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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v3_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 1100
  6. const unsigned int maxLedsPerStrip = 128;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SERIAL
  13.  
  14. #define DISABLE_DIAGNOSTIC_COMMANDS
  15. #define FETT263_MULTI_PHASE
  16.  
  17. #define FETT263_TWIST_ON_NO_BM
  18. #define FETT263_TWIST_ON
  19. #define FETT263_TWIST_OFF
  20.  
  21. #define FETT263_STAB_ON_NO_BM
  22. #define FETT263_STAB_ON
  23.  
  24. #define FETT263_SWING_ON_SPEED 500
  25. #define FETT263_SWING_ON_NO_BM
  26. #define FETT263_SWING_ON
  27. #define FETT263_SWING_OFF
  28.  
  29. #define MOTION_TIMEOUT 60 * 3 * 1000
  30.  
  31. #define FETT263_THRUST_ON
  32. #define FETT263_THRUST_OFF
  33. #define ENABLE_SERIAL
  34.  
  35. #define ENABLE_SSD1306
  36. // Max 20 characters
  37. #define BLE_PASSWORD "your password"
  38. // Max 32 characters.
  39. #define BLE_NAME "Your Saber Name"
  40. // Max 9 characters
  41. #define BLE_SHORTNAME "Saber"
  42.  
  43. #endif
  44.  
  45. #ifdef CONFIG_PROP
  46. #include "../props/saber_fett263_buttons.h"
  47. #endif
  48.  
  49. #ifdef CONFIG_PRESETS
  50. Preset presets[] = {
  51. { "Palpatine", "tracks/Palpatine.wav",
  52. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  53. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  54. { "Windu", "tracks/Windu.wav",
  55. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Magenta>,Pulsing<RotateColorsX<Variation,Rgb<128,0,128>>,RotateColorsX<Variation,Magenta>,800>,RotateColorsX<Variation,Magenta>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,TrDelay<30000>,RotateColorsX<Variation,Magenta>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  56. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Magenta>,Pulsing<RotateColorsX<Variation,Rgb<128,0,128>>,RotateColorsX<Variation,Magenta>,800>,RotateColorsX<Variation,Magenta>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,TrDelay<30000>,RotateColorsX<Variation,Magenta>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(), "0"},
  57. { "Graflex3", "tracks/Graflex3.wav",
  58. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  59. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  60. { "Luke", "tracks/Luke.wav",
  61. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  62. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  63. { "Graflex4", "tracks/Graflex4.wav",
  64. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  65. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  66. { "Graflex8", "tracks/Graflex.wav",
  67. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  68. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(), "0"},
  69. { "ObiWan 3", "tracks/ObiWan 3.wav",
  70. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  71. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  72. { "ObiWan4", "tracks/ObiWan4.wav",
  73. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
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  75. { "Darksaber", "tracks/Darksaber BOBF.wav",
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  120. { "Heavy", "tracks/Heavy.wav",
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  125. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,
  126. TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
  127. TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,
  128. Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
  129. SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,
  130. TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
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  133. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  134. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  135. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,
  136. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
  137. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,
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  139. EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,
  140. TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,
  141. Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
  142. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,
  143. RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,
  144. Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,
  145. SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  146. AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,
  147. TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
  148. TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,
  149. Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
  150. SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,
  151. TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  152. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  153. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  154. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  155. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,
  156. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,
  157. TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
  158. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,
  159. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
  160. EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,
  161. TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,
  162. Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),"0"},
  163. { "Darth Maul", "tracks/Darth Maul.wav",
  164. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  165. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  166. { "QuiGone", "tracks/QuiGone.wav",
  167. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  168. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  169. { "Dooku", "tracks/Dooku.wav",
  170. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  171. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  172. { "GL9", "tracks/GL9.wav",
  173. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  174. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  175. { "Ben", "tracks/Ben.wav",
  176. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),
  177. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  178. { "Fire", "tracks/Fire.wav",
  179. StyleFirePtr<Red, Yellow>(),
  180. StyleFirePtr<Red, Yellow>(), "0"},
  181. { "RgueCmdr", "tracks/mercury.wav",
  182. StyleRainbowPtr<300, 800>(),
  183. StyleRainbowPtr<300, 800>(), "rainbow"},
  184. { "Power", "tracks/Power.wav",
  185. &style_charging,
  186. &style_charging, "strobe"},
  187. };
  188. BladeConfig blades[] = {
  189. { 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  190. WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
  191. , CONFIGARRAY(presets) },
  192. };
  193. #endif
  194.  
  195. #ifdef CONFIG_BUTTONS
  196. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  197. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  198. #endif
  199.  
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