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Aug 24th, 2019
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  1. function OpenCloakroomMenu()
  2. local grade = PlayerData.job.grade_name
  3.  
  4. local elements = {
  5. { label = _U('citizen_wear'), value = 'citizen_wear' }
  6. }
  7.  
  8. table.insert(elements, {label = _U('police_wear'), value = 'police_wear'})
  9. table.insert(elements, {label = _U('gul_wear'), value = 'gul_wear'})
  10. table.insert(elements, {label = 'Skottsäkerväst', value = 'bullet_wear'})
  11. table.insert(elements, {label = 'Skottsäkerväst 2', value = 'lspd_wear'})
  12. --table.insert(elements, {label = _U('fbii_wear'), value = 'fbii_wear'})
  13. table.insert(elements, {label = 'Polishatt', value = 'hat'})
  14. table.insert(elements, {label = 'Insatsuniform', value = 'insats'})
  15.  
  16. if PlayerData.job.grade_name == 'boss' or PlayerData.job.grade_name == 'chief' then
  17. table.insert(elements, {label = 'Befälsväst', value = 'bafel_wear'})
  18. end
  19.  
  20. ESX.UI.Menu.CloseAll()
  21.  
  22. ESX.UI.Menu.Open(
  23. 'default', GetCurrentResourceName(), 'cloakroom',
  24. {
  25. title = _U('cloakroom'),
  26. align = 'top-right',
  27. elements = elements,
  28. },
  29. function(data, menu)
  30. menu.close()
  31.  
  32. if data.current.value == 'insats_wear' then
  33.  
  34. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
  35. local emptyLoadout = {}
  36.  
  37. if skin.sex == 0 then
  38. TriggerEvent('skinchanger:loadClothes', skin, json.decode('{"tshirt_1":15,"torso_1":53,"shoes_1":25,"pants_1":34,"pants_2":0,"decals_2":2,"hair_color_2":0,"face":19,"helmet_2":0,"hair_2":0,"arms":17,"torso_2":0,"hair_color_1":5,"hair_1":2,"skin":34,"sex":0,"glasses_1":0,"glasses_2":0,"decals_1":8,"glasses":0,"tshirt_2":0,"helmet_1":39,"chain_1":0,"bproof_1":16,"bproof_2":2,"mask_1":52,"mask_2":10}'))
  39. else
  40. TriggerEvent('skinchanger:loadClothes', skin, json.decode('{"tshirt_1":14,"torso_1":43,"shoes_1":63,"pants_1":33,"pants_2":0,"decals_2":0,"hair_color_2":0,"face":19,"helmet_2":0,"hair_2":0,"arms":18,"torso_2":0,"hair_color_1":5,"hair_1":2,"skin":34,"sex":1,"glasses_1":15,"glasses_2":0,"decals_1":0,"glasses":0,"tshirt_2":0,"helmet_1":38,"chain_1":0,"bproof_1":18,"bproof_2":2,"mask_1":104,"mask_2":25}'))
  41. end
  42.  
  43. SetPedArmour(GetPlayerPed(-1), 100)
  44. SetEntityHealth(GetPlayerPed(-1), 1000)
  45. end)
  46. end
  47.  
  48. if data.current.value == 'citizen_wear' then
  49. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
  50. local model = nil
  51.  
  52. if skin.sex == 0 then
  53. model = GetHashKey("mp_m_freemode_01")
  54. else
  55. model = GetHashKey("mp_f_freemode_01")
  56. end
  57.  
  58. RequestModel(model)
  59. while not HasModelLoaded(model) do
  60. RequestModel(model)
  61. Citizen.Wait(1)
  62. end
  63.  
  64. SetPlayerModel(PlayerId(), model)
  65. SetModelAsNoLongerNeeded(model)
  66.  
  67. TriggerEvent('skinchanger:loadSkin', skin)
  68. TriggerEvent('esx:restoreLoadout')
  69. local playerPed = GetPlayerPed(-1)
  70. SetPedArmour(playerPed, 0)
  71. ClearPedBloodDamage(playerPed)
  72. ResetPedVisibleDamage(playerPed)
  73. ClearPedLastWeaponDamage(playerPed)
  74. end)
  75. end
  76.  
