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- //####################################################
- //# ™ #
- //# ####### ###### ### ### ### ### ### ### #
- //# ### ### ### ### ### ### ### ### ### #
- //# ##### ### ### #### #### ##### #
- //# ## ### ### ### ### ### ### ### #
- //# ## ###### ### ### ### ### ### #
- //# #
- //####################################################
- //v1.0: Allows changing suits to 3rd classes; #
- //v1.1: Added Xmas and Summer suits; #
- //v1.2: Added support to baby 3rd class suits. #
- //####################################################
- que_temsky,49,133,5 script Class Suits 485,{
- OnCommand:
- if(!vip_status(VIP_STATUS_ACTIVE)) {
- message strcharinfo(0),"This service is only avaiaible to VIP players.";
- end;
- }
- // Settings
- set .@mode, 1; // Set it as following: 0 - Transcendent 2nd to 3rd class suits ; 1 - Transcendent 2nd to normal and baby 3rd class, also 3rd to baby 3rd; 2 - Transcendent 2nd to 3rd class suits and xmas, summer suits; 3 - 2nd to normal and baby 3rd class, also normal 3rd to baby 3rd plus xmas,summer.
- if (.@mode == 0) goto normal;
- if (.@mode == 1) goto babies;
- if (.@mode == 2) goto misc;
- if (.@mode == 3) goto babymisc;
- normal:
- mes "[^00FF00Acesso VIP^000000]";
- mes "Então, deseja mudar sua aparência?";
- menu "Mudar para aparência 3rd.",thirdclass,"Voltar para o normal.",reset;
- babies:
- mes "[^00FF00Acesso VIP^000000]";
- mes "Então, deseja mudar sua aparência?";
- menu "Mudar para aparência 3rd.",thirdclass,"Mudar para aparência 3rd baby.",babythirdclass,"Voltar para o normal.",reset;
- misc:
- mes "[^00FF00Acesso VIP^000000]";
- mes "Então, deseja mudar sua aparência?";
- menu "Mudar para aparência 3rd.",thirdclass,"Extra suits",miscsuits,"Voltar para o normal.",reset;
- babymisc:
- mes "[^00FF00Acesso VIP^000000]";
- mes "So, wanna change your appearance?";
- menu "Mudar para aparência 3rd.",thirdclass,"Mudar para aparência 3rd baby.",babythirdclass,"Extra suits",miscsuits,"Reset appearance",reset;
- thirdclass:
- if(class == Job_Lord_Knight) { changebase 4060; close; end; }
- if(class == Job_Assassin_Cross) { changebase 4065; close; end; }
- if(class == Job_Paladin) { changebase 4073; close; end; }
- if(class == Job_Whitesmith) { changebase 4064; close; end; }
- if(class == Job_Creator) { changebase 4078; close; end; }
- if(class == Job_Stalker) { changebase 4079; close; end; }
- if(class == Job_Professor) { changebase 4074; close; end; }
- if(class == Job_Gypsy) { changebase 4076; close; end; }
- if(class == Job_Champion) { changebase 4077; close; end; }
- if(class == Job_Sniper) { changebase 4062; close; end; }
- if(class == Job_Clown) { changebase 4075; close; end; }
- if(class == Job_High_Wizard) { changebase 4061; close; end; }
- if(class == Job_High_Priest) { changebase 4063; close; end; }
- else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; }
- babythirdclass:
- if(class == Job_Lord_Knight) { changebase 4096; close; end; }
- if(class == Job_Assassin_Cross) { changebase 4101; close; end; }
- if(class == Job_Paladin) { changebase 4102; close; end; }
- if(class == Job_Whitesmith) { changebase 4100; close; end; }
- if(class == Job_Creator) { changebase 4107; close; end; }
- if(class == Job_Stalker) { changebase 4108; close; end; }
- if(class == Job_Professor) { changebase 4103; close; end; }
- if(class == Job_Gypsy) { changebase 4105; close; end; }
- if(class == Job_Champion) { changebase 4106; close; end; }
- if(class == Job_Sniper) { changebase 4098; close; end; }
- if(class == Job_Clown) { changebase 4104; close; end; }
- if(class == Job_High_Wizard) { changebase 4097; close; end; }
- if(class == Job_High_Priest) { changebase 4099; close; end; }
- if(class == Job_Rune_Knight_T) { changebase 4096; close; end; }
- if(class == Job_Guillotine_Cross_T) { changebase 4101; close; end; }
- if(class == Job_Royal_Guard_T) { changebase 4102; close; end; }
- if(class == Job_Mechanic_T) { changebase 4100; close; end; }
- if(class == Job_Genetic_T) { changebase 4107; close; end; }
- if(class == Job_Shadow_Chaser_T) { changebase 4108; close; end; }
- if(class == Job_Sorcerer_T) { changebase 4103; close; end; }
- if(class == Job_Wanderer_T) { changebase 4105; close; end; }
- if(class == Job_Sura_T) { changebase 4106; close; end; }
- if(class == Job_Ranger_T) { changebase 4098; close; end; }
- if(class == Job_Minstrel_T) { changebase 4104; close; end; }
- if(class == Job_Warlock_T) { changebase 4097; close; end; }
- if(class == Job_Arch_Bishop_T) { changebase 4099; close; end; }
- else { next; mes "[Suit Provider]"; mes "I'm sorry, but your class is not supported."; close; end; }
- reset:
- changebase Class;
- close;
- end;
- miscsuits:
- next;
- mes "[Suit Provider]";
- mes "Which of the suits would you like to use?";
- menu "Xmas suit",xmas,"Summer suit",summer;
- xmas:
- changebase 26;
- close;
- end;
- summer:
- changebase 27;
- close;
- end;
- OnInit:
- bindatcmd "visual","Class Suits::OnCommand";
- end;
- }
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