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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(-1151903748) SRandInit(-1151903747).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.185307
  5. LogInit: Version: 4.12.4-3028348+++UE4+Release-4.12
  6. LogInit: API Version: 2992821
  7. LogInit: Net Version: 3028348
  8. LogDevObjectVersion: Number of dev versions registered: 13
  9. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
  10. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  11. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  12. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
  13. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
  14. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  15. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  16. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  17. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  18. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  19. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
  20. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
  21. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  22. LogInit: Compiled (64-bit): Jun 27 2016 09:29:04
  23. LogInit: Compiled with Visual C++: 19.00.23026.00
  24. LogInit: Build Configuration: Development
  25. LogInit: Branch Name: ++UE4+Release-4.12
  26. LogInit: Command line:
  27. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
  28. LogInit: Installed Engine Build: 1
  29. LogInit: Using libcurl 7.41.0
  30. LogInit: - built for x86_64-pc-win32
  31. LogInit: - supports SSL with WinSSL
  32. LogInit: - other features:
  33. LogInit: CURL_VERSION_SSL
  34. LogInit: CURL_VERSION_IPV6
  35. LogInit: CURL_VERSION_ASYNCHDNS
  36. LogInit: CURL_VERSION_LARGEFILE
  37. LogInit: CURL_VERSION_IDN
  38. LogInit: CurlRequestOptions (configurable via config and command line):
  39. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  40. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  41. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  42. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  43. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  44. LogInit: Object subsystem initialized
  45. LogInit: Selected Device Profile: [Windows]
  46. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  47. LogInit: Computer: AURORA
  48. LogInit: User: jackbear9
  49. LogInit: CPU Page size=65536, Cores=4
  50. LogInit: High frequency timer resolution =3.905117 MHz
  51. LogMemory: Memory total: Physical=7.9GB (8GB approx)
  52. LogMemory: Platform Memory Stats for Windows
  53. LogMemory: Process Physical Memory: 192.06 MB used, 192.06 MB peak
  54. LogMemory: Process Virtual Memory: 195.18 MB used, 195.18 MB peak
  55. LogMemory: Physical Memory: 3821.88 MB used, 8130.38 MB total
  56. LogMemory: Virtual Memory: 554.72 MB used, 134217728.00 MB total
  57. LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  58. LogD3D11RHI: D3D11 adapters:
  59. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  60. LogD3D11RHI: 4007/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  61. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  62. LogD3D11RHI: 0/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  63. LogD3D11RHI: Chosen D3D11 Adapter: 0
  64. LogD3D11RHI: Creating new Direct3DDevice
  65. LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  66. LogWindows: EnumDisplayDevices:
  67. LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  68. LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
  69. LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  70. LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  71. LogWindows: DebugString: FoundDriverCount:4
  72. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  73. LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39)
  74. LogD3D11RHI: Driver Date: 6-2-2016
  75. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  76. LogD3D11RHI: Async texture creation enabled
  77. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  78. LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (G:/1 Project Aurora/Master/Root/Aurora/Intermediate/Shaders/WorkingDirectory/16524/).
  79. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JACKBE~1/AppData/Local/Temp/UnrealShaderWorkingDir/4E658F694CC0CE6105DEC49BFA83294B/'.
  80. LogShaderCompilers:Display: Using Local Shader Compiler.
  81. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  82. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  83. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  84. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  85. LogTemp:Display: Loaded TP WindowsTargetPlatform
  86. LogTemp:Display: Loaded TP AndroidTargetPlatform
  87. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  88. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  89. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  90. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  91. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  92. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  93. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  94. LogTemp:Display: Loaded TP HTML5TargetPlatform
  95. LogTemp:Display: Loaded TP IOSTargetPlatform
  96. LogTemp:Display: Loaded TP TVOSTargetPlatform
  97. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  98. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  99. LogTemp:Display: Loaded TP LinuxTargetPlatform
  100. LogTargetPlatformManager:Display: Building Assets For Windows
  101. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  102. LogDerivedDataCache: Loaded boot cache 0.56s 48MB C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  103. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
  104. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/1 Project Aurora/Master/Root/Aurora/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  105. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  106. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/1 Project Aurora/Master/Root/Aurora/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  107. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  108. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  109. LogDerivedDataCache: Using Local data cache path C:/Users/jackbear9/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  110. LogInit: Selected Device Profile: [Windows]
  111. LogContentStreaming: Texture pool size is 0.00 MB
  112. LogMeshUtilities: No automatic mesh reduction module available
  113. LogMeshUtilities: No automatic mesh merging module available
  114. LogMeshUtilities: No distributed automatic mesh merging module available
  115. LogAssetRegistry: FAssetRegistry took 0.0390 seconds to start up
  116. LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.165083 seconds
  117. LogUObjectArray: 28739 objects as part of root set at end of initial load.
  118. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
  119. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  120. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  121. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  122. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  123. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  124. SourceControl: Info Source control is disabled
  125. SourceControl: Info Source control is disabled
  126. SourceControl: Info Source control is disabled
  127. SourceControl: Info Source control is disabled
  128. LogEngine: Initializing Engine...
  129. LogHMD: SteamVR failed to initialize. Err: 110
  130. LogHMD: SteamVR failed to initialize. Err: 110
  131. LogAIModule: Creating AISystem for world NewWorld
  132. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  133. LogInit: FAudioDevice initialized.
