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  1. Log file open, 04/22/18 21:40:03
  2. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  3. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  4. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  5. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  6. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  7. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  8. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  9. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  10. LogPlatformFile: Not using cached read wrapper
  11. LogInit: RandInit(-126447673) SRandInit(-126447673).
  12. LogTaskGraph: Started task graph with 4 named threads and 10 total threads with 3 sets of task threads.
  13. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  14. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
  15. LogPluginManager: Mounting plugin AESHandlerComponent
  16. LogPluginManager: Mounting plugin PlatformCrypto
  17. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  18. LogPluginManager: Mounting plugin BlueprintContext
  19. LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
  20. LogPluginManager: Mounting plugin CommonUI
  21. LogPluginManager: Mounting plugin Crashlytics
  22. LogPluginManager: Mounting plugin DiscordRPC
  23. LogPluginManager: Mounting plugin EarlyStartupPatcher
  24. LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Nicholas/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  25. LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Nicholas/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  26. LogPluginManager: Mounting plugin EpicCMS
  27. LogPluginManager: Mounting plugin EpicCMSUIFramework
  28. LogPluginManager: Mounting plugin OnlineSubsystem
  29. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  30. LogPluginManager: Mounting plugin OnlineSubsystemMcp
  31. LogPluginManager: Mounting plugin GameplayAbilities
  32. LogPluginManager: Mounting plugin GameplayTagsEditor
  33. LogPluginManager: Mounting plugin AssetManagerEditor
  34. LogPluginManager: Mounting plugin Gauntlet
  35. LogPluginManager: Mounting plugin ImmediatePhysics
  36. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  37. LogPluginManager: Mounting plugin LogitechLED