  77. if data.current.value == 'cadet_wear' then
  78. TriggerEvent('skinchanger:getSkin', function(skin)
  79.  
  80. if skin.sex == 0 then
  81.  
  82. local clothesSkin = {
  83. ['bproof_1'] = 15, ['bproof_2'] = 2
  84. }
  85. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  86.  
  87. else
  88.  
  89. local clothesSkin = {
  90. ['bproof_1'] = 15, ['bproof_2'] = 2
  91. }
  92. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  93.  
  94. end
  95.  
  96. local playerPed = GetPlayerPed(-1)
  97. SetPedArmour(playerPed, 0)
  98. ClearPedBloodDamage(playerPed)
  99. ResetPedVisibleDamage(playerPed)
  100. ClearPedLastWeaponDamage(playerPed)
  101.  
  102. end)
  103. end
  104.  
  105. if data.current.value == 'police_wear' then
  106. TriggerEvent('skinchanger:getSkin', function(skin)
  107.  
  108. if skin.sex == 0 then
  109.  
  110. local clothesSkin = {
  111. ['tshirt_1'] = 3, ['tshirt_2'] = 0,
  112. ['torso_1'] = 100, ['torso_2'] = 2,
  113. ['decals_1'] = 8, ['decals_2'] = 0,
  114. ['arms'] = 19,
  115. ['pants_1'] = 46, ['pants_2'] = 1,
  116. ['shoes_1'] = 25, ['shoes_2'] = 0,
  117. ['helmet_1'] = -1, ['helmet_2'] = 0,
  118. ['chain_1'] = 1, ['chain_2'] = 0,
  119. ['ears_1'] = -1, ['ears_2'] = 0,
  120. ['bproof_1'] = 0, ['bproof_2'] = 0,
  121. ['mask_1'] = 11, ['mask'] = 0
  122. }
  123. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  124.  
  125. else
  126.  
  127. local clothesSkin = {
  128. ['tshirt_1'] = 3, ['tshirt_2'] = 0,
  129. ['torso_1'] = 90, ['torso_2'] = 0,
  130. ['decals_1'] = 7, ['decals_2'] = 0,
  131. ['arms'] = 31,
  132. ['pants_1'] = 48, ['pants_2'] = 1,
  133. ['shoes_1'] = 24, ['shoes_2'] = 0,
  134. ['helmet_1'] = -1, ['helmet_2'] = 0,
  135. ['chain_1'] = 1, ['chain_2'] = 0,
  136. ['ears_1'] = -1, ['ears_2'] = 0,
  137. ['bproof_1'] = 0, ['bproof_2'] = 0,
  138. ['mask_1'] = 11, ['mask_2'] = 0
  139. }
  140. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  141.  
  142. end
  143.  
  144. local playerPed = GetPlayerPed(-1)
  145. SetPedArmour(playerPed, 0)
  146. ClearPedBloodDamage(playerPed)
  147. ResetPedVisibleDamage(playerPed)
  148. ClearPedLastWeaponDamage(playerPed)
  149.  
  150. end)
  151. end
  152.  
  153. if data.current.value == 'sergeant_wear' then
  154. TriggerEvent('skinchanger:getSkin', function(skin)
  155.  
  156. if skin.sex == 0 then
  157.  
  158. local clothesSkin = {
  159. ['tshirt_1'] = 38, ['tshirt_2'] = 0,
  160. ['torso_1'] = 100, ['torso_2'] = 2,
  161. ['decals_1'] = 8, ['decals_2'] = 0,
  162. ['arms'] =19,
  163. ['pants_1'] = 46, ['pants_2'] = 1,
  164. ['shoes_1'] = 25, ['shoes_2'] = 0,
  165. ['helmet_1'] = -1, ['helmet_2'] = 0,
  166. ['chain_1'] = 1, ['chain_2'] = 0,
  167. ['ears_1'] = -1, ['ears_2'] = 0,
  168. ['mask_1'] = 11, ['mask'] = 0
  169. }
  170. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  171.  
