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KH2FM CoR + Data Org TAS notes

Oct 14th, 2020 (edited)
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  1. Tricks:
  2. #Infinite Drive Form - this trick is possible by making every subsequent attack/magic activated/casted on the very first possible frame
  3. *Using an item resets the combo so it ends the drive form
  4. *In Limit form, after using a Limit, you can only use another Limit to prolong the drive form, otherwise, the form will end
  5. *Using a finisher won't end the drive form as long as it can still be followed by another attack (aerial attack) or another finisher
  6. #Final Firaga - After casting Final Firaga, you need to wait 48 frames before doing another attack/magic for max damage in the shortest time possible
  7. - Final Firaga deals more damage when the enemy is at the back of Sora
  8. #Item after Casting - After casting magic, using an item is 10 frames faster compared to waiting for the combo to reset again.
  9. - In Limit Form, after a Zantetsuken, using an item is 2 frames faster compared to waiting to attack again
  10. - Wisdom and Final Form has long item cast time compared to just waiting for the delay
  11.  
  12. Setup:
  13. - Equip Photon Debugger on Final Form
  14. - Goofy equips Item Boost by Save the Queen and/or by Abilities. Same goes for Donald by Nobody Lance.
  15. - Goofy and Donald has Jackpot
  16. - Equip 1 Combo Plus
  17. - No Ultima Weapon, Winner's Proof and Fenrir (for faster Fatal Crest equip)
  18. - Equip Two Become One and Sleeping Lion respectively on Valor or Master form (for faster Decisive Pumpkin, Bond of Flames, and Mysterious Abyss equip)
  19. - Everything else is RTA setup
  20.  
  21. Start < 0 - 1854 >
  22.  
  23. Entering CoR and First Obstacle < 1854 - 3076 >
  24. - Use Final Form before entering CoR. Entering CoR while in Final Form is faster 20 frames in screen change loading compared to entering in normal Sora and transform inside.
  25. - Lose 6 frames for using Magnega before the jump in the entrance. This is a setup for Heartless 1 to manipulate Donald/Goofy to use an ether.
  26. - 18 frames of High Jump and 10 frames of Aerial Dodge enough to glide on the pipes upon entering the door. 8 frames before touching the 2nd pipe (perpendicularly, not diagonally), release glide, and Sora will be push upward for 2 frames, after that, use glide again.
  27.  
  28. Heartless 1 < 3076 - 4480 >
  29. - Magnega > Thundaga > Thundaga for the first wave. Adjust camera to manipulate Donald/Goody to use Ether after the 2nd Thundaga. Use Comet after the 2nd Thundaga then use Ether. Thanks to Donald's ether (+ Item Boost), another Ether will restore Sora's whole MP.
  30. - Thundaga > Comet > Thundaga on the remaining Magic Phantoms
  31. - Magnega > Thundaga > Comet > Thundaga > Comet Rain || The Comet in between will kill the 3 Iron Hammers
  32. - Magnega > Thundaga > Thundaga on the next wave then 2 Thundaga on the Mad Ride on the Pipe side > Reflega > Thundaga on the Mad Ride on the Door Side > Final Form
  33. - Pause for 20 frames. Reflega > Thundaga on Necromancer > Thundaga on Mad Ride > Delay 2 frames before using Thundaga to position Sora to manipulate the 3rd Mad Ride's and Magic Phantom's spawn location. It should hit the two of them perfectly enough to put the 3rd Mad Ride into Rage instantly and Magic Phantom to retaliate
  34. - Reflega > Thundaga > Thundaga. Done
  35.  
  36. Aerial Dodge Hijinks < 4832 - 5787 >
  37. - Final Form jump should be for held for 30 frames then revert then continue with Aerial Dodge Hijinks.
  38. - There are 2 frames of ground touch when trying to reset the jump by touching the ground after attacking the Drive Orb maker, Sora can easily go out of grounds in that time frame when you tilt the analog to the direction away to the ground 8 frames before that. This way, by the 3rd frame, Sora is out of the ground but have resetted the jumps.
  39.  
  40. Heartless 2 < 5787 - 6861 >
  41. - RTA strat || Final Form near the Lance Soldier 32 frames after initiating the barrier/fight. No pause. Firaga on the earliest frame possible, this way, Sora casted Firaga on air rather than on ground. Move to the back of the Lance Soldier to position perfectly for the Aerial Vikings. As soon as touching the ground, Reflega > Firaga
  42. - On the final wave, Aerial Spin attack after Magnega > Horizontal Spin attack
  43.  
  44. Aerial Dodge Hijinks 2 < 7215 - 7890 >
  45. - Same as the first one, however, use Reflega on the 1st revert to gain a bit of height enough for the 2nd revert to cling on the edge of the next ground.
  46.  
