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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(-1151903748) SRandInit(-1151903747).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.185307
- LogInit: Version: 4.12.4-3028348+++UE4+Release-4.12
- LogInit: API Version: 2992821
- LogInit: Net Version: 3028348
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jun 27 2016 09:29:04
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.12
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: AURORA
- LogInit: User: jackbear9
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.905117 MHz
- LogMemory: Memory total: Physical=7.9GB (8GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 192.06 MB used, 192.06 MB peak
- LogMemory: Process Virtual Memory: 195.18 MB used, 195.18 MB peak
- LogMemory: Physical Memory: 3821.88 MB used, 8130.38 MB total
- LogMemory: Virtual Memory: 554.72 MB used, 134217728.00 MB total
- LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
- LogD3D11RHI: 4007/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
- LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
- LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
- LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:4
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
- LogD3D11RHI: Driver Version: 368.39 (internal:10.18.13.6839, unified:368.39)
- LogD3D11RHI: Driver Date: 6-2-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (G:/1 Project Aurora/Master/Root/Aurora/Intermediate/Shaders/WorkingDirectory/16524/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JACKBE~1/AppData/Local/Temp/UnrealShaderWorkingDir/4E658F694CC0CE6105DEC49BFA83294B/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.56s 48MB C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/1 Project Aurora/Master/Root/Aurora/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/1 Project Aurora/Master/Root/Aurora/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/jackbear9/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogAssetRegistry: FAssetRegistry took 0.0390 seconds to start up
- LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.165083 seconds
- LogUObjectArray: 28739 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogEngine: Initializing Engine...
- LogHMD: SteamVR failed to initialize. Err: 110
- LogHMD: SteamVR failed to initialize. Err: 110
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/jackbear9/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/' took 0.01s
- LogCook:Display: Max memory allowance for cook 8192mb
- LogCook:Display: Mobile HDR setting 1
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="G:/1 Project Aurora/Master/Root/Aurora/Content/Aurora/Levels/Project_Liquid_Sky/Project_Liquid_Sky.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world Project_Liquid_Sky
- LogEditorServer: Finished looking for orphan Actors (0.001 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 121.689ms to complete.
- LogFileHelpers: Loading map 'Project_Liquid_Sky' took 70.460
- LogCollectionManager: Loaded 0 collections in 0.002368 seconds
- LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/Developers/jackbear9/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'G:/1 Project Aurora/Master/Root/Aurora/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0129 seconds. Added 2047 classes and 369 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogLoad: Full Startup: 137.72 seconds (BP compile: 0.41 seconds)
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 1000 MB
- LogRenderer: Reallocating scene render targets to support 1796x1092 (Frame:2).
- Cmd: UpdateLandscapeEditorData -warnings
- LogAssetRegistry: Asset discovery search completed in 116.4951 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000030 seconds (updated 0 objects)
- Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="G:/1 Project Aurora/Master/Root/Aurora/Aurora.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- LogHotReload: Recompiling module Aurora...
- LogVSAccessor:Warning: Couldn't access Visual Studio
- Recompiling Aurora...
- Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe Aurora -Module Aurora Win64 Development -editorrecompile -canskiplink "G:/1 Project Aurora/Master/Root/Aurora/Aurora.uproject" -2015]
- Performing full C++ include scan (hot reloading a new target)
- Creating makefile for hot reloading Aurora (no existing makefile)
- Compiling game modules for hot reload
- Parsing headers for AuroraEditor
- Running UnrealHeaderTool "G:\1 Project Aurora\Master\Root\Aurora\Aurora.uproject" "G:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\AuroraEditor\Development\AuroraEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- Reflection code generated for AuroraEditor in 3.414964 seconds
- Performing 7 actions (4 in parallel)
- [2/7] Resource PCLaunch.rc
- [3/7] Resource ModuleVersionResource.rc.inl
- PCH.Aurora.h.cpp
- Aurora.generated.cpp
- Floating_Actor.cpp
- G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Floating_Actor.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled headerG:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\UE4Editor\Inc\Aurora\Aurora.generated.cpp: error C4599: '/IC:\Program Files
- (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
- Aurora.cpp
- G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Aurora.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
- ERROR: UBT ERROR: Failed to produce item: G:\1 Project Aurora\Master\Root\Aurora\Binaries\Win64\UE4Editor-Aurora.dll
- Total build time: 49.10 seconds
- CompilerResultsLog: New page: Compilation - Jul 8, 2016, 3:53:19 PM
- CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
- CompilerResultsLog: Info Creating makefile for hot reloading Aurora (no existing makefile)
- CompilerResultsLog: Info Compiling game modules for hot reload
- CompilerResultsLog: Info Parsing headers for AuroraEditor
- CompilerResultsLog: Info Running UnrealHeaderTool "G:\1 Project Aurora\Master\Root\Aurora\Aurora.uproject" "G:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\AuroraEditor\Development\AuroraEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- CompilerResultsLog: Info Reflection code generated for AuroraEditor in 3.414964 seconds
- CompilerResultsLog: Info Performing 7 actions (4 in parallel)
- CompilerResultsLog: Info [2/7] Resource PCLaunch.rc
- CompilerResultsLog: Info [3/7] Resource ModuleVersionResource.rc.inl
- CompilerResultsLog: Info PCH.Aurora.h.cpp
- CompilerResultsLog: Info Aurora.generated.cpp
- CompilerResultsLog: Info Floating_Actor.cpp
- CompilerResultsLog: Info G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Floating_Actor.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled headerG:\1 Project Aurora\Master\Root\Aurora\Intermediate\Build\Win64\UE4Editor\Inc\Aurora\Aurora.generated.cpp: error C4
- 599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
- CompilerResultsLog: Info
- CompilerResultsLog: Info Aurora.cpp
- CompilerResultsLog: Info G:\1 Project Aurora\Master\Root\Aurora\Source\Aurora\Aurora.cpp: error C4599: '/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE': command line argument number 261 does not match precompiled header
- CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: G:\1 Project Aurora\Master\Root\Aurora\Binaries\Win64\UE4Editor-Aurora.dll
- CompilerResultsLog: Info Total build time: 49.10 seconds
- LogMainFrame: MainFrame: Module compiling took 49.337 seconds
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