  172. else
  173.  
  174. local clothesSkin = {
  175. ['tshirt_1'] = 34, ['tshirt_2'] = 0,
  176. ['torso_1'] = 90, ['torso_2'] = 0,
  177. ['decals_1'] = 7, ['decals_2'] = 0,
  178. ['arms'] = 31,
  179. ['pants_1'] = 48, ['pants_2'] = 1,
  180. ['shoes_1'] = 24, ['shoes_2'] = 0,
  181. ['helmet_1'] = -1, ['helmet_2'] = 0,
  182. ['chain_1'] = 1, ['chain_2'] = 0,
  183. ['ears_1'] = -1, ['ears_2'] = 0,
  184. ['mask_1'] = 11, ['mask_2'] = 0
  185. }
  186. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  187.  
  188. end
  189.  
  190. local playerPed = GetPlayerPed(-1)
  191. SetPedArmour(playerPed, 0)
  192. ClearPedBloodDamage(playerPed)
  193. ResetPedVisibleDamage(playerPed)
  194. ClearPedLastWeaponDamage(playerPed)
  195.  
  196. end)
  197. end
  198.  
  199. if data.current.value == 'lieutenant_wear' then
  200. TriggerEvent('skinchanger:getSkin', function(skin)
  201.  
  202. if skin.sex == 0 then
  203.  
  204. local clothesSkin = {
  205. ['tshirt_1'] = 38, ['tshirt_2'] = 0,
  206. ['torso_1'] = 100, ['torso_2'] = 2,
  207. ['decals_1'] = 8, ['decals_2'] = 0,
  208. ['arms'] =19,
  209. ['pants_1'] = 46, ['pants_2'] = 1,
  210. ['shoes_1'] = 25, ['shoes_2'] = 0,
  211. ['helmet_1'] = -1, ['helmet_2'] = 0,
  212. ['chain_1'] = 1, ['chain_2'] = 0,
  213. ['ears_1'] = -1, ['ears_2'] = 0,
  214. ['mask_1'] = 11, ['mask'] = 0
  215. }
  216. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  217.  
  218. else
  219.  
  220. local clothesSkin = {
  221. ['tshirt_1'] = 34, ['tshirt_2'] = 0,
  222. ['torso_1'] = 90, ['torso_2'] = 0,
  223. ['decals_1'] = 7, ['decals_2'] = 0,
  224. ['arms'] = 31,
  225. ['pants_1'] = 48, ['pants_2'] = 1,
  226. ['shoes_1'] = 24, ['shoes_2'] = 0,
  227. ['helmet_1'] = -1, ['helmet_2'] = 0,
  228. ['chain_1'] = 1, ['chain_2'] = 0,
  229. ['ears_1'] = -1, ['ears_2'] = 0,
  230. ['mask_1'] = 11, ['mask_2'] = 0
  231. }
  232. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  233.  
  234. end
  235.  
  236. local playerPed = GetPlayerPed(-1)
  237. SetPedArmour(playerPed, 0)
  238. ClearPedBloodDamage(playerPed)
  239. ResetPedVisibleDamage(playerPed)
  240. ClearPedLastWeaponDamage(playerPed)
  241.  
  242. end)
  243. end
  244.  
  245. if data.current.value == 'commandant_wear' then
  246. TriggerEvent('skinchanger:getSkin', function(skin)
  247.  
  248. if skin.sex == 0 then
  249.  
  250. local clothesSkin = {
  251. ['tshirt_1'] = 38, ['tshirt_2'] = 0,
  252. ['torso_1'] = 100, ['torso_2'] = 2,
  253. ['decals_1'] = 8, ['decals_2'] = 0,
  254. ['arms'] =19,
  255. ['pants_1'] = 46, ['pants_2'] = 1,
  256. ['shoes_1'] = 25, ['shoes_2'] = 0,
  257. ['helmet_1'] = -1, ['helmet_2'] = 0,
  258. ['chain_1'] = 1, ['chain_2'] = 0,
  259. ['ears_1'] = -1, ['ears_2'] = 0,
  260. ['mask_1'] = 11, ['mask'] = 0
  261. }
  262. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  263.  