  47. Nobodies 1 < 8208 - 9116 >
  48. - Release glide 18 frames before initiating the fight and tilt the R. Analog backwards. This should position Sora perfectly enough to clear 5 waves without any additional waves due to Nobodies not being dragged by the Magnega.
  49.  
  50. Nobodies 2 < 9662 - 10854 >
  51. - Sora must glide near the right boundary. 6 frames before initiating the fight, release glide, tilt the R. Analog backwards (relative to the direction of the barrier), and press Aerial dodge for 4 frames, then tilt the R. Analog forward for 2 frames. This should position Sora near the pillar which is good for gathering all the Nobodies in every wave.
  52. - On the final wave, Thundaga > Thundaga > Magnega > Thundaga > Thundaga. Done.
  53.  
  54. Nobodies 3 < 11362 - 14472 >
  55. - Release glide 8 frames before initiating the fight
  56. - 2 Dragoon waves; Magnega > Thundaga > Thundaga
  57. - Dancer & Crawler wave; Thundaga > Thundaga > Magnega > Thundaga > Thundaga > Comet
  58. - Use 2 Ethers to replenish MP and activate Comet Rain on the earliest frame possible. Jump near the Sorcerer and make sure both of them is on the same altidude. Use Magnega 70 frames before Comet Rain starts.
  59. - When done correctly, the next wave should be:
  60. Thundaga > Thundaga > Magnega > Thundaga > Thundaga > Final Form
  61. Compared to the RTA strat, it was fastest way of defeating the Sorcerer while conserving mana. The next wave should still be affected by Comet Rain and Magnega. 2 Thundagas should be able to finish off at least a single Dancer, this way the last Dragoon will spawn, then Magnega > Thundaga > Thundaga to finish the wave.
  62. - Pause for 12 frames. Then use Thundaga on the earliest frame possible after activating Final Form. Then Reflect > Attack on the Sorcerer > Reflect > Magnega on other nobodies except the Sorcerer
  63. - Position Sora on any corner you want, this should limit the spawn location of the nobodies and would be easy to gather them.
  64. - Sorcerer & 3 Dragoons wave; Jump (20 frames) > Reflega > Magnega on Sorcerer > Thundaga (after touching the ground then move to the corner) > Ether. At this point, the Sorcerer should be using the Flail attack then... Reflega (thanks to the Flail attack, it should be easily proc) > Attack on the Sorcerer > Reflega > Thundaga > Magnega. Then position Sora again on your selected corner
  65. - 2 Sorcerer wave; the Final Magnega from before should still be on thus affecting the 2 Sorcerer. There is always a high chance of the Sorcerer using its Flail attack after being affected by Magnega. Make sure to position yourself that the 2 Sorcerer will not be scattered on the first Reflega. Then... Reflega > Attack > Reflega > Attack.
  66. - Dancer, Dragoon, Crawler wave; depending on how you deal with this wave, there will be 2 possible wave after this. The next wave you want would be the one without the Sorcerer. Reverting back to normal and clear the wave with Magnega + 2 Thundaga, the next wave will certainly be the one with Sorcerer, avoid this.
  67. While still in Final Form, clear the wave by Jump (20 frames) > Reflega > Magnega > Thundaga (after touching the ground) > Revert. If done properly, the next wave should be the one without the Sorcerer. 18 frames after reverting, use Magnega which is the earliest time frame possible to make Donald and Goofy to use Ether on Sora, then activate Comet before the Ether affects Sora, then continue the combo with 2 Thundaga. Magnega > Thundaga > Thundaga on the next two waves, while using Comet in-between to prolong the limit. After that, the remaining nobodies should be the 2 Sorcerers. Reflect > Attack > Comet Rain > Magnega. Position Sora properly by making him face directly on the Sorcerer and land just below the Sorcerers. Reflega 10 frames after touching the ground > Attack. Done.
  68.  
  69. Monitor < 14786 - 15254 >
  70. - Double jump then glide to the door is faster by 4 frames because the upper part becomes passable first before the lower one.
  71. - Quick Run for 18 frames gives enough distance to activate the monitor quickly
  72.  
  73. || Data Org ||
  74.  
  75. Luxord < 16095 - 20041 >
  76. - Quick Release until the 4th game, let it advance one time to also advance the RNG, thus on the 5th and 6th game, you can Quick Release again
  77.  
  78. Axel < 21646 - 25270 >
  79. - Using the Ethers to stop the Blizzard recoil so that Sora can attack as nearly as possible to Axel, thus reducing time.
  80.  
  81. Zexion < 27219 - 29883 >
  82. - Final Firaga 48 for 2 combos, then Megalixir
  83. - Thundaga > Thundaga ... Jump > Thundaga > Thundaga > Firaga > Firaga until MP recharge by Infinite Drive Form trick > Attack
  84. - With Fatal Crest, Sora can continue the combo airborne while still in Final Form. Attack for another 4 times then revert. The reason for this is so that Sora can rise a bit in the air and to prevent Donald/Goofy on using items until later.
