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- User = game.Players.ShiroSatan
- Char = User.Character
- --Char.Humanoid.MaxHealth = math.huge
- User = game.Players.ShiroSatan
- Char = User.Character
- PrimaryColor = "Really black"
- SecondaryColor = "Lime green"
- ThirdColor = "Lime green"
- SkinColor = "Nougat"
- for i,v in pairs(Char:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Remove()
- elseif v.Name == "Shirt" then
- v:Remove()
- elseif v.Name == "Pants" then
- elseif v.Name == "Torso" then
- if v:FindFirstChild("roblox") then
- v.roblox:Remove()
- end
- elseif v:IsA("Hat") then
- v:Remove()
- elseif v.Name == "Head" then
- v.BrickColor = BrickColor.new(SkinColor)
- if v:FindFirstChild("face") ~= nil then
- v.face:Remove()
- end
- end
- end
- local x = Instance.new("Weld",h)
- x.Part0 = h
- x.Part1 = Char:FindFirstChild("Head")
- x.C0 = x.C0 + Vector3.new(0,-0.3,0)
- local sp = Instance.new("SpecialMesh",h)
- sp.MeshType = "FileMesh"
- sp.MeshId = "http://www.roblox.com/asset/?id=16952952"
- --torso
- prt1 = Instance.new("Part", Char)
- prt1.formFactor = "Symmetric"
- prt1.Size = Vector3.new(1,1,1)
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new(PrimaryColor)
- prt1.TopSurface = "Smooth"
- prt1.Transparency = 0
- prt1.BottomSurface = "Smooth"
- prtM = Instance.new("BlockMesh", prt1)
- prtM.Scale = Vector3.new(0.76,2.02,1.025)
- prt1:BreakJoints()
- prtW = Instance.new("Weld", prt1)
- prtW.Part0 = Char["Torso"]
- prtW.Part1 = prt1
- prtW.C1 = CFrame.new(0.625,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt2 = Instance.new("Part", Char)
- prt2.formFactor = "Symmetric"
- prt2.Size = Vector3.new(1,1,1)
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new(PrimaryColor)
- prt2.TopSurface = "Smooth"
- prt2.Transparency = 0
- prt2.BottomSurface = "Smooth"
- prt2M = Instance.new("BlockMesh", prt2)
- prt2M.Scale = Vector3.new(0.76,2.02,1.025)
- prt2:BreakJoints()
- prt2W = Instance.new("Weld", prt2)
- prt2W.Part0 = Char["Torso"]
- prt2W.Part1 = prt2
- prt2W.C1 = CFrame.new(-0.625,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt3 = Instance.new("Part", Char)
- prt3.formFactor = "Symmetric"
- prt3.Size = Vector3.new(1,1,1)
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new(SecondaryColor)
- prt3.TopSurface = "Smooth"
- prt3.Transparency = 0
- prt3.BottomSurface = "Smooth"
- prt3M = Instance.new("BlockMesh", prt3)
- prt3M.Scale = Vector3.new(2,2.01,1.01)
- prt3:BreakJoints()
- prt3W = Instance.new("Weld", prt3)
- prt3W.Part0 = Char["Torso"]
- prt3W.Part1 = prt3
- prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt1 = Instance.new("Part", Char)
- _prt1.formFactor = "Symmetric"
- _prt1.Size = Vector3.new(1,1,1)
- _prt1.CanCollide = false
- _prt1.BrickColor = BrickColor.new(ThirdColor)
- _prt1.TopSurface = "Smooth"
- _prt1.Transparency = 0
- _prt1.BottomSurface = "Smooth"
- _prt1M = Instance.new("BlockMesh", _prt1)
- _prt1M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt1:BreakJoints()
- _prt1W = Instance.new("Weld", _prt1)
- _prt1W.Part0 = prt1
- _prt1W.Part1 = _prt1
- _prt1W.C1 = CFrame.new(-0.15,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt2 = Instance.new("Part", Char)
- _prt2.formFactor = "Symmetric"
- _prt2.Size = Vector3.new(1,1,1)
- _prt2.CanCollide = false
- _prt2.BrickColor = BrickColor.new(ThirdColor)
- _prt2.TopSurface = "Smooth"
- _prt2.Transparency = 0
- _prt2.BottomSurface = "Smooth"
- _prt2M = Instance.new("BlockMesh", _prt2)
- _prt2M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt2:BreakJoints()
- _prt2W = Instance.new("Weld", _prt2)
- _prt2W.Part0 = prt2
- _prt2W.Part1 = _prt2
- _prt2W.C1 = CFrame.new(0.15,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- --legs
- prt4 = Instance.new("Part", Char)
- prt4.formFactor = "Symmetric"
- prt4.Size = Vector3.new(1,1,1)
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new(PrimaryColor)
- prt4.TopSurface = "Smooth"
- prt4.Transparency = 0
- prt4.BottomSurface = "Smooth"
- prt4M = Instance.new("BlockMesh", prt4)
- prt4M.Scale = Vector3.new(1.01,2.01,1.01)
- prt4:BreakJoints()
- prt4W = Instance.new("Weld", prt4)
- prt4W.Part0 = Char["Right Leg"]
- prt4W.Part1 = prt4
- prt4W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt5 = Instance.new("Part", Char)
- prt5.formFactor = "Symmetric"
- prt5.Size = Vector3.new(1,1,1)
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new(PrimaryColor)