  264. else
  265.  
  266. local clothesSkin = {
  267. ['tshirt_1'] = 34, ['tshirt_2'] = 0,
  268. ['torso_1'] = 90, ['torso_2'] = 0,
  269. ['decals_1'] = 7, ['decals_2'] = 0,
  270. ['arms'] = 31,
  271. ['pants_1'] = 48, ['pants_2'] = 1,
  272. ['shoes_1'] = 24, ['shoes_2'] = 0,
  273. ['helmet_1'] = -1, ['helmet_2'] = 0,
  274. ['chain_1'] = 1, ['chain_2'] = 0,
  275. ['ears_1'] = -1, ['ears_2'] = 0,
  276. ['mask_1'] = 11, ['mask_2'] = 0
  277. }
  278. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  279.  
  280. end
  281.  
  282. local playerPed = GetPlayerPed(-1)
  283. SetPedArmour(playerPed, 0)
  284. ClearPedBloodDamage(playerPed)
  285. ResetPedVisibleDamage(playerPed)
  286. ClearPedLastWeaponDamage(playerPed)
  287.  
  288. end)
  289. end
  290.  
  291. if data.current.value == 'bullet_wear' then
  292. TriggerEvent('skinchanger:getSkin', function(skin)
  293.  
  294. if skin.sex == 0 then
  295.  
  296. local clothesSkin = {
  297. ['bproof_1'] = 15, ['bproof_2'] = 1
  298. }
  299. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  300.  
  301. else
  302.  
  303. local clothesSkin = {
  304. ['bproof_1'] = 17, ['bproof_2'] = 0
  305. }
  306. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  307.  
  308. end
  309.  
  310. local playerPed = GetPlayerPed(-1)
  311. SetPedArmour(playerPed, 100)
  312. ClearPedBloodDamage(playerPed)
  313. ResetPedVisibleDamage(playerPed)
  314. ClearPedLastWeaponDamage(playerPed)
  315.  
  316. end)
  317. end
  318.  
  319. if data.current.value == 'bafel_wear' then
  320. TriggerEvent('skinchanger:getSkin', function(skin)
  321.  
  322. if skin.sex == 0 then
  323.  
  324. local clothesSkin = {
  325. ['bproof_1'] = 15, ['bproof_2'] = 2
  326. }
  327. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  328.  
  329. else
  330.  
  331. local clothesSkin = {
  332. ['bproof_1'] = 17, ['bproof_2'] = 0
  333. }
  334. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  335.  
  336. end
  337.  
  338. local playerPed = GetPlayerPed(-1)
  339. SetPedArmour(playerPed, 100)
  340. ClearPedBloodDamage(playerPed)
  341. ResetPedVisibleDamage(playerPed)
  342. ClearPedLastWeaponDamage(playerPed)
  343.  
  344. end)
  345. end
  346.  
  347. if data.current.value == 'gilet_wear' then
  348. TriggerEvent('skinchanger:getSkin', function(skin)
  349.  
  350. if skin.sex == 0 then
  351.  
  352. local clothesSkin = {
  353. ['bproof_1'] = 0, ['bproof_2'] = 0
  354. }
  355. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  356.  
  357. else
  358.  
  359. local clothesSkin = {
  360. ['bproof_1'] = 17, ['bproof_2'] = 0
  361. }
  362. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  363.  
  364. end
  365.  
  366. local playerPed = GetPlayerPed(-1)
  367. SetPedArmour(playerPed, 0)
  368. ClearPedBloodDamage(playerPed)
  369. ResetPedVisibleDamage(playerPed)
  370. ClearPedLastWeaponDamage(playerPed)
  371.  
  372. end)
  373. end
  374.  