  38. LogPluginManager: Mounting plugin MatchmakingService
  39. LogPluginManager: Mounting plugin NetUI
  40. LogPluginManager: Mounting plugin NVIDIAGfeSDK
  41. LogPluginManager: Mounting plugin OnlineFramework
  42. LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
  43. LogPluginManager: Mounting plugin OnlineSubsystemFacebook
  44. LogPluginManager: Mounting plugin OnlineSubsystemGoogle
  45. LogPluginManager: Mounting plugin OnlineSubsystemNull
  46. LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
  47. LogPluginManager: Mounting plugin OnlineSubsystemTwitch
  48. LogPluginManager: Mounting plugin Oodle
  49. LogPluginManager: Mounting plugin Paper2D
  50. LogPluginManager: Mounting plugin PhysXVehicles
  51. LogPluginManager: Mounting plugin ProceduralMeshComponent
  52. LogPluginManager: Mounting plugin PurchaseFlow
  53. LogPluginManager: Mounting plugin ReplicationGraph
  54. LogPluginManager: Mounting plugin SignificanceManager
  55. LogPluginManager: Mounting plugin SIP
  56. LogPluginManager: Mounting plugin Social
  57. LogPluginManager: Mounting plugin SubtitlesWidgets
  58. LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
  59. LogPluginManager: Mounting plugin UAC
  60. LogPluginManager: Mounting plugin UACBase
  61. LogPluginManager: Mounting plugin AppboyClient
  62. LogPluginManager: Mounting plugin WinDualShock
  63. LogPluginManager: Mounting plugin LauncherChunkInstaller
  64. LogPluginManager: Mounting plugin BackChannel
  65. LogPluginManager: Mounting plugin RemoteSession
  66. LogPluginManager: Mounting plugin EpicGameplayStats
  67. LogPluginManager: Mounting plugin OnlineGameplayFramework
  68. LogPluginManager: Mounting plugin HTTPChunkInstaller
  69. LogPluginManager: Mounting plugin Vivox
  70. LogPluginManager: Mounting plugin CryptoKeys
  71. LogPluginManager: Mounting plugin DatasmithContent
  72. LogPluginManager: Mounting plugin AvfMedia
  73. LogPluginManager: Mounting plugin LinearTimecode
  74. LogPluginManager: Mounting plugin WmfMedia
  75. LogPluginManager: Mounting plugin TcpMessaging
  76. LogPluginManager: Mounting plugin AndroidPermission
  77. LogStreaming: Display: Took 0.117s to configure plugins.
  78. LogInit: Using libcurl 7.55.1-DEV
  79. LogInit: - built for x86_64-pc-win32
  80. LogInit: - supports SSL with OpenSSL/1.0.2h
  81. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  82. LogInit: - other features:
  83. LogInit: CURL_VERSION_SSL
  84. LogInit: CURL_VERSION_LIBZ
  85. LogInit: CURL_VERSION_IPV6
  86. LogInit: CURL_VERSION_ASYNCHDNS
  87. LogInit: CURL_VERSION_LARGEFILE
  88. LogInit: CURL_VERSION_IDN
  89. LogInit: CurlRequestOptions (configurable via config and command line):
  90. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  91. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  92. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  93. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  94. LogInit: - BufferSize = 65536
  95. LogOnline: MCP: Mcp Startup!
  96. LogOnline: Verbose: MCP: Created thread (ID:8492).
  97. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  98. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  99. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  100. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  101. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  102. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  103. LogInit: Build: ++Fortnite+Release-3.5-CL-4008490
  104. LogInit: Engine Version: 4.20.0-4008490+++Fortnite+Release-3.5
  105. LogInit: Compatible Engine Version: 4.20.0-4008490+++Fortnite+Release-3.5
  106. LogInit: Net CL: 3991976
  107. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, GPU: Intel(R) HD Graphics
  108. LogInit: Compiled (64-bit): Apr 17 2018 18:29:54
  109. LogInit: Compiled with Visual C++: 19.00.24215.01
  110. LogInit: Build Configuration: Shipping
  111. LogInit: Branch Name: ++Fortnite+Release-3.5
  112. LogInit: Filtered Command Line: -noeac -frombe
  113. LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
  114. LogInit: Installed Engine Build: 1
  115. LogStreaming: Display: Took 0.004s to delete old logs.
  116. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  117. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
  118. LogInit: Object subsystem initialized
  119. LogFortMemory: AppInit - CPU:241.79MB (Peak: 241.79MB)
  120. [2018.04.23-04.40.04:335][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
  121. [2018.04.23-04.40.04:342][ 0]LogInit: Computer: DESKTOP-KN3LIPP
  122. [2018.04.23-04.40.04:342][ 0]LogInit: User: Nicholas
  123. [2018.04.23-04.40.04:342][ 0]LogInit: CPU Page size=4096, Cores=2
  124. [2018.04.23-04.40.04:342][ 0]LogInit: High frequency timer resolution =3.215368 MHz
  125. [2018.04.23-04.40.04:342][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
  126. [2018.04.23-04.40.04:342][ 0]LogMemory: Platform Memory Stats for WindowsClient
  127. [2018.04.23-04.40.04:342][ 0]LogMemory: Process Physical Memory: 243.06 MB used, 243.06 MB peak
  128. [2018.04.23-04.40.04:342][ 0]LogMemory: Process Virtual Memory: 288.64 MB used, 288.64 MB peak
  129. [2018.04.23-04.40.04:342][ 0]LogMemory: Physical Memory: 2547.56 MB used, 1461.06 MB free, 4008.63 MB total
  130. [2018.04.23-04.40.04:342][ 0]LogMemory: Virtual Memory: 436.52 MB used, 1461.06 MB free, 134217728.00 MB total
  131. [2018.04.23-04.40.05:966][ 0]LogInit: Using OS detected language (en-US).
  132. [2018.04.23-04.40.05:966][ 0]LogInit: Using OS detected locale (en-US).
  133. [2018.04.23-04.40.05:976][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  134. [2018.04.23-04.40.06:049][ 0]LogTextLocalizationResource: LocRes 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres' failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
  135. [2018.04.23-04.40.06:060][ 0]LogStreaming: Display: Took 0.095s to InitEngineTextLocalization.
