NoSloppy

Godzilla blade style

Jun 22nd, 2021 (edited)
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  1. StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Black,20>,RotateColorsX<Variation,Rgb<0,0,10>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<25,25,255>>,70>,RotateColorsX<Variation,Rgb<0,0,128>>>,RotateColorsX<Variation,Rgb<0,0,80>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<TransitionEffect<White,Rgb<128,0,0>,TrInstant,TrConcat<TrFade<1500>,Blue,TrFade<2000>,Orange,TrFade<2500>>,EFFECT_IGNITION>,Bump<Int<0>,Int<6000>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Cyan,40>,TrFade<1000>>,EFFECT_RETRACTION>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<Cyan,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrWaveX<Blue,Int<400>,Int<400>,Int<400>,Int<32768>>,AlphaL<PulsingL<Blue,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1000>,AlphaL<PulsingL<Blue,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<400>,Int<400>,Int<400>,Int<32768>>,
  2. AlphaL<PulsingL<ColorSequence<400,Blue,Cyan>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,AlphaL<PulsingL<ColorSequence<400,Cyan,Blue>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,
  3. TrWaveX<Aqua,Int<350>,Int<200>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,DeepSkyBlue,Cyan,White>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>,
  4. AlphaL<PulsingL<ColorSequence<350,DodgerBlue,DeepSkyBlue,Blue>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<350>,Int<400>,Int<350>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Blue,Aqua,DodgerBlue,Cyan>,
  5. Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<350,Blue,DodgerBlue,Cyan,Aqua>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Cyan,Int<300>,Int<400>,
  6. Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<300,Blue,DodgerBlue,Cyan,Aqua,Cyan>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<700>,AlphaL<PulsingL<ColorSequence<300,Cyan,Blue,DodgerBlue,Cyan,Aqua>,
  7. Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Blue,Int<300>,Int<400>,Int<300>,Int<32768>>,AlphaL<PulsingL<ColorSequence<250,Cyan,Blue,DodgerBlue,Cyan,Aqua,White>,Int<400>>,SmoothStep<Int<2000>,Int<-3000>>>,
  8. TrDelay<600>,AlphaL<PulsingL<ColorSequence<200,Blue,Cyan,Blue,DodgerBlue,Cyan,Aqua>,Int<500>>,SmoothStep<Int<2000>,Int<-3000>>>,
  9. TrWaveX<Aqua,Int<250>,Int<300>,Int<250>,Int<32768>>,AlphaL<PulsingL<ColorSequence<100,Blue,Cyan,White,DodgerBlue,Cyan,Aqua>,Int<300>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<600>,
  10. AlphaL<ColorSequence<200,White,Blue,Cyan,Blue,DodgerBlue,Cyan,Aqua>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<1050>>,EFFECT_PREON>>>()
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