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Fr3ak8239

NonCanonClasses-v1a gamma 1 Changelog

May 27th, 2019
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  1. General:
  2. -All confirmed class weaknesses added
  3. -New weapons: Pulse Stopper, Shock Gauntlet, Photon Flare, Phantom Fuse, Circuit Breaker, Barrier Wind, Doppel Crash
  4. -All playable classes now have bot AIs
  5. -All playable classes now have bot chats, with a few intentional exceptions
  6. -Several weapon icons have been updated
  7. -Props of all playable classes have been added
  8.  
  9. MMCX:
  10. -Kamen Rider uncharged mainfire has less delay between punches: 4 > 2
  11. -Kamen Rider uncharged mainfire has less cooldown: 25 > 12
  12. -Kamen Rider uncharged mainfire damage decreased: 4 > 3
  13. -Kamen Rider charged mainfire now has a visible hitbox and more range
  14. -Kamen Rider uncharged altfire forwards thrust decreased: 40 > 30
  15. -Kamen Rider uncharged altfire has less cooldown: 20 > 14
  16. -Kamen Rider uncharged altfire now has a visible hitbox and more range
  17. -Kamen Rider charged altfire upwards thrust decreased: 50 > 30
  18. -Kamen Rider charged altfire forwards thrust increased: 40 > 50
  19. -Kamen Rider charged altfire cooldown decreased: 35 > 25
  20. -Cheat Man taunt changed
  21. -Cheat Man now plays a Game Genie sound when his altfire switches
  22. -Fire Mario now has a reload: Perform a Spin Jump which lets him bounce off projectiles that touch his feet and shoot fireballs around
  23. -Fire Mario's jump now has a hitbox on the way up which knocks players upwards like a coin block
  24. -Fire Mario ammo regeneration wait time decreased: 4 > 2
  25. -Fire Mario altfire hitbox size decreased: 30x60 > 20x20
  26. -Whispy Woods reworked:
  27. --Can charge both his attacks: Mainfire for a tornado which carries enemies upwards, altfire for a triple Gordo shot which eats shots
  28. --Altfire apples no longer eat projectiles during launch, now stop after a bit of time and block projectiles while bouncing in place
  29. -Bomberman mainfire overcharge bomb now hits in a radius all around it for set damage
  30. -Bomberman mainfire overcharge bomb FX now appears properly online
  31.  
  32. Rock Force:
  33. -Fuse Man mainfire (below full ammo) speed increased: 27 > 40
  34. -Fuse Man altfire (no pinch) cooldown decreased: 28 > 23
  35. -Fuse Man altfire contact damage increased: 0 > 5
  36. -Fuse Man altfire explosion size increased: 64 > 96
  37. -Fuse Man altfire hitbox size increased: 12x20 > 16x24
  38. -Photon Man now has a reload: Punch players in front of you to knock them away, blind them, and fill your item bar halfway
  39. -Photon Man ammo regeneration sped up: 3 > 2
  40. -Photon Man mainfire cooldown decreased: 35 > 27
  41. -Photon Man altfire initial rising flare damage removed
  42. -Photon Man altfire explosion flares now go through players for 2 tics
  43. -Photon Man altfire explosions now have set damage of 20
  44. -Photon Man altfire explosions now give 35 tics of protection on hit
  45. -Photon Man item mode altfire now launches a flare forward which drops flare balls around it during flight
  46.  
  47. SFR:
  48. -Coal Man uncharged altfire cooldown decreased: 23 > 16
  49. -Coal Man uncharged altfire damage increased: 7 > 10
  50. -Coal Man uncharged altfire flame trail damage increased: 4 > 7
  51. -Axe Man altfire landing now has A_Quake and DECORATE offsets
  52. -Zap Man mainfire now comes out on tic 1 and has less cooldown: 18 > 16
  53. -Zap Man mainfire now has half hitstun on hit
  54. -Zap Man mainfire damage increased: 9 > 12
  55. -Zap Man altfire now has hitstun on hit
  56. -Zap Man altfire gives protection for 2 tics, meaning you can only hit once at point blank
  57. -Zap Man altfire damage decreased: 12 > 10
  58. -Zap Man item now gives half damage protection
  59. -Zap Man item homing sparks now transition faster from rising phase to tracking phase
  60. -Oversight fixed with Trash Man where he could only slide with his second weapon
  61. -Dagger Man skin replaced
  62. -Dagger Man's melee hits now have a distinct sound
  63. -Dagger Man armor decreased: semi-weak > weak
  64. -Dagger Man altfire ammo recharge wait time increased: 2 > 3
  65. -Dagger Man now has a reload: Ground - charge forward to damage enemies in front; Air - fire a dagger down and teleport four times
  66. -Wizard Man ammo decreaed: base > semi-weak
  67.  
  68. Strategy:
  69. -Sagittarius mainfire charge time decreased: 50 > 21
  70. -Sagittarius uncharged mainfire cooldown decreased: 20 > 8
  71. -Libra mainfire now spawns a short ranged line of laser pillars
  72. -Libra mainfire laser pillar damage reduced: 7 > 5
  73. -Libra altfire now does damage on hit
  74. -Libra altfire explosion dot effects improved
  75. -Aquarius HUD updated
  76. -Aquarius mainfire charge bar now fills up twice as fast
  77.  