  136. [2018.04.23-04.40.06:393][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  137. [2018.04.23-04.40.06:394][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  138. [2018.04.23-04.40.06:460][ 0]LogD3D11RHI: D3D11 adapters:
  139. [2018.04.23-04.40.06:887][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics' (Feature Level 10_0)
  140. [2018.04.23-04.40.06:887][ 0]LogD3D11RHI: 32/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  141. [2018.04.23-04.40.07:187][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  142. [2018.04.23-04.40.07:187][ 0]LogD3D11RHI: 0/0/2004 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  143. [2018.04.23-04.40.07:187][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  144. [2018.04.23-04.40.07:193][ 0]LogD3D11RHI: Creating new Direct3DDevice
  145. [2018.04.23-04.40.07:193][ 0]LogD3D11RHI: GPU DeviceId: 0x102 (for the marketing name, search the web for "GPU Device Id")
  146. [2018.04.23-04.40.07:193][ 0]LogWindows: EnumDisplayDevices:
  147. [2018.04.23-04.40.07:194][ 0]LogWindows: 0. 'Intel(R) HD Graphics' (P:1 D:1)
  148. [2018.04.23-04.40.07:194][ 0]LogWindows: 1. 'Intel(R) HD Graphics' (P:0 D:0)
  149. [2018.04.23-04.40.07:194][ 0]LogWindows: DebugString: FoundDriverCount:2
  150. [2018.04.23-04.40.07:194][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
  151. [2018.04.23-04.40.07:194][ 0]LogD3D11RHI: Driver Version: 9.17.10.4459 (internal:9.17.10.4459, unified:9.17.10.4459)
  152. [2018.04.23-04.40.07:194][ 0]LogD3D11RHI: Driver Date: 5-19-2016
  153. [2018.04.23-04.40.07:194][ 0]LogRHI: Texture pool is 593 MB (70% of 848 MB)
  154. [2018.04.23-04.40.07:424][ 0]LogD3D11RHI: Async texture creation enabled
  155. [2018.04.23-04.40.07:441][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 1)
  156. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM4.ushaderbytecode for material shader code. Total 566 unique shaders.
  157. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  158. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  159. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  160. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  161. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  162. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
  163. [2018.04.23-04.40.07:442][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
  164. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
  165. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
  166. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  167. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  168. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  169. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  170. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  171. [2018.04.23-04.40.07:443][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  172. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  173. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  174. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  175. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  176. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  177. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  178. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  179. [2018.04.23-04.40.07:444][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  180. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  181. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  182. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  183. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  184. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  185. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  186. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  187. [2018.04.23-04.40.07:445][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  188. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  189. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  190. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  191. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  192. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  193. [2018.04.23-04.40.07:446][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  194. [2018.04.23-04.40.07:446][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  195. [2018.04.23-04.40.07:446][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  196. [2018.04.23-04.40.07:496][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
  197. [2018.04.23-04.40.07:514][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
  198. [2018.04.23-04.40.07:537][ 0]LogSlate: Using Freetype 2.6.0
  199. [2018.04.23-04.40.07:564][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  200. [2018.04.23-04.40.07:564][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  201. [2018.04.23-04.40.07:752][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM4.ushaderbytecode for material shader code. Total 53809 unique shaders.
  202. [2018.04.23-04.40.07:752][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
  203. [2018.04.23-04.40.07:752][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  204. [2018.04.23-04.40.07:752][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  205. [2018.04.23-04.40.07:752][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
  206. [2018.04.23-04.40.07:752][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  207. [2018.04.23-04.40.07:752][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  208. [2018.04.23-04.40.07:752][ 0]LogInit: Using OS detected language (en-US).
  209. [2018.04.23-04.40.07:752][ 0]LogInit: Using OS detected locale (en-US).
  210. [2018.04.23-04.40.07:756][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  211. [2018.04.23-04.40.08:155][ 0]LogStreaming: Display: Took 0.402s to InitGameTextLocalization.
  212. [2018.04.23-04.40.10:091][ 0]LogAssetRegistry: FAssetRegistry took 1.9350 seconds to start up
  213. [2018.04.23-04.40.10:383][ 0]LogStreaming: Display: Flushing async loaders.