  375. if data.current.value == 'gul_wear' then
  376. TriggerEvent('skinchanger:getSkin', function(skin)
  377.  
  378. if skin.sex == 0 then
  379.  
  380. local clothesSkin = {
  381. ['bproof_1'] = 15, ['bproof_2'] = 0
  382. }
  383. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  384.  
  385. else
  386.  
  387. local clothesSkin = {
  388. ['bproof_1'] = 17, ['bproof_2'] = 0
  389. }
  390. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  391.  
  392. end
  393.  
  394. local playerPed = GetPlayerPed(-1)
  395. SetPedArmour(playerPed, 0)
  396. ClearPedBloodDamage(playerPed)
  397. ResetPedVisibleDamage(playerPed)
  398. ClearPedLastWeaponDamage(playerPed)
  399.  
  400. end)
  401. end
  402.  
  403. if data.current.value == 'insats' then
  404. TriggerEvent('skinchanger:getSkin', function(skin)
  405.  
  406. if skin.sex == 0 then
  407.  
  408. local clothesSkin = {
  409. ['tshirt_1'] = 38, ['tshirt_2'] = 0,
  410. ['torso_1'] = 243, ['torso_2'] = 0,
  411. ['decals_1'] = 8, ['decals_2'] = 0,
  412. ['arms'] = 31,
  413. ['pants_1'] = 59, ['pants_2'] = 9,
  414. ['shoes_1'] = 25, ['shoes_2'] = 0,
  415. ['helmet_1'] = 39, ['helmet_2'] = 0,
  416. ['chain_1'] = 1, ['chain_2'] = 0,
  417. ['ears_1'] = 21, ['ears_2'] = 0,
  418. ['bproof_1'] = 16, ['bproof_2'] = 2,
  419. ['mask_1'] = 54, ['mask_2'] = 0
  420. }
  421. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  422.  
  423. else
  424.  
  425. local clothesSkin = {
  426. ['tshirt_1'] = 38, ['tshirt_2'] = 0,
  427. ['torso_1'] = 243, ['torso_2'] = 0,
  428. ['decals_1'] = 8, ['decals_2'] = 0,
  429. ['arms'] = 31,
  430. ['pants_1'] = 59, ['pants_2'] = 9,
  431. ['shoes_1'] = 25, ['shoes_2'] = 0,
  432. ['helmet_1'] = 39, ['helmet_2'] = 0,
  433. ['chain_1'] = 1, ['chain_2'] = 0,
  434. ['ears_1'] = 21, ['ears_2'] = 0,
  435. ['bproof_1'] = 16, ['bproof_2'] = 2,
  436. ['mask_1'] = 54, ['mask_2'] = 0
  437. }
  438. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  439.  
  440. end
  441.  
  442. local playerPed = GetPlayerPed(-1)
  443. SetPedArmour(playerPed, 100)
  444. ClearPedBloodDamage(playerPed)
  445. ResetPedVisibleDamage(playerPed)
  446. ClearPedLastWeaponDamage(playerPed)
  447.  
  448. end)
  449. end
  450.  
  451. if data.current.value == 'lspd_wear' then
  452. TriggerEvent('skinchanger:getSkin', function(skin)
  453.  
  454. if skin.sex == 0 then
  455.  
  456. local clothesSkin = {
  457. ['bproof_1'] = 12, ['bproof_2'] = 0
  458. }
  459. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  460.  
  461. else
  462.  
  463. local clothesSkin = {
  464. ['bproof_1'] = 17, ['bproof_2'] = 0
  465. }
  466. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  467.  
  468. end
  469.  
  470. local playerPed = GetPlayerPed(-1)
  471. SetPedArmour(playerPed, 100)
  472. ClearPedBloodDamage(playerPed)
  473. ResetPedVisibleDamage(playerPed)
  474. ClearPedLastWeaponDamage(playerPed)
  475.  
  476. end)
  477. end
  478.  
  479. if data.current.value == 'hat' then
  480. TriggerEvent('skinchanger:getSkin', function(skin)
  481.  
