), 'models/props_c17/door01_left.mdl'},
- {Vector(9596, -11594, -1665), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Red Barn" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A red barn in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(9857, -8421, -1441), Angle(10.120, 106.418, 0.000)}
- PROPERTY.Cost = 3500 // Price of property
- PROPERTY.Doors = {
- {Vector(9403, -7553, -1617), '*278'},
- {Vector(9587, -7553, -1617), '*279'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "White Barn" // Name of business
- PROPERTY.Category = "Business" // Business, House or Apartment
- PROPERTY.Description = "A white barn in the countryside" // Description of the property
- PROPERTY.Setup = {Vector(13093, -4161, -1466), Angle(8.096, 74.394, 0.000)}
- PROPERTY.Cost = 3500 // Price of property
- PROPERTY.Doors = {
- {Vector(9403, -7553, -1617), '*278'},
- {Vector(9587, -7553, -1617), '*279'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Lakehouse 1" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house by the lake." // Description of the property
- PROPERTY.Setup = {Vector(6949, -10328, -2125), Angle(19.096, -102.111, 0.000)}
- PROPERTY.Cost = 3000 // Price of property
- PROPERTY.Doors = {
- {Vector(6910, -10952, -2279), 'models/props_c17/door01_left.mdl'},
- {Vector(6905, -11208, -2279), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- //PROPERTY.ID = 1 // Increase this number for every property you add
- PROPERTY.Name = "Lakehouse 2" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house by the lake." // Description of the property
- PROPERTY.Setup = {Vector(4184, -9428, -2473), Angle(22.528, -117.943, 0.000)}
- PROPERTY.Cost = 3000 // Price of property
- PROPERTY.Doors = {
- {Vector(3920, -10008, -2804), 'models/props_c17/door01_left.mdl'},
- {Vector(3874, -10264, -2804), 'models/props_c17/door01_left.mdl'},
- {Vector(3740, -10264, -2804), 'models/props_c17/door01_left.mdl'},
- {Vector(3606, -10264, -2804), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- PROPERTY.Name = "Lakehouse 3" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house by the lake." // Description of the property
- PROPERTY.Setup = {Vector(1492, -10510, -2593), Angle(18.392, 67.121, 0.000)}
- PROPERTY.Cost = 3000 // Price of property
- PROPERTY.Doors = {
- {Vector(1632, -10127, -2754), 'models/props_c17/door01_left.mdl'},
- {Vector(1637, -9871, -2754), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
- PROPERTY = {}
- PROPERTY.Name = "Lakehouse 4" // Name of business
- PROPERTY.Category = "House" // Business, House or Apartment
- PROPERTY.Description = "A small house by the lake." // Description of the property
- PROPERTY.Setup = {Vector(689, -11470, -2340), Angle(11.528, 168.857, 0.000)}
- PROPERTY.Cost = 2000 // Price of property
- PROPERTY.Doors = {
- {Vector(189, -11377, -2442), 'models/props_c17/door01_left.mdl'},
- {Vector(-67, -11372, -2442), 'models/props_c17/door01_left.mdl'},
- }
- GAMEMODE:RegisterProperty(PROPERTY)
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