  214. [2018.04.23-04.40.10:455][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.071010 seconds
  215. [2018.04.23-04.40.10:462][ 0]LogHAL: Display: Platform has ~ 4 GB [4203347968 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  216. [2018.04.23-04.40.10:483][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
  217. [2018.04.23-04.40.10:747][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3991976, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2902695648)
  218. [2018.04.23-04.40.11:451][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="InvalidLoopTest", Actions=((Template="BeginLoop", Params=("1"), (Template="BeginLoop", Params=("1")), (Template="EndLoop")))
  219. [2018.04.23-04.40.11:451][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="LogTest", Actions=((Template="Log", Params=("Info")), (Template="LogWarning", Params=("Warning")), (Template="LogError", Params=("Error")))
  220. [2018.04.23-04.40.11:451][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="FireRifle", Actions=((Template="GiveAndEquipWeapon", Params=("Assault_Auto_Athena_R_Ore_T03")), (Template="Attack", Params=("999999999")))
  221. [2018.04.23-04.40.11:451][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="FireRockets", Actions=((Template="GiveAndEquipWeapon", Params=("Launcher_Rocket_Athena_VR_Ore_T03")), (Template="Attack", Params=("999999999")))
  222. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
  223. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '5,10,10,75'
  224. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,2,3'
  225. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,1,1'
  226. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,1,2'
  227. [2018.04.23-04.40.11:461][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
  228. [2018.04.23-04.40.11:582][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
  229. [2018.04.23-04.40.11:596][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
  230. [2018.04.23-04.40.13:013][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  231. [2018.04.23-04.40.13:696][ 0]LogMoviePlayer: Initializing movie player
  232. [2018.04.23-04.40.14:109][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
  233. [2018.04.23-04.40.14:115][ 0]LogInit: Display: Build flavor: '"Western"'
  234. [2018.04.23-04.40.14:309][ 0]LogSlate: Took 0.082274 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
  235. [2018.04.23-04.40.14:309][ 0]LogOnline: Facebook Startup!
  236. [2018.04.23-04.40.14:309][ 0]LogOnline: Google Startup!
  237. [2018.04.23-04.40.14:309][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
  238. [2018.04.23-04.40.14:372][ 0]LogSIP: Display: SIP Module Initialized
  239. [2018.04.23-04.40.14:372][ 0]LogSIP: Display: Plugin Status: 1
  240. [2018.04.23-04.40.14:372][ 0]LogUAC: UACClient initialized
  241. [2018.04.23-04.40.14:372][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  242. [2018.04.23-04.40.14:388][ 0]LogUObjectArray: 85571 objects as part of root set at end of initial load.
  243. [2018.04.23-04.40.14:388][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  244. [2018.04.23-04.40.14:388][ 0]LogUObjectAllocator: 15412672 out of 0 bytes used by permanent object pool.
  245. [2018.04.23-04.40.14:388][ 0]LogUObjectArray: CloseDisregardForGC: 85571/85571 objects in disregard for GC pool
  246. [2018.04.23-04.40.14:515][ 0]LogEngine: Initializing Engine...
  247. [2018.04.23-04.40.14:742][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB
  248. [2018.04.23-04.40.15:647][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
  249. [2018.04.23-04.40.15:647][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
  250. [2018.04.23-04.40.15:647][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" starting
  251. [2018.04.23-04.40.17:168][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" took 1.52 seconds to complete
  252. [2018.04.23-04.40.17:168][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" starting
  253. [2018.04.23-04.40.17:168][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" took 0.00 seconds to complete
  254. [2018.04.23-04.40.17:168][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" starting
  255. [2018.04.23-04.40.17:698][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" took 0.53 seconds to complete
  256. [2018.04.23-04.40.17:698][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" starting
  257. [2018.04.23-04.40.17:704][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" took 0.01 seconds to complete
  258. [2018.04.23-04.40.17:704][ 0]LogFort: Display: Startup job "GetGameData()" starting
  259. [2018.04.23-04.40.17:704][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData ...