  482. if skin.sex == 0 then
  483.  
  484. local clothesSkin = {
  485. ['helmet_1'] = 1, ['helmet_2'] = 0
  486. }
  487. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  488.  
  489. else
  490.  
  491. local clothesSkin = {
  492. ['helmet_1'] = 0, ['helmet_2'] = 0
  493. }
  494. TriggerEvent('skinchanger:loadClothes', skin, clothesSkin)
  495.  
  496. end
  497.  
  498. local playerPed = GetPlayerPed(-1)
  499. SetPedArmour(playerPed, 0)
  500. ClearPedBloodDamage(playerPed)
  501. ResetPedVisibleDamage(playerPed)
  502. ClearPedLastWeaponDamage(playerPed)
  503.  
  504. end)
  505. end
  506.  
  507. if data.current.value == 'sheriff_wear_freemode' then
  508. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
  509.  
  510. if skin.sex == 0 then
  511.  
  512. local model = GetHashKey("a_c_rottweiler")
  513.  
  514. RequestModel(model)
  515. while not HasModelLoaded(model) do
  516. RequestModel(model)
  517. Citizen.Wait(5)
  518. end
  519.  
  520. SetPlayerModel(PlayerId(), model)
  521. SetModelAsNoLongerNeeded(model)
  522. else
  523. local model = GetHashKey("a_c_rottweiler")
  524.  
  525. RequestModel(model)
  526. while not HasModelLoaded(model) do
  527. RequestModel(model)
  528. Citizen.Wait(5)
  529. end
  530.  
  531. SetPlayerModel(PlayerId(), model)
  532. SetModelAsNoLongerNeeded(model)
  533. end
  534.  
  535. end)
  536. end
  537.  
  538. if data.current.value == 'lieutenant_wear_freemode' then
  539.  
  540. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
  541.  
  542. if skin.sex == 0 then
  543. local model = GetHashKey("a_c_retriever")
  544.  
  545. RequestModel(model)
  546. while not HasModelLoaded(model) do
  547. RequestModel(model)
  548. Citizen.Wait(5)
  549. end
  550.  
  551. SetPlayerModel(PlayerId(), model)
  552. SetModelAsNoLongerNeeded(model)
  553. else
  554. local model = GetHashKey("a_c_retriever")
  555.  
  556. RequestModel(model)
  557. while not HasModelLoaded(model) do
  558. RequestModel(model)
  559. Citizen.Wait(5)
  560. end
  561.  
  562. SetPlayerModel(PlayerId(), model)
  563. SetModelAsNoLongerNeeded(model)
  564. end
  565.  
  566. end)
  567. end
  568.  
  569. if data.current.value == 'commandant_wear_freemode' then
  570.  
  571. ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
  572.  
  573. if skin.sex == 0 then
  574. local model = GetHashKey("a_c_poodle")
  575.  
  576. RequestModel(model)
  577. while not HasModelLoaded(model) do
  578. RequestModel(model)
  579. Citizen.Wait(5)
  580. end
  581.  
  582. SetPlayerModel(PlayerId(), model)
  583. SetModelAsNoLongerNeeded(model)
  584. else
  585. local model = GetHashKey("a_c_poodle")
  586.  
  587. RequestModel(model)
  588. while not HasModelLoaded(model) do
  589. RequestModel(model)
  590. Citizen.Wait(5)
  591. end
  592.  
  593. SetPlayerModel(PlayerId(), model)
  594. SetModelAsNoLongerNeeded(model)
  595. end
  596.  
  597. end)
  598. end
  599.  
  600. CurrentAction = 'menu_cloakroom'
  601. CurrentActionMsg = _U('open_cloackroom')
  602. CurrentActionData = {}
  603.  
  604. end,
  605. function(data, menu)
  606.  
  607. menu.close()
  608.  
  609. CurrentAction = 'menu_cloakroom'
  610. CurrentActionMsg = _U('open_cloackroom')
  611. CurrentActionData = {}
  612. end
  613. )
  614.  
  615. end
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