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Jan 22nd, 2018
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  1. if(m_nLevel == 120 && IsPro())
  2. {
  3. if( AddChangeJob(m_nJob + 10 && m_nlevel == 60) )
  4. {
  5. ((CUser*)this)->AddSetChangeJob( m_nJob );
  6. g_UserMng.AddNearSetChangeJob( this, m_nJob, &this->m_aJobSkill[MAX_JOB_SKILL] );
  7. g_dpDBClient.SendLogLevelUp( (CUser*)this, 4 );
  8. #if __VER >= 11 // __SYS_PLAYER_DATA
  9. g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
  10. #else // __SYS_PLAYER_DATA
  11. g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
  12. g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
  13. if( m_idGuild != 0 )
  14. g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
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