  260. [2018.04.23-04.40.59:301][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
  261. [2018.04.23-04.40.59:301][ 0]LogStreaming: Warning: Took 140.48ms to ProcessLoadedPackages
  262. [2018.04.23-04.41.01:544][ 0]LogStats: ... GameData loaded! - 43.840 s
  263. [2018.04.23-04.41.01:544][ 0]LogFort: Display: Startup job "GetGameData()" took 43.84 seconds to complete
  264. [2018.04.23-04.41.01:544][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" starting
  265. [2018.04.23-04.41.05:904][ 0]LogStreaming: Warning: Took 333.11ms to ProcessLoadedPackages
  266. [2018.04.23-04.41.15:353][ 0]LogStreaming: Warning: Took 1162.30ms to ProcessLoadedPackages
  267. [2018.04.23-04.41.15:515][ 0]LogStreaming: Warning: Took 161.26ms to ProcessLoadedPackages
  268. [2018.04.23-04.41.15:688][ 0]LogStreaming: Warning: Took 165.41ms to ProcessLoadedPackages
  269. [2018.04.23-04.41.17:626][ 0]LogStreaming: Warning: Took 199.75ms to ProcessLoadedPackages
  270. [2018.04.23-04.41.19:119][ 0]LogStreaming: Warning: Took 172.85ms to ProcessLoadedPackages
  271. [2018.04.23-04.41.25:276][ 0]LogStreaming: Warning: Took 1458.05ms to ProcessLoadedPackages
  272. [2018.04.23-04.41.28:073][ 0]LogStreaming: Warning: Took 2796.63ms to ProcessLoadedPackages
  273. [2018.04.23-04.41.28:073][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" took 26.53 seconds to complete
  274. [2018.04.23-04.41.28:074][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" starting
  275. [2018.04.23-04.41.29:866][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" took 1.79 seconds to complete
  276. [2018.04.23-04.41.29:866][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" starting
  277. [2018.04.23-04.41.30:004][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" took 0.14 seconds to complete
  278. [2018.04.23-04.41.30:004][ 0]LogFort: Display: All startup jobs took 74.36 seconds to complete
  279. [2018.04.23-04.41.30:004][ 0]LogInit: Initializing FReadOnlyCVARCache
  280. [2018.04.23-04.41.31:272][ 0]LogInit: XAudio2 using 'Headphones (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  281. [2018.04.23-04.41.31:818][ 0]LogInit: FAudioDevice initialized.
  282. [2018.04.23-04.41.31:866][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
  283. [2018.04.23-04.41.31:866][ 0]LogInit: Texture streaming: Enabled
  284. [2018.04.23-04.41.31:936][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
  285. [2018.04.23-04.41.32:036][ 0]LogConsoleResponse: Display: Apply Settings:
  286. [2018.04.23-04.41.32:356][ 0]LogStreaming: Error: Couldn't find file for package /Game/Environments/Props/ElementarySchool/Materials/MI_Flagpole_01 requested by async loading code. NameToLoad: /Game/Environments/Props/ElementarySchool/Materials/MI_Flagpole_01
  287. [2018.04.23-04.41.32:356][ 0]LogStreaming: Error: Found 1 dependent packages...