  134. LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  135. LogInit: Texture streaming: Enabled
  136. LogInit: Transaction tracking system initialized
  137. BlueprintLog: New page: Editor Load
  138. LocalizationService: Info Localization service is disabled
  139. LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/' took 0.01s
  140. LogCook:Display: Max memory allowance for cook 8192mb
  141. LogCook:Display: Mobile HDR setting 1
  142. SourceControl: Info Source control is disabled
  143. Cmd: MAP LOAD FILE="G:/1 Project Aurora/Master/Root/Aurora/Content/Aurora/Levels/Project_Liquid_Sky/Project_Liquid_Sky.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  144. LightingResults: New page: Lighting Build
  145. MapCheck: New page: Map Check
  146. LightingResults: New page: Lighting Build
  147. LogAIModule: Creating AISystem for world Project_Liquid_Sky
  148. LogEditorServer: Finished looking for orphan Actors (0.001 secs)
  149. Cmd: MAP CHECKDEP NOCLEARLOG
  150. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 121.689ms to complete.
  151. LogFileHelpers: Loading map 'Project_Liquid_Sky' took 70.460
  152. LogCollectionManager: Loaded 0 collections in 0.002368 seconds
  153. LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Saved/Collections/' took 0.01s
  154. LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/Developers/jackbear9/Collections/' took 0.01s
  155. LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/Collections/' took 0.01s
  156. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
  157. LogContentBrowser: Native class hierarchy populated in 0.0129 seconds. Added 2047 classes and 369 folders.
  158. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  159. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  160. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
  161. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  162. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  163. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  164. LogCrashTracker: Crashtracker disabled due to settings.
  165. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  166. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  167. LogLoad: Full Startup: 137.72 seconds (BP compile: 0.41 seconds)
  168. LogExternalProfiler: Found external profiler: VSPerf
  169. LogExternalProfiler: Using external profiler: VSPerf
  170. LogOcInput: OculusInput pre-init called
  171. LogContentStreaming: Texture pool size now 1000 MB
  172. LogRenderer: Reallocating scene render targets to support 1796x1092 (Frame:2).
  173. Cmd: UpdateLandscapeEditorData -warnings
  174. LogAssetRegistry: Asset discovery search completed in 116.4951 seconds
  175. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  176. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000030 seconds (updated 0 objects)
  177. Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="G:/1 Project Aurora/Master/Root/Aurora/Aurora.uproject" -game -rocket -progress
  178. Discovering modules, targets and source code for project...
  179. LogHotReload: Recompiling module Aurora...
  180. LogVSAccessor:Warning: Couldn't access Visual Studio
  181. Recompiling Aurora...
  182. Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Aurora -Module Aurora Win64 Development -editorrecompile -canskiplink "G:/1 Project Aurora/Master/Root/Aurora/Aurora.uproject" -2015]
  183. Performing full C++ include scan (hot reloading a new target)
  184. Creating makefile for hot reloading Aurora (no existing makefile)
  185. Compiling game modules for hot reload
  186. Parsing headers for AuroraEditor
  187. Running UnrealHeaderTool "G:\1 Project Aurora\Master\Root\Aurora\Aurora.uproject" "G:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\AuroraEditor\Development\AuroraEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  188. Reflection code generated for AuroraEditor in 3.414964 seconds
  189. Performing 7 actions (4 in parallel)
  190. [2/7] Resource PCLaunch.rc
  191. [3/7] Resource ModuleVersionResource.rc.inl
  192. PCH.Aurora.h.cpp
  193. Aurora.generated.cpp
  194. Floating_Actor.cpp
  195. G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Floating_Actor.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled headerG:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\UE4Editor\Inc\Aurora\Aurora.generated.cpp: error C4599: '/IC:\Program Files
  196. (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
  197. Aurora.cpp
  198. G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Aurora.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
  199. ERROR: UBT ERROR: Failed to produce item: G:\1 Project Aurora\Master\Root\Aurora\Binaries\Win64\UE4Editor-Aurora.dll
  200. Total build time: 49.10 seconds
  201. CompilerResultsLog: New page: Compilation - Jul 8, 2016, 3:53:19 PM
  202. CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
  203. CompilerResultsLog: Info Creating makefile for hot reloading Aurora (no existing makefile)
  204. CompilerResultsLog: Info Compiling game modules for hot reload
  205. CompilerResultsLog: Info Parsing headers for AuroraEditor
  206. CompilerResultsLog: Info Running UnrealHeaderTool "G:\1 Project Aurora\Master\Root\Aurora\Aurora.uproject" "G:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\AuroraEditor\Development\AuroraEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  207. CompilerResultsLog: Info Reflection code generated for AuroraEditor in 3.414964 seconds
  208. CompilerResultsLog: Info Performing 7 actions (4 in parallel)
  209. CompilerResultsLog: Info [2/7] Resource PCLaunch.rc
  210. CompilerResultsLog: Info [3/7] Resource ModuleVersionResource.rc.inl
  211. CompilerResultsLog: Info PCH.Aurora.h.cpp
  212. CompilerResultsLog: Info Aurora.generated.cpp
  213. CompilerResultsLog: Info Floating_Actor.cpp
  214. CompilerResultsLog: Info G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Floating_Actor.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled headerG:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\UE4Editor\Inc\Aurora\Aurora.generated.cpp: error C4
  215. 599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
  216. CompilerResultsLog: Info
  217. CompilerResultsLog: Info Aurora.cpp
  218. CompilerResultsLog: Info G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Aurora.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
  219. CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: G:\1 Project Aurora\Master\Root\Aurora\Binaries\Win64\UE4Editor-Aurora.dll
  220. CompilerResultsLog: Info Total build time: 49.10 seconds
  221. LogMainFrame: MainFrame: Module compiling took 49.337 seconds
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