  78. Forever:
  79. -Boil Man aerial altfire flames now have trails which deal damage
  80. -Boil Man aerial altfire obituary changed to match the early beta of the game
  81. -Wing Man weapon switch bug fixed, weapon copy removed
  82. -Chrono Man full ammo altfire FX changed
  83. -Chrono Man no ammo altfire now spawns a proximity mine which turns invisible and goes off whenever an enemy gets too close
  84. -Guard Man mainfire damage increased: 6 > 9
  85. -Guard Man mainfire can now be used 6 tics after the altfire release
  86. -Guard Man altfire blocks take less time to solidify: 35 > 17
  87.  
  88. 4MI:
  89. -Dive Man ammo regen rate decreased: 3 > 5
  90. -Skull Man altfire cancel now always throws out a wheel which rolls on the ground and returns to its spot
  91. -Skull Man altfire wheel throw hits twice as fast, explosion damage decreased: 6 > 3, explosion radius decreased: 156 > 128
  92. -Skull Man now has a reload attack: Use an attack from the King Gojulus miniboss of his stage in a fixed order
  93.  
  94. DOS:
  95. -Dyna Man mainfire now takes slightly longer to charge
  96. -Dyna Man charged mainfire now throws three dynamite sticks really quickly in a spread
  97. -Dyna Man charged mainfire explosion damage decreased: 32 > 14
  98. -Dyna Man charged mainfire speed increased: 36 > 45
  99. -Dyna Man charged mainfire ammo use increased: 4 > 7
  100. -All of Wave Man's attacks now spawn waves on contact with the floor (waves from full ammo altfire are weaker but last longer)
  101. -Torch Man uncharged mainfire fire rate increaed by 3 tics
  102. -Torch Man uncharged mainfire impact flame hitbox size increased: 16x16 > 32x40
  103. -Torch Man uncharged mainfire impact flame lasts longer: 48 > 72
  104. -Oil Man front walking offsets fixed
  105. -Blade Man chainsaw dash moved to reload
  106. -Volt Man can now use the altfire ball as soon as the altfire shock animation ends
  107. -Sonic Man skin updated
  108. -Tox Man skin updated (including forklift) and colors changed
  109. -CRORQ ammo regen wait time increased: 1 > 3
  110. -CRORQ mainfire no longer transitions into charging when held down
  111. -CRORQ mainfire charge time decreased: 28 > 14
  112. -CRORQ charged mainfire visuals improved
  113. -CRORQ altfire reworked: Fire a laser trap which moves until held and fires blue beams in an X pattern, only one at a time allowed
  114. -Bit Man HUD updated
  115.  
  116. QR2:
  117. -Quint no longer uses A_SelectWeapon in the weapon code, hopefully eliminating some physics desyncs
  118.  
  119. RNC:
  120. -Heat Man uncharged altfire fireball buff now only drains buff ammo after the punch is finished
  121. -Metal Man skin and extra skin sprites updated
  122. -Flash Man grounded altfire extra skin sprites updated
  123. -Quick Man no ammo mainfire has 1 tic less cooldown: 6 > 5
  124. -Quick Man no ammo mainfire can now be used infinitely without transitioning to full ammo mainfire
  125.  
  126. MMRocks:
  127. -Hit Man skin updated
  128. -Hit Man mainfire startup decreased: 8 > 4
  129. -Hit Man mainfire recovers ammo much slower during use
  130. -Hit Man item shifted to reload, ammo use increased: 4 > 7, cooldown decreased: 14 > 10
  131. -Hit Man homing missile now slows down before tracking, speeds up gradually when a target is found
  132. -Hit Man homing missile damage increased: 7 > 9
  133. -Snow Man reworked:
  134. --Mainfire now only fires in front and behind Snow Man
  135. --Snowflakes on contact with the ground will spawn snowflakes which can be collected using altfire, giving Reload ammo
  136. --Reload added: launch an ice block which slides on floors and slows players down on hit, covering their screens in ice
  137.  
  138. RMF2:
  139. -Komuso Man altfire cooldown increased: 38 > 46
  140. -Komuso Man altfire damage increased: 6 > 7
  141. -Komuso Man altfire protection increased: 3 > 6
  142. -Komuso Man can now use Reload to withdraw his clones
  143.  
  144. Unlimited:
  145. -Yoku Man now has a reload: Spawn a medium-length line of Yoku Blocks in the direction aimed, which can serve as a platform for him
  146. -Glitch fixed where Yoku Man would crash the game when hit by his copywep weakness
  147. -Exploit fixed where Yoku Man could counter his own spikes
  148. -Glue Man charged altfire no longer creates glue puddles
  149. -Glue Man mainfire during skate now creates glue puddles
  150. -Bug with Glue Man fixed where he could apply sticky status to his opponents using the glue puddles
  151. -Nail Man altfire head hitbox size increased: 40x40 > 40x56
  152. -Nail Man altfire returning head now has correct colors in team modes
  153.  
  154. Odyssey:
  155. -Spike Man rolling sprites now have rotations
  156.  
  157. Rokko-Chan:
  158. -Rolling Man altfire ram obituary changed
  159.  
  160. IFI:
  161. -Cleanse Woman now has a reload: Shoot a sliding bar of soap which leaves slippery soap trails behind
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