  288. [2018.04.23-04.41.32:356][ 0]LogStreaming: Error: /Game/Environments/Props/ElementarySchool/Meshes/Prop_FlagPole_01
  289. [2018.04.23-04.41.34:139][ 0]LogScheduledEvents: Queuing calendar request to MCP
  290. [2018.04.23-04.41.34:402][ 0]LogGfeSDK: Creating GfeSDK Version 1.0.5.68c9a9f7
  291. [2018.04.23-04.41.34:588][ 0]LogGfeSDK: Start TaskRunner thread
  292. [2018.04.23-04.41.34:588][ 0]LogGfeSDK: Creating default MessageBus wrapper
  293. [2018.04.23-04.41.34:696][ 0]LogGfeSDK: Warning: Error creating message bus interface
  294. [2018.04.23-04.41.35:962][ 0]LogGfeSDK: Warning: Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  295. [2018.04.23-04.41.36:093][ 0]LogGfeSDK: Shutting down TaskRunner thread
  296. [2018.04.23-04.41.36:093][ 0]LogGfeSDK: Stopping TaskRunner thread. Flushing notifications
  297. [2018.04.23-04.41.36:093][ 0]LogGfeSDK: Stopped TaskRunner thread
  298. [2018.04.23-04.41.36:093][ 0]LogGfeSDK: Warning: Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  299. [2018.04.23-04.41.36:119][ 0]LogGfeSDK: Warning: Error: failed initializing SDK -1022
  300. [2018.04.23-04.41.36:183][ 0]LogGfeSDK: Destroyed GfeSDK
  301. [2018.04.23-04.41.36:183][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
  302. [2018.04.23-04.41.36:183][ 0]LogGfeSDK: Failed to connect to GfeSDK backend
  303. [2018.04.23-04.41.36:188][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  304. [2018.04.23-04.41.36:189][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ' FortLocalPlayer_0 ' of Game Instance ' FortGameInstance_0 '
  305. [2018.04.23-04.41.36:190][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonUIContext' for Local Player 'FortLocalPlayer_0'
  306. [2018.04.23-04.41.36:190][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonInputContext' for Local Player 'FortLocalPlayer_0'
  307. [2018.04.23-04.41.36:521][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HomeBaseContext' for Local Player 'FortLocalPlayer_0'
  308. [2018.04.23-04.41.36:522][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMatchmakingContext' for Local Player 'FortLocalPlayer_0'
  309. [2018.04.23-04.41.36:523][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMcpContext' for Local Player 'FortLocalPlayer_0'
  310. [2018.04.23-04.41.36:523][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortOutpostContext' for Local Player 'FortLocalPlayer_0'
  311. [2018.04.23-04.41.36:538][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPartyContext' for Local Player 'FortLocalPlayer_0'
  312. [2018.04.23-04.41.36:538][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPrototypingContext' for Local Player 'FortLocalPlayer_0'
  313. [2018.04.23-04.41.36:538][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortReplayContext' for Local Player 'FortLocalPlayer_0'
  314. [2018.04.23-04.41.36:539][ 0]LogBlueprintContext: Display: Created Blueprint Context 'LocalServiceMessageContext' for Local Player 'FortLocalPlayer_0'
  315. [2018.04.23-04.41.36:539][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaAccountContext' for Local Player 'FortLocalPlayer_0'
  316. [2018.04.23-04.41.36:539][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaHUDContext' for Local Player 'FortLocalPlayer_0'
  317. [2018.04.23-04.41.36:539][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CMSContext' for Local Player 'FortLocalPlayer_0'
  318. [2018.04.23-04.41.36:539][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAbilitySystemContext' for Local Player 'FortLocalPlayer_0'
  319. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAccountStatsContext' for Local Player 'FortLocalPlayer_0'
  320. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortFrontEndContext' for Local Player 'FortLocalPlayer_0'
  321. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortGlobalUIContext' for Local Player 'FortLocalPlayer_0'
  322. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHeroManagementContext' for Local Player 'FortLocalPlayer_0'
  323. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHomebaseUIContext' for Local Player 'FortLocalPlayer_0'
  324. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHUDContext' for Local Player 'FortLocalPlayer_0'
  325. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortInventoryContext' for Local Player 'FortLocalPlayer_0'
  326. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortLeaderboardContext' for Local Player 'FortLocalPlayer_0'
  327. [2018.04.23-04.41.36:540][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPickerContext' for Local Player 'FortLocalPlayer_0'
  328. [2018.04.23-04.41.36:541][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortStoreContext' for Local Player 'FortLocalPlayer_0'
  329. [2018.04.23-04.41.36:541][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTooltipUIContext' for Local Player 'FortLocalPlayer_0'
  330. [2018.04.23-04.41.36:541][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTutorialContext' for Local Player 'FortLocalPlayer_0'
  331. [2018.04.23-04.41.36:541][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortUIDataConfigurationContext' for Local Player 'FortLocalPlayer_0'
  332. [2018.04.23-04.41.36:550][ 0]LogInit: Display: Game Engine Initialized.