- prt5.TopSurface = "Smooth"
- prt5.Transparency = 0
- prt5.BottomSurface = "Smooth"
- prt5M = Instance.new("BlockMesh", prt5)
- prt5M.Scale = Vector3.new(1.01,2.01,1.01)
- prt5:BreakJoints()
- prt5W = Instance.new("Weld", prt5)
- prt5W.Part0 = Char["Left Leg"]
- prt5W.Part1 = prt5
- prt5W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt6 = Instance.new("Part", Char)
- prt6.formFactor = "Symmetric"
- prt6.Size = Vector3.new(1,1,1)
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new(PrimaryColor)
- prt6.TopSurface = "Smooth"
- prt6.Transparency = 0
- prt6.BottomSurface = "Smooth"
- prt6M = Instance.new("BlockMesh", prt6)
- prt6M.Scale = Vector3.new(1.01,2.01,1.01)
- prt6:BreakJoints()
- prt6W = Instance.new("Weld", prt6)
- prt6W.Part0 = Char["Right Leg"]
- prt6W.Part1 = prt6
- prt6W.C1 = CFrame.new(-0.25,0.05,0)*CFrame.Angles(math.rad(0),0,math.rad(-15))
- prt7 = Instance.new("Part", Char)
- prt7.formFactor = "Symmetric"
- prt7.Size = Vector3.new(1,1,1)
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new(PrimaryColor)
- prt7.TopSurface = "Smooth"
- prt7.Transparency = 0
- prt7.BottomSurface = "Smooth"
- prt7M = Instance.new("BlockMesh", prt7)
- prt7M.Scale = Vector3.new(1.01,2.01,1.01)
- prt7:BreakJoints()
- prt7W = Instance.new("Weld", prt7)
- prt7W.Part0 = Char["Left Leg"]
- prt7W.Part1 = prt7
- prt7W.C1 = CFrame.new(0.25,0.05,0)*CFrame.Angles(math.rad(0),0,math.rad(15))
- _prt3 = Instance.new("Part", Char)
- _prt3.formFactor = "Symmetric"
- _prt3.Size = Vector3.new(1,1,1)
- _prt3.CanCollide = false
- _prt3.BrickColor = BrickColor.new(ThirdColor)
- _prt3.TopSurface = "Smooth"
- _prt3.Transparency = 0
- _prt3.BottomSurface = "Smooth"
- _prt3M = Instance.new("BlockMesh", _prt3)
- _prt3M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt3:BreakJoints()
- _prt3W = Instance.new("Weld", _prt3)
- _prt3W.Part0 = prt6
- _prt3W.Part1 = _prt3
- _prt3W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- _prt4 = Instance.new("Part", Char)
- _prt4.formFactor = "Symmetric"
- _prt4.Size = Vector3.new(1,1,1)
- _prt4.CanCollide = false
- _prt4.BrickColor = BrickColor.new(ThirdColor)
- _prt4.TopSurface = "Smooth"
- _prt4.Transparency = 0
- _prt4.BottomSurface = "Smooth"
- _prt4M = Instance.new("BlockMesh", _prt4)
- _prt4M.Scale = Vector3.new(0.1,2.03,1.03)
- _prt4:BreakJoints()
- _prt4W = Instance.new("Weld", _prt4)
- _prt4W.Part0 = prt7
- _prt4W.Part1 = _prt4
- _prt4W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- --arms
- prt8 = Instance.new("Part", Char)
- prt8.formFactor = "Symmetric"
- prt8.Size = Vector3.new(1,1,1)
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new(PrimaryColor)
- prt8.TopSurface = "Smooth"
- prt8.Transparency = 0
- prt8.BottomSurface = "Smooth"
- prt8M = Instance.new("BlockMesh", prt8)
- prt8M.Scale = Vector3.new(1.01,2.01,1.01)
- prt8:BreakJoints()
- prt8W = Instance.new("Weld", prt8)
- prt8W.Part0 = Char["Right Arm"]
- prt8W.Part1 = prt8
- prt8W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt9 = Instance.new("Part", Char)
- prt9.formFactor = "Symmetric"
- prt9.Size = Vector3.new(1,1,1)
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new(PrimaryColor)
- prt9.TopSurface = "Smooth"
- prt9.Transparency = 0
- prt9.BottomSurface = "Smooth"
- prt9M = Instance.new("BlockMesh", prt9)
- prt9M.Scale = Vector3.new(1.01,2.01,1.01)
- prt9:BreakJoints()
- prt9W = Instance.new("Weld", prt9)
- prt9W.Part0 = Char["Left Arm"]
- prt9W.Part1 = prt9
- prt9W.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- function debris(part)
- delay(0, function()
- repeat wait(0.5)
- local deb = Instance.new("Part", part)
- deb.Size = Vector3.new(1,1,1)
- deb.CanCollide = false
- deb.BrickColor = BrickColor.new("White")
- deb.TopSurface = "Smooth"
- deb.Transparency = 0
- deb.Anchored = true
- deb.BottomSurface = "Smooth"
- local debM = Instance.new("BlockMesh", flakef)
- debM.Scale = Vector3.new(math.random(1,10)/10,math.random(1,10)/10,math.random(1,10)/10)
- deb:BreakJoints()
- deb.CFrame = part.CFrame + Vector3.new(math.random(-50,50)/10,math.random(-50,50)/10,math.random(-50,50)/10)
- for i = 1,10 do
- deb.CFrame = deb.CFrame + Vector3.new(0,1,0)
- deb.CFrame = deb.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
- deb.Transparency = deb.Transparency + 0.1
- wait()
- end
- until part.Parent ~= workspace
- end)
- end
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