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  1. // Notes:
  2. // The user settings found in players/config.ini will be applied on boot and will be overridden.
  3. // by the config.ini settings found in the user profile directory once the user is logged in
  4. // to Battle.Net. Any manual edition of the user settings in this file should be followed by
  5. // a copy of the config.ini file in the proper user profile directory.
  6. ///////////////////////////////////////////////////////////////////////////////////////////////////
  7.  
  8. //
  9. //Version info
  10. ///
  11. //This file's version
  12. config_version = "2" // 0 or bigger
  13.  
  14. //keep track of hardware configuration to detect hardware changes
  15. hardware_checksum = "-184565520" // integer
  16.  
  17. //
  18. //Gameplay
  19. //
  20.  
  21. //Frame rate cap (0 for none)
  22. max_fps = "0" // 0 to 1000
  23.  
  24. //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
  25. max_fps_menu = "60" // 0 to 1000
  26.  
  27. //Toggle framerate smoothing
  28. smooth_framerate = "0" // 0 or 1
  29.  
  30. //Horizontal field of view in degrees assuming 16:9 aspect ratio
  31. fov = "90" // 60 to 120
  32.  
  33. //Enable the ads fov to be relative to the cg_fov_default dvar
  34. relative_ads_fov = "1" // 0 or 1
  35.  
  36. splitscreen_orientation = "0" // 0 or 1
  37.  
  38. //Enable occlusion of sound behind solid surfaces
  39. sound_occlusion = "1" // 0 or 1
  40.  
  41. //Mouse smoothing amount
  42. mouse_filter = "0" // 0 to 10
  43.  
  44. mouse_acceleration = "0" // 0 to 1
  45.  
  46. mouse_sensitivity = "12" // 0.01 to 100
  47.  
  48. //Multiply yaw sensitivity by this factor when in ADS.
  49. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
  50.  
  51. //Multiply pitch sensitivity by this factor when in ADS.
  52. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
  53.  
  54. //Enables monitor distance ADS scaling based on the sensitivity coefficient.
  55. mouse_ads_use_monitor_distance = "1" // 0 or 1
  56.  
  57. //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9).
  58. mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
  59.  
  60. //Mouse vertical sensitivity
  61. mouse_vertical_sensitivity = "0.022" // -1 to 1
  62.  
  63. //Enable vertical look with the mouse
  64. mouse_vertical_look = "1" // 0 or 1
  65.  
  66. //The Game manages it's process priority automatically.
  67. automatic_process_priority = "1" // 0 or 1
  68.  
  69. //Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches.
  70. shader_warming = "On" // Off, On, or Allow in movies
  71.  
  72. //Play the intro movies at boot.
  73. play_intro_movies = "1" // 0 or 1
  74.  
  75. //
  76. //Display
  77. //
  78.  
  79. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  80. fullscreen_mode = "0" // 0 to 3
  81.  
  82. //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  83. fullscreen_preferred_mode = "1" // 1 to 3
  84.  
  85. //Window X position
  86. window_x = "-8" // -8192 to 8192
  87.  
  88. //Window Y position
  89. window_y = "-8" // -8192 to 8192
  90.  
  91. //Window width
  92. window_width = "1920" // 0 to 16384
  93.  
  94. //Window height
  95. window_height = "1017" // 0 to 16384
  96.  
  97. //Window is maximized
  98. window_maximized = "0" // 0 or 1
  99.  
  100. //Fullscreen resolution
  101. fullscreen_resolution = "1920x1080" // any text
  102.  
  103. refresh_rate = "60" // 1 to 240
  104.  
  105. //Monitor index to use for fullscreen
  106. monitor = "1" // 0 to 8
  107.  
  108. //Vsync only applies in fullscreen
  109. vsync = "0" // 0 or 1
  110.  
  111. //Apply Vsync but only in the frontend
  112. vsync_menu = "0" // 0 or 1
  113.  
  114. //Percentage of window resolution that the 3D scene renders at
  115. resolution_percent = "66" // 30 to 200
  116.  
  117. //Color spaces for monitor output
  118. display_gamma = "sRGB" // sRGB, or rec.709
  119.  
  120. //Force specific aspect ratio independent of window aspect ratio
  121. aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
  122.  
  123. //
  124. //Graphics
  125. //
  126.  
  127. //LOD's to drop on models, lower numbers are higher quality
  128. mesh_quality = "2" // 0 to 2
  129.  
  130. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  131. texture_filter = "0" // 0 to 2
  132.  
  133. //Number of mips to drop on streamed textures, lower numbers are higher quality
  134. texture_quality = "3" // 0 to 3
  135.  
  136. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  137. texture_quality_fx = "3" // 0 to 3
  138.  
  139. //Number of mips to drop on reflections, lower numbers are higher quality
  140. texture_quality_probes = "2" // 0 to 2
  141.  
  142. //Number of mips to drop on sun shadows, lower numbers are higher quality
  143. texture_quality_baked_sun_shadows = "0" // 0 to 1
  144.  
  145. disable_dynamic_light_shadows = "1" // 0 or 1
  146.  
  147. disable_dynamic_sun_shadows = "1" // 0 or 1
  148.  
  149. //Particle shadow support
  150. fx_shadows = "0" // 0 or 1
  151.  
  152. //Resolution of spot light shadows
  153. spot_shadow_texture_size = "512" // 128 to 8192
  154.  
  155. //Resolution of omni (point) light shadows
  156. omni_shadow_texture_size = "256" // 128 to 2048
  157.  
  158. //Enable multi-sampled soft shadows
  159. shadow_filtering = "0" // 0 or 1
  160.  
  161. //Enabled order-independent transparency
  162. oit = "0" // 0 or 1
  163.  
  164. //Maximum number of overlapping transparency layers
  165. oit_layers = "8" // 8, 9, 12, or 16
  166.  
  167. //Screen-space ambient occlusion method
  168. ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  169.  
  170. //Anti-aliasing technique
  171. aa_technique = "FXAA" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  172.  
  173. //Per-object motion blur
  174. motion_blur = "Off" // Off, Auto, or On
  175.  
  176. motion_blur_quality = "Low" // Low, Medium, or High
  177.  
  178. //Better lighting for skin
  179. subsurface_scattering = "0" // 0 or 1
  180.  
  181. //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
  182. backbuffer_count = "2" // 2 to 3
  183.  
  184. //HDR display mode
  185. hdr_display_mode = "-1" // -1 to 2
  186.  
  187. //Enable screenspace reflection
  188. ssr = "0" // 0 or 1
  189.  
  190. //Index of GPU to use (-1 for auto-detect)
  191. display_adapter = "-1" // -1 or bigger
  192.  
  193. //Enable viewmodel self shadowing
  194. shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
  195.  
  196. dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All
  197.  
  198. //Number of pixel in screen required to be culled, lower numbers are higher quality
  199. auto_cull_radius = "1" // 0 to 10
  200.  
  201. //1 for low quality ambient lighting, 0 for normal
  202. local_ambient_lighting = "1" // 0 or 1
  203.  
  204. //
  205. //Audio
  206. //
  207.  
  208. //Adjusts the volume for character and announcer voices.
  209. voice_scale = "1" // 0 to 1
  210.  
  211. //Adjusts the volume of the music.
  212. music_scale = "1" // 0 to 1
  213.  
  214. //Adjusts the volume of the sound effects.
  215. sfx_scale = "1" // 0 to 1
  216.  
  217. //Adjusts the volume during cinematics.
  218. cinematic_scale = "1" // 0 to 1
  219.  
  220. //Adjusts overall volume.
  221. master_scale = "0.7" // 0 to 1
  222.  
  223. //Mutes all sound.
  224. mute_master = "0" // 0 or 1
  225.  
  226. //Mutes music only.
  227. mute_music = "0" // 0 or 1
  228.  
  229. //Mutes character and announcer voices only.
  230. mute_voice = "0" // 0 or 1
  231.  
  232. //
  233. //Voice Chat
  234. //
  235.  
  236. //Enable voice chat
  237. enable_voice = "1" // 0 or 1
  238.  
  239. //Chat input device
  240. voice_input_device = "Default System Device" // any text
  241.  
  242. //Chat input volume
  243. voice_input_volume = "80" // 0 to 100
  244.  
  245. //Chat output device
  246. voice_output_device = "Default System Device" // any text
  247.  
  248. //Chat output volume
  249. voice_output_volume = "100" // 0 to 100
  250.  
  251. //Using push to talk
  252. voice_push_to_talk = "1" // 0 or 1
  253.  
  254. //Sensitivity of voice activation
  255. voice_va_sensitivity = "57" // 0 to 100
  256.  
  257. //
  258. //Telemetry
  259. //
  260.  
  261. //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
  262. show_performance_graph = "0" // 0 to 16
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