  333. [2018.04.23-04.41.36:551][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
  334. [2018.04.23-04.41.36:875][ 0]LogFortMemory: PostEngineInit - CPU:1308.96MB (Peak: 1427.57MB)
  335. [2018.04.23-04.41.36:877][ 0]LogInit: Display: Starting Game.
  336. [2018.04.23-04.41.36:877][ 0]LogHotfixManager: Display: Update State UpdateIdle -> UpdatePending
  337. [2018.04.23-04.41.36:878][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
  338. [2018.04.23-04.41.36:890][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 0.0000s.
  339. [2018.04.23-04.41.36:890][ 0]LogFortLoadingScreen: Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.
  340. [2018.04.23-04.41.36:890][ 0]LogFortLoadingScreen: Showing LoadingScreen because bCurrentlyInLoadMap is true!
  341. [2018.04.23-04.41.36:900][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
  342. [2018.04.23-04.41.37:058][ 0]LogAudio: Warning: Waited 69.726082ms for audio thread.
  343. [2018.04.23-04.41.37:071][ 0]LogAudio: Warning: Waited 82.428200ms for audio thread.
  344. [2018.04.23-04.41.37:073][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
  345. [2018.04.23-04.41.37:132][ 0]LogGarbage: 58.586762 ms for GC
  346. [2018.04.23-04.41.37:135][ 0]LogGarbage: 2.767646 ms for unhashing unreachable objects. Clusters removed: 0. Items 986 Cluster Items 0
  347. [2018.04.23-04.41.37:207][ 0]LogGarbage: GC purged 986 objects (289088 -> 288102)
  348. [2018.04.23-04.41.39:200][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
  349. [2018.04.23-04.41.39:200][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
  350. [2018.04.23-04.41.39:830][ 0]LogAIModule: Creating AISystem for world Frontend
  351. [2018.04.23-04.41.39:832][ 0]LogLoad: Game class is 'FortGameModeFrontEnd'
  352. [2018.04.23-04.41.39:882][ 0]LogLevelActorContainer: Created LevelActorCluster (782) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 5 referenced clusters and 13 mutable objects.
  353. [2018.04.23-04.41.39:883][ 0]LogLevelActorContainer: Created LevelActorCluster (783) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 1 referenced clusters and 6 mutable objects.
  354. [2018.04.23-04.41.39:928][ 0]LogLevelActorContainer: Created LevelActorCluster (784) for /Game/Maps/Frontend.Frontend:PersistentLevel with 4 objects, 0 referenced clusters and 2 mutable objects.
  355. [2018.04.23-04.41.39:929][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.04.22-21.41.39
  356. [2018.04.23-04.41.39:930][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
  357. [2018.04.23-04.41.40:516][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is "Frontend", this is "TODM_Disabled_C_0"
  358. [2018.04.23-04.41.40:551][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
  359. [2018.04.23-04.41.40:582][ 0]LogWorld: Bringing up level for play took: 0.693848
  360. [2018.04.23-04.41.40:584][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={9CC71818-443B-E098-47D5-9A9FE91AB616}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
  361. [2018.04.23-04.41.40:604][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
  362. [2018.04.23-04.41.40:697][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  363. [2018.04.23-04.41.40:698][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  364. [2018.04.23-04.41.40:699][ 0]LogParty: Verbose: Failed to get persistent party leader
  365. [2018.04.23-04.41.40:700][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  366. [2018.04.23-04.41.40:707][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
  367. [2018.04.23-04.41.40:707][ 0]LogFortDayNight: SetTimeOfDayManager: World is "Frontend", Old TimeOfDayManager: "None", New TimeOfDayManager: "TODM_Disabled_C_0"
  368. [2018.04.23-04.41.40:707][ 0]LogFortDayNight: OnRep_TimeOfDayManager: World is "Frontend", FortTimeOfDayManager is "TODM_Disabled_C_0"
  369. [2018.04.23-04.41.40:718][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
  370. [2018.04.23-04.41.40:718][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
  371. [2018.04.23-04.41.40:720][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  372. [2018.04.23-04.41.40:720][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
  373. [2018.04.23-04.41.40:720][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
  374. [2018.04.23-04.41.40:720][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