  85. - After reverting, Horizontal Slash > Comet after Donald/Goofy use an item... After activating the limit, catch up with Zexion's rise up from Comets with Attacks rather than Horizontal Slashes. After reaching the ceiling, proceed with Horizontal Slashes and Comets.
  86.  
  87. Vexen < 31261 - 33901 >
  88. - RTA strat, nothing new. Data Vexen is really that simple.
  89.  
  90. Xigbar < 35422 - 38996 >
  91. - Continuous Horizontal Slashes and Limits
  92. - Donald and Goofy are manipulated by lock-on/lock-off, movement of camera, and differing attacks (Horizontal Slash > Aerial Spiral > Horizontal Slash >...)
  93. - Ending with Comet Rain is slower by 42 frames compared to ending with Duck Flare so I went with Duck Flare
  94.  
  95. Xaldin < 40582 - 44382 >
  96. - Same as Xigbar but ends with Comet Rain
  97.  
  98. Xemnas 1 < 46002 - 49360 >
  99. - RTA strat but it starts with a DM and the RNG is bit bad (due to the wall move after the first DM and the 2nd one after 3 combos)
  100.  
  101. Xemnas 2 < 50428 - 58931 >
  102. - The first combo is extended by Dark Firaga thus dealing damage almost at par with the RTA strat
  103. - Manipulate Xemnas' final attack to be the Reversals to avoid the knockback delay
  104. - This was the fastest strat out of 10 possible strats on the given RNG, really had to test a lot of route on this one as much as possible
  105. - Faster by approx. 2 seconds compared to the current RTA run
  106.  
  107. Lexaeus < 60181 - 63301 >
  108. - Thundaga at 12k Power Level > wait until 19k Power Level > Thundaga > Thundaga > Thundaga > Reflect > Thundaga > Guard Break > Final Form
  109. - Pretty much current RTA strat on the first half of the battle. After the final Megalixir use that will revert Sora... Reflect > Thundaga > Thundaga > Thundaga > Delay for 4 frames then Reflega to make Lexaeus do the jump move again. Reflega > Megalixir to revive Donald
  110. - If done correctly, Lexaeus will do his standard combo. Delay for 10 frames then Reflega > Attack > Reflega > Attack > Reflega > Attack > Final Form
  111. - Final Firaga until MP and Drive Gauge runs out then... Megalixir > Megalixir > Duck Flare > Attack > Attack > Megaduck Flare > Attack > Thundaga > Thundaga > Thundaga
  112.  
  113. Saix < 64723 - 67869 >
  114. - PS4 RTA strat but with precise Thundaga timing
  115.  
  116. Demyx < 69377 - 75847 >
  117. - Water Clones manipulation is not for the weak-hearted. They're the source of desyncs so this was really hard to finish
  118. - First Phase:
  119. Had to sacrifice a second on the 1st wave of Water Clone, so I can save more time on the 2nd wave, 3rd wave and 4th wave.
  120. - Firaga Phase:
  121. Make Demyx do the dash attack after 8 non-finisher Firaga to activate Final form early and deal more damage faster
  122. - Final Phase
  123. Wisdom Form is faster than Duck Flare by a second if executed properly. This Water Clones in this phase is manipulated depending on how you defeated the previous water clones.
  124. - The battle is faster by approx. 2 seconds compared to the current RTA run
  125.  
  126. Marluxia < 77198 - 80842 >
  127. - RTA strat but Comet Rain are precisely activated to deal more damage
  128. - The Thundaga before activating the final Comet Rain is the setup for the Final Thundagas.
  129. - Final Thundagas almost has the same damage as Final Firaga when it hits twice. The only Thundagas that will hit twice is on this manner:
  130. Firaga > Firaga > Thundaga > Firaga ... Firaga > Thundaga > Firaga > Firaga > Revert > Thundaga
  131. - The Final Thundagas that hit twice saved 28 frames in total compared to using Final Firaga
  132. - The battle is faster by approx. 2 seconds compared to the current RTA run
  133.  
  134. Roxas < 82201 - 86951 >
  135. - RTA strat
  136. - After activating 2nd time into Limit Form, do a normal combo instead of Ars. However, the first attack should be a Sliding Dash to stun Roxas, that was, he won't retaliate. Faster by 50 frames compared to using Ars instead.
  137.  
  138. Larxene < 88491 - 90151 >
  139. - RTA strat
  140. - After activating Final Form, no pause to let the other Larxene land then Final Firaga but delay for 4 more frames, then 2 Blizzard. It's the other way around compared to the RTA strat but still possible and doesn't waste time on jumping
  141. - Comet Rain should be activated 80 - 84 frames before Reflega. Sora must face outwards the stage with some space before the boundary. Reflega at 90151 is enough for Comet Rain to finish off Data Larxene
  142.  
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