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- General:
- -All confirmed class weaknesses added
- -New weapons: Pulse Stopper, Shock Gauntlet, Photon Flare, Phantom Fuse, Circuit Breaker, Barrier Wind, Doppel Crash
- -All playable classes now have bot AIs
- -All playable classes now have bot chats, with a few intentional exceptions
- -Several weapon icons have been updated
- -Props of all playable classes have been added
- MMCX:
- -Kamen Rider uncharged mainfire has less delay between punches: 4 > 2
- -Kamen Rider uncharged mainfire has less cooldown: 25 > 12
- -Kamen Rider uncharged mainfire damage decreased: 4 > 3
- -Kamen Rider charged mainfire now has a visible hitbox and more range
- -Kamen Rider uncharged altfire forwards thrust decreased: 40 > 30
- -Kamen Rider uncharged altfire has less cooldown: 20 > 14
- -Kamen Rider uncharged altfire now has a visible hitbox and more range
- -Kamen Rider charged altfire upwards thrust decreased: 50 > 30
- -Kamen Rider charged altfire forwards thrust increased: 40 > 50
- -Kamen Rider charged altfire cooldown decreased: 35 > 25
- -Cheat Man taunt changed
- -Cheat Man now plays a Game Genie sound when his altfire switches
- -Fire Mario now has a reload: Perform a Spin Jump which lets him bounce off projectiles that touch his feet and shoot fireballs around
- -Fire Mario's jump now has a hitbox on the way up which knocks players upwards like a coin block
- -Fire Mario ammo regeneration wait time decreased: 4 > 2
- -Fire Mario altfire hitbox size decreased: 30x60 > 20x20
- -Whispy Woods reworked:
- --Can charge both his attacks: Mainfire for a tornado which carries enemies upwards, altfire for a triple Gordo shot which eats shots
- --Altfire apples no longer eat projectiles during launch, now stop after a bit of time and block projectiles while bouncing in place
- -Bomberman mainfire overcharge bomb now hits in a radius all around it for set damage
- -Bomberman mainfire overcharge bomb FX now appears properly online
- Rock Force:
- -Fuse Man mainfire (below full ammo) speed increased: 27 > 40
- -Fuse Man altfire (no pinch) cooldown decreased: 28 > 23
- -Fuse Man altfire contact damage increased: 0 > 5
- -Fuse Man altfire explosion size increased: 64 > 96
- -Fuse Man altfire hitbox size increased: 12x20 > 16x24
- -Photon Man now has a reload: Punch players in front of you to knock them away, blind them, and fill your item bar halfway
- -Photon Man ammo regeneration sped up: 3 > 2
- -Photon Man mainfire cooldown decreased: 35 > 27
- -Photon Man altfire initial rising flare damage removed
- -Photon Man altfire explosion flares now go through players for 2 tics
- -Photon Man altfire explosions now have set damage of 20
- -Photon Man altfire explosions now give 35 tics of protection on hit
- -Photon Man item mode altfire now launches a flare forward which drops flare balls around it during flight
- SFR:
- -Coal Man uncharged altfire cooldown decreased: 23 > 16
- -Coal Man uncharged altfire damage increased: 7 > 10
- -Coal Man uncharged altfire flame trail damage increased: 4 > 7
- -Axe Man altfire landing now has A_Quake and DECORATE offsets
- -Zap Man mainfire now comes out on tic 1 and has less cooldown: 18 > 16
- -Zap Man mainfire now has half hitstun on hit
- -Zap Man mainfire damage increased: 9 > 12
- -Zap Man altfire now has hitstun on hit
- -Zap Man altfire gives protection for 2 tics, meaning you can only hit once at point blank
- -Zap Man altfire damage decreased: 12 > 10
- -Zap Man item now gives half damage protection
- -Zap Man item homing sparks now transition faster from rising phase to tracking phase
- -Oversight fixed with Trash Man where he could only slide with his second weapon
- -Dagger Man skin replaced
- -Dagger Man's melee hits now have a distinct sound
- -Dagger Man armor decreased: semi-weak > weak
- -Dagger Man altfire ammo recharge wait time increased: 2 > 3
- -Dagger Man now has a reload: Ground - charge forward to damage enemies in front; Air - fire a dagger down and teleport four times
- -Wizard Man ammo decreaed: base > semi-weak
- Strategy:
- -Sagittarius mainfire charge time decreased: 50 > 21
- -Sagittarius uncharged mainfire cooldown decreased: 20 > 8
- -Libra mainfire now spawns a short ranged line of laser pillars
- -Libra mainfire laser pillar damage reduced: 7 > 5
- -Libra altfire now does damage on hit
- -Libra altfire explosion dot effects improved
- -Aquarius HUD updated
- -Aquarius mainfire charge bar now fills up twice as fast
- Forever:
- -Boil Man aerial altfire flames now have trails which deal damage
- -Boil Man aerial altfire obituary changed to match the early beta of the game
- -Wing Man weapon switch bug fixed, weapon copy removed
- -Chrono Man full ammo altfire FX changed
- -Chrono Man no ammo altfire now spawns a proximity mine which turns invisible and goes off whenever an enemy gets too close
- -Guard Man mainfire damage increased: 6 > 9
- -Guard Man mainfire can now be used 6 tics after the altfire release
- -Guard Man altfire blocks take less time to solidify: 35 > 17
- 4MI:
- -Dive Man ammo regen rate decreased: 3 > 5
- -Skull Man altfire cancel now always throws out a wheel which rolls on the ground and returns to its spot
- -Skull Man altfire wheel throw hits twice as fast, explosion damage decreased: 6 > 3, explosion radius decreased: 156 > 128
- -Skull Man now has a reload attack: Use an attack from the King Gojulus miniboss of his stage in a fixed order
- DOS:
- -Dyna Man mainfire now takes slightly longer to charge
- -Dyna Man charged mainfire now throws three dynamite sticks really quickly in a spread
- -Dyna Man charged mainfire explosion damage decreased: 32 > 14
- -Dyna Man charged mainfire speed increased: 36 > 45
- -Dyna Man charged mainfire ammo use increased: 4 > 7
- -All of Wave Man's attacks now spawn waves on contact with the floor (waves from full ammo altfire are weaker but last longer)
- -Torch Man uncharged mainfire fire rate increaed by 3 tics
- -Torch Man uncharged mainfire impact flame hitbox size increased: 16x16 > 32x40
- -Torch Man uncharged mainfire impact flame lasts longer: 48 > 72
- -Oil Man front walking offsets fixed
- -Blade Man chainsaw dash moved to reload
- -Volt Man can now use the altfire ball as soon as the altfire shock animation ends
- -Sonic Man skin updated
- -Tox Man skin updated (including forklift) and colors changed
- -CRORQ ammo regen wait time increased: 1 > 3
- -CRORQ mainfire no longer transitions into charging when held down
- -CRORQ mainfire charge time decreased: 28 > 14
- -CRORQ charged mainfire visuals improved
- -CRORQ altfire reworked: Fire a laser trap which moves until held and fires blue beams in an X pattern, only one at a time allowed
- -Bit Man HUD updated
- QR2:
- -Quint no longer uses A_SelectWeapon in the weapon code, hopefully eliminating some physics desyncs
- RNC:
- -Heat Man uncharged altfire fireball buff now only drains buff ammo after the punch is finished
- -Metal Man skin and extra skin sprites updated
- -Flash Man grounded altfire extra skin sprites updated
- -Quick Man no ammo mainfire has 1 tic less cooldown: 6 > 5
- -Quick Man no ammo mainfire can now be used infinitely without transitioning to full ammo mainfire
- MMRocks:
- -Hit Man skin updated
- -Hit Man mainfire startup decreased: 8 > 4
- -Hit Man mainfire recovers ammo much slower during use
- -Hit Man item shifted to reload, ammo use increased: 4 > 7, cooldown decreased: 14 > 10
- -Hit Man homing missile now slows down before tracking, speeds up gradually when a target is found
- -Hit Man homing missile damage increased: 7 > 9
- -Snow Man reworked:
- --Mainfire now only fires in front and behind Snow Man
- --Snowflakes on contact with the ground will spawn snowflakes which can be collected using altfire, giving Reload ammo
- --Reload added: launch an ice block which slides on floors and slows players down on hit, covering their screens in ice
- RMF2:
- -Komuso Man altfire cooldown increased: 38 > 46
- -Komuso Man altfire damage increased: 6 > 7
- -Komuso Man altfire protection increased: 3 > 6
- -Komuso Man can now use Reload to withdraw his clones
- Unlimited:
- -Yoku Man now has a reload: Spawn a medium-length line of Yoku Blocks in the direction aimed, which can serve as a platform for him
- -Glitch fixed where Yoku Man would crash the game when hit by his copywep weakness
- -Exploit fixed where Yoku Man could counter his own spikes
- -Glue Man charged altfire no longer creates glue puddles
- -Glue Man mainfire during skate now creates glue puddles
- -Bug with Glue Man fixed where he could apply sticky status to his opponents using the glue puddles
- -Nail Man altfire head hitbox size increased: 40x40 > 40x56
- -Nail Man altfire returning head now has correct colors in team modes
- Odyssey:
- -Spike Man rolling sprites now have rotations
- Rokko-Chan:
- -Rolling Man altfire ram obituary changed
- IFI:
- -Cleanse Woman now has a reload: Shoot a sliding bar of soap which leaves slippery soap trails behind
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