  375. [2018.04.23-04.41.40:720][ 0]LogHealthSnapshot: Physical Memory: Used 1260.82MB, Peak 1427.57MB
  376. [2018.04.23-04.41.40:720][ 0]LogHealthSnapshot: =========================================================
  377. [2018.04.23-04.41.40:722][ 0]LogLoad: Took 3.822041 seconds to LoadMap(/Game/Maps/Frontend)
  378. [2018.04.23-04.41.41:530][ 0]LogFortMemory: InitComplete - CPU:1293.80MB (Peak: 1427.57MB)
  379. [2018.04.23-04.41.41:530][ 0]LogLoad: (Engine Initialization) Total time: 101.96 seconds
  380. [2018.04.23-04.41.41:689][ 0]LogDiscordRPC: FDiscordRPC::OnReady
  381. [2018.04.23-04.41.42:152][ 0]LogContentStreaming: Texture pool size now 800 MB
  382. [2018.04.23-04.41.42:327][ 0]LogSlate: Took 0.172871 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont' (485K)
  383. [2018.04.23-04.41.42:415][ 0]LogSlate: Took 0.086790 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont' (484K)
  384. [2018.04.23-04.41.42:416][ 0]LogStreaming: Display: Suspending async loading (1)
  385. [2018.04.23-04.41.42:559][ 0]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 1003.42ms):
  386. [2018.04.23-04.41.42:559][ 0]LogCore: Error: Leaving stat scope on hitch (+ 1018.34ms) STAT_EventWait
  387. [2018.04.23-04.41.42:560][ 0]LogCore: Error: ------Stack start
  388. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ffbd1e30344 ntdll.dll!UnknownFunction []
  389. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ffbceb73b7f KERNELBASE.dll!UnknownFunction []
  390. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6db04e2c5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  391. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6db8c8944 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  392. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6db8c8716 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  393. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6db8caea9 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  394. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6db8c2d63 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  395. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dc1b15d5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  396. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dc1ac19c FortniteClient-Win64-Shipping.exe!UnknownFunction []
  397. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dc1abdcb FortniteClient-Win64-Shipping.exe!UnknownFunction []
  398. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dbea9d07 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  399. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dbbfbb2f FortniteClient-Win64-Shipping.exe!UnknownFunction []
  400. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6d9fac948 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  401. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6d9fb336c FortniteClient-Win64-Shipping.exe!UnknownFunction []
  402. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6d9fb33ca FortniteClient-Win64-Shipping.exe!UnknownFunction []
  403. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6d9fba88f FortniteClient-Win64-Shipping.exe!UnknownFunction []
  404. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ff6dcccc4c7 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  405. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ffbd0721fe4 KERNEL32.DLL!UnknownFunction []
  406. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ffbd1dff061 ntdll.dll!UnknownFunction []
  407. [2018.04.23-04.41.42:560][ 0]LogCore: Error: 0x00007ffbd1dff061 ntdll.dll!UnknownFunction []
  408. [2018.04.23-04.41.42:560][ 0]LogCore: Error: ------Stack end
  409. [2018.04.23-04.41.42:561][ 0]LogCore: Error: ## Stack tracing took 0.015116 seconds.
  410. [2018.04.23-04.41.42:561][ 0]LogCore: Error: Leaving hitch detector (+ 1018.58ms)
  411. [2018.04.23-04.41.46:568][ 0]LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
  412. at D:\Build\++Fortnite+Release-3.5+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
  413. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  414. [2018.04.23-04.41.46:568][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=000001DA3BB30000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
  415. [2018.04.23-04.41